we're currently having a lot of internal discussions on the future of loot and progression
I'll be a little bit harsh, because this matters a lot:
At some point real soon, we need to know how loot and progression are planned to work throughout the lifecycle of the game
Everyone talks about WoW or Diablo or whatever, but when they do so, they take for granted that the developers will, mostly, follow the same pattern that they always have. In WoW (or SWTOR), every expansion drops by making previous gear worthless, by adding levels to players. Then, as the expansion progresses, the player gains more and more power by finding gear. Eventually, this recurs, wiping the gear again and delivering more content.
Diablo did a similar thing early on- they raised the level cap, destroying all the (real money purchased in some cases!) loot that everyone had spent time on. Meanwhile, Diablo has two overall types of characters, the regular characters who never expire, and the "seasonal" characters who, on certain time intervals, are reduced to being "regular" characters, while a new season launches.
At this point, everyone understands how this works and expects it.
But right now, the situation in Anthem is similar to vanilla WoW- the players aren't expecting their loot to become expired. This expectation is based on things like:
-There's been no sign of loot getting expired (via adding two to ten pilot levels, for instance)
-Everyone naturally assumes they are at the beginning of a long gear curve, because everyone is running around with at most one-three functional inscriptions across all their components, out of twelve potential spots that could be amazing each.
-Requests for loot increases have been met repeatedly by refusal. This strongly implies that you take the loot seriously, and are unwilling to trivialize a long grind by allowing it to progress meaningfully faster than planned- so we can expect the current loot zeitgeist to continue for months or years.
- When the gods try to help us out by making the loot rain (has happened THRICE at this time), you guys stymie the will of heaven by crawling into the server and turning it off. For you to go against divine mandate, you must surely not intend to allow the loot to expire every time you come out with a little bit of new plot!
The last is a bit fanciful, but you see my point.
Anyway, absent from my list is "you guys told us you weren't going to raise pilot level or otherwise trivialize all our grinding up until this point", because that hasn't happened yet.
At some point here, we need to know what's planned with loot. I find the most discouraging thing isn't when loot doesn't drop, it's when I don't understand the rules. For instance, if I knew that loot was going to quintuple its drop rate in june, or that in june we were going to be pilot level 40 and have to regrind everything, I would very much dial back my play- trying to fill out a couple missing legendary spots and trying to get good inscriptions on pieces that insist on being pickup radius and +-resist is not compelling progression for me if said items will become worthless in two months. Similar to how, when a WoW expansion is on the horizon and progression is pretty much complete for the current tier, there's no compelling reason to hammer out new loot that is about to die.
We need to know this. Just as soon as you guys know it. I'm mostly cross on this particular topic because we should have known this before launch- it's not 2003 any more, after all.