almost 6 years
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Anthem Game
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27s | hello everyone and welcome to another |
---|---|
29s | anthem livestream I'm Ben oving one of |
32s | the lead producers for the game and we |
33s | have a very special guest joining us |
35s | today for the very first time in anthem |
38s | livestream history Chad Robertson Chad |
41s | why don't you tell us a little bit about |
42s | who you are |
43s | hi I'm Chad yeah I'm the head of life |
45s | service for Bioware I've been in the |
48s | industry for quite a while |
49s | anthems been a real joy to be part of |
52s | development for it but it's actually in |
54s | my career I've been doing online games |
56s | for almost 20 years now so I've seen a |
58s | lot of stuff and I think what we're |
60s | doing with anthem is really gonna be |
61s | amazing for the fans awesome so we have |
63s | a pretty cool agenda today we are going |
65s | to talk through a few things we have |
68s | Chad here so we'll talk a little bit |
69s | about the demo and are we ready to go |
71s | for early access here real soon |
74s | we're going to play a little bit of a |
76s | game but more just as background for |
78s | chatting we wanted to as part of |
80s | discussing the demo talk about some of |
82s | the cool things we've done since then |
83s | there's a lot of quality of life stuff |
85s | that went into the game that really came |
87s | from player feedback so we'll talk a |
88s | little bit about that and then we'll |
91s | play a little bit of free play and just |
92s | answer some questions and and that'll be |
94s | the stream for today so it's pretty fun |
96s | we're not playing a stronghold we are |
98s | gonna play free play and do other things |
100s | so there is one super important question |
103s | Chad that the whole of the the universe |
106s | of anthem community has been asking and |
108s | it is this what date and time do we go |
111s | live with early access that's a great |
114s | question yeah and we we understand |
116s | there's been a little bit of a confusion |
118s | maybe and interpreting exactly our open |
120s | date for early access it's this Friday |
122s | February 15th at 9:00 a.m. Central time |
125s | we can't wait to everybody join us yeah |
127s | and we will not be doing the |
128s | translations but if they is the sum of |
130s | all the internet out there cuz it might |
132s | help 9 essentially I'm into all the |
134s | other time zones of the world people |
136s | that would be helpful but it is a global |
139s | launch at the same time for all regions |
141s | right correct yeah super excited cool |
143s | I can feel chat going wild so this is |
146s | exciting so get that cleared up we did |
151s | the demo a few weeks ago and you have |
153s | some pretty cool infographics you made |
155s | for some internal meetings |
157s | that we were going to show here as well |
158s | can we swap over and you want to talk |
160s | through them yes |
165s | and then of course there are innocent |
167s | crab it's the |
173s | so like see what was going down there |
175s | but every rule has it scheduled yeah |
177s | exactly and I think like has the |
181s | community looked at those things up |
182s | close because they're they're amazing |
184s | but they're also a little terrifying so |
185s | I can understand the response that the |
187s | players had to that I can't wait to see |
189s | how those numbers trend once the game is |
191s | really live starting what time Ben hits |
194s | at 9:00 a.m. Central on Friday the 15th |
196s | of February we're ready we're ready |
198s | let's go okay so can we swap to the game |
203s | please so the next agenda item we had |
208s | Chad was you know we did the demo you |
211s | released the blogs that was really great |
213s | I think the community was was super |
215s | happy with the transparency though that |
217s | everyone had and a lot of that was from |
219s | the blogs you were doing throughout |
221s | those weekends did you want to just |
223s | summarize some of the lessons learned |
224s | and and ultimately I think the question |
226s | people have is I'll be ready full Friday |
229s | yeah Photo Lee accent absolutely I think |
231s | first off yeah I think we're ready we're |
234s | super excited about what we've got I've |
236s | said that several times but if you look |
238s | at this momentum that's been building |
239s | with the development team as we've |
241s | solved problems to the course of the |
242s | demo weekend's you're seeing things come |
246s | together really nicely and wait a second |
248s | you're moving I'm showing fourth class |
252s | the sprint speed Oh which is amazing oh |
254s | I see it looks a little faster than I |
256s | was faking it because this is walking |
258s | but this is running yeah and then that's |
260s | that's nice yeah go back to the question |
263s | yeah I think oh fast I think we have |
266s | obviously in that first VIP weekend we |
268s | had some challenges but the team and the |
271s | technology responded really well and the |
273s | game I think itself was still something |
275s | that stood really strongly for our |
276s | players and for our community and then |
278s | the second weekend we had an enormous |
280s | turnout of during the open weekend play |
282s | and that response was overwhelmingly |
285s | positive and I think that the everything |
288s | we've done from the platform in the back |
289s | end to the front end with the game |
291s | client everything else has been really |
293s | ready to go and I think the we're ready |
295s | for this this Friday coolin if anyone |
298s | has any questions on that |
299s | Chad's phone number is five one two |
302s | actually it is hilarious fired tomorrow |
305s | yeah cool |
307s | so thanks for the overview so we want to |
311s | talk about some things that weren't in a |
313s | demo this is kind of a hit list of |
315s | things that we think have been asked a |
317s | lot from the community and there are |
320s | thousands of changes that we've made |
