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25s | hello everyone and welcome to another |
---|---|
27s | anthem livestream I'm Ben Irving Lee |
30s | producer for anthem and today we have a |
32s | very special guest who has actually been |
35s | here for every stream I think but first |
37s | time sitting in the hot seat |
39s | we have Jesse Jesse do you wanna not |
42s | that usually need an introduction but |
43s | just introduce yourself to the fans yeah |
45s | for those that don't know me I'm Jessie |
47s | Anderson one of the community managers |
48s | on anthem Andrew Johnson also has been |
51s | working behind the scenes you'll |
52s | probably see him one of these streams |
53s | coming up but yeah glad to be here on |
56s | camera yeah we're very excited to have |
57s | you |
58s | so actually Jessie do you want to talk |
60s | us through what's the agenda for today |
62s | what are we going to cover yeah so |
63s | originally we said we were going to do |
64s | some legendary missions we won't be |
66s | doing that today we're primarily going |
67s | to cover what we've we've got coming in |
70s | the next update so we're gonna talk |
72s | about that we're going to show you some |
73s | things that we've changed and that's |
76s | primarily like the point of this stream |
78s | is just showing every what we've been |
79s | working on and then you had some things |
81s | you wanted to talk about - yeah yeah so |
83s | I think like just kind of to riff off |
85s | that a little bit what we've heard a lot |
87s | from reading social media reddit all |
90s | that kind of stuff is that people want |
91s | to update on you know what are the bugs |
93s | that we're fixing with the next patch |
95s | and what are some of the quality of life |
97s | things so we figured that we'd spend |
98s | most of our time just talking about them |
100s | I think first off the big one is where |
103s | we're at with crashes and we just posted |
105s | some stuff on Twitter but we've been |
108s | investigating crashes disconnects that |
109s | kind of stuff we actually have a strike |
111s | team going internally full of some |
113s | really talented engineers who are |
115s | spending all of their time resolving |
116s | that so we have a whole lot of crash |
118s | fixes going into our next patch that |
121s | patch is currently scheduled for March |
123s | 12th that's our goal we'll see where |
126s | that hits but it should be pretty close |
127s | to March 12th so in that things like |
131s | some of the PlayStation crashes so you |
134s | know there have been some reports where |
136s | a PlayStation can temporarily power down |
139s | and so just to be clear in all the |
142s | instances we're aware of that we've |
143s | investigated in partnership with |
145s | first-party they can be powered back up |
148s | if you know how to just turn the power |
149s | back on and cycle it properly and so we |
153s | have discovered a bunch of things that |
155s | were causing crashes one of them was |
157s | that and we've addressed them in in our |
159s | patch so have we caught every crash in |
160s | the game I don't know probably not but |
162s | we feel like we've addressed a lot of |
164s | the really big offenders and that should |
165s | make the experience really good for |
166s | players we think when that goes live in |
169s | on March 12th so that was the first one |
172s | the second one is I think we're gonna |
175s | play the whole game today with that |
177s | level one defender because that's the |
179s | the new hotness of what to play aunt |
181s | them with just kidding so we did just we |
184s | it has been reported and it's getting |
186s | subtraction on reddit that the level one |
189s | defender rifle is doing too much damage |
192s | that's a bug and we can fix the super |
194s | easily we just got to work out how will |
197s | how quickly we can get that that out so |
199s | our goal is to fix that real soon so no |
201s | worries about that and then I think why |
204s | don't we yes top 2 gameplay and then we |
208s | can well why don't you talk about so |
210s | we're gonna play on the build that's |
213s | gonna give out next yep so what you're |
215s | gonna see is the same build that you all |
218s | have next week when you update hopefully |
220s | much 12th we'll see how it goes but yeah |
224s | so here we are we're using so lots of |
227s | those things first thing first thing |
229s | Jesse are you in a group yes I know I am |
232s | I am by myself right now but you do see |
234s | hold why does thought expedition I do so |
237s | that was one of the things requested a |
239s | lot was hey like in a group that things |
242s | there can I just have it all the time |
243s | so that if you are you know picking up a |
245s | contract from yarrow you know kind of at |
248s | the opposite end of for Tarsus you can |
250s | now push this button I'll take you |
252s | straight in the side of expedition so |
254s | kind of cut out some of that travel time |
255s | and then we go so I think we was gonna |
257s | do free play today and mess around a |
259s | little bit and show some some cool |
261s | things that we've been we've been fixing |
263s | I need to go to Grand Master 3 right |
270s | because he didn't give himself a high |
273s | level build yeah it's like we can't be |
275s | playing hot I agree we're gonna be the |
277s | pleb devs who don't play I tried with |
281s | with the gear I've got on Grand Master |
282s | one and it was |
284s | a little rough that's fine so we can we |
288s | can hop in here to expedition so some |
293s | other things we did what was it last man |
295s | the week's remit of a blow I think it |
297s | was last week we did some glute changes |
299s | as well there was lots of frustration |
303s | about mainly around I think infusions |
306s | not being good enough like you could get |
307s | bad rolls and so I'm sure if you're |
