almost 3 years ago - Crater Creator - Direct link
Originally posted by Mardoin69: You could create 2 bases. One is for horde night.....and random wandering hordes....that has all your killing devices setup to deal with them. There you might use all your forges which add to the 'activity map' drawing them to it. Also, some torches helps but, beware, torches can hurt performance.....so, don't use too many. Also, anything noisy like generators, cement mixers, etc....would attract them to it. Then just keep your supplies storage and workbenches in your 'home' base. Make both bases side by side with your 'home' base having a wall around it (kept small enough to keep both bases within your LCB area. Then you could have a catwalk going from roof of one to the other to quickly get back n forth.

Zombies that didn’t spawn because of the activity map don’t care about the activity map. Seems like that would just create more zombies without doing anything about the ones OP already has.
almost 3 years ago - Crater Creator - Direct link
Originally posted by Ono Bonedout: they are attracted to heat sources like torches flaming barrels camp fire and furnace

You're not exactly wrong, but when one is imprecise about who "they" are, it leads to confusion.

It's true that sources of 'activity' (formerly known as heat) like torches and forges and so on add to the activity map, which will cause screamers to spawn eventually, which will investigate the chunk with high activity. But if you have a zombie in the world, that already spawned for some other reason, then that zombie doesn't care about heat sources. You can put up all the torches you want, and you might get more zombies off the activity map, but it won't do anything to the ones you already have.