I see. Thanks for the clarification.
"base benefits of components that specialize components". This was a little confusing to read, but I hope i got the correct interpretation. So the entire component itself will basically be what the skill point was? And take up an entire component slot?
Do you think people will choose these components over the major ones that upgrade damage and defenses? I don't think so... This was not an issue before since they didn't compete slot wise.
My concern is that this will basically be lost and ignored since players likely will never choose those unless they have nothing else available.
For example. Let's say I have 6x component slots unlocked on my ranger:
Component 1: Assault Rifle component (assuming I use an assault rifle)
Component 2: Sniper Rifle component (assuming I use a sniper rifle)
Component 3: Shield/Armour/Health (maybe more than one taking 2 slots for example)
Component 4: Ultimate ability (idk if this is even a thing but im gonna assume there is one that affects ultimate..)
Component 5: Grenade (Lets say i use frost grenade, I'll pick a component that buffs frost grenade)
Component 6: Seeking missile component (Assuming im using seeking missile)
This leaves little to no space for components that had "perks" from the skill tree. I see every player just going for components that enhance their "main skills and gear".
Since you guys mentioned the perks from the skill tree were just very generic and not very impactful, what makes you think anyone will ever choose them for a component slot?