310s | watching the stream you're kind of aware |
311s | but we did some posts to Reddit |
314s | communicated the problem what we wanted |
316s | to do and then we were able to get that |
318s | in I think it was the day next the other |
320s | day after my remembered I think was |
322s | Thursday yep and and the TLDR of that is |
326s | you know in inscriptions sorry yeah in |
329s | description should be more relevant to |
331s | the weapon or the items specifically if |
334s | they impact that item so the gear icon |
336s | things which means it's just for that |
338s | item are always good for for the weapon |
342s | or item that it's on and then any suit |
344s | bonuses that could apply to anything |
345s | will they apply to anything so having a |
348s | white lightning damage or electricity |
351s | damage bonus on a weapon is still cool |
354s | because if you're playing an electricity |
356s | storm build like that's still useful to |
357s | you so yeah I think I seem pretty good |
360s | we're monitoring all of that you know |
363s | we're always going to review things like |
367s | drop rates and and and that kind of |
368s | stuff we think there are a couple things |
370s | missing still so originally we wanted to |
373s | remove uncommon and common so white and |
376s | green drops from our level 30 content we |
379s | couldn't do that the fast way or the |
382s | server-side way but we have addressed |
384s | that in the patch coming on March 12 so |
387s | hopefully that makes that experience |
389s | better I think people were getting |
391s | frustrated they're doing super hog |
392s | content and then you get us a stack of |
394s | common and uncommon strokes not really |
396s | cool so we've addressed that for March |
399s | 12 and then I think the part we haven't |
402s | done yet and we'll just monitor it and |
404s | we're talking into about some plans are |
406s | you know GM 2 & 3 |
408s | that's grandmaster 2 & 3 don't feel as |
410s | rewarding as we'd like them to be right |
412s | now I think from an efficiency |
414s | standpoint and |
415s | from a quality of leads you get |
419s | perspective Eva through like the drop |
422s | rates or even the types of items that |
425s | are dropping the rarity and stuff like |
426s | that so we're going to look into that |
428s | that's not in this next patch but we're |
429s | on top of that we're listening to the |
431s | feedback so you know something like a |
433s | consolidated thread on reddit would be |
435s | cool if you guys feel like doing that |
437s | that just kind of talks through any |
439s | feedback you have for GM 2 & 3 we'd love |
441s | to read that feedback we're reading it |
443s | but it's a bit spread out so I wanted to |
445s | point out also if anyone was like Oh a |
447s | noob you overheated and crash to the |
449s | ground then anyone notice how quickly I |
451s | actually recover yeah that's right |
453s | I just know as you're looking at me you |
455s | would trauma time and talking but I talk |
457s | too much that's why it's my fault okay |
459s | so when you overheat now before Colossus |
462s | players might have noticed it took a |
464s | little while to the heavy hit reaction |
466s | was so overheating running into walls if |
471s | you you know happen to do that takes a |
473s | little while but so if you watch now and |
476s | crash into the ground you can move |
479s | pretty quick if you blink you miss it |
480s | this yeah so but here's the thing there |
484s | right stuff like this at least to me |
485s | it's like little quality of life things |
487s | and we get enough of them done again |
489s | based on player feedback I feel like it |
490s | makes a really big difference to like |
491s | the enjoyment of when you play the game |
493s | yes so it's a lot faster I've been |
496s | playing Colossus and if you make a |
498s | mistake and run into a wall you're |
499s | you're a sitting duck for a while |
501s | actually so I can't remember do you know |
503s | if we did that just for flight crashes |
505s | or is it all heavy kit reactions |
508s | it's all heavy hit I think that's all |
509s | yeah so so there are a couple other |
511s | situations where you can get in a tough |
513s | spot as a Colossus where you can't bring |
515s | your shield up in time because you've |
516s | gone in that little time out on the |
517s | heavy hit reaction I don't feel better |
519s | as well yeah so gear you can use gear |
521s | quicker after being taking a heavy hit |
524s | makes it a lot quicker yeah like you |
526s | said to pull up that shield and this is |
527s | this is gonna be fun so other stuff I |
532s | mean we almost suggest reading through |
534s | not all the patch notes but a bunch of |
536s | the patch notes we we went through the |
538s | patch notes I think we fixed we made |
540s | like 300 changes of |
544s | sometimes like five changes equals one |
546s | patch no so it's not really away but |
549s | just for context like mainly again our |
551s | lens what we wanted to do was like |
553s | anything that would improve any kind of |
556s | friction points or kind of play a |
558s | feedback is what we want to do in this |
559s | patch for next week so some other things |
562s | so I mentioned we had kind of our crash |
565s | instability strike team going and so |
566s | they were focused a lot on on the |
568s | specific PlayStation crashes but |
570s | honestly looking at all of the the top |
572s | crashes and connectivity issues so |
575s | there's a bunch of stuff later to that |
577s | that will go in the patch and so |
578s | hopefully you know people have a better |
580s | experience there one of the other big |
584s | ones that had come up both for social |
587s | media just because like when we play the |
589s | game was annoying is quick play wasn't |
592s | going so great you would back fill in |
595s | two missions and they wouldn't progress |
597s | so we made a lot of improvements there |
