almost 2 years ago - Albion Online - Direct link

Transcript (by Youtube)


0s foreign
5s [Music]
10s TV's AO Daily Show Your source of real
14s news in an unreal world I am the chosen
17s one and today I am joined by Robinhood
19s RS and Bogle for a very special show
23s celebrating the fifth anniversary of
25s Albion online in just a few minutes we
28s will be joined by the game director and
31s CEO Robin henkees the senior combat
34s Designer Michael Schwann and chief
36s technical officer David zaltz one of the
40s founding members of Albion online and
43s sandbox interactive and he's got some
45s great stories for us and we're going to
47s take a a look at an alpha clip but first
50s we have some notes for today's broadcast
52s Marco do you want to let everybody know
54s what they need to know about twitch
56s drops yeah I'm seeing a lot of spams in
59s the in the twitch chat already going
60s exclamation point drops you guys do not
62s need to do that all you guys got to do
64s is link your Twitch account to your
66s online account
68s um all you have to do is head to
69s albertonline.com forward slash twitch
71s connect your account and then you just
73s have to watch a stream and that's it
75s um 30 minutes of viewing time and you'll
77s be able to claim your exclusive twitch
79s drop here it's only available on this
81s channel on this show today
84s um and it is tradable as well so there's
86s a potential
87s um it's for it's becoming pretty
89s valuable later on down the line so it is
92s worth it
93s um also
94s some of our things to go over we have
96s some free emotes for all the followers
98s that you can use in the twitch chat
101s um simply follow the channel and then
103s refresh it and you'll be able to use the
104s five emotes we do have a special one in
107s there that we'll be using in just a
109s moment
110s um and also for all the giveaways we do
112s have a handful of uh skins to give away
116s today's vanity skin sets you just got to
119s be interactive in the chat talk to us
121s ask questions whatever talk to each
122s other and you'll be entered in and it
125s will be randomly drawn throughout the
126s stream so
128s make sure you're active there we go all
130s right chosen anything else no that's all
132s we need to do at this point we just need
134s to introduce our guests Robin Michael
136s and David uh why don't we get them on
138s screen and how are you guys doing thanks
140s for joining us
144s hi guys hi
146s hey guys yeah happy to be here
149s yeah doing pretty good
151s excellent uh for some quick
153s introductions why don't we start with uh
155s going around the room uh when did you
157s guys start working at SBI and what do
160s you guys do there
161s I guess we'll start with Robin and then
163s work our way through well I was going to
165s say we're going to start with the person
166s who's been with sandbox the longest yeah
170s that that is actually me surprisingly uh
174s I'm hi I'm I'm David uh I'm the CTO of
177s sandbox and I am actually one of the
180s original founders of the company the
183s others don't like to be on camera
185s uh but but I'm here yeah so what I do at
188s sandbox is I'm responsible for
190s everything technical ultimately
193s and I literally wrote the first lines of
195s code for that wonderful game
200s I'll go next then uh uh people probably
203s know know me from the dev talk from the
205s occasional interview and early in the
208s back in the days also from press uh
212s releases and and interviews I'm Robin
215s I'm the CEO of sandbox interactive and
218s I'm primarily the game director for
221s Albion online so uh my job is uh both
226s the creative direction for the game but
229s also the resource allocation where where
231s do our what what are we doing and how
234s are we doing it that's my job and uh
237s yeah get a lot of love for it and a lot
240s of hate for it
242s oh I can't relate to that
245s [Music]
247s so I guess then it's me I'm Michelle I'm
249s a joint sandbox in 2015 and preparation
253s for the summer Alpha
255s and since beta 1 oil preparation for
258s beta1 I have mainly been responsible a
260s for the combat for especially PVP part
263s and the items for players or all player
266s items and also have been involved in
269s various other
270s um features and game design topics in
273s general mostly related to PVP
277s all right uh you guys talked a little
278s bit about how you started there do you
280s want to talk about maybe the first
281s things you did there because it's very
284s interesting to have all of you on and I
286s just want to give the the viewer a bit
288s of an understanding of how you started
291s where you where you are
294s I guess you can go in the same order too
296s with David yeah absolutely so the first
299s thing I did wow when we
301s basically when when I was approached
304s with the idea to to Albion
306s um the first thing I did was a lot of
308s research actually right we uh actually
311s talked to people who had done MMOs
313s before because we had not
316s um we we yeah did a lot of research I
319s read absolutely everything there is to
320s read about online games about
322s multiplayer games
325s um yeah and we talked to some Partners
327s uh middleware providers Etc and uh yeah
332s create a technical Concepts and then
334s then I created an empty folder called
337s all the Albion online and I set up the
339s the directory structure of the project
342s and that is largely still there
345s and um then yeah and then we started to
348s write the first lines of code and and
350s started to make a prototype for the game
353s right of course we didn't know where
355s this was going back then um the first
357s thing to do was really make a prototype
359s figure out if if a we can make this
363s technically and B if the game design
365s works at all
367s and a little bit later in this show
369s we're gonna see one of those very early
371s uh versions yeah I'm looking forward to
373s that
377s yeah I I think I'm gonna go next um I I
381s was kind of called in a little while
385s after after that
387s um
388s uh I had I had been working in online
391s games for a while
393s um my entire career has been working on
397s games with swords and spells and RPG
401s stats
402s um and in 2014 I was approached uh by a
408s friend and also a game designer who said
411s he had just interviewed for a job with a
413s with us with a small group of of people
415s with a very ambitious project
418s um who who might be just the right
420s people for me
422s um
423s and yeah I I uh I went there I listened
427s to what the plan was I thought it was
430s completely insane and I went for it
435s because because it was the
438s uh basically the dream come true as a
441s project
442s um
443s I mean I I was a ultimate online gamer
446s of the earliest days I imported Ultima
448s Online into Germany when it was released
451s so I could play it from here and um it
455s was yeah it it was the perfect project
458s so I joined uh as soon as I could and my
461s first role was actually to tie a lot of
464s the early ideas together so for example
467s back then the mob factions I mean this
469s was in Alpha right early Alpha for
471s Albion so a lot of the base Tech was
474s already there the stuff that David had
476s been working on
479s um you will see that in the alpha
480s footage as well but like we didn't have
483s mob factions properly defined at that
486s point we didn't have a main sort of
488s World building idea and that was one of
491s the earliest things I worked on and
493s specifically actually I I one of the
495s first things I did was balance the mobs
497s I think for
498s a winter Alpha in 2014 or a summer no
503s probably a summer Alpha in 2014.
507s all right and Michael
509s yeah I joined then a while after in
511s April 2015 and um after getting
515s introduced to the game and and learning
518s all systems the first big task I had was
521s quite a big one and a very nice
523s opportunity that is kind of to define
525s the core abilities and the core combat
529s for the PVP situation and that is a very
532s nice chance because often when you join
534s a project that's kind of settled and
536s then you have to work what it's there
537s but here since it was still early there
539s was still a lot of of
541s um Room to Move it in a way or influence
544s the direction that was a
546s really nice that was a really nice
548s opportunity and I'm really thankful for
550s that
550s and um so when we when I worked on this
554s so the first ideas or the direction I
557s wanted to go in was definitely since I
560s liked these more um skill based games
561s and I'm a big fighting game fan too I
564s wanted to try to make this combat less
566s about stats and and have a strong focus
568s on out playing your opponents and also I
572s don't like virtual lag that's why we
573s don't had any crits maybe some person
576s like it that much or do it's about PVE
579s Centric thing but I want to have it very
581s clearly focused on PVP and so my biggest
584s role model back then already was I kind
587s of try to look at mobas what they do
589s because they had a different
591s um perspectives they had a skill based
593s combat and we had also not many skill
596s buttons so not a traditional MMO combat
599s where you have like 20 skills or so but
601s a rather short selection but every skill
603s matters a lot and there's a lot of
604s outplay potential
606s and that was kind of the role model of
607s course we have to go bit back
609s technically David uh can definitely
611s relate to that because we can't have the
613s same reaction times and the same um ping
616s in a globe on a global server with uh
619s that many players in one cluster so we
621s have to
622s pay attention to that or keep that in
624s mind and build everything around that
626s um but yeah that was a very very
629s um nice task and I'm really thankful to
631s get the opportunity to work on that and
633s that was then
634s that we wrote out with uh beta1 that was
637s the first
638s big task ahead well Albion online might
641s not have a lot of skills you can use at
643s one time like I said we only have the
644s six skills we use at one time but the
646s combinations of skills I don't think
649s there's many games out there that allow
650s you to combine skills the way that
652s Albion does so to balance the skills
655s that you're going to use and how they
656s work together is so much greater than
659s even the ones where you get page after
661s page because you're locked to those
663s skills you're only going to get those
665s pages and those pages only have to
667s interact in a certain way those skills
669s only have to interact in a certain way
671s here
672s because of the fact that you are what
674s you wear your skills can be anything and
677s you're going to have some really wild
679s interactions between them
681s yeah yeah that's also the fact that like
682s it's kind of like um the stick building
684s process in a cut trading card game right
687s yeah that's where I compare kind of
688s create your own decade in a limited way
690s yeah you have a deck of like six cards
693s yes
694s exactly but it's but it's a deck where
696s you can have you can pull from really a
698s lot of cards right and that was actually
700s one of the the things that I thought was
702s crazy at the beginning coming from from
705s games that were trying to control the
708s balancing to such a degree that nobody
711s would ever uh approve of such a concept
714s just because it's so challenging to
717s control but that was part of what I
720s thought was extremely appealing and and
722s part of what I still think is very
724s exciting about working at sandbox and
727s working on Albion online is that we
730s we never tried sort of the the the the
732s the path that other people have have
735s already gone or like that that would be
738s safe to do
739s we we really like to uh to try to do
743s things nobody's done before or
746s nobody dares to do it's just so complex
749s what you guys do it's really quite a
751s challenge
752s um David you were there from the the
754s very beginning can you tell us what that
757s pitch was that really brought you on
759s board and
760s uh convinced you to join this team and
763s start working on Albion online
766s yeah for me it was maybe a little bit
768s different because uh I like I said I'm
771s one of the founders so the situation was
773s pretty much that uh I I had my I had a
777s small company at that time and we were
780s mostly doing games on the Nintendo DS
782s and and stuff like that
784s and then I was approached by uh actually
788s yeah by by a guy with a concept for a
791s game and that game was was Albion online
793s and he was looking for uh basically
796s looking for a team to build the game
798s with and and looking to you know found a
800s new company
802s and uh I thought that was a a brilliant
806s idea right it was basically a dream come
808s true I I had for many years tried to
811s build my own my own company
813s uh and and and suddenly there was a
816s chance to make some something uh that
819s was a lot bigger and a lot more
821s ambitious than anything I had I had done
823s before so
825s I was I was actually super excited about
827s that and I'm I'm not really a game
829s designer right I'm quite different from
831s from Robin and and Mikhail in that
833s regard uh for me it was all about the
836s technical challenge right and the
838s opportunity to build to build an MMO uh
842s that's something I just couldn't
844s couldn't let go
847s um we're going to be looking at some of
849s that Alpha footage that you brought in
852s just a moment do you guys want to talk
854s about some of the differences that were
857s in Alpha before we look at it compared
859s to what actually made it into launch
863s I mean be easier to talk about what's
865s still there I guess not no there's a lot
866s of stuff still there but yeah it's
869s actually fascinating I can I can quickly
871s say what the original pitch was that uh
874s that I was also approached with the idea
877s was to have a very hardcore game
880s something that's that was more like
882s Ultima Online and a lot less like World
885s of Warcraft
886s uh because obviously going
888s to compete with World of Warcraft was
891s insane right we were never gonna do that
893s we were you know looking to do a a niche
895s game
897s um so the original pitch was essentially
899s we're doing a you know medieval version
902s of Eve online but we're doing League of
906s Legends combat
908s that was kind of the idea
911s um so again very much focused on PVP
913s very much focused on guilt versus guilt
917s and uh not at all focused on PVE for
921s instance initially we even believed that
923s we wouldn't need PVE at all right that
926s we would not need dungeons we would not
928s need monsters we would not need loot
930s chests and and and stuff like that that
933s it would all be about PVP and
936s essentially Albion is that game but we
938s obviously realize that we need a little
940s bit of of content to fill the you know
943s gaps between pvping
946s um
947s but that was the initial pitch right
949s crafting PVP very hardcore for loot also
954s part of the initial initial idea and we
