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Age of Empires
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364s | oh |
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522s | hello everyone and welcome back happy |
525s | friday to all of you tuning in |
527s | uh if |
529s | you haven't been around last week we |
530s | kicked off our big |
532s | 1.3 update season one festival of ages |
536s | and at that time it's here |
538s | yeah it's it's here so it went live |
540s | yesterday yeah so it was last thursday |
542s | we were talking about this is coming |
543s | soon and it's coming next week and now |
545s | this week is that week because you know |
547s | what time does it just disappears from |
548s | us all uh so it's here |
551s | you've hopefully been in game and |
553s | checked it out already a little bit uh |
556s | before we do that uh first of all i'm |
558s | grant one of the community managers here |
560s | at relic entertainment uh working on aj |
562s | empire's four though you probably know |
564s | and then beside me on screen is elliott |
568s | hello |
569s | and yeah so first off thank you for |
571s | joining us and |
573s | continuing along last week we are going |
575s | to be talking more about one three as we |
579s | have our version 1.3 stream series we've |
581s | kicked off last week uh so that was the |
583s | first one we're going to be having these |
585s | every friday where possible |
587s | with the exception holidays next week we |
589s | are not here on friday so we'll be back |
592s | in two weeks after this stream but we're |
593s | gonna be doing these and there's gonna |
594s | be a variety of content different guests |
597s | from the different teams here at relic |
599s | watching elliott play some ranked |
601s | watching probably myself go through some |
602s | of the challenges coming later in |
604s | seasons so it's gonna be it's gonna be a |
606s | fun time uh but we'll get more to those |
609s | a little bit later in the stream we can |
610s | chat about it but also we'll see those |
612s | in future streams |
614s | uh |
615s | for the 1.3 update the whole the full |
618s | patch notes and they are quite long |
620s | elliot can attest to how long they are |
624s | yeah |
625s | it's like 11 000 words give or take they |
628s | are yeah |
630s | like no small fee getting that compiled |
633s | i am sure um |
634s | yeah the whole team put you know |
636s | full credit to the dev team like we we |
638s | put notes as we're writing like anything |
640s | that gets put into the game they put |
641s | notes for us so that we can uh pull from |
643s | them and you know that's why there's so |
644s | many developers notes and throughout the |
646s | whole um update so if you have any |
648s | chance to take a look it is on |
650s | the website it took an hour for me to |
652s | read the full patch note it took us a |
654s | while to get all the patch notes on |
655s | there so um it was like there's a reason |
658s | why this is called the season one update |
659s | now not only have we included the |
661s | content editor uh season starts next |
664s | week um a bunch of like quality life |
666s | fixes and massive balance changes so um |
669s | there's a reason for all so yeah |
671s | yeah there's so much stuff in there and |
673s | again if you haven't you can check out |
675s | on the age of empires website on the |
676s | blog there the |
678s | main post which talks a little bit about |
680s | see what seasons and what this update is |
682s | as a whole and then there are also sub |
683s | posts where you can |
684s | dig in learn a bit more about the ugc |
686s | content editor about what seasons mean |
688s | as well as those massive massive long |
690s | patch notes uh update notes there that |
692s | elliott has talked about all of it's |
693s | super exciting but |
695s | today this stream is actually the second |
698s | of our of our one three ones and we're |
701s | gonna be jumping into talking about that |
702s | content editor uh the age of empires |
704s | four content editor which is launching |
706s | in beta uh |
707s | and it is |
709s | just a great way to customize your game |
711s | to make changes to do |
713s | kind of make the game what you want and |
714s | to make |
715s | all sorts of stuff so we're going to |
717s | take a deeper look into ugc for that as |
720s | well as a bit of the mega random map as |
722s | well and what went into that |
724s | and yeah |
726s | exciting times and we've got some |
727s | special guests with us today as well so |
730s | we this is as i mentioned we're going to |
731s | have different guests from time to time |
733s | for some of these discussion streams |
735s | uh this time let me just get them on |
737s | camera here |
739s | get just a note to these people on |
740s | stream you're going to be on live all |
742s | right so there we go we have michael |
744s | konkin a game designer heads up yes just |
747s | a heads up you know you're live be |
748s | presentable now we got michael konkin |
749s | here he was with us last week as well |
751s | he's one of the game designers and we |
752s | have nick taylor who is a map designer |
755s | so welcome both of you thank you so much |
758s | for joining us thanks for having us oh |
760s | yeah thanks for having us on |
763s | awesome so call can yeah he was here |
765s | from last week you might know that face |
766s | and nick's going to be talking to us a |
768s | little bit about |
770s | mega random maps and all of that uh |
773s | full guns nick |
774s | oh thanks yeah oh yeah wow all right |
778s | and kanken a little bit later we're |
780s | gonna talk a lot about ugc highlighting |
783s | some of the stuff that's out there as |
784s | well as |
786s | how it works uh |
787s | but i think we're going to kick things |
789s | off with nick here |
793s | all right |
794s | so uh yeah you brought me on to talk |
796s | about maps what are we talking about |
799s | probably maps i think uh |
802s | yeah yeah i mean so yeah i guess i mean |
805s | you know we can start off with uh the |
807s | fact that you know i just want to thank |
808s | everybody for posting map seeds and like |
811s | whenever you see weird map generation |
813s | issues we you know we scour the internet |
815s | looking for all these things to help |
817s | improve uh the map generation you know |
819s | like all of those like weird discord map |
822s | rng photo you know compilations like i i |
825s | see you and you are important thank you |
828s | so much you are helping improve the maps |
830s | over time we we will always keep |
832s | iterating so yeah huge shout out to |
834s | everyone who keeps sending in weird maps |
838s | and not only that like we had so many |
840s | map changes and updates with the big |
842s | season update and not only that we also |
844s | included a couple of new maps too right |
847s | so |
847s | um or at least new map sorry um so |
851s | with that as nick was saying every time |
853s | you guys provide feedback we followed it |
855s | over to nick and his team |
857s | and we |
858s | yeah that's why all the changes happen |
861s | but that's not why |
863s | we're here to talk about what has |
865s | happened let's talk about what was done |
867s | in the update um why did i kick things |
869s | off first with |
870s | um just like just once like the maps |
873s | that we overhauled and update based on |
875s | feedback you want to talk a little bit |
876s | about like maybe black forest king of |
877s | the hill |
878s | uh yeah yeah sure so you know |
880s | between every patch we're always looking |
882s | at the maps that we have released and |
885s | you know where people are finding you |
887s | know maybe the rng is too crazy or you |
