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Age of Empires
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366s | hello everyone and welcome back to |
369s | another stream here for age of empires |
371s | 4. uh it's been a little while since our |
374s | last stream |
376s | but we wanted to come back and get at |
377s | least one more stream in here for season |
380s | one as things are starting to wind down |
383s | uh season one festival of ages hopefully |
386s | you've been enjoying it so far uh the |
389s | season's been going on for quite a while |
390s | now and yeah we're gonna chat just a |
393s | little bit about season one |
395s | what we've had as a bit of a review |
397s | there we've also |
399s | got some talking about what's coming up |
400s | in the future |
402s | as well as a look at some ugc which |
405s | brings me to uh |
408s | what we're going on here so i'm grant |
409s | community manager for relic |
410s | entertainment obviously working on age |
412s | of empires four and we've got a special |
414s | guest you can see |
416s | beside me on the stream probably on the |
417s | webcam already chris rubior who is |
420s | joining us to talk a little bit more |
422s | about ugc and |
424s | some of the amazing content people have |
426s | made and what that looks like and what |
428s | where we want to go a little bit with it |
430s | so |
431s | yeah chris if you want to just maybe |
434s | introduce yourself and let us know a |
436s | little bit about what you do for the for |
438s | those here who might not know |
441s | sure um you know number one thanks for |
443s | having me i appreciate it |
444s | um |
445s | i'm what you would consider a designer |
448s | um you know i'll start by saying you |
451s | know i've been working in rts since 1994 |
453s | one of the first games that i ever |
455s | worked on |
456s | was dune to the building of a dynasty |
458s | for the sega genesis followed by command |
459s | and conquer thereafter i've uh i've |
462s | worked with the creative franchise |
463s | director adam eisegreen um for |
466s | some uh two decades now so been around a |
468s | long time uh love rts with a with an |
471s | undying passion worked on a lot of games |
473s | and uh pretty stoked about that so uh my |
477s | role on the world's edge team i'm more |
479s | of a tactical designer i work with our |
481s | various partners like forgotten empires |
483s | relic on a day-to-day basis |
485s | um working with them on systems content |
488s | creation uh bugs and just a variety of |
492s | issues that come up throughout the |
494s | development of the project i kind of |
496s | always like to say i work in the shadows |
498s | i just you know my goal is to |
501s | just work with the teams to drive for a |
503s | high level of quality and content and |
505s | then provide |
507s | experience and and help guide our design |
510s | teams to you know just deliver great |
512s | things so |
513s | um but yeah i've been on world's edge uh |
515s | for about three almost three years now |
517s | uh working on age four |
521s | awesome yeah and i i mean |
523s | a lot has happened i mean age four |
525s | you've worked on it obviously for three |
526s | years there so you mentioned that's kind |
528s | of before everything up and to launch |
530s | but also now we're obviously in the kind |
532s | of live operations the game is out but |
534s | we're we're still making content stuff |
536s | is still happening we're still putting |
538s | out updates stuff like the season here |
539s | and then the big thing obviously and |
542s | kind of what we want to talk about today |
543s | a little bit more is ugc |
544s | uh |
545s | so |
547s | definitely a really cool thing and it |
549s | lets people make what they want but |
551s | chris to you what makes ugc so special |
553s | like what does that open up for the |
554s | community |
557s | it's it's a huge part uh |
560s | of our age franchise all of our products |
562s | have it |
563s | um but that being said i think |
566s | above all else it definitely gives |
568s | players the ability to customize and |
570s | expand upon the contents |
572s | that that's there it allows them to take |
575s | this great foundation that we we built |
579s | and expand it with new ideas i love ugc |
582s | i've actually in the past hired |
584s | designers um into companies uh based off |
587s | the ugc content that they created um and |
590s | which you know usually starts with maps |
592s | or you know uh experiential content uh |
595s | like missions or or campaigns |
598s | uh but you know to |
600s | for us you know we we as a as a |
603s | publishing arm as a developer we |
604s | continue to you know release new content |
607s | but |
608s | you know it's amazing seeing all the |
609s | great ideas that our community has and |
611s | then giving them the power to be able to |
613s | implement those ideas |
615s | some amazing things for the game comes |
617s | out of that so |
619s | for us you know ugc is just |
621s | something that provides longevity for |
623s | years to come and i i will tell you you |
625s | know |
626s | unlike previous age games where the |
628s | tooling was a little bit simpler we |
629s | actually |
631s | have given the community and content |
632s | creators essentially uh the full-on |
635s | development tool minus a few things you |
637s | know a few tweaks here and there but um |
640s | so and and we worked very hard to try to |
642s | make it easier to use for players as |
644s | well which actually benefits the team in |
646s | the in the long run so |
648s | a lot of great stuff uh and we believe |
651s | i'm looking forward to seeing all the |
652s | great stuff that our community creates |
654s | going forward so we're only three months |
656s | in you know thousands of mods have been |
658s | created uh hundred a hundred thousand |
661s | plus downloads of mods i mean i i |
663s | haven't even looked at our latest uh uh |
666s | data yet but uh |
667s | players really dig this stuff and |
669s | there's a lot of great mods out there |
671s | and uh really impressive to see uh what |
673s | what our community has done |