322s | since a demo so it's like impossible to |
324s | cover them all raise them more like the |
325s | ones that just seem to rise up some of |
327s | them are big some of them are small but |
329s | some things to talk to can I talk about |
331s | that for just a second like I got I got |
333s | a lot of questions too about this just |
335s | from you know friends and family even |
336s | like that when you look at the way we |
338s | created that demo if you go back to the |
340s | the time needed for us to prep just the |
342s | demo it very much was a different |
344s | experience than the main game in terms |
346s | of the build and all the backend |
349s | services that went with it and that's |
351s | out of necessity for us to be ready to |
352s | make sure the experience is ready for |
354s | that demo experience in isolation and so |
356s | like in the blog post that I put out or |
358s | the tweets that Ben and some other folks |
360s | were sharing like it's not an |
362s | exaggeration that thousands of changes |
364s | all really good in fact you're gonna see |
366s | some of them right now that but like |
369s | we've been working really hard to make |
370s | sure that both of that demo was a great |
372s | experience but also then improving that |
374s | knowing from the lessons that we learned |
375s | to make it a really amazing experience |
377s | for launch so can't wait for to get in |
379s | there |
379s | absolutely so what I think we're going |
381s | to show I don't think this was in the |
382s | demo but it's our slot about reputation |
384s | rewards so we talked about how we added |
386s | a reputation system there are three |
388s | factions and by doing certain things you |
390s | earn favor with them and as you unlock |
393s | you know or own enough favor with them |
396s | there are certain different rewards so |
398s | I'm just showing an example for our kin |
399s | assault III you know you can see a bunch |
401s | of materials available and a bunch of |
404s | you know blueprints for crafting and so |
406s | just want to show that the information |
408s | is available under challenges it's one |
410s | of the things people asked for so that |
413s | is that I already showed sprinting in |
417s | for Tarsus one of the most requested |
419s | things I think it's pretty fast like |
421s | it's a pretty decent difference yeah |
423s | everyone will be the judge so it's been |
425s | a little unnatural I think if it was any |
426s | faster I think it's a it'll it'll get |
428s | you where you need to go on time |
430s | we have a list can you scroll a little |
432s | further for me over there Jessie please |
435s | thank you so we'll show a couple things |
442s | so I have a controller but works on a PC |
445s | that's how our stream rooms set up there |
447s | are a couple of settings people had |
449s | asked for I forget all of them but some |
454s | of them were okay so we put in HDR mode |
462s | for PC so that's a thing that's |
464s | available I think this is for the 22nd |
466s | no not for the 15th but all this is |
469s | detailed in the reddit post that that I |
470s | posted a couple weeks back but just to |
473s | show that it's there we added so motion |
478s | blur when you turn it off actually turns |
479s | off before it was also tied to post |
481s | processing and we added a camera shake |
484s | slider so there are a few people who |
485s | talk about motion sickness and stuff |
487s | like that so now there's a slider a |
489s | hundred percent if you want the most |
491s | immersive experience possible and then |
493s | you can you can turn it back from there |
495s | as you see fit that's not all the |
498s | changes there's some other stuff like |
500s | field of view are still investigating we |
503s | don't have that for the 15th or 22nd but |
505s | Hot Topic where we're on top of it and |
508s | then I've got the controls so you can't |
510s | see but we changed the tabbing left and |
512s | right to Q and E from whatever letters |
515s | they were before |
515s | again small quality life stuff but it's |
518s | something super important to us that |
520s | we're really listening to the community |
521s | and even the small things you know like |
523s | tabbing left and right we think it's |
525s | important to to turn those around |
527s | quickly you get them in the game so we |
528s | kind of show that we're committed to |
530s | listening right but also making the game |
533s | better so that's probably enough of that |
537s | and now let's go play a little one thing |
541s | you'll notice here I think you think |
543s | this is cool I think it's cool but when |
545s | you go to this side of expedition and |
547s | this is for the 22nd of February not for |
549s | the 15th but we've got some feedback |
552s | that the flow of start of expedition was |
554s | a bit confusing |
556s | it's a lot easy to say hey like one of |
559s | the things I can play you pick one and |
561s | then the rest of the options go from |
562s | this and today we're gonna play free |
563s | play so we'll pick free play I want to |
567s | start at full Tarsus because I love that |
569s | starting point and after you click those |
571s | options you pick difficulty and you can |
573s | start I think we'll just do normal Jesse |
576s | told me that we have uber gear and that |
579s | we would be noobs |
581s | well he'll give it a shot what we're |
587s | learning Jesse do we have any questions |
588s | from chat at all or or that's been |
591s | unprompted but if you could find some |
592s | questions for us just so we're not |
594s | chatting and answering anything people |
596s | want to know that'd be cool I think I |
606s | said 215 at 9 a.m. Central Time right |
609s | but don't say 215 because in some |
612s | countries that's oh that's right thank |
613s | you |
615s | February 15 sorry I apologize I grew up |
617s | in Australia but yeah it's it's it's |
619s | different slash to you there yeah that's |
621s | right yeah okay sorry you go from it's |
624s | different story |
624s | it's like debating the metric system |
626s | okay are we gonna have someone join us |
