19 days
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Albion Online
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0s | hello and welcome to another game |
---|---|
2s | director react video in this video I |
5s | want to react and respond to some of the |
7s | comments that you have left on our |
9s | recent death talk um go a little bit in |
13s | depth with our thought process behind |
15s | some of these things provide some |
17s | answers or just provide a reaction |
19s | whatever the comment is so let's get |
21s | started with a comment on combat so |
24s | here's the request for more q and W |
26s | combo skills improved passives to have a |
29s | greater identity of the weapon |
31s | many passives are limited to basic |
33s | attacks um while the combat team |
36s | constantly |
38s | reviews which weapons have have |
40s | interesting enough choices which weapons |
42s | get played so we do go over weapons and |
44s | we do add new q and W AB abilities where |
48s | we feel they are needed um you will be |
50s | glad to hear that passives in particular |
54s | uh is something that we've thought about |
56s | actually theming an update around and |
58s | doing a pretty major overhaul of passive |
60s | we haven't put a timeline on that so I |
63s | can't give you any promises but it's |
64s | definitely an area where we do also see |
67s | improvements are possible the next |
69s | comment is maybe something for three |
72s | players hell Gates 3 versus three Mists |
74s | for |
75s | three so the challenge with doing |
78s | something like Mists for three is of |
80s | course a question of do we have enough |
83s | people to fill each particular mode um |
86s | in Mists that might be a possibility in |
88s | other content that is more Niche like |
90s | hgat uh we simply do not have the player |
93s | numbers to fill uh all of these uh |
96s | different modes with players because |
98s | obviously you need a rather large player |
100s | base playing a Content at a particular |
102s | point in time to actually fill it with |
104s | an active player base and do and have |
106s | enough players in the pool for |
107s | matchmaking so while we would love to |
110s | support three versus three and various |
112s | kinds of content we always have to weigh |
114s | whether a particular kind of content has |
116s | enough interest in it to support all the |
119s | different modes that we want to offer |
121s | for it the next comment says a serious |
124s | request is that they improve the |
126s | anti-che so that there are fewer hackers |
128s | with radar in the game since many guilds |
131s | benefit from this as do many ganker |
133s | groups |
135s | well so this is a topic I need to talk |
138s | about a little bit |
140s | more because we've actually made some |
143s | pretty important changes |
144s | recently um we've been aware of certain |
147s | possibilities to run raders |
150s | that are outside of our game |
154s | client um for quite a while um and we've |
158s | been monitoring and taking as much |
160s | action on this topic as was possible but |
163s | we have been looking for a better |
166s | technical solution that does not impair |
169s | albian high performance large scale |
172s | battles because these Raiders operate on |
176s | um player positions knowing where |
178s | players are movement and obviously all |
181s | of that stuff is very time critical and |
183s | needs to run on high |
185s | performance for our uh yeah large scale |
188s | World battles um recently though we have |
191s | made some pretty important changes that |
193s | have brought us forward a lot um I don't |
196s | want to go into details because |
197s | obviously that's a |
199s | security uh topic and we don't want to |
202s | give our game away we're in a constant |
204s | battle but we do think that with the |
206s | recent changes we just rolled out in a |
208s | patch we struck a major blow to anybody |
211s | trying to gain an unfair Advantage from |
213s | radar and that any future attempts to |
218s | um try to read player positions and |
222s | display them on a radar will lead to |
224s | detection from anti our antiche software |
227s | and therefore also to bans so um we're |
231s | quite happy that we can report we've |
233s | made some big progress in here and of |
235s | course this will be an ongoing battle |
237s | and we will keep fighting that fight now |
239s | the next comment says buff solo tracking |
242s | rewards they will surely make the open |
244s | world more versatile and attractive um |
247s | thanks for that comment uh we will |
250s | certainly take another look at the |
252s | tracking rewards for solo players in the |
254s | future a general comment on balancing uh |
256s | because this is a very challenging topic |
258s | so first off the loot rewards from |
262s | tracking are essentially balanced by the |
265s | player base because the price for them |
268s | depends on the demand for Shape Shifter |
271s | items so while we could increase the |
274s | output of |
276s | ingredients that would not necessarily |
279s | uh translate into greater rewards |
281s | because essentially the price for these |
283s | items would go down and you would still |
286s | be earning the same same amount of money |
288s | from the marketplace so realistically |
291s | the only thing that we can really |
292s | control is any kind of silver that we |
295s | inject as a reward onto the tracking |
298s | mobs so we can in particular look at the |
300s | treasure mobs that you're tracking we |
302s | could also consider adding some silver |
304s | to other tracking mobs |
307s | although the reason we why we haven't |
309s | done that on a large scale is because we |
311s | don't like to mix |
314s | motivations we want to have economic |
316s | activities that generate resources to be |