957s were not at all concerned with Graphics
960s or or appearance right the idea was to
963s make a relatively simple game that
966s didn't you know need to look like much
968s because it would appeal to a hardcore
971s audience that wouldn't care right uh
974s fortunately we quickly found out that we
977s could do something that actually looks
979s nice and that we could potentially
981s appear to a broader audience uh so we
985s went for that but yeah that was the
987s initial pitch in a way I'm very
989s impressed with how the the graphics have
991s evolved while still keeping that
993s simplistic style that allows for uh
996s cross-platform play such as on the
999s mobile and stuff like that it's so
1001s impressive how you guys have
1002s continuously improved that I still
1005s always uh talk about the day we gained
1007s fingers it was a big day for for the
1009s people of Albion
1013s you have no idea how much it pains our
1015s art director that he has to be or that
1017s he did that you know one of the
1019s challenges obviously is to be
1021s conservative with with with resources
1023s not only because it's cross-platform
1024s that's one part of it but also because
1026s we have hundreds of characters
1028s potentially in a fight and we don't have
1032s the advantage of LOD right because of
1034s the isometric perspective you can't
1036s really Fade Out detail based on distance
1038s which you would normally do in in a 3D
1043s World game so
1045s um
1046s yeah there's there's a lot of technical
1049s or a lot of challenges to the to the art
1052s side but I I think it's a very
1054s interesting
1056s how from that early version that David
1059s built or or the the guys back then then
1062s built the concept evolved quite quickly
1066s as we started to notice that there is a
1068s big interest in this game right because
1070s obviously we we didn't start like a big
1073s uh
1075s studio with with a massive backing from
1078s a publisher where everybody sat there
1080s and said all right look this is what's
1081s this is what is going to be it's gonna
1083s cost this chunk of money but it's going
1085s to have a huge audience so you know we
1087s go all out from the very beginning it
1090s was much rather a you know we have this
1093s idea we want to do this game we have
1094s limited resources let's let's push it to
1097s a certain point let's see what interest
1099s there is
1100s and and take it from there and and we
1103s very soon realize that there is a lot of
1105s interest and as the interest was growing
1108s we started to up the ambition as well
1111s right so like like you said the graphics
1114s the quality of Graphics was pushed up it
1116s was pushed into into full 3d obviously
1119s um you know we added a soundtrack that
1122s was even recorded
1123s with a life Orchestra and all the things
1125s that you would expect from a uh you know
1128s a high quality MMO but that wasn't what
1130s we knew what we knew we were doing from
1133s the very beginning because we had no
1135s idea
1136s how a MMO that was so against the
1139s mainstream at that time would even fare
1143s in terms of like interest right
1146s yeah everything at the time was pretty
1147s much theme park it was very much a theme
1150s park world out there and then Albion
1152s came along and it said play with each
1154s other instead you know like you are the
1157s content the other players of the content
1159s don't look for us to make the content
1161s for you you're the content creator
1163s absolutely and that was also a a
1165s financial decision because these theme
1168s park MMOs easily cost a hundred million
1172s dollars and uh to be honest we did not
1176s have that kind of money and we were not
1178s we were not going to get it uh so we we
1180s knew we had to take a completely
1182s different route
1184s but why don't we take a look at that
1186s that road that you guys took in some of
1187s the early Alpha footage I understand
1189s that you put together a build and you
1192s did a bit of recording on that and we
1194s talked about it just yesterday Bogle do
1196s you think you can uh play that for us
1200s yeah we're going to introduce it right
1201s now
1205s David you brought with you a build from
1209s alpha of a video uh what kind of things
1212s are we going to see on this what
1213s actually are we looking at here
1216s okay so this is a very old build that is
1220s actually from December 2012. so this is
1223s like six seven months into development
1227s and uh yeah it's almost 10 years old now
1230s this is a very early build of the game
1233s that was never shown to anyone outside
1236s of the company this is an internal build
1238s that we use to play test a our early
1241s vision of the game this is obviously
1244s very rough but you'll see that a lot is
1246s already there
1247s so you see this is all placeholder
1250s artwork obviously a lot of it not
1253s finished very rough icons actually
1256s downloaded from the internet mostly uh
1259s because we didn't have time to make our
1261s own
1262s yeah you see us running around
1264s Gathering resources and uh yeah trying
1268s to build up our our first settlement
1271s built the first craft buildings we're
1273s crafting the first tools here selecting
1276s the first spells for an item
1279s and I see them here they're actually are
1281s they they're crafting and they're
1283s putting the skills on the items
1285s themselves that's something we don't
1286s have to do anymore
1288s uh right yeah back then you had to
1290s select the skills when you crafted the
1292s item and you couldn't change them
1293s anymore nowadays you can just switch
1295s them at any at any time
1298s yeah that's a big resource we're seeing
1300s right here big resource node
1302s also something that's changed there is
1305s the way that the nodes look completely
1306s they uh very generic here that kind of
1309s looks like our tier one stone
1310s yeah and that's the wolf's uh funny
1313s thing about this build is that uh
1315s there's no live animals here because we
1318s didn't have any mobs in this build
1320s originally actually we wanted to make
1322s the game without any PVE right it was
1325s supposed to be a PVP only game
1328s so we thought We're not gonna need mobs
1331s but we we soon changed our mind
1334s and here we see buildings in progress
1336s where it looked like they were there was
1338s a timer going on those buildings
1340s yeah that's that's a mechanic we don't
1342s have anymore so this was uh more similar
1345s to a mobile game right where you set up
1347s a building and it would say okay and now
1349s wait three hours till construction is
1352s finished that was a bad idea
1356s and they're showing the the building
1358s menu that they're using here which is
1361s very similar to the building menu that
1362s we have
1364s on the islands that exist now like the
1366s player islands and the guild Islands
1367s very similar but with a a very basic
1370s coat of paint yeah uh it is basically
1373s the same menu still right it has
1375s obviously received a facelift but
1377s essentially it is still the same menu
1382s that's the player house right there the
1384s tent you just saw that's uh that's
1387s basically the tier one player house that
1389s you could build you still get that on
1391s the island too right yeah we don't have
1393s the tent anymore but uh we still have
1396s the player houses so you see that a lot
1398s of elements are already there right we
1401s already had all of those ideas and if
1403s you look down in the in the middle
1405s there's the auction house uh icon oh
1408s that's the auction house icon down there
1410s so you have your inventory or auction
1412s house and what is the third icon
1415s I don't recall
1417s it's your home Islands yeah it's some
1421s kind of home feature clearly something
1423s like that yeah it's quite interesting
1425s right so this is this version of the
1427s game already has guilts
1429s it already has an auction house even
1431s though we're not showing it in this
1432s video
1434s but it doesn't have mobs right you can
1436s clearly see where the focus of the game
1439s was back then
1440s all about the player to player
1442s interactions of Guild versus Guild and
1445s player versus player and players
1448s creating the content not the world
1450s itself
1451s that you don't need NPCs if you've got
1454s players to fight
1455s yeah exactly and the red wall we just
1458s saw is actually a territory barrier so
1461s we already had territories and you could
1463s close the barrier to let others in or
1467s not
1469s and the building right here we're seeing
1471s right now is the smelter building and
1474s you see that there's basically a heating
1477s system going right so had you had to
1479s feed it with uh combustible materials
1481s and uh bring up the heat in order to
1484s smelt iron
1490s now
1491s yeah we have a fair PVP actually
1495s you see again all all placeholder uh
1499s icons uh actually play solar abilities
1502s uh pretty much right we're still testing
1505s what we what we could do
1507s but yeah you could uh you could already
1509s fight targeting was horrible there was
1512s no no balance at all but there were
1515s already different tiers of items
1518s different abilities you could use and
1520s there was already full loot right when
1522s you
1523s when you killed somebody you could
1525s already pick up all this stuff
1528s and you are dead and you can respond yes
1537s all right thank you guys for uh hanging
1539s out with us on that Robin you were
1541s saying earlier that it would be easier
1543s for you to say this things that had
1545s stayed than the things that that weren't
1547s there you know weren't there anymore
1550s um one of the things that did stay and
1552s you can see this is that there's these
1553s buttons on the side for example because
1556s Albion has always been intended to be a
1560s cross-platform game before we move on to
1563s the rest of this you want to talk about
1564s that a little bit how from the very
1566s earliest days of Albion it really was
1569s meant to be a crap cross-platform game
1573s yeah and I mean that's that's a bit of a
1575s funny story too right
1577s um basically when the development on the
1580s game was started it was a time where
1583s game engines like Unity for example
1585s we're we're really beginning to
1588s um establish their
1590s you could almost say dominance
1592s um because of their cross-platform
1594s compatibility and
1598s it was the time of the tablet height
1600s where the expectation was that 10 years
1603s down the road
1604s possibly nobody would have PCS
1607s and you know while we know that that is
1611s a repeated
1612s statement frequently that that you know
1615s the PC is eventually not going to be
1616s used anymore and every all the time it's
1618s wrong
1620s um
1621s we
1622s didn't want to build on an MMO that
1626s would be stuck on one particular
1628s platform because our intention with
1631s Albion has always been to run it for a
1634s really long time
1636s because we're looking at other games
1638s that were started in the late 90s or or
1642s early 2000s that are still going through
1644s strong and you know those are our
1647s references we want to
1649s keep going with Albion online for as
1651s long as we can and for that we wanted
1653s something that technologically would be
1656s uh say future proof and and you know
1660s funnily enough
1661s actually the the mobile version of
1664s Albion online
1666s uh
1667s actually kind of proves that we were
1670s right in that because there are certain
1672s countries in the world where there is
1674s very few people
1677s um actually being able to play on PC but
1679s there's a lot of people joining from
1681s mobile devices nowadays so you know that
1684s while it might not might not be true in
1686s in our home country and a lot of other
1688s countries there are certainly certainly
1691s parts of the world that we are only
1693s reaching because Albion online can be
1696s played on mobile devices as well as
1699s PC and all the other platforms
1702s absolutely the mobile launch has really
1705s I feel like it's gone beyond
1707s expectations personally
1709s um I was kind of of the impression that
1711s it was going to be very much you know
1712s Farmers you know farming
1715s um do you guys feel that this went
1717s beyond expectations that the mobile
1718s launch did more than just provide people
1721s with an alternative access point for
1724s farming
1726s uh it it must have uh if we look at
1730s numbers right now we we see that like
1732s half of the new players are joining from
1735s mobile devices
1736s so that's clearly not the existing
1738s players farming it's clearly uh like
1741s like Robin said lots of people uh from
1745s probably from countries where mobile
1747s gaming is dominant and not PC gaming but
1749s also also generations of players right
1751s like I'm I'm starting to feel my age as
1754s a gamer after after you know almost 10
1758s years of headlining uh a a game like
1761s Albion online
1764s you start to realize that you didn't
1766s don't have that much time for gaming if
1768s you're actually working on something
1770s like this you you you you get to play a
1772s few of the anticipated titles that but
1775s that's about it
1777s um and you know I I I realize that there
1780s is a real big disconnect between myself
1782s for example and and the younger
1784s generation that primarily starts playing
1786s on mobile devices and it doesn't
1788s necessarily uh start playing on a PC
1791s just because also a lot of a lot of
1793s households have done done away with a
1795s home PC
1798s um you know it I think I think that's
1800s that's something really interesting and
1802s and and anecdotally
1805s um
1806s you know there's guilds that are
1808s entirely made from from mobile players
1810s obviously
1812s um but that is something for example
1814s that I did not anticipate where I didn't
1817s you know I I I thought
1821s it would be used in a cross-play
1823s capacity a lot but I didn't think we
1826s would really see builds that are almost
1829s entirely or even entirely made up just
1831s from people playing exclusively
1833s exclusively mobile which was probably
1834s naive for me but that's that's slightly
1837s where I come from right yeah clearly our
1840s initial expectation 10 years ago was was
1842s very different
1843s um like Robin said we had the the tablet
1847s type so we knew okay we're gonna be on
1849s tablets just in case people are not
1851s gonna have PCS anymore and everything is
1853s going to be on tablet but we completely
1855s ruled out the possibility that anyone
1858s would play on a mobile phone
1861s uh because clearly the screen was too
1863s small to ever play an MMO on that
1867s um so even that very old version that we
1869s just saw that was
1871s working on an iPad one back in the day
1873s so we've always had a working mobile
1876s version of Albion online basically from
1878s day one that is clearly thanks to the
1881s unity engine and and and that uh and a
1885s lot of hard work on our side too and a
1887s lot of hard work on our sides yeah
1888s clearly the art style uh needs to work
