Original Post — Direct link

Today 3/6/19 there was a Bioware stream on the state of the game . In it Ben Irving requested a consolidated list of changes people would like for GM to make it more rewarding. The mods can do whatever they like or make another post I just want to make my suggestions.

GM 1 Strongholds - Rewards can move to 2 or even 3 Masterworks guaranteed. This is only for strongholds and would get people to move from just running freeplay loops for mats so they can craft new masterworks. I also feel the percentages on the stats should be worked on for GM rewards. Maybe not in GM1 but I'll still post the suggestion. GM 1 Percentage on inscriptions has a minimum of 75 - 100% ?

GM 2 Strongholds - Rewards can move to 6 Masterworks guaranteed and a higher change for legendaries . Inscriptions for GM 2 should have a minimum of 125- 150%.

GM3 Strongholds - Rewards can move up to 9 - 12 masterworks and Guarantee a legendary . Inscriptions for GM3 can have a minimum of 175 - 200% and maybe legendaries have different minimum value scaling.

The minimum value scaling could be removed if we just obtained an inscription rerolling system or just infusing inscriptions. I also think that these rewards should definitely be limited to once a week or something and they could drop to half the values after completing the weekly , still allowing for 3 drops from GM3 2 for GM2 and 1 for GM1 with perhaps half the inscription rates or something? Honestly even with these changes drops will still be desirable and they can move the rates of damage inscriptions so they're harder to get but atleast when I do get a damage inscription it would be a good percentage and not 1% or something.

I also think the random scar caves that appear when you break a scar drill should give crazy drops. The equivalent of one of those loot goblins from Diablo.

External link →
about 5 years ago - /u/BenIrvo - Direct link

Originally posted by Oghier

It's not just the loot, it's the difficulty scaling. GM 2 feels like it should be GM 4, as the spike in damage taken is so severe (as well as the sponginess of enemies).

My colossus is never in any danger in GM1 strongholds. I can tank a turret and multiple scar hunters with zero chance of death.. zero. GM2 feels like I'm back to playing a cover shooter, as I get shredded in the open. It's exactly like my first try at GM 1, without any masterwork components. But this time, I'm already in full MW/ Legendary (with one purple component, due the +75% armor inscription). There are no dramatic gear upgrades ahead for me.

You need smoother scaling from one difficulty grade to the next.

EDIT: My first reddit platinum.. thank you, internet friend! :)

Initially we were scared it would be too easy. We need to review this. The challenge is scaling isn’t linear, the synergies in gear and inscriptions makes this hard. We didn’t want to give up the power fantasy tho.