about 2 years ago - Age of Empires - Direct link

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56s hmm
74s [Music]
224s [Music]
280s [Music]
287s [Music]
380s hello everyone and welcome to another
382s asian empire's four live stream here uh
385s been a little while since our last
388s stream
389s uh obviously for those who aren't aware
391s we were doing a bunch of streams during
392s season one for age rounders four here uh
395s and we
396s season two is well underway definitely
398s if you haven't had a few minutes ago
400s check that out get some sweet rewards do
402s that
403s uh but we're here actually today to talk
407s more about it joe empire's four
408s obviously i'm grant one of the community
410s managers here
411s on the relic side
413s and for those that don't know
416s just last week there was a little thing
418s called gamescom
420s and
422s just a few exciting announcements came
425s out from that and that's what we're here
428s to talk about so we're going to kick
429s things off
430s we'll take a look in just a second at
432s some of that stuff but later in the show
434s we're going to have some guests as well
436s from the relics side here to
438s chat uh about what went into that but
441s okay yes hello chat hello all of you and
444s i saw people trying to do giveaway in
446s chat there's no giveaway here on stream
447s but if you go over to our twitter
450s recommend doing that after the stream
452s you can go there now if you want but if
453s you go over there there is
455s a giveaway we're doing that's pretty
457s awesome there's a cool mouse you can go
460s get your hands on potentially
462s but let's get things going so just to
466s start off i just want to roll the
468s gamescom trailer most of you have
470s probably seen this by now but just in
471s case you're tuning in and
473s aren't a gamescom person aren't a
474s convention thing person just want to see
476s this again like i love this trailer and
479s i'm just gonna hit play and let you all
482s take a look at the awesomeness the
484s epicness so here we go
488s [Music]
490s there's more than one way to win a
492s battle
493s and every empire must find their own
496s path to victory
506s whether you strike from afar or ambush
509s up close
510s the malians will use wit and strategy to
513s out maneuver their opponents and gain
515s the advantage on the battlefield
524s with powerful siege tools and the
526s ability to rally large formations the
528s ottomans can keep the pressure on to
530s bring down their enemies defenses
539s [Music]
544s when the drums of war beat how will you
547s emerge victorious
553s history is in the making
556s and your place in it has just begun
563s [Music]
567s all right i don't know about the rest of
569s you in chat but to me that music there's
571s just such an epic feeling of battle
573s coming in here and as you saw these are
576s the two civilizations we have coming
578s later this year to aj members for in our
580s free anniversary update the ottoman and
582s malian civilizations here
584s uh yeah the music is
586s so great i've watched that trailer so
588s many times as we were getting ready to
591s unveil everything for gamescom for you
593s and it's just so nice that it's out
594s there that you can feel that epic epic
596s beat you can watch all this crazy stuff
597s going on and i mean the biggest thing
600s there's two sieves coming and they're
602s both part of our free update
604s can't you can't go wrong with free uh
605s but yeah so these are part the brand new
607s civilizations coming to aging fires for
610s later this year on october 25th now this
613s is part of the larger update we have our
615s free anniversary update with more
616s information on that
617s coming at a later time but these are
619s just we wanted to give you all a look at
621s these two sieves coming here
623s uh and to that note we do have oh let me
627s just go just keeping an eye on chat here
629s everyone but yes uh so to that note we
633s have some special guests joining us from
635s the relic side over here
638s i believe this is their first time on
641s stream i could be wrong we've done just
642s a few streams but i just want to pull
644s them on here we've got matt mclean and
647s sean yesterday joining us today so thank
650s you so much for joining us here both of
652s you for taking the time out of your busy
654s day uh got some exciting stuff to talk
656s about but before we do i'd like to just
658s let you introduce yourselves and talk a
660s little bit about what you do here at
661s relic
665s uh should i go
666s yeah
668s yeah my name is sean um i've been a
670s designer here at relic for quite some