319s | their own motivation and have silver |
321s | generating activities separately because |
323s | otherwise you get silver generation |
326s | motivated by um an economic activity and |
330s | that injects silver and thus inflation |
334s | into the game drives up prices for |
337s | everybody um so yes we can take another |
340s | look at this but there are some |
342s | challenges in the balancing the next |
344s | comment here says I like a new solo |
346s | player |
348s | update well um this upcoming update is |
352s | largely aimed at solo players uh or |
355s | parts of it are largely aimed solo |
357s | players in particular the solo open |
358s | World Experience where which despite the |
360s | challenges that it faces we still |
362s | believe that Alban's open world is |
365s | should be a place for everybody and |
366s | we're trying to make it much more |
368s | accessible for solo players with the |
369s | next update the next comment is critical |
372s | of the proposed changes that we want to |
374s | make to the Royal continent as we're |
378s | also revisiting the outlands so the |
380s | comment says T6 in the yellow zone is |
383s | absolutely the worst destroying the |
385s | economy and absolutely the opposite of |
387s | what he said people will not leave the |
390s | yellow zone why risk it when you can |
392s | Farm tier six resource safe and easily |
395s | arrive to craft tier 7 that's very bad |
397s | for gather and for the market economy |
399s | it's true that for a very long time we |
401s | have not had anything higher than tier |
404s | five available in the yellow zones |
407s | however with the upcoming update we're |
410s | making pretty significant changes to the |
412s | reward structure in the outlands um |
415s | significantly improving rewards in the |
417s | outlands so we feel there's some space |
420s | there where um we can offer a little bit |
423s | more rewards in the safe zones for |
425s | players who are still early in the game |
427s | to offer them a bit more progression um |
429s | to try out the game before they feel |
431s | forced into PVP zones and that has a |
434s | benefit to the game overall because |
436s | obviously more players that have more of |
439s | a chance to explore the game mean more |
442s | more players for |
443s | everybody um in terms of the risks to |
448s | the uh resource eon economy I'm not |
450s | particularly worried |
452s | because we will be |
455s | adding some tier six zones to the Royal |
458s | continent in the yellow zone those will |
460s | provide some tier six resources but |
463s | compared to the vast scale of the |
465s | outlands and the vast scale of the roads |
467s | and all the resources in The Mists the |
470s | amount of resources that will spawn |
471s | there will be very minor in fact I think |
474s | in terms of resources there will be a |
476s | massive competition between players for |
478s | those tier six resources on the Royal |
480s | continent and the incentive to graduate |
483s | into PVP content will simply be that |
485s | these zones will potentially be farmed |
487s | out most of the time and we will not be |
489s | increasing the spawn rates there to |
491s | accommodate players to do this safely I |
494s | can say that from the very beginning so |
495s | don't have that be your expectation this |
497s | is to provide some way of seeing those R |
501s | resources but most importantly actually |
503s | some way of participating in a bit |
505s | higher tier |
506s | PVE um but if you do want to get more |
510s | advanced Rewards or higher Gathering |
512s | rates then you will still need to go to |
515s | the PVP zones eventually but this will |
517s | open up some opportunities to explore |
519s | content safely before taking that step |
522s | will there be farming gardening |
525s | Fame I don't know what that means in |
528s | particular because we of course have |
530s | Fame for farming already you make your |
532s | progress with farming Fame on the |
534s | Destiny Board um I can see this to mean |
538s | two things like one is this maybe |
540s | rankings for farming that's something we |
542s | could think about the other could be are |
544s | you asking about Journal progression for |
547s | a farming that is something that's |
549s | coming in the future of the |
551s | journal um so please clarify if I didn't |
554s | get that right um the next one is is |
557s | there any chance we can get a laborer UI |
559s | update and a farma |
561s | laborer |
563s | um well we've been wanting to rework the |
565s | laborer system for quite a while it's |
569s | challenging to do because a lot of |
570s | players are very invested in the way |
572s | that the system works right now |
575s | um and at the same time from a design |
578s | perspective there's various things that |
580s | we want to change about it um and we |
582s | haven't found the perfect answer at this |
584s | point yet so we are kind of not adding |
586s | any content to it knowing that we still |
588s | want to make changes which is also why |
591s | the UI is still one of the oldest uis in |
593s | the game um we will eventually get |
596s | around to do it I can't give you a |
597s | timeline because this is really a |
599s | question of having the right idea for |
601s | Laborers that we all believe in that |
602s | that that our players can also get |
605s | behind um but when we get around to |
608s | doing it we will certainly consider a |
610s | Farming Farming laborer as well can we |
613s | display our mounts in our Island maybe a |
616s | new building for or a mount home so this |
621s | is actually an idea we've had for a very |
623s | long time which we would love to |
625s | do um the reality is we haven't gotten |
629s | around |
630s | to focus on sort of these vanity things |