630s | do we think Jesse because we want to |
632s | share the party widget but a little bit |
635s | later okay so I'm gonna hand over to |
639s | Chad and he's gonna fly around a bit and |
642s | I'm gonna tourist I have to fix |
644s | something I was saying forget so Chad |
647s | plays inverted because the only was |
649s | ridiculous I watched him just before |
653s | play without changing the settings it |
655s | was really funny so I was hoping that he |
657s | would forget that's a bummer so some |
660s | other things we did oh I should have |
662s | said this before we solder but whatever |
664s | grandmaster 1 2 & 3 |
666s | you guys had seen numbers in the demo |
668s | that's significantly harder we also |
672s | decided the numbers were misleading like |
674s | I get hard to understand and give |
676s | context so we're actually gonna take the |
677s | numbers out of the strings but for |
680s | reference they're significantly harder |
681s | mother you played it but we've also |
684s | gonna put some guidance in there all the |
686s | way hey what kind of gear should you |
688s | have |
688s | going into this to each grandma's |
690s | difficulty and then also what kind of |
693s | loot drops from there so hopefully that |
694s | that makes it a bit easier to understand |
698s | one other note there like a lot of |
700s | feedback is around grandmaster stuff but |
702s | we purposely made difficulties settings |
705s | so that it's accessible for the game |
706s | right so we want people to be able to |
709s | come and play on easy and enjoy the |
711s | whole experience or push themselves to |
713s | normal or hard and if that's what you |
716s | want to do that's great and then for the |
717s | people who really want to challenge |
718s | themselves we have the extra three |
720s | difficulty so it's kind of up to you |
722s | guys what you want to do one thing you |
724s | might note that the Chad's doing here so |
727s | if you look at the compass at the top |
728s | there are the red arrows now on the |
730s | edges that's a new thing we added a |
733s | little quality life improvement that |
735s | shows that enemies are off-screen and it |
737s | gives you a whole you're gonna join the |
740s | ninja Mike gift Club of of crashing on |
744s | stream yeah but the red arrows just show |
747s | the enemies off screen so it instead of |
749s | like doing a 360 to fine stuff you'd |
751s | kind of get a better sense of if it's to |
754s | the left to the right which is pretty |
756s | cool do we have any any other questions |
760s | Jesse we have a bunch more stuff to talk |
762s | about but just to break up me talking |
770s | it's just laughing a Chad oh gosh I can |
776s | already see what this is going yeah you |
785s | know I'm not sure I think we might have |
786s | renamed blueprints the sigils I actually |
789s | saw that earlier and was like I should |
790s | go ask someone that question so let's |
793s | let's follow up on that after and post |
795s | the answer |
796s | my understanding is they other crafting |
797s | blueprints though like that |
799s | functionality is the same like it |
801s | unlocks the ability for you to craft |
802s | those things and so again in that world |
805s | if you're not getting the gear that you |
807s | want you can kind of craft it to to fill |
811s | in the gaps it's not much it normals |
817s | makes it even for me yeah is it too easy |
820s | a little T gonna start it again yeah we |
822s | should probably start over again so |
823s | there's a little bit more we don't put |
824s | on great I love you I apparently with |
825s | the colossus cuz apparently that's a |
827s | weak point for me you shoot me but let's |
829s | sum up these guys off first |
830s | yeah done let's do it how's the what's |
837s | the response I don't know if I ever saw |
839s | numbers in terms of spread from the |
841s | demos of what would what their favorite |
843s | javelin was did you see those no we |
845s | should get on the pulse oh yeah we |
847s | should just a poll so gambles been doing |
850s | polls uh has doing calls I did a poll |
852s | that was like what do you want to see on |
853s | stream and it was ridiculous like like |
856s | what was it like twenty twenty six |
861s | percent twenty six percent twenty six |
862s | percent twenty two percent or whatever |
863s | the math works out to be and then the |
865s | range of one in a tie vote because it |
868s | was bold on Twitter so I don't know how |
870s | close it was it doesn't tell you what |
872s | and then Mike's been doing them and |
873s | they've been pretty clothes food strata |
875s | John you're gonna play but we should do |
877s | a new one let's do a new poll yeah after |
879s | this one of us can press one and we'll |
880s | see |
881s | and then obviously we're just bother |
883s | ever comes lost so it's fine yeah we |
886s | went to that |
887s | we have to talk a little louder for the |
888s | question so oh I can repeat the question |
891s | oh sorry yeah so can you craft can you |
898s | get so the question is can you get |
901s | blueprints at legendary quality the |
902s | answer is blueprints quality agnostic so |
905s | once you unlock like an assault rifle |
907s | you can craft it at all the different |
909s | rarities once you get high enough level |
911s | by getting the correct materials I think |
916s | at launch we'd have very few that can |
919s | craft master worker legendaries because |
921s | they're different they're different |
923s | blueprints you'd have to actually get |
925s | like a boss like a legendary blueprint |
927s | so we have a handful in the game but not |
930s | for everything I don't think for |
933s | everything we might have changed that |
935s | but so we want you to be able to like |
937s | actually go and discover the loot for |
939s | yourself but I do know like when we do |
942s | combat balancing the guys do craft a |
945s | whole bunch of legendaries to get the |
947s | perfect inscription rolls so that's |
949s | definitely a thing you can do but I'm |
952s | not sure exactly which ones you can or |
954s | can't do but there are definitely a |
