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Age of Empires
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418s | hi everyone and welcome back to another |
421s | of our friday streams here at relic |
423s | entertainment and working on age of |
424s | vampires so |
427s | yeah this is just one of our streams we |
428s | have in our season one festival of |
430s | updates live stream series we're doing |
432s | these every friday going through |
434s | different content the last two weeks we |
436s | watched elliott play some ranked game |
438s | play in his road to ranked series |
440s | watched how that went for him um |
443s | where did you end up again elliott was |
445s | it |
446s | it's on |
447s | excuse me i'm silver 3 right now um but |
450s | i'm on like if i get one more win i'll |
452s | be uh i'll be uh gold one so all right |
455s | but before we keep going i wanna say a |
456s | quick shout out to |
458s | calpe or kelp i don't know if i said it |
460s | right but thanks for rating with the |
461s | party uh thanks for joining us on stream |
463s | here yeah thank you |
465s | yeah so as i mentioned we're doing these |
467s | every friday uh different content and |
469s | today |
471s | we're doing something a little bit |
472s | different we'll get into that in just a |
473s | few minutes here uh but yeah we |
476s | basically this is part of festival of |
477s | ages which has seasons ranked seasons |
479s | the seasonal event |
481s | the content editor uh which is in beta |
484s | and that a little bit of a hint of what |
485s | we're talking about today which should |
486s | be exciting and a ton of other changes |
488s | i'm sure most of you |
490s | watching this have already played the |
491s | game already seen some of these changes |
493s | in the update there so we're not going |
494s | to go too much into that other than to |
496s | say |
496s | it's out there if you haven't yet check |
498s | it out it's a lot of fun it's a good |
499s | update um some events all that sort of |
501s | fun stuff |
502s | but today for those who might notice a |
505s | familiar face on the bottom left there |
507s | michael konkin is joining us |
509s | he is a game designer and he is here to |
512s | give us a |
513s | special bit of live demo of the content |
516s | editor and what it can do |
518s | uh so yeah thank you so much for joining |
520s | us michael pleasure to have you back |
523s | thanks for having me we're making a map |
524s | today yeah uh there you go and that's |
527s | what we're doing we're making a map |
528s | we're gonna well to be specific michael |
530s | is gonna be making the map for us and |
531s | we're gonna watch him |
533s | so he he's kindly offered to give us a |
536s | rundown of some of the stuff you can do |
538s | with the drumheart's content editor |
540s | there again it is a beta so there's |
542s | still cons like the goal is to keep |
544s | evolving the product and get that going |
546s | um but |
547s | we're gonna watch what he can do and |
549s | make a map on stream here |
551s | hopefully all goes well doing it live |
552s | we'll see |
553s | doing it live no worries grant where |
555s | this is gonna be a perfect map perfectly |
557s | balanced perfectly balanced oh wow gonna |
560s | look beautiful |
561s | let's go all right |
563s | so we're going to switch over and take a |
565s | look here at the setup he has in the |
567s | content editor actually one second |
570s | before we do that one thing to mention |
572s | um |
574s | yeah where is it one thing to mention as |
575s | we're talking about our streams so today |
577s | i just tossed the schedule on here today |
579s | is the content editor map |
580s | map uh demo we're doing here today we |
583s | will be back again next week with the |
584s | road to ranks stream and these we're |
586s | doing these every friday for these |
588s | streams |
589s | um and then yeah i guess we can just hop |
592s | right in so this is |
594s | the first thing you'll see we've got a |
596s | konkin camera on the bottom right there |
598s | and then we're just taking a look at |
600s | the content editor itself um so tell us |
603s | what we're seeing |
604s | so this is the age of empires for |
607s | content editor wizard |
609s | um to open this up you if you're on |
611s | steam you can just find it in your |
614s | in your games list just make sure you're |
615s | filtering for tools as well |
617s | and if you're on win store um you should |
619s | have an icon uh next or near |
622s | to |
623s | your age of empires launcher and there's |
625s | instructions on on how to launch them |
627s | from both platforms |
628s | in our documentation as well |
631s | so once you open it up this is what |
632s | you'll see uh you can click on this view |
634s | getting started link and this is gonna |
635s | take you right to our documentation if |
637s | you have |
638s | absolutely no uh no clue what you're |
640s | doing but |
641s | today we're gonna create a mod so that's |
643s | what i'm gonna click on |
645s | and you can see here we have all of the |
647s | different mod types that uh you're able |
650s | to make right now um we have crafted |
652s | maps uh maybe i'll give a quick rundown |
654s | of each one crafted maps are |
657s | a map type where when you launch it in |
659s | game it's going to be the same map every |
661s | single time so like every pebble every |
663s | rock every tree is going to be in the |
664s | exact same spot |
666s | and there's cool some cool stuff with |
667s | you that you can do with it you can add |
669s | a script to it to create your own sort |
672s | of campaign mission |
674s | you can you can do a bunch of stuff |
676s | you can drop stuff on the map drop |
678s | buildings drop starting units things |
679s | like that |
680s | generated maps are what you're used to |
682s | playing in quick match and ranked and |
684s | and most of the custom maps as well |
687s | and those ones have sort of a theme like |
689s | maybe there's a river running through it |
691s | but every single time it's going to be |
692s | slightly different |
693s | um |
695s | tuning packs are sort of like |
696s | be your own balance designer you can |
698s | change up how units and buildings work |
700s | in the game |
701s | and game modes allow you to create your |
702s | own win conditions so you can |
705s | you know turn age into a moba or |
706s | whatever you want to do |
708s | so |
709s | we're going to create a crafter map |
710s | today uh a simple one but a crafted map |
713s | let's click on that |
715s | and what do we want to call it |
717s | ellie and grant any ideas |