889s | know the map just isn't really working |
891s | the way people want it to um so you know |
893s | we love going back and doing overhauls |
895s | of maps to make them work better uh you |
897s | know black forest is a good example uh |
898s | we tried taking out the sacred sites uh |
900s | we you know found out that didn't really |
902s | work as well as we thought it might uh |
905s | so you know happy to put them back in um |
907s | and and we'll probably be you know |
908s | continuing to iterate on black forest as |
910s | we go forward uh king of the hill is |
912s | another really great example um so you |
914s | know the the base concept was you know |
917s | here's you know sacred site a bunch of |
918s | resources up in the hill with less wood |
920s | around uh which you know in theory works |
924s | but our initial implementation obviously |
926s | had you know some issues people may have |
928s | seen that you know not as much wood |
930s | could be generated for one player as as |
932s | for the other uh so you know we went |
934s | back in there |
935s | take a look at you know what the main |
936s | feedback was and and did a big overhaul |
939s | of the map to make sure that that the |
941s | core sort of principle of it uh remained |
944s | but then we could smooth out all of the |
946s | the issues that people were having so |
947s | now everybody has the exact same kind of |
950s | like access to a big ring of wood around |
952s | the edge of the map and we made sure |
954s | that the top of the hill is nice and |
956s | symmetrical so you know each person has |
959s | a way up um and all the resources that |
962s | spawn up there are mirrored and the |
964s | sacred site is right in the middle um |
966s | and you know we're always looking at |
968s | which maps uh need that kind of overhaul |
970s | that kind of love you know you saw with |
972s | uh danny river back in the day and uh |
975s | you know ancient spires i've got my eyes |
977s | on you so keep an eye out for that i |
979s | know you're a little crazy right now |
985s | all right awesome uh definitely exciting |
987s | to see that and i don't i know chat i |
989s | saw someone saying that they really like |
990s | the new king of the hill they're like oh |
992s | elliot's gone |
994s | ellie disappeared what happened |
996s | i'm here i just got a one second all |
998s | right okay i just saw your webcam |
1000s | disappeared i'm like okay this is life |
1002s | this is the life of having a toddler in |
1003s | the household so we're good we're good |
1005s | now |
1007s | all right uh yeah so that's definitely |
1009s | some of the map overhauls there |
1011s | and again this is |
1013s | thanks to feedback from all of you from |
1015s | all of you and chat from all of you |
1016s | playing all of you in the forums again |
1018s | do you want to say if you're not a part |
1020s | of the age of empires forums you should |
1021s | definitely sign up go over there you can |
1024s | share your feedback this is what helps |
1026s | our team so so much we also have a |
1028s | discord uh |
1029s | we don't necessarily moderate discord in |
1031s | this or monitor in the same sense we do |
1032s | for bugs or for reports there we keep an |
1034s | eye on what's going on but the best spot |
1036s | for that is the forums because if |
1038s | someone has a thread already about what |
1039s | you want to talk about you can |
1040s | definitely respond we can see hey |
1041s | there's a lot of volume people are |
1043s | passionate about this change they want |
1044s | to see this happen and that's kind of |
1047s | what we end up sharing with the team our |
1048s | team also does |
1050s | scour them themselves as well they like |
1051s | keeping an eye on what's going on in the |
1053s | community |
1055s | yeah we're learning uh |
1057s | yeah |
1058s | yeah we're there we said we we are |
1059s | looking at reddit and socials as |
1061s | grandson like forums is our main bread |
1063s | and butter but you know |
1065s | can't expect everybody to be on there so |
1067s | we're also on reddit mostly me you guys |
1070s | you guys see me in reddit |
1072s | always always yeah totally totally being |
1075s | efficient with my time surfing through |
1077s | reddit right like that's the that's the |
1078s | dream right anyway so um another thing |
1081s | that i want to ask nick is that um |
1083s | obviously with the map overhauls we did |
1085s | for update uh this pre-season one update |
1088s | um one of the things i know that we |
1089s | worked on was the resource spawning |
1091s | right we did some hefty work on that so |
1093s | if you want to go a little bit into that |
1095s | yeah yeah for sure so um we've been |
1097s | collecting feedback uh around you know |
1100s | resource spawning uh map fairness uh |
1102s | basically since the game came out um and |
1104s | we had uh some some really really |
1106s | helpful community members come to us |
1108s | after the first couple tournaments uh |
1110s | telling us you know like hey these are |
1112s | some of the the issues that we were |
1113s | seeing when we were trying to find good |
1114s | tournament seeds you know how uh you |
1116s | know can we try to at least get the 1v1 |
1119s | resource spawning into a better place |
1121s | and so you know we took that really |
1122s | seriously uh we saw that you know there |
1124s | were things like relics that were |
1126s | spawning really disproportionately uh |
1128s | around the map um and you know gold |
1130s | deposits stone deposits that sort of |
1131s | thing especially on divided maps you |
1133s | know if you look at like mongolian |
1134s | heights or mountain pass there's like |
1137s | maps that are split into two distinct |
1139s | areas right and so as soon as you have |
1141s | an odd number of anything spawning uh it |
1144s | becomes really impossible to to say like |
1146s | hey there's exactly even numbers of |
1148s | things on both sides right um so we did |
1150s | a big big pass on everything to ensure |
1153s | or at least to try to ensure that uh you |
1156s | know divided maps like that are much |
1157s | more even so uh on a lot of those maps |
1160s | like you saw in the patch notes um we've |
1162s | bumped up the relic count from five to |
1164s | six for 1v1s um just to make sure on |
1166s | those maps that you know there's three |
1168s | relics sort of per side um and it's it's |
1171s | kind of difficult like if i had like a |
1172s | whiteboard or something it would be it'd |
1173s | be easier to explain but like say you've |
1175s | got you know mountain pass you've got |
1176s | the map split down the middle and maybe |
1178s | the choke point opening is is near the |
1180s | bottom right if you've got one player |
1182s | that spawns kind of near the bottom on |
1184s | his side of the map and one player that |
1186s | spawns kind of |
1187s | further away from the choke point on the |
1188s | other side of the map how we uh |
1190s | calculate where to place things uh is is |
1193s | based on how far pathfinding wise uh |
1196s | everything is from the initial starting |
1198s | town centers so if we're wanting to |
1200s | place relics right in between players if |
1203s | one player is kind of closer to the |
1204s | opening then their sort of midpoint |
1207s | between the other player will actually |
1208s | be on the other side of that that choke |
1211s | point right so it's it's uh it becomes |
1213s | much more like a fine-tuning numbers |
1215s | game per map to say like okay hey um you |
1219s | know we need to actually like pull |
1220s | things in to one side to make sure that |
1222s | uh you know all of the things that you |
1224s | should have on your side are actually on |