600s | so we kind of took most of the |
602s | situations that got flagged with us so |
604s | people were great about reporting |
606s | specific missions and specific |
607s | situations where they were hitting |
608s | issues so we've addressed all the ones |
611s | we know what on that doesn't mean we've |
613s | fixed all of it I think there's some |
615s | stuff to quit play we just we're gonna |
616s | have to get better at and make it better |
618s | but at least those big things that were |
620s | reported we believe you address them |
622s | it's like seven or eight specific |
623s | situations that we've fixed and our hope |
626s | is that that means you know most of the |
628s | time in quick play my to wake up the |
631s | laptop most of time and quit play we you |
634s | should have success there so that'll be |
636s | good another big one I'm sorry let me |
640s | read so I have this fancy iPad how do we |
644s | yeah so like this is twitch chat with |
647s | questions it is and I get distracted |
649s | very easily but I should probably read |
651s | this and little questions as well so I |
656s | hope you know what |
657s | I was about to fake it but I shouldn't |
659s | which is like oh here's a question but |
661s | it was actually my next question okay so |
664s | no faking about faking real glad the |
667s | next thing I had and then I'll read for |
668s | some questions nice pad |
670s | thank you man it's really nice to be |
671s | safe next question we wanted to sorry |
675s | next word we want to talk about was |
676s | another piece of feedback was hey it's |
679s | frustrating when I'm in matchmake with |
682s | the group of people that I don't know |
683s | well I had not on on voice comms with |
685s | and they don't notice when I go down |
688s | anime don't resurrect me and I have no |
690s | way to like do anything so we really |
693s | heard that feedback agree it was |
694s | frustrating so what we've tried to do is |
696s | we've removed as many of the respawn |
700s | restriction restricted areas as we can |
702s | from the whole game so and just add at a |
706s | time up so for example like if you're in |
708s | a stronghold and you go down there's a |
710s | 30 second timer and so like ideally your |
712s | friends come and repair you because |
714s | that's what good friends do but if they |
717s | don't it's just 30 seconds it's not like |
719s | an unlimited time until they defeat the |
721s | boss or whatever you're doing at that |
723s | point in time and so there are there are |
726s | still a few missions where that has to |
727s | be in there for like reasons it's just a |
729s | long story but as many spots as we could |
732s | remove it we have so that was great |
734s | feedback as well so thank you all for |
735s | that I think that will make people's |
737s | lives better all right so so do you have |
742s | anything you want to talk about while |
743s | I'm read twitch chat um |
745s | I mean we've it's actually scrolling to |
747s | files so if you if you scroll down like |
749s | you hold the finger and you can but then |
751s | what happens I guess you can pinpoint on |
753s | something but so one of the things I've |
755s | seen is people talking about the |
758s | messaging that can pop up during free |
759s | play of your servers gonna shut down |
761s | we've actually changed that so it does |
764s | not happen near as often until the |
766s | server is actually going to shut down |
768s | pretty close to it also another |
771s | messaging people with the the cortex |
774s | entry that kept popping up in free play |
776s | it's like open the cortex and crack this |
778s | thing that doesn't pop up anymore so |
780s | when she's completed that it won't pop |
782s | up anymore it's a nice little quality of |
785s | life improvement getting a few questions |
787s | about so that's cool with the removing |
790s | restricted respawn but can you make that |
792s | whole thing better yes we should do that |
795s | that's like a longer-term thing you know |
797s | some of these things are what's a quick |
799s | way to improve the experience and then |
801s | what's a longer term item so on our |
803s | longer-term thing I don't have a |
805s | timeline for it we have things like you |
807s | know if I'm down |
809s | how can I experience be improved and |
810s | there's all kinds of ideas I don't want |
811s | to get into specifics but that's a great |
815s | question and yeah we're gonna look at |
816s | that doing what we did for this patch |
818s | was a way we could do something like in |
820s | a day and then getting in a patch |
822s | quickly so it was at least removing that |
824s | major friction point of like you know I |
826s | can't use the map and I can't do |
828s | anything and I have to just sit here so |
830s | that's kind of a pluggers right oh |
837s | that's for me or Jesse or someone but |
839s | thank you that's nice |
842s | GM 2 & 3 changes when don't have |
846s | anything to announce there yet again I |
848s | think it would be cool to get some |
850s | feedback from the community on ideally a |
853s | consolidated thread so it's one place to |
855s | look on just some thoughts you have We |
857s | certainly have ideas but until we have |
860s | an actual plan that's implemented like I |
862s | don't prefer not to comment on it |
863s | because so many things can change and |
865s | game development I don't want to you |
867s | know give give the wrong idea to people |
869s | or something that we're doing so next |
874s | content drop so we've talked a bit about |
876s | content that's coming you know |
878s | we released a 90 day calendar in there |
881s | there's a whole bunch of stuff slated |
883s | for March so our plan is to still |
885s | release the things in March and March |
887s | you know I don't we don't have new |
891s | content in this patch March 12 new |
894s | content specifically but the one after |
