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Age of Empires
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7s | Hello. |
---|---|
8s | Welcome to the Age of Empires IV guide |
10s | for the content editor interface. Here we'll be going over the various panels |
15s | in the edit interface and generally what they do. |
19s | First of all, across the top you'll find the main menu. |
23s | Now, main menu does mostly what you'd expect a menu |
26s | to do with a couple things you should know. |
29s | Under the View tab, you're going to find a list |
32s | of various panels that you can open. |
35s | This is useful if you close something by accident and you need to get it back. |
40s | Under Scenario Tab, you're going to find a list of tools |
44s | that you can access as well as the display features. |
48s | If you see something displaying that you don't think you need, |
52s | or if something you think should be displaying that isn't displaying, |
56s | it's very likely it's located here. |
61s | The main |
62s | viewport is located in the center of your screen. |
66s | This is where you'll be doing most of your work, and this is |
68s | the representation of what your game world looks like for your player. |
74s | It works almost exactly like the in-game |
77s | view, except that your camera is more powerful |
80s | you can zoom in, you can zoom out, and you have full rotational control |
84s | under any axis. |
88s | The Asset Explorer is located in the far left, |
92s | and this contains every file |
95s | that is created by your map. |
98s | This includes .scenario file which is useful for reloading your map |
102s | if it's ever unloaded as well as, say, your minimap. |
106s | Many of the assets here can be dragged and dropped |
109s | onto your render view to view what they contain. |
112s | For instance, if you take a mini map and drag it over, |
116s | it's going to load what our |
117s | mini map looks like. |
120s | Okay. |
121s | The scenario tree is located to your immediate left of your render view, |
126s | and this contains all the assets that are currently in your level, |
131s | from terrain to grass to water, everything. |
136s | You can click on one of these assets |
139s | to change the tool in the top right hand corner to whatever you clicked on. |
144s | This is an easy way to add more of something you've already added to |
148s | your map. |
150s | In the bottom, you have your object browser. |
153s | The object browser contains all the assets and objects |
157s | you can possibly import to your level. |
162s | You can navigate these objects by using |
166s | the main icons as well as using the file structure |
171s | to find out looking for. As well as the search field. |
175s | If you know what you're looking for, for instance, |
178s | you can search for chicken and click this. |
181s | Most of the elements here can be dragged and dropped onto your map |
185s | to get them to spawn or drag and drop onto the .scenario |
190s | to see if they exist in the scenario tree. |
194s | For instance, to find a chicken and drag them on the map. |
197s | And now we have a chicken |
201s | okay. |
202s | The Properties panel is located in the top right hand corner, and this displays |
207s | all the aspects of |
209s | whatever you are you're currently selected. |
213s | The information here will change depending on what you have selected. |
216s | So if you select our chicken, |
217s | it's going to show us all the information on our chicken where he is in the world. |
221s | And there's other things. |
223s | This will change if you select a wagon or a rock or a bush, doesn't matter. |
231s | Underneath this is the |
235s | transformation panel. |
237s | The Transformation Panel contains a bunch of controls |
239s | that allow you to manipulate objects and elements. |
243s | For instance, you can move things around, |
245s | you can rotate them, |
248s | and you can resize them |
252s | and various other controls. |
257s | Okay. |
258s | Finally, you have the playback controls, though. |
263s | Playback is essentially it allows you to view |
268s | the map as the player and view it with animated assets. |
272s | You can see the smoke and water flowing. |
274s | You can see breeze blowing |
277s | This just shows you what your maps and look like live in the game. |
282s | Now, is does use system resources |
284s | so you can play with it turned off |
288s | which will save your graphics processor some use. |
294s | But it's entirely up to you. |
296s | Once your system can handle if you like working |
299s | seeing how everything is going to be or in a frozen in time world. |
304s | Okay well that's it. |
306s | Thank you for watching and happy modding. |