674s | yeah it's definitely really really |
676s | exciting and i just i just saw in chat i |
678s | just want to mention yes the person |
680s | asking yes we are live this is not |
682s | pre-recorded both chris and i are here |
683s | live but also ugc we've been using that |
686s | term here a few times and this stands |
688s | for user-generated content uh |
690s | this is anything made in the adren |
692s | persport content editor beta uh this was |
694s | put out alongside season one when that |
696s | launched and we've definitely seen |
699s | a lot a lot of really cool stuff from |
701s | come from our community members so far |
703s | uh |
704s | there in the past stream we had michael |
706s | konkin come on and show a little bit of |
708s | a demo of how to create ugc and there's |
711s | a lot of documentation actually on the |
712s | website and from other creators out |
714s | there |
715s | to get you started it's it's not like |
718s | you can get something made pretty |
719s | quickly which is a nice thing you can |
720s | just hop in play around follow some |
722s | quick tutorials and you'll have |
723s | something and then it's |
724s | you can learn and continue to build as |
726s | chris says like this this is a thing |
728s | like realistically the more you do this |
730s | the more you'll customize and who knows |
731s | maybe there's a future for you at some |
734s | point down the line in kind of like the |
736s | design side of this if you if you really |
737s | enjoy it |
739s | uh here's you know |
740s | if you don't mind me jump it in there |
741s | grant go follow it one of the things you |
743s | know uh that is pretty amazing about the |
746s | tool is that we have these wizards that |
747s | essentially allow you to |
749s | you know for example creating maps |
751s | um it'll actually create uh the the |
754s | terrain off a template as well as uh |
756s | incorporate a palette of textures for |
759s | you you know many ages ago uh you know |
762s | we had to you literally take you know |
764s | great height maps shape all those height |
766s | maps and then come up with our own |
767s | textured palettes and as designers we |
769s | had to kind of do it all herself |
770s | uh but one of the things that's awesome |
772s | that we've done with this tooling is |
774s | that we essentially give you kind of |
775s | this really cool foundational head start |
778s | so you can generate a map |
780s | creates all the splats and palettes for |
782s | you as well as gives you it gives you |
784s | kind of a pre |
785s | uh edited uh height map that you can |
787s | massage and work um and modify which |
790s | i've done uh plenty of times and as |
792s | somebody that um you know |
794s | i come from the background of map making |
796s | map making is actually a passion of mine |
799s | for as a designer even though i do |
800s | systems and other types of design i |
802s | could make maps for days it's just |
805s | something that i just thoroughly enjoy i |
807s | love it when environments you can create |
808s | environments that tell stories but um |
811s | you know to be able to |
812s | basically use the tool use the wizard to |
814s | create um these maps just basically |
817s | generate a fully playable map and then |
819s | go into edit saves you days if not weeks |
822s | worth of work uh to get something up and |
824s | running and then be able to |
826s | export that up into our system so other |
828s | players can see it's kind of really cool |
830s | it's you know for me it's almost like |
832s | you know an old-school designer it's |
833s | like magic being able to see all this |
835s | come together so quickly so the team has |
836s | done an amazing job working to make the |
839s | tooling um easy for uh content creators |
843s | to get into |
844s | yeah i think that's nice thing is like |
845s | you mentioned that the generator like |
847s | the wizard tool there it is kind of |
848s | magic it gives you a good base to start |
850s | from you don't have to spend all that |
852s | time getting the fundamentals and |
855s | changing things one by one you're kind |
856s | of tossed into that you have something |
858s | to work with and you can customize it |
859s | how you want from that point |
862s | also really |
864s | really interesting thing i saw actually |
865s | come up in chat and this is part of |
867s | something i actually wanted to talk |
868s | about is |
869s | the map creation there's a huge huge |
872s | dedication in our community for it and i |
873s | see |
874s | dr dabstin in chat says they have a map |
877s | contest they're making which is really |
878s | awesome which means we'll probably see |
879s | some more really cool maps come from |
881s | there |
882s | but back actually in may aussie drongo |
884s | had a map making contest as well and it |
887s | was cool to see this being a community |
889s | led initiative by people passionate |
891s | about making these maps who want to see |
892s | what people can make |
894s | i believe there was a pretty decent |
896s | price pool i think it was around a |
897s | thousand dollars and people were told to |
899s | make their own maps and there were some |
900s | really cool entries in there uh some |
902s | people made stuff like throwbacks to |
904s | past age games uh oasis from age two for |
907s | example um yeah so it's just really cool |
910s | to see what the community is making and |
911s | like this dedication you can |
914s | just go at it hop in and start making |
915s | maps publish them in just a few clicks |
918s | and someone else can try it out which is |
920s | really cool how quick that turnaround is |
923s | yeah no no friction really easy to use |
926s | and uh it's you know if you haven't made |
928s | a map go give it a try it's really i |
930s | mean it it it's really just several |
932s | clicks and i think the the the hardest |
934s | thing that you're gonna struggle with |
936s | is uh |
937s | uh coming up with a name for your map or |
940s | or your tuning pack um or your mission |
943s | so uh but that being said it's it's |
945s | really easy um you know we love seeing |
947s | this content i i love browsing through |
