about 21 hours ago - /u/HellementsAO - Direct link

The Rogue Frontiers Update is Live !

The Rogue Frontier Update expands the Outlands with the introduction of Smuggler’s Dens, the Smuggler’s Network, and the Smuggler Faction, providing new tools and activities for solo and small group players. It also adds a Bank Overview, new Crystal Weapons, Kill Trophies, and brings adjustments to Guild Seasons and the economy.

https://preview.redd.it/ex3p062eywge1.png?width=800&format=png&auto=webp&s=72f88659a3ca1b329989fc945da327ff0966119b

The Update Essentials

For a full list of changes, visit the patch notes: Patch Notes

Please report bugs in our Bugs Forum, and check out the Known Issues list for any ongoing issues.

New Features

Smuggler’s Dens

Smuggler’s Dens are new safe zones within the Outlands, offering certain city amenities and allowing solo and small-scale players to base themselves in the Outlands.
The old Outland Banks have been removed and items stored within them have been moved to a Smuggler’s Den nearby, with bank tabs opened for these items.

Smugglers’ Network

The Smuggler’s Network is a new, Outlands-based Marketplace network, which operates independently of the Royal Continent Marketplaces. The Marketplaces in this network are connected, allowing players to buy from distant points in the Smuggler’s Network, albeit with distance fees applied. It gives players the ability to offload loot, and the choice to regear within the Outlands for a fee or do so from the Royal Continent at lower fees.

Smuggler’s Activities

This update introduces a new, Outlands-based faction: the Smugglers. There are three new activities which players can perform in the Outlands to earn Standing with this faction, along with Might and Favor.
Smuggler Crates: Spawn in the Open World and can be found within a broken Smuggler wagon. Players can pick up one crate at a time and bring them to any drop-off location, called Smuggler stashes to receive Might, Favor & Smuggler Standing.
Captured Smugglers: Can be found in the open world, surrounded by Royal Guards. Players can free a Captured Smuggler after defeating the guards to also receive Might, Favor & Smuggler Standing.
Smuggler’s Coins: Can be found as additional loot in Camp Caches, Coffers, and Hidden Treasures in the Outlands. These can be delivered to Maggy Slade in Smuggler’s Dens (see ‘Smuggler’s Rewards’ below)

Smuggler’s Rewards

Smuggler’s Dens play host to a shadowy new NPC: Maggy Slade. Brand new Smuggler items can be purchased from her with Favor.
Smuggler Cape: A craftable Cape with a unique passive spell – Hidden Vial. This spell activates upon using a potion, reducing the potion slot cooldown by 90 secondsAfter activation, the spell enters a long cooldown. To craft a cape you need a Smuggler Crest (purchasable from Maggy Slade, a Caerleon Heart & a base cape of Tier 4 to Tier 8.
Smuggler Vanity Items: New, non-tradable vanity items can be purchased from Maggy Slade.

Bank Overview

A much-requested new UI which allows players to see an overview of items they have stored in all banks across the game, including the new banks in Smuggler’s Dens. Players with the ‘Manage Guild Chests’ guild right can also view items stored in their guild’s shared bank tabs from the Bank Overview.
The Bank Overview can be opened from: The Player Menu (clicking or tapping your character avatar in the top-left of the screen) or the hotkey ‘K’.
This feature also allows players to view and recover items from Guild Islands to which they have lost access.

Kill Trophies

Kill Trophies are new, themed furniture items that serve as mementos of PvP combat victories. They allow you to admire a monument to your own triumph, and brag to your friends and foes about your combat prowess.
There is a chance for one of these to drop whenever you kill a player in full-loot PvP combat The more valuable the victim, the greater the chance that a trophy will drop, and that it will be a larger trophy. There are three variants of Kill Trophies, called Mementos, depending on whether the kill happened in the Outlands/Roads of Avalon, Corrupted Dungeons/Hellgates or in the Mists/Knightfall Abbey.