671s time working on a variety of our
673s projects such as company heroes dawn of
675s war space spring and finally age of
678s empires
679s uh most of the time i've been doing
681s system design army design so
683s yeah i've been at this quite a while
685s i'll hand it over to matt
687s yeah also quite a while uh not all here
690s at relic i've been here a relic about
691s three years i was working on the
693s campaign team before and
695s i'm a civ designer
698s awesome
699s well thank you so much for taking some
701s time i know we've got some exciting
703s things coming here and both of you are
704s also super excited about these two
706s sieves coming with this update here
708s oh yeah for sure
710s yeah and hey they're free did we say
712s free enough i know i i feel like that
714s just i should just toss free in here a
715s few more times have some like nice
716s pop-up graphics the nice little like 90s
718s pop-up free special today only
721s october 25th actually not today just for
723s everyone in chat they are not free today
725s they will be here with our anniversary
727s update uh and yeah so there is we we
731s have that trailer out and there are also
732s the civ pages on the age of empires
734s website if you haven't been there yet
736s definitely something you can check out
738s after the show again probably don't tune
740s in right now unless you you're really
741s really good at multitasking uh but
743s that's just on age of empires.com
745s if you choose age numbers 4 you can view
747s the civilization pages from there and
750s learn
751s a fair bit more as to what goes into
753s them and we're going to be covering some
754s of that today as well on the stream
757s here as we show off the ottomans and
759s malians
762s all right
763s so
764s sean matt i think probably a good time
767s to hop into
769s the first of the sieves here that are
771s coming the mallions
774s yeah absolutely uh
776s give me so a second there we go sorry i
779s took a second to get that up yeah so
780s we've got the maui here we go
782s uh so yeah if you're going to talk about
783s mali the griots of mali tell the story
786s of the empire's founding in their most
787s famous poem the epic of san dieta
790s in west africa in the mid 13th century
792s samaro kante who they in the story
795s called uh cruel sorcerer king had been
797s conquering and the pressing successor
799s states of the ghana empire
800s in response the exiled mandinka king
803s sandhya akita
804s rallied a coalition of the small
806s neighboring kingdoms returned at the
808s head of an army slayed the king with an
810s arrow tipped with a rooster spur and
812s freezes people and thus founded the
814s empire of mali
817s from there the empire grew into a uh
819s grew with vast gold deposits
822s in the jungles to the south and an
824s extensive trade network to the north
825s crossing the sahara desert by the 14th
827s century mali was one of the richest
829s nations of all time when mansa musa went
832s on his pilgrim pilgrimage to mecca in
834s 1324 he brought with him and then gave
836s away or spent so much gold that as he
839s passed through cairo he depressed the
840s gold economy of egypt for 12 years
844s with that in mind to do justice to the
846s empire in age of empires 4
848s the malians have a military tradition
850s rooted in hit-and-run combat and tools
852s for a vast gold economy
855s on the gold side mali has a couple of
857s early additions that are going to help
858s out your income
859s they're going to have toll outposts
860s which are the replacement for the
862s outpost
863s when one of your traders passes by
865s nearby it instantly generates 10 of the
868s carried gold it has goes right into your
870s bank up to 50 per trip it also retains
873s all the vision weapons upgrades that you
875s usually have so it pulls double duty and
877s defends that trade route for you as a
879s unique building they get to pit mine so
881s this can be built on a gold deposit
883s similar to how the mongol ovu is built
885s on a stone deposit
887s it generates gold over time however it
889s unlike the ovu it does not deplete the
891s gold deposit we start off laying you do
894s one in the dark age and then you get an
896s additional one per age as you advance
898s maxing out obviously at four in the
900s imperial age
901s uh the villagers can still access the
903s deposit under the mine so if you need a
905s lot of gold fast you can double up in
906s manual harvest as well
908s that's awesome so that means actually
910s because it doesn't deplete that it's
912s basically free gold
913s it is it is free gold uh it's the
916s passive generation starts pretty small