1891s with mobile etc etc so uh for a long
1894s time we've swallowed all the
1897s disadvantages of being mobile compatible
1899s and did not release the mobile version
1902s so I'm really happy that finally
1904s happened
1905s um but yeah for me phones was a big
1908s surprise because for the longest time we
1911s had completely ruled out even the
1913s possibility that this game would work on
1916s phones
1917s actually from a friend of mine the kids
1920s they create they are playing Albion on
1923s phones in their school he told me that
1924s and they created a guild and they're
1927s communicating on their phones via
1929s discorder that was also uh very
1931s surprising for me and they they
1933s are playing that but to be honest yes
1935s there might be a lot of these players
1937s watching right now and and thinking like
1938s yeah you know we you guys are so uh
1941s outdated yeah you're always you're
1945s always a product of your generation and
1947s your upbringing you know your our most
1949s intense gaming years were our early 20s
1953s and and late teens I guess and and you
1956s know I I still carried my PC to land
1959s parties and the big
1962s tube monitors my PC had a handle for for
1966s land arcades that's how often I was
1968s dragging it around and of course now
1970s they have their mobile PCS in their
1972s pockets of course they're gonna say what
1974s are you guys doing carrying around that
1975s 50 pound piece of uh antique when you
1978s could just play on your phones I mean
1980s you guys do have phones don't you
1983s yeah we do
1987s I want to get back to that video that we
1989s just saw because uh there was a lot of
1991s talk and chat they were really impressed
1992s by that I want to give a shout out to
1994s Elsa for helping us with that video and
1997s all of the other great videos that he
1999s has done throughout the years there has
2001s been a huge shift I mean you've always
2004s had great ads you guys have always had
2005s great ads great Dev talks uh great
2008s trailers and stuff but there's been a
2010s shift and a push to have better media in
2014s Albion online you guys have done a great
2015s job do you guys have any specifically
2018s fond memories of some of these ads that
2021s you worked on or a specific Dev talk or
2024s a point in this process that really
2025s sticks out to you
2029s got a few uh yeah absolutely a font I
2033s don't know I remember we at a very early
2036s point I don't know which year it was
2038s probably 14 15. uh we did a trailer uh
2042s at a at an actual windmill which was a
2046s great back background and the only thing
2048s I remember about that shoot is that I
2051s had a granular fever on that day and my
2054s throat hurt like hell and I don't know
2056s how I how I got through that shoot
2058s that's what I remember I've done a few
2061s I've done a few death talks and live
2063s appearances completely drugged up on on
2066s on cold medicine because I've had such a
2068s bad fever the queen trailer for example
2071s was completely on a fear actually that
2074s that shoe that David is referencing I
2076s was one of my earliest videos I did for
2079s Albion and it was also a very poor
2082s performance because for some reason
2085s video team we were working with decided
2087s to put us on these tall boxes that we
2091s had to balance on while doing our talk
2095s so that they could get the windmill in
2097s the background and I was nervous about
2100s my first video appearance and then I had
2102s to also worry about not falling off
2104s these boxes is one of the worst uh one
2107s of the worst experiences filming for
2109s Albion online
2111s um I mean my I I've already obviously
2114s had a quite a few appearances my
2117s favorite has to be the mobile launch
2118s trailer
2120s um just because
2122s it was
2123s just very fun from a creative process
2127s perspective to the execution to
2130s everything the only thing I regret in
2132s that one is it's a very similar
2134s situation that my short appearance in
2136s the video
2138s um had to be done
2140s in like one or two takes balancing on
2143s the edge of a staircase
2145s and like not not even getting a chance
2148s to do this I think I got it to do it
2150s twice but like
2152s not really a chance to do any to do
2154s anything uh about like my performance
2157s and I'm certainly not an actor but um
2160s I uh I quite enjoyed that overall
2163s experience I also really liked how it
2165s turned out a shout out shout out to
2168s Watchmen by the way Watchman Productions
2170s in Berlin who who are our long-term
2172s partners for
2174s our video production
2176s always lovely to work with those guys
2181s that's fantastic I really have uh
2183s enjoyed a lot of those ads and the
2185s mobile ad specifically it really really
2188s just it's fantastic it's funny it's kind
2191s of like just goofy in a way that really
2193s um I feel like one of the things that
2195s you guys do best and it's really low-key
2197s in Albion is throwing a little bit of
2199s humor here and there it's always kind of
2201s represented in the game and to show that
2204s in your ads to show it in everything
2205s that you do is kind of cool it really
2207s personalizes you guys as a development
2209s team and it's bold to do since we're
2212s German yeah yeah it's hard to believe
2215s that you guys actually have a sense of
2216s humor
2217s changing hearts and Minds every day
2220s Ryan
2222s um do you guys speaking of like uh the
2224s the media in Albion do you guys uh pay
2228s attention to the fan made media like the
2230s music or the art
2232s uh yeah somewhat
2235s absolutely yeah do you guys have any
2237s favorite music because I know that uh a
2239s lot of the guys here in chat are big
2241s fans of the Albion fan created music
2243s yeah I have fun it's uh Judy boots it's
2246s my favorite I think and uh the second
2249s would be probably the song about the
2251s rats was the passive on the boots or the
2253s carry away on my boots yeah those two
2256s are really great
2257s no that is this type of content it's
2260s really um nice to see if you work on
2262s this game like because like the terms of
2264s Albion it becomes like its own words
2266s like I I'm gonna Judy boot this like
2268s they make a word out of it and um
2271s that is very uh satisfying to see like
2273s that you have such a connection bird
2275s with these players that they put us into
2277s their everyday vocabulary kind of like
2279s it comes in terms of it on its own
2281s that's really cool also the passion that
2283s they create this kind of content is a
2285s really cool
2286s I have I have two uh two things to share
2290s here so one we have a in our internal
2293s Communications we have a fan art Channel
2295s where like if anybody spots fan art
2298s there we'll throw it in there and just
2299s re you know the team reacts to to the
2301s fan art and there's one thing that we've
2304s been super happy about there's actually
2306s a couple of fan art pieces framed up in
2308s in in the office that we were sent
2311s um we have all the artworks that were
2313s ever created for Albion online uh lined
2315s up in the uh in the office and there's a
2318s few fan art pieces that we were sending
2319s on those walls as well so
2322s um fan art is great and then
2324s uh the other community created content
2327s that I personally love is is the
2329s streamers
2331s um I I I once did a super cut of like
2335s you know Great Moments in I'll be an
2338s online streaming with just all this raw
2341s emotion that we're getting from the
2343s streamers and that's you know that's
2345s really what we work for so no sexual
2347s reactions and that you know those
2349s that excitement I I can't totally relate
2352s to when you have like a really tough
2354s week and it has a really a lot of stuff
2356s uh so they had problems then it it also
2359s gives a lot of energy to just watch a
2361s stream and see how the players are
2362s engaged at this sometimes it can be a
2364s bit frustrating but for the most part
2366s you see like how how much they are
2368s engaged and invested into this game and
2371s how much they enjoy it and like you see
2374s also cool interactions in this game
2376s happening that is actually the most one
2378s of the most gratifying parts of this job
2380s I would say
2382s because that's why you really can see it
2385s through the player's eyes right
2386s otherwise we kind of have to analyze
2388s data we play it ourselves a bit but it's
2390s very different to see this raw emotion
2392s from the Stream
2393s and it's very different than the forums
2395s too generally forums you're going to get
2396s like Peak emotions oh my gosh fanboying
2399s you know like you guys are so great or
2402s you guys are the worst how could you
2403s dare touch my weapon and make it two
2406s percent less effective don't you know
2408s now that I have to quit the game yeah
2410s yeah and also just think that each uh
2412s Forum already does they have kind of
2414s like their own tone you know of kind of
2416s feedback you get like this
2418s you get like a specific type of I try to
2421s pay a bit attention it always depends on
2423s how busy we are so if I have time I'd
2424s usually try to scroll a bit through and
2427s even if I don't reply I try to read and
2429s make notes if there's a good point but I
2432s cannot Implement a we cannot Implement
2434s anything they ask for because that would
2436s be a very interesting uh patch they
2438s often contradict each other and be um
2442s the best thing is if you can provide
2444s like a what content you play uh stuff in
2447s and uh why you think it is broken then
2449s often we make notes and investigate it
2451s that means we have to check because we
2453s can't take everything as at face value
2455s and we don't and I often don't know the
2457s person who's posting this I I don't I'm
2459s not involved enough with many members so
2462s some I do know but a lot of this it's
2464s really hard to filter through what
2467s um how reliable each feedback is because
2470s not every feedback you get is
2473s that in depth with the game right
2475s sometimes they have a very gut feeling
2477s reaction and right oh
2480s stupid game I died to this yeah remove
2483s it uh and until something but sometimes
2487s um someone has a stone right he's like
2489s um really angry but actually he plays a
2491s lot and then it's kind of hard to
2492s distinguish this so oh he actually has a
2494s very good point it's just
2496s because the way he framed it it was
2498s kinda a bit suspicious that I thought
2500s that maybe it's just renting and then
2502s later oh no I actually had a good point
2503s it's very hard to like filter out the
2507s noise with oh yeah absolutely absolutely
2509s and when you use the the twitch streams
2512s and you watch them perform live and you
2514s see them engage with it yeah while their
2517s their own emotion to their fans Not to
2519s you who they're trying to get a change
2521s from but to their fans who they want to
2523s say this is how I'm feeling right now
2525s and this is who I want you to know when
2527s you see that reaction from them you can
2529s really go okay um yeah it helps a lot
2533s that helps a lot because I see the
2534s situation I tell what to use where he
2536s used it what happened oh that looked
2539s annoying to deal with I can't I agree I
2541s understand why he's angry and then you
2543s have to check okay that is annoying in
2545s this situation but if he knows this
2547s ability maybe uh this item has a problem
2549s then in all other content so we have to
2551s find a way to lessen this frustration
2555s here say interrupt dungeon is a typical
2557s example but don't destroy it in the open
2560s Word and um that can be very challenging
2562s because we have so many different types
2564s of content uh but uh usually we also
2567s keep like a list of uh points of stuff
2569s that we want to improve right we have to
2571s go by priority because we don't Focus
2574s 100 only on on rebalancing and patches
2577s we have to spend a lot of our energy on
2580s working on the next updates and new
2582s features and new patches
2583s but yeah we try to keep an eye on on
2586s that and make adjustments accordingly
2589s and if you have feedback please don't
2591s feel discouraged if you don't react
2593s immediately or if I especially if you
2594s don't reply we try to keep an eye on
2596s that
2597s it's it's impossible to reply to
2600s everybody and you just can't do it um
2602s we've now thrown in player feedback with
2604s with the player created fan art and
2607s music well it's similar it's similar
2609s honestly like fan art is often like one
2612s of the great ways of seeing feedback you
2614s can see where the passions lie uh like
2617s and you can see what things people
2618s really care about what they're invested
2621s in and where their love for the game
2623s lies and you know
2626s with feedback sometimes it's a mixed bag
2628s but I do want to get back to the the
2631s beginning of the game to the launch of
2633s the game five years ago and talk about
2635s like what some of your favorite memories
2637s from that time where I know it was a
2639s rough time and that there may be only
2641s like two or three favorite memories or
2643s positive memories but can we talk about
2645s some of those
2648s uh I mean I mean a lot of the the
2651s positive memories honestly from that
2653s time
2654s come simply from the work and the Spirit
2658s uh and and the and you know the
2660s camaraderie of of of
2663s the sort of work environment we were in
2665s because at the very beginning we were
2669s less than 10 people in a in a flat in
2672s Berlin uh uh before we've got the first
2676s proper office and uh
2678s it was very tight
2680s uh a group of people that was working a
2683s lot
2685s um and they were just you know they were
2687s very tired but also very excited about
2689s uh what we were building
2693s um I don't know do you guys have
2694s anything any specific moments yeah it's
2697s this incredible moment when you open the
2700s flood gates and there's just this um you
2703s know basically we have we have the
2704s ability to watch the game right it
2706s probably doesn't come as a surprise but
2708s we can like open a window into the game
2711s and watch the players play and uh you
2715s have that countdown to launch and it
2719s goes down to zero and then suddenly
2721s there's an avalanche of people you know
2725s streaming from the initial spawn point
2728s you know and that Pier it was back then
2730s into the just an avalanche of naked guys
2735s dreaming into the cities that is just an
2738s incredible sight
2740s they're like wow that was that was
2742s awesome yeah but that's already at the
2745s end well I guess we had that in every
2746s Alpha phase right yeah for launch it was
2748s obviously the most yeah every time
2752s you're surprised that people actually
2754s come right if you've set up this you've
2757s set up this big party and you've invited
2759s everyone
2760s and it's still an exciting moment when
2763s they actually come
2765s in large numbers
2767s yeah I
2771s I have some fun memories from alpha that