956s | bunch of legendary and masterwork |
959s | crafting movements |
961s | and if I get that wrong we will clarify |
964s | because these are now good questions |
966s | that I'm surprised I don't know all the |
968s | answers to not let me play you might die |
974s | I wasn't even paying attention to that |
977s | I'm sorry I was listening to you I was |
979s | learning okay yeah yeah I'll give it |
990s | back to Ben just a second I'm sorry |
998s | that's like that is that like a polite |
1000s | way to say I'm the worst it's like the |
1002s | only suit I haven't played is a cousin |
1004s | and I now come so embarrassed well here |
1006s | I can't I come oh this is gonna be |
1009s | perfect |
1011s | like you can do it |
1014s | I'm also a PC player side max so let's |
1018s | just get out of here a second okay well |
1027s | that's a compliment actually yeah that's |
1029s | a fair statement |
1036s | now I missed okay are we good now okay |
1044s | but I should have stopped talking yeah |
1056s | so see a little combo action yeah yeah |
1058s | nice yeah so kind of the feedback from |
1062s | the demo was hey the Colossus is awesome |
1065s | when you get all the shield and armor |
1066s | components but beforehand it was kind of |
1069s | underpowered and people having a tough |
1070s | time with it and so what we wanted to do |
1072s | is smooth that experience out so he made |
1074s | some changes to like basic health and |
1079s | shield scaling so that it wouldn't be so |
1082s | intensive to get to that point where it |
1084s | felt good so that'll be live there'll be |
1087s | some more tweaks to do there but yeah |
1089s | the idea was to not necessarily make you |
1091s | more powerful the top end just to make |
1093s | their journey like a little easier so |
1095s | that was the idea |
1102s | okay we have a bunch of other stuff to |
1105s | talk about that's not in the game so we |
1106s | should maybe wrap that up but man |
1110s | there's so much cool stuff to fight here |
1112s | any other obviously good any other |
1114s | questions we shared nice skit all this |
1124s | action what did you I know the answer do |
1133s | you remember yeah yes there will be |
1136s | yeah the plan for that is we're working |
1139s | on that for an update after work after |
1142s | watch sorry is there will we have SLI |
1147s | support the answer is yes yes after |
1150s | lunch yeah could say we have DirectX 11 |
1154s | support on the 22nd right right yeah so |
1157s | I'm sorry I meant after the 5th I meant |
1159s | after February 15 yeah yeah good |
1164s | question what else we got Jessie |
1172s | a lot of people asking about field of |
1175s | view but I think you addressed that |
1176s | already yeah so we're gonna look into we |
1178s | think it's important it's complicated |
1181s | because of all the different modes we |
1182s | have between running sprinting flying |
1184s | and swimming and and titanium so we just |
1189s | got to get a little bit more time than |
1190s | we then we thought and so we're on it we |
1193s | just don't have an update on timing yet |
1195s | it's been Kinetico he's been getting |
1197s | accolades now for his place the Colossus |
1199s | oh I've read Rondo in action but no show |
1200s | no that is yeah AJ yeah just because |
1209s | we're in free play right you just |
1210s | randomly manage I sort of knew who I was |
1212s | like what's his name |
1221s | that's perfect then no it's not him can |
1223s | this reach up there does give a good |
1230s | knife hooks when he joined nice okay |
1233s | Dada let's do this so a question someone |
1245s | just came in can you join a friend and |
1247s | free play without first forming a group |
1249s | in Tarsus check this I don't know you |
1251s | don't look sure did yeah nice the catch |
1255s | is you've got there's got to be a empty |
1257s | spot right like if if free play is full |
1259s | way we can't boot someone for you so in |
1262s | that case like in that case you'd have |
1264s | to go back to uh oh nice as a turret |
1267s | yeah yeah good you'd have to go back to |
1269s | loops from button back to for Tarsus |
1280s | so let's talk about the potty widget a |
1282s | here he is so that is AJ oh no the |
1286s | turret |
1286s | it's kind of hard without having any |
1288s | what are you volume yeah that was all I |
1292s | guess that is my excuse why I was so |
1293s | terrible right so you can see the pod we |
1296s | actually shouldn't some stream before |
1297s | but just in case like so can he hear me |
1300s | can age a stand still okay you can see |
1307s | as we get further away it shows |
1310s | directionally where he is as well as |
1312s | like hey what do you call that like a |
1315s | feel the pizza-pie |
1317s | that shows like when i'm really far away |
1319s | it's super it's like our line but when I |
1322s | get closer look closer it'll assuming |
1326s | he's coming back |
1327s | I don't know what word you were looking |
1328s | for you mean like a proximity sensor |
1329s | yeah yeah so as we get close to like |
1331s | that that splits out Danis sure that I'm |
1334s | close to this is how I know I'm tired I |
1338s | don't have basic access to words |
1340s | oh shut up where is he going |
1345s | is he just doing his own thing yeah I |
1346s | see yeah as we get closer you can see |
1348s | that that expands so you get a sense and |
1350s | then like the dot is like he's close |
1352s | close and then you can see the like the |
1355s | blue icon in the screen that shows him |
1357s | so pretty cool pretty cool stuff |
1360s | alright I think we've talked about |
1364s | everything we want to show for now we |
1368s | have something else to talk about and |
1370s | then we can finish talking about well we |
1371s | didn't talk about the there were a lot |
1374s | of from the demo we can't at least there |
1375s | were a lot of people had issues with the |
1377s | holding on to echos and problems with |
1379s | that problem did we talk about that good |
1381s | no good point |
1382s | yeah and also audio we've made a lot of |
1384s | fixes to audio so I know people were |
