almost 2 years ago - Roland - Direct link
Eating broken glass aside, I personally don’t like that dying cures all injuries and refills hunger health and hydration for the negligible xp cost. Sure, when I choose to play Dead is dead then it doesn’t matter because I’m going to restart. But I don’t always want to play restart at death but would like to continue in my world and in those times of accidental death I often feel cheated out of the chance to solve the injuries I’ve acquired. So while I never eat broken glass to kill myself on purpose, the OP is correct, imo, that the death penalty could be better.

A toggle for persistent character status upon respawn would be perfect for me. I also always play delete all on death which helps death have more consequences by a lot.