918s uh but it scales up actually with any
920s houses or mining camps you build around
922s the pit mine uh it kind of encourages
924s you to go out on the map expand build up
927s these little mining communities and then
929s you know you have to defend them
930s obviously
932s so you know you've got the gold what are
934s you going to do with it we have
936s traditional options for technologies and
937s units with the gold cost but the malians
940s they have other options to invest that
942s gold including the new gaia cattle which
946s is a food economy source
948s so you build them at your mill and they
950s cost gold and
951s immediately as soon as they pop out
953s they're worth about twice as much as a
954s sheep if you start gathering from them
956s immediately
957s starting in feudal vote you can start
959s building ranches nearby which lets you
961s put your cattle on the ranch and
963s generate that gold over time and it's
964s better for long-term growth
967s uh but obviously they're still there if
969s you want that food now to uh to get your
971s army going
972s uh other gold sources there's some or
975s sorry other gold uh spins there are some
978s landmark options for leveraging that uh
981s in age four you can build the griobara
983s which lets you spend gold to launch
985s festivals that temporarily buff your
987s entire army with uh food gathering
989s military production siege damage
990s whatever your focus is right now
992s and then in age three uh you have the
995s option of building the farimba garrison
997s which
998s can build packs of your infantry units
1000s at a discounted gold only cost so you
1002s can pump out archers or don so just with
1005s a bunch of surplus gold
1007s speaking of units there's a lot going on
1009s in the mountain roster they've got a
1010s bevy of unique infantry
1012s uh mali introduces our first javelin
1014s thrower unit which is an anti-ranged
1016s ranged unit
1018s the donso is a spearman replacement that
1020s does everything that you expect a
1021s spearmint to do in that role but they
1023s also get a javelin that they can throw
1025s that's on a moderate cooldown any time
1027s they're not in melee
1028s like their melee spear the dancers
1031s javelin is also also anti-cavalry so uh
1035s if you're charging them with a pack of
1036s knights you're to eat that javelin
1038s volley then you're going to hit their
1039s spear wall then you're going to start
1041s getting stabbed it's going to be a bad
1042s time
1044s probably the most unique uh infantry
1046s units for mali though are the mussofa d
1048s warriors and gunners
1050s fearsome female hunters
1052s and they're the man at arms and hand
1054s cannon replacements uh respectively the
1056s gunner starts uh in h4 standard as your
1059s gunpowder comes in
1060s uh the warrior however is a fast melee
1063s attacker that starts in feudal and it
1065s counters armored units
1067s uh both both musso 5d units share a new
1070s cooldown ability to enter stealth for a
1072s time regardless of your train no stealth
1075s force required
1076s uh and so this pair of units can appear
1079s out of nowhere launch devastating sneak
1081s attacks disappear into the fog
1083s in terms of counter play the stealth
1084s units can be exposed a lot in the same
1086s way as and if they were in stealth force
1088s scouts and outposts are effective
1090s outspotting them
1091s and
1092s they can't enter stealth while they're
1093s in active combat if you like the stealth
1096s and you want to double down on ambushes
1097s in age four you can build the fort of
1099s the hundreds
1100s uh this lets all nearby malian infantry
1102s enter stealth around the landmark but it
1105s also adds a big damage bonus to the
1106s musso 5d for those first attacks coming
1109s out of stealth it'll uh it'll kind of
1111s nuke them as you pop out
1113s uh and that's that's a taste of the
1115s malians there's really more to them than
1117s i have time to talk about but uh you'll
1119s all have them in your hand soon enough
1121s yeah there's definitely a lot more to
1123s them and we're going to give more
1124s information obviously as time goes on as
1126s we get closer to this update there'll be
1127s a lot of information for all of you
1129s but it
1130s it's such an exciting sieve and it's
1132s such a unique use of that stealth there
1134s like it's definitely a fun a fun way to
1136s get in there cause some trouble
1139s just mess things up a little bit yeah
1141s you don't see them coming for sure
1144s all right uh
1146s yeah i think that's pretty much
1148s a good gist of it for the malians there
1151s uh so we actually have the opposite side