1385s | having problems with that during the |
1386s | demo week and again the legacy of that |
1388s | build versus where we are with launch I |
1390s | think will address a lot of people's |
1392s | issues there yeah so with the echos |
1395s | we're making some changes actually not a |
1397s | hundred percent which build they're |
1399s | going in because we've had a couple bugs |
1400s | with it but in the demo it was like if |
1404s | someone didn't know they were carrying |
1405s | an echo like there was no way to like |
1410s | get it from them or whatever and so |
1412s | people could like |
1413s | not no or in like less cool situations |
1416s | people would purposely be not super |
1418s | friendly and kind of just be mean and |
1420s | not tournament so what we've changed is |
1423s | the echos basically have a one minute |
1425s | carry timer so after a minute you'll del |
1429s | turn red so you get a visual cue to it |
1431s | and then you'll drop them and now |
1434s | respawn at the place we pick them up |
1436s | from so you can't hide them or whatever |
1439s | and that's the same with relics so we |
1442s | had another issue in the stronghold |
1443s | where like someone would have a relic |
1445s | and disconnect or quit and that was the |
1447s | end of it so nice case after a minute |
1449s | they would respawn or chest action over |
1451s | here so that's better I can't really |
1455s | show that without getting a curse oh hey |
1457s | what's up buddy oh yeah we changed the |
1461s | emote menu so now they're all bound you |
1463s | don't scroll so it's kind of quicker |
1466s | access to all three instead of it being |
1468s | like having to quickly cycle through and |
1471s | through one this one's for Mike just |
1473s | want to throw a little flair out for him |
1476s | I know it's his favorite thing we miss |
1478s | you on the stream today bud which won't |
1481s | listen you when you give me this one |
1482s | thumbs up oh do it again I see it again |
1485s | it's still doing it like it oh because |
1489s | it was like they'll look back like that |
1492s | one yeah no I see it yeah that's fine we |
1496s | didn't talk about the thing we didn't |
1497s | talk about was uh PC controls are we |
1499s | gonna talk about it any depth did you |
1500s | wanna hold that to like oh I like this |
1503s | I'm like I'll be host don't worry yeah |
1505s | it's actually better for all of you |
1509s | watching this is why it was so terrible |
1510s | playing I'm actually not quite that bad |
1511s | but I'm not that I'm great but it's not |
1514s | as much easier to what yeah try to talk |
1515s | and play at the same time at least for |
1517s | me it was yes so I we posted a reddit |
1523s | thread on PC controls the two really big |
1525s | things were there was a bug that caused |
1528s | the symptom of negative acceleration so |
1530s | long story short if you moved too fast |
1534s | like it would slow you down artificially |
1536s | which made it hard for like snap aiming |
1538s | which is super important especially for |
1542s | things like heavy pistol sniper rifles |
1544s | that kinda |
1545s | so we fixed that it actually we didn't |
1547s | have negative acceleration it was a bug |
1549s | that had the symptom kind of whatever |
1551s | it's a moot point |
1552s | so that's fixed which makes a big |
1554s | difference I think too that sometimes |
1555s | you're like why what is that aiming feel |
1557s | weird and that was the answer but yeah |
1559s | and there's some new options for it too |
1561s | right and the innocence ooh there is so |
1564s | that that that's the second half so yeah |
1567s | because that one was cool because we |
1570s | wouldn't have found it like that sounds |
1572s | silly to say but only a community spent |
1574s | like the energy like we've played it so |
1576s | much but sometimes you get too close to |
1577s | it right so just to say thanks the |
1580s | community yeah the second one was we did |
1582s | a pass on swim in flight so there are a |
1583s | couple issues there like we realize who |
1586s | were balancing to 1200 dpi which I think |
1589s | sorry to 1800 dpi and by default most |
1593s | mice plug in at like 1200 dpi so like |
1596s | that was close my problems there was |
1599s | also the problem with lag like when you |
1601s | were trying to fly out on a control I |
1603s | mean no mouse when you're trying to fly |
1604s | there was a lag kind of feel like you're |
1606s | being towed and we realized that that |
1609s | was the issue so we changed that out now |
1611s | it's way more responsive and then we |
1613s | also gave options to basically turn off |
1616s | all mouse acceleration on flight so I |
1619s | kind of think mouse acceleration on the |
1621s | flight like for me I quite like it but I |
1623s | get that many people want the law input |
1625s | and so we've created some settings there |
1627s | and so we rebalance that sensitivity |
1628s | settings we broadened out how far the |
1631s | settings go and all that kind of stuff |
1633s | Asians snap to Center option yeah and it |
1636s | will reset to center or zero which is |
1638s | really but yeah after delay and yeah |
1641s | people ask can we have a toggle for that |
1642s | it's like yeah that's pretty good point |
1644s | like we didn't have that but if it's a |
1646s | problem we could we could probably add |
1648s | it so we were gonna try to show up but |
1652s | like I don't have a table so I don't I |
1654s | can't show you the mouse take my word |
1658s | for it maybe is that a thing that we're |
1660s | doing I don't know I played it yeah you |
1662s | think it's better yeah it's way better |
1663s | yeah yeah I mean playing at home as well |
1665s | it's way like I mean do you made the |
1667s | comment earlier I think it's true it's |
1668s | like we've been playing the game so much |
1670s | although my play today didn't show it |
1672s | that we've gotten used to the way the |
1674s | settings are for the game and so I think |
1675s | a lot of us have gotten used to just |
1676s | jamming up |
1677s | - Tiffany's on on the mouse - like |