1226s | your side and not like sort of just |
1228s | right smack in the middle because the |
1230s | middle might be on you know a divided |
1232s | side of the map it's the same on like |
1234s | mongolian heights if you look at where |
1236s | the river is um we we saw the same sort |
1238s | of thing on uh on nagari because you |
1240s | know you could have things on one side |
1241s | of the lake or once at the mountain |
1242s | range um and that's something that we're |
1244s | constantly looking at in tuning um so |
1247s | you know i i fully expect to see uh more |
1249s | more images of like |
1251s | uh oh no i got like four relics on my |
1254s | side because one guy's like right beside |
1255s | the opening on mountain path uh we're |
1257s | going to keep working on that um |
1259s | hopefully |
1261s | right that we said earlier that if |
1262s | you've got the mapses if you've run into |
1264s | where there's wonky |
1266s | generation please post it so that we can |
1269s | track and see um it's something that |
1270s | like said super valuable for your team |
1273s | to be able to dig into right |
1277s | yeah yeah one that that i saw today or |
1280s | yesterday or something like that was |
1281s | mega random and some of the weird like |
1284s | geological islands that will appear and |
1287s | and people were combining that with uh |
1288s | the nomad game mode and and putting |
1291s | their starting tc there was pretty great |
1293s | awesome |
1295s | i mean it's called mega random for a |
1296s | reason |
1297s | yeah i feel like it's a perfect segue |
1299s | because i think we want to ask nick a |
1302s | little bit about mega random you know |
1303s | it's something that has been uh kind of |
1305s | a hallmark map and previous age titles |
1307s | how did how was mega random built for h1 |
1310s | press four you know yeah so mega random |
1313s | has has been something of like a passion |
1315s | project of mine going back to probably |
1317s | like mid-2018 or something it's been in |
1319s | the works for a long time um and it was |
1321s | one of those things where like as we |
1323s | were building all the all the map |
1324s | generation systems for age four you know |
1326s | we you know we'd get cliff tech in be |
1329s | like oh okay i'm gonna add cliffs to |
1330s | mega random an hour you know we got we |
1332s | got lakes and it's like okay i'm gonna |
1333s | add function to make lakes and mega |
1335s | random now and so it was always kind of |
1337s | this this |
1338s | iterative process of continuously kind |
1340s | of like building more and more options |
1342s | onto one map that could just kind of do |
1345s | whatever um but of course you know it |
1347s | can't do whatever because then you know |
1350s | you might get a map that's just in one |
1352s | giant mountain and then it's not |
1354s | playable uh so of course it's it's mega |
1356s | random |
1357s | constrained asterisk you know like mega |
1360s | random but |
1361s | playable mega random at least that's |
1363s | been the goal so you know there there |
1365s | have been a ton of uh sort of iterations |
1367s | of it uh over the years where you know |
1370s | we sort of start with it's it's kind of |
1372s | like if you imagine a big flow chart |
1374s | right it's like trying to |
1376s | paint a picture but then you're telling |
1378s | a computer how to paint a picture but |
1380s | you're telling the computer how to paint |
1382s | a picture but start from here and don't |
1385s | do all of these things um and it's it's |
1388s | it's an interesting process so you know |
1390s | we we start at the top and say like okay |
1392s | what kind of map do we want do we want |
1393s | you know like at an open map do we want |
1396s | to you know a chokepointy map do we want |
1397s | a naval map um what do we want and then |
1400s | you know i can assign a weight to all |
1401s | those things and so then it goes down |
1403s | through the flow chart okay say we want |
1404s | an open map now uh you know what what do |
1407s | the sides of the map want to look like |
1408s | you know do we want to have an ocean on |
1409s | one side do we want to have a lake on |
1411s | one side do we want to have a big forest |
1412s | on one side um and there's there's you |
1415s | know there's different options with all |
1416s | the different you know weight |
1417s | percentages for all of those things so |
1419s | even even just from there you can have a |
1421s | pretty different looking map depending |
1423s | on just those those opening choices um |
1425s | and you know then from there we keep |
1427s | going down and say like okay um you know |
1429s | we want to make a choice do we want |
1430s | rivers on this map um you know yes or no |
1432s | flip coin um and if we do want rivers |
1434s | how many do we want and then if we do |
1436s | want rivers do we want bridges on those |
1438s | rivers do we want fords on those rivers |
1439s | and we keep making all these decisions |
1440s | as it goes down right um |
1443s | and so in the end uh the resulting mega |
1446s | random map is is sort of a a culmination |
1449s | of all of these different decisions that |
1451s | have been made um and then you know i |
1453s | generate like 100 of them and i go and |
1455s | look and see you know like |
1457s | okay out of all these decisions like |
1459s | which which decision tree ended up in |
1461s | something like really unfair or like is |
1463s | there is there some way that i can kind |
1464s | of sand off the the rough edges here and |
1467s | that's what a lot of the iteration time |
1468s | on mega random was um you know going in |
1470s | and seeing like okay you know if i have |
1472s | a lake chance for for a given terrain |
1475s | square to be at like 30 percent maybe |
1477s | that just totally floods the map and |
1478s | there's no you know playable buildable |
1480s | space so i've got to turn that down uh |
1482s | or you know like oh maybe one player |
1484s | spawns on like this weird little island |
1485s | and the other three players have the |
1487s | whole rest of the map okay that's no |
1489s | good i should probably go in and you |
1490s | know make a a pathable uh route between |
1493s | every player's town center and the |
1494s | middle of the map if it's set to be like |
1496s | an open style map um or you know like if |
1499s | it's set to be a chokepoint style map |
1501s | like is there only one choke can that be |
1503s | you know like clumped up with trees like |
1504s | i better make sure that the chokepoint |
1506s | opening is like a piece of train that |
1508s | can you know push the trees away to make |
1510s | sure that people go through uh stuff |
1512s | like this so it's it's always kind of |
1514s | like this this combination of looking at |
1516s | all of the options and then generating a |
1518s | whole bunch seeing what's unfair and |
1521s | then you know um making |
1523s | very specific additions to ensure that |
1526s | um you know the the randomness is kind |
1529s | of constrained in in a healthy way um |
1531s | and you know i'm sure it's been out for |
1533s | what like a day there's there's probably |
1535s | a ton of people that have found crazy |
1537s | unbalanced mega random maps already uh |
1540s | send them my way |
1541s | um you know we want to make mega right |
1543s | of a fun playable experience that's a |
1544s | great thing to see because i do see |
1545s | someone in chat was like how do you |
1547s | balance mega random and as you mentioned |
1548s | you run through your your sequence of |
1550s | like what works what can you take out |
1551s | that makes it too far but there's always |
1554s | going to be these edge cases that we run |
1555s | into and this is the thing of at scale |