949s | the mods section tuning packs generated |
951s | maps crafted maps |
953s | and just kind of |
955s | throughout the day maybe downloading |
956s | something and taking a taking a look at |
958s | it to see what our community is doing |
960s | and you mentioned something earlier uh |
962s | one of our community members held a |
963s | contest and i haven't seen those maps so |
965s | i'd love to work with the community to |
966s | take a look at those top rated maps and |
968s | you know with regards to you know uh |
971s | incorporation in the game that's |
972s | something we can talk about with our |
974s | community team and and and evaluate we |
976s | do have to make you know we do go |
977s | through kind of a quality check on a lot |
978s | of our content a rigorous quality check |
981s | so but that doesn't mean that there's |
983s | nothing we can't do down the road so |
984s | definitely we'll work with the community |
986s | to make sure we see those maps and get |
987s | them in front of my uh get them onto my |
989s | desktop |
990s | yeah definitely and as mentioned the |
992s | content editor currently is in beta |
994s | there's definitely going to be more work |
996s | more customization more stuff that |
997s | you'll be able to do with it in the |
998s | future uh we just wanted to get |
1000s | something to you to get your hands on to |
1002s | get those mods out there as quick as |
1003s | possible which is really awesome yeah i |
1005s | would like to highlight too i know beta |
1006s | you know it's like oh it's it's not |
1008s | finished yeah there's a lot we i i |
1010s | pushed hard for beta because i wanted we |
1012s | have a there's there's a lot of new |
1014s | features that we want to add over time |
1016s | there's a lot of improvements quality of |
1018s | life improvements so we felt that |
1019s | keeping it in beta was the best way uh |
1022s | to you know it was best for the |
1023s | community and and really kind of |
1025s | communicated that this is still work in |
1026s | progress we're still building on this |
1028s | tool to make it super awesome and just |
1031s | better for our content creators over |
1033s | time you know i i i'm always jealous of |
1036s | age two in the other games they've had |
1038s | you know two decades worth of time to |
1040s | kind of hone and shape their experiences |
1042s | we've you know we're at six seven months |
1044s | now so but um i can i can assure |
1046s | everybody in this stream and in general |
1048s | there's a we have you have a dedicated |
1050s | team across our partners and within |
1051s | world's edge that um is working to make |
1054s | this game apps continue to make this |
1056s | game amazing uh even more so than it is |
1059s | yeah and i i think that's the cool thing |
1060s | to think of is there's going to be more |
1062s | coming to the editor like this is this |
1064s | is not all you're getting there's going |
1065s | to be more options more things to do |
1068s | uh |
1069s | definitely something to look forward to |
1070s | with that but in the meantime like you |
1072s | can hop in you have this product you can |
1074s | start you can hop into this editor and |
1076s | start making something right now and as |
1078s | the editor changes or revolves over time |
1079s | you can continue to evolve or change |
1080s | your maps as well and |
1082s | take things in new ways which is awesome |
1084s | to see |
1085s | basically you're in charge of what you |
1086s | want to play as well and what you want |
1088s | to share with the community from your |
1089s | side |
1093s | indeed awesome uh so |
1096s | talking about some ugc |
1099s | chris i think there are a few different |
1101s | mods and pieces of ugc that you really |
1104s | liked uh from the community that you've |
1105s | taken a look at so far |
1107s | yeah i mean some of these you know go |
1109s | without saying they're really cool some |
1111s | are some age two |
1113s | uh you know inspired by uh when it comes |
1115s | to content you know nomad is one of |
1117s | those that's top of the list |
1119s | it's a great mode |
1121s | for those that aren't familiar with |
1122s | nomad basically you start with three |
1124s | villagers that are kind of scattered uh |
1127s | and uh basically you know you can kind |
1129s | of pick your location um where you want |
1132s | to set up your settlement essentially it |
1135s | reminds me of it's kind of it's very |
1137s | similar to how we used to do cnc back in |
1139s | the day where you'd start with an mcv |
1140s | and kind of drive it around and deploy |
1142s | it where you want it's a very similar |
1143s | concept |
1144s | simple mod but nonetheless a lot of fun |
1147s | a lot of download a lot of people a lot |
1148s | of players are enjoying this right now |
1151s | so if you haven't checked it out you |
1152s | want to try something a little different |
1153s | uh nomad is definitely a good way to go |
1156s | it's it's definitely it's a bit takes a |
1158s | bit getting used to because you have to |
1160s | kind of readjust your brain to how you |
1162s | allocate your resources early game |
1164s | because you have to build everything |
1165s | from scratch |
1170s | awesome yeah nomad is definitely like |
1172s | there are a lot of cool mods out there |
1173s | and definitely i think one of the cool |
1174s | things is just go take a look go look |
1176s | through the |
1177s | the browser see what's out there and try |
1179s | some of them out |
1181s | yeah and you know with |
1182s | i always look at everything as when it |
1184s | comes to h4 and how we have you know our |
1187s | interface and ui especially on the front |
1189s | end you know phase one phase two we're |
1191s | looking at ways that we can improve um |
1194s | access to the you know mods making it |
1196s | more accessible so this is something the |
1198s | team you know we're all exploring how |
1200s | can we make it easier for players to |
1201s | download mods you know basically |
1203s | reducing friction in the process it's |
1205s | everything that takes time and all of |
1206s | this comes based off of player feedback |
1208s | so |