Dynamic Resource Hotspot Additions

This update builds on the introduction of Dynamic Resource Hotspots in the Horizons update with three new variations, giving dedicated gatherers lucrative new objectives to pursue.
Medium Resource Hotspots: These are larger Resource Hotspots than the ones that currently exist They can appear in open-world regions from Tier 5 to Tier 8, and are active for an entire day. They contain one resource type, and can also contain Resource Guardians (eg. Old White). In the open world, Resource Guardians now spawn exclusively in these areas.
Small Resource Mob Hotspots: Can spawn Resource Mobs of their biome’s primary type.

Resource Mists

Resource Mists can be accessed by finding a Verdant Will o’ Wisp in a Dynamic Resource Hotspot. A Verdant Will o’ Wisp can be pursued until it opens a portal. These portals lead to smaller, resource-rich Mists. The primary resource found within a Resource Mist is the same as that of the Resource Hotspot from which it was accessed. These can range from Tier 6 to Tier 8, and exist in different rarities. There are Small Resource Mists for individual players, and Medium Resource Mists where you can encounter other players.

New Albion Journal Category

This update introduces the eighth Albion Journal category: Creatures. This challenges players to hunt every type of creature that can be found in the world of Albion. New, unique rewards, based around the theme of a beast hunter, are available as you progress through the category.
In addition, a new subcategory – Smugglers – has been added to the Exploration category.

New Crystal Weapons

With this update, three new Crystal Weapons are available to successful guilds, each with its own unique spell:
Rotcaller Staff (Cursed Staff): Plaguebringer summons a cursed spectre that spews a deadly mist.
Skystrider Bow (Bow): Sky’s Fury allows you to jump into the air and fire powerful bolts down onto your opponents.
Forcepulse Bracers (War Gloves): Unstoppable Rush infuses your attacks with magical damage as you dash towards your enemies.

Gold Market Stabilization

With this update, we are introducing a self-regulating economic system to the game that will help stabilize the price of Gold and Premium when purchased with Silver. This system automatically makes minor adjustments on each server as needed, to gradually stabilize prices without the need for large-scale economic intervention.
As a result, players may notice changes in the amount of Silver received for some activities – such as killing mobs –, and in the Silver cost for certain actions. These changes will be quite subtle, however, and will slow down over the long term, thus avoiding any economic shocks.

Season Changes

Beginning with Season 26, Guild Seasons will be shortened to 59 days, in order to create a more dynamic and engaging experience:
Territories will reset three times during a season:
Opening Day
Mid-Season Invasion Day
Final Weekend
Double point scoring will begin on the mid-season Invasion Day, and cover half the season.
Off-season length will alternate between the standard 12 days and a shorter 5-day break.
Territories now generate 50% more Fortification Points each day and all guild might categories generate more season points to accommodate for the shorter season length.
Arena: Promotion and demotion values have been adjusted to enable faster rank progression, e.g. Crystal Rank can now be achieved with 2400 rating instead of 4000.

Additional Changes and Improvements

Home and Disarray Changes

Players entering the Outlands from a Portal Town no longer lose their home if it is set to a location there (Outlands Hideout, Rests, or Smuggler’s Den).
Instead, they now receive a new debuff, ‘Homesick’.
When in groups of 21 or more players, Homesick significantly increases the effect of Disarray:
Normal Disarray Level 1 reduces Damage & CC by 1%
Increased Disarray Level 1 reduces Damage & CC by 21%
Normal Disarray Level 2 reduces Damage & CC by 2%
Increased Disarray Level 2 reduces Damage & CC by 22%, etc.
This debuff also applies when players have set home in a Smuggler’s Den

Dynamic Encampment Changes

Since the Mob Fame Penalty was removed from Dynamic Encampments with Horizons Patch 1, the total amount of Fame from Group Dynamic Encampments has overperformed relative to other features. To bring Group Dynamic Encampments more in line with other features, the amount of non-tradable Tome Fame found in the Green (Common) Caches of open-world Encampments has been reduced.
Solo Dynamic Encampments have received an increase of 10% to their loot.
Both types of Encampments can now also drop Smuggler's Coins from their Green (Common) Cache variants.
Neither of these changes affect the Mists, and mobs still yield their full Fame value.