1153s of this of these two sieves here now
1155s uh we have the ottomans
1157s yeah uh so for the ottomans we're
1159s telling kind of the story of uh
1162s osmond the first who was a leader of an
1164s anatolian turkic tribe um
1167s modern-day turkey
1169s which founded a
1171s long-running dynasty
1173s there's no primary sources of osman's
1176s life so he's almost almost a mythic
1179s figure
1180s um but uh
1181s the established dynasty and um
1185s and kind of uh continued and expanded
1187s the rule
1188s um uh with rulers uh
1191s kind of
1193s taking over um until we get to mebid ii
1197s who captured constantinople um which
1201s ended the byzantine empire
1204s and kind of drove the ottomans into
1206s basically a superpower status i renamed
1209s istanbul the
1211s it became a city that's the key center
1213s of trade and culture
1215s and the ottomans are
1217s established a powerful
1220s military tradition
1222s and and really a lot of uh the firsts of
1225s kind of modern era military
1229s so
1230s supporting that um we'll talk about the
1232s first system
1234s which is the military school
1235s um so for the ottomans
1238s they're not going to have a lot of
1239s economic bonuses
1241s it's mostly going to be tied into the
1243s structure called the military school
1245s so the military school can be built
1247s directly from age one
1250s it is limited in the amount that you can
1252s produce
1253s based on
1255s one each age
1257s but it will
1258s when after it's built it can be assigned
1260s to produce a unit and it will slowly
1262s produce that unit for free continuously
1264s until you reach pop cap or
1267s um
1268s you know until you
1270s change to a different unit
1273s so this is obviously a strong advantage
1275s its weakness is a little bit of its cost
1278s its slow rate that slow rate can be
1280s improved through use of their influence
1283s system
1284s but
1285s if you give the ottomans time then
1287s they'll they'll feel the a tremendous
1289s military and you'll be in trouble so if
1291s you're playing against ottomans early
1293s aggression tends to be
1296s wise
1297s um so another system that
1302s is represent of the history is the
1304s imperial council
1306s so the imperial council plays into a
1308s little bit of the military focus
1312s when you produce a military unit you get
1314s a little bit of experience that
1316s experience
1317s will gradually build up and at a curtain
1320s certain key intervals you'll get access
1322s to
1323s what we call visio points which can be
1325s used to unlock
1327s powerful global
1329s technologies
1331s um these uh
1334s can allow uh
1336s yeah they'll
1337s prove one of them will improve the uh
1341s give you access to another military
1342s school or improve the production rate
1345s but they'll have a big impact and this
1347s is kind of a nod to
1349s the sultan and vizier system that was
1351s set up by osman and continued forth
1355s in the ottoman history
1357s um so moving on to some of their unique
1360s units uh first one to mention is the
1361s great bombard
1363s so these were special cannons that were
1366s actually
1370s built
1371s for
1372s the siege of constantinople
1375s they they were huge massive cannons that
1378s shot thousand pound projectiles
1381s um so this will be
1382s one of the strongest seized weapons that
1384s we have in the game
1387s the siege weapon that you'll see on the
1389s ottomans almost doesn't do the real life
1391s thing justice uh just because we have a
1393s little bit of limitations with our
1395s pathfinding and whatnot
1396s uh but this cannon will be very powerful
1399s um and it's gonna be a very expensive so
1402s it's going to be a focus of for the
1404s ottoman player to protect it or it's
1406s going to be a focus of attack to really
1408s put the ottoman player in economic
1410s disadvantage if you can kill this thing
1412s before it has time to set up and siege
1414s down your city
1416s the meta is a is a
1419s unique ottoman unit that isn't really
1421s right
1422s it's not an archetypal class
1424s so this is a buffing unit it's a
1426s horseback ward drummer
1429s the meta is uh were war drummers that
1431s were used uh that were kind of uh
1434s originated with the ottomans um they
1436s were used in combat to kind of organize
1440s the troops or strike fear into the uh to
1443s the enemy troops they were also
1446s used on parade when uh the ottoman
1449s armies left city or entering the city so
1452s they have a strong history there
1455s in game
1456s it is uh you have three toggles on the
1459s unit that can be used to buff nearby
1462s troops um so it can be used to buff the