1209s | um yeah it's and that's a great thing |
1210s | about our community incredibly vocal |
1212s | which we love um and you know we're |
1214s | working hard to just make a better game |
1216s | for everybody so the next the next mode |
1219s | that i want to talk about it's called |
1220s | advanced game settings and i actually i |
1222s | this is this is great when i first saw |
1224s | them like holy cow how did they you know |
1226s | they really this this this uh this |
1228s | content creator went in and really made |
1230s | a bunch of of cool uh features |
1233s | uh basically it adds you know uh like |
1235s | what |
1236s | five five new win conditions to the game |
1240s | um gives you the option to uh you can |
1242s | either play nomad or when it comes to |
1245s | setting up your settlement |
1246s | um you have a bunch of different choices |
1249s | it adds treaty to the game so you can |
1251s | you can set a treaty for five to ten |
1253s | minutes before players attack you got |
1255s | different types of victory uh your you |
1257s | do have team victory conditions |
1259s | um as you know there's a team solidarity |
1262s | option so um if you're looking for |
1264s | something unique and to add a little bit |
1266s | more flavor to to the current offering |
1269s | um there's a lot here i mean there's |
1271s | even a regicide option which i'm kind of |
1272s | like wow that's awesome that they did |
1274s | that as well as an option to have a game |
1276s | only about score so if you haven't |
1278s | checked it out super easy to download um |
1280s | once you put it once you kind of |
1282s | downloaded and subscribed to it you |
1284s | would find this under game setup and |
1286s | you'd basically under you would change |
1287s | your game mode and you would find it |
1289s | under uh mode so it's super easy |
1293s | to access but does add a lot of flavor |
1295s | to the experience |
1297s | the next mod that that was really |
1299s | awesome to see of course was a castle |
1301s | blood automatic made its way into h4 |
1304s | inspired by h2 for those that don't know |
1306s | castle blood automatic um basically it's |
1309s | about destroying your enemy castles once |
1311s | the player loses all their castles |
1313s | they're basically defeated instantly |
1314s | everything's removed from the game |
1316s | that's it so |
1317s | an age 2 inspired mod kudos to the to |
1320s | the content creator that brought it |
1322s | forward there's there's a couple |
1323s | variants to castle blood automatic on |
1325s | the mod in the mod system right now so |
1328s | it's definitely something that you'd |
1329s | like to check out played a few games |
1331s | it's great the content creator did a |
1333s | great job uh bringing that forward and |
1335s | then of course it goes without saying |
1337s | the plethora of pop cap mods that you |
1340s | can find |
1342s | in the system which is great you can |
1343s | find it seems 300 is the magic number |
1346s | for a lot of games right now |
1349s | and that's awesome to see but there are |
1350s | pop cap mods for a thousand um just you |
1353s | know |
1354s | there's there's no shortage of mods to |
1357s | download in this area you even have some |
1359s | mods that combine pop cap with other |
1361s | ways to play um which i'll highlight in |
1363s | a second here i actually created a mod |
1365s | that does just that um so yeah a lot of |
1368s | really cool stuff and if you you're just |
1369s | looking for something to change the pop |
1370s | cap mod 300 seems to be the sweet spot |
1373s | for a lot of players out there so a lot |
1374s | of good games |
1376s | um it's great seeing |
1378s | to me when players make crafted maps |
1379s | that's there's a lot of work involved |
1381s | and i'm not you know i'm not saying |
1382s | there's not a lot of work involved in |
1383s | creating tuning packs you know |
1384s | manipulating data um can be a laborious |
1387s | task but uh you know creating a |
1390s | generated map or creating a crafted map |
1392s | from scratch is is a is a lot of work |
1394s | and and uh takes a lot of time and |
1396s | there's if you go into our system a lot |
1398s | of players getting their maps up right |
1400s | now even even generating maps and making |
1403s | modifications to those using our wizard |
1405s | is is really awesome to see we've seen a |
1407s | mount mountain pass with walls variant |
1410s | which is a play on a map that we shipped |
1412s | with |
1413s | basically a fresh take on an existing |
1415s | official map another map that i i've had |
1418s | a lot of fun with is called royal rivers |
1420s | basically river valleys |
1422s | just really cool how the designer went |
1424s | in and laid things out and the rivers |
1426s | that you have to cross and crazy's |
1427s | really cool kind of land obstacles that |
1429s | you need to |
1430s | move through so really good job there uh |
1433s | but you know if you're looking for a |
1435s | different way to play there was a lord |
1436s | of the rings map too that i was you know |
1437s | i i worked on a lord of the rings game |
1439s | many years ago called battle middle |
1440s | earth which was a lot of fun uh so i'm |
1442s | always always love seeing lord of the |
1444s | rings i'm a big fan of lord of the rings |
1445s | so i always love seeing uh inspired by |
1447s | maps and it was great seeing uh there's |
1449s | even helms deep i think that's work in |
1450s | progress as well so kudos to those |
1453s | content creators uh looking to have some |
1454s | fun |
1455s | um and then uh you know something that i |
1458s | put together with our production team i |
1460s | wanted to give our designers an outlet |
1463s | to be able to experiment with ideas um |
1466s | really radical ideas and |
1469s | not have to go through kind of the |
1471s | mainline version of the game where it |
1472s | has to go through an update patch and |
1475s | this is an idea i've always wanted to |
1476s | experiment with in rts games that i've |
1478s | worked on but it just we didn't have the |
1480s | right systems in place and age four |
1482s | brings all these great systems in play |