1680s | maximum values and then adjusted or |
1683s | adjusted mentally - how much we were |
1685s | moving the mouse on the pad how are you |
1686s | playing and in reality we conditioned |
1688s | ourselves in a way that behaviorally I |
1690s | think then when the when our players got |
1692s | in and played if they're like whoa this |
1693s | this this needs some help and right |
1695s | thanks for the feedback it's it's made |
1697s | it better yeah same thing like the |
1698s | specific feedback is what's super |
1700s | helpful there so that was really cool |
1703s | but yeah like I used to say like you |
1706s | know flight is just better on a |
1708s | controller but actually don't take that |
1709s | anymore like for me I after playing a |
1712s | lot of time on a control of a flight I'm |
1714s | not so great at aiming on a controller |
1715s | but yeah like PC just never felt great |
1720s | but now for me that they feel equal |
1722s | and same with swimming like a lot of the |
1724s | problems with flight would just |
1725s | exacerbated in swimming because of the |
1727s | slower nature of it so that's way better |
1733s | as well all right so yeah we are going |
1736s | to poops yes that was huge with we are |
1741s | going to move now this is anything like |
1744s | Jessie it's all going to be I'm talking |
1745s | you know get notes on the screen I'm |
1750s | crushing yes a what we might do is let |
1753s | me white these guys out so the last |
1755s | thing wanted to talk about is something |
1757s | that that Chad and I are super excited |
1759s | about we worked on a lot on this is yeah |
1762s | okay this is all about launch but we |
1764s | have this really cool live service the |
1766s | launch is really just the beginning |
1768s | there's so much more to come and so we |
1770s | released I don't know when it was a week |
1772s | ago two weeks ago yeah the start a live |
1776s | road map and so you just wanted to to |
1778s | bring that up and I just talked to you |
1780s | guys through it like we're not |
1782s | necessarily gonna reveal more |
1783s | information but we think we can offer |
1786s | more context to it cuz kind of our goal |
1789s | for the road map was to really make sure |
1791s | people get that for us this is just the |
1794s | beginning and that really committed to |
1795s | it want to have a rehab service and so I |
1797s | wouldn't steal the Thunder for we're |
1798s | gonna talk about but if least so we can |
1800s | swap out a game I should put the |
1804s | controller down okay wait so Pat a game |
1806s | and take us through the road map if we |
1810s | have it you know I think it's weight is |
1820s | the best thing is you're gonna live |
1821s | longer here than I did when I was |
1822s | playing just stand up well AJ is out |
1826s | there killing everything for us oh yeah |
1827s | you didn't have that benefit yeah yeah I |
1830s | mean Nighthawk and Dragon are brothers |
1833s | forever forever exactly if you don't get |
1835s | a nut hook and dragon joke literally |
1837s | into Google type Nighthawk and Dragon |
1839s | yes and then picture one of them is me |
1842s | and one of them is my Campbell that's |
1843s | right that's the joke so yeah so the |
1847s | context this is this is one of the |
1848s | assets that we shared last week talking |
1852s | about where we're going with this game |
1853s | for the long-term and hey you know I I |
1855s | think I take a step back and kind of |
1857s | intro in this a little bit and say |
1858s | through the shows that Ben and I have |
1860s | been doing and the interviews that we've |
1862s | done one of the main questions we get is |
1863s | like you know from really you know |
1865s | committed players what |
1867s | what's our commitment behind this game |
1869s | and what's our plans for the long term |
1870s | and putting this out was a big you know |
1872s | big moment for us because we've been |
1873s | working on plans for post-launch for |
1875s | quite a while and we've got you know and |
1878s | we've got people working on that now to |
1879s | help make an amazing experience for our |
1881s | players after launch and so getting this |
1883s | out in a way that we could start to talk |
1884s | about what's gonna come after launch was |
1886s | really an important event for us and so |
1887s | this this this first slide or first |
1890s | image shows kind of a commitment to the |
1893s | long term for us in terms of the |
1895s | longevity for this game that we want to |
1897s | see and that you'll yeah there's some |
1898s | there's not a lot of details on there |
1900s | but I think what you'll you'll see and |
1901s | we have to be careful what we talk about |
1902s | and what we don't but we think about |
1906s | anthems post-launch content in the |
1908s | sequence of acts where an act represents |
1910s | this this grouping of content and |
1912s | updates that will do that has a |
1914s | narrative theme to it that we think is |
1916s | going to be super compelling for the |
1917s | players and this first one we're calling |
1919s | echoes of reality and it leads up to |
1921s | some detail that I'll let then expand on |
1923s | with the with the next asset that we had |
1925s | but then what may take I want everybody |
1928s | have from this it's just like we're |
1930s | we're in this for the long haul we want |
1931s | this to be an amazing experience for for |
1933s | many years and I think if you look at |
1934s | the way that buyer wants to evolve games |
1937s | like anthem it's it's exactly behind |
1938s | this kind of stuff yep cool so we |
1941s | flipped to the next one oh it's us again |
1943s | hey |
1943s | we're back but maybe for a second I can |
1947s | kind of just start talking to it as we |
1949s | maybe get it up but you look like Chad |
1953s | said you know it's super hard pre-launch |
1955s | to share the specifics of every update |
1957s | that we're gonna do because a big part |
1959s | of going live is is looking at how |
1961s | players play the game and reacting to it |
1963s | and so we call that quality of life you |
1965s | know a lot of the things we've just |