634s | that don't really provide |
636s | content that players can play but that |
639s | are more for showing off there certainly |
641s | is a lot of room for this in albian and |
644s | I do hope that at some point we get to |
645s | the point where we can focus more on |
648s | these sort of things offer more of that |
651s | um because I think they're a cool social |
652s | opportunity good way to show off um but |
655s | at the moment we're still very concerned |
657s | about making sure that albian has enough |
659s | content for people to play and that all |
661s | the systems are working well so um I do |
666s | want that in the future I can't tell you |
668s | when unfortunately last question from |
670s | this comment says will there be daily |
673s | events for farming um at the moment that |
677s | doesn't quite fit in with the economic |
679s | incentives in farming I think um I will |
684s | have to take |
685s | this outside of this video though to |
687s | think a little bit about it um I can't |
690s | tell you on the spot whether that is a |
692s | good idea or not I'll think about it |
694s | make more Island decorations and more |
697s | options for the direction of |
700s | buildings um I'm not sure about the |
703s | second part of this question I think it |
704s | might have to do with the rotation that |
707s | you can play buildings in there's a |
709s | reason why you can't rotate them the |
711s | other way around because well that the |
714s | assets simply weren't designed in that |
716s | way to be to be worked from that side um |
721s | and the whole accessibility readability |
724s | usability of it it just isn't designed |
727s | for that um in terms of adding more |
730s | Island decorations we absolutely feel |
733s | there is a room for having more Island |
737s | vanity Island social life and all these |
740s | things |
742s | um however we feel it needs to be part |
744s | of a bigger push so if we want to go |
748s | into that direction we Al want to allow |
751s | you to have public islands that you can |
753s | visit maybe have some kind of score or |
755s | ranking for the for the vanity that's on |
758s | the island so you can really like invest |
761s | yourself in making the coolest Island |
763s | possible we have some concepts for that |
766s | like I said in a different comment at |
767s | the moment we're focusing still on the |
770s | major gameplay systems really making |
772s | sure that there's enough content in the |
774s | game for people to play we will |
776s | eventually get around to doing these |
777s | things and I'm super excited about that |
779s | the next question I have here um asks |
782s | about whether it be possible to have the |
784s | Royal |
785s | armor display the guilt colors instead |
789s | of uh the regular design colors I don't |
792s | necessarily think that's a good idea for |
794s | readability purposes a lot of players |
797s | learn what gear looks like and we don't |
800s | want the color of the gear changing |
802s | based on Guild colors um when it comes |
805s | to armors because that might make things |
808s | very hard to read |
810s | um the second part of this comment asks |
812s | well the game already has armors created |
815s | from Royal badges so why aren't there |
818s | weapons that will be created from Royal |
820s | badges so um Royal weapons is a thing |
823s | we've been wanting to do for a long long |
826s | long time and it's definitely on our |
828s | list of future weapon updates we do of |
832s | course have other things we're working |
834s | on we're currently working on the |
835s | crystal weapons we're aware we still |
837s | have to provide one more weight Mage |
840s | type weapon to match the other |
842s | categories |
844s | um so long story short they will come |
848s | eventually faction Wars also deserve a |
850s | better update 100% you're right um |
854s | faction Warfare is a feature that we |
858s | think has a very important role to play |
860s | in the |
861s | game faction Warfare for us is an |
864s | accessible way for players to get into |
867s | large scale fights um it's supposed to |
870s | be a an activity that you can just join |
872s | in and have fun with in large scale |
875s | battles um it it shouldn't be a |
878s | pre-organized activity it shouldn't |
880s | require you to be part of some social |
882s | group it should be just an anytime play |
884s | activity in our mind and while that |
889s | works to some degree in the current |
891s | faction Warfare system there's a lot to |
893s | improve |
894s | there unfortunately it's also a pretty |
897s | major topic because the faction War not |
900s | only has a pretty big complexity in |
902s | terms of the system it's also quite |
904s | challenging to design something that is |
907s | in the open world and still reliably |
910s | Works um with like balancing match you |
916s | know like like getting you good fights |
919s | having a good experience just being able |
920s | to join in finding where you need to go |
923s | and at the same time not facilitating |
925s | item teleportation so there's a lot to |
927s | consider and I'll be honest with you at |
929s | the moment we don't have a perfect |
931s | design that we want to implement and |
934s | when we're when we want to do this we |
937s | want to do this right so we're 100% |
940s | agreed we want to do this but we also |
943s | need to be convinced that there's a |
945s | really good idea on the table that we |
946s | want to do another comment here that |
948s | says did you ever consider adding a new |
951s | layer of risk to the PVE of the game |
953s | that would allow you to first of all |
955s | boost the rewards and second of all |
957s | create more PVE only content a way in |
961s | which the risk could be present in PVE |
964s | uh with partial loss your inventory |