719s | oh i i don't know |
721s | the dual are you having a river go |
723s | through it |
724s | sure yeah i'm sure yeah it's dual that |
726s | makes sense you know what is star wars |
728s | week |
731s | [Music] |
737s | how about that maybe you can do a future |
739s | stream where you guys uh play against |
741s | each other maybe sure |
744s | um so there's a number of different |
745s | starting options here uh we can start |
746s | from scratch that's advanced that's |
748s | crazy we're not going to do that this |
749s | this will just give you like a blank |
750s | plane and you can |
752s | you can you know carve your own |
754s | mountains out of it um |
755s | beginner is a really nice option if |
757s | you're just getting started you can kind |
758s | of see that you can choose one of the |
759s | existing layouts that you're probably |
761s | familiar with from playing the game |
763s | and this is gonna this is gonna kick you |
765s | off with a starting point that's exactly |
767s | as if you launched into like a black |
769s | forest match in game |
771s | but then from there you'll be able to |
773s | drop stuff on the map or or manipulate |
775s | the terrain or whatever |
778s | and you can choose your biome and your |
779s | size as well |
780s | so this is is pretty easy to get started |
782s | we're going to start with intermediate |
783s | because there's this cool terrain layout |
785s | tool that lets you |
786s | kind of craft how you want to how you |
789s | want to get started |
791s | so |
793s | this is you can imagine sort of a |
794s | topographical view of what your map is |
796s | going to look like |
798s | and we have a palette here and you can |
800s | hover over each of these items to kind |
802s | of see what it is so |
804s | we have planes for example |
807s | if we hover over here to the gray ones |
808s | we have some mountains of various sizes |
812s | and you can just click on one of these |
814s | and it's going to change your your |
815s | leftmost click and your rightmost click |
817s | and you know we can make like a massive |
821s | a massive mountain scenario or something |
823s | like that but that would be unplayable |
824s | so we're going to do something more fun |
826s | than that i see placebox in chat saying |
828s | is this ms paint i mean it looks a |
829s | little bit like msp but can it can do a |
831s | lot more than emma's paint can do and |
833s | you know what ms paint is is pretty cool |
835s | i've seen some amazing yeah |
838s | you can do some pretty amazing stuff |
839s | with this too |
841s | all right so let's let's kick it off |
843s | with some |
844s | uh mountain so i'm going to draw in |
847s | do a mountain like right here |
850s | uh maybe some |
852s | maybe a mountain there |
855s | and i'm gonna do |
857s | a bit of gradation so |
862s | you know it's not just like |
864s | we don't just go from |
865s | low rolling hills to like a very steep |
868s | high altitude mountain right we're going |
870s | to kind of |
871s | ease into |
874s | the surrounding area there |
878s | look at this putting some thought into |
880s | your design here |
881s | yeah |
882s | and what else do we want let's try |
885s | let's find a lower elevation some planes |
888s | and we'll do this |
891s | i actually want a path to be over here |
892s | so i'm gonna do i'm gonna go like that |
894s | and |
895s | uh |
897s | what else what else um you can also |
899s | click on this and you can you can get |
901s | some oh they actually don't show up but |
902s | it gives you a full list of sort of |
905s | what you can um choose from like the |
907s | entire palette set |
909s | so let's try a |
912s | let's try some |
915s | plateau this is sort of a plateau so |
916s | we're going to see like a gradual slope |
918s | going down here |
920s | and |
922s | maybe we want to add should we add a |
924s | river |
925s | elliott yeah |
927s | yeah let's go river |
929s | so you can just kind of draw where you |
930s | want that river to go |
932s | and |
933s | this is river zero we have a bunch of |
935s | zeroes there and if you want you can |
937s | kind of |
938s | you can move |
940s | this doesn't look like i must paint |
942s | anymore |
943s | control where that river goes there |
947s | all right i see chat talking about doing |
948s | this as like a pixel art editor making |
950s | just pixel art and seeing what maps that |
952s | generates that'd be pretty fun |
953s | yeah totally |
956s | okay what else we need to add our |
957s | players so let's let's give player one |
960s | let's start them there let's start |
962s | player two down here for now let's just |
964s | do two players we're on |
966s | a micro maps just for |
968s | ease demonstration |
971s | any uh any requests on biome |
974s | i mean i personally like tyga winter but |
976s | i don't know if it'll show well in |
977s | stream yeah i would say just school |
980s | yeah nice to have the like |
983s | sub tropical agents |
984s | sure |
987s | uh okay |
988s | and |
990s | i think that's a pretty good starting |
992s | point we can always can always change it |
994s | up a little bit let's put some |
996s | slow rolling hills there this is nice |
998s | like as you see here like this gives you |
999s | that like |
1000s | bigger picture of like roughly what you |
1002s | want this is just like setting the basis |
1004s | right |
1005s | yeah exactly and we're |
1008s | we're ready to go |
1009s | hang on one second i see nutella in chat |
1012s | asking how and when can you use this |
1013s | this is already a thing you can use uh |
1016s | the content editor that you're seeing |
1017s | here is already available for you |
1019s | um so yeah can if you want to give a |
1021s | rundown just one more time of where they |
1023s | can find this yeah so if you're on steam |
1025s | um just search in your steam games list |
1027s | and it's going to be under the tools |
1029s | section so you might have to |
1031s | enable that from your filter but once |
1033s | you do that it'll just it'll literally |
1034s | say age of empires for content editor |
1036s | beta and you just launch it as you would |
1038s | a game and then on windows store you're |
1040s | going to have a shortcut or an |
1041s | application that you can click on as |
1043s | well |
1043s | and again maybe we can link out uh to |
1046s | the documentation but we have |
1047s | instructions on how to open this stuff |
1049s | up and get started as well yeah and |
1050s | there yeah there's a whole uh page like |
1052s | on the on the age website here that has |
1054s | information on the content editor there |
