When you have the chance can you try repairing Apex Legends in Origin to see if that helps? If there is an issue with the game files that may help fix this.
If you right-click on the game in your Origin Library you will see a Repair option when the menu comes up. Let me know if that helps.
/Kent... Read more
This rules :D
But now i'm wondering how a zipline can work in both directions at once...
Wow that's a eye opener. It's kinda like how Wraith for awhile was the must pick due to her hurtbox and tactical. At a high level of play you was really pressured to go Wraith or lose. (My highest is plat so I don't think it ever applied to me but I get the concept. Also great job on the Wraith changes she feels so much more fun to play now!
I see now why the intent is too strengthen current tools rather than introduce new ones into the mix. Hearing the thought process behind game development is fascinating especially on the never ending battle of balance.
Also out of curiosity in World's Edge I think Loba can teleport anywhere that was added in S4 but S3 surfaces are a no go, does that sound about right?
That does seem like a bug! I'm not working on this one, but I definitely heard chatter about it. My understanding is the design intent is that Loba can go anywhere, within reason: we might exclude "RETURN TO THE BATTLE" triggers and slip triggers (where you can't stand on a thing because it constantly pushes you off).
Thank you for the kind words! Do remember that game design is not a precise science; I've been doing it for nearly 8 years now, but I'm still constantly double-guessing myself: is this actually true or do I only think it's true because it would make a neat pattern if it was true.
This was an interesting comment - thanks for the "if you can, you must" idea.
We've seen this exact pattern occur several times through Apex's life, particularly in high-end play where money is on the line.
- Unlimited zipline jumping
- Lifeline heal drone camping outside zone
- Super long Wraith portals that go around in circles to avoid late-game zone damage
- Caustic gas traps spammed like grenades
- Abuse of golden res shields to avoid elimination while knocked
- Dropping your armor to avoid damage from Crypto's EMP
All of these were "glitch in the matrix" type things, not intended design. They would have been fine as occasional tactics, but because they conferred an advantage, they swiftly became the dominant meta until they were patched out of the game.
Pro players can't not do stuff, even if it's cheesy or abusive. That's leaving money on the table.
Those are all great examples, yes! I think the dropping armor on the ground thing got fixed before I started--IIRC EMP now also damages armor on the ground. I'm glad my design thought made sense! Whenever someone says "here's a nice thing that players can do" I immediately double check if it falls under this heading.
If Revy’s death protection wears off while he is reviving a poor soul, it will cancel the revive. Player will need to re-initiate the revive.
Ticket ID: 143139
Gas daddy’s Nox Canisters will not allow players to either revive teammates in it or revive themselves with the self revive. See community found video for example.
The New Marble Goddess Wraith Skin from the Lost Treasures collection event does not take headshot damage and has hitbox issues.
Community Video Wraith “marble goddess” skin does not take headshot damage
The Mobile Respawn Beacon has been appearing in other modes. This item is only meant for the LTM at the moment.
When using a healing item while stim (Octane) will allow you to move at a faster than intended healing/shield speed.
In certain cases, Wraith can still use her weapon while in the downed state.
While in ADS, Octane cannot use his Stim ability
Some players have received a longer than expected time til their next challenge reset or Treasure reset.
We are currently test a fix for a client patch.
This fix will not apply for the railroad tracks and we are currently investigating a fix for that.
Read more into the issue here from McCord https://twitter.com/MonsterclipRSPN/status/1278509303767293954
If I may make a suggestion? Ok so one of the reasons I really like Loba is for her scouting capabilities like Bloodhound but it's with loot instead of other legends.
I feel like whenever I'm not Loba I don't really see others use her passive to let the team know where all the good loot is. When I play her I try to use a sniper scope to scan as much as possible .
Maybe there's a way to incentives players pinging out loot and make it easier? (Idk tho, it's really easy enough as it and now that I'm typing it's more of a player issue than a design issue?) I will say pinging 2 items next to each other is impossible with her(while scoped with a sniper at range) as the pings will overlap each other.
Pings having more precision... Maybe a small bonus to CD for every item pinged?
Alternatively you could always just buff her teleport however I don't think that'll be the best move for the overall health of the game or herself.
Her passive remain t...Read more
Ah, great, I'll use this comment to talk about one of my pet theories. I call it "if you can you must", and it's what we call a "degenerate pattern" in competitive multiplayer games. Here's how the pattern goes:
You put in a small incentive that gives the player meaningful power in a competitive environment, expecting them to use it sometimes / when it makes sense. The player discovers that doing X thing gives them power, and because they CAN use it all the time, they MUST use it all the time or they're not playing the character at their highest power level.
(Sidebar: this is actually one of the reasons why mana costs in League are such a liberating mechanic; I've never designed a character without them, and this is a big reason. By adding a resource cost to an activity you gate the payoff behind a cost; now it's no longer a no brainer to always do it whenever the game lets you, and you can design incentives without worrying about "if you can you must").
Loba's tactical doesn't work well on large areas of World's Edge. Since the Marble Goddess thread seemed interesting to people, I figured I'd break this down a bit and give insight to what we're doing. (thread below: 1/11)
Thanks for letting me know it helped!
It sounds like this is related to a similar issue that other players have been reporting. We've forwarded it up to the Apex Legends team for a look. In the meantime, keeping the other USB devices disconnected should help with the crashes.
/Kent... Read more
Patch Notes 5.1.1
General - Removed Mobile Respawn Beacon out of the bunker area in Kings Canyon. - Fixed an issue with Legends being able to still shoot after being downed. - Fixed an issue where taking damage was interrupting revives.
Wraith - Fixed an issue “The Marble Goddess” skin not having the correct hitbox. - Fixed an issue with wraith being able to get a speed boost by using her tactical, then her ult, then canceling her ult.
Revenant - Fixed an issue where if death protection wears off during a revive, it cancels the revive.
Octane - Octane will no longer be able to use stim while healing. - Fixed an issue with passive regen being delayed after the use of stim. - Fixed issues with being pulled out of ADS, weapon firing stopping when stim ends/landing from a jump pad.
@mrmikkancs Hi, packs opened just as a match starts will have their contents delivered, but i t can be easy to lose track of what was acquired.
In this case the pack contained the Legendary-quality Heavenly Strike Prowler skin, as well as (rare-quality) a Crypo quip and card frame.
Sorry that this wasn't communicated to you, we'll take a look at the ticket.