2774s aren't necessarily I would say enjoyable
2777s memories like I have this one rememory
2780s from an alpha where a player found an
2784s exploit during a
2786s test phase and we caught that exploit
2789s and we knew
2791s uh if they were to able to get away with
2795s what they had gained that that would
2798s probably ruin the test phase so I
2801s actually went in on my GM account and
2805s appeared in front of this player and and
2807s said look dude uh you know we we know
2811s what you've done please hand over the
2814s please hand over the merchandise uh you
2816s can continue playing I mean this is
2818s Alpha right we were supposed to be
2819s finding
2820s problems but don't ruin the test and he
2823s was like yeah I fully understand here's
2825s like the I don't know what it was 100
2827s billion silver uh generated uh and
2832s but then he was like can I just keep a
2834s hundred million for myself and I was
2836s like no no you can't I'm letting you
2840s stay in the game I'm being nice enough
2841s but he was begging begging quite hard
2844s and and I I but but the thing is we have
2847s a we have a very very harsh stance and
2850s we still have it to this day
2852s um obviously like protecting the Albion
2854s economy is our number one
2856s priority so even an alpha I did not let
2859s him get away with any penny
2861s but uh yeah that was like I've I've done
2864s more of these
2866s direct undercover
2869s um
2870s game master actions during Alpha to to
2873s uh to protect test phases and and some
2876s of them live as well so uh there's a
2880s there's a lot happening in the in the
2882s shadows to keep Albion safe
2885s yeah there is always with an MMO you
2888s have to find some way to always be
2891s present and always monitor the world and
2894s with such a unique economy it's got to
2897s be even more difficult with Albion
2898s because it's not a NPC driven economy
2901s it's a player driven economy and it has
2903s to maintain balance just like the combat
2905s does because the the economy is is a way
2909s for people to compete in this game and
2910s if you break that that ruins the game
2912s for a huge number of people
2915s yeah yeah
2918s um there was a there have been a lot of
2920s changes since the launch of the game to
2922s now are there any of these changes that
2924s you would think that some of the newer
2925s players might be surprised about that
2927s they might not realize weren't things
2930s that were available at launch
2932s quite a lot
2934s [Laughter]
2936s that's changed that's a lot to change
2937s the one so what was today one thing is
2940s um
2942s you might have done that to launch I
2944s can't remember but the Spells were
2946s locked on your equipment I think we
2948s changed that and better already so you
2949s the crafter choose the spells for you
2952s and then you could never change them you
2953s would would need to buy the item versus
2955s beds you you wanted to add a
2958s that was maybe more interesting for
2960s Crafters but uh was quite limiting in
2963s how you play daily life because you
2966s couldn't change your spells you were
2967s really locked into that that was changed
2970s another thing also that is a smaller
2972s thing that is interesting is we didn't
2973s have a health bars for mobs in the
2976s beginning and we didn't have that at
2977s launch I think a couple updates in we
2980s got these small red health bars that are
2982s kind of like in Dark Souls games where
2983s you know can see how much that was
2986s really a difficult and a group PVE
2988s because always uh there was a high risk
2991s that everyone focused on different mob
2993s and then yeah different mobs yeah yeah
2994s yeah yeah yeah we had to call out mobs
2996s back in the beginning by name and
2998s everybody would have to pick the exact
3000s mom because you couldn't tell I didn't
3003s remember that that was that was a rough
3004s time
3005s I I think generally newer players will
3008s be surprised at or would be surprised at
3012s some
3013s uh conv lacking convenience options uh
3016s from back in the day and also
3018s um the lack of a tutorial right like
3019s when during Alpha the tutorial was
3023s basically here's here's a couple of
3025s Destiny Board nodes for you to complete
3028s and here's an island that you can get
3029s off as soon as you've completed those
3032s but
3034s you know there was like 10 steps and
3037s then
3038s you're out go go do the rest and and we
3042s were always very happy with how that
3044s um worked I mean the the crowd that we
3047s were addressing
3050s consisted of a lot of very smart people
3052s who who you know had had that drive to
3055s figure out
3057s um how the game works and very driven to
3060s explore
3062s um
3063s but you know down the road as the game
3066s became more popular Drew in a larger
3068s group of people also
3070s there was obviously a need to explain a
3073s couple of Concepts better and and do a
3075s little bit more more uh I guess
3077s hand-holding in the beginning to to help
3080s people understand what is the sort of
3081s game that they've just gotten into
3084s um but we still try with the tutorial to
3086s to to not give you a you know click here
3089s click here click here type tutorial but
3091s rather one that slowly starts to
3094s challenge you about like
3096s what am I how how am I going to go about
3099s my goals before eventually just letting
3101s you go into the world right
3104s uh one of the things that I talked with
3106s David about last night actually was some
3108s of the earliest forms of the the game
3111s had
3112s I don't want to say like tutorial guilds
3114s but they put you into two different
3115s forces so they kind of encouraged you to
3118s have active Wars right from the
3120s beginning
3121s um is there any plans to maybe
3123s incorporate into the tutorial that we
3125s have today or in the future
3128s um some way to introduce people to PVP
3130s in a more concrete way
3132s very good question uh
3135s action Warfare is is effectively aimed
3138s at at providing an early accessible PVP
3142s experience for players that once you've
3144s you know managed to to grasp a hold of
3147s the basic concepts you can go into
3149s faction Warfare and rather safely start
3151s to experiment with combat
3153s um
3155s it would be interesting to try and
3157s basically get a Battleground into the
3159s tutorial itself you obviously have a
3161s question like who are you fighting you
3163s know you're relying on other beginners
3165s to also be there which which with a
3168s 24-hour cycle might not always be that
3172s easy to provide but I'll think about
3174s it's an interesting thought yeah I think
3176s I think one other thing by the way that
3178s people would be like if we're really
3180s talking about differences between Alpha
3182s and the launch version or Alpha and
3184s nowadays
3186s we had very ambitious ideas or or
3192s naive as well about the um the use of
3195s buildings in the game right like in the
3197s alpha there were no building plots there
3199s was no building plot ownership you could
3201s just place a building wherever you liked
3205s um in the it at least in some of the
3207s earlier alphas and it very soon became
3209s obvious that the world would just be a
3211s graveyard of abandoned buildings yeah a
3213s little because people just built them
3215s everywhere
3216s um so we we developed the the plot
3219s system and then later on the island
3221s system so that every player could have a
3223s chance to build up their own uh
3225s environment because you know the other
3226s thing that we realized after we
3227s introduced plots is obviously that
3229s people occupy those plots and everybody
3231s who comes after uh
3235s is a way to also fulfill that that
3239s Albion fantasy of building up your own
3241s place
3244s it needs to be competitive at some point
3246s you can't just have permanent buildings
3247s that drop down and then people like
3249s secure land that can never be used again
3251s you're gonna run out of land to fight
3254s and that's what Albion is about uh I
3257s mean so sorry I have to accept it
3259s because that's that's a key point I
3261s think where we where we are also
3264s different from what a lot of other
3267s um
3269s people who are trying to do the same
3271s thing or who are doing the same thing
3274s um
3275s what we always try to do is we we try to
3277s think big we try to think in the in what
3280s would be the awesome thing
3282s but then it also has to work right
3285s um and and you can't just naively assume
3289s you know if you do something awesome
3292s it's just gonna work you you really have
3294s to think about upfront like
3297s how is this going to get used and I
3299s think that's something that we're very
3300s proud of with Albion is that
3303s um there's a lot of things that that
3307s could easily fail completely
3310s that we that we have managed to put into
3313s a place where it's you know constantly
3317s working
3318s um example is just the overall economy
3320s right it's it's uh it's not entirely
3323s trivial to build
3325s an economy that's that uh
3328s remains stable
3330s and and active for for such a long
3334s period of time
3337s yeah I'd have to say that the economy in
3340s Albion is one of the most unique in
3342s gaming period And I know that there are
3345s people who just play the economy in
3347s Albion whereas in other games it's such
3349s a a minor aspect of the MMO that it is
3353s generally an aside but Bogle plays just
3356s the economy that's his thing that he
3359s does in the game and he absolutely loves
3361s it to the extreme and there's so many
3363s people like him and it's not just they
3366s play the economy some of them will play
3368s the plots you know like the plot
3370s ownership and some of them will be uh
3372s the the laborers for example that's what
3375s they work on or just farming or
3377s gathering there's so many different
3379s interconnected pieces to the economy
3382s that it provides a gameplay type for so
3385s many different players than just the PVP
3388s oriented players and that was one of the
3391s things we are tremendously proud of that
3394s because if you watch our very very early
3398s announcement videos this is exactly what
3401s we're promising right we we may long
3404s before the game was playable for for a
3407s broader audience we made videos where we
3409s promised exactly that right you can be a
3411s Trader you can you can just play the
3414s economy you can just be a gatherer you
3416s don't have to PVP but you can etc etc so
3420s that the fact that this has worked is uh
3423s wow
3424s yeah and and largely also thanks to the
3428s players and everybody who participated
3429s in the alpha phases and in the beta
3432s phases and then who stuck with us
3434s through you know the the pay-to-play
3437s phase post launch and then
3439s after the free to play launch where you
3441s know these these weren't necessarily
3443s times where the game was always doing
3446s great in All Phases there were always
3449s issues with these with these things not
3451s like we we drew them up on paper
3455s um and put them there and everything
3456s which is work I mean
3458s um
3459s we went through so many iterations and I
3461s think that's also that's also a strength
3464s for at least we'd like to think though
3466s so that we that we are willing to
3468s revisit our Concepts and reiterate on
3472s the concepts to to keep refining
3475s um the systems and I know it's
3477s frustrating sometimes when when
3479s basically instead of some new awesome
3481s feature we go back to a feature to to
3483s put it into better place on the other
3485s hand I know there's a lot of people who
3486s actually prefer us to do that and who
3489s don't like when we put new content in
3491s but it's it's it what we actually
3493s observe is when when an update focuses
3495s on new content we get a lot of messages
3497s about all the old contents that are good
3500s and if we do an update where we focus on
3502s Old content there's a lot of messages
3503s saying where's the new stuff so you know
3506s in reality we have to balance those
3508s needs and that's one of the most
3511s challenging things honestly about this
3512s game is that
3514s the diversity of experience how how are
3519s you enjoying Albion online what is your
3521s Albion online
3522s that is so extremely hard to answer as a
3526s team of of you know just about 60 people
3530s out of which only really 40 are working
3534s on the game and and are kind of in the
3537s know the rest is working on on you know
3539s publishing side things and and
3542s working that closely with the game so
3544s there's you know how how with this
3546s relatively small number of people are
3549s you going to get an idea what the
3553s perspective
3554s is that everybody has because even if
3557s everybody in the team plays very
3558s actively Albion online they wouldn't
3561s even have the breadth of experience that
3563s is that is there right so
3566s um we can we can often understand when
3568s players in certain areas of gameplay
3570s feel left behind because of certain
3572s decisions just extremely hard to get
3575s behind what everybody's actually doing
3577s in the game when you compare it for
3579s example to I don't know League of
3581s Legends or something like that right
3582s where you have a
3584s already rather tight like really tight
3587s everybody's playing the same game right
3588s yeah everybody's doing the exact same
3590s thing they're going forward and they're
3591s splitting into Lanes
3592s foreign
3594s but uh yeah I wanted to touch a little
3596s bit on the the old versus new content
3599s because you guys just released an update
3601s Into The Fray that focuses largely on
3604s that Fresh coat of paint looking at
3606s older systems and making them better
3608s while still adding a bit of new to it
3611s and I feel it was really well received
3613s from the fans because so many people had
3615s been asking can you look at some of this
3617s old stuff can you do this and you know
3620s we kind of joke around
3622s in our office it is the fan service
3624s patch it's the the quality of life this
3627s is the one for the long term fans this
3629s is for the guys who've been here and
3630s asking for these updates forever and I
3633s can tell you the fans appreciate it they
3634s really do
3636s yeah glad to hear that the crystal
3639s reader also was something that we wanted
3641s to do for a while so I was happy that we
3643s could finally get it in
3644s and I would like to add a point to what
3647s Robin said this is iterative process
3649s that we have is a very big part of our
3651s philosophy and and I think what makes
3653s the game so strong is we are always
3655s trying to react to What The Players how
3658s they interact with our content right we
3659s have an idea we make a plan and then we
3661s launch it and then we we see how do you
3664s play it and then we need to react on it
3665s so we if players do things differently
3668s than we originally intended and we do
3671s not need to definitely block that we
3673s have to see okay what what are they
