about 1 year ago - Roland - Direct link
I believe that the HP bar for a zombie was also visible in that video and those are currently only visible when in debug mode. I don’t know whether or not the POI indicators will be the same or not. This same discussion came up when the HP indicators were seen in a video before A18 I believe and yet they never showed up during normal gameplay. It may be the same with these, I don’t know.

I can say that they do not pop up when you look at a POI. They only display when you enter it’s footprint.

One silver lining is that they did fix F7 so that you can disappear the entire HUD and still interact with things for a much more cinematic feel.

If they keep the indicator on the HUD for normal play when it goes experimental then I’m sure they would be open to feedback for a toggle and I would be 100% for that and back that campaign myself.

What’s funny is that after the HP bars were shown but then hidden behind debug mode lots of people of the other persuasion were disappointed and upset and I fully expect that will happen again if they make the same decision even if you guys breathe a sigh of relief.

No matter what they do the devs aren’t ever listening to somebody…lol
about 1 year ago - Roland - Direct link
Originally posted by Las:
Originally posted by Roland: I believe that the HP bar for a zombie was also visible in that video and those are currently only visible when in debug mode. I don’t know whether or not the POI indicators will be the same or not. This same discussion came up when the HP indicators were seen in a video before A18 I believe and yet they never showed up during normal gameplay. It may be the same with these, I don’t know.
I believe the zombie HP showing is due to DM mode, but not the danger indicator.

The danger indicator has been mentioned in the A21 diary logs and the entire premise of the video was to showcase this particular feature.

Player HUD changes
Danger Meter added to show danger level of biomes and POIs


Originally posted by Roland: One silver lining is that they did fix F7 so that you can disappear the entire HUD and still interact with things for a much more cinematic feel.
That's great and all but a disappearing HUD doesn't fix the problem. This only means that if we hate the "danger" popup then we can't see anything important at all either --like food water, and health.

My point was that the HP indicator was also listed as a feature for the alpha it was introduced in and shown in dev streams— I think A18. Then it turned out to be debug mode only and those who wanted it were disappointed.

I agree that a toggle for all indicators would be ideal.





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