Original Post — Direct link
4 months ago - /u/RobotHavGunz - Direct link

Closer to four years actually. I pitched this on literally my first day at work - Dec 1, 2020. And kept annoying people about how we should do it. Finally they let me build it, probably at least in part to shut me up! :D For me, the main driver is that I'm bad, so my kills/wins/damage stats are ... not very good. So I wanted to be able to link something that wasn't purely skill based - Legend abilities are my personal favorite - but I also wanted the kick ass art. My original idea had more customization on the stats side, which I'd still like to do eventually, but it's a much tougher nut to crack on the UIUX side than this.

Glad you like it. And as for the suggestion, well, I think there's no real ownership of obviously good ideas!

4 months ago - /u/RobotHavGunz - Direct link

Originally posted by TheDefendingChamp

Yeah it's really well done and a great idea. Can the next iteration be a way to fast scroll through them? I honestly did not realize how many I had until I started scrolling and it kept going and going and going...lol

Yeah, there are a bunch of places we need to add filtering. Weapon charms is the hardest to scroll and really needs the most work overall, but ideally we'd like to have a somewhat consistent setup for filtering.

We actually had it spec'ed out for this release - a single toggle filter like badges locked/unlocked, but we couldn't decide on *what* the actually filter should be. Our initial idea was seasonal/non-seasonal, but I don't know if that makes the most sense to players. I think we'll get feedback.

It was actually super overwhelming at first. That's when I was like, "whoa, I need to add some categories." But I think we could add more granularity. I did hope that the categorization into the three chunks would make the absence of filtering less painful, though yes to your point about it being a lot of scrolling...

4 months ago - /u/RobotHavGunz - Direct link

Originally posted by Nabrok_Necropants

Hi guys, late to the thread because i started browsing my charms 3 years ago and i haven't reached the end of the list yet. Just wanted to say this change is good.

please believe me when I say, I hear you...

4 months ago - /u/RobotHavGunz - Direct link

Originally posted by mavoti

Yeah, there are a bunch of places we need to add filtering.

And, for a quick win, can you please sort the seasons in the stats overview in a descending order?

It’s one huge select that has season 1 on the top and the current season at the bottom – on controller, it’s always such a bother to scroll the whole list down to reach the current season. It would make more sense to have the current season at the top, as most players are probably more often interested in the current instead of the first season.

Also, maybe have the select list just for seasons, and then offer buttons to switch between General and Ranked (instead of listing both variants for each season in that huge select list). Would make it way quicker to switch between General/Ranked in the same season, and to scroll through the season list (as it’s now shorter).

Yes. The reverse sort on seasons is one of those things that I have no good answer as to why it hasn't been done. I remember one of my longtime squadmates reminding me how strange it is that it goes in ascending rather than descending order

I'll make a task to follow up on this.

4 months ago - /u/RobotHavGunz - Direct link

Originally posted by ThisIsWhatLifeIs

Is there any chance that trackers for Mix Tape gamemodes will be coming?

I honestly do not know. I think we're hoping to see now that they system is so much more flexible what players actually want to do with this space. Like, now that this new form of customization exists, how do players use it? Now that you can use whatever art you want, what stats do you actually want to display?

4 months ago - /u/RobotHavGunz - Direct link

Originally posted by mavoti

🙏

I literally just got the ok. Changing it at this very moment to go in descending order. It'll go out with 22.1 patch.

4 months ago - /u/RobotHavGunz - Direct link

Originally posted by StaticShatter

easy enough to add in a Legend-specific craftable stat for wins-with-legend. I will ask about that. Certainly the data is there.

The other stuff - the image customization - is not possible (currently). These are just flat TGAs. We don't have a system to "skin" them. I mean, it's computers, so anything is theoretically possible, but that's like a major undertaking to basically make those images dynamic. Not that such a thing wouldn't be cool. It'd also allow us to do a longstanding request, which is that in-game squad banners reflect your skin. Same reason we haven't done that is the same reason we couldn't do this. It's just a big chunk of work to make something like that happen. Also same reason we can't pull the characters out of the art. Yes, certainly possible - it'd be like a much more involved version of the pose capture system for glad cards - but there are important differences between a 3D image capture and a 2D image capture. Definitely not plug-n-play there. And at least near term, I think the amount of work *probably* isn't worth it as compared with other things we could do with that same time/energy investment. But, as I hope this project proves, "eventually" can indeed happen!






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