966s | drops but the equipped items don't um we |
969s | have thought about this and there's a |
971s | lot to talk about when it comes to PVE |
974s | first off we |
976s | think albian is a great game for for PVP |
980s | and we will never stop focusing on the |
982s | PVP but there is room to also think |
985s | better |
987s | PVE and um thinking in this direction of |
991s | like offering harder |
992s | PVE with some risk is something that |
995s | we've done a lot the challenge with that |
997s | is PVE is risky as long as you haven't |
1000s | figured out how to do it as soon as a |
1003s | player has figured out how to do it it |
1005s | will basically be something that they |
1008s | have Z almost zero risk in because it |
1010s | just relies on them repeating a pattern |
1013s | that you learn and that means we it's |
1016s | very tough to balance in a way where the |
1018s | risk reward stays |
1020s | intact because as you're learning it it |
1024s | feels extremely punishing if you lose |
1026s | things and you it might not be |
1028s | profitable but then if we tweak up the |
1030s | rewards to compensate for that as soon |
1033s | as you figured out how to do it the |
1035s | rewards become so good that they compete |
1038s | with any kind of PVP rewards that we |
1040s | give out and then suddenly you have a |
1042s | pretty safe way of getting major rewards |
1045s | and that is the challenge that we're |
1046s | always facing with the um hard or |
1049s | Expeditions where we have to kind of |
1052s | walk the line of having good rewards for |
1055s | a challenging PVE experience but |
1059s | still not competing with actual PVP |
1063s | rewards because otherwise why would you |
1064s | risk the PVP if you can safely get the |
1067s | same rewards in PVE um |
1071s | so that's the challenge to solve if we |
1074s | want to bring interesting PVE content |
1077s | hard PVP PVE content into the game in |
1081s | this update in the upcoming update we |
1084s | will be upping the power curve for mobs |
1087s | in general so we will be making the PVE |
1089s | more challenging throughout the game um |
1093s | that's a first step for us though that's |
1095s | just to make sure that there is actually |
1097s | PVE in the game that is challenging that |
1099s | requires you to have good gear that |
1101s | feels like it's a you know it's an |
1103s | actual fight and of course we're also |
1105s | tweaking the rewards to go up along with |
1108s | that but for us that's just the first |
1110s | step in terms of thinking about how can |
1113s | we improve the PVE the next comment says |
1116s | the idea of a camp in the outlands is |
1119s | honestly a very great idea considering |
1121s | that the only available loot in the open |
1123s | world is basically just a treasure chest |
1126s | um well I wouldn't agree with that |
1128s | there's a lot more content in the open |
1130s | world than just treasure chests but yeah |
1132s | we like the idea of camps as well um |
1136s | because they offer an objective in the |
1139s | open world and while we do have roaming |
1142s | mobs that can be quite powerful and |
1144s | quite valuable um they feel quite random |
1147s | and a lot of people don't really |
1148s | perceive them as clear objectives having |
1150s | camps gives you these objective points |
1153s | and and it's a cool way to offer uh yeah |
1157s | a kind of guaranteed reward in the |
1160s | outlands and we're very excited to see |
1162s | how they play need random dungeon finder |
1165s | well first off there's a number of |
1167s | challenges surrounding the you are what |
1168s | you wear system because of the classless |
1171s | approach classifying players into what |
1174s | they are actually playing and what they |
1175s | should be doing what role they should be |
1177s | taking can be quite challenging we see |
1178s | that in systems like Arena and so on |
1180s | although I think that is a solvable |
1182s | problem the second part is |
1186s | um as soon as you want to use this |
1189s | system outside of the safe |
1192s | zones it becomes a problem of PVE PVP |
1195s | and |
1196s | Trust we have not yet found a design |
1200s | that prevents a a party finder system or |
1204s | a dungeon finder system to be used by |
1207s | people to find victims to kill in the |
1210s | open world so any implementation of this |
1214s | would be limited to just the safe zones |
1218s | so the order of operations for us here |
1221s | is to figure out the future of PVE in |
1224s | albian and how we can offer more varied |
1226s | and interesting PVE experiences |
1229s | um and then see how do we get random |
1233s | people together for this in the |
1235s | meantime there's various way to find |
1238s | ways to find a group first of you can |
1240s | start by playing Expeditions as a as a |
1243s | beginning player where we do have random |
1245s | uh groups coming together and then of |
1248s | course you can use looking for group |
1249s | chat to find a group and of course |
1251s | joining a guild and finding people there |
1253s | to to play random dungeons can be good |
1256s | and even just going out into the open |
1258s | world world and in the safe zones and |
1261s | asking people that you find in a static |
1262s | dungeon can be a good way to find a |
1265s | group but yes it' be lovely to have a |
1268s | random group a dungeon |
1271s | finder given that it's a safe Zone only |
1274s | thing though we first want to figure out |
1276s | the rest of things before we Implement |
1278s | something like that the next question |
1280s | says when will you improve hardcore |
1283s | Expeditions many player like many |
1285s | players like this content and nothing is |
1288s | done to improve it it we ask the company |
1290s | to pay attention to this content which |