3675s doing does that cost problems would they
3677s like content to be more pushed into that
3679s direction and then there's kind of this
3681s back and force mentality that is uh very
3684s important I think for for our whole
3686s philosophy and that is also um
3689s part of our patches when we reiterate on
3692s older content and it's also very fun I
3695s think to to like refine things and and
3697s work keep working on them and see how
3700s pleasant they act with them and then
3701s making improvements that they enjoy this
3703s content more
3704s I think we're going to talk later a
3706s little bit about uh how how updates
3709s actually get made and planned and how
3711s how does all of that work because that's
3712s actually a pretty intriguing and complex
3714s process
3716s I I do want to talk about something that
3718s you guys changed and it was a philosophy
3721s change it was a huge change for the game
3723s when you went from 5v5
3726s content for territorial control to zvz
3730s for territorial control with Queen it
3734s completely changed the way the game was
3735s played it changed uh philosophies in the
3738s game it changed who was getting the
3740s content do you want to go into that a
3743s little bit and what
3744s what kind of pushed you guys to do that
3746s was it a technology change where you
3748s suddenly had the technology to do it or
3750s was it just hey um
3752s 5v5 is stressful and nobody gets to do
3755s it maybe we should make it zvz
3758s actually actually there was a
3759s technological component there I don't
3762s know if David remembers yeah they're
3764s absolutely is the thing is that
3767s um
3767s you know if if this had been the
3770s original proposition of the game you
3772s know let's make a
3774s 350 400 people fight literally on the
3778s same screen I would have said you are
3781s freaking insane right that is never that
3784s is never gonna work you know show me the
3786s game that does that it's always a bad
3789s sign if there is no other game in the
3791s market that can do that right and then
3794s you're the one hey I'm gonna pull that
3795s off probably not
3798s um but
3800s um over time it turned out that we were
3803s doing relatively good in that uh in in
3805s that department right we we could
3808s actually support much larger larger
3810s fights than we thought
3812s and then of course Robin and his game
3814s design team started to push us in that
3817s direction and said look guys can we can
3820s we make that work better right uh this
3823s is really something that that the
3824s players are enjoying this is something
3826s that they want to do
3828s um what can we do to to technically
3830s improve that and there is no uh there is
3835s not a single you know technical decision
3837s that enabled that right there was not a
3839s really a breakthrough moment or anything
3841s it was a continuous process of of
3845s iteration right essentially we have the
3849s unfortunately we have the ability to
3851s simulate large fights in-house right
3854s we're talking about 400 people right we
3856s cannot have a play test with 400 people
3858s every now and then so we use Bots
3860s essentially in-house to simulate such
3863s fights and and to do measurements and so
3866s what we do is we examine very carefully
3868s where the bottlenecks are they are
3871s sometimes on the network side uh the
3874s network Hardware as a component the CPU
3876s is a component
3878s etc etc and then you have to you know
3880s you have to simulate you have to measure
3882s you have to identify the bottlenecks
3884s then you have to try and eliminate those
3887s bottlenecks and then you rinse and
3889s repeat
3890s and we're still doing that by the way to
3892s this day uh in in the last patch some of
3895s you guys have probably noticed uh we
3898s have released another important
3900s Improvement to these to these large
3902s fights we constantly have to right
3904s because we keep adding stuff to the game
3906s and and uh sometimes we make things
3910s worse
3911s and then we have to fix them again and
3914s optimize them again yeah if I remember
3916s correctly basically I mean I I you you
3919s gave me the credit for pushing for this
3920s but I actually remember the code team
3922s itself having the ambition to improve
3925s the large fight performance and heavily
3927s driving that process yeah because you
3930s got players to do it first right yeah
3933s what what usually happens at the office
3936s if you if you want to know the the real
3938s story here is that that we me and my
3942s team we get YouTube videos right of
3945s fights with lag and then people are like
3949s you know here's a video uh the
3952s performance isn't good this is lagging
3953s you need to fix that
3956s and and then we look at that and we're
3958s like this is really our game really this
3961s is what the game designers have done
3963s with it this is what you can do in it in
3964s the game
3967s um and and then we kind of have to fix
3969s it after the fact right so it's a player
3972s driven optimization right we first
3974s shipped the feature and then we we fix
3976s it afterwards yeah
3981s I can tell you that now I get a lot of
3984s video submissions of lag and I just pass
3986s it on through to QA we can talk about
3989s lag and then and and the associated
3991s challenges but later but but to get back
3994s to the decision about
3996s um large scale fights so I remember that
3998s basically the code team had pushed us
4001s forward in the performance of large
4003s fights to a point where we were
4005s comfortable or more comfortable with
4008s that decision
4009s and it was something that we debated for
4012s a very very long time because obviously
4016s or up to that point five versus five
4019s fights had been kind of one of the
4021s centerpieces of albions
4023s design
4025s um
4026s but eventually we we just realized that
4032s the structures that
4034s were being created
4037s from the these high-end fights were just
4040s unhealthy for the social
4043s uh structures that were being created in
4045s the game there were a lot of guilds that
4047s were just built around supporting a few
4049s players having these fights and
4051s everybody else having to support them
4053s and we noticed that that was making
4056s people quit a lot of a lot of people
4058s just didn't
4059s join into these guilds and then the
4062s other part was that guilds that were
4064s successful didn't really have a reason
4067s to invite new players to to show them
4069s the ropes and to and and to get them in
4071s so again
4074s you players would come to the game and
4076s they wouldn't find a place for
4077s themselves because the territories were
4079s all occupied and nobody wanted them in
4082s their group
4084s and I think opening this up to to
4088s large-scale territory Warfare was
4090s possibly the key decision that we made
4093s for Albion online because it changed the
4096s Dynamics that the guilds suddenly
4098s started to care about new players they
4100s suddenly started to care about involving
4103s everybody and and and and and you know
4106s build these social structures that
4107s actually encourage people to stay and
4109s not just exploit them from an economic
4111s perspective
4113s um so while we obviously we we really
4117s loved the competitive meta that existed
4120s in those fights and the the stories that
4123s were being created I mean you probably
4125s still remember some of the names from
4127s those days and we all remember them
4130s because we saw them so often but when a
4133s key part of your game is dominated by a
4136s few names
4137s then you know that you have a problem if
4139s you have an MMO right that is totally
4142s fine if you have a Esports game where
4146s you always notice the top end players
4148s that's what you want to have
4150s but in an MMO you want everybody to be
4152s able to participate and so we made that
4156s that was probably the most crucial
4158s Direction Change we've done for Albion
4161s online post launch
4163s um and it was also the moment that the
4165s game really started to take off
4167s with that change basically the
4169s population numbers started ironic
4172s ironically that was kind of a holy cow
4175s internally that we slaughtered in that
4177s moment right because that that 5v5 was
4182s literally in the very first draft of the
4184s game design it was one of the core
4186s pillars of the game
4188s and it sounded like a good idea because
4191s the the notion here was there's large
4194s guilds and there's small guilds and the
4196s larger guilds are always going to
4197s dominate the small goods are never going
4199s to have a chance and so we're gonna
4201s level the battlefields by making it
4204s about 5v5 combat right and that sounded
4208s like a very reasonable idea
4212s uh at a lot of team members
4215s um
4216s a little clung to that idea right until
4219s Robin ran the numbers and said look I I
4222s can show you that it's literally a
4225s thousand players who are you know
4227s thousands out of hundreds of thousands
4229s who are playing these 5v5 battles and
4231s everybody else is left out
4238s I was recording those matches and while
4241s there might have been thousands of
4242s characters who participated that was
4245s because several players had dozens of
4247s players and alts that they had made so
4249s that they can be in multiple areas at
4252s once and at one point it felt like you
4254s guys were playing catch-up like gameplay
4256s design wise to stop them from doing that
4260s yeah yeah yeah I mean that's the other
4262s thing the the gpg system just kept
4265s growing in complexity to deal with all
4268s the potential
4271s ways that our lovely
4274s um competitive players like to like to
4277s push systems to the to the edge
4280s um so we had to deal with like so many
4283s situations that were being perceived as
4285s unfair or as exploited just was very
4287s very complex at that point already and
4289s that was another hurdle for people to
4291s get in right because it was just so hard
4293s to understand the logic of launching
4295s attacks and then
4297s counter attacks and I can't even
4299s remember retaliation attacks yeah all
4301s the stuff that we had
4303s high exam to the territory and we had
4306s all we actually had that as a board game
4308s right like we had that as a paper
4309s prototype board game where we would be
4311s like okay if these guys attack and then
4312s these guys are attacking from here and
4314s they they're launching in this time zone
4315s and they have you have to play that out
4318s on on a paper prototype to actually
4320s instead of always ideas they always
4323s found another way to to circumvent
4325s whatever we put in there but I remember
4327s this was quite a big discussion
4329s internally it was uh that was like kind
4331s of like a crossroad do we keep the
4333s system or do we ditch it and it was
4335s quite a big leap to take because like
4337s like also David mentioned we built a lot
4339s around that fantasy that those five guys
4342s can defend the territory and there was
4344s like this crossover like can we fix the
4346s system maybe we have to improve it and
4348s we built like the combat around it and
4350s always about this fantasy uh but
4353s changing it like Robin said was a very
4356s good decision but it took a bit of
4357s Facebook and so we weren't sure because
4359s the meta and the whole game has been
4361s evolving around it and was quite drastic
4363s shift also technologically uh can we
4368s handle actually these huge fights all
4369s the time
4371s I think one thing I gotta ask you retro
4373s man talking about these large-scale
4375s fights uh the introduction obviously
4378s um outside moving from 5v5s to actual
4381s foe scale 350 plus battles one thing
4384s that had to come in was the cluster
4386s queue system oh yeah how
4389s hard was it and how difficult was it you
4392s know to build and think about that whole
4394s system because a lot of players right
4396s now don't actually remember or weren't
4399s actually playing back then I was I
4402s remember massing up three hours before a
4404s territory battle just to fill the zone
4406s so if you can give us a little bit of
4409s insight into the cluster queue system uh
4412s sure yeah so the classic queue so first
4414s why we did that even is there was a
4416s problem that we need a limit how many
4418s players can be in a cluster in a Zone in
4421s the game right that was back then I
4422s think it was 300 players
4424s and um
4427s what happened is if we had a super high
4429s value objective like castles even back
4431s then if there was a huge dispute or a
4434s huge fight between large armies uh one
4437s would just go in two hours early and
4439s block it completely with 300 players and
4441s then you couldn't end and that was how
4443s you could decide fighter that was
4444s something if you if you remove the 5v5
4447s uh fighting about territories then we
4449s need to solve that then we need to have
4451s a way to resolve fights where you could
4454s even bring a thousand players they
4455s needed there need be a way to do that
4457s and we have actually been uh discussing
4460s different concepts for this
4463s um one idea what my favorite was the one
4465s where players get stumped by a giant
4467s finger yeah there's too many of them
4469s yeah I remember that actually
4473s no and the other was um one idea was we
4476s had would create a copy of the cluster
4478s so you you have 300 players here and if
4480s you exceed the maximum we would try to
4482s copy players down into like a shadow
4484s realm I kinda imagine like stranger
4487s things upside down world it's like
4488s Shadow version and then people could get
4491s teleported would be teleported down
4493s there and keep fighting and then get
4494s teleported up there which sounds cool at
4497s the beginning but when you think through
4499s all the problems that educated it
4501s becomes very convoluted and
4503s also technically more challenging and
4505s also absolutely scrapped it and uh turns
4508s the whole mechanism of choosing players
4510s to send down instead of sending them
4512s down in this layer sends them to the
4514s exits that's how they cluster queue was
4516s developed and actually it was uh quite
4518s an uh challenging feature uh with all
4521s the edge cases and I had to work closely
4523s together with David on it and even now
4526s if you have to make an adjustment we all
4528s have to look up all the details again
4530s because there's a lot of edge cases and
4532s timing issues when you collect the
4535s players for this the item power how do
4537s you organize them where do you send them
4539s and what's actually quite a challenging
4541s feature
4542s but something we had today I think
4544s overall I can't totally see why it's not
4547s an exciting features uh for players
4549s because this is just to prevent a
4551s problem and but I think that we added it
4555s was a massive was one of the key things
4557s we needed to do to make the territory
4560s Warfare uh open to get rid of this 5v5
4563s com so it was a crucial feature for that
4565s therefore I think I'm very glad that we