1057s | all right |
1058s | so |
1059s | we're gonna we're gonna generate this |
1060s | map you ready to go |
1062s | yeah let me just see let's take a look |
1064s | he's just gonna switch over and get this |
1065s | map generating so we're just going to |
1066s | come back to cams here for one second |
1068s | just so |
1070s | just for the switch over as it generates |
1072s | oh i see him entering a description |
1074s | actually so we got that going |
1075s | the duel of the fates all right |
1081s | and |
1082s | should |
1083s | be today's revenge of the six sith and |
1085s | sixth anyways right as people |
1087s | people call it right stars yeah yeah |
1091s | okay we've got this back on stream i'm |
1092s | just going to try to get this to look a |
1095s | little |
1098s | fit just a little bit better |
1100s | the fun of aspect ratios always |
1107s | so it takes uh it takes maybe 20 seconds |
1110s | to generate your mileage may vary based |
1112s | on your computer but |
1113s | here's our map that's that's pretty cool |
1115s | right |
1116s | yeah yeah we have our two mountains we |
1119s | have we have a bit of a slope here we're |
1121s | starting high and we're going low |
1123s | we have our path around um the generator |
1126s | kind of worked its magic and it gave us |
1127s | some sacred sights and settlements |
1130s | which um you know maybe we want maybe we |
1132s | don't i mean maybe i'll keep that one |
1134s | get rid of that |
1138s | and |
1140s | get rid of that |
1141s | and get rid of that |
1143s | okay so uh you can see on the on the |
1146s | left here we have all of the |
1148s | basically all the assets that were |
1149s | spawned into this map |
1152s | and |
1153s | what i just did there is i just clicked |
1155s | on them in the in the render window and |
1157s | i deleted them with the delete key |
1159s | but you can also you know click on stuff |
1161s | and move it around |
1163s | if i think that that this gold deposit |
1165s | should be slightly over here i can make |
1167s | subtle changes like that |
1169s | um so that's a good spot to get started |
1171s | you also have some control over things |
1173s | like |
1174s | the atmosphere so |
1177s | you know what can we do here let's let's |
1179s | make a really small |
1181s | impactful change maybe we want to make |
1183s | it |
1184s | nighttime |
1185s | oh sorry so it was uh someone in chat |
1187s | asked how did you generate it from the |
1190s | written show layout that you did |
1192s | yeah you just you just click next yeah |
1195s | just because we didn't want to make sure |
1196s | we wanted to make sure we could come |
1197s | back to this on stream we just went to |
1198s | campus for a second there so what you |
1199s | would see normally is after you choose |
1202s | that pixel art sort of where you're |
1203s | setting up what it looks like in that |
1204s | editor |
1205s | you click next and close that and then |
1207s | it just takes you into the editor here |
1209s | with what you've built so this this came |
1211s | from pixel art look at that it's |
1213s | beautiful |
1214s | and that's actually a good point at |
1215s | night right |
1216s | i just made it night well i kind of made |
1218s | it night i made it a little a little |
1220s | blue tint what uh is there anything else |
1222s | we can do here we can change the sun's |
1225s | angle and kind of play around with that |
1227s | or the sun's |
1229s | orbit |
1232s | until we |
1233s | until we kind of find something that we |
1234s | like |
1236s | um but what you can also do is you can |
1238s | say okay |
1239s | this is cool but what if i miss |
1241s | something or what if i want to change |
1242s | something with my initial |
1245s | ms paint drawing i can go into scenario |
1247s | and i can go generators |
1249s | random scenario and i can just edit it |
1252s | again right i can make more changes so i |
1254s | actually forgot something um very |
1257s | intentional i wanted to show you how to |
1258s | re-edit your map |
1260s | but we want to add a river crossing |
1262s | right |
1263s | otherwise there's going to be no way to |
1264s | actually get across that river yeah |
1266s | so let's just add one right in the |
1267s | middle there and maybe we give player |
1269s | one one right there as well |
1271s | and when i'm happy with that i just |
1273s | click okay |
1276s | and it's gonna think on it for a second |
1283s | and you can sort of see how okay so like |
1285s | this the spirit the essence of the map |
1287s | is still there |
1288s | um but now we should see |
1291s | uh there's a river crossing right in the |
1293s | center here |
1294s | and there's one right here as well |
1296s | um so that did kind of what we wanted it |
1299s | to |
1300s | uh yeah the river's still there there's |
1301s | just like these two crossings kind of |
1303s | now that you can actually get across |
1305s | yeah exactly i like zooming into the |
1307s | buildings and seeing the fire at night |
1308s | that's kind of cool |
1310s | um okay so what else do we have well we |
1313s | said we wanted this to be a two-player |
1315s | map |
1316s | and we can see that we have two starting |
1318s | positions we have one right here there's |
1320s | just this sort of green icon that shows |
1322s | where the player start is going to be |
1324s | and we have one over here |
1328s | what else do we want to do with those |
1329s | players you can find the player slots |
1332s | over here and |
1334s | you can do some interesting things you |
1335s | can say i want this player to be |
1339s | english for example and i i don't want |
1341s | the player to be able to change their |
1343s | civilization so i'm going to lock it and |
1345s | maybe i lock them to |
1347s | team one as well |
1349s | and then for |
1350s | player two let's make them french |
1353s | and let's lock that and let's make them |
1356s | team two and lock that so that's |
1358s | actually gonna when a player actually |
1359s | downloads your mod and plays it in a |
1362s | skirmisher custom match they won't be |
1363s | able to change their civilization |
1365s | um and you can imagine the the sort of |
1368s | interesting things you can do with that |
1369s | because if you're creating like a |
1370s | campaign mission you might want to start |
1372s | the player off with buildings and units |
1374s | and you might want to enforce that |
1375s | they're starting as a certain |
1376s | civilization and yeah |
1378s | yeah oh so michael can i have you just |
1380s | try one thing if you want to open up any |
1381s | of the top menus like the drop downs |