1557s | as players are playing these if they |
1558s | find one again the seeds are super |
1559s | important send them our way we make sure |
1561s | we can take a look at them and again |
1563s | continue to improve that's that's what |
1565s | we do here |
1567s | like like is mega random as fair as the |
1570s | other maps or is it a bit more volatile |
1572s | but that's kind of |
1573s | part of the fun |
1574s | it's it's definitely a bit more volatile |
1576s | like there are specific things that are |
1579s | in there like you know there's a chance |
1581s | for a square to like just spawn like 10 |
1583s | deer on it um |
1585s | and that square can be in a lot of |
1586s | places so you know maybe if you're |
1588s | playing ruse and you get a spawn like |
1590s | that it's like oh hey my bounty is done |
1592s | um so yeah it's definitely a little more |
1595s | uneven |
1596s | in the balance than than some other maps |
1598s | but i think that for you know for custom |
1600s | games and stuff that that really adds to |
1601s | the fun of it where you know you load in |
1603s | and suddenly like i've like got this |
1605s | little protected corner of a bunch of |
1606s | gold what'll i do with this um |
1610s | but that said uh all of these sort of |
1612s | regular resource balancing constraints |
1614s | are still in there so like where the |
1615s | holy sites or sacred sites go that uh |
1618s | that constraint is the same as it is in |
1620s | like dry arabia or any other map um you |
1623s | know like where we're placing like the |
1624s | the neutral markets and and the regular |
1626s | deposits and all that kind of stuff |
1628s | that's still all using the same uh sort |
1630s | of balanced resource distribution that |
1632s | we're using through the rest of the |
1633s | procedural maps um so it's it's really |
1636s | kind of a nice showcase of the fact that |
1638s | we've built these systems that can be so |
1640s | kind of like arbitrary to the terrain |
1642s | that it can make somehow kind of |
1646s | balanced maps even when all the |
1647s | parameters are so ridiculously off the |
1650s | wall um but you know obviously there's |
1652s | there's room for tuning everywhere and |
1654s | and we're going to keep adding weirdness |
1656s | to make a random as we go on there's if |
1658s | you look into the lua code if you're |
1659s | modding uh there's there's some fun like |
1662s | weird layouts that you can get like 0.02 |
1665s | percent of the time and stuff like that |
1667s | so so we'll we'll keep uh we'll keep |
1669s | adding to it |
1672s | that's a good segue isn't it to talk a |
1674s | little bit about the content editor yeah |
1678s | i think we can we can make our way over |
1680s | to the content editor there yeah uh all |
1683s | right let's one quick yes i was going to |
1685s | say nick before we like before we switch |
1687s | over if there's anything else you want |
1688s | to continue on just to |
1690s | because i know you were definitely a |
1691s | chat sees too you're very passionate |
1692s | about this and it's great to hear from |
1693s | you yeah i i like maps a lot um so i you |
1697s | know we we watch the forums we see what |
1699s | you're saying |
1700s | we know team games are too big right now |
1702s | we know that um |
1704s | and we we are working on it it's |
1707s | unfortunately not as easy as just like |
1709s | you know changing like you know just put |
1711s | eight players on large like it's just a |
1713s | chick box right no it's it's |
1715s | unfortunately not that easy um you know |
1717s | we've got to go through and check every |
1718s | single map find it a whole bunch make |
1720s | sure there's not like weird overlapping |
1722s | resources or players spawning like right |
1723s | on top of each other or like you know |
1726s | mountains disappearing because there's |
1728s | an extra player there now that needs |
1729s | space to build things um so so there is |
1731s | a process there it takes a bit of |
1733s | iteration you know gotta look at every |
1735s | every map every team combination every |
1737s | number of players uh but we hear you |
1740s | we're working on it yep yeah it's a work |
1742s | in progress i know you and the team are |
1744s | investigating and looking into that so |
1746s | uh while we don't have a definitive |
1748s | update right now obviously nick and team |
1750s | are looking into it so |
1752s | as soon as we do know it's on course for |
1756s | uh rolling it out to the community we'll |
1758s | let everybody know but for the time |
1760s | being uh we do thank you for that |
1762s | feedback and we are going to be like i |
1764s | said looking into it so |
1767s | yeah |
1768s | all right |
1771s | so i think elliot as you mentioned it's |
1772s | probably a good time to make our way |
1774s | over to the next guest here thank you |
1776s | nick for that and you're definitely |
1778s | you're |
1779s | happy to |
1793s | as you talk about maps i think it'd be |
1794s | great to have nick chime in on uh some |
1797s | hot tips on how to uh |
1800s | make great maps yeah also i wanted to |
1802s | shout out befriend a beef who's going to |
1804s | make a hyper random mod that |
1806s | is basically mega random but but doesn't |
1809s | do any any smart stuff i saw that in |
1811s | chat |
1813s | i saw that this is amazing |
1815s | hyper random chaos random i don't know |
1817s | it's like yeah what was it a one percent |
1818s | chance of like anything happening on any |
1820s | tile |
1821s | yeah yeah now it's impossible i would |
1823s | love to try it |
1824s | yeah that would that would be like |
1826s | beyond chaos uh yeah |
1828s | and so this next section i did see |
1830s | someone in chat earlier asked what ugc |
1832s | is it stands for user generated content |
1834s | also known as mods in this case and that |
1836s | coincides with the aj empire's four |
1838s | content editor beta here which is kind |
1840s | of our next discussion point |
1841s | this was |
1843s | a huge thing i know a lot of people in |
1845s | the community have been super super |
1846s | looking forward to it super excited |
1847s | because it means you can customize the |
1849s | game |
1849s | uh in |
1851s | so many different ways |
1853s | and realistically it's whatever way you |
1854s | can imagine this came out with our one |
1857s | three update as well the season one |
1859s | festival of ages and |
1861s | yeah i think we can dive a little bit |
1864s | more into what this means with michael |
1866s | conkin here |
1868s | and what the editor does there's yeah uh |
1870s | i don't know if you want to hop into |
1871s | that concern or i can go over the kinds |
1872s | of content that you can make with it but |
1874s | you're welcome to |
1876s | hop in as well |
1877s | yeah i'll jump in so yeah we launched um |
1880s | the content editor this week it's been |
1883s | amazing so far |
1884s | um so many mods we were watching like in |
1887s | real time as as people were uploading |
1889s | their mods and a lot of those were |
1891s | actually built ahead of time people |
1892s | weren't making these in like five |
1894s | minutes they were built in the public |
1895s | update preview um but we're still seeing |
1898s | new ones roll in and people are are |
1900s | updating their mods and making |
1901s | modifications so that's really really |
1902s | cool to see |
1904s | um we have a really good documentation |
1907s | website that maybe maybe we can link in |
1909s | chat and yeah people can take a look at |
1911s | that as well definitely link in chat i |
1912s | have that i will get that in there and |
1913s | i've just got it on the screen as well |
1915s | very briefly in just a second as soon as |