4568s did it and that was also
4570s one of those crazy features they say we
4573s don't do it like other games we do it
4574s like the Albion where we create
4576s something completely new that no one
4578s does
4579s and find the solution for something that
4581s didn't have a solution so far
4583s and those Solutions did work as you were
4585s saying before the zvz for territory
4588s control is one of those things that led
4589s to the success of Albion online that you
4592s guys are enjoying today
4594s did you guys ever expect this kind of
4596s success when you were dealing with the
4598s launch of the game and some of those
4599s hard days in the early periods did you
4602s ever expect that it would turn into this
4606s but we were hoping for that of course
4610s um if you ask about the very early days
4612s the truth is that when we started that
4614s project
4616s um
4617s we completely agreed also with our
4619s investors that first of all a video game
4622s is not uh is not the best investment for
4625s money
4627s and uh
4629s that we would probably have a 20 chance
4632s of success and back then I thought that
4634s was even very optimistic
4637s so yeah of course that's what you aim
4639s for right when you build a game you aim
4641s for that success but believing
4644s um I don't know believing is a big word
4646s there were certainly times when I
4650s thought we would fail
4652s right there were there were Dark Days
4654s okay there were the occasional like this
4657s I mean I told you already at the
4658s beginning that I uh
4661s um
4664s I I thought the project was crazy when I
4666s joined right I didn't I didn't join
4669s really because I thought that this had
4673s such a great chance of success
4677s I joined because I thought it was crazy
4679s enough to try
4681s and
4683s that you know you don't you don't get
4685s the chance to to work on a game like
4687s this twice
4689s your life so uh you know that was that
4693s was the primary motivation for for
4697s trying to see if we can make it work and
4700s doing our best to make it work but I and
4704s and obviously you you always work with
4706s the expectation or or with the
4710s looking for Success you're not you're
4711s not going to start something where you
4713s think there is no chance right but um I
4717s certainly did not
4719s see us you know surpass uh 35 000
4724s concurrent players
4726s in in in in the game world like that
4729s wasn't something I was thinking about
4731s back back in those days we were like we
4733s were thinking about much smaller
4736s numbers
4738s it really started as a niche product and
4740s has grown in accessibility and and reach
4744s over the years and I think a lot of that
4746s is some of those special choices that
4748s you guys made the ways that you took a
4751s different path rather than the path to
4753s other game companies were making like
4754s you said nobody else has a game where
4757s you can play uh 150 versus 150 in a
4761s single zone uh there's no other game
4763s where you can play 100 versus 100 versus
4764s 100 and it truly makes for an absolutely
4768s unique game that I think really has
4771s surpassed expectations it's for me
4774s personally I never expected it to get
4775s this big
4777s um you know I thought it was going to be
4778s a niche game for me and my friends but
4780s now
4782s people I've been stopped on the street
4785s like it's kind of weird you know it's
4788s it's really cool well I I have never
4796s it's a bit of give and take um and you
4799s know it's on the street in front of the
4801s convention center where there's a bunch
4802s of people playing video games so you
4804s know it's it's not at the grocery store
4807s nobody came up to me with their grocery
4809s cart you know full of a a computer going
4812s hey do you play this game too yeah
4816s but uh
4817s like I said it's unexpected
4819s um what other unexpected things have
4821s happened what have you seen that players
4822s have done that was truly unexpected that
4825s you weren't
4826s you saw that and you're like what the
4830s why this this uncountable things like
4833s that I I wanna I wanna share one
4835s anecdote before we tell this story
4836s because I think one thing that few
4838s players realize is that I I talked
4842s earlier about how difficult it is to see
4844s how players are playing the game and you
4847s know not everybody in the team
4849s is into the game or or understands the
4851s game on the same level right like we
4854s have people who are super into the
4855s hardcore PVP aspect we have people who
4857s are super into the economy we have
4859s people who are just superficially
4860s playing a little bit of we have every
4862s every kind of style of play at the
4864s office
4864s so that we what we try to do is to have
4868s in every room one big screen where the
4871s game is running and where we follow a
4874s random player that is currently playing
4876s the game live
4877s for a period of about 30 seconds before
4880s we switch to the next player so we
4883s effectively kind of just observe what
4886s are people currently doing in the game
4887s and this has been one of the most
4891s exciting ways of seeing crazy stuff
4895s happening because that mode takes you
4899s all over the game right like it takes
4901s you to it takes you to Hell Gates it
4904s takes you to
4905s the roads hideouts everywhere so you see
4908s and and and and player islands is one of
4911s the yeah
4913s what do people do in the privacy of
4916s their Islands you don't want to know
4917s yeah
4918s nobody wants to end up there
4920s accidentally
4921s call that thing the stock mode by the
4924s way
4926s and and it is it is a really cool way
4928s for us to get an impression what are
4931s people actually doing in the game
4933s because obviously because it's a random
4935s selection of a player
4936s it's kind of statistically represents
4939s things that people are doing often
4942s frequently on those screens and things
4944s that are happening rarely rarely and
4946s people in the office working they just
4948s kind of see that on the side and they're
4950s always aware of what's going on in this
4952s world and I'll I'll tell you now if
4955s you're trying to
4957s do weird stuff in the game that might
4960s not be
4962s within the term within the license
4965s agreement or the terms of the game
4968s we have spotted more than one person
4971s doing weird stuff with this with the
4975s system and it has led to game exclusions
4977s uh uh seeing what people have done there
4981s so uh it's a there's
4984s it's a really cool way of seeing what
4986s people are doing and keep kind of
4988s keeping things in check in on top of
4990s everything else that we have right
4993s um because it's just yeah you you see
4995s you see for example how people are
4997s standing in in a dungeon and and
5001s you know treating a mob that you'd you
5004s spent hours and days lovingly treating
5008s the tweaking the values of this mob and
5010s thinking about how players are going to
5012s play it and then you see them standing
5014s in a corner exploiting a collision issue
5016s to to uh to not get hit by the attacks
5019s that use a lot so lovingly designed so
5023s um
5024s yeah so for me it's like the these
5027s moments that we witness on there uh were
5031s probably among some of the most
5032s surprising stuff I mean stuff like for
5034s example a guilds gathering on Guild
5036s Islands if you're not part of a of a
5039s guild yourself that has the sort of
5041s scale of people you as a developer would
5045s never see that moment of the game you
5048s would never know that those places are
5050s being used for staging large Guild
5052s operations for example
5055s but in that way we do and that's cool
5058s absolutely yeah but ads I think except
5061s from all these kind of exploits and how
5063s they try to game our systems that's
5065s often surprising but kinda expected a
5068s few other cool details where when they
5070s tried when they did a soccer game with
5072s rabbits on an island just with
5074s knockbacks that was a very cool and
5076s creative idea when I saw that about
5078s something oh wow that's that's
5079s interesting
5080s another cool thing was the Albion Museum
5084s that was really surprising that actually
5086s was a really cool moment for us too as
5088s developers and we said oh wow players
5090s were actually built this that is cool
5093s there's a lot of little neat things out
5095s there and I'm always surprised by what I
5097s run into whether it's little
5098s celebrations on Islands or
5102s um we'll often bounce around like you
5103s said on the world tour there and during
5107s the the war reports you know I'm
5109s generally trying to find battles but
5111s sometimes we'll get sent over to
5112s something else and I'll get sent over to
5113s a random group of 30 people standing in
5116s a shape using their spells to make art
5119s or some nonsense like that why why you
5123s didn't know I was coming you didn't know
5124s this was going to be on TV what are you
5126s doing yeah I think a recent rave party I
5129s saw on on what was it
5131s yeah that was pretty cool too that was
5134s really awesome to see I love seeing like
5137s that's when Albion spills out of the
5139s game into the game outside the game and
5141s that community that you guys have built
5143s gets to continue on and do something
5145s else and I feel like that's the the most
5147s special thing that we get out of working
5149s in MMOs is that the fact that you're
5151s really building a community not just a
5153s game okay other people build games that
5155s people play Maybe with their own friends
5157s but when you build an MMO you're
5159s building a community where people are
5161s going to get thrown in together and meet
5163s new people and make lifelong
5164s relationships with people from all the
5166s way around the world and it's really
5168s cool that you guys have managed to pull
5169s that off
5173s it's uh it's actually the work is never
5176s done thank you
5177s thank you for being here um on that same
5180s vein of like things that surprised you
5183s what was the biggest oh crap moment you
5185s guys had when working on this game where
5188s things went completely wrong and you
5189s were like I'm not coming into work
5192s tomorrow
5193s but with that that's never happened okay
5195s because normally when you have such a
5196s moment you know that you're not leaving
5198s work until it's fixed it's gonna be a
5201s long time and the next day you have to
5203s deal with whatever Fallout you couldn't
5205s deal with on that day
5207s so so there's no exemption to to come
5210s back to work if you screwed up no what I
5213s guess what you're looking for is uh I I
5216s had a number of heart attacks
5218s um on on this obviously because I'm
5221s working with the technology right and
5223s that that's all Robin doesn't want me to
5226s tell these stories because we need to
5228s appear to be in control all the time but
5230s the truth is that there are these oh
5233s crap moments right there was this one
5235s occasion and I believe it was doing
5237s better but I'm not sure
5240s um but I was at home and I was
5242s experimenting with the uh with it with a
5244s database set up essentially and
5248s um my intention was to run a test on my
5251s local machine
5252s but I had misconfigured something
5255s and my local database uh connected to
5259s the live database of the game and
5261s essentially took down the game and the
5263s process and everybody was offline and
5267s and and and then my phone started
5269s ringing and someone was there with the
5270s game it's down and have a board and then
5272s I realized oh crap that was me I I I did
5277s that and
5279s um
5280s uh there were even situations I don't
5284s want to go into details about even
5285s situations where I thought I had just
5287s killed the database fortunately that has
5290s never really happened but there were
5292s those you know those brief moments when
5295s you thought you might have just killed a
5298s multi-million dollar game I I want to
5301s reassure all players here that the daily
5304s maintenance process is there to ensure
5306s there's always live backups that that
5309s are in place in case anything like that
5312s ever actually the question was about my
5314s heart attacks and those are very real
5316s right backups are not
5319s I can only imagine I I messed up an
5321s interview before and uh Gone wait I
5323s didn't record that half an hour
5325s interview I can't imagine you know the
5327s exponentially greater oh God I just
5331s deleted six months of work uh how do I
5333s fix that that's the kind of thing like
5336s my wife for instance she's an event
5337s manager and she always tells me you know
5340s about her 500 people parties and all the
5343s stuff that goes wrong and then I'm
5344s always like you know what I just kicked
5347s 30 000 people out and then now waiting
5351s in front of the venue and they want to
5354s get back in but they can't get back in
5357s until I fix this thing here right that
5359s is my life
5363s yeah and you have to you have to build a
5366s fix you have to verify it while
5368s everybody is waiting and everybody you
5370s know you're very aware that everybody's
5372s waiting yeah 30 000 people you get used
5375s to it actually right the first time it's
5377s kind of strange
5380s yeah I I a few messages you know you
5383s know it's it's
5384s operating a a single server game which
5389s is necessary to well single I say single
5391s server obviously from a technology point
5393s it's a lot of computers involved but
5396s it's all one connected cluster of
5398s computers that are operating in unison
5400s to create this one World
5402s um
5403s is much more challenging to keep that in
5407s a in a good State I think than than if
5409s you have a match-based game for example
5410s I mean I don't want to you know
5413s match page based games have all their
5415s own challenges but like in particular
5417s keeping that one server uh in a good
5421s State all the time when you have things
5423s like Hardware failures you have network
5425s issues that obviously are not in in your
5428s control and on top of that you're
5430s constantly updating
5432s this thing there's there's a lot of
5434s things that can go wrong and and some of
5436s them are within your control and some of
5438s them really are not like we get a lot of
5441s complaints for for bad internet latency
5445s issues and some of that is is obviously
5448s due to the server location having to be
5451s in in one place and and we we had to
5454s make a decision about like what is the
5456s best place for all of our players where
5458s we can put this
5460s um
5461s but there's also a lot where there's
5464s just issues on the internet and and and
5466s and and we have to uh we're being asked
5469s to to deal with those issues and
5471s sometimes we can sometimes we can we can
5473s put pressure on providers to to look
5475s into certain issues certain routing
5477s problems or whatever but it's you know
5479s in the end
5481s we don't have our own internet right
5484s we're sharing this with everybody else