897s | at the end of March we we hope to get a |
900s | couple of things in there that we had |
901s | talked about before like the Elysium |
905s | chests we called strong cold chest |
906s | before and a legendary missions again |
908s | that's not a commitment that's like a |
909s | goal just trying to be transparent about |
911s | what we're aiming for like I said many |
913s | things happen so that's our goal for now |
915s | though so that's that'll be the next |
916s | thing so a couple weeks it's a couple |
918s | weeks away I guess any word about |
922s | immense yeah I think events is a good |
924s | topic so we've had some we tried doing |
927s | some really light events we call them at |
929s | ultra light event because we were trying |
933s | to see like what's the amount of change |
935s | in free play we could do that was |
937s | meaningful to players and then kind of |
939s | work on that and so I think we've had |
941s | some things that |
942s | we're interesting but didn't quite hit |
944s | the mark and other things that were I |
946s | think pretty cool like there be giants |
948s | was an event we've run before and we're |
950s | gonna rerun that again every now and |
952s | then where if you kill the fall named |
955s | Titans in free play you get a cool |
957s | deckle and that's like something that |
960s | you just get from gameplay I think I |
962s | might be the first one we have like that |
963s | maybe I know there's a couple but you |
964s | notice I'm not getting any common air on |
966s | comments I did not notice that yeah |
968s | that's a great call out maybe let's get |
970s | some Jesse pagas in chat and see if we |
972s | can get that flowing oh actually you |
974s | just talked about there be giants |
976s | another fix we have in is that if you |
979s | are downed right when it ends and you |
980s | kill you know the Titans and you will |
983s | get credit now if you're down when a |
984s | Titan dies you get the credit you get |
986s | the woods yep I know a lot of people |
987s | were pretty pretty sad that they they |
990s | weren't able to get credit on that but |
992s | so this is my twitch street cred |
994s | there is no partisan chat like I'm like |
997s | let's get punished because no like not |
1000s | even one person was like alright then |
1001s | fine here like I feel bad for you he's |
1003s | fine I okay so yeah so there be giants I |
1008s | think was a pretty cool event you know |
1010s | an event being something that has a |
1012s | limited time to it in that example it |
1014s | was like three days we also did some |
1017s | other things like outlaw outrage which |
1018s | we filled all the free play with outlaws |
1021s | there's actually a named |
1023s | outlaw out in the world I didn't |
1025s | actually see anyone post about that but |
1026s | you drop this kind of better loot so |
1029s | next time that's not usual watch for |
1030s | that but I think like some of the |
1033s | challenge was it wasn't directed enough |
1035s | flake outlet outrage as outlaws |
1037s | everywhere like that's kind of cool it's |
1038s | kind of different but we kind of learned |
1041s | that hey it's probably better to have |
1042s | like a specific area of the map where |
1044s | something happens and then we direct you |
1046s | to that area so that you're not flying |
1048s | through all the free play trying to |
1050s | discover something so there are some |
1052s | lessons we've learned with that and |
1053s | we'll be doing new stuff over time and |
1055s | improving myself over time so again |
1057s | feedbacks really great it's helpful in |
1060s | in this kind of iterative process for |
1062s | some of these things support gear what's |
1065s | the deal good question so we would like |
1069s | to add I assume you mean like for the |
1071s | third gear slot where the master works |
1073s | being unfair |
1074s | that's that's fair yes we want to do |
1078s | some we want to do some soon ish I don't |
1082s | have a timeline for it we'd also like to |
1084s | add some new ones at some point as well |
1086s | part of part of the idea was like let's |
1089s | see how players use them let's see what |
1091s | works and then let's see what gaps the |
1093s | different suits have and go from there |
1094s | so definitely no timeline on that but |
1096s | the combat team talks about it a bunch |
1099s | actually on the combat team okay did |
1102s | that post go live does anyone know okay |
1105s | so one of the things that has been asked |
1108s | for by the community is hey some of your |
1110s | inscriptions are a little confusing to |
1112s | me I don't know exact what they do could |
1113s | you explain it and so Chris King who's |
1116s | our gameplay design director and Darren |
1119s | McPherson who's our lead gameplay |
1120s | producer so you know Darren from the |
1122s | streams forever my crystal ball they run |
1126s | up this big post that is like how do |
1128s | inscriptions work like on a masterwork |
1130s | and there's four things what are the |
1133s | four things come from how you decide and |
1135s | then what does do they all mean so it's |
1137s | a pretty lengthy thing that we're gonna |
1138s | post to reddit today it might be up we |
1141s | were like approving it just as we came |
1143s | in here so anyway so that'll go up and |
1146s | we're gonna put it up on the EA website |
1148s | as a blog as well so hopefully that |
1149s | gives some insight to that because I |
1152s | know that people were asking for that so |
1154s | that's cool another huge question Sarah |
1158s | myself carried away here you know this |
1159s | is fun with the iPad it isn't right |
1161s | there we can just kind of keep going |
1162s | whatever I want that's fine for two of |
1164s | it it's like are you gonna do so I was |
1171s | gonna say column what I read something |
1173s | that reminded me about it okay there's |