1383s | just because your mouse seems to it does |
1385s | look like it's disappearing um sometimes |
1388s | try mousing over some of those i saw it |
1389s | come back once it's |
1391s | it might just be it doesn't like this |
1393s | capture um which is unfortunate but |
1398s | i am opening |
1400s | oh yeah i see them i do not see your |
1402s | cursor right now yeah so we're having oh |
1404s | you don't you don't see that i see what |
1405s | you're selecting but we don't actually |
1407s | see the cursor |
1408s | i did see it before so i'm not sure like |
1409s | it does seem to show up from time to |
1411s | time but |
1412s | right okay maybe i'll just go slow so |
1414s | you can see the |
1415s | what i'm highlighting |
1418s | if you look to the bottom of the editor |
1421s | there's a window called the object |
1423s | browser |
1425s | and this is really fun because this lets |
1427s | you basically just drop |
1430s | a bunch of buildings and units into the |
1432s | map if you want to |
1433s | so for the english player for example we |
1435s | can find |
1437s | we can just drag and drop |
1440s | a keep if we want to right and then we |
1442s | have to keep there so they're going to |
1443s | their town center is going to spawn here |
1445s | and we have to keep already |
1448s | and |
1448s | maybe we want to scatter some outposts |
1451s | so you can select the thing you want to |
1453s | drop |
1454s | and you can just |
1455s | right click as well and then |
1457s | those are |
1459s | going to |
1461s | spawn right on the map so you'll get |
1463s | some line of sight there |
1464s | um |
1466s | i'm going to create a folder for player |
1468s | 1 |
1471s | that we can drop all their objects into |
1477s | and one important thing that you have to |
1479s | do is when you spawn these objects |
1481s | they're going to start as over on the |
1483s | right here they're going to start as |
1484s | world owned |
1486s | in this drop down |
1487s | and so we want to assign them to player |
1489s | one because we want player one to have |
1491s | control over those when the match starts |
1494s | um |
1495s | we can also give them some starting |
1496s | units any requests any requests in chat |
1499s | or from you you grant and elliott on uh |
1501s | what kind of units you want to start |
1502s | with uh |
1504s | i love |
1506s | hmm |
1507s | i love the hand cannon years of the |
1508s | attorney that's one of my yeah we see |
1509s | some cannons in chat as well here i |
1511s | think this is going to be a bit of a |
1516s | twitch twitch plays basically but twitch |
1518s | makes a map now |
1520s | twitch makes a map |
1522s | um okay so we have some bombards we have |
1525s | some |
1527s | cannons |
1531s | and what else what else |
1536s | maybe just some mounted arms too just |
1538s | some like |
1539s | some infantry |
1540s | yeah |
1541s | just get them started a little bit over |
1542s | there storm the enemy and i'm just going |
1545s | to select all of these |
1549s | and |
1552s | put them into player one and we're gonna |
1554s | again assign those to player one okay |
1557s | um let's create a |
1560s | folder for player two i don't know if |
1562s | this is gonna be grant or elliot i don't |
1563s | know who's playing one and who's who's |
1565s | player two here |
1566s | i don't know |
1568s | but |
1569s | let's let's go down here to player two |
1571s | start |
1573s | and |
1574s | that is player two right yeah that's |
1576s | player two |
1577s | um this is this looks a little bit more |
1579s | complicated but |
1580s | it's actually quite simple we're gonna |
1582s | add a slotted spline group because this |
1584s | is how walls work in the game so we're |
1586s | going to create a new slotted spline |
1588s | group |
1589s | and we're going to select the |
1593s | uh who's player 2 is french right so |
1596s | we're going to go |
1598s | branch buildings |
1600s | defensive walls oh are you do you have a |
1602s | window open there michael |
1604s | oh yeah it's not selected yeah uh there |
1608s | it's not show yeah we might have to take |
1609s | a look at that after this um but |
1613s | you'll see it once i once it manifests |
1615s | once we actually create it here |
1618s | uh so we can see that wall there and |
1621s | each of these little notches here are a |
1623s | point in the wall |
1625s | where that wall sort of |
1627s | uh |
1628s | splits so you can so just extend it and |
1630s | the wall will |
1632s | auto magically |
1636s | basically adjust size to match what |
1638s | you're you're |
1639s | pulling there |
1640s | exactly and |
1643s | maybe we want to add more so i'm just |
1645s | going to add some more of these |
1647s | and then you can |
1652s | do a full-on wall |
1654s | and |
1655s | i'm also if you have a wall you also |
1657s | want a gate so let's do another slotted |
1660s | spline and you're not going to see this |
1661s | window when it pops up |
1663s | but i'm going to select |
1665s | wrench |
1669s | defensive walls |
1670s | gates |
1671s | and if i move that onto the wall |
1674s | you can see that gate created there so |
1675s | that's kind of cool |
1677s | and for both of these |
1681s | i want to make sure that they're both |
1682s | set to player two so that this player |
1684s | actually owns those when |
1687s | we're playing |
1688s | uh |
1690s | any other requests here i feel like this |
1692s | is this is like a good starting point we |
1693s | could maybe test this out and see how it |
1695s | goes yeah i think so definitely worth uh |
1698s | unless chat what do you think |
1701s | uh but yeah |
1702s | requests i'm also fine to just hop in |
1704s | and see what this looks like |
1706s | okay i'm gonna give um i'm gonna give |
1710s | let's say maybe elliott's player one |
1711s | let's give him one more advantage we'll |
1713s | give him some traction trebuchet is |
1715s | hiding in the |
1716s | game all the advantages that's not fair |
1718s | come on i'm gonna need those advantages |
1720s | elliot's gonna destroy me no matter what |
1721s | let's make grant let's make |
1723s | yeah player one no well i mean i could |
1725s | be player one sure i'll take the |
1726s | advantages |
1728s | i just had faith in you grant that's why |
1730s | i |
1732s | well thank you but i will take those |
1733s | advantages either way |
1736s | okay and i'm going to again i'm going to |
1738s | assign these to |
1740s | player one okay so we have a map that |
1742s | we're at least you know we're kind of |
1743s | happy with this we're ready to |
1746s | to test it out at least |
1748s | um and so |
1751s | what do we do now first we're going to |
