Original Post — Direct link

First post on reddit, and forgive my language cause english is not my mother tongue.

ok, lets cut to the chase.

recently bioware changed the droprate and so far its noticeable. BUT during me and my friends grinding, we noticed that the drop rate from midnight to noon (GMT +9) is easily the highest. here is one of my 35 mins GM3 freeplay run

https://i.redd.it/mpdmsomw8wm21.jpg

AND, in other time period, the droprate is super bad. here is another sample.GM3. 80 mins

https://i.redd.it/bw33u08z9wm21.jpg

https://i.redd.it/wksqewe0awm21.jpg

I know the sample is too small to convince and many might think its just the RNG and luck, but the people around me (we have a community of about 1000+players) all happened to have that exact feeling.

And here comes the question. The Amazingly satisfied droprate period *coincidently* happened to be the day time on the other side of the world(you know what i mean) And around the noon time, which is the golden hours (around 9pm) is the most crazyly high droprate time.

I know it sounds kinda scatchy and paranoid. But if thats what really happening, ill be so disappointed at you, bioware.

Stealth fix and hot fix is one thing(which is bad enough), but now if the drop rate can be so dramaticly different in different timezone? come on, prove me wrong bioware. Changing the droprate over and over with or without players knowing feels really terrible cause it feel like we are being played like lab rats.

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over 5 years ago - /u/BrenonHolmes - Direct link

Drop rates are fixed and do not change over time.

You have the same % chance to roll a MW or Legendary on a drop no matter what activity you're doing and no matter how long you've been doing it for. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by neostrike3

Can you comment on why power level effects the drop chance of MW/legendary items? Higher power level you are the more they drop.

Like in this post -https://www.reddit.com/r/AnthemTheGame/comments/b29457/played_250_hrs_and_50_legendaries_loot_rarity_is/?utm_medium=android_app&utm_source=share

It does not, power level has no effect on the drop chance.

If I had to guess, people might be killing stuff more quickly as they gain power... Which would result in more drops (more chances), but that's just a guess. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by harryhunter13

wow didn't expect a dev reply! Thank you for your time! Ok i know im being kinda paranoid after all the grind :) still believe you guys can deliver much more better contents and gameplay! :)

Thanks! Happy to help provide some context! 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by moak0

Good to know. Can you reassure us that the loot update is still in place? A lot of players in this subreddit are reporting that their loot seems to have dropped off in the last two days. It feels like it did before the update.

I ran GM3 for an hour and only ended up with 3 MWs, no legendaries. I ran GM2 for four hours and only got 2 MWs. This is with 96% luck. That seems low, way lower than how great the loot was on Friday.

I know that's a small sample size, and if you say this is just variance, ok. But it seems like a huge dropoff, and a lot of people are reporting the same thing.

I can't from home, but I can look at the data when I get in to the office tomorrow and make sure. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by neostrike3

Ok that make sense. Thank you for confirming it. Sorry about the extra comment but you replied quicker then I expected before I could edit links but the shared drop rate on power level presented in this post is just a coincidence I assume?

https://www.reddit.com/r/AnthemTheGame/comments/b2ixlz/drop_quality_is_linked_to_group_average_item_level/?utm_medium=android_app&utm_source=share

I'm not sure, the data is interesting... but it is (as the OP points out) also a small sample size.

The design of the system (and also what is implemented, and testable) does not include anything like this. That's all I can absolutely say, I'll bring it up though as something to keep an eye on. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by VMalcolm

Just curious... do you say that because that's how you know it's coded, or because testing was done in-game to confirm this after the adjustment last week, or both?

To be clear, I'm not trying to be overly critical or a jerk or anything. I'm just genuinely curious about how it's confirmed on your side. I'm sure quite a few people are a little skeptical about things that are unconfirmed via in-game testing, but just "That's what the code says, so that's how it is." because of things like the Lvl 1 rifle bug, etc that have shaken confidence a bit. Thanks for taking time to post on the sub. It's really awesome that so many of you take time to engage this and other social media communities. :D

That's a good question!

  1. I looked at the logic, there's no influence from power level on drop rate (drop rate is influenced by three factors: difficulty level, luck and enemy type).
  2. We've had QA run some tests
  3. We have a loot simulator that simulates loot drops using the game logic, and we've looked at tens of thousands of samples
  4. We've looked at the telemetry data from the live game

With all of this, things look like they're working correctly. Hope that helps! 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by echoredriot

How about drop quality?

I don't think there's been any discussion about item drop frequency variance, indeed it seems stable, but there's a ton of discussion about quality, which is most definitly affected by factors such as pilot level and luck.

Base drop quality is currently determined by pilot level and then further influenced by difficulty level, enemy type and luck. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by takeshikun

I believe there is a glitch that causes you to occasionally swap levels with friends/recommended people, which may explain some things. I made this post a few weeks ago where my 450 (pre-buff) colossus showed as power level 81 for a bit. In the same instance, I received only common/uncommon items (before that change as well) for the first few chests. I found out after making that post that my friend (just on my list, wasn't playing with them or anything) was a level 81 colossus at that time. I know there's other people experiencing a similar issue pretty much permanently, only getting common/uncommon items while doing GM1+ stuff, so possibly related.

Are you still getting into states where you only get whites and greens? I believe we fixed a related bug as part of 1.0.3

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by Lilith1024

Thanks, I'll follow up on this.

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by TommyG-87

I'm sure you genuinely believe that, but then Ben also insisted that the health bug was just a UI bug. I'm only 1 person so I've only got so much data to work with, but after reading that post and testing it myself I found it to be accurate.

Ah, sorry - I should probably be more clear... I'm not saying that there's not a problem. I'm not trying to be dismissive of what some folks here seem to be indicating, all I am saying is that the base system does not work this way.

I'm not discounting that there could be something else at play... which is why we're doing some more in-depth investigation. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by moak0

Hi. I'm really grateful that you responded in the first place, and I hate to be a bother, but is there any word on this?

At first blush, everything seems to be correct - but I want to dig in a bit more to be absolutely sure. 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by takeshikun

Not currently, just wanted to call it out as something I've seen since you mentioned pilot level was tied into it and I hadn't seen anyone report the swapping thing specifically before. I do know I've seen posts saying they've gotten it since then though, if I catch another I'll tell them to ping you, if that's cool.

For sure, thanks! 😊

over 5 years ago - /u/BrenonHolmes - Direct link

Originally posted by Rollin-Bones

If all of this shows it's working as intended, then why is there such perceived disparity between drops people are experiencing?

Is there a quick rule of thumb for what players should normally expect to see?

That's a good question, and it's something that we're looking into. 😊

All my post was really meant to indicate was that the base systems seem to be working as intended... not that there isn't another issue at play here.