Mists Changes

Unstable Roads found within the Mists now have an increased chance to spawn:
Unenchanted Mists: 10% → 25%
Enchanted Mists: 50% → 100%
Unstable Roads found within Nonlethal Mists are now more likely to connect to the Royal Continent, while Unstable Roads within Lethal Mists are more likely to connect to the Outlands.
In addition Wisps now ignore mounted players.

UI Improvements

Knockdowns and Arena deaths are now included in the Player Stats UI (in the Deaths and Kills tabs).
UI windows now scale according to the aspect ratio of the display.
Marketplace UI now keeps filter settings separated per tab, except for Loadouts.
Attacker’s equipment information is now included in the Death Recap.

HUD Editor Changes

A click-through option is now available for some HUD elements: minimap (desktop only), spell buttons, and player frames.

Other Changes

The amount of Boss Lair chests has been changed back down to 1 (from 3), but their loot multiplier has been increased back up to 3 (from 1).
This should not affect the total value of Boss Lairs, but player feedback overwhelmingly preferred the older, one-chest version of Boss Lairs to the three-chest version
Hideout bonus buffs now apply from Power Level 1 and their values have been slightly adjusted.
The trash rate of equipable items has been increased slightly, while the trash rate of non-equipment items has been reduced slightly.
City Banks can now be accessed from Personal Islands connected to that city.
Kill messages in chat are now highlighted to show the killer and victim’s relation to you.
Crystal Arena Avatar Ring items are now salvageable, allowing players to repurpose duplicate items.
Tier 4, 6, and 8 versions of Resource Mobs have been added to their respective biomes.

Combat Balance Changes

Axes

Bear Paws have been very successful as a ganking weapon, especially in catching opponents, but their fighting abilities have been somewhat lacking. To make them less one-dimensional, their fighting strength has been improved, but their catch potential toned down.

Cursed Staffs

Inner Shadow’s effect on Leather Armor offered too much sustain in PvE situations. Therefore, its sustain has been reduced against mobs, and increased against players. Its total area damage in PvP has been increased, while its duration has been reduced.

Daggers

Due to Deathgivers consuming Q Stacks before dealing damage, having two stacks dealt more damage than having max stacks. To fix this, it now consumes stacks after dealing damage. Since this increases the damage output of an already very strong item, its base damage has been reduced to compensate.
Due to its long range and cone angle, Throwing Blades could often hit unintended targets. For this reason, its range has been reduced and damage increased.

Hammers

The one-handed Hammer is the introductory Hammer for players who prefer tank playstyles, so Earth Shatter now has a taunt against mobs to help new tanks and their allies in group PvE.

Holy Staffs

Fallen Staff has been underused recently. To make it more attractive and to give it a more unique role, it now removes damage-over-time effects.

Maces

Defensive Slam has received a significant cooldown reduction. While its damage has also been reduced, these changes give it greater damage-over-time potential, making it a more viable option.
Threatening Smash’s cooldown has been significantly reduced to make it more viable in a brawling playstyle. This slightly reduces Caerleon Cape’s burst damage.

Nature Staffs

Thorn Growth is one of the strongest Q-slot damage abilities against multiple enemies in PvE, on a weapon line that also offers very high sustain. Its area damage has therefore been reduced against mobs, while its damage output and usability has been increased in PvP.

Quarterstaffs

Forceful Swing had been able to shut down builds that rely on auto-attacks, but otherwise unreliable. Its duration has therefore been reduced, but the power of its debuff increased significantly to allow Quarterstaff tank players to better protect their allies.
Mystic Rocks no longer removes healing-over-time effects as a separate mechanic. Instead, it now properly negates all healing received by the caster, which includes healing-over-time.