1917s | this transitions over the mod workshop |
1919s | you're talking about right yeah and it |
1920s | also um it also explains how to actually |
1923s | launch the editor because it depends if |
1925s | you're on windows store or steam |
1927s | but once you get that booted up there's |
1928s | kind of a wizard that steps you through |
1931s | and and allows you to select what type |
1933s | of mod you want to make |
1934s | so right now at launch uh you can see we |
1937s | have like a getting started section and |
1938s | an editor interface and all of all the |
1940s | stuff you'd expect out of a tool |
1942s | um like this but the the types of mods |
1945s | that you can make are crafted maps which |
1947s | are uh |
1949s | kind of kind of new to age four in the |
1952s | sense that all of the maps that we |
1953s | shipped with are are called generated |
1956s | maps and |
1957s | i mean nick could do a better job than |
1958s | me explaining how they work but every |
1960s | time you select one it will give you |
1963s | something new but it'll give you |
1964s | something |
1965s | on brand i guess is is that a good way |
1968s | to say it neck like it'll if there's a |
1970s | river down the middle there might always |
1972s | be a river but where the bridges are |
1973s | might change the mountains and things |
1975s | like that yeah yeah so |
1977s | um yeah the generator maps are basically |
1979s | kind of blueprints for for how you know |
1982s | the map should play it essentially |
1984s | guarantees kind of an archetype of map |
1986s | that you're gonna see um oftentimes a |
1988s | bit more constrained than that um for |
1990s | you know balance and things but |
1992s | essentially the difference is like you |
1993s | know if you see something like a |
1995s | starcraft map that is the exact same |
1996s | every time that is a crafted map but all |
1999s | of the generated maps that we uh |
2001s | launched with you know like you're |
2002s | looking at ancient spires dry arabia |
2005s | mongolian knights all those uh they're |
2007s | always going to be a bit different uh |
2008s | and that's because we don't actually |
2010s | have like you know somebody going in and |
2012s | like using the level editor to you know |
2014s | make the exact like mongolian height |
2016s | seed that you're you're seeing it's it's |
2019s | all you know data that we put into |
2022s | yeah and when you kick off a crafted map |
2023s | you have a couple of options you can |
2025s | start with one of our generated maps |
2027s | that'll give you just like a base to |
2028s | work with and then from there you can |
2031s | you can drop in buildings you can drop |
2032s | in units you can create walls you can |
2035s | modify the terrain you can add resources |
2038s | you can do a bunch of cool stuff and |
2039s | when that map is launched in a |
2041s | skirmisher a custom game it's always |
2043s | going to start the same it's always |
2044s | going to be identical |
2046s | and there's a couple of benefits to that |
2048s | and a couple of cool things you can do |
2049s | like you can add a script on top of it |
2052s | that adds objectives and can kind of |
2054s | create your own like single player |
2056s | campaign mission |
2058s | you could have a map dedicated to a game |
2060s | mode right like think like dota and the |
2063s | three lanes you could do something like |
2064s | that the possibilities are kind of |
2066s | endless there |
2067s | um so that's crafted maps nick did a |
2070s | good job of explaining generated |
2072s | we also have tuning packs which uh |
2075s | like effectively allow you to be your |
2078s | own eric and and kind of play balance |
2080s | designer um you can tweak a lot of the |
2082s | values that are available to um |
2086s | just change how the game plays change |
2088s | how things look |
2090s | and what sort of abilities and things |
2092s | buildings and units have |
2093s | so that's pretty powerful and then we |
2095s | also have game modes which is |
2097s | a way to run your own |
2100s | lua scripting on top of a multiplayer |
2102s | match |
2103s | and |
2104s | change the wind conditions spawn in |
2107s | things change how how basically how the |
2110s | simulation behaves |
2112s | so that's what we |
2113s | had at launch and |
2115s | the content editor shipped in beta and |
2118s | we're not quite ready to talk about |
2119s | what's next but we're definitely |
2120s | thinking about about what else we can |
2123s | kind of |
2124s | polish up and get to you guys |
2127s | now |
2127s | this question popped up in chat but we |
2129s | also have a link for all the tutorials |
2133s | and stuff that we've already done from |
2134s | our side um obviously there's also a lot |
2136s | of |
2137s | folks that are doing it like you know we |
2139s | did notice that you know what was it |
2140s | there's a subreddit that's been spun up |
2141s | for the mod scene as well as decor so |
2144s | there's going to be plenty of community |
2145s | resources as well but one question was |
2147s | asked is are are people able to look at |
2150s | the little scripts of existing |
2152s | generated maps to kind of get |
2153s | inspiration or figure out how to create |
2155s | their own like is that possible to do |
2158s | yeah yeah they have access to the base |
2159s | game data so they can take a look at |
2161s | that and see how it's done yeah yeah and |
2163s | i definitely recommend uh poking around |
2165s | in there um you know when we were uh |
2167s | trying to finish up all of our generated |
2169s | maps um i had like a like a two week |
2171s | period of time where i just went in and |
2173s | did a bunch of comments all through all |
2174s | those so you know you can see exactly |
2177s | how we we did you know the river |
2178s | spawning and confluence or you know |
2180s | making the lakes in in ancient spires |
2183s | and all that kind of stuff it's all |
2184s | there um so please check it out |
2186s | and i'd encourage everyone to give the |
2189s | editor a shot it's um it's basically |
2191s | like already downloaded on your machine |
2193s | you just kind of have to launch it um |
2195s | and |
2196s | yes it is it is complicated it's a big |
2199s | engine but it's so powerful |
2200s | and it's also a lot of the types of mods |
2202s | that you can make are actually easier |
2204s | than you would kind of expect right like |
2206s | the fact that you can start with one of |
2208s | nick's generated maps |
2209s | and and then just like drag and drop |
2212s | units and buildings onto it like that's |
2213s | that's an awesome place to start and |
2215s | just kind of get into the habit of |
2217s | building something and seeing it in game |
2219s | and and if |
2220s | it gets to a spot where you're happy |
2221s | with it you can publish it and play with |
2222s | people as well |
2224s | yeah and on that note too um you know |
2226s | starting with with uh one of the maps |
2229s | that i wrote for the base game as you |
2231s | know a base for your own generated maps |
2233s | is also a really great option you know |
2235s | if you load up the dry arabia script |
2236s | it's it's pretty empty so you can you |
2238s | know just start you know plop a mountain |
2239s | in the middle and then you've got a |
2241s | generated map already you can go from |
2242s | there um also if you look in the there's |
2245s | like a bunch of like map setup library |
2247s | files and um the way that we built mega |
2250s | random is actually just using a whole |
2251s | bunch of different kind of like map |
2253s | setup templates uh so you know if you |
2256s | want an open map if you want a |
2258s | chokepoint map if you want a bunch of |
