Just to add to this note on raid/dungeon/stronghold design:
Most games donโt have a lot of good opportunities to really just explore and appreciate endgame spaces that are usually a step above the regular play spaces aesthetically. Youguys put a lot of effort into those zones, but we only get in when weโre too busy to stop and smell the roses.
It would be nice if:
1) Not only could we not get immediately booted to a mission complete, but if there was literally no timer at all, and we could just explore once everything is dead.
2) The whole space became available on completion. My original thought was until the instance is abandoned. But Iโd actually prefer if completion unlocking a separate exploration mode option. Then we could investigate a completed stronghold any time, on our own, without wasting valuable group time on sightseeing and secret hunting.
This would be a great place to stash lore items and secret stuff as well.
To continue the destiny comparisons, I hate that after killing Riven or Atheon, I canโt go exploring the whole zone because Iโm stuck in the last room and I get kicked after like 2 minutes anyway.
Also, from a story perspective, it makes sense that a completed dungeon be available to enter as though Iโve cleaned it out. Obviously, these need to be easily repeatable. But if I killed all that stuff, there should be some instance I can get to where it is still dead and the space is safe.