almost 6 years ago - /u/BioCamden - Direct link

Originally posted by bigboybenny12

you know... i was looking forward to playing colossus but once i did...i felt like a glass cannon rather than a tank.

he does STUPID damage but the lack of overshield means i get shredded... not being able to fire and use abilities with your shield active means i have to expose myself to get off an ability. iono i wanted to love this class but i keep getting rekt.

One thing you may have noticed is that once you start getting Colossus specific components they have MUCH more armor and shields than the universal components. This is an attempt to combat this exact problem. We are certainly looking at other ideas though. Thank you for the feedback.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by CaptainCosmodrome

I like the idea of javelin specific components that greater augment that javelin's central themes. I hope you are doing this for all of them.

Yes we do have Javelin specific components for all Javelins :D

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Cootiin

Would there be a chance, unless already addressed in the final version of the game, that we would get components/parts for the javelin we are playing as instead of ones for the other javelin’s? I’ve gotten 3:1 ratio of components for colossus and storm when I unlocked interceptor

Yeah that is certainly something we can review. I’ll bring it back to the team. Ideally on launch you’ll have all 4 javelins so they will eventually be useful (or just for parts) but I understand the desire to have more focused loot.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by AimlessAims

I felt like I had to use both of the two available component slots on armor and shield increases to offset the weak base health amount. Each slot grants 800+ of each, so 1600 total I believe, but I was still getting chunked.

There is a blue shielded scar unit which jumps up and hovers in the air before it uses its incredibly powerful machine gun. That unit in particular shredded my full health to a 1/4 in two seconds on hard mode.

Overall though the colossus is still really fun, and I am able to consistently defeat the stronghold even with random players in matchmaking.

Can also fly at them with your shield out to slam them to the ground which helps too. But awesome feedback thank you.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Smash83

Did you guys look at OW tanks?

For example Roadhoag would be really useless without his healing ability no matter than he has the most HP.

Collossus need healing ability, because you are too often sitting behind rock with very low HP wondering what now.

In that example Colossus is more like Reinhardt with a deployable, destroyable, and rechargeable shield but no self-healing.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by phabiohost

Right. But in this game there aren't healers. And once your health gets too low it's a huge risk to try and get health pickups. So we either need a heal or healer. Even if it's just a Regen to 25% because once you hit 5% a single attack can down you. And it's not fun to have to rely on strangers to pick you up. It to be camping behind a rock because a sniper has your number and won't let you peak.

Perhaps it’s not in the demo, and potentially not final, but currently the intent is passive health regeneration to 25% if you’ve manage to not take damage for some amount of time. Out of combat between major phases I believe this regenerates to 100%. I’ll look and make sure this is passed on and reviewed.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Diablo516-

What’s the point of universal? Wouldn’t it be the obvious choice to pick the specific component?

So the primary difference is the available pools of inscriptions (stats) that roll on these. Universals pull from one pool, javelin specific parts from another. Also the flat base stats on the parts are different between the universal and javelin specific parts.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by JustMy2Centences

So when I'm playing Storm and receive loot that buffs an aspect of a Ranger, I can swap to Ranger to take advantage of that? I was under the impression that loot wasn't shared between Javelins. (Guess I'm not clear on how inventory works yet.)

So on the part itself it will say “Universal” or the name of the specific Javelin it buffs. Any of the universal ones can be swapped between javelins yes.

As for specific inscriptions that buff a javelin (+ grenade damage), in some cases those are actually incorrect text descriptions and should be applying to any javelin’s corresponding slot (LB/L1/Q) or (RB/R1/E). Believe this is something we’re looking into now but it should be a more generic description that reflects how it applies increases to any javelin.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by jabringmann

Regarding The 'Target' ability for the Interceptor.

When casted to an enemy, does that increase damage by 33% for all Javelins attacking the enemy with the debuff

or

specifically for the interceptor who casted it to that enemy?

I'm assuming for all javelins but the text is little ambiguous.

Hey Jabringmann, yes it’s for all party members

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Diablo516-

So I’m guessing the inscriptions on the universal will be a lot better, compared to the base stats on the specific being better? It’s the only reason I could see using a universal over a specific.

Just looking at the colossus for example, it seems to me there’s no reason to use universals over specifics because the specific makes for such an extreme difference in builds. I planned to main him, but after I played him for 30 minutes I ran screaming back to my ranger. He felt so broken. After reading about the mods and needing better gear for him to shine I want to try him again in the open demo.

Based solely on the demo he definitely needs a buff, but I can see that could be a product of dumping us in the middle of the game with crap gear. Maybe the way you guys structured his style wasn’t suited for the environment you put him in.

So we’re still trying to work through how best to scale universal components for the Colossus, because you’re right the choice is less of a choice for Colossi versus other suits. We’ll keep working at this.

almost 6 years ago - /u/BioCamden - Direct link

Originally posted by Diablo516-

Thanks for answering, I appreciate it. Don’t nerf his specific components! I hear they make him a blast to play!!! Speaking of nerfs, keep them at a minimum or just boost other abilities to keep up with the better ones. I want this game to be fun, and nerfs always ruin that!

Yeah definitely always thinking of that, it’s more about how we can make both useful for Colossus. Don’t want half of the components being significantly less useful.