2259s | rivers in your map there's there's |
2261s | functions already written for all that |
2262s | stuff so just just poke through there |
2264s | and you've got a lot already built that |
2266s | you can work with |
2268s | there's a question around uh creating |
2270s | cut scenes with custom audio |
2272s | we we do have the ability to create sort |
2275s | of the swoopy cams that you're used to |
2277s | seeing in campaign missions um there |
2279s | might be some limitations around audio |
2281s | right now um just because that's sort of |
2284s | a like a |
2285s | more complicated |
2287s | avenue for mod creation especially with |
2289s | the way that our engine handles audio |
2290s | but um but that's something that we're |
2293s | sort of aware of and thinking of |
2299s | all right someone asked |
2302s | so someone can go check and see if |
2304s | there's an exception the map scripts are |
2306s | good map gens for the viper yes you can |
2308s | go and take a look uh but really you're |
2310s | just gonna find comments there's there's |
2312s | no bias or you know finding a steam id |
2315s | your username of someone and getting |
2317s | extra gold just wait till someone ends |
2318s | up finding a way to make a mod that does |
2320s | just that though |
2321s | so like the viper mod |
2324s | probably already there but it probably |
2326s | exists already |
2327s | uh speaking of can we do a showcase can |
2330s | we do a little contest yeah |
2332s | yeah |
2333s | i do want to say just just following up |
2334s | as you've mentioned there are the four |
2336s | different types of content there crafted |
2338s | maps uh tuning packs generated in game |
2340s | mode they do have varying levels of |
2342s | difficulty but as mentioned hopping in |
2344s | starting with like a crafted map is |
2345s | probably the easiest best way to get |
2347s | going and then just spend time in the |
2349s | editor just play around and you'll i'm |
2351s | sure in no time you'll get you'll pick |
2353s | it all up like it's |
2354s | it looks like a lot at first when you |
2356s | open it up because it is so powerful but |
2359s | small things these small changes you can |
2360s | start making they go a long way and then |
2362s | just build from there |
2364s | i'm seeing a bunch of questions about um |
2366s | models and textures and assets as well |
2368s | and that's the same sort of story as the |
2370s | audio it's it's something |
2371s | we know more advanced creators will want |
2374s | to leverage so |
2375s | we know we know you want that |
2380s | but similar to |
2381s | other stuff or |
2383s | team is looking into it and we will |
2386s | share when we have more |
2388s | information and especially when as well |
2391s | so |
2392s | let's uh let's shift over to the uh |
2395s | the showcase |
2397s | okay i was thinking about a name for |
2398s | this showcase uh conkin's creative |
2401s | corner do you like that okay |
2404s | okay so that's what we're gonna ship it |
2406s | with is that is that the official ship |
2408s | name |
2412s | a twitch splash thing uh that shows up i |
2414s | i wish i had one for you i don't have |
2416s | one right now but you know maybe |
2418s | something to happen in the future okay |
2419s | all right sounds good |
2421s | you know maybe someone in chat wants to |
2422s | have fun with photoshop toss your face |
2424s | on there tell us a nice conkin's |
2425s | creative corner logo |
2428s | do you have some uh images for me i do |
2430s | yes uh feel free to start off with |
2432s | whatever one you'd like and i can toss |
2434s | it on for you |
2435s | okay so i wanted to just shout out a |
2438s | couple of mods that stood out to me |
2440s | these are |
2441s | you know a few of the gems out there but |
2444s | there are already so many good mods um |
2447s | so if yours wasn't wasn't in this list |
2450s | um no shade |
2451s | uh i'm sure it's amazing |
2453s | uh okay what do we have what do we have |
2454s | up first |
2456s | uh |
2458s | whatever you want take your pick i mean |
2460s | i can toss mine up if you want to just |
2461s | go with it is the advanced game settings |
2463s | uh yeah sure advanced game settings buys |
2466s | ladies lady |
2469s | this is |
2470s | uh a perfect example of how community |
2473s | mods can legitimately make the game |
2475s | better it's it's so impressive |
2477s | so it takes the standard game mode and |
2480s | it augments it with a bunch of options |
2484s | it adds |
2485s | a nomad start so you start with just |
2487s | villagers and no tc and |
2490s | you have a bit of time before your your |
2492s | resources build up and you can place |
2494s | your tc wherever you want that's kind of |
2495s | what we were talking about with with |
2497s | mega random and people were putting |
2498s | their starting tc on |
2500s | these obtuse islands um there is a |
2505s | diplomacy feature so you can switch |
2507s | allegiances uh which is amazing to see |
2509s | and a treaty mode that |
2511s | aligns you with everyone at the start of |
2513s | the match |
2514s | so you can't attack each other for a |
2515s | period of time so these are pretty like |
2518s | they're franchise staples right like |
2520s | they're in some of the previous games |
2522s | and uh it's awesome to see that this |
2524s | lady was able to to get a motto so |
2526s | quickly i think he started in the era |
2528s | they started in the public update |
2529s | preview but |
2530s | um completely blown away by this mod |
2533s | well done's lady |
2536s | uh let's go to |
2538s | castle blood automatic |
2540s | all right castle blood automatic there |
2542s | we go |
2544s | so this is a |
2546s | an interesting one to shout out because |
2548s | i wasn't actually familiar with |
2550s | i think it might be an h2 mod as well i |
2552s | wasn't familiar with that one but |
2553s | um this is really interesting especially |
2556s | in h4 because |
2557s | it's an example of a mod feature that |
2560s | is is a little bit under the hood that |
2562s | not everyone probably knows about and |
2564s | it's that you can kind of bundle mods |
2566s | together so if you go to the mods page |
2568s | and you see castle blood automatic it's |
2570s | this single sort of mod that you can |
2572s | subscribe to |
2573s | and then when you subscribe to it |
2575s | it's just a single download but when you |
2577s | go to a skirmisher custom screen you're |
2579s | going to see that it actually comes with |
2581s | a game mode a tuning pack and a crafted |
2583s | map and if you use all of the if you |
2586s | select all of those and play them |
2587s | together then they all kind of work in |
2589s | conjunction to make this |
2591s | this game mode happened and it's pretty |
2593s | neat it starts everyone with a castle |
2595s | and and it continually pumps out units |
2597s | and then you have to go destroy each |
2598s | other on on this um custom map so that |
2600s | one's pretty cool |
2603s | uh how about uh |
2604s | realistic overhaul v2 |
2606s | by gabriel all right yeah let's do it |
2609s | castle blood automatic by the way was |
2612s | grant i'm gonna leave the name to you do |
2613s | you know how to pronounce that kazoo |
2615s | kazoo again uh |
2617s | that's my best shot that's my best shot |
2619s | let's just go with that i'm not going to |
2620s | butcher some names here |
2622s | all of which are the names all right |
2623s | realistic overhaul v2 by gabriel um |
2626s | this one is a good example of how unit |
2628s | scale can change the feeling of a match |
2630s | uh with a couple of added bonuses like |
2632s | faster build times and realistic arrows |
2635s | um there are a couple of uniscale mods |
2637s | on the store |
