4 months
ago -
Albion Online
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Transcript (by Youtube)
4s | [Music] |
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7s | hey I'm tazik with Albi and TV and |
9s | joining me for a developer interview is |
10s | Misha from sandbox interactive you might |
12s | know him better as retroman how's |
15s | everything going with you I'm pretty fun |
16s | how are you I'm good excited for this |
19s | interview there's a lot to discuss with |
20s | someone who's been here for so long how |
22s | long have you worked at sandbox um |
24s | almost 10 years now it's close to 10 |
27s | years not quite but uh yeah it has been |
29s | a very very long time and in the early |
33s | days we were quite a small company in |
35s | comparison to now so we have grown quite |
38s | a lot and it's really been nice to see |
40s | that grow over time what did you start |
42s | on what did you start working on at |
43s | albian so my first big task once I got a |
47s | bit introduced to the game it had like |
48s | the first uh few months to learn |
50s | everything so the first big task was for |
53s | the preparation of the very first beta |
56s | to rebalance all the items and abilities |
59s | in the game and make it more focused on |
62s | PVP the whole balance and for that first |
66s | the idea was to instead of looking more |
68s | on onto traditional MMO Games like World |
71s | of Warcraft and the lik we were more |
73s | looking towards um mobile games and |
75s | League of Legends and DOTA and here is |
78s | of the storm and how they develop |
80s | abilities because I think they're a |
82s | perfect match for this kind of game they |
84s | have the same camera |
86s | perspective and they have a lot of |
88s | outplay potential and that really lands |
90s | well into PVP right that is pretty |
93s | frustrating if the PVP just turns out to |
95s | into be in DPS race oh I have the better |
98s | rotation so I win haha that's not very |
101s | engaging so like okay maybe we can get |
104s | some of this like outplay potential that |
106s | we have in mobile games and these more |
107s | interesting skills that you have to |
109s | react to your opponent to win into an |
111s | MMO of course we have to still mix in |
114s | some MMO elements and we are not a |
116s | complete mobile right we have to make |
118s | sure to that it fits our game Vision but |
120s | there's a lot we could learn from them |
122s | um in the early days we had to be a bit |
125s | more careful in what we can get away |
127s | with technically because we had to have |
128s | uh long stand times and not so many |
131s | skill shots and so for performance |
133s | reasons for the servers right and also |
136s | uh we have developed everything to |
138s | expect potentially super high ping right |
141s | we don't know how well internet |
143s | connections were for everyone because |
145s | the challenge of doing a game like this |
147s | with uh you can have 300 people in one |
150s | class is uh really tremendous because |
153s | the um traffic the network traffic just |
156s | exponentially grows with every player |
157s | you add to the mix so I'm very happy |
161s | where we are now with that how far we |
162s | have come and it's also a pretty unique |
165s | game to work on right this mix of uh |
167s | mobile and mobile combat and more action |
170s | oriented combat and a traditional MMO in |
173s | a sandbox word that is uh really a cool |
176s | thing to work on and be part of combat |
179s | system has evolved a ton right from when |
181s | you first started to now I mean you |
182s | talked about removing the stand times |
184s | removing a lot of the delays between |
185s | casting ability it's so much more fluid |
188s | now a lot of that had to do with just |
190s | Network you you was built in for that |
191s | reason of course we want the game play |
193s | to be fluid and cool as possible and |
195s | code wants the game to be stable and |
196s | working well which is very important |
199s | right and then we always have to make |
200s | but if we can get it a bit more like |
203s | this can we get spell effect areas where |
205s | we have hit detection on the ground that |
207s | moves like a skill shot and then okay we |
209s | can do it like this but we don't can't |
211s | overuse it and we have to be careful |
213s | with timings and how many times and over |
215s | the time that we have developed the game |
219s | uh we have been going into more of this |
221s | action combat direction of course we |
224s | always have to make sure that we don't |
226s | overdo it it's interesting and I mean |
228s | you talk a lot about balance the |
229s | community definitely knows you more for |
232s | being a face in the balance department |
234s | and really being the whole game you know |
236s | all the different content types |
238s | balancing all of it has the team grown |
240s | any since you've started anyone here to |
242s | help you quite recently we got Nick into |
245s | the team which is the community you guys |
248s | might know as lucrative he was a famous |
251s | 5v5 player he won the CSC two two time |
254s | Crystal League Championship winner and |