1292s | in my opinion is super fun Whoever likes |
1295s | HC H leave a like for the company to see |
1298s | well the company I guess that's us |
1301s | um let's talk about hce uh HC are cool |
1307s | they're the most challenging PVE content |
1309s | you can have in the |
1311s | game however they have a very very very |
1314s | very small audience um we can see this |
1317s | in the numbers um |
1319s | compared to the overall game um they |
1322s | represent a very small part of the game |
1324s | and the other challenge with them is as |
1327s | I've alluded to in another comment |
1330s | is finding the right balance for them |
1332s | where they are not competing with PVP |
1335s | activities for rewards but still feel |
1339s | rewarding um for a player that's taking |
1342s | on that |
1343s | challenge so the HTE at the moment serve |
1349s | as one of the highend PVE experiences |
1352s | you can have in albian online the other |
1354s | being probably avalonian Dungeons and I |
1356s | don't think we will be doing a lot on |
1359s | this system until we uh are ready to |
1362s | talk about the bigger future for PVE in |
1366s | Alban |
1367s | online um so if you do have specific |
1372s | issues that are easy to address please |
1375s | bring those up because I'm I'm you know |
1378s | we're happy to address smaller specific |
1381s | issues in terms of bigger topics like |
1383s | bringing new content to this it has to |
1385s | be part of a bigger strategy for PVE in |
1388s | albian online the next comment here says |
1391s | I've been saying that this game needs |
1393s | some more PVE content for years |
1395s | especially for the PVE only players and |
1398s | with the new Journal update this should |
1399s | be a great compliment albian could |
1402s | become a great MMO RPG moving forward uh |
1406s | thank you for your comment as I've |
1407s | alluded to in other comment |
1409s | we also think that PVE would be a great |
1413s | addition or Mo focus on PVE would be a |
1415s | great addition to the game that we |
1416s | already have again we don't want to lose |
1419s | focus on our core Vision which is a |
1422s | player driven world with full PVP and |
1426s | you know large guilds large Guild |
1428s | battles that will always be the core of |
1430s | the game but we do see a room for |
1433s | expanded PVE content next to this and |
1436s | we're currently in the middle of the |
1438s | process of figuring out out how how to |
1439s | do that exactly the next comment here |
1442s | says custom UI is the best news I've |
1445s | heard in 8 |
1447s | years you've been with the game for a |
1449s | very long time thank you very much um I |
1452s | do hope that we've had some good things |
1456s | uh in those eight years but it you know |
1458s | maybe it's just the best thing that |
1459s | we've done in the past eight years we're |
1461s | also super excited about this um the |
1464s | custom UI well custom UI let's talk |
1466s | about expectations here so what we're |
1468s | offering is a a HUD editor right so you |
1472s | can edit everything that's in the HUD um |
1475s | it the team has done an amazing job of |
1477s | making a lot of things possible but we |
1480s | are focusing on the HUD at the moment |
1483s | there are further optimizations and |
1485s | options coming to things like the |
1487s | inventory specifically which you can |
1488s | also customize in the next update to |
1490s | some degree but um the focus here is |
1494s | currently allowing you to completely |
1496s | control your HUD experience so I think |
1499s | that's really cool and that's also the |
1501s | most important part of things uh and |
1503s | yeah we're looking forward to your |
1504s | feedback once it's out what we really |
1507s | want to see is more inventory slots when |
1510s | you equip a higher tier bag so a tier |
1513s | four bag is standard |
1515s | inventory SI at standard inventory size |
1518s | T5 to tier eight all going to add an |
1521s | extra row of |
1522s | slots for every tier of bag now that |
1525s | sounds like a cool |
1527s | idea until until you consider what |
1530s | happens if your bag gets damaged and |
1533s | then becomes |
1534s | unusable um adding new slots based on |
1537s | inventory let's assume you like you you |
1539s | want to equip a new load out that |
1541s | Loadout contains a different bag what |
1543s | happens to this do we block this it's a |
1545s | it's a nightmare in terms of inventory |
1548s | management what happens if you do that |
1551s | so I don't think that's the answer um I |
1554s | do think because we have weight and |
1557s | weight is supposed to be the primary |
1558s | limiter on inventory we can revisit the |
1562s | amount of slots uh that you have in your |
1564s | inventory and especially now that we're |
1568s | making some changes to the to um how |
1570s | many slots you can see and how big the |
1573s | icons are in the inventory look um look |
1576s | to the next de talks to explain that in |
1578s | more detail I think there's room to talk |
1580s | about how many slots you have in the |
1581s | inventory so maybe not this exact thing |
1585s | but we can possibly solve your problem |
1587s | of not enough in slots I hope you add |
1591s | the ability to locate party members in |
1593s | the open world |
1595s | map um yes I hope we do that too at some |
1598s | point um it's one of those things that |
1600s | you would say like yeah why don't we |
1602s | have that the reason is simply a |
1605s | technical one a complexity one um short |
1609s | answer is every single zone in the game |
1612s | is running on a different machine |
1614s | technically speaking and making all |
1617s | those machines talk to each other |
1619s | uh or rather having like one Central |
1621s | machine that manages this party um |