1465s attack uh the melee defense or the range
1467s defense of the nearby units
1469s only one you can have multiple matters
1472s but only one
1473s buff can be applied to any one unit a
1475s particular time so you have to be
1477s careful about how you organize
1480s these amongst your troops and make them
1482s dispersed so you can get the greatest
1484s possible effect um there's also an
1488s imperial council technology that allows
1490s you to
1491s [Music]
1492s increase the movement speed of any units
1495s that's in formation with the matter
1497s so this is kind of
1499s um fast marching your troops up to the
1502s front
1504s so you can move your
1505s large army around
1507s the last unit that i'll be talking about
1508s is the sapahi this is a replacement for
1510s the light
1511s horsemen
1513s the sapahi
1514s uh
1516s it has an ability that allow it to
1518s attack uh
1520s quicker for a period of time um
1523s but at the cost of fatigue of uh
1525s increased
1526s uh taking increased damage from melee
1528s attacks so
1529s generally this is a rating unit you'll
1531s want it there to kind of protect the
1533s flanks of your large formation
1535s um really go in hard on those archers
1538s but uh be careful when you use this
1540s ability because it could end up
1541s backfiring
1543s uh yeah and uh that's uh
1546s that's all i mentioned about the
1548s ottomans uh and we'll move on to
1552s more general topics i think yeah i think
1554s so thank you so much just for those a
1556s bit of a dive here into these units
1559s obviously there's a lot more that we
1560s haven't shared here that you'll learn in
1563s coming time about these units uh and the
1565s civilizations here for all of you
1566s watching the stream but hopefully this
1567s gave you a little bit more taste of what
1569s to expect
1571s but i think now yeah as you mentioned
1573s we'll try to go a bit more and have more
1574s of a discussion here about what goes
1576s into making a sieve and some general
1577s discussion because obviously
1579s hearing both both of you talk matt and
1582s sean there is
1583s and i can hear it in both of you but
1584s there's this huge passion for history
1586s there's there's a lot that goes into
1587s making these like there's
1589s so much research uh just open up to the
1592s two of you to tell us like a little bit
1594s of how
1595s how your experience has been and what
1597s goes into all of that
1599s yeah i mean it's got to start with the
1601s history uh
1602s when we pick up a new civ it's just a
1604s big deep dive on research we're looking
1606s at books articles
1608s journals art architecture uh as we're
1611s pouring through it all trying to get a
1612s sense of the timeline and the big
1614s players in an empire we're flagging
1615s anything that jumps out as interesting
1617s we're looking for major figures weapons
1619s technology
1620s the language the government the religion
1622s tactics major battles anything that
1625s might spark kind of a gameplay idea
1627s uh
1628s eventually at the end of it we have a
1630s kind of a tome of historical research at
1632s hand and then uh with a good overview uh
1636s we get that we enlist the help of our
1638s passionate team here and we start to
1640s distill that into a form that fits into
1642s age of empires
1643s uh
1644s we start to establish okay uh i feel
1647s like these guys are gonna be cavalry
1648s focused or you know this is really
1651s defensive or relics are gonna be a big
1653s deal in the case of like hre
1656s and then anecdotes from a battle become
1657s a unique unit uh you know you find
1660s abandoned blueprints for a tower and oh
1662s that'll make a great landmark
1664s uh maybe oh a nomadic culture sure pack
1667s up all your buildings move them anywhere
1669s how hard can that be right
1671s uh and then
1673s we eventually have a consolidated design
1674s and then we can start running that by
1676s our subject matter experts
1680s yeah despite you know uh what matt
1683s mentioned where we delve into the
1685s history we don't consider ourselves
1687s experts so
1688s uh we want to vet those uh kind of our
1691s ideas
1692s we want to vet our distillation of
1694s history
1695s and the ideas that we
1697s generate from that with subject matter
1699s experts
1700s which we specifically
1702s seek out um historians
1705s that have a wide
1708s breadth of knowledge in the area that
1710s we're talking about
1712s um so we can make sure that we're not
1715s you know we're not missing anything
1717s important
1718s that we could
1721s use to represent these civilizations and
1724s obviously that we're ensuring that