1176s | been a lot of questions about a stats |
1177s | page late so just to say yes we think we |
1181s | should add a stat page yes it's |
1182s | important we've been talking about it |
1184s | long before any reddit posts and the |
1187s | images get sent to me every 45 minutes |
1190s | has been around we want to we have to |
1194s | work out like how quickly we can do it |
1196s | and when we can add it in so there's no |
1199s | timing for that like it might be soon it |
1201s | might not be soon but we at least want |
1203s | to recognize yes you all right if you're |
1206s | doing builds with master works like |
1208s | having a |
1208s | that's page is super important and we're |
1210s | gonna work on that and when we have an |
1212s | update of timing or whatever we'll make |
1214s | sure to let you all know but it's a |
1216s | great call-out you guys alright we |
1218s | should do that no that doesn't mean |
1222s | never that means soon ish we just need |
1225s | to work out the timing plug this plug is |
1228s | plug is finally getting smart is |
1229s | excellent |
1231s | okay let me put this down for a second |
1233s | cuz I get too distracted okay what else |
1235s | we got so you talked about messages okay |
1237s | did you talk about the stronghold quit |
1239s | play thing nope okay so in the start of |
1244s | expedition screen you might have caught |
1246s | it if you have paying attention when you |
1248s | launch free play there's now a quick |
1250s | play missions items so to help people |
1253s | who are leveling playing the critical |
1256s | path there's also a random stronghold |
1258s | basically so you can just join any |
1260s | random stronghold that was in the game |
1264s | and then it was out of game now it's |
1265s | back in the game we think that's cool in |
1268s | the future we'd like to do something |
1270s | better probably with rewards if you pick |
1272s | the random but for now it's just a cool |
1273s | option so that if you're like just want |
1275s | to help out whoever's queueing you can |
1277s | do around in stronghold it's kind of |
1278s | cool this next thing infuriated me but |
1283s | mouse button 4 is no longer bound to the |
1287s | back button for PC players so like I use |
1291s | mouse button Flora's push-to-talk in |
1293s | like this code so I started playing and |
1296s | every time I talk to my buddies it would |
1298s | cancel where had a freaking I was |
1299s | dipping I'm like what is this I actually |
1302s | found the solution from a reddit post so |
1304s | thank you random right oh that was great |
1306s | but we fixed that so that's a small |
1308s | thing but sometimes a small things count |
1312s | there's a bunch of problems on |
1314s | respawning where you would end up behind |
1316s | blackout a wall like my clothes so you |
1319s | can get back in |
1320s | we've tried to catch as many of those |
1322s | spots as possible and remove them so |
1324s | you've bought on the right side of the |
1325s | wall which is pretty cool we hope with |
1330s | the next point we already showed you the |
1332s | launch Bay that you can spawn from |
1334s | anywhere again that will teleport you up |
1336s | to the forge so that's pretty cool we |
1340s | have a few more things but maybe I'll go |
1342s | back to to twitch I don't know is |
1343s | anything I'm just right I'm just talking |
1346s | at this point I guess I would say we've |
1347s | covered that Oh another bug fix the |
1350s | ultimate ability bar like how you'd |
1352s | start a mission and then it looks like |
1353s | you have it and you don't and then see |
1356s | your totem now when I dive into ten mobs |
1359s | on GM one we're not gonna know yep it's |
1361s | gonna I think it'll either actually |
1363s | definitely work or I won't think it's |
1365s | for right if we've all been there to her |
1367s | like I am just running here and I'll pop |
1369s | my open nope I did see a bunch of |
1372s | questions what about the sound bugs so |
1373s | we found a whole lot of situations that |
1376s | would cause sound to cut out and we fix |
1378s | them that's it also in this patch for |
1380s | March 12 again this is a tricky like do |
1383s | we catch every single one ever I don't |
1385s | know but like did we catch a lot of them |
1387s | yes like hopefully this is a huge |
1389s | improvement that it like basically never |
1391s | happens but we kind of have to see but |
1394s | we definitely caught and fixed a lot of |
1396s | those ones which is cool yep what about |
1404s | the health bug which I feel certain that |
1407s | we fixed it so for a referent what this |
1410s | means is sometimes when you load into |
1412s | different difficulty missions there the |
1415s | you I would show different amounts of |
1416s | health bar pips basically and it was |
1419s | just a UI thing like you had all the |
1421s | right health as far as I understand I'm |
1423s | pretty certain we fixed her in this |
1424s | patch as well like 85% |
1427s | I didn't read in the patch notes okay |
1430s | we'll double-check I think you're still |
1432s | working on the patch notes okay |
1433s | I think it's fixed |
1436s | Oh |
1440s | someone said ultimate buff exclamation |
1442s | points so let me talk about that so one |
1445s | of the things that we weren't happy |
1450s | about was how combat abilities that |
1454s | don't have items scaled almost like a |
1457s | weird sentence but well that means is |
1458s | like like you'd have a melee item you |
1461s | don't have an ultimate item so how do |
1463s | those things scale right and we felt |
1465s | like and people reported this on the |
1467s | forums and read and social media but as |
1471s | you pushed like I think GM one's not too |
1474s | bad by GM to like melee damage and |
1476s | ultimate skilling really wasn't good and |
1478s | that affects I think you know things |
1480s | like the Ranger who like you can have |
