almost 4 years ago - Crater Creator - Direct link
Those are, indeed, the two most common causes of unintentional base collapse.

First, digging under your base is literally undermining it. Any place you break the uninterrupted column of blocks from bedrock up to your base, i.e. by mining underneath to introduce gaps of air blocks, you’re weakening the structural integrity of what’s above: how much load your base can support without collapsing.

Second, crops get heavier as they grow. So even if your base doesn’t collapse when your seeds are planted, things can change when you come back days later, reloading the chunk where the plants are. The game computes that the plants have grown in the intervening time, they advance to the next stage of growth, they get heavier, the SI system updates a few frames later, and suddenly your roof is too heavy to stay up.

The risk of collapse outweighs the benefits of a rooftop garden. Neither zombies nor animals are interested in your plants, so you can plant right out in the open - on land that’s solid down to bedrock - with impunity.

My advice is to only do these risky behaviors of digging under your base and planting a rooftop garden if you understand structural integrity at an expert level.
almost 4 years ago - Crater Creator - Direct link
Originally posted by Ranolden: I am so concerned this time around. Any tips on keeping a structure stable would be greatly appreciated as we like to use the second level for crafting as I said. We had supports last time but I believe the farm on top and the tunnel below was to much which caused collapse.

That all sounds good. My last bit of wisdom not mentioned in this thread yet is, make your living/working space and your horde fighting space entirely separate structures. Then, if the horde brings down the latter; you won’t have all your stations, resources, etc. collapse.





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