about 3 years ago - Crater Creator - Direct link
Originally posted by ⚜ JOST AMMAN ⚜:
Originally posted by RasaNova: I don't know about that particular desire, but it does bring up some possibilities. I'd love to see an occasional unusual/unexpected event, good or bad, with potential risk and reward. (As a selectable option, of course...)
The much hated Twitch integration is actually a stepping stone for the "event director" they'd like to add to 7D2D. Basically, all the infrastructure to create random events is in there, they will then need to add some kind of AI which will decide what to throw at you depending on your situation.

I think if they get that rabbit out of the hat the game will become so much exciting and challenging. :spaz2excited:

That’s a good point. For anyone whose eyes glazed over whenever ‘Twitch stuff’ was mentioned, events like this are probably closer to happening than they would think.
about 3 years ago - Crater Creator - Direct link
Originally posted by RasaNova:
Originally posted by Crater Creator:
That’s a good point. For anyone whose eyes glazed over whenever ‘Twitch stuff’ was mentioned, events like this are probably closer to happening than they would think.
What is this then, exactly? I'm one of those who's eyes glaze over whenever the twitch stuff comes up, I don't watch twitch livestreams, and have no clue how this integration translates into actual potential new game content. What does it do exactly, how is streaming integration adding more gameplay, or am I simply not understanding something?

So, briefly, you play the game and people watching you can spend points they accumulate to trigger actions. Actions include things like
  • spawn a cop zombie near the player
  • spawn a food crate near the player
  • aggro all zombies near the player
  • make the player hear a sound when there's nothing there
  • buff the player's run speed
  • force the player to only use melee weapons

A lot of stuff like that. You can see it's geared towards silly stuff that'd be fun for a spectator to do to the player. But you can also see how the underpinnings would allow an 'AI director' to trigger some interesting things to happen beyond the relatively static block, item, or biome-based effects we're used to seeing.

I should also add that a fair amount of work has gone into regulating this stuff: originally so that a streamer can have fun whether they have 10 watchers or 10,000 watchers throwing things at them. They get a recovery period after a lot has happened, and so on. Those sorts of regulations would probably be useful for making this fun when controlled by AI, too.