256s | it was important to you that you had |
257s | someone on the team who really knew his |
258s | stuff who knew the the combat systems |
261s | who knew all the abilities you know the |
262s | depth of the game absolutely absolutely |
265s | we had got a lot of applications I can't |
266s | tell you that uh you can imagine and we |
269s | got a lot of good applications also from |
270s | other companies but I really valued |
273s | people who had a lot of experience in I |
275s | because I felt like okay the if someone |
277s | really knows the game well it would be |
279s | way easier to onboard him and he he will |
282s | just know his stuff about the game he |
284s | knows all the roots and all these |
285s | special things we need the conditions or |
287s | the different content type there's a lot |
289s | of things that work different in Albion |
291s | than what you would expect from another |
293s | game and um that's why we ended with |
296s | Nick yeah he he seems like a great guy |
298s | there's going to be a separate interview |
299s | with Nick for more balanced stuff so now |
301s | that you have Nick on the team now that |
303s | you have some help in the balance you're |
304s | not balancing all the content alone I |
306s | know one of the more recent features you |
308s | worked on was the journal the a very big |
310s | update to albian a personal favorite |
313s | edition in quite some time what was the |
315s | inspiration for adding a journal and |
317s | achievement type completionist thing |
320s | goal system in album it has a couple of |
322s | goals but the first main goal to start |
323s | with was we wanted a tool that is good |
326s | at teaching new players what Alan has to |
329s | offer there's so many features that are |
330s | kind of hard to understand and find if |
332s | you're new that was a big role and also |
335s | give you a bit of tangible easy to reach |
339s | goals early on and I also like that the |
341s | journal it starts without showing you |
344s | much of the missions to not overwhelm |
345s | new players it's the main idea and then |
347s | it starts showing you more and more |
349s | stuff after a while and it then says hey |
351s | maybe try going into a red zone and here |
354s | we get something and then quickly we |
355s | want you to a Explore More of the game |
358s | go a bit out of your comfort zone and if |
360s | you're already a midcore player or you |
362s | have already played a bit then also |
363s | gives you like a bit of goals to go into |
365s | different activities and see okay maybe |
367s | I can I don't know I haven't played |
368s | corrupted dungeons maybe for now and |
370s | then I go try and oh yeah that feature |
372s | is actually also fun and have a reason |
374s | to progress there and another thing we |
376s | want to achieve is give you cool uh |
378s | vanity items that you can only get |
381s | through gameplay and that are not |
383s | tradable or purchasable and that that |
385s | really means something so you talked a |
387s | lot about the different groups the |
388s | journal effects just one personal note |
390s | for veterans I'm an achievement hunter |
392s | myself I want to be able to see more of |
394s | the tasks unlike new players where it's |
396s | really great for them to not any any |
399s | ideas on maybe changing it so I can know |
401s | what tasks are in the game without going |
402s | outside the game uh fair point I totally |
404s | agree we build that first with the |
407s | intention for new players but actually |
408s | we are already uh changing it for the |
411s | next update that the more you play in |
413s | The Journey the more missions it will |
414s | reveal automatically so if you have made |
416s | like 60% progress in PV it will reveal |
419s | most missions so you don't have to |
420s | Google all the time what all the later |
422s | missions are we did that first to mostly |
425s | to protect the new players but uh that |
427s | will be changed in the future yeah I |
429s | mean it it sounds like you're hitting |
431s | every area of the game you're you're |
433s | really like everywhere on albian it |
435s | seems like a full-time job it is it's |
439s | also very rewarding to see uh that the |
442s | thing you have been working on that so |
444s | many players enjoyed and played and you |
446s | see what you do have an impact with your |
448s | work and it's also really satisfying to |
450s | see how much we have grown as a company |
453s | to but also our game right we we started |
456s | very small now we getting bigger and |
458s | bigger and I also think we have the |
460s | potential to grow even more and make the |
462s | game even better in the years to come so |
465s | I'm I'm definitely happy with the uh |
468s | amount of time I spent on my but I think |
470s | we're going to end this one here albian |
472s | TV has been interviewing a ton of the |
474s | developers there's other developer |
475s | interviews coming if they're not already |
477s | up now so definitely check those out |
480s | we're going to wrap this one up I hope |
481s | you guys enjoyed this interview have a |
482s | great time |
484s | [Music] |