2638s | uh gabriel gets the shout out because of |
2640s | this killer mod image um like look at |
2642s | how on brand that is and if you if you |
2645s | want me to feature your mod you got to |
2646s | have that mod image because that's how |
2648s | you stand out in the store and um |
2650s | uh and it makes the whole mods page look |
2652s | a lot nicer too but |
2654s | um really cool to see the the villagers |
2656s | and everything like two scale they could |
2658s | actually walk through those doors if you |
2659s | want to maybe a little bit harder to |
2661s | play but um but really cool to see |
2664s | i can't wait to see someone using this |
2666s | to make like a like a helms deep at |
2667s | night map like i think that would be so |
2670s | cool yeah absolutely which that being |
2672s | said is your showcase showing off any of |
2675s | the lighting stuff by any chance |
2677s | elliott you're reading my mind |
2680s | a lighting showcase |
2681s | all right it sounds like it sounds like |
2683s | elliot just |
2684s | knows what we're doing here sorry i i |
2686s | jumped the gun here it's just it was |
2688s | excited to see the |
2689s | in the pub people |
2691s | the public update preview people like |
2693s | messing around with it so yeah and that |
2694s | is what's really cool is that this was |
2696s | during the public update preview there |
2698s | where a lot of people did have time to |
2700s | experiment with mods so they got like |
2701s | not necessarily ahead start but they got |
2703s | their hands on it first and they got to |
2704s | check it out start making stuff so when |
2706s | the update did come out there were these |
2708s | mods that basically they could just |
2709s | publish then and get it going |
2711s | so this is by heavenly chorus and |
2715s | um i don't know that that they're |
2716s | intending it to necessarily be a map to |
2719s | go hard on and play but i definitely |
2721s | recommend you download it and load it up |
2723s | even if it's just on your own um because |
2725s | it's a really good showcase of |
2727s | what the atmosphere feature of the |
2728s | engine can do to change the feel of a |
2731s | map and and sort of change the time of |
2733s | day it's it's almost like a dusky |
2735s | a dusky lighting setting there um |
2738s | and that's really neat and honestly i |
2740s | think it's the tip of the iceberg like |
2741s | i'm i'm waiting for |
2743s | some night maps like nick said |
2745s | um i'll put a bounty o right now i want |
2747s | to see a day in night cycle mod i want |
2749s | to see like a |
2750s | 15 minute cycle of of day to night so |
2753s | someone make that happen um somewhere |
2755s | like what what's the call tonight |
2758s | they get to make it to konkin's creative |
2760s | corner yeah they get it you get the |
2761s | shout out the first person i see all |
2763s | right |
2764s | they have to have a good mod image too a |
2766s | choice right so it's got to be it's got |
2768s | to be the complete package i will say |
2770s | later on not not for this stream but as |
2772s | i mentioned we have a lot of streams |
2773s | coming for this one three update later |
2775s | in our stream series we do have plans |
2777s | for a ugc highlight stream similar to |
2779s | this but probably a bit more in detail |
2781s | looking at them this was just not |
2782s | showing off some of the ones that first |
2783s | came out so if you want to be in |
2784s | kanken's mod corner honking's creative |
2786s | corner |
2787s | definitely stay tuned |
2789s | you need the alliteration all right we |
2791s | will see if we can get that image made |
2792s | up for when that does come around |
2794s | okay and saving the best for last no |
2797s | shame in calling this the best is my |
2798s | favorite mod |
2800s | can you put it up there trojan sheep by |
2802s | country |
2804s | so |
2805s | with this mod this is a tuning pack |
2807s | uh you get a new unit that can be |
2809s | produced at the town center it's called |
2810s | the friendly sheep so points for |
2813s | humor uh extra points for the realistic |
2816s | sheep icon because i think that's funny |
2818s | and um so you make this sheep in h2 |
2822s | uh it's expensive and it takes a while |
2824s | and it i think it takes like five pop |
2826s | cap |
2827s | and then you can navigate the sheep to |
2829s | your enemy base and trigger an area of |
2831s | effect |
2832s | explosion and completely decimate |
2834s | everything |
2836s | and my absolute favorite detail that |
2838s | kotri either added or included by |
2840s | mistake is that the sheep doesn't have a |
2842s | walk animation so you just see this like |
2845s | sheep sliding into your base |
2847s | and |
2848s | if you're if you have a keen eye you |
2850s | know something sus you know something |
2851s | bad is about to happen if you see that |
2853s | sheep and none of your none of your |
2854s | units will aggro on it either because |
2856s | they they think it's just a sheep so you |
2857s | have to be on your a-game to see that |
2859s | thing |
2860s | also yeah chad is noticing so they |
2861s | called it fluffy siege which is a really |
2863s | good |
2864s | shout out |
2865s | to um bitey infantry if anyone's ever |
2868s | selected a wolf in the game |
2871s | amazing yeah |
2873s | it's just a regular shape nothing to see |
2874s | here probably |
2876s | yeah that concludes uh kanken's creative |
2879s | corner |
2882s | and as mentioned if you are interested |
2884s | in making mods go check it out go check |
2887s | out this uh the content editor here see |
2889s | what you can make |
2890s | and you might be featured in a later one |
2894s | yeah big big shout out to the the mod |
2896s | discord too um you know there's an |
2898s | awesome group of people in there you |
2899s | know breaking apart the game pulling |
2901s | things apart seeing how they work um you |
2903s | can say out of me i'm in there giving |
2905s | map tips to people sometimes |
2907s | it's it's a great place and i love to |
2909s | see all the all the things just |
2910s | flourishing it's so so cool |
2913s | yeah no it's absolutely amazing uh |
2915s | so |
2916s | i guess after conkin's creative corner |
2918s | there we're that brings us somewhat to |
2920s | the end of this but i do want to turn |
2922s | both to |
2923s | michael konkin here and nick taylor if |
2924s | either if you have anything else you |
2926s | want to expand upon anything that's hit |
2927s | you as we've been talking |
2929s | uh |
2930s | but otherwise yeah we'll probably wrap |
2931s | this up in the next little bit here |
2933s | we might need a segment for nick stash |
2935s | um |
2936s | because everyone's been been giving it a |
2938s | 9 out of 10 in chat so 9 out of ten come |
2942s | on |
2944s | what do i have to do for that ten |
2946s | yeah yeah what do i have to do let me |
2947s | know |
2949s | there you go you got a 10 out of 10. |
2950s | well either way |
2952s | you i can't grow a stash to save my life |
2954s | so |
2955s | um nick and uh konkin you guys will have |
2958s | to represent for that |
2960s | on the stream but yeah that being said |
2962s | uh |
2963s | obviously you know it's a lot of |
2964s | exciting stuff and we're going to |
2965s | continue to keep looking out and |
2967s | watching if if you guys have any |
2969s | questions around the content editor |
2971s | please post them in forums reddit uh if |
2972s | we can poke pick it up we'll get it over |
2974s | to the dev team and let them see if |
2975s | they're answering any questions |
2977s | um but yeah um |
2981s | oh people are saying if you fix the team |
2987s | that's the |
2988s | that's the condition nick to get a 10 |
2989s | out of 10 on your mustache |
