over 1 year
ago -
Crater Creator
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Direct link
Screenshots of new art always get more buzz than would, say, a screenshot of c# code showing how a programmer reduced the overhead on zombie pathing. The latter is just not as sexy to the average fan. So there will always be some perception that the focus is on new graphics. However, those willing to read up on development[community.7daystodie.com] will find the next alpha has a variety of art, design, and coding changes. For instance, there is a long needed overhaul to address issues with water simulation, and an optional chunk reset option that could help stabilize the game in some cases. Optimization is an ongoing process, but you don’t want to focus on optimization until all your core features are in the game. Which is to say, during beta rather than alpha.