Shapeshifter Staffs

Adapting Matter’s energy cost has been reduced to make it more similar to the other Shapeshifter Q abilities.
Tether Shift’s shield duration has been extended to give its users a longer protection window.

Swords

Blade Cyclone’s Heroic Stack removal creates a significant cost, so its damage output has been increased to justify this.
Swords have high mobility, and Limitbreaker adds another unconditional move speed buff that can be used to engage and disengage. This made its overall mobility somewhat too effective in the Mists, so that buff has been reduced.

Potions

To ensure Poison Potions are not too powerful as ganking tools in combination with the new Smuggler Cape, their damage against mounted players has been halved.

Mounts

Spectral Bat, Spectral Direboar, Divine Owl, and Saddled Terrorbird spells no longer interrupt their gallops.

Diminishing Return Changes

Increased Diminishing Returns have helped solo players against multiple enemies, but in large-scale battles where cleanses are widely available, this change nerfed crowd control-focused tank builds more than intended. To make these tanks more viable in large-scale fights, cleanses now significantly reduce Diminishing Returns, resulting in longer crowd control durations, especially in fights with multiple cleanses available.

Fixes

Requite (Armor of Valor): Channel effects can no longer be purged,
Intoxicating Breath (Venom Basilisk): Fixed issue where defense debuff was not removed by debuff cleanses,
Fear Aura (Fiend Robe): Affected targets now display an icon to show their immunity to further Fear Aura,
Enigma Blade (Arcane Staff): Fixed issue where its effect did not match the size of its indicator,
Crescent Slash (Clarent Blade): Fixed issue where its effect did not match the size of its indicator,
Fixed issue where Tracking was available in some Yellow Zones and Treasure Chests in some Blue Zones,

And many more changes and fixes. For the full list please head over to our Update Page and report any bugs you encounter in our Bugs Forum.

External link →
about 21 hours ago - /u/HellementsAO - Direct link

The Rogue Frontiers Update is Live !

The Rogue Frontier Update expands the Outlands with the introduction of Smuggler’s Dens, the Smuggler’s Network, and the Smuggler Faction, providing new tools and activities for solo and small group players. It also adds a Bank Overview, new Crystal Weapons, Kill Trophies, and brings adjustments to Guild Seasons and the economy.

https://preview.redd.it/ex3p062eywge1.png?width=800&format=png&auto=webp&s=72f88659a3ca1b329989fc945da327ff0966119b

The Update Essentials

For a full list of changes, visit the patch notes: Patch Notes

Please report bugs in our Bugs Forum, and check out the Known Issues list for any ongoing issues.

New Features

Smuggler’s Dens

Smuggler’s Dens are new safe zones within the Outlands, offering certain city amenities and allowing solo and small-scale players to base themselves in the Outlands.
The old Outland Banks have been removed and items stored within them have been moved to a Smuggler’s Den nearby, with bank tabs opened for these items.

Smugglers’ Network

The Smuggler’s Network is a new, Outlands-based Marketplace network, which operates independently of the Royal Continent Marketplaces. The Marketplaces in this network are connected, allowing players to buy from distant points in the Smuggler’s Network, albeit with distance fees applied. It gives players the ability to offload loot, and the choice to regear within the Outlands for a fee or do so from the Royal Continent at lower fees.

Smuggler’s Activities

This update introduces a new, Outlands-based faction: the Smugglers. There are three new activities which players can perform in the Outlands to earn Standing with this faction, along with Might and Favor.
Smuggler Crates: Spawn in the Open World and can be found within a broken Smuggler wagon. Players can pick up one crate at a time and bring them to any drop-off location, called Smuggler stashes to receive Might, Favor & Smuggler Standing.
Captured Smugglers: Can be found in the open world, surrounded by Royal Guards. Players can free a Captured Smuggler after defeating the guards to also receive Might, Favor & Smuggler Standing.
Smuggler’s Coins: Can be found as additional loot in Camp Caches, Coffers, and Hidden Treasures in the Outlands. These can be delivered to Maggy Slade in Smuggler’s Dens (see ‘Smuggler’s Rewards’ below)