1966s | spent the stream talking through is like |
1968s | we see what players are saying and we |
1970s | fix it and so often to do those things |
1972s | you kind of have to push out some other |
1974s | plans and so we wanted to kind of to |
1977s | start with pre-launch talking themes and |
1979s | and speak to and we can flip over |
1981s | whenever you already speak to the the |
1985s | kind of what are the within act one like |
1987s | Chad said it's a bag of things and and |
1989s | in each act like bit different well you |
1992s | can't see my gestures anymore which is |
1993s | probably good absolutely but yeah a bag |
1995s | of things and each act could be |
1997s | different but in the first act we wanted |
1999s | to have these three things right |
2001s | evolving world stronger together and |
2003s | then the Cataclysm and you know without |
2006s | going into all the specifics we want to |
2008s | share like what are those themes mean to |
2010s | us and like why are they important we |
2012s | think to anthem the game and so the |
2014s | whole thing world is really the payoff |
2016s | that anthem is is dangerous world you |
2018s | know one of the strengths I think of the |
2020s | IP the narrative the world building is |
2022s | that this world is constantly evolving |
2024s | and it's constantly changing and so we |
2025s | wanted to pay that off by saying hey |
2027s | when you come to anthem there's always a |
2029s | new experience waiting for you and that |
2031s | might be you know doing a stronghold or |
2033s | things you know about but it can also |
2035s | take the form of things like events and |
2036s | so you know an example of yes one |
2040s | example of an event |
2041s | we sure do demo oh yeah that's right |
2043s | yeah we did you guys like that I thought |
2045s | it was cool yeah |
2046s | and so it can be things like that where |
2048s | it's like hey maybe we spawn Titans in |
2049s | the world for a couple hours or a couple |
2052s | days and Titans drop great loot and we |
2054s | have a challenge associated with it and |
2056s | then you can collect the lewd and and |
2057s | complete the challenge and that's like a |
2059s | fun thing to log into and other things |
2061s | will be more subtle and I don't want to |
2062s | talk about the Spartan but there are |
2064s | small things that we think the players |
2065s | who play a lot will notice these things |
2067s | and say what's this about and sometimes |
2070s | there's cool rewards to that and |
2071s | sometimes that it leads you into into |
2074s | something bigger well I think |
2076s | I think you've really touched on some |
2077s | nice things that we've talked about for |
2078s | quite a while during anthems development |
2080s | and it's like yeah there's that there's |
2082s | the evolving world piece but it's also |
2083s | just this sense that there's always |
2085s | gonna be something new to come back and |
2086s | discover and and be part of this you |
2089s | know both the community but also the |
2090s | game as it evolves over time because |
2092s | hopefully what you're seeing and what |
2093s | we've been showing is this you know |
2096s | really meaningful engagement that we |
2098s | want to hear feedback from you about |
2099s | what you like and what you don't like as |
2100s | you're playing the game and we'll use |
2101s | that as we go forward with what the live |
2103s | calendar day just thinks yeah and so |
2106s | just to take that that passionate story |
2109s | that we've delivered like this for us |
2111s | Mill banding take the form of events |
2113s | that you experience in free play and we |
2115s | have a lot of cool things we're doing |
2116s | there specifics aside so we'll get to |
2118s | that so that was a ball being whirled |
2120s | the second one was stronger together |
2123s | and so stronger together is really about |
2127s | you know the freelancer has done all |
2129s | this stuff and I went up with the story |
2131s | and their numbers are growing and and |
2134s | you're forming together trying to take |
2135s | on tougher and tougher challenges and we |
2138s | need some social constructs for that and |
2139s | so that's all about promoting social |
2142s | interaction and promoting social |
2144s | competition so two things that that are |
2146s | on that page guilds and leader boards |
2149s | and so you know guilds are a great way |
2152s | for like-minded people to get together |
2154s | and and form like a social group where |
2156s | when you get on you can look who's in |
2158s | your guild invite people and kind of |
2160s | group up and do activities and stuff |
2162s | like that and we understand how |
2163s | important that is for games of this |
2165s | style for sure it's it's been part of |
2166s | what we've done for a bunch of other |
2167s | games for four years and I think it's |
2169s | gonna be a really big addition as part |
2171s | of that stronger together together |
2173s | element to make to bring that together |
2175s | in a nice way yeah for sure |
2177s | and then leaderboards like I don't wanna |
2178s | get into with details today but |
2180s | leaderboards is about social competition |
2182s | so like if you're like ahead in the |
2184s | power curve and you've you're starting |
2187s | to beat some of the more difficult |
2188s | difficulty levels like grandmas or two |
2191s | or three and you're starting to get like |
2193s | decked out in masterwork and Legendary's |
2194s | you know as that loot chase you know |
2197s | you're reaching a very powerful level |
2199s | you want to compete with your friends so |
2201s | then it becomes more than just can I |
2202s | beat the content and and can I get the |
2205s | best loot til two can I do it better |
2207s | than my friends and what is better than |
2209s | my friends |
2210s | that's the stuff that we'll talk about |
2211s | later as well as what content would have |
2215s | a leaderboard and how does that work and |
2217s | is it like a yearly abroad or a weekly |
2219s | leader but like all those things we need |
2221s | we don't want to talk about right now |