1625s | is a little bit of technical overhead |
1628s | and has always just been a bit too |
1630s | complex to just do um but it is on the |
1634s | list of things that I also would really |
1635s | like to see because I think it's super |
1637s | helpful for parties trying to organize |
1639s | themselves the next comment says I hope |
1642s | that you'll bring a color blind option |
1644s | with the new settings update a few |
1646s | guildmates have been waiting for this |
1648s | especially for marks on players when |
1650s | grouped um so unfortunately the new |
1653s | settings updates does not immediately |
1655s | include a colorblind option for now it's |
1658s | uh it's going to be focused on saving |
1662s | your settings and then switching between |
1664s | different settings profiles however in |
1668s | terms of um being able to deal with |
1671s | color blindness especially for things |
1673s | like player names um and I don't know |
1677s | exactly what you're referring to when |
1678s | you say for marks on players when |
1680s | [Music] |
1682s | grouped I'm not sure if you're referring |
1684s | to the icons overhead that you can that |
1687s | you can um put on players for that I |
1690s | would say we offer quite a variety of |
1692s | different icons in and |
1694s | shapes so I assume that you have options |
1698s | to deal with color blindness there if |
1700s | you don't please leave a specific |
1702s | comment explaining the challenge with |
1704s | those icons but of course there's a |
1707s | number of elements in the game that um |
1710s | have predefined colors and our solution |
1713s | for that is that we're hoping to allow |
1715s | you to customize as many of these colors |
1717s | as possible down the line so in the |
1719s | future we're hoping that you're able to |
1720s | customize things like uh display colors |
1723s | of names so you can choose what color |
1725s | you want that to be displayed in so you |
1728s | can customize it to your specific needs |
1730s | and that'll be our strategy for for |
1732s | dealing with color blindness in |
1733s | particular the next comment I have here |
1736s | is make a sound setting with an adjust |
1738s | able bar to automatically mute or reduce |
1741s | sound in cities tired of the noise of |
1744s | 100 Mounds plus 20 axis |
1747s | dueling um so one way you will be able |
1751s | to address this in a the upcoming uh |
1755s | update for albian online is by using the |
1758s | settings presets which we'll still talk |
1760s | about in in upcoming def talk so you can |
1763s | then make a setting that controls things |
1766s | like audio or your graphics settings or |
1769s | whatever save it and have one for open |
1772s | world and one for the cities and then |
1774s | use a hotkey to switch between them so |
1777s | you can switch to that your city preset |
1781s | uh on a press of a button controlling |
1784s | audio to the levels where you like it we |
1787s | can separately talk about having this as |
1788s | an automatic option as a bar but that |
1792s | will be the Practical thing that's |
1794s | coming in the next update please give us |
1796s | the ability to switch between weapon |
1798s | skill |
1799s | presets uh so it's not so much of a pain |
1802s | to continuously man manually switch |
1804s | between PVE to kill mobs and PVP |
1808s | immediately after if I could Mount up |
1810s | and press a button to switch between |
1812s | skill preset one and preset two for my |
1814s | load out that would be amazing |
1818s | so essentially you can do this to a |
1820s | degree by having two different load |
1823s | outs and I guess what you're asking for |
1825s | is a hotkey to switch between those two |
1828s | loadouts I think extending the loadout |
1831s | system to allow for multiple skill |
1833s | configurations is another layer layer of |
1836s | complexity on the loadout system that |
1839s | probably is a bit too much but allowing |
1843s | you to fast switch between loadouts |
1846s | that's something that I can um forward |
1849s | to the UI team cool changes in the game |
1854s | most of the weapons are based on some |
1856s | kind of stacks constantly keeping track |
1858s | of the number of them during the fight |
1859s | is sometimes difficult we have to watch |
1861s | the number of blades around our |
1863s | character for example or gland at the |
1866s | top of the screen with the introduction |
1868s | of shape shifters we got a bar that |
1870s | shows their Stacks just below health is |
1872s | there a possibility to introduce such an |
1874s | option also for the other weapons I mean |
1876s | will we be able to enable such a bar for |
1878s | example for swords and daggers um so let |
1882s | me first talk about what you can do in |
1884s | the next update for sure which will be |
1887s | using the editable HUD you can move your |
1889s | buff bar to the center of the screen |
1892s | control its scale also control how many |
1894s | Buffs are being displayed and thus make |
1897s | all your active Buffs much more visible |
1900s | to yourself as you need to uh in terms |
1903s | of making a specific new bar um for a |
1907s | weapon that's something that we would do |
1909s | in the course of a weapon update if we |
1911s | revisit an old weapon and reconsider um |
1914s | how it works its mechanics it spell |
1917s | design Etc |
1919s | and if we then feel that they need such |
1920s | a bar to really be playable we would |
1923s | introduce it but I think it would always |
1924s | have to be based on the specific weapon |
1927s | cuz some weapons allow you to choose |
1928s | between builds where you either use the |
1930s | stacks or you don't use the stacks and |
1933s | yeah we'll have to make that be context |
1935s | sensitive and all these things so for |
