DISCLAIMER: It could very well be that everything I talk about here is actually in the game. I just haven't found any information on this, so I wanted to raise this discussion.
So what makes legendary gear exciting? That moment it actually drops, for one. Also all those situations when your build finally clicks together and you obliterate the enemy. And then there's...VISUALS. Stuff that other players can see. Fireworks that make you go "OH I WANT that thing!!".
For legendary weapons, exciting visuals are somewhat "easy". The gun looks different than other guns, more flashy, easily distinguishable. But by now, we all know that abilities are where it's really at.
I really hope that legendary abilities come with more than "just" interesting perks. There are so many ways in which legendary abilities could stand out from their "base" versions, especially in a game without PvP (and therefore no need to make sure that effects look somewhat streamlined so other players can react to it).
- A particle effect or even a solid representation of the legendary item, placed on your javelin at the gear slot it belongs to. Sure, too many flashy effects could visually overload your outfit, but then again...what about a subtle glow, or a visually striking plug-in? Gear slots already have defined localization on your suit, so take advantage of this!
- Change the particle effect! Bonus points if the new particle doesn't just look different, but looks like an "evolved" version of the base ability. Colour, particle movement, dissipation of the particles...you have a LOT of options here!
- Let's not forgot about AUDIO. If you change the visuals, maybe also change the audio slightly? In Destiny, guns with distinctive audio-queues always immediately cemented themselves into my brain...and onto my wishlist.
What do you guys think? Maybe you got some more ideas, or some information on this topic? Just think about it..."Ten Thousand Suns", a Burning Orb upgrade in which the orbs even LOOK like small suns...endless possibilities await :D
So this is something that we talk about a lot and it’s certainly an important aspect to these types of games. One thing we did get to do some of, but nearly as much as we wanted, was unique VFX and audio for the Masterwork gear. Some of the have unique models or color variants.We also do have the gun colors/meshes for Masterworks that you mentioned.
That being said, we do want to spice these up if we can.