1482s | really cool builds around fast ultimate |
1484s | and ultimate damage just weren't working |
1486s | out so great or even interceptor melee |
1488s | builds where the melee damage going to |
1490s | didn't work so I'll sorry it wasn't |
1492s | great so we've improved that scaling so |
1494s | as you push hard difficulties melee and |
1497s | Ultimates will now be much more |
1498s | effective so that's really cool and it's |
1501s | part of doing that wait to change some |
1503s | of the itemization so you'll actually |
1504s | see different power score numbers now |
1508s | than you had before so for example I |
1511s | think what is a masterwork now is 45 |
1513s | right yep 45 bends brain is getting |
1519s | tired let's see |
1521s | I think it's 45 okay so and now it's |
1524s | like 61 so like you'll login and have |
1527s | like all this extra power it's like you |
1529s | have more power but part of doing that |
1531s | was to get the distribution between the |
1535s | tiers of items to be more in line with |
1537s | what we wanted for damage scaling and |
1539s | that also facilitates the melee and |
1542s | ultimate scaling as well so yeah 25 |
1548s | right and so same at that same I'll |
1550s | circus 45 I think it's at 61 I remember |
1553s | and then like legendary 7 I think so now |
1556s | it's like I don't know 65 or 67 or |
1560s | something so again part of that is about |
1562s | just scaling in general that will free |
1564s | us up to do some more things and |
1568s | does that make gm3 easier now no it |
1571s | should well like your melee and |
1573s | Ultimates will do more damage yeah but I |
1578s | think it should all be about this planet |
1579s | about the same I guess you guys will |
1580s | tell us oh this is a great question |
1583s | oh man you guys are getting it going |
1585s | wind wall blocks Ranger alt also fixed |
1588s | bug fixed for Tuesday yep wind wall is a |
1592s | good question and bull walk point so put |
1595s | your hand up if you use them in GM one |
1598s | or two oh no I put the hand up in the |
1600s | whole world that's right because it's |
1602s | not worth using so what we did was we |
1606s | changed their scaling as well so I mean |
1610s | you're all will have to be the judge if |
1611s | we did enough there but like what we did |
1615s | was increase the damage absorb for those |
1617s | things so that we hope that they're |
1619s | useful on things like Grand Master one |
1621s | and then to compensate for that we just |
1624s | shortened they're hella map before so I |
1626s | think like the bullet point do we write |
1628s | down something here I think used to be |
1629s | active for like 30 used to be 60 seconds |
1633s | yeah like you put it down it's there |
1635s | this is now it's gonna be there for 20 |
1637s | seconds but it will absorb more damage |
1638s | so hopefully that makes them useful |
1641s | that's a goal you guys let us know if |
1643s | you find a cool bill or a way to use |
1645s | that |
1656s | ongoing progression where is our XP |
1659s | going - yes so right now at max level XP |
1662s | is really useful for alliance so to get |
1666s | coins but that's not really good enough |
1669s | and so we have a bunch of plans for that |
1672s | that we can talk about later don't want |
1674s | to talk about today but we definitely |
1676s | want to extend progression and I think |
1678s | one part of that is what happens to X P |
1680s | at level 30 so no announcements here but |
1683s | good question and we're on it is |
1686s | gunslinger Mart gonna get fixed yeah so |
1689s | the problem with gunslingers Mart was |
1692s | like I remember it was either stacking |
1694s | too high or if you hovered too long it |
1696s | stack too many times whatever it made it |
1697s | way too powerful and we couldn't service |
1700s | I'd change that except for turning it |
1702s | off so he turned it off and then that's |
1704s | fixed in this patch also so you should |
1707s | see gunslingers Mart go back in and work |
1709s | and have its values again what about the |
1717s | defender rifle thing you must have |
1719s | missed my incredibly funny joke at the |
1721s | start of the stream that's a bug we're |
1723s | gonna address that as quickly as we can |
1725s | no worries it's just one of those things |
1728s | that happens it's kind of funny but not |
1730s | funny |
1732s | please make Ranger Meili a detonator so |
1735s | here's the thing I love the Ranger |
1737s | melees a primer like I actually love |
1739s | doing the jump into melee prime - back |
1745s | use a detonator I use like homing |
1748s | missile or missile blasts or both |
1751s | whatever and like to set off a combo I |
1754s | think that's cool so no it also makes |
1758s | her into different but what if here's a |
1760s | deal like we get that the Ranger is |
1763s | performing a little less than the others |
1765s | right now we have some ideas for how to |
1767s | address that I think it's just that the |
1770s | master works for on kill a hard to set |
1773s | up in a full group on like GM 1 or 2 and |
1777s | so we're gonna look into that we don't |
1779s | have that in this patch but like that's |
1780s | that's something we need to work |
1785s | okay I will now go back to other |
1789s | questions other things okay what else |
1791s | did we do oh by the cost of stuff okay |
1797s | so we talked a little bit about it yeah |
1799s | so Oh can't really show it here but the |
1803s | Colossus can have shield charge through |
1804s | destructible objects before you would |
1807s | kind of like bounce off their barrels |
1809s | and things like that now you just keep |
1810s | on going through that's cool it's pretty |
1813s | awesome |
1814s | my buddy plays Colossus when I play with |
1816s | him all the time like all he does I |
1819s | swear is put the chute up and run in |
1821s | circles it's fun it's actually pretty |
1822s | effective and when I make fun of him |