1937s | now the Practical solution is use the |
1939s | editable HUD to make your Stacks more |
1941s | visible please add the option for |
1943s | transparent ui/ hod uh in the game as |
1948s | player tag mini map skills Etc all |
1951s | static elements to protect OLED users so |
1956s | the good news is that with the upcoming |
1958s | editable HUD you should be able to do |
1961s | just that I think for almost all |
1964s | elements you will be able to control |
1966s | transparency there might be a few |
1968s | elements that in the initial version |
1971s | cannot be controlled in such a way but |
1974s | um that is something that we will then |
1976s | revisit down the line the goal is to |
1978s | give you as much control over your heart |
1980s | as possible and transparency control is |
1982s | also part of that please make customer |
1985s | control for phone players to where we |
1988s | can make our own controls and spell |
1990s | placing so the interesting thing about |
1993s | the editable HUD is that it was actually |
1995s | an innovation coming from our mobile |
1997s | team so our mobile developers started |
2001s | developing this customizable HUD for the |
2003s | mobile version and we when we saw it |
2005s | what what they were doing we told them |
2007s | you know we would really love to see |
2009s | this for our PC players |
2011s | too so now we're rolling it out on both |
2014s | platforms um and we're very excited |
2017s | about it in-game mail management needs |
2019s | an update the most annoying thing from |
2021s | the beginning of the game is managing |
2023s | males from the marketplace right now |
2025s | there's only the option to go one by one |
2028s | or to mass delete them all it'd be nice |
2030s | to see all buys or sell in one glance or |
2033s | at least be able to jump from one mail |
2035s | to another instead of closing mail and |
2037s | opening another one um I think I will |
2040s | just forward that comment directly to |
2042s | the user interface team uh in terms of |
2046s | what our vision here is in the long run |
2049s | we would like to really have like a |
2051s | separate message tracker for the |
2054s | marketplace where you um you know have |
2056s | all the information coming in from the |
2059s | marketplace somehow filterable and and |
2061s | all those things but in the meantime |
2063s | while the mails are the way that we get |
2066s | those uh messages I can see see some of |
2068s | this being added to the mail UI without |
2071s | too much of a hassle so let's see text |
2073s | selection feature please sometimes we |
2075s | need to copy Korean or Chinese to |
2077s | translate it uh yes absolutely uh I I |
2081s | don't know the intricacies of um you |
2085s | know what complexity this would add to |
2088s | the chat in terms of mouse interaction |
2092s | and so on but generally I completely |
2094s | understand the need and we'll forward |
2096s | this and see how we can get it done |
2098s | the next comment says cool I have |
2100s | something to ask can you guys give me a |
2103s | free Mammoth uh well yes absolutely all |
2106s | you have to do is level up go out kill a |
2111s | mammoth and get really lucky but it's |
2114s | all free the next comment I have says |
2116s | albian is a great game but it feels like |
2119s | we don't have a purpose sometimes we |
2121s | wander off slowly and leave the game |
2124s | this has happened multiple times with me |
2126s | and many others I know I know we can't |
2129s | change the game instantly then what if |
2132s | we host competitions like Minecon where |
2134s | the whole server completes competes on |
2137s | different tasks like most silver earned |
2139s | within the allocated time most kills |
2142s | most crystal league wins Etc you know |
2145s | what I actually absolutely love this |
2147s | comment um I've thought about this kind |
2152s | of topic a lot um I've more thought |
2154s | about it from the perspective of |
2156s | rankings and local rankings and giving |
2158s | you more opportunity to to show off um |
2162s | you know something that you're good in |
2165s | locally so my ideal vision would be that |
2168s | we have a ranking for almost everything |
2170s | in the game um but actually I really |
2173s | like the idea of having temporary |
2175s | challenges where you're either asking |
2178s | the whole server or a certain area of |
2180s | the game to all compete in like earning |
2183s | the most mob fame or earning the most |
2185s | silver so that's an idea that I will uh |
2189s | yeah play out in in my head and see if |
2191s | we can take it anywhere will there be a |
2193s | branch of gunpowder weapons in albian |
2196s | blunder buses |
2198s | pistols um I this is something I've had |
2202s | in my mind since the Inception of albian |
2205s | basically in since the very beginning |
2208s | since we started to define the story of |
2211s | the world and where where we actually |
2214s | play because if you're when we're in |
2216s | albian we're in the fantastic world |
2219s | that's being rediscovered that's full of |
2221s | magic and Technology only comes into |
2226s | it sparsely like it shouldn't this isn't |
2229s | a technology driven place however in the |
2231s | old world which represents the |
2235s | oppressive uh common dreary life um |
2240s | blunder brushes and Pistol are a common |
2244s | thing um and and and black powder black |
2248s | power weapons on ships also exist so if |
2251s | we ever see some people coming over from |
2255s | the old |
2256s | world there is a good opportunity that |
2259s | we will also see blunder buses and |
2261s | pistols the next comment I have here |
2264s | actually matches the gunpowder question |
2266s | nicely it's the question whether it's |
2268s | possible to add Naval battles on |
