The devs have been notified of this issue. It will be fixed in the next patch (1.67). Thanks to everyone for bringing this to our attention!
The devs have been notified of this issue. It will be fixed in the next patch (1.67). Thanks to everyone for bringing this to our attention!
Hello, it basically worked on every single account we tested it on. For players with a deficit 200 or lower, a level 1 E+ hero took slightly more damage than the exact same hero on their crystal, but for players with a 201+ deficit, the level 1 E+ hero actually took a little over half the damage of the hero on their crystal. It was also something that only worked in campaign, I couldn't replicate it in PVP testing
Alright! I'll let them know that. They were probably testing in PVP environments.
Could you let us know the account IDs with which you found this issue? The devs are looking into it right now and can't really replicate what you discovered.
"What is my purpose?"
"You make labyrinth runs longer than they should be."
Very accurate