Smuggler’s Rewards

Smuggler’s Dens play host to a shadowy new NPC: Maggy Slade. Brand new Smuggler items can be purchased from her with Favor.
Smuggler Cape: A craftable Cape with a unique passive spell – Hidden Vial. This spell activates upon using a potion, reducing the potion slot cooldown by 90 secondsAfter activation, the spell enters a long cooldown. To craft a cape you need a Smuggler Crest (purchasable from Maggy Slade, a Caerleon Heart & a base cape of Tier 4 to Tier 8.
Smuggler Vanity Items: New, non-tradable vanity items can be purchased from Maggy Slade.

Bank Overview

A much-requested new UI which allows players to see an overview of items they have stored in all banks across the game, including the new banks in Smuggler’s Dens. Players with the ‘Manage Guild Chests’ guild right can also view items stored in their guild’s shared bank tabs from the Bank Overview.
The Bank Overview can be opened from: The Player Menu (clicking or tapping your character avatar in the top-left of the screen) or the hotkey ‘K’.
This feature also allows players to view and recover items from Guild Islands to which they have lost access.

Kill Trophies

Kill Trophies are new, themed furniture items that serve as mementos of PvP combat victories. They allow you to admire a monument to your own triumph, and brag to your friends and foes about your combat prowess.
There is a chance for one of these to drop whenever you kill a player in full-loot PvP combat The more valuable the victim, the greater the chance that a trophy will drop, and that it will be a larger trophy. There are three variants of Kill Trophies, called Mementos, depending on whether the kill happened in the Outlands/Roads of Avalon, Corrupted Dungeons/Hellgates or in the Mists/Knightfall Abbey.

Dynamic Resource Hotspot Additions

This update builds on the introduction of Dynamic Resource Hotspots in the Horizons update with three new variations, giving dedicated gatherers lucrative new objectives to pursue.
Medium Resource Hotspots: These are larger Resource Hotspots than the ones that currently exist They can appear in open-world regions from Tier 5 to Tier 8, and are active for an entire day. They contain one resource type, and can also contain Resource Guardians (eg. Old White). In the open world, Resource Guardians now spawn exclusively in these areas.
Small Resource Mob Hotspots: Can spawn Resource Mobs of their biome’s primary type.

Resource Mists

Resource Mists can be accessed by finding a Verdant Will o’ Wisp in a Dynamic Resource Hotspot. A Verdant Will o’ Wisp can be pursued until it opens a portal. These portals lead to smaller, resource-rich Mists. The primary resource found within a Resource Mist is the same as that of the Resource Hotspot from which it was accessed. These can range from Tier 6 to Tier 8, and exist in different rarities. There are Small Resource Mists for individual players, and Medium Resource Mists where you can encounter other players.

New Albion Journal Category

This update introduces the eighth Albion Journal category: Creatures. This challenges players to hunt every type of creature that can be found in the world of Albion. New, unique rewards, based around the theme of a beast hunter, are available as you progress through the category.
In addition, a new subcategory – Smugglers – has been added to the Exploration category.

New Crystal Weapons

With this update, three new Crystal Weapons are available to successful guilds, each with its own unique spell:
Rotcaller Staff (Cursed Staff): Plaguebringer summons a cursed spectre that spews a deadly mist.
Skystrider Bow (Bow): Sky’s Fury allows you to jump into the air and fire powerful bolts down onto your opponents.
Forcepulse Bracers (War Gloves): Unstoppable Rush infuses your attacks with magical damage as you dash towards your enemies.

Gold Market Stabilization

With this update, we are introducing a self-regulating economic system to the game that will help stabilize the price of Gold and Premium when purchased with Silver. This system automatically makes minor adjustments on each server as needed, to gradually stabilize prices without the need for large-scale economic intervention.
As a result, players may notice changes in the amount of Silver received for some activities – such as killing mobs –, and in the Silver cost for certain actions. These changes will be quite subtle, however, and will slow down over the long term, thus avoiding any economic shocks.