1825s | he's like he's got way more here than I |
1827s | am and he's a better player so it's like |
1829s | those that flame throw on a Titan like |
1833s | isn't your greatest nobody look did you |
1837s | see for a second I actually primed him |
1839s | did you know the change that I wanted to |
1841s | talk about was so you can now prime |
1844s | Titans yeah flame is not the best but |
1847s | you you can actually prime them with too |
1849s | soon I think I thought flame used to |
1851s | zero damage okay so they can take damage |
1854s | from stuff that they're highly resistant |
1856s | to |
1856s | but yeah they'll still take more damage |
1859s | that's cool so that's my phone going |
1861s | crazy let me just double check and check |
1866s | in normally what happens is the dev team |
1869s | goes hey you said this thing innit it |
1871s | said this thing it's not right so sadly |
1874s | the health UI bug isn't fixed so what's |
1879s | still working on that sorry team but |
1882s | it's just a UI bug so your health is |
1884s | good it's just the UI bug so we'll have |
1887s | to get on that sorry about that one mmm |
1896s | okay I probably shouldn't read all those |
1898s | things okay cool okay what's next |
1906s | the mark of ruin is now functioning |
1909s | properly so which was Martha Bruin I'm |
1915s | trying to remember is that that wasn't |
1917s | the storm was it I'm not sure |
1922s | well marker Bruin users it's it's been |
1926s | fixed they're a bunch of other fixes |
1931s | like the Ranger Grenadier component now |
1934s | actually lowers the cooldown of grenade |
1935s | abilities by the correct amount the rest |
1942s | of this there's a bunch of all bugs and |
1943s | stuff in here but I don't know how much |
1945s | is noteworthy there is something that we |
1948s | missed didn't we like increase the base |
1953s | damage of all masterwork weapons yes yes |
1958s | okay yeah I think like I mean I |
1961s | certainly find this when I'm playing |
1962s | like like we've had this philosophy for |
1964s | a long time that gear is really |
1966s | important and anthem that kind of |
1967s | separates us from other games and we |
1969s | really like that but I think some of the |
1972s | masterwork weapons just felt like it was |
1974s | a bit of a struggle to use them |
1976s | especially in like GM 1 plus so we made |
1980s | them a bit better so yeah we probably |
1983s | didn't buff them when I came in probably |
1985s | not just spoiler because that thing's |
1987s | amazing cool so I guess oh wow it's |
1993s | we're already over time why don't I see |
1996s | we can find a couple questions then we |
1998s | can do a wrap-up sure well you reckon ok |
2005s | please take advice from Travis day you |
2009s | made a great post that's cool he did I |
2013s | said he made a great place that wasn't |
2014s | the question just boost avenging hair a |
2018s | halt to week I don't think so my friend |
2021s | will not be doing that deer in the game |
2027s | is lame it's actually not the gear is |
2029s | really cool so it wasn't even a question |
2031s | that was a statement you made it's fine |
2034s | yeah loot drop stuff again we're gonna |
2037s | keep monitoring it like we're really |
2038s | open to making changes it's better in |
2042s | our mind to make a change watch it make |
2045s | a change watch it just so we understand |
2046s | exactly what's going on so the one in |
2049s | this patch will be removing the uncommon |
2052s | and common items from drops at 30 let's |
2054s | see if that helps at all and if not |
2057s | we'll keep investigating as well as for |
2059s | us an important thing is reviewing Grand |
2062s | Master two and three and just making |
2063s | sure that we can make that rewarding |
2065s | completos and that won't be in this |
2067s | patch or probably even the one after but |
2070s | it's something that we're gonna do |
2072s | pretty quickly we'll just we're just |
2074s | working on that now what else do we have |
2080s | I feel like I forgot something that I |
2088s | thought was gonna be important but |
2090s | that's okay we can post afterwards arrow |
2094s | dance as an emote that's a it's probably |
2100s | a good idea I don't know okay I'll pass |
2102s | it on how about that I do it with emotes |
2104s | here's what happens I'm not very |
2106s | knowledgeable about like the impact of |
2109s | emotes to the world and in that things |
2111s | are a good or a bad idea but we have |
2112s | people who are so like often I'll be |
2114s | like what about this idea and they're |
2116s | like here are the reasons why that's not |
2117s | a good idea and I'm like okay |
2118s | my bad but we can we can pass it on to |
2121s | the team I'm short of listening and so |
2123s | they can see it's good idea or not good |
2126s | idea |
2127s | fix quick play I did talk about it |
2129s | earlier so we've discovered a whole lot |
2133s | of situations where free play was busted |
2137s | like when you join into a mission that |
2138s | wouldn't progress and we've fixed about |
2140s | seven or eight situations of that we |
2143s | don't know we've caught every single |
2144s | situation but it should make free player |
2146s | a lot better so patch notes when when |
2149s | will we have patch notes publicly I |
2155s | think probably Tuesday probably just |
2157s | when the patch goes long when it goes |
2158s | live yeah I mean we talk through a lot |
2161s | of it I think a lot of the big things we |
2163s | picked out the things we thought you all |
2165s | would care about the most yes there's a |
2167s | lot more little ones for sure but yeah |
2170s | that sue and I do want to point out one |
2172s | thing people might be noticing there's a |
2174s | bug on my on my colossus here with his |
2177s | arm mm-hmm so if you're wondering it's |
2181s | probably cuz you I I did some weird |
2183s | dance yeah so weird the way we I set |