5488s um
5489s yeah um I think I think I mean the
5491s biggest the biggest oh crap moment for
5493s us
5494s was was post-launch to be honest I mean
5496s this was this was heartbreaking because
5499s we'd worked towards the launch so very
5502s hard and then
5504s we were hit by a number of issues the
5507s first one we were responsible for to be
5509s honest we we had in very good faith
5512s um upgraded the hardware
5515s um for the servers specifically for
5517s launch because we really wanted the game
5519s to do well at launch
5520s but unfortunately
5523s there was a I think it was a multi-cpu
5526s issue on with a database
5529s yeah back then it was a very strange
5533s thing with a rate controller of that
5537s particular database machine not giving
5540s the database the performance it needed
5542s it was a very very obscure issue and in
5546s the end we only figured it out with the
5548s help of of of a real expert which which
5552s we basically hired a consultant for that
5555s type of database and he then figured out
5557s that there's an issue with a rate
5559s controller in that particular model of
5561s computer blah blah blah
5564s exactly
5569s and and this was purely a result of us
5571s actually have wanting to upgrade the
5573s hardware to make things better right but
5576s then the second issue that hit us hard
5578s obviously were the the denial of service
5581s attacks post-launch and and there we
5584s have to admit that you know we like like
5586s David said originally we're not a team
5588s of Veteran MMO developers we didn't come
5592s from the the big MMOs back in the day
5594s but you know this is this is we've been
5597s doing it for a very long time now but it
5599s was our first MMO and we learned a lot
5603s about DDOS protection
5606s um but unfortunately obviously the first
5608s weeks after launch were just a very
5611s terrible experience for the players
5614s because so the the frequent disruptions
5618s [Music]
5618s um
5619s but from a from a team perspective those
5622s were nightmare days because because we
5626s were working you know whenever we were
5628s awake we were trying to work on this and
5631s we had this exact thing where what David
5634s was saying with with 30 000 people
5637s wanting to get in and not being able to
5639s and you're trying to to deal with the
5642s issue and really a lot of it is very
5643s much out of your control
5645s because you're relying on working with
5648s hosting partners
5650s can move at their speed
5652s and uh yeah we had we had a bunch of
5656s very terrible weeks
5659s um you know where where you also have to
5661s deal with with people claiming that
5663s you're somehow falsely claiming that
5665s it's a DDOS attack that you just didn't
5667s prepare for the servers or whatever uh
5670s and and and you know that that was that
5673s was probably the most heartbreaking and
5675s oh crap moment for uh for the for the
5678s players it's all the same of course
5679s right they can't play the game right
5681s they don't care whether it's a hardware
5684s issue whether it's uh an issue with
5687s their internet provider whether it's a
5689s DDOS attack or whatever right it is it
5692s is obviously the developer's fault and I
5695s can't really blame them right because
5697s from their perspective they just they
5699s just just want to play the game and
5707s like the player said for some of them
5708s had been waiting almost three years at
5710s that point to play your game they had
5712s been actively involved in the testing
5713s everybody's showing up to Beta like you
5715s said you watched over and over again on
5717s those beta releases that those those
5720s little nodes where the people would
5721s spawn it would just fill up and then
5723s they spread out into every direction you
5725s saw that so many times and release
5728s people were making you know I hate to
5730s bring it up but that 27-page document to
5732s prepare for release so that your guild
5734s could get an advantage I see some
5736s smiling faces on there everybody had a
5738s guild like that I see yeah we all
5740s prepared and then it was so rough and a
5744s lot of players don't realize how rough
5747s for you guys it is because it was your
5748s baby it was the thing you've been
5750s working on forever at that point David
5752s had been working on for five years
5753s getting ready for that date to make this
5756s game work and then everything that could
5759s go wrong did go wrong and then somehow
5762s within I would say about two years you
5764s guys had really started to turn it
5766s around and let's talk a little bit about
5769s that what were some of the most fun uh
5771s challenging things that happened that
5773s weren't awful something that happened
5775s that you were like this is tough but
5777s it's great to work on and I love the
5778s outcome of what we've done
5784s oh there are a lot of systems that uh
5788s that I'm I'm really proud of
5791s for instance one of the one of the areas
5793s I'm mainly responsible for is the whole
5796s um combat and and spell uh system right
5800s that is mostly my design and and a lot
5803s of it is my code
5805s and I am always impressed when I when I
5809s when I see what the game designers are
5810s doing with that right because I work
5813s with toy examples as a programmer right
5816s they asked me to do this feature and
5817s that feature and then I I deliver that
5820s and I deliver some toy examples uh and
5823s then in the end I usually on on that
5826s screen in the office I see some boss
5828s fight and I'm like
5829s how did they even do that you know is
5831s that is that my system
5834s um but but it's really fun it's it's
5836s really cool to see that what what what
5838s is possible and and how you can
5841s creatively use these systems to build
5843s such a huge variety of of abilities and
5846s bosses and and stuff
5850s yeah working on the combat is definitely
5852s also the most fun and every time you get
5854s a new toy from you David then it's super
5857s exciting for us like oh what can we do
5858s with this can we like when we got
5860s multi-spad so that you can change the
5862s spell but what can we do with it or we
5863s can create this mimic ability where you
5865s can maybe mimic someone because we have
5867s another feature where we can already ask
5868s for the web someone is wearing and then
5871s you kind of try to experiment and that
5872s is a lot of fun and always exciting to
5875s work with these systems when we get
5876s something
5877s and another thing that I personally
5879s enjoyed really working on recently
5881s probably the introduction of War gloves
5885s was a lot of fun because creating a new
5888s webline from scratch was like kind of
5891s like in the old bet Affairs where you
5892s start on designing everything from
5894s scratch was pretty fun Crystal Arena
5897s recently was really a lot of fun because
5898s it was also a nice change of pace we had
5900s this existing gameplay that proved to be
5903s uh quite good uh the long run already
5906s but then the whole range system on top
5909s and and how do we try to match plays and
5910s we have a patch where we approve this by
5912s the way there are a few issues with us
5914s right now but that was really a lot of
5916s fun because it was a change of pace to
5918s work on something completely different
5920s it was its own challenges and
5924s that's probably what from my side and
5925s recent times I did I I think my man my
5929s answer to the question is it's just all
5932s very enjoyable I think otherwise we
5934s wouldn't have made it this far I I mean
5937s there are certainly things that I that I
5940s don't enjoy that much about about the
5943s work
5944s um but every time I get to work on the
5946s game itself
5948s or we get to drive the direction for a
5951s feature or do something creatively like
5953s last year I was heavily involved in the
5955s in the music extension right like I did
5958s most of the direction
5959s uh sort of high-level game direction for
5962s the soundtrack that was being produced
5964s for the cities
5966s um you know these things are
5968s brilliant uh working working to to
5971s improve the game I love if I have the
5973s opportunity I love sitting down with a
5975s feature and doing the balancing and like
5977s going really in depth with the with the
5980s economics or the Rewards or whatever
5982s building massive Excel sheets to do
5984s calculations whenever I get to do that
5986s that's great unfortunately there's not a
5989s whole lot of that that I still get to do
5990s these days
5991s um
5992s I I even even late time Emergency
5996s Operations when you you know there's an
5999s issue you have to
6002s either either the game went down because
6004s of a technical issue or there is some
6006s kind of uh situation being reported that
6009s you have to deal with immediately if
6011s you're enjoying that why there's no
6014s there is because I get get
6016s post-traumatic stress syndrome from that
6018s now I I do I do too but but also there
6022s is a there is a big satisfaction going
6025s to bed knowing that you saved the game
6027s one more day and you know you're
6031s everything's good again usually it
6034s starts with getting out of the bed in
6036s the middle of the night right that is
6038s also the reality of of game development
6040s and wasn't it one of your ex bosses who
6044s said like uh uh an online game is very
6047s much like a farm right when you get up
6050s the first thing is you you check the
6053s animals and the last thing before you go
6057s to bed is you check the animals and then
6059s and an online game is very much like
6061s that right
6063s yeah bowl of animals
6065s whoa
6068s anybody checked on quick swipe lately
6073s oh one of the animals of Albion who used
6075s to constantly do the edge case he was
6078s always coming up with different things
6080s that you guys would have to fix and I I
6082s can think of at least three different
6083s occasions where something he did
6085s resulted in the breaking of a system and
6088s you guys had to fix it last minute
6091s and we should constantly stalk that guy
6094s on on some screen
6096s yeah I remember one time where he made
6099s that literally impossible because what
6101s he was doing at one point is he was
6102s standing around boss mobs logging out
6105s waiting for other people to come fight
6107s that overly powered boss waiting them
6110s for them to get knocked down re-logging
6112s into the game and murdering those guys
6114s and I remember Michael had to to take
6116s care of that at the time and it's just
6118s like what is this guy doing I personally
6121s love it when people get creative right
6124s that that that other time there was this
6126s exploit the game designers called it
6129s right where where people uh committed
6132s suicide in front of the invisibility
6134s Shrine you know hoping that some poor
6137s poor fool would try to loot the body and
6140s thereby you know give up the
6142s invisibility buff so I thought that was
6145s terribly creative and very very clever
6147s and every time that happens the game
6149s designers March in and are like you know
6151s we need to fix it I'm like fix what that
6155s is so clever
6157s if David if David had his way I am a
6161s terrible game designer
6162s every every every bad thing players find
6166s would still be in the game I remember
6169s that weekend vividly and I was like it's
6171s just the layers please like let them
6174s click the shrine instead of this bag it
6177s was a rough day rough day that's what
6179s happens when you push things on Friday
6182s um let's talk about some of the other
6183s things that you guys have done to
6185s increase the success of the game you've
6188s brought the uh the game to a number of
6190s new audiences throughout the years first
6192s there was the the steam launch
6195s um then we had free to play the extended
6198s language support and most recently the
6201s mobile launch do you guys have any
6203s future plans to expand the the reach of
6206s Albion online yeah I was wondering when
6208s we're going to get to the present and
6210s the future
6211s um well I I there's it's it's very very
6217s difficult coming from that you know we
6220s we announced the game with a mobile
6222s version and then it took us
6225s eight years
6227s to deliver on that mobile version to to
6230s go out and make any kind of promises I
6232s all I can say at the moment is that yes
6236s we are definitely looking to
6239s expand the reach of Albion online even
6243s further and that Inc that includes
6246s potentially other platforms as well
6249s um but that's not a not a heavy focus at
6252s the moment
6254s um but it's also not something that
6255s we're completely ignoring so you might
6257s have noticed that we've we did a steam
6260s deck compatibility
6262s [Music]
6263s um
6264s there's a beta version of a controller
6267s support for Albion online now in the
6269s game
6271s um that we are very lucky to have one
6274s person that is just very very dedicated
6276s when it comes to the control
6278s uh scheme topics so this this isn't a
6282s huge drain of resources on the team it's
6284s you know one person dedicating their
6286s time to doing these things
6288s um but it obviously pushes us into a
6291s position where we can see you know how
6293s well does this work
6295s what could we be doing with it in the
6297s future
6301s believe it at that yeah okay okay so
6304s what you're saying is people should go
6305s out and make sure that they help beta
6307s test those controller support absolutely
6310s yeah we we love uh you know if you are a
6313s person that
6315s grew up with a game controller I'm not I
6317s I wasn't allowed a console in my
6319s household as a kid
6321s um
6322s my dad was a PC person uh but you know
6325s if if you grow up on a console and
6327s that's where you originally come from go
6329s check out the controller support for for
6331s Albion
6334s it also works on mobile by the way right
6336s there's those um controllers that you
6339s can attach to your phone
6341s and that may actually be a very
6344s enjoyable way uh to play because the
6346s phone screen is still very small and
6348s touch is difficult but you can play that
6350s within with the controller on your phone
6352s it's really great
6354s I've definitely tested out the
6356s controller support quite a bit I really
6357s love the movement it feels very relaxed
6359s and instead of playing like this you're
6361s playing like this which leads to a
6364s completely different way to interact
6366s with your game it kind of removes some
6368s of this the stressful anticipation and I
6372s like that I will never understand you
6374s people but yeah
6377s so uh you guys ever worked many of the
6380s the systems in the game so far we talked
6382s about that briefly and how you know it's
6384s hard to balance reworking old systems
6387s with bringing new systems into the game
6390s are there any other old systems that you
6393s guys have not reworked yet that you'd
6394s like to see get a Fresh coat of paint
6398s Mr first maybe yeah
6401s um
6403s yeah there are a couple I'm thinking of