Season Changes

Beginning with Season 26, Guild Seasons will be shortened to 59 days, in order to create a more dynamic and engaging experience:
Territories will reset three times during a season:
Opening Day
Mid-Season Invasion Day
Final Weekend
Double point scoring will begin on the mid-season Invasion Day, and cover half the season.
Off-season length will alternate between the standard 12 days and a shorter 5-day break.
Territories now generate 50% more Fortification Points each day and all guild might categories generate more season points to accommodate for the shorter season length.
Arena: Promotion and demotion values have been adjusted to enable faster rank progression, e.g. Crystal Rank can now be achieved with 2400 rating instead of 4000.

Additional Changes and Improvements

Home and Disarray Changes

Players entering the Outlands from a Portal Town no longer lose their home if it is set to a location there (Outlands Hideout, Rests, or Smuggler’s Den).
Instead, they now receive a new debuff, ‘Homesick’.
When in groups of 21 or more players, Homesick significantly increases the effect of Disarray:
Normal Disarray Level 1 reduces Damage & CC by 1%
Increased Disarray Level 1 reduces Damage & CC by 21%
Normal Disarray Level 2 reduces Damage & CC by 2%
Increased Disarray Level 2 reduces Damage & CC by 22%, etc.
This debuff also applies when players have set home in a Smuggler’s Den

Dynamic Encampment Changes

Since the Mob Fame Penalty was removed from Dynamic Encampments with Horizons Patch 1, the total amount of Fame from Group Dynamic Encampments has overperformed relative to other features. To bring Group Dynamic Encampments more in line with other features, the amount of non-tradable Tome Fame found in the Green (Common) Caches of open-world Encampments has been reduced.
Solo Dynamic Encampments have received an increase of 10% to their loot.
Both types of Encampments can now also drop Smuggler's Coins from their Green (Common) Cache variants.
Neither of these changes affect the Mists, and mobs still yield their full Fame value.

Mists Changes

Unstable Roads found within the Mists now have an increased chance to spawn:
Unenchanted Mists: 10% → 25%
Enchanted Mists: 50% → 100%
Unstable Roads found within Nonlethal Mists are now more likely to connect to the Royal Continent, while Unstable Roads within Lethal Mists are more likely to connect to the Outlands.
In addition Wisps now ignore mounted players.

UI Improvements

Knockdowns and Arena deaths are now included in the Player Stats UI (in the Deaths and Kills tabs).
UI windows now scale according to the aspect ratio of the display.
Marketplace UI now keeps filter settings separated per tab, except for Loadouts.
Attacker’s equipment information is now included in the Death Recap.

HUD Editor Changes

A click-through option is now available for some HUD elements: minimap (desktop only), spell buttons, and player frames.

Other Changes

The amount of Boss Lair chests has been changed back down to 1 (from 3), but their loot multiplier has been increased back up to 3 (from 1).
This should not affect the total value of Boss Lairs, but player feedback overwhelmingly preferred the older, one-chest version of Boss Lairs to the three-chest version
Hideout bonus buffs now apply from Power Level 1 and their values have been slightly adjusted.
The trash rate of equipable items has been increased slightly, while the trash rate of non-equipment items has been reduced slightly.
City Banks can now be accessed from Personal Islands connected to that city.
Kill messages in chat are now highlighted to show the killer and victim’s relation to you.
Crystal Arena Avatar Ring items are now salvageable, allowing players to repurpose duplicate items.
Tier 4, 6, and 8 versions of Resource Mobs have been added to their respective biomes.

Combat Balance Changes

Axes

Bear Paws have been very successful as a ganking weapon, especially in catching opponents, but their fighting abilities have been somewhat lacking. To make them less one-dimensional, their fighting strength has been improved, but their catch potential toned down.