1484s | being able to auto you know download a |
1486s | mod and then it automatically updates |
1488s | when the content creator uh creates an |
1490s | update so we have a really awesome back |
1492s | end so but this mod um it's basically |
1495s | aoe 4 mod labs and this this alias is |
1498s | set up to allow designers both myself as |
1501s | well as partner teams to create |
1504s | just really fun radical mods and then |
1507s | get it out there for individuals to try |
1509s | the reason i say the reason why we |
1511s | created this is because we want to |
1513s | experiment with ideas are there new ways |
1515s | that we you know that maybe ideas that |
1516s | we have that we want to see what players |
1518s | think about you know is there a new way |
1519s | to play age uh a new way you know do |
1522s | players like you know fully symmetrical |
1524s | maps uh you know we we but this is an |
1527s | opportunity for us to try new things and |
1529s | we have a couple mods out there right |
1530s | now one i created called age plus which |
1533s | basically shortens all of the |
1535s | uh build times for units and structures |
1537s | to accelerate gameplay and this is |
1539s | something that you've seen in other |
1541s | games as well as i moved walls to age |
1543s | three and and tweak some siege |
1546s | based off of what i saw in the community |
1547s | so but more so um i wanted to experiment |
1550s | with what players thought of build times |
1553s | do they want a faster paced experience |
1555s | that maybe would kind of accelerate it |
1558s | to about 20-25 minutes i don't know we |
1560s | don't know so we're in a kind of a data |
1562s | gathering mission to help kind of inform |
1564s | our decision-making uh going further so |
1567s | and this is a great place to do it |
1568s | because it doesn't impact the mainline |
1570s | version of the game |
1571s | so expect to see more from us in the |
1573s | future as it relates to mods and cool |
1576s | ideas and we'll work with the community |
1577s | team to potentially promote those so we |
1579s | can get your thoughts and and see what |
1581s | you like and what you don't like |
1583s | yeah that's that's such a cool different |
1585s | kind of channel to get these experiments |
1587s | almost out to the community there so |
1588s | this is just the aoe 4 mod labs is the |
1591s | creator so they can kind of keep an eye |
1593s | for what's coming from there right |
1595s | absolutely and that's you that's a |
1597s | variety of designers it's an alias i |
1599s | manage but you know the idea is to work |
1600s | with content |
1602s | our designers across all of our partners |
1604s | as well as if i get some just radical |
1605s | idea on the weekend and decide to upload |
1607s | something |
1609s | then i'll do it so |
1610s | fun stuff something i don't think many |
1613s | devs have tried before and i think it's |
1614s | uh we'll see if it works hopefully |
1616s | players uh you know hopefully it does |
1619s | yeah hopefully some people here on the |
1620s | stream who want to take a look at what |
1622s | we've just talked about and we'll give |
1623s | that a subscribe check it out in game |
1625s | and try it out yeah you know the tooling |
1628s | it's a great tool um super awesome to |
1631s | use uh and i know that they're you know |
1632s | for some if you're coming from age two |
1634s | or or you've never worked in develop you |
1636s | know with a tooling before like this it |
1638s | can be a little bit it can be there's a |
1640s | little bit of a challenge there um you |
1642s | know uh outside of the wizard like |
1644s | creating a map or it's just some very |
1646s | templatized uh content so but you know |
1649s | my advice would be stick with it |
1651s | especially you know this is a great |
1652s | opportunity especially if you're looking |
1653s | for a games you know a job in the games |
1655s | industry um having you know like i said |
1658s | i hired designers that have created mods |
1660s | in the past really great mods you could |
1661s | tell that a lot of passion was put into |
1664s | this content um that you know scored it |
1666s | landed them a job at uh at a publisher |
1669s | developer so there's a lot of |
1671s | opportunity but more so you know |
1673s | it's a great way artistically to express |
1675s | yourself um and you know it's a way it's |
1677s | a great way to to to just you know keep |
1680s | the game that you love and enjoy live i |
1682s | i content mod creation is is such an |
1685s | awesome thing especially when it's it's |
1686s | easy so but i will tell players content |
1688s | creators with time the tools will get |
1690s | better um we will we're going to |
1692s | continually improve them we have we have |
1694s | dedicated resources to this i'm working |
1696s | very closely with these teams |
1698s | you know i want to make the tools easier |
1699s | to use as well |
1701s | you know |
1702s | so definitely stay tuned i would love to |
1704s | talk about a roadmap but just not quite |
1707s | there yet so we're still gathering |
1708s | feedback from our content creators and |
1710s | players and internal teams to kind of |
1712s | hash out and plan out exactly what we |
1714s | want to do but there are a few things |
1716s | that i could |
1717s | uh probably call out eventually towards |
1718s | the end grant whenever you want uh that |
1721s | that are highlighted since we're talking |
1723s | about ugc and that i think dow's a good |
1725s | time yeah go for it yeah |
1727s | yeah so um you know i can i can't say on |
1729s | our our future facing |
1731s | plans um you know we are looking at |
1734s | incorporating state tree support which |
1735s | would give content modders uh much more |
1738s | uh flexibility in um |
1742s | managing |
1743s | and creating new types of units and |
1745s | functionality so we're gonna go even |
1747s | deeper with that tool we don't have a |
1748s | timeline for it but uh it's it's |
1751s | definitely hot on my list to get in |
1753s | asset swaps so you can re-skin your |
1755s | units structures i'm sure the community |
1757s | is going to love that one when that |
