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6s Hello.
7s Welcome to the Age of Empires IV guide to Tuning Backs.
11s Here we're going to discuss what Tuning Backs are, how they function
14s and some things to keep in mind
16s when you're working with them.
18s So, first of all, what is a Tuning Pack?
21s A Tuning Pack is a set of data that Age of Empires IV
24s pulls from to determine things like unit statistics
28s and behavior and appearances and similar things.
34s It's important to note that
35s the game can only pull from one of these sets of data at a time.
39s So only one Tuning Pack can be active
42s on a game at a time.
46s The Tuning Pack works
47s by cloning data and overwriting the preexisting game
52s data with any new changes that the Tuning Pack makes.
57s When you first
58s open your Tuning Pack, it's going to look something similar to this.
61s You can see your Tuning Pack down here at the bottom of the scenario tree
65s and notice that it's blank.
66s There's nothing underneath it.
68s That's because it's currently not modifying anything.
71s You haven't cloned any data and you haven't made any changes to that data.
75s To clone a unit, for instance, to make changes to it,
79s you can go into the main data in the game and find your unit.
84s Let's say let's go find an English archer.
87s To clone the archer
89s right click and select clone and an interface will pop up.
95s You can make changes to the description.
97s And this is very important.
99s Make sure you check clone override parent settings.
103s This is going to ensure that your new archer
106s is going to overwrite the old archer.
109s Now press Okay.
111s And now you'll notice that your new archer is underneath your balance pack.
115s Now you're free to go in
116s and make any changes you want to this archer and save them.
120s And when this Tuning Pack is loaded, your new archer
123s will be the archer that the game uses.
126s And the old archer will be ignored.
130s When you're working with Tuning Packs,
133s you can open the attributes menu to access
137s any type of data that the Tuning Packs can modify.
142s But there are two main types
144s of data here that you're going to find yourself using the most.
147s And this is EBPS and SBPS.
152s EBPS stands for Entity Blueprints
156s and this contains all the unit's core statistics
159s like their movement, their hit points, their damage,
163s and a whole bunch of stuff similar to that.
167s SBPS stands for squad blueprints,
172s and this governs anything involving the artificial intelligence
176s of the unit, the behavior, how they behave in formations,
180s and things like that.
185s There's a couple of things you can do
187s while you're working with Tuning Packs that'll make your life much easier.
191s The first thing is to use the find in attributes
196s search function.
197s Click this and you can search for anything you want.
200s Let's search for Archer
204s and in the find results at the bottom
206s is every associated search result for Archer.
210s This is by far the most easy way
213s to search the vast amount of data available within the Tuning Pack.
220s The second thing is using spacebar.
222s Spacebar will drill down and open
226s the type of data that's associated with what you currently have selected.
230s So, for instance, if I go into SBPS and I want to see how the archer behaves
235s in a formation wedge, I press this and a press spacebar, and now
238s you're instantly taken to that data and you can begin making changes.
244s Well, that covers the basics of Tuning Packs.
247s Thank you for watching and happy modding.