Cursed Staffs

Inner Shadow’s effect on Leather Armor offered too much sustain in PvE situations. Therefore, its sustain has been reduced against mobs, and increased against players. Its total area damage in PvP has been increased, while its duration has been reduced.

Daggers

Due to Deathgivers consuming Q Stacks before dealing damage, having two stacks dealt more damage than having max stacks. To fix this, it now consumes stacks after dealing damage. Since this increases the damage output of an already very strong item, its base damage has been reduced to compensate.
Due to its long range and cone angle, Throwing Blades could often hit unintended targets. For this reason, its range has been reduced and damage increased.

Hammers

The one-handed Hammer is the introductory Hammer for players who prefer tank playstyles, so Earth Shatter now has a taunt against mobs to help new tanks and their allies in group PvE.

Holy Staffs

Fallen Staff has been underused recently. To make it more attractive and to give it a more unique role, it now removes damage-over-time effects.

Maces

Defensive Slam has received a significant cooldown reduction. While its damage has also been reduced, these changes give it greater damage-over-time potential, making it a more viable option.
Threatening Smash’s cooldown has been significantly reduced to make it more viable in a brawling playstyle. This slightly reduces Caerleon Cape’s burst damage.

Nature Staffs

Thorn Growth is one of the strongest Q-slot damage abilities against multiple enemies in PvE, on a weapon line that also offers very high sustain. Its area damage has therefore been reduced against mobs, while its damage output and usability has been increased in PvP.

Quarterstaffs

Forceful Swing had been able to shut down builds that rely on auto-attacks, but otherwise unreliable. Its duration has therefore been reduced, but the power of its debuff increased significantly to allow Quarterstaff tank players to better protect their allies.
Mystic Rocks no longer removes healing-over-time effects as a separate mechanic. Instead, it now properly negates all healing received by the caster, which includes healing-over-time.

Shapeshifter Staffs

Adapting Matter’s energy cost has been reduced to make it more similar to the other Shapeshifter Q abilities.
Tether Shift’s shield duration has been extended to give its users a longer protection window.

Swords

Blade Cyclone’s Heroic Stack removal creates a significant cost, so its damage output has been increased to justify this.
Swords have high mobility, and Limitbreaker adds another unconditional move speed buff that can be used to engage and disengage. This made its overall mobility somewhat too effective in the Mists, so that buff has been reduced.

Potions

To ensure Poison Potions are not too powerful as ganking tools in combination with the new Smuggler Cape, their damage against mounted players has been halved.

Mounts

Spectral Bat, Spectral Direboar, Divine Owl, and Saddled Terrorbird spells no longer interrupt their gallops.

Diminishing Return Changes

Increased Diminishing Returns have helped solo players against multiple enemies, but in large-scale battles where cleanses are widely available, this change nerfed crowd control-focused tank builds more than intended. To make these tanks more viable in large-scale fights, cleanses now significantly reduce Diminishing Returns, resulting in longer crowd control durations, especially in fights with multiple cleanses available.

Fixes

Requite (Armor of Valor): Channel effects can no longer be purged,
Intoxicating Breath (Venom Basilisk): Fixed issue where defense debuff was not removed by debuff cleanses,
Fear Aura (Fiend Robe): Affected targets now display an icon to show their immunity to further Fear Aura,
Enigma Blade (Arcane Staff): Fixed issue where its effect did not match the size of its indicator,
Crescent Slash (Clarent Blade): Fixed issue where its effect did not match the size of its indicator,
Fixed issue where Tracking was available in some Yellow Zones and Treasure Chests in some Blue Zones,

And many more changes and fixes. For the full list please head over to our Update Page and report any bugs you encounter in our Bugs Forum.

External link →
about 18 hours ago - /u/HellementsAO - Direct link

Originally posted by fragment059

Due to its long range and cone angle, Throwing Blades could often hit unintended targets. For this reason, its range has been reduced and damage increased. In addition, its buff no longer requires a unique target, making it more reliable.

This change never made it, as reported on the bugs during the test server feedback

You're correct, the unique target change didn't make it in.