Horizons Patch #2 is live!
This patch makes some adjustments to features introduced with the Horizons update, along with combat balancing and some other important changes and fixes. Full patch notes are available here.
Season 24 Winner Statues Unveiled
The statues to honor the winners of Season 24 are now viewable in each servers’ Conqueror’s Hall. Congratulations to the triumphant guilds!
New Boss Lairs
The Boss Lairs introduced with the Horizons update have been revamped, with new layouts and visuals that better communicate their status as a faction boss hideout.
There is now a new Boss Lair for each faction (Undead, Heretic, Morgana). Instead of the +200% loot bonus, each Boss Lair now has 3 chests instead of 1. Boss Lairs now only contain the boss and their entrances have been modified slightly.
Territory Raiding Changes
The time to destroy a banner has been reduced from 5 minutes to 3 minutes. In order to raid a territory with your own banner, older Raid Banners must first be destroyed, these will be shown on the minimap. If two Banners are raised within 30 seconds of each other, one must be destroyed before the other can be used to raid. Raid Banners raised at a later point can not prevent raiding.
Mob Combat Changes
Spells and combat behavior have been updated for a number of mobs and Out-of-combat status in PvE now begins when the mob is killed, rather than when its corpse disappears.
Other Changes
- Group Dynamic Encampments now award less Fame and Objective progress to players if they are solo or in very small groups. We want to create rewarding gameplay loops both for solo players in Solo Encampments, and for group players in Group Encampments.
- Equipping food or potions now puts all spells on a 10 second cooldown.
- Enchantment Level 4 Treasure Resources are now more likely to unlock at Prime Time, rather than spawning at Prime Time and unlocking later.
- Certain items (mostly Dungeon Maps and Furniture) are now less expensive to Journey Back or use a S.A.F.E. Portal with.
- Hostile player count in safe regions now only counts players explicitly flagged as hostile, not unflagged players in open PvP areas.
Combat Balance Changes
- Relentless Assault (Crystal Reaper) now no longer ends the spell when leaving the area and hitting enemies while outside of the area does not reduce weapon ability cooldowns.
- The Cast Range of Sanctify (Exalted Staff) has been increased.
- Soul Link (Ironroot Staff) has been reworked with a lower cooldown, energy cost and duration. The ally/ally effect now only shares 50% instead of 100% healing while the ally/enemy effect healing has increased from 30% to 50%. Casting both parts on the same target nows resets its cooldown.
- Circle of Life (Nature Staff) now affects 10 instead of 5 targets.
- Soul Shaker (Grailseeker) had its area duration and multicast time window increased.
- Werewolf Transformation (Bloodmoon Staff) had its passive lifesteal increased from 6% to 8% after using Bloody Roar but only while being below 40% health. Additionally Lifesteal is now only triggered by Werewolf form abilities.
- Spirit Bear Transformation (Primal Staff) cooldown has been increased from 5 seconds to 10 seconds.
- Ice Block (Cleric Cowl) had its cooldown increased from 60 seconds to 90 seconds but no longer receives a healing debuff while frozen.
Plus some other balance changes. For the full patch notes please click here.
Fixes
- The mission ‘Raise all different types of animals’ could not be completed because it required an obsolete animal.
- Fixed issue where Phalanx Beetle and Roving Bastion dismount cooldowns were higher than intended. These should now also be 30 seconds like other battle mounts.
- Fixed issue where player nametags would sometimes fail to display in safe regions.
- Fixed issue where chat window size would reset after saving HUD changes.
- Various fixes and improvements made to the Travel Planner UI.
- Fixed issue where some mobs in the Hardcore Expedition ‘Fistful of Silver’ had higher resistances than intended.
- Fixed issue where Mists Encampments could sometimes contain mobs that did not count towards completing the quest.
Plus other fixes and changes. Feel free to report any bugs on our Bugs Forum!
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