over 2 years ago - /u/ - Direct link
Just a heads up. Alpha 20.6 Experimental also includes RWG update that allows selecting biome percentages.
That was supposed to be an A21 feature that moved into the A20 branch.

EDIT: Screenshot
https://steamcommunity.com/sharedfiles/filedetails/?id=2843415139

EDIT2:
The map_info.xml file with generated worlds now also includes all the details about the world creation, every setting:
over 2 years ago - Red Eagle LXIX - Direct link
Correct, it when generating a new RWG world using the Advanced Generation Options (or Editing tools preview).
over 2 years ago - Red Eagle LXIX - Direct link
Originally posted by MystaMagoo: still got the 'no trader' thing.....:(
Are you opted in to the latest_exp branch in Betas tab?
Did you create a new world and new save?
Worked fine for me on the above seed/world and found a trader.
Need more details.

Originally posted by Loner: Most likely because the game didn't find any traders on your map in forest biome. To remove this filter you might want to try this https://7daystodiemods.com/no-trader-workaround/
Actually this should be fixed on A20.6. It did work fine for me and found a trader on my 100% wasteland world.
Originally posted by A20.6 Fixed: "NO TRADER" appears on starter quest if no forest biomes exist or no trader in nearby forest.
Hopefully more details will answer what happened.