2991s | i'm working on it |
2994s | but no team is like we we've seen the |
2997s | feedback and we're we are investigating |
2999s | into it so um yeah we are looking for |
3002s | that so definitely go |
3004s | try try your hands on the the content |
3006s | editor beta there take a look see what |
3008s | you can make uh otherwise there is a lot |
3010s | of content |
3012s | in season one festival of ages there |
3014s | this is an ex |
3015s | it is a huge update there's a lot there |
3017s | and |
3018s | as mentioned there is still more coming |
3020s | there is the actual season portion of |
3022s | this the ranked seasons and the seasonal |
3024s | events those are coming next week so |
3027s | that's also april 13th just as a heads |
3029s | up the actual date it's april 13th so |
3032s | so that's going to be a good way to get |
3034s | out there be competitive see where you |
3037s | rank we're going to watch elliot be in a |
3039s | little bit of this as well on some |
3040s | stream so you'll get to see that earned |
3042s | a bunch of rewards |
3043s | and yeah should be really exciting to |
3045s | get that out there as well |
3047s | elliott the conqueror |
3049s | yeah i think i think you did say you're |
3050s | going for conqueror right |
3052s | no no no |
3053s | let's start low i'm going to aim for her |
3055s | let's let's see if i can get to gold |
3057s | that'd be the initial goal and then we |
3058s | could if i can hit it then we'll but |
3060s | that being said we are going to be |
3062s | getting a couple of the dev team folks |
3064s | probably you know look coach in the year |
3065s | uh to sit along but also to poke fun and |
3067s | laugh at my build orders and lack of any |
3071s | semblance of a proper meta build um i i |
3074s | pretty much am a one trick pony where i |
3075s | just played hre and only day 30 |
3078s | but you know i could play english french |
3080s | a little bit of delhi mongols is a |
3083s | little hard for me but we'll see like |
3085s | and that's part of where you know we're |
3086s | going to do the little road to ranked uh |
3087s | elliott the conqueror has a nice ring to |
3089s | it it does but you know you can those |
3091s | are one of the things where i have to |
3092s | like you know |
3094s | prove it by actually getting the rank i |
3095s | can't just call myself that right |
3098s | so you got to get the rank elliot it's |
3099s | that's yeah |
3101s | we believe in you i just give myself |
3103s | [Laughter] |
3105s | the end of the season you just like i've |
3107s | done it |
3108s | i've made it yeah i jumped from gold to |
3110s | conquer in in one match right i think i |
3112s | think jokes decided people might come |
3114s | after you for that |
3115s | the point of the road to rank though is |
3117s | to show that you know it's |
3119s | nothing to |
3120s | uh be scared of but just to get started |
3123s | playing and now that being said though |
3125s | with the rank seasons and the seasons |
3127s | going live next week on the 13th |
3129s | there are rewards and other stuff that |
3131s | you can unlock without having to play |
3133s | ranked um that's part of our season |
3134s | update so there are events that you can |
3136s | do there are unlockables there so you do |
3138s | not have to play rank to get some cool |
3141s | exclusive stuff in game yeah and i think |
3144s | that's that's the nicest thing is we |
3146s | understand people play the game in |
3147s | different ways not everyone wants to be |
3148s | super competitive and ranked they just |
3149s | want to play the game and there are |
3151s | rewards for that as well you can play in |
3153s | whatever way you'd like they are |
3154s | different sets of rewards so if you |
3156s | really want everything you can go all |
3158s | out and try every way but they're not |
3160s | meant to |
3161s | i think michael you can probably talk a |
3163s | little bit more about this too these |
3164s | seasonal events they're not meant to be |
3165s | punishing they're meant to be something |
3166s | you're doing that you're going to enjoy |
3167s | in the game they're not |
3169s | they're not like a crazy crazy grind |
3171s | fest going on |
3172s | yeah try out a mod play play a ranked |
3174s | game |
3175s | yeah sounds easy exactly |
3178s | uh yeah so as mentioned by elliot the |
3180s | road to ranked is going to be our next |
3182s | stream we have |
3184s | again so our v1 our 1.3 update streams |
3187s | we're going to do these every friday |
3189s | with the exception of holidays or if |
3192s | something crazy goes on and we can't but |
3193s | realistically this is our schedule that |
3195s | we have set up so we're gonna miss next |
3197s | week because it's a holiday here for |
3199s | relic in canada |
3200s | uh we do then we'll be back the friday |
3203s | following april 22nd for the first of |
3206s | elliot's road to ranked |
3208s | after that we're probably going to have |
3209s | michael konkin back on the 29th for a |
3212s | chat with our ritual and retention team |
3214s | quest quashing after that which will be |
3216s | myself most likely playing through some |
3218s | of those seasonal events uh so those are |
3221s | what we're talking about where it's |
3223s | i probably won't do the download and |
3225s | play a mod one that sounds too easy but |
3226s | i'll find one to do |
3228s | um and then cycle back to road track |
3230s | we're gonna have more streams coming as |
3231s | well uh this is just the first set of |
3233s | them so be sure to tune in every week |
3237s | here and yeah |
3239s | gonna be great exciting update exciting |
3241s | times exciting streams |
3244s | thanks all |
3245s | yeah |
3246s | all right i think that is probably it so |
3250s | i want to say a huge thank you to |
3252s | you michael honkin to nick taylor and to |
3254s | elliot everyone here for being on the |
3256s | stream alongside me here chatting for |
3258s | the good part of an hour here |
3261s | and |
3262s | to everyone in chat for being here with |
3263s | us listening to some of this talk i know |
3265s | some of the stuff we've talked about |
3267s | this is something we like is having |
3268s | members of our team who are super |
3269s | passionate who have expertise in |
3271s | different areas so i know chat i saw |
3273s | people asking where eric is he'll be |
3275s | back probably in a future one but we've |
3276s | got michael konkin who can talk to some |
3278s | of the game design side of things as |
3280s | well as nick for map and as chad saw |
3282s | both of these people incredibly |
3284s | passionate passionate i cannot speak |
3286s | incredibly knowledgeable and |
3288s | they just so happy to have them here |
3290s | with us |
3292s | thanks for having us end of the week |
3293s | rant it is it is a friday rolled out a |
3295s | major update the whole team did so i |
3297s | want to give a special kudos to the |
3299s | whole dev team |
3300s | uh for putting in the work for this and |
3302s | yeah we're so excited please update the |
3305s | game and jump into it um and yeah we're |
3308s | looking forward to seeing the feedback |
3309s | what you guys like what don't like and |
3311s | you know any uh you know bugs and issues |
3313s | because those are things that teams can |
3314s | continuously be working on um as we move |
3317s | forward throughout the season |
3319s | yeah awesome and i think that's gonna |
3322s | wrap up our stream today everyone we |
3323s | will see you in two weeks time for the |
3326s | next one of these on friday |
3329s | all right |
3330s | thank you so much everyone |
3331s | have a great weekend |
3334s | catch everybody |
3370s | [Music] |
3390s | [Music] |
3411s | [Music] |
3434s | [Music] |
3486s | you |