4 months ago - Albion Online - Direct link

Transcript (by Youtube)


4s [Music]
7s hey I'm tazik with Albi and TV and
9s joining me for a developer interview is
10s Misha from sandbox interactive you might
12s know him better as retroman how's
15s everything going with you I'm pretty fun
16s how are you I'm good excited for this
19s interview there's a lot to discuss with
20s someone who's been here for so long how
22s long have you worked at sandbox um
24s almost 10 years now it's close to 10
27s years not quite but uh yeah it has been
29s a very very long time and in the early
33s days we were quite a small company in
35s comparison to now so we have grown quite
38s a lot and it's really been nice to see
40s that grow over time what did you start
42s on what did you start working on at
43s albian so my first big task once I got a
47s bit introduced to the game it had like
48s the first uh few months to learn
50s everything so the first big task was for
53s the preparation of the very first beta
56s to rebalance all the items and abilities
59s in the game and make it more focused on
62s PVP the whole balance and for that first
66s the idea was to instead of looking more
68s on onto traditional MMO Games like World
71s of Warcraft and the lik we were more
73s looking towards um mobile games and
75s League of Legends and DOTA and here is
78s of the storm and how they develop
80s abilities because I think they're a
82s perfect match for this kind of game they
84s have the same camera
86s perspective and they have a lot of
88s outplay potential and that really lands
90s well into PVP right that is pretty
93s frustrating if the PVP just turns out to
95s into be in DPS race oh I have the better
98s rotation so I win haha that's not very
101s engaging so like okay maybe we can get
104s some of this like outplay potential that
106s we have in mobile games and these more
107s interesting skills that you have to
109s react to your opponent to win into an
111s MMO of course we have to still mix in
114s some MMO elements and we are not a
116s complete mobile right we have to make
118s sure to that it fits our game Vision but
120s there's a lot we could learn from them
122s um in the early days we had to be a bit
125s more careful in what we can get away
127s with technically because we had to have
128s uh long stand times and not so many
131s skill shots and so for performance
133s reasons for the servers right and also
136s uh we have developed everything to
138s expect potentially super high ping right
141s we don't know how well internet
143s connections were for everyone because
145s the challenge of doing a game like this
147s with uh you can have 300 people in one
150s class is uh really tremendous because
153s the um traffic the network traffic just
156s exponentially grows with every player
157s you add to the mix so I'm very happy
161s where we are now with that how far we
162s have come and it's also a pretty unique
165s game to work on right this mix of uh
167s mobile and mobile combat and more action
170s oriented combat and a traditional MMO in
173s a sandbox word that is uh really a cool
176s thing to work on and be part of combat
179s system has evolved a ton right from when
181s you first started to now I mean you
182s talked about removing the stand times
184s removing a lot of the delays between
185s casting ability it's so much more fluid
188s now a lot of that had to do with just
190s Network you you was built in for that
191s reason of course we want the game play
193s to be fluid and cool as possible and
195s code wants the game to be stable and
196s working well which is very important
199s right and then we always have to make
200s but if we can get it a bit more like
203s this can we get spell effect areas where
205s we have hit detection on the ground that
207s moves like a skill shot and then okay we
209s can do it like this but we don't can't
211s overuse it and we have to be careful
213s with timings and how many times and over
215s the time that we have developed the game
219s uh we have been going into more of this
221s action combat direction of course we
224s always have to make sure that we don't
226s overdo it it's interesting and I mean
228s you talk a lot about balance the
229s community definitely knows you more for
232s being a face in the balance department
234s and really being the whole game you know
236s all the different content types
238s balancing all of it has the team grown
240s any since you've started anyone here to
242s help you quite recently we got Nick into
245s the team which is the community you guys
248s might know as lucrative he was a famous
251s 5v5 player he won the CSC two two time
254s Crystal League Championship winner and
256s it was important to you that you had
257s someone on the team who really knew his
258s stuff who knew the the combat systems
261s who knew all the abilities you know the
262s depth of the game absolutely absolutely
265s we had got a lot of applications I can't
266s tell you that uh you can imagine and we
269s got a lot of good applications also from
270s other companies but I really valued
273s people who had a lot of experience in I
275s because I felt like okay the if someone
277s really knows the game well it would be
279s way easier to onboard him and he he will
282s just know his stuff about the game he
284s knows all the roots and all these
285s special things we need the conditions or
287s the different content type there's a lot
289s of things that work different in Albion
291s than what you would expect from another
293s game and um that's why we ended with
296s Nick yeah he he seems like a great guy
298s there's going to be a separate interview
299s with Nick for more balanced stuff so now
301s that you have Nick on the team now that
303s you have some help in the balance you're
304s not balancing all the content alone I
306s know one of the more recent features you
308s worked on was the journal the a very big
310s update to albian a personal favorite
313s edition in quite some time what was the
315s inspiration for adding a journal and
317s achievement type completionist thing
320s goal system in album it has a couple of
322s goals but the first main goal to start
323s with was we wanted a tool that is good
326s at teaching new players what Alan has to
329s offer there's so many features that are
330s kind of hard to understand and find if
332s you're new that was a big role and also
335s give you a bit of tangible easy to reach
339s goals early on and I also like that the
341s journal it starts without showing you
344s much of the missions to not overwhelm
345s new players it's the main idea and then
347s it starts showing you more and more
349s stuff after a while and it then says hey
351s maybe try going into a red zone and here
354s we get something and then quickly we
355s want you to a Explore More of the game
358s go a bit out of your comfort zone and if
360s you're already a midcore player or you
362s have already played a bit then also
363s gives you like a bit of goals to go into
365s different activities and see okay maybe
367s I can I don't know I haven't played
368s corrupted dungeons maybe for now and
370s then I go try and oh yeah that feature
372s is actually also fun and have a reason
374s to progress there and another thing we
376s want to achieve is give you cool uh
378s vanity items that you can only get
381s through gameplay and that are not
383s tradable or purchasable and that that
385s really means something so you talked a
387s lot about the different groups the
388s journal effects just one personal note
390s for veterans I'm an achievement hunter
392s myself I want to be able to see more of
394s the tasks unlike new players where it's
396s really great for them to not any any
399s ideas on maybe changing it so I can know
401s what tasks are in the game without going
402s outside the game uh fair point I totally
404s agree we build that first with the
407s intention for new players but actually
408s we are already uh changing it for the
411s next update that the more you play in
413s The Journey the more missions it will
414s reveal automatically so if you have made
416s like 60% progress in PV it will reveal
419s most missions so you don't have to
420s Google all the time what all the later
422s missions are we did that first to mostly
425s to protect the new players but uh that
427s will be changed in the future yeah I
429s mean it it sounds like you're hitting
431s every area of the game you're you're
433s really like everywhere on albian it
435s seems like a full-time job it is it's
439s also very rewarding to see uh that the
442s thing you have been working on that so
444s many players enjoyed and played and you
446s see what you do have an impact with your
448s work and it's also really satisfying to
450s see how much we have grown as a company
453s to but also our game right we we started
456s very small now we getting bigger and
458s bigger and I also think we have the
460s potential to grow even more and make the
462s game even better in the years to come so
465s I'm I'm definitely happy with the uh
468s amount of time I spent on my but I think
470s we're going to end this one here albian
472s TV has been interviewing a ton of the
474s developers there's other developer
475s interviews coming if they're not already
477s up now so definitely check those out
480s we're going to wrap this one up I hope
481s you guys enjoyed this interview have a
482s great time
484s [Music]