1752s | save it |
1754s | so as with most applications you can |
1756s | just go file you can go save all |
1759s | uh and that |
1760s | now i can we do not see this |
1762s | unfortunately again uh so just for |
1763s | people watching the stream what we have |
1764s | is we have konkan he michael konkin here |
1767s | he is streaming just this this window um |
1769s | so that's why i guess in this case with |
1771s | the save window popping up you're not |
1772s | gonna see that |
1773s | but it does also mean you won't get to |
1774s | see all of his files on his computer |
1776s | which is probably a good thing um but |
1778s | you just go through it you just go file |
1780s | save save it out um |
1783s | and if you see do you see this drop down |
1786s | at the top left the clean cache like |
1789s | that drop down the clean clean cache and |
1790s | autoclave yeah and now this one is build |
1793s | mod yep we see those |
1794s | so this is the key so once you're ready |
1796s | to test your mod you just go up here you |
1798s | select build and build mod |
1801s | and then it's gonna |
1805s | work its magic and now it's ready to be |
1807s | played in game it won't be available to |
1809s | any other players yet because we haven't |
1810s | published it |
1812s | but it'll be available if you create |
1814s | your own skirmisher custom match and |
1815s | then you can try it out and test it and |
1817s | iterate on it before it's ready to go |
1819s | out so this is just saving it then to |
1821s | your local computer and then when you go |
1822s | to play the game it's an option just to |
1824s | you right |
1825s | exactly so if you make the game can |
1827s | other people join and still play that |
1828s | map or do you have to publish it first |
1830s | so they can't unless you shared those |
1833s | files with them |
1834s | you know if you sent him over an email |
1837s | um and the other player had those files |
1838s | on their computer so you could test a |
1840s | map with a friend for example before you |
1842s | publish it um but another way to play it |
1845s | really easily easily with people is just |
1847s | to publish it and then they can download |
1849s | it and play it right away as well |
1852s | uh so i'm gonna switch over to the game |
1854s | now all right uh |
1856s | go for it we're just gonna come back |
1857s | here to cam so we'll see all of our |
1858s | faces while he does this switch over |
1860s | he's gonna get the game loaded up here |
1863s | and streaming to us |
1868s | see elliot's webcam blurring out there |
1869s | oh he's back all right so as this is |
1872s | just gonna be i don't know why it's why |
1873s | it's doing that i don't know it's having |
1874s | some trouble focusing on you first time |
1875s | yeah like we've yeah this is the first |
1877s | time |
1879s | i haven't changed my setup so no it's |
1881s | not the point here um we've had some |
1883s | questions here around um |
1886s | are you able to freely remove repaint |
1888s | position resources as you please after |
1889s | generating or |
1891s | do you have to choose to have it |
1892s | generated without any and then add those |
1893s | later myself |
1895s | good question so the generator will |
1898s | generate all of the resources for you |
1900s | um and when you regenerate uh it is you |
1904s | kind of want to do all of your |
1905s | regeneration before you start placing |
1907s | objects on the map |
1908s | because if you |
1910s | add objects and then you regenerate |
1911s | you're going to kind of have to retool |
1913s | all of the objects you place to make |
1914s | sure that they're lined up with the |
1916s | terrain and everything |
1918s | and |
1919s | there are some tools to help you with |
1920s | that so for example we didn't get into |
1923s | it today because it's a bit more |
1924s | complicated but you can |
1926s | paint parts of the terrain that you want |
1928s | stealth for us to appear for example and |
1930s | then whenever you generate it's going to |
1932s | generate a sort of dynamic stealth force |
1934s | wherever you painted |
1936s | so there's lots of tools to help you |
1937s | kind of get what you want |
1939s | um and all of that stuff is documented |
1941s | uh on the on the website to kind of read |
1943s | through and check out if you want to |
1944s | start getting into the more advanced |
1946s | stuff |
1947s | awesome thank you |
1949s | uh so let me know when we're sharing the |
1951s | screen grant and i'm waiting for |
1955s | you to get it streaming again |
1957s | all right |
1960s | as soon as that's in we'll hop back um |
1963s | there we go |
1964s | yes awesome |
1966s | so yeah we see he's got his skirmish |
1968s | game open here |
1970s | skirmish game open we have standard game |
1972s | mode with dry arabia selected so i want |
1974s | to go find my map and |
1976s | after we burned it it is |
1978s | the duel elliot versus grant there it is |
1981s | and we have that sort of topographical |
1983s | view remember when i lock the |
1985s | civilization and the team so those are |
1987s | grayed out and if i add an ai player um |
1990s | i thought i'd lock them to france but |
1992s | that's okay that won't really change our |
1993s | demo that much |
1994s | um let's kick it off i'm gonna i'm gonna |
1996s | pretend to be |
2000s | uh grant in this situation with the |
2005s | all right |
2012s | do you like my coat of arms |
2014s | very nice |
2015s | thank you yeah |
2016s | it's awesome |
2022s | all right |
2024s | undirected |
2026s | no wolf no wolf can can take us |
2028s | uh so |
2030s | here we are here's our river my starting |
2033s | castle |
2034s | all the units that so we do start with |
2036s | the default skirmish units there's ways |
2038s | to to work around this if you just if |
2040s | you just wanted to start with with a |
2041s | castle and some custom units for example |
2044s | and |
2045s | uh we have some good line of sight with |
2047s | our towers and units here |
2049s | and then |
2051s | um we think elliot is somewhere down in |
2053s | this corner so |
2054s | nice look at this like beautiful like |
2057s | moon |
2058s | moon glow over everything there yeah you |
2061s | can add fog there's there's some really |
2063s | cool stuff that you can do once you |
2065s | start digging into the |
2067s | power of the editor |
2070s | and i think it's the editor is |
2071s | definitely one of those things the more |
2072s | time you spend with it the more you |
2073s | experiment the more you'll be able to do |
2075s | um it's |
2077s | quite powerful um definitely a lot more |