2186s | this up it is not not really what did |
2189s | they play it did some funkiness so |
2193s | someone else about DL SS support so it's |
2195s | not in this patch but it will be coming |
2196s | soon |
2198s | so we've heard your feedback about Stahl |
2204s | we're just trying to work out what - |
2206s | what we want to do so people have been |
2208s | kind of asking like hey can you rotate |
2210s | fast can we have more stuff so we're |
2212s | looking at that like yeah so just we're |
2216s | hearing the feedback we just got to work |
2217s | out some options oh okay so I think a |
2226s | lot of the stuff I'm reading now is |
2227s | similar sorry we didn't get to all of |
2230s | the questions we did our best |
2231s | yeah so let's summarize some of the big |
2235s | talking points out I mean you can scroll |
2236s | back wonderful me to the top so very |
2242s | aware of the crash reports specifically |
2245s | for PlayStation 4 we've found and fixed |
2247s | many many crashes that will be in the |
2250s | March 12th patch |
2252s | the patch were aiming for March 12 as |
2256s | far as we know there was some instances |
2260s | where PlayStation 4's would temporarily |
2262s | power down but in every instance that |
2265s | we're aware of you could power it back |
2266s | up you had to like go push the power |
2268s | button basically and so it's definitely |
2273s | very safe to be playing PlayStation 4 |
2275s | and then we have some fixes for the |
2277s | issues that we're aware of coming soon |
2280s | on hopefully much cold that was a big |
2284s | one |
2286s | lots of stability improvements in |
2288s | general so between crashes and audio |
2291s | cutting out fixes are in there we've |
2293s | made lots of improvements the quick |
2295s | place so that that should be a more |
2296s | reliable experience we removed respawn |
2299s | restrictions so that if your teammates |
2301s | aren't paying attention while you're |
2303s | down you'll respawn after a timer the |
2305s | timer is different depending on the |
2306s | content you're doing you know things |
2309s | like server shutdown message doesn't |
2311s | happen as often |
2312s | Colossus hit reaction bugs they're |
2314s | ranger ultimate behind win wall thing is |
2317s | fixed we've scaled up a bunch of the |
2320s | power score for master work and |
2324s | legendary specifically so that we can |
2325s | better scale may way an ultimate damage |
2328s | so that should make that experience be |
2330s | better for people who want to focus on |
2331s | melee or ultimate builds which you know |
2333s | ultimate should be really powerful so |
2335s | that's cool tons of stability fixes done |
2338s | tons of bug fixes we tried to hit the |
2341s | big things that we saw as feedback from |
2344s | the players as many as we could in the |
2345s | time when we have C I think this is |
2348s | gonna be a great patch that hopefully |
2350s | you know makes the experience better for |
2353s | what people yeah |
2355s | I gots a summary yeah it did good cool |
2358s | well on that note should we bid farewell |
2362s | any parting thoughts from you otherwise |
2364s | I'll give some bombs no next next thing |
2368s | is uh just wanna say we're gonna keep |
2370s | streaming we're not stopping we're gonna |
2371s | keep doing this we're aiming for the |
2374s | goal of doing it every two weeks |
2376s | kind of how we've already been doing so |
2378s | yeah yep and I'll probably miss one or |
2381s | two of them I'm actually going my |
2383s | brothers |
2384s | getting married so I'm gonna take a |
2385s | little time to go hang with him so I |
2386s | might miss the next stream but I'll be |
2387s | back after that if you want me I don't |
2390s | know |
2391s | we will probably rotate all of us and |
2392s | we'll do a little bit of everyone but I |
2395s | might miss miss one or two otherwise |
2398s | yeah thanks again for all the support |
2399s | all the feedback you know a special |
2402s | call-out I know there's a lot of great |
2404s | community members who put a lot of |
2405s | energy into writing really constructive |
2408s | feedback you know either in positive or |
2411s | negative ways and that's the best stuff |
2414s | like if the community if you're asking |
2416s | yourselves like how can you help |
2418s | influence the game the absolute best |
2420s | thing you can do is be vocal but do it |
2422s | in a constructive way that explains why |
2425s | you feel this way the reasons for it |
2427s | like that's the stuff that we really |
2428s | love reading you know I know there's |
2431s | lots of passionate people out there and |
2433s | sometimes that passion kind of comes |
2434s | across as being a bit rude sometimes |
2436s | intentionally or not and and I would |
2438s | just say please do your best to be |
2440s | constructive and in return we'll do our |
2443s | best to listen respond and keep making |
2446s | changes and improvements hopefully like |
2448s | the ones we're doing now hopefully |
2449s | that's well received we know we believe |
2452s | that anthem is an amazing game but we do |
2454s | know there's a lot of work we have to do |
2456s | and we're ready to roll our sleeves up |
2458s | and fix the things that have to get |
2459s | fixed and and add that things need to |
2461s | get added so that's kind of our |
2463s | commitment to all of you so in that note |
2465s | thank you all for tuning in thanks once |
2467s | again to Lisa who is here kind of |
2470s | running all this in the background |
2471s | Jessie for the first time coming on |
2474s | thank you for keeping me company and a |
2477s | special shout out obviously to all the |
2479s | devs on anthem who are out there putting |
2481s | in a lot of hours trying to trying to |
2483s | get all the right fixes and changes into |
2485s | this game but thanks again for tuning in |
2487s | and we'll see you next time |