1758s | comes out |
1759s | yeah as well as providing some options |
1762s | for camera tuning so you can tune the |
1764s | camera however you want again no eta |
1766s | just yet but uh as soon as we have more |
1769s | details we'll definitely share that with |
1770s | community but that being said i can tell |
1771s | you we have a list of over 50 60 items |
1775s | that we want to get done and that's just |
1776s | the start |
1778s | yeah and that kind of comes down to |
1780s | again talking about how this is |
1782s | kind of a beta of the content editor |
1784s | there and it's going to continue and |
1786s | it's going to evolve and we're going to |
1787s | see where |
1789s | where we can take this over time |
1791s | yeah absolutely i'm excited you know i |
1794s | love the tool uh with a passion i do |
1796s | stuff on the weekend i make mods on the |
1797s | weekend |
1798s | um so it's it's definitely a lot of fun |
1801s | it's a great tool the team at relic did |
1803s | a great job uh putting it together and |
1805s | you know a lot more to come so super |
1808s | excited |
1809s | yeah and i just see i just want to give |
1810s | a shout out right now i see in chat |
1812s | k-a-s-v kaz v aoe uh has joined us with |
1815s | a rating party so 107 people are coming |
1818s | to join us from them thank you so much |
1820s | to all of you tuning in uh |
1823s | if for those of you coming in now kind |
1824s | of midway through the stream towards the |
1826s | end dish we're |
1828s | we're talking about both season one uh |
1831s | just a little bit of what's been going |
1832s | on with that as we approach kind of the |
1835s | wind down period and season ones coming |
1837s | to its end in the near future uh as well |
1839s | as been talking here with chris rubio |
1841s | from world's edge he is a senior design |
1843s | director talking about |
1845s | ugc user generated content the content |
1848s | editor that's in beta as well as just |
1851s | kind of a little bit of where |
1852s | where things want to go |
1855s | uh yes so |
1857s | i think that's |
1859s | probably a good spot for us to switch |
1862s | over our discussion here a little bit |
1865s | uh to talk about this uh so |
1868s | if we look season one is coming to its |
1870s | close very close |
1873s | to us it's just a few days away season |
1876s | one closes on the 30th at 10 a.m uh |
1879s | definitely want to hear all of your |
1881s | feedback on the season this was our |
1884s | first of them there are going to be more |
1886s | uh some of you probably seen the roadmap |
1887s | there are more seasons planned more |
1889s | content more fun but we do want to know |
1891s | what you think about the season so the |
1892s | best spot for that if you're not |
1894s | is already there is to go over to the |
1896s | age of vampires forums and |
1899s | basically share your feedback there |
1900s | there's going to be different threads |
1901s | people have already created uh so that's |
1903s | a good way to get your feedback to us on |
1905s | the community team as well as to the |
1907s | developers we share all of that with |
1908s | them |
1910s | and then there's also the age of empires |
1912s | discord which is not necessarily meant |
1914s | for communication with the developers |
1916s | directly but it's a good way to talk to |
1917s | other members of the community as well |
1919s | you can share feedback you can share |
1921s | your mods there with each other like |
1922s | it's a great way to get that going as |
1924s | well |
1925s | yeah so that is kind of as we come |
1928s | towards the end of season one here uh |
1930s | let me just grab the next little thing |
1933s | here so this is |
1934s | just gonna pull up our road map that we |
1937s | revealed earlier uh so this is the |
1940s | current road map we recently shared |
1942s | talking about what's coming for age of |
1944s | empires four here uh the fun it the fun |
1947s | well season one is over the fun is not |
1948s | ending we're still going uh and this was |
1950s | over on the age of empires.com blog |
1952s | where we shared this |
1954s | uh so it gives us a glimpse of what's |
1957s | coming in the near future as you see the |
1960s | show map goes from june all the way |
1961s | through november and beyond |
1963s | so |
1964s | definitely if you want to read there is |
1966s | a good post on the age of empires |
1967s | website you can read in depth as to |
1969s | what's coming we break down a little bit |
1970s | more about some of these things on here |
1972s | but |
1973s | very very near is we've got the season |
1975s | two public update preview beyond that |
1977s | there is going to be season two which |
1980s | obviously is going to have ranked season |
1981s | two |
1982s | uh seasonal events |
1984s | new there is a new map coming called the |
1986s | pit which looks really cool uh |
1988s | definitely get some more information on |
1990s | that for all of you soon uh and then so |
1993s | this is the big kind of theme of season |
1995s | two is customization and we've heard |
1997s | that you want to be able to customize |
1999s | the game you there are some of these |
2000s | things you've wanted for quite a while |
2001s | and we've heard and we wanted to work |
2002s | with the team to make sure we get these |
2003s | out but not just get them out but get |
2005s | them out in the right way where it makes |
2008s | sense and that it it feels kind of |
2010s | familiar and at home to the community so |
2012s | you can just use these features and |
2013s | understand how they work so some of |
2015s | those include the fully remappable |
2017s | hotkey system that's mentioned there uh |
2019s | some of you are already seeing this if |
2020s | you're part of the pup uh the |
2022s | public update preview uh definitely |
2024s | something to sign up for if you're not |
2026s | already part of that there will be more |
2027s | of them in the future uh player color |
2029s | picker and the map preference system so |
2032s | these are all great ways to customize |
2034s | kind of |
2035s | how you'd like to play the game uh |
2037s | that season two more information on that |