6405s which one suit to take the first one is
6407s the the word bosses actually is uh
6410s something like the home basis that we
6413s call internally but this is the Earth's
6415s mother and the demon Prince is something
6417s that we would like to overhaul more also
6421s of course islands is always a topic that
6423s we have on the mind
6426s um I think in into the frame we take out
6428s a few of the things that we wanted to do
6430s for a while it was a crystal Arena and
6431s the castle oats in a smaller scale we
6434s didn't went crazy in scope but we made a
6437s nice modernization of that feature
6442s um
6444s I mean I'm not sure everybody's aware of
6445s what what we're doing right now because
6447s we haven't actually managed to put out a
6448s roadmap Dev talk yet unfortunately
6450s because I by the way maybe if you're
6452s watching and wondering why is everybody
6453s sitting at home rather than our lovely
6455s Studio I finally after two years caught
6460s The Big C
6461s uh and have been out with a covert
6464s infection
6465s um
6467s thoughts that that's why we haven't been
6469s able to put out a roadmap video yet
6470s unfortunately
6472s um but obviously we're working on what
6475s we announced in the last roadmap video
6476s which is the the rework of the roads of
6479s Avalon
6480s um the introduction of The Mists as a
6483s new way of of playing Albion online in a
6487s open world environment but with a
6490s guarantee not to get killed by large
6492s groups of players outnumbering you
6494s because you will only be able to go in
6496s there uh on your own but you will be
6499s able to play an open world style
6500s experience
6502s um and and other features associated
6505s with that so we're we're currently
6509s um
6511s the biggest rework that's coming I guess
6513s is the roads of Avalon which a lot of
6515s people have been asking for
6517s um and then you know while we're working
6520s on one big update already in the back of
6523s our minds obviously we're starting to
6525s shape up what's going to be the next
6527s thing and like like was just mentioned
6529s the the player islands are certainly
6531s something that we're thinking about a
6533s lot because those haven't really changed
6535s since launch and
6538s um there's we feel they're way below the
6541s potential of what they could be
6544s um
6545s there's a
6548s there's a
6550s another actually thing that we are
6552s working on right now is improving the
6554s whole way that people get into guilds
6558s um recruitment better recruitment option
6560s for guilds
6562s um and
6564s I think basically with with Islands in
6567s mind I'm also thinking a lot about the
6570s economic
6571s side of that and and how
6575s yeah how we can expand expand on on uh
6579s on what we have in terms of economy but
6582s also improve
6584s um some of the existing economic groups
6587s balance there's a lot a lot of of things
6589s we're thinking about there right now
6592s um and then there's a huge
6594s list of of
6597s um
6597s things that are kind of in between a
6600s rework and a new feature
6605s um that obviously we want to get around
6606s to someday you know territories
6610s is certainly a thing that we have we
6612s hadn't even considered for this update
6614s to make a pretty major change to the
6616s territories
6618s um
6619s there's
6621s certainly going to be you know uh uh
6625s looks taken at that maybe a little bit
6628s generally how do we approach how do we
6630s approach uh uh
6634s kind of finding what we're doing right
6636s because because with Albion it's not
6639s like we have a 10-year master plan that
6642s says like we're doing this then we're
6643s doing this then we're doing this then
6644s we're doing this
6646s the reason why we don't have that is
6647s because it makes no sense to even build
6650s that plan it would never survive the
6653s first half year of its existence because
6657s we try to react a lot to how the players
6660s are actually playing the game
6661s okay and that means a lot of the
6665s decisions we make in the in the midterm
6668s are influenced by player feedback we
6671s have things like our forums we read
6673s Reddit we have all the stuff that you
6674s send us we have the round table there's
6676s a lot of sources of input
6678s um oftentimes you know I on Twitter if
6681s somebody brings something up to me I'll
6682s I'll engage them on it and and and ask
6685s them can you explain this a little bit
6687s more and then you know that goes into a
6689s pile of feedback and and gets shaped
6691s into the decision making process for new
6694s updates and there's always a combination
6696s of like pulling from the stuff that we
6698s would like to do and the goals that we
6700s have
6701s and then the stuff that the player base
6704s brings to us
6706s and then we have to consider other
6709s things like production capabilities
6712s seasonal timings like for example with
6715s this last update
6717s we wanted to focus on things that were
6719s that had to be launched in the off
6721s season
6722s so that with the update afterwards we
6725s would be focusing on things that can be
6728s introduced in the middle of a season
6729s because it doesn't impact the season so
6731s much so that we're more free in choosing
6734s a launch date right so there's a lot of
6736s things to be considered when planning an
6739s update
6740s um
6741s and that also shapes what kind of
6745s reworks we we end up tackling like you
6748s know sometimes we might
6750s work on a feature not because it's
6753s necessarily the number one thing that we
6755s need to do right now but but because we
6758s have the opportunity in terms of Team
6760s resources or in terms of timing for an
6762s update
6763s and oftentimes you will see those things
6765s in the convenience features that we're
6767s introducing right like in this update
6769s for example there were a lot of smaller
6771s convenience things being introduced that
6773s you know maybe aren't the number one
6775s thing that everybody needs but when you
6777s have the chance to do those so
6782s sorry very long answer for a simple
6784s question well you've answered answer his
6786s question Robin actually
6788s but the answer on the rework is
6790s basically everything in Albion is always
6792s up for a rework when there is an
6793s opportunity
6796s go ahead I definitely think like Islands
6798s islands is one of the big ones that I
6800s wanna I wanna tackle and also
6805s yeah how do people actually make this
6808s process from starting out as a person
6812s that knows nothing about Albion online
6813s into a high-end end game
6817s uh you know player participating in
6819s large scale PVP or competitive crystal
6822s league or whatever your high your end
6824s game might be in Albion online
6827s um
6828s how can we how how can we shape that
6830s journey in a in a better way and then
6832s obviously of course how do we keep the
6834s end game interesting whatever your end
6836s game is right
6837s there are so many different end games
6839s and I'll be online that it's not
6840s possible to address every single one and
6842s every update we try to you know squeeze
6846s stuff for everyone in the update but for
6849s example I've just given a reason why
6851s it's not always possible to address
6853s something in the seasons because you
6854s can't really if your update is scheduled
6856s for
6857s in the middle of the season it's tough
6858s to launch anything that affects the
6860s season there's a lot of factors like
6862s that that have to be taken into account
6864s when actually planning
6866s the updates so you probably have a set
6869s of principles that you have in place for
6870s when you're doing updates this is what
6872s it can't affect like we don't want to
6874s affect the seasonal competition we don't
6876s want to affect the crystal league for
6878s example all those things have to be Con
6881s in consideration when you're doing a
6884s long-term planning how far out do you
6886s actually plan the advancement of Albion
6888s online because you said you don't have
6890s like a 10-year plan and that would be
6891s impossible but it sounds like you have
6893s plans for for well into the next year
6897s yeah I mean we have we have so how well
6900s how well developed our plans are often
6903s depends on how
6905s easy and how well we're moving along
6907s with Concepts right like sometimes
6909s you'll have
6911s everything figured out for a concept and
6913s you're just waiting for the development
6915s resources to get the concept done and
6918s sometimes you have to think about the
6920s concept A very long time and and and and
6923s spend the time iterating on involving a
6926s lot of people getting a lot of feedback
6928s you know all of that takes time when
6931s you're working on on highly complex
6932s things so basically if we're if we have
6935s the situation that
6937s concepting is the main bottleneck then
6941s um it can be that our our future outlook
6944s is very short and by that I mean a
6947s couple of months six months or so
6950s and when when we then sometimes have the
6952s situation that we have a bunch of
6953s Concepts worked out
6956s um but we we're waiting for the dev time
6958s to actually get it done it can be you
6960s know a year a year and a half
6962s um ahead
6963s it's it really depends on the situation
6966s and like we said we don't we don't we we
6968s always commit for roughly a six-month
6970s time frame or like a period where we are
6974s very very
6975s clearly know what we're doing and we're
6977s nowhere like 70 of our resources are
6980s going to be going and 30 of the
6982s resources are going to be reserved for
6983s reacting to what's going on in the game
6986s and you know patches and and and and and
6989s smaller shifts that we need to do
6992s um
6993s and then beyond the six month Mark there
6995s is a rough idea that we know we will
6999s have to flesh out
7001s uh because you know that you need to
7003s talk to you need to talk to people about
7004s Concepts the longer the game runs
7006s honestly the more challenging it becomes
7008s to make changes obviously because you
7010s have people that have made a gameplay in
7013s certain things that you didn't never
7016s intend it like you're you're you're
7018s you're like you know this this is no
7021s longer just my design space in which I
7023s can make changes I have to take into
7025s account what have the players done with
7028s it and
7029s how much can I still support what
7031s they're doing
7033s uh with my new concept and you have to
7036s worry about obviously data migration as
7038s well and and you know
7039s can't just in the alpha things were easy
7042s in the alpha we would just say
7043s everything gets wiped actually that's
7046s the
7047s to show my artifact from the from the
7050s alpha days
7051s a white pipe shirt
7053s that hasn't been around for uh it's got
7056s the Albion logo on in everything so it's
7058s like official the official white pipe I
7061s wore this in a death talk during the
7064s alpha days because white pipe was such a
7068s it was a phrase that was going around
7069s right like everybody was excited about
7071s wipes obviously we don't have any wives
7073s anymore
7075s um and that makes things
7077s challenging sometimes to be fair
7080s um and it doesn't get easier the more
7083s Advanced the the
7085s um
7086s the game has become but obviously it's
7089s also we can do bigger things now we can
7092s we have the resources and we also have
7095s the time frames we feel the game doesn't
7097s need to constantly get things
7099s necessarily to
7102s um at least like in terms of features
7104s there's a lot of features there now
7105s already so we can focus resources into
7108s bigger uh changes
7112s in a way yeah I I feel like the the
7115s switch from uh what was it three updates
7117s per year to two really allowed you guys
7119s to do more in-depth updates that really
7122s have improved the game an absolute ton
7124s but uh you've pretty much answered all
7127s the questions I had for this interview
7129s but I I know that Marco he has been
7132s chomping at the bit to ask his questions
7134s and I'm sure he's got some very
7135s important ones uh Marco do you have any
7137s questions I do and it's one word dragons
7141s hahaha
7145s uh eventually yeah
7147s [Laughter]
7149s why not okay yeah yeah as soon as
7152s somebody can invent a dragon without a
7154s tail we will be all set it sounds great
7157s um but thank you guys so much for your
7159s time today we really appreciate it I
7161s guess I do have one last question for
7163s you guys before I do let you go
7165s um do you have any plans to celebrate
7167s this on Sunday because Sunday is a huge
7169s day for all you guys can all get
7171s together and have an in-office
7172s celebration maybe without Robin
7175s yeah I'm gonna miss it our big
7178s anniversary part is tomorrow David David
7180s is hosting
7182s yeah I am I have a very big I have a
7184s very big Garden so I'm always hosting
7186s our parties so yeah that the whole team
7188s is Gonna Come Together tomorrow uh we're
7192s gonna have cocktails and barbecue and
7195s we're gonna celebrate well into Sunday I
7197s hope
7198s sounds fantastic I I'm so proud of
7200s everything that you guys have done Robin
7202s you look like you have something else
7203s you want to say yeah I mean I want to I
7205s want to invite the players to join the
7207s anniversary celebration in the game of
7209s course
7210s um with with the ongoing anniversary
7211s event I'm really really really looking
7215s forward to your feedback on on this one
7217s we we love the idea of bringing albion's
7221s history to life and um
7224s and you know recognizing that that
7226s Albion is a world built by players and
7229s that these players leave a legacy and
7232s that you're in this with us and I want
7235s to thank you all for yeah playing our
7238s game enjoying our game for all the
7240s feedback and input that we get from you
7242s guys and we're really looking forward to
7245s the next five years with you uh and Way
7248s Beyond that hopefully
7251s as am I it's been a pleasure thank you
7253s guys so much uh David Michael Robin all
7256s the guys here at aotv who've worked at
7258s behind the scenes and everybody at SBI
7259s who helped to make this show possible I
7261s want to thank you all so much for this
7263s it's been a tremendous success thank you
7266s so much and we hope to do it again maybe
7268s in less time than five years from now
7270s I'd love to have you guys back on again
7271s soon
7272s we'd love to be back it's a question of
7275s finding the time it's not easy yeah
7278s thank you we'll be back
7281s right thank you guys we are gonna play
7284s some uh fan art from throughout the
7286s years we'll play that so you guys have a
7288s elongated chance to get the twitch drop
7291s the exclusive twitch drop that was made
7292s available today for this stream and
7294s we'll even try to get another replay of
7296s this stream up and available for you as
7298s well as uh putting it on YouTube so
7301s thank you guys for tuning in thank you
7303s guys for being here it's been a pleasure
7305s we're out