2078s | powerful than we'll be showing off today |
2080s | so there's a lot of documentation on the |
2082s | adrian buyers website for that for |
2084s | what you can do as well |
2086s | yeah hopefully this just gives a sense |
2087s | of you know how easy it is to get |
2089s | started and |
2090s | and drop some stuff on a map and and |
2092s | kind of see it play out yeah like you |
2094s | can definitely get started with just |
2095s | like what people are saying feels like a |
2096s | bit of ms paint toss in some drag and |
2098s | drop of some units and |
2100s | see what that looks like and it going |
2101s | from there |
2103s | then if you like something just keep |
2104s | keep |
2105s | keep tweaking it keep finding what works |
2110s | and there you have it |
2112s | look at this you're just taking down |
2113s | elliott basically ai elliott |
2118s | i thought you had more annual yet |
2121s | i'm sorry |
2123s | it's uh saving it all for the ranked |
2125s | stream next week oh yeah |
2134s | yeah ai is trying to recover but we |
2137s | didn't give it much of a chance there |
2138s | yeah |
2139s | definitely destroyed it there |
2147s | now but since we've got this map |
2149s | generated um honking is there any more |
2151s | any um like advanced map techniques that |
2153s | you would uh recommend players start |
2155s | looking into as well while they're |
2156s | looking to create this i think the the |
2158s | next level is kind of what uh i hinted |
2161s | at with someone's question earlier which |
2162s | is like painting the terrain with with |
2164s | where you want the trees to be |
2166s | um and thinking about where all your |
2168s | resource resources are |
2170s | um |
2171s | but uh |
2172s | when it gets really meaty is when you |
2174s | start getting into the scripting so if |
2176s | we wanted to we could have |
2178s | you know we could have placed a whole um |
2180s | city here and we could |
2182s | uh play some defensive units you can |
2184s | create your own sort of like art of war |
2186s | challenge or campaign mission and you |
2187s | can script those units to do what you |
2189s | want so |
2190s | so you could like tell a group of men at |
2192s | arms to patrol the front you could |
2194s | um you could have some scout set up to |
2196s | sort of scout around the map |
2198s | and create an interesting scenario for |
2199s | someone to play |
2201s | yeah |
2204s | awesome yeah definitely really cool i |
2206s | know people are asking all sorts of |
2207s | stuff of what you can make in the editor |
2209s | someone asking you can do like a tower |
2210s | defense and i think the big thing is |
2213s | once you're at the point once you're |
2214s | comfortable with using this map this |
2216s | intermediate like kind of like map |
2218s | generation for this look into scripting |
2219s | and there's a lot you can do there |
2223s | are are we still sharing my screen here |
2225s | we are yes |
2226s | maybe i'll just really quickly hop over |
2228s | to the mods tab where of course you can |
2230s | download other people's maps but if you |
2232s | were happy with your map or your mod |
2234s | that you just tested and you actually |
2236s | wanted to publish that to people you can |
2238s | find it in the mod publisher |
2240s | and when it's ready to go you can just |
2242s | click this and it'll instantly be |
2244s | available to |
2245s | anyone who wants to download it and if |
2247s | you were to create a custom match for |
2249s | example and select |
2251s | your map then anyone who joined would |
2253s | automatically download it as well we |
2255s | would definitely recommend you add your |
2256s | own image and you know put a put a good |
2258s | description in there so people know what |
2259s | they're downloading but um it's pretty |
2260s | easy to |
2261s | to get started with it |
2263s | that's awesome so yeah it's just you in |
2265s | the actual like content editor there you |
2267s | save it out you come in here you have |
2269s | the chance to test out yourself first |
2270s | and you're happy there's just that |
2271s | publish mod option and you're you're set |
2273s | there's not a lot not anything too too |
2275s | difficult with that process it's quite |
2276s | nice |
2277s | yeah |
2279s | okay i'm gonna quit now |
2281s | all right |
2282s | all right there we go we're back to our |
2285s | cams say hi to everyone |
2288s | all right uh yeah so that's just kind of |
2290s | a quick preview of some of the stuff you |
2291s | can do with the content editor there |
2296s | yeah so it |
2297s | for those of you in chat uh |
2300s | if any of you have had a chance to use |
2302s | the content editor definitely |
2304s | feel free to let us know feedback is |
2306s | definitely something our team |
2306s | appreciates and |
2308s | looks for so if you go to the forums |
2309s | there's a great way you can give some |
2310s | feedback there too |
2312s | to the team as mentioned this content |
2314s | editor itself here is in still the beta |
2317s | we're calling it beta so that means it's |
2319s | definitely not final there's still |
2322s | work and stuff we're going to look at on |
2323s | it in the future there |
2326s | saw one question um from failure on what |
2330s | resources are available for writing aoe |
2332s | scripts |
2333s | so we have we put a lot of energy into |
2335s | the documentation for mods there's a |
2337s | huge resource called the age of empires |
2339s | four mod workshop on age of empires.com |
2342s | yep um one of our mods uh actually there |
2345s | she posted that in chat just a little |
2346s | above might be able to get that posted |
2347s | one more time but |
2349s | yeah that's that's what konkins talked |
2351s | about there |
2352s | awesome yeah and then also the tool |
2353s | ships with um |
2355s | a |
2356s | resource where you can actually see all |
2358s | of the functions that we use to script |
2360s | in the game so |
2361s | it uses the lua language as a as a base |
2364s | so if you know if you want to learn how |
2366s | to script a good first step would even |
2368s | just be to google some some simple lua |
2370s | stuff |
2371s | but there's also this resource where you |
2373s | know there's some custom functions that |
2374s | work with our editor |
2376s | that will let you command a group of |
2378s | units to move to a certain location for |
2380s | example |
2381s | so that's a great starting point and and |
2383s | something to play around with we also |
2385s | have some scripting templates so when |
2387s | you when you start a new mod and you |
2389s | want to make a game mode script for |