2039s | will be coming in the near future as we |
2041s | share that with you and then after that |
2043s | there'll be another public update |
2044s | preview we're trying to currently have |
2046s | these before each season so we can get |
2048s | some of these updates out and let you |
2050s | check them out |
2052s | and then the next season after that |
2054s | would be season three again seasons |
2056s | they're here to stay we really do think |
2058s | that seasons are a lot of fun for the |
2060s | community we've seen people really enjoy |
2061s | them the there's different rewards you |
2063s | can kind of go through this see your |
2064s | ranking it's always fun uh |
2066s | definitely it was fun watching elliot in |
2068s | the past with some of his road to rank |
2069s | streams and maybe we'll look at doing |
2071s | something like that in the future |
2073s | who knows maybe we'll find someone we'll |
2074s | just hunt down one of the game designers |
2076s | developers get them to do some play time |
2078s | but for season three we have a lot more |
2081s | coming as well these are a little bit |
2083s | a little bit more like less cemented |
2086s | some of the concepts there's there's a |
2087s | whole and more which there's definitely |
2089s | going to be a lot to talk about but |
2090s | ranked team games are one in there |
2093s | taunts and cheats i know these have been |
2094s | something the community's been talking |
2095s | about for quite a while as well and then |
2099s | number balance changes bug fixes those |
2100s | are kind of we try to have those |
2102s | whenever possible always a good thing to |
2104s | fix bugs i'm sure our team would also |
2106s | agree and all of you do |
2108s | and a lot more so that's kind of what's |
2110s | going to be coming in |
2112s | season two and three in the near future |
2113s | and this this is our current road map we |
2115s | will continue to update road maps and |
2117s | share them whenever it makes sense |
2118s | whenever it's possible and we have |
2119s | something |
2120s | new to share |
2122s | um |
2123s | yeah so |
2125s | i guess that's pretty much the big thing |
2128s | there so today's stream we wanted to |
2129s | talk about season one see how |
2132s | how that's all unfolded with that ending |
2134s | very soon uh have chris join us to talk |
2137s | about the ugc the mods and the different |
2139s | amazing content all of you in the |
2141s | community have made and then give you |
2143s | this little look at |
2144s | if you haven't yet checked out the |
2146s | website this is kind of just the roadmap |
2147s | we're looking at definitely do head over |
2149s | to agentvampires.com you can read |
2152s | more in depth into some of these things |
2155s | shown on this image it's a pretty decent |
2157s | breakdown and then as soon as more |
2159s | information on stuff like season two or |
2162s | all of that is available we will be |
2163s | sharing those with you as well and |
2165s | throughout this roadmap there will |
2167s | continue to be patches including balance |
2169s | updates and bug fixes all throughout as |
2171s | well |
2172s | uh yeah so i guess this |
2176s | brings us pretty close to the end of the |
2178s | show i know originally we were thinking |
2180s | this was going to be just a little bit |
2182s | of a shorter stream but we thought it |
2183s | was worth coming on to get a stream to |
2185s | be here with all of you in the community |
2187s | and share this and kind of thank all of |
2190s | you for taking part in season one for |
2192s | playing this for sharing your feedback |
2193s | and if you haven't yet please do share |
2195s | your feedback it means a lot to our team |
2198s | we we do share it we do read everything |
2200s | that comes in |
2201s | forums are |
2203s | honestly one of the better places for |
2204s | that if you haven't yet shared your |
2206s | feedback there uh |
2207s | but yeah season one |
2209s | it's been a lot of fun i think we've |
2210s | seen a lot of you have fun and |
2213s | yeah our season two is coming we don't |
2215s | have a release date announced just yet |
2217s | but stay tuned |
2218s | uh season two will be coming |
2221s | and |
2221s | that brings as that the new map there as |
2223s | well the pit which looks really cool i |
2225s | can't wait to show more of that to all |
2227s | of you in the near future |
2229s | if if i if i may add correct um |
2232s | with regards regards to the seasons um |
2235s | the team is really dedicated to |
2237s | continuing to improve |
2239s | uh the overall experience you know the |
2241s | first one out the door we knew that |
2242s | there would be additional improvements |
2244s | that we had to make so it was great that |
2245s | we got the feedback but |
2247s | with each new season uh that we that we |
2250s | kind of launch it's just going to get |
2251s | better and better i mean we have there |
2253s | are individuals that are incredibly |
2255s | passionate about making this a great |
2257s | experience for for all of our players so |
2260s | just expect to get better with them uh |
2262s | expect these to get better with time um |
2265s | you know love i was going through the |
2266s | chat i loved you know love seeing things |
2267s | like oh new sieve |
2270s | you know you got dlc all that good stuff |
2273s | um you know waypoints visible waypoints |
2277s | i can there's a lot of great stuff |
2279s | that's in the works right now um that |
2282s | you know we can't necessarily talk about |
2283s | but i read a lot of this and i can say |
2285s | we're looking to address that we're |
2286s | looking to address that i'm looking to |
2288s | address that so |
2289s | um we hear you we definitely hear you |
2291s | and the team is working really hard to |
2294s | to make these |
2295s | to make it happen so |
2297s | just a lot of work big game |
2298s | lots of features and uh but i i |
2301s | the team is is is they want to we're |
2304s | going to continue to make this great so |
2306s | yeah |
2307s | that's the thing is like the feedback |
2308s | you share with us makes all the |
2310s | difference like we do listen to it uh |