2271s | ships um here's the thing about Naval |
2275s | battles absolutely would love |
2278s | to do it um we've had a concept for this |
2282s | lying around for ages and I absolutely |
2285s | do see Naval battles sometime in the |
2287s | future of albian um |
2289s | however we have to be aware that this is |
2292s | a game in a game situation right like |
2295s | there's not going to be a way to really |
2298s | make your equipment and your character |
2302s | matter in a nval battle |
2306s | so if do this there's going to be |
2310s | completely different progression |
2311s | completely different like |
2314s | controls a lot to rethink so as long as |
2318s | we still have systems in the core game |
2322s | that we're not entirely happy with um |
2324s | this is not something that we're going |
2325s | to focus on most likely right unless we |
2328s | have some kind of reason that I don't |
2330s | see right now but um it is absolutely |
2333s | something that I have a concept in the |
2334s | draw for and as soon as we're out of |
2337s | other ideas to to do and things to fix |
2340s | it's the first thing that I'm going to |
2341s | do the next comment here says I would |
2344s | like to see a guilt Mission board added |
2347s | to every city where you could do a daily |
2349s | mission like Gathering hunting |
2351s | Exterminating and finding items in |
2353s | dungeons it would be great if we if it |
2356s | could be managed by players and even put |
2358s | up wanted posters that count as an |
2361s | achievement a be grade is an |
2363s | introductory element and would help |
2365s | those who are just starting out to learn |
2367s | the different mechanics of the game in a |
2369s | didactic |
2371s | way um well my thoughts on this is we |
2374s | actually now have quite a lot of guiding |
2376s | systems for albian um with the journal |
2380s | we've basically created a centralized |
2382s | place that is essentially going to cover |
2385s | everything that you can possibly do in |
2387s | albian and guide you to to do it to some |
2390s | degree but at least make you aware of |
2393s | the existence of something and also give |
2395s | you some goals um |
2398s | our next step in terms of the on top of |
2402s | that we have things like the daily |
2403s | activities we have adcs we have all |
2405s | kinds of activities right to me the next |
2408s | step is to revisit the structure of the |
2411s | beginning experience of albian and think |
2414s | about how we integrate the journal |
2417s | smoothly um possibly rework the initial |
2421s | narrative and make sure that new players |
2424s | are um properly guided to their area of |
2428s | interest in the game and understand the |
2431s | scale of the game as soon as possible |
2434s | after joining without being scared off |
2438s | from the complexity so there's a lot of |
2440s | thought that will need to go into that I |
2442s | don't see us adding new daily systems on |
2446s | top before we've |
2449s | structured um what we have in a better |
2452s | way if that makes sense the next comment |
2454s | I have here says add friendly NPCs in |
2457s | the open world world where they would |
2459s | give random quests like delivery killing |
2461s | mobs clear a dungeon to save other NPCs |
2464s | etc for rewards now if you're an alpha |
2467s | player of Alban online you might |
2469s | actually remember our mission agents |
2472s | that we had very early um that |
2476s | essentially were this in a way where we |
2479s | had NPCs out in the world that would |
2482s | provide missions that you could play |
2485s | locally um |
2488s | I do think that what they were lacking |
2490s | is a narrative structure and a overall |
2493s | like reason to |
2496s | pursue um these |
2499s | quests uh so we eventually ended up |
2502s | cutting them from the early versions of |
2504s | the game however in the context of |
2506s | thinking about future PVE in albian I |
2510s | think it's absolutely something that you |
2512s | know is on in our minds of like how do |
2514s | we how do we get some interesting PVE |
2518s | content into the game that doesn't |
2519s | compete with the PVP um and integrates |
2523s | well with the game world and will |
2525s | definitely revisit that line of thinking |
2527s | and think about is there anything from |
2529s | that concept that we can save that would |
2531s | make the game better the next comment |
2533s | says I'm looking forward to my return to |
2536s | the black zone I'm also really looking |
2538s | forward to returning to the black Zone |
2540s | and maybe we'll have an exciting battle |
2542s | in the black Zone and your name will end |
2544s | up in my kill history next question I |
2547s | have here is what about the server |
2549s | transfer slch |
2551s | merges well I think it's too early to |
2553s | talk about like we like we said in the |
2555s | context of launching the European server |
2557s | this is something that we wouldn't be |
2558s | talking about for quite a while after |
2560s | the server launch because the economies |
2562s | need time to develop |
2565s | um newly freshly started characters on |
2568s | those servers first need to develop to a |
2571s | point where any transferred characters |
2574s | would not be competing with them in |
2576s | terms of power or wealth or whatever so |
2580s | um I think that question is too early |
2582s | it's definitely something that we will |
2584s | continue to look at uh in the future but |
2588s | it's not something that we're thinking |
2589s | about this year and with that we've also |
2591s | reached the end of the comments that |
2593s | we've selected for this video it's |
2596s | already become very long thank you for |
2598s | listening and I'm looking forward to |
2602s | presenting the next update to you in the |
2604s | next de talks |