If you don't get it, the game is a LOOT shooter, the loot never actually mattered though
That's f*cking funny.
External link →If you don't get it, the game is a LOOT shooter, the loot never actually mattered though
That's f*cking funny.
External link →I think it’s funny. Unfortunate but funny. We are on it. Fixed for March 12th
At some point, I know you won’t have the answer now, can we get an explanation on what happened and how it was fixed? This feels a lot like a feature with unintended consequences rather than a typical bug, and I would feel better if I could understand what is actually going on when I’m shooting an enemy. Even after being told “everything is fixed now” it probably won’t feel that way if I don’t understand it.
Thanks for reading and addressing the concerns in here.
The short version is we wanted you to have a good experience when unlocking a new Javelin. As a result we did some things to the starter loot so you wouldn’t be gimped at first. It ended up being a bad idea. Here we are.
That skips over the heart of the problem this bug reveals: there should never be dynamic scaling in a build-based progression looter. Ever. It invalidates the core gameplay loop. Every single number and stat has to be real, not dynamically altered behind the scenes.
Agree for end game. Disagree for levelling.
Having it for levelling let’s friends of any level play together. That’s a huge barrier to entry for many people.