1726s everything is an honest respectful
1729s representation of the civilization that
1731s we're trying to
1733s to uh depict in the game
1735s um
1737s we uh kind of continue that
1739s collaborative
1740s effort with uh the rest of our team as
1743s well we make sure that the art is uh
1746s kind of vetted top to bottom the
1748s architecture
1749s is uh representative we have our our
1753s ages which represent different
1754s historical periods
1756s um
1757s so we have to kind of maintain that
1759s consistency
1760s um and that identity but
1762s uh bring the basically the
1765s characteristics that are were most
1767s common to those civilizations
1769s um
1771s audio is is a very important things uh
1775s in
1775s terms of history so
1777s we always want to may have a good
1778s conversation about speech
1781s and music
1783s since those are big factors in our game
1786s with the speech kind of evolving as you
1788s get through the later ages
1792s that
1792s that can be tricky without the help of
1795s experts to help us along the way
1797s um and just general collaboration with
1800s sip design we definitely don't do it all
1802s ourselves
1803s we get the supports of our gameplay
1806s teams uh the programmers um the balance
1809s team obviously crucial um
1812s you've seen them before on the stream
1815s they
1816s we work in collaboration with them to
1818s make sure that
1820s everything that we put out uh
1823s though it seems strong on paper such as
1824s the military schools uh we work closely
1827s with the bounce team to make sure that
1828s uh they're as balanced as possible when
1830s they get to
1832s get into the game
1834s yeah and they all those teams do great
1836s jobs like have you seen the malleon art
1838s those walls
1840s yeah
1841s yeah i think that's the great thing of
1842s seeing all of this to come together all
1844s these different teams within the studios
1847s all this knowledge this expertise
1849s kind of all this passion comes together
1851s into this nice package like it it feels
1854s so satisfying when you have your hands
1856s on it when you see not just not just the
1858s final product like final
1859s what you end up with but watching the
1861s process as well watching these things
1862s come together seeing
1864s like the
1866s things from design like as soon as you
1867s have like a rough idea seeing that
1868s evolve and over time make sure from the
1870s balance side like is this fun to play is
1872s this what we're looking for the
1873s experience for our players in the game
1875s and watching it all kind of come from
1877s there from all these different
1878s disciplines and seeing everyone's kind
1880s of craft specialty here
1885s it's definitely a wild ride to go from
1887s writing on your notepad but what if cow
1891s months later here we go
1893s yeah
1894s yeah there's a lot of important steps in
1896s there um especially with things like
1898s readability
1899s um there's a lot of back and forth
1901s between uh
1903s you know the concept
1905s as it is generated by the arts uh i mean
1908s informed by the history as is generated
1909s uh by the art into kind of
1912s just uh drawing concepts to
1915s the actual readable object in the game
1917s uh there's a lot of uh kind of back and
1919s forth and important steps that
1922s really go into
1924s making these sieves play well
1927s but stand out
1931s awesome yeah no it's definitely exciting
1933s i really just can't wait for everyone to
1934s get their hands on these sieves here and
1936s check them out themselves in game
1938s obviously this is coming october 25th as
1940s part of our free update i see some of
1942s you in chat chatting with ashley lynn
1944s here uh if
1946s if you're interested definitely do check
1947s out the ig empire's website and take a
1949s look at the public update preview
1950s program the pup there you may
1953s find yourselves with opportunities to
1955s test content before it kind of comes up
1957s through that program it's a great thing
1959s if you're really interested in the game
1960s and want to help us as well along the
1963s way
1964s but otherwise keep your eyes peeled for
1966s october 25th as we get closer and as we
1968s get closer again there'll be more and
1970s more information we're able to share
1971s with all of you as well
1975s uh yeah so
1977s sean matt i just want to say like thank
1980s you so much for the the dive into this
1982s if there's anything else you want to
1983s chat about otherwise like i'm totally
1984s fine if we want to
1986s wind things down end up with the trailer
1988s again just for everyone but yeah i'll
1990s leave it if if there's anything else