2222s | but that's some of the stuff we'll |
2224s | discuss but just to kind of put that out |
2225s | there that stronger together is about |
2227s | things like those two things and that's |
2229s | not the end of the list of what we want |
2230s | to do and it's about improving social |
2232s | interaction across the board they might |
2235s | be quality life improvements or some |
2236s | other things we have in mind but just to |
2238s | give a sense of that theme and then the |
2241s | third one is the Cataclysm |
2244s | so the Cataclysm is really and we've |
2246s | talked a bit about this in press and |
2248s | interviews and yeah and maybe even on a |
2250s | stream at some point but it's really |
2252s | about aspirational content and so you |
2254s | know players often ask questions like |
2256s | will you have raids and like we don't |
2259s | want to use that term raid but like what |
2261s | is a raid represent it's it's |
2262s | aspirational content it's the thing that |
2264s | you do with friends that you might |
2266s | schedule like Tuesday Thursday nights to |
2267s | play together and it's like the toughest |
2270s | challenge with the great rewards and so |
2272s | for us that that comes in the form of a |
2274s | Cataclysm and there's a lot of detail to |
2277s | share there and a lot of information |
2278s | that that's not for today but that's |
2280s | what it represents in the ecosystem so |
2282s | we're kind of saying as you come to |
2285s | anthem and experience the world you'll |
2286s | experience this evolving world and |
2288s | events will will spawn and you'll have |
2290s | these unique experiences and then you'll |
2292s | band together in groups and start to |
2294s | experience social competition and then |
2295s | that journey takes you to you know the |
2299s | big the biggest part of the Act which is |
2301s | the Cataclysm they're saying like now |
2303s | that you've learnt all these things and |
2304s | you form these friendships and you have |
2305s | this power like now go take on a tougher |
2308s | challenge that's a bit more aspirational |
2309s | but we still want to be really |
2311s | accessible so it'll be something that a |
2313s | group of four players can just go and |
2315s | play and have a good time it's just that |
2317s | they might not get the same loot and |
2319s | rewards as as a highly coordinated group |
2321s | of more what you would call say a |
2324s | hardcore players yeah and again none of |
2326s | that makes a lot of sense that all the |
2327s | detail yeah so we just want to tease |
2329s | enough to answer it to say there's some |
2331s | really cool stuff coming and then as we |
2333s | get into the live service you know we're |
2336s | fixing the issues that come up and we're |
2338s | improving the game we can start sharing |
2340s | more details about okay hey now we're |
2341s | also adding news |
2342s | what is that new stuff and and we'll |
2344s | keep sharing that but there there are |
2346s | three themes for act 1 right don't know |
2349s | I mean a few things I'd add to that just |
2350s | as like yeah if you look at 2 we can't |
2353s | share details on it but if you look at |
2355s | the way the narrative will build over |
2356s | that I think there's some cool things |
2357s | that the the fans and players will see |
2360s | with that too and I think all this ties |
2362s | together both you know thematically and |
2363s | systemically in a really nice set of |
2365s | updates that we're super excited about |
2366s | because it you know we understand the |
2368s | importance of tying us all together in a |
2371s | way that improves the quality of life in |
2373s | the game improves the experience overall |
2375s | but also advances advances the story and |
2377s | does some things that we think are |
2378s | really cool and unique to the anthem |
2380s | experience overall one one final point |
2382s | out I'd add this is all included with |
2388s | the game so we've got kind of questions |
2390s | about that too this is not this is not |
2391s | DLC or purchase content this is part of |
2393s | what you get with the original you know |
2396s | the purchase of the game so we are out |
2400s | of time we went a little bit over as we |
2401s | always do because we love to chat but |
2405s | thanks again everyone for tuning in it's |
2408s | always super exciting for us to get to |
2411s | interact with the community we are super |
2414s | close February 15 9 a.m. Central Time is |
2418s | an early access for PC premiere and PC |
2424s | origin access correct correct that right |
2428s | and it's an xbox one also has yeah xbox |
2432s | EA access xbox EA access yeah yeah so |
2435s | that's all happening real soon we're |
2436s | excited really big shout out to say |
2440s | thank you to our lovely team who put the |
2442s | stream on again they both Yamini team |
2444s | and I'm Lisa who helps out with all this |
2446s | stuff you guys are amazing |
2448s | thanks to the fans always most |
2450s | importantly thanks to the developers we |
2452s | get to come out here and have a good |
2454s | time and chat and play the game but |
2456s | there's a lot of people hard at work on |
2458s | on getting this game ready to ship and |
2460s | now moving on to the the live service |
2463s | content that we kind of just talked |
2464s | about absolutely yeah thank you have any |
2466s | parting words and then we'll know do I |
2468s | get invited back yes I think what sauce |
2472s | to pull on that I've been |
2474s | try to come back yes no okay that's not |
2476s | how friendly is everyone yeah cool so |
2479s | it's great to be home I'll close with |
2480s | that do we have an outro video today all |
2483s | right so no outro video just us saying |
2486s | thank you all so much we'll be playing |
2488s | with you all come come Friday and and |
2491s | into the the service will probably be |
2493s | anonymous but we will certainly do there |
2495s | and and we look forward to playing the |
2497s | game with all of you so thanks so much |
2499s | and we'll chat to you next time take |
2501s | everybody |