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almost 6 years ago - /u/BioChrisSchmidt - Direct link

It's a bit of apples and oranges. In a first person shooter the gun is your character that you see on the screen - so there's much more of a personalization impact if you invest in gun looks.

In Anthem, it's a 3rd person shooter with a zoomed-out camera, so we invested pretty heavily in suit personalization since that it what your character is on the screen most of the time. The gun is typically either on your hip or mostly obscured during gameplay.

That isn't to say there isn't opportunity there, just explaining why we went one direction over the other before launch.

almost 6 years ago - /u/BioChrisSchmidt - Direct link

Originally posted by Hungy15

Invested pretty heavily in suit personalization

Can we get some more actually released then?

Sorry - when I say 'suit personalization' I'm including everything: armor packs (which you're referring to), 6 regions of custom shaders including soft materials and coloring, metal materials, metal plating, wear states, vinyls - all of it.

But definitely acknowledged that you would all like to see more armor packs.

almost 6 years ago - /u/BioChrisSchmidt - Direct link

Originally posted by bastion89

Don't deflect to focus being on your suit customization, because quite frankly, that is also fairly abysmal. I understand where you are coming from, but if that is the reasoning, then the exact same argument can be said for Anthem's suit options. Within that realm, Destiny still has it beat, along with Warframe. These are your competition. Make me decide to play Anthem over these.

I respectfully disagree. I haven't found anything 'fairly abysmal' in this subreddit yet: https://www.reddit.com/r/Fashionlancers/

I'm humbled that for a game barely a month old, the investments we made in suit personalization has led to such an incredibly broad spectrum of suits showcased by our players. We can always do better, and in the months to come we will - but it's a hell of a base to start from, in my very biased opinion.

almost 6 years ago - /u/BioChrisSchmidt - Direct link

Originally posted by D0Cdang

It’s really not apples and oranges.

Think BioWare is severely underestimating how attached and invested players get to the look and feel of the loot players chase and/or use in loot-based games.

This will sting, but given the tone-deaf philosophy revealed by the comment, feel it needs to be known: the look and feel of Anthem’s loot is without a doubt the most lackluster of any loot-based game I’ve ever played. The loot grind consists almost solely of chasing intangible numbers that make enemies die faster.

Weapons do not look or feel significantly different from one another, which detracts so much from the chase. Abilities are an exception, but the actual item we chase is an icon and has no model - big miss there.

Really hope the team takes another hard look at their priorities on this topic.

I don't disagree with anything you said - as I pointed out I was explaining why we made those decisions before launch. That would be a different statement than "this is what we believe now, and we're not changing anything".