I suppose it's a bit more nuanced than what I initially was trying to say. A bit hard to explain, but the easiest way I can explain it is say, in CS:GO, the recoil is always trying to re-center itself back to where you started, and yes, if you just hold down fire it will physically recoil. However, even in between each individual shot you can see it fighting to move back. Then when you're out of ammo, the reticle is right back at the original spot you had it before you fired a single shot.
Now, correct me if I'm wrong as I didn't have as much time with the demo as I would have liked (no hard feelings but I've been waiting 14 years for Kingdom Hearts 3 lol), but as far as I can remember, and with gameplay videos, it doesn't seem as if the reticle ever works to re-center when not firing and just leaves off wherever you stop firing. So instead of going from point A, temporarily moving towards point B then returning to point A, it's just going from point A to point B, being wherever you stop firing. Like I said tho please do correct me if any of this info is incorrect since I used most of my time with the demo just with general familiarization rather than nuanced shooting mechanics lol.
All in all, this is fairly minor in the grand scheme of things and regardless, I want to thank you and your team for the original purpose of this thread. Overhauling those flight / aiming mechanics is going to be comparatively huge and can't wait to try out the final product.