1993s i don't know the excitement's pretty
1994s real for me like i'm just
1996s it's
1997s seeing seeing the announcement seeing
1999s all of it at gamescom come to be a
2000s reality is just it's so satisfying
2003s watching all of the chats all like
2005s watching reddit feedback everywhere
2006s everyone's just like oh my god it's free
2008s i didn't expect that
2010s yeah uh trust me we were
2013s pinned to those reddit threads and uh to
2016s all the youtube reactions and twitch
2018s reactions it was uh it was a big day
2020s yeah a lot of fun to see
2022s yeah and to all of you
2023s like our team we understand there's so
2026s many different places for you to share
2027s feedback there's all of you like we we
2029s do scour we look at what you say in
2031s every venue whether that's reddit on
2032s random twitch videos we're out there
2034s taking a look at this but also the age
2036s of empire forums are a great place to
2038s share your feedback or even discord as
2040s well we have the age of empires discord
2042s and it's a great place to chat with
2043s other players as well and you can also
2045s get paint of any updates to end that
2047s there as well
2048s uh yeah
2050s so i think
2052s with that said i might just hop over and
2055s take a look at this trailer one more
2057s time with everyone here on this it's
2059s just so satisfying let's take one more
2061s look i know everyone's like smoke on the
2063s water it's the drumming time here we go
2066s [Music]
2069s there's more than one way to win a
2071s battle and every empire must find their
2074s own path to victory
2085s whether you strike from afar or ambush
2087s up close
2088s the mallians will use wit and strategy
2091s to out maneuver their opponents and gain
2093s the advantage on the battlefield
2102s with powerful siege tools and the
2104s ability to rally large formations the
2106s ottomans can keep the pressure on to
2109s bring down their enemies defenses
2117s [Music]
2123s when the drums of war beat
2125s how will you emerge victorious
2131s history is in the making
2134s and your place in it has just begun
2142s [Music]
2147s all right i just i had to play that one
2149s more time for all of you it's so
2150s satisfying i
2152s i am just so thrilled with how it turned
2153s out and i know all of you are pretty
2154s excited here as well uh so just to recap
2158s this is part of our free anniversary
2160s update coming october 25th
2162s if you're interested at all in checking
2164s things out uh keep an eye to our socials
2166s hop on the discord join the pop the
2168s public update preview program there if
2170s you can on the agenda's website we'll be
2172s getting tons and tons more information
2174s about not just these civilizations what
2176s you're seeing with the malians and
2177s ottomans but also
2179s with the free anniversary update and all
2181s that that entails there's a lot of
2182s exciting stuff uh definitely stay tuned
2186s to all of you here in chat i just want
2187s to say thank you so much for tuning in
2190s thank you for joining us for the ride
2192s that is aj vampires 4 here and seeing
2194s all of the exciting stuff coming we
2195s can't wait to get it in all of your
2197s hands
2198s i also do want to give a huge shout out
2201s to our guests sean and matt to thank
2203s them both for taking time out of their
2205s day to be here with us on stream uh sean
2208s matt thank you so very much
2212s and that was a pleasure yeah thank thank
2215s you so much i'll pull you back up on cam
2216s one more time as we sign off from this
2218s so thank you so much everyone thank you
2220s for tuning in we will definitely look to
2222s have more streams in the future as well
2224s and give you more up more information on
2226s this content as soon as we can
2229s so thank you so much for tuning in
2231s everyone
2233s alright see you next time
2235s bye everyone
2238s [Music]
2241s there's more than one way to win a
2243s battle and every empire must find their
2246s own path to victory
2257s whether you strike from afar or ambush
2259s up close
2260s the mallions will use wit and strategy
2263s to out maneuver their opponents and gain
2265s the advantage on the battlefield
2274s with powerful siege tools and the
2276s ability to rally large formations the
2278s ottomans can keep the pressure on to
2281s bring down their enemies defenses
2289s [Music]
2294s when the drums of war beat
2297s how will you emerge victorious
2303s history is in the making
2306s and your place in it has just begun
2313s [Music]
2339s [Music]
2353s my
2354s [Music]
2389s [Music]
2416s [Music]
2437s [Music]
2452s [Music]
2505s [Music]
2538s you