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Horizons Patch #3 is live!
This patch further refines the Horizons update with tweaks and fixes. We are also reintroducing developer notes for Combat Balance changes to provide more context for these adjustments. Full patch notes here.
Note for Android users: With this patch, we are rolling back the recent platform migration introduced with the Horizons Update. This will again require a larger-than-normal installation. If you experience space issues, please uninstall the Albion Online app before performing a clean install.
Changes and Improvements
- Lair Maps in Solo Encampments are now hidden until the Encampment's objective has been completed by a player. Once completed, the Lair Map becomes visible to all players. This change does not affect Lair Maps in Group Encampments
- Mobile: You can no longer assign ‘Recording Mode,’ ‘Walk Up,’ ‘Walk Down,’ ‘Walk Right,’ and ‘Walk Left’ to custom buttons but instead you can now assign ‘World Map’ and ‘Destiny Board’.
Combat Balance Changes
- Frazzle has been outshined by Enigma Blade in DPS arcane builds, even in smaller group fights. We’ve increased its burst damage to make it more competitive, even if allies don’t take advantage of the powerful damage-amplifying component.
- Bridled Fury players have struggled to find success in ZvZs, so we’ve reintroduced some resilience penetration to make Merciless Finish live up to its name.
- Ice Storm (Glacial Staff) hasn’t been very popular, despite its high damage potential. We've reduced its travel distance to boost area denial and threat to keep chokes covered longer. We've also reduced its cast and stand times to make its use smoother.
- We’ve smoothed out Sacred Pulse’s (all Holy Staffs) animation and stand time for a better experience in both PvE and PvP.
- Ravenstrikes haven’t been performing well in ZvZs, despite recent buffs. A big downside is that while the damage can be reflected, the caster can't cancel the channel once the ability has started. So we’ve made the ability non-reflectable to make it less likely to die to Demon Armor in ZvZ. Since this makes it significantly more valuable, we’ve reduced its damage slightly.
- Dynamic Defense (Tenacity Jacket) is strong and popular in ZvZs as both an offensive and defensive tool. Due to the prevalence of reflect, Dynamic Defense has been putting pressure on DPS players to strongly consider only magic damage weapons, as Jacket of Tenacity would do double duty as a strong defense against enemy reflect while also providing a damage boost that brings magic damage users close to the damage levels of cloth armor. We’ve reduced the maximum damage potential, but allowed players to choose the optimal defensive buff without losing access to the bonus damage.
- Underutilized potions (Acid, Cleansing, Hellfire, Sticky & Tornado in a Bottle) have been given significant buffs to make them more competitive with their alternatives.
And many more changes. Check the Patch Notes for a full list.
Fixes
- Fixed issue where spells that activate at a certain health threshold would not be triggered by damage from potions
- Fixed issue where mounting up immediately after casting an invisibility spell would not break the invisibility
- Fixed issue where Dark Paladin would reset after using its Charge ability
- Fixed issue where search filters would reset after switching tabs in the Marketplace UI
- [MOBILE] Fixed issue where the on-screen keyboard obstructed the Loadouts dropdown in the Marketplace UI
Plus other fixes and changes. Feel free to report any bugs on our Bugs Forum!
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