2391s | example |
2392s | or there's a crafted map example |
2394s | it'll it'll start you off with a script |
2396s | that you can kind of poke around |
2398s | and see how some basic stuff like |
2399s | setting up objectives and and |
2401s | controlling units is done |
2405s | awesome |
2406s | yeah and i guess that's kind of what you |
2408s | mentioned too with the scripting option |
2409s | is |
2410s | for earlier someone asked if you can |
2411s | make like a tower defense or if you want |
2412s | like waves of people coming after you |
2414s | similar to like when enemies come |
2416s | towards you in some of the campaign |
2417s | missions if you have like a group of |
2418s | enemies approaching and you have to |
2419s | defend or just |
2421s | kind of take care of them you could |
2422s | easily do that yourself with a little |
2424s | bit of scripting in there |
2425s | yeah yeah absolutely |
2428s | uh you can't modify the ui right now |
2430s | with mods although |
2432s | um i think there's some stuff you can |
2434s | you can script your own sort of elements |
2436s | um and you can give units new abilities |
2439s | um |
2440s | uh to a certain extent you can you can |
2442s | sort of repurpose abilities that are |
2443s | there and change their power and |
2445s | everything with with tuning packs and um |
2448s | and the data in a campaign mod |
2451s | that being said if you are looking for |
2453s | features from the mod editor or content |
2456s | editor tool um please post in the forums |
2458s | like i said this is a beta for a reason |
2459s | that the team is continuously going to |
2461s | be working on it um so |
2463s | as you guys uh play with the tools and |
2466s | get more familiar with it if there are |
2467s | certain things that you guys are looking |
2469s | for please please let us know by like i |
2471s | said just spinning up topics on the |
2473s | forums and and getting some discussion |
2474s | around that |
2476s | definitely uh as as we kind of covered |
2478s | earlier in the launch of the season one |
2479s | of the earlier streams of michael here |
2481s | we took a look at some of the initial uh |
2483s | content people had made in the content |
2484s | editor there and |
2486s | definitely seeing some really cool stuff |
2488s | uh coming out there so if you have time |
2490s | or are at all interested definitely |
2491s | recommend |
2492s | loading it up uh just seeing what you |
2495s | can make and who knows maybe i'll make |
2496s | something amazing definitely share it |
2498s | with people we love seeing what's out |
2499s | there |
2500s | and then maybe later on in the season i |
2502s | think we're looking at doing another ugc |
2504s | uh which is content editor here user |
2505s | generated content kind of review with |
2508s | michael here taking a look at what some |
2509s | some of the awesome stuff you've all |
2510s | made |
2514s | well i know michael's excited to take a |
2516s | look and have his |
2519s | little discussion there of all the cool |
2521s | the cool ugc cool mods everyone's made |
2524s | it's it's honestly mind-blowing like the |
2525s | tools are really powerful but uh it's |
2528s | crazy how quickly people have have |
2530s | learned how to make really cool stuff |
2532s | with it so it's awesome to see and it's |
2534s | one of those things i think beyond what |
2535s | the game exists is is like at any point |
2538s | what people can make for what the |
2539s | community can do to expand and build |
2540s | opponent is amazing and i think it's |
2542s | just great seeing |
2543s | that support and that passion from the |
2545s | community members here who are |
2546s | taking a look at the editor trying it |
2548s | out seeing what they can make and just |
2550s | continuing to evolve |
2553s | all right |
2556s | so i think |
2558s | that's |
2558s | pretty much it for our quick little demo |
2560s | i think we're looking at there right |
2561s | michael |
2562s | yeah yeah i think that's a good sort of |
2565s | starting point and maybe we can look |
2566s | into doing something more advanced in |
2568s | the future |
2569s | yeah definitely |
2570s | uh so yeah definitely uh to all of you |
2572s | in chat definitely highly recommend you |
2574s | take a look at that editor try it out uh |
2576s | i know i'm gonna be poking around in |
2578s | there and seeing what i can make out of |
2580s | it as well at some point uh should be a |
2582s | lot of fun |
2583s | that'd be a good stream grant |
2585s | oh no i don't i i'm not at the level of |
2587s | you i don't know this that well but |
2588s | definitely in the future maybe one day |
2590s | maybe one day i'll say potentially |
2592s | chance i think you can do you got it |
2594s | grant i think you can do it |
2597s | yeah so i guess that brings us someone |
2599s | actually close to the end of the stream |
2600s | so it's gonna be a little bit shorter |
2601s | today uh we oh oh no they're gonna watch |
2604s | my modding career with great interest |
2606s | that's that's dangerous that's |
2611s | you know maybe we'll see down the line |
2613s | if i have some time to play around with |
2614s | it oh yeah ash and grant road to plastic |
2616s | league and making a mod |
2619s | the ranked seasons of mod making done |
2623s | uh but yeah |
2624s | thank you uh so for everyone joining us |
2626s | we do these streams we're doing them |
2628s | every |
2629s | every friday here |
2630s | [Music] |
2633s | wrong thing we're not starting soon this |
2634s | is the one here so we have today was the |
2637s | content editor uh beta map demo we had |
2640s | here with michael and we just wanted to |
2642s | show off kind of some of the simple |
2643s | things just so those who might not have |
2645s | known what this is how it works all of |
2648s | that and to encourage you to kind of |
2650s | just check it out |
2651s | uh and then next friday we will be back |
2654s | again to road of ranked where we're |
2656s | going to watch elliott |
2658s | try to get back to gold |
2661s | we've had a few of these so far watching |
2663s | him play and it's a lot of fun i know |
2664s | chat here you cheer him on he's not |
2667s | plastic don't worry he's he's silver at |
2669s | least right now going for i'm certified |
2671s | silver right now exactly going for gold |
2674s | and then |
2675s | conquer |
2677s | uh yeah let's just skip diamond and |
2679s | platt and and you know all the other |
2681s | modes yeah let's go golden but |
2683s | sure yeah let's go straight to yeah |
2684s | straight to conquer um yeah |
2687s | so |
2690s | yeah um is this the time grant i think |
