Original Post — Direct link
over 5 years ago - /u/BioCamden - Direct link

Just to help out you can dodge a little earlier than you do here in the video to “break” the seeking on the projectile. I’ll look into whether or not there is anything else going here.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by iamgroot91

Is the Scar sniper locking supposed to track me even if I dodge?

The tracking laser should yes. You have to time the dodge when the projectile is in the air.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by Sinistrad

I've tried dodging early and it doesn't always break the seeking of the projectile. And doing so can mean you don't have a 2nd dodge ready in time if the seeking doesn't break. This attack feels very buggy even if it's not technically a bug and I hope you all will tweak the attack to make it a bit more readable regardless. <3

We are looking into if there is anything else going on here.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by ScruYouBenny

Can we agree that whatever is going on here, it appears broken? This happens constantly. Same with spider web attacks. You clearly dodge a projectile, then a second later when nothing is around you, it hits.

We’ll look into it.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by LawbringerX

Glad you’re looking into it. While we’re at, a quick discussion on how to speed up server-side hit detection to make it more realistic and accurate would be something you’ll want to have with whoever is in charge. This is affecting not only projectiles like fireballs and fire waves, but also shots players make on enemies. I’ll headshot, then a split second later the “X” will show up and I’ll hear the noise. But it’s nowhere near instant/spontaneous, as it should be.

Take for example APEX LEGENDS and how they register shots the very instant it lands on an enemy. You hear the audio immediately, there’s no delay in any aspect of it. Anthem needs to emulate this to nth degree, because right now the server-side hit detection is super slow (high latency?) by comparison. Please and thank you!

Yes we also want to look into this.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by mugulu

Please fix these Titan attacks that we can't dodge. Even the waves of fire pass through thick walls or rock. That make fighting Titan not fun.

Waves going through objects is by design. It’s intended to be flight/jump avoidance. But I do appreciate the feedback. We’ll watch for additional similar feedback.

over 5 years ago - /u/BioCamden - Direct link

Originally posted by Pwnaholic

Thanks Camden. Love ya 🤟

😍