2312s | from the community team we look through |
2313s | it regularly and we share with the |
2314s | developers but they're also there they |
2316s | have full access they can check out the |
2317s | forums they can |
2319s | go read stuff and very often they do |
2320s | i'll have a member of the development |
2322s | team reach out to me being like i saw |
2323s | this on the forums can you get me more |
2325s | information or can you reach out and |
2326s | figure more about this and we do like |
2328s | they they are reading it it's not just a |
2331s | community team the developers are in |
2332s | there as well uh pretty much anyone |
2334s | who's here working on agent fires we |
2335s | want to see this game be the best it can |
2337s | be so we're we're all out there reading |
2338s | your feedback yeah it's and it's great |
2341s | stuff keep it you know keep the feedback |
2342s | coming um you know in the mod forms on |
2344s | the official forums you know |
2346s | on steam wherever you want to post um |
2349s | you know please if you have feedback um |
2351s | some suggestions |
2353s | please post it up there because that's |
2355s | you know it's it's that feedback in |
2357s | addition to you know all the things that |
2358s | we find that's just gonna help drive to |
2360s | make this a better product so uh you |
2362s | know i know some sometimes it's kind of |
2364s | tough to hear certain things but that's |
2365s | just you know we're here to make a |
2367s | better game for our players and that's |
2368s | that's the most important thing so |
2370s | um yeah i can't stress enough that we |
2373s | our team is incredibly passionate and |
2375s | dedicated to making this an awesome |
2377s | experience and |
2378s | i wish i could talk about all the cool |
2379s | things that are in the works but |
2382s | i know our production team would just |
2383s | kill me yeah they would hunt you down |
2385s | it's one of the things like we do |
2386s | there's a lot of cool stuff coming and i |
2388s | know all of you |
2389s | are looking forward to it we are too and |
2391s | as soon as there's stuff we can share we |
2393s | we very we love to share these updates |
2396s | with you when we're ready um so |
2398s | definitely stay tuned uh but otherwise |
2401s | definitely season two season three |
2403s | definitely some cool stuff there i again |
2405s | head on over to the age of her website |
2407s | you can read all about what's what we've |
2409s | announced there and |
2411s | yeah we'll have more information as well |
2413s | as soon as we can share |
2414s | and you know with regards to like ugc |
2417s | ugc stream uh you know let us know what |
2419s | you what you all would like to see in |
2421s | the future uh with regards to you know |
2424s | content creation would you like to you |
2426s | know have one of our designers come on |
2428s | talk through some more of the systems |
2429s | you know let us know what you'd like to |
2431s | see and maybe we can we can kind of work |
2433s | that out to to to you know |
2436s | build uh to create a tutorials or or |
2438s | just uh just streams that can walk |
2440s | players through the process maybe to |
2442s | potentially make it easier i don't know |
2443s | love to hear what you guys think on how |
2444s | we uh on cool ug streams uh ugc streams |
2447s | that we could potentially do in the |
2448s | future yeah definitely to all of you |
2450s | again for chat ugc user generated |
2452s | content uh anything created with the |
2454s | content editor there mods all of that |
2456s | but also if there are things you'd like |
2458s | to see on the stream let us know hop in |
2459s | the |
2460s | the forums discord anything tweeted at |
2462s | us just let us know like hey you want to |
2464s | see this and we can see about making it |
2466s | happen we're all about |
2468s | these streams like we're doing these for |
2469s | you we want to be giving you the kind of |
2471s | content you want to see so if it's |
2472s | something you're interested in we'd love |
2474s | to try and make it happen |
2476s | uh yeah and |
2478s | if that means having special guests on |
2480s | we're totally happy to make that happen |
2481s | might take a little bit of time just to |
2483s | figure out everyone's busy schedule you |
2484s | know our teams are always quite hard at |
2486s | work and i wanna do say a huge thank you |
2488s | chris for joining us today uh it's been |
2490s | great to have you here to chat about |
2491s | some of this ugc i know the community |
2493s | from chat they they love just hearing |
2495s | this and |
2497s | having someone as passionate as you |
2498s | talking about this it's great |
2500s | i i love i love age of empires you know |
2503s | a fun tidbit i actually worked |
2505s | on a game called star wars empire at war |
2507s | with one of the original ux designers |
2510s | from age of empires i know a few guys |
2512s | from the team um you know back back in |
2514s | the late 90s i met a few of them um |
2517s | just great you know it's a great great |
2519s | franchise great |
2521s | and for me it's an honor and a privilege |
2522s | to be part of it um so uh looking |
2524s | forward to making great things for |
2526s | everybody out there |
2529s | awesome and to all of you in chat i know |
2531s | it's been a little while since our last |
2532s | stream so i do want to say thank you for |
2534s | taking the time to tune in again if |
2536s | there's other stuff you'd like to see in |
2537s | the future let us know uh we'll continue |
2539s | to take a look and get streams going |
2541s | whenever possible |
2543s | uh yeah but that pretty much brings us |
2546s | to the end of the stream so thank you |
2549s | so much for tuning in everyone thank you |
2551s | for playing season one and for |
2553s | enjoying the game and sharing with us uh |
2555s | keep that feedback coming our way and |
2557s | we'll see you in the future for more |
2558s | streams and for season two and beyond |
2562s | thanks everybody thank you so much |
2563s | everyone see you next time |
2588s | [Music] |
2603s | [Music] |
2637s | [Music] |
2643s | you |