2693s | this is the time uh all right so |
2696s | uh obviously this is uh you know we're |
2700s | trying to figure a way to basically |
2702s | share this with the community but um i |
2704s | am actually gonna be wrapping up my time |
2706s | with relic entertainment as uh one of |
2708s | the community managers |
2710s | um and i'm going to be um |
2713s | yeah uh wrapping it up on this upcoming |
2715s | friday so that will be the last stream |
2717s | that if you guys want to join and take |
2719s | part in um that'd be great to see |
2721s | hopefully we can wrap up the streams uh |
2723s | with me being part of it uh by hitting |
2725s | gold but you know |
2727s | i'll have to leave that to the faith of |
2728s | my opponents but it's been an awesome |
2731s | pleasure to be able to you know |
2733s | play games with you guys stream with you |
2734s | talk with our dev team um go on this |
2737s | whole road to launching age four and |
2738s | obviously um now six months out uh we're |
2741s | kind of at this point now so um yeah so |
2744s | i just want to say thank you to |
2745s | everybody for welcoming me |
2747s | five years ago when i started um with |
2749s | relic entertainment and we started |
2751s | streaming h2 hd and then age one d e h2d |
2755s | i managed to escape h3 because i am |
2757s | terrible at h3 but you know that that is |
2759s | what it is so uh we've got other people |
2762s | on the community team that are amazing |
2763s | at uh the other age titles as well so um |
2766s | but you know like i said uh it's been a |
2768s | great pleasure and i'm so sad to be |
2770s | believing but you know what we're in the |
2772s | great capable hands of grant here our |
2774s | dev team and also our like mod team and |
2777s | other community managers like ashley |
2778s | turk and and such so |
2780s | yeah yeah i mean it's sad news it's |
2783s | definitely like i've been working with |
2784s | you for a little while here elliot as |
2785s | well so it's gonna yeah definitely gonna |
2787s | be missed all of you having you on |
2788s | stream working with me on a daily basis |
2790s | and everything you do for the community |
2791s | as well so we're super super thankful |
2793s | for you uh to those asking what it means |
2796s | for road to ranked if i'm taking over i |
2799s | don't think i will be taking over i'm |
2800s | i'm definitely not interesting to watch |
2803s | i'm not i'm nowhere near elliot's level |
2805s | uh |
2806s | uh but we are looking at what that means |
2808s | for future streams right now all we have |
2810s | is that we're doing the final road to |
2812s | ranked with elliott this is elliot's |
2814s | final road to ranked next week so |
2816s | definitely come check it out cheer him |
2817s | on then and then we're gonna be taking a |
2819s | look at what we want to be doing for the |
2822s | rest of the streams in the season and |
2823s | we'll be updating everyone on what that |
2825s | looks like |
2826s | now that being said we do have a lot of |
2828s | amazing players on our team like you |
2830s | know the balance team you know i know |
2832s | you guys all love eric so yeah maybe |
2835s | maybe we'll get some guest appearances |
2837s | down the road because i know they're |
2838s | they're more than willing to but |
2840s | obviously yeah next week will be the the |
2841s | at least the the cap for my roads ranked |
2844s | um on on friday and then uh we'll take |
2847s | it from there yeah so |
2849s | lots of tiers and chat ellie i know a |
2850s | lot from actually but also lots of i |
2852s | mean lots lots from honestly within |
2854s | relic when we heard the news uh same for |
2856s | the microsoft worlds outside there as |
2857s | well it |
2859s | it's always sad when you see someone |
2860s | you've worked with for such a long time |
2861s | here someone who's so passionate for |
2863s | community leave but |
2865s | it it happens uh definitely super |
2867s | thankful to have had the opportunity to |
2868s | work along with you as we launch this |
2870s | game and get it out there |
2873s | yeah |
2874s | uh |
2875s | i guess with that news that's kind of |
2877s | the end of the stream here as mentioned |
2878s | this was |
2879s | a shorter stream we're looking at doing |
2880s | this little demo here with michael uh |
2883s | but we will be back next friday for the |
2887s | road to ranked here this is the 2 30 p.m |
2889s | on may the 13th |
2891s | with elliott it will be his final road |
2893s | to rank so we'll see |
2895s | maybe he can hit gold that'd be nice uh |
2896s | we'll see how it goes that'd be a nice |
2898s | way to cap it off so whoever we're |
2899s | facing just you know |
2901s | watching this |
2902s | you know you know at least make it a |
2903s | challenge but you know you know let's |
2905s | let's let's help me cap off my uh basic |
2907s | goodbye stream as a as a with a win yeah |
2912s | all right uh yeah and again the |
2915s | content editor there there's the |
2917s | documentation the mod workshop go out |
2919s | there see what you can make and we'll |
2920s | take a look at it honestly and see if |
2922s | there's something who knows maybe down |
2923s | the line michael wants to feature it and |
2925s | we can show it off in a bit of another |
2926s | ugc showcase there |
2929s | otherwise yeah i think that brings us to |
2932s | the end of the stream |
2933s | yeah thank you everybody so much for |
2935s | joining us all the way up from you know |
2936s | before launch to now um and like i said |
2939s | join us next friday and uh you know |
2941s | let's let's cap it off with a stream and |
2943s | yeah maybe i'll talk with the balance |
2944s | team to give me some pointers before we |
2946s | head into friday so that i could at |
2948s | least get the gold win you want that |
2950s | gold good good get away |
2953s | like wrap things up yeah |
2955s | yeah |
2957s | awesome well all right thank you so much |
2959s | michael for saying |
2960s | yeah yeah thank you for that demo it was |
2962s | great to see what what the tool can do i |
2964s | think for a lot of people watching |
2965s | hopefully this has sparked some interest |
2967s | in the content out there and we'll see |
2968s | you make some cool stuff uh and to |
2971s | everyone here thank you for tuning in |
2973s | and to elliot thank you and i mean it's |
2975s | sad news but we you're going to be here |
2976s | one more week |
2979s | yeah all right thanks everybody thank |
2981s | you so much everyone see you next time |
2984s | alright take care bye bye |
3007s | [Music] |
3022s | [Music] |
3045s | you |