System Requirements are a statement about performance and compatibility.
POPCNT may be a relatively obscure CPU instruction but the requirements for the game were chosen so that the stated compatible CPUs and newer would all have that instruction available.
The argument that older, relatively high performance CPUs should be able to play doesn't fly specifically due to this missing CPU instruction.--------------------------------------------------------------------------------------------------
I have a small question. When you say the past few patches have not been the copy kind, they were still applied to the dev and release branches, right?
Thanks for the replies and sharing some insight on the development of the game through your work in the big picture!
I hope that you’re not deterred from posting due to the negative comments you receive here. Most of the folks who say them have no real perspective on the process of development, nor have they likely had to work on a creative project of this size.
My assumption is you already understand what I say. None the less, thanks for braving reddit.
Edit: I share dev comments with my community regularly and enjoy the convos we spark around them.
Thank you. I assume most people don't mind me commenting, even if I can't really say anything substantive. :)
Could all the players select weapons and shoot?
Yep. You could pick up the guns from the rack (like in training). You couldn't hurt other players though.
Sorry I'm late but if a black screen was put over it, how was this screenshot taken? Did someone just load in that fast?
Beats me. I think there is a bug where it appears for a frame or two sometimes? A repro would be great!
Thanks again for the reply. I know it's not your job to assemble the actual patches, but it would be great if the people who DID do that would hear the community outcry on issues like this.
I don't expect you guys to fix things over-night nor am I demanding "MORE CONTENT" or "FIX EVERYTHING NOW"... Just would be nice if some key issues were actually fixed, and furthermore, pushed to the patch when they are fixed!
Is there any reason why they may have held this feature back in the last 3 patches? Maybe it caused other issues?
Oh, they definitely know and they're all working their butts off to make it better. Apex is a very different game to Titanfall (single huge map, character-based, F2P, etc.), so I'm personally not surprised we're having growing pains. A lot of this stuff is new to us, even to the old hands.
If you're curious about our process: we have a dev and release branch. Before a big patch, we copy dev to release, work on stabilizing release and then... release it. (I've left out a lot of the finer details.)
These past few patches have not been the copy kind. Only very specific changes were made. We're due for a copy real soon. When that happens, that release will have this fix, along with all the other fixes that have accumulated since. I don't envy whoever needs to come up with the patch notes for that!
Anyway, I hope that clears things up a bit more.
Yep, we had a waiting room. But just before release, we had gotten load times down so low that the waiting room became unnecessary. So we had to cut it.
so is that why there is a footstep sound when the game is loading? Maybe some random audio file associated with the waiting room?
Yep, I think that's just the first foot step sound when the other players spawn into the world and land on the ground. When I say we "cut" the warm-up area, I think we just put a black screen over it. Move on, nothing to see here. :)
What was this room like?
It's the same room you see in training. So you start in a little cave and then you head out and slide down to the target range.
I have a question.
Does this affects jumping à la hot-dropping? I'm asking this because I spam the jump button like if I were playing a Mario Party mini-game and for some reason people always are way lower than me despite looking down all the time.
Have you guys noticed this internally? Also there's a slight delay when jumping in which you hop-out makes a "lock-on" looking straight (horizontally) and then it acknowledges you are looking down. I know that you write the code but on your trial and error has this behavior showed up?
Does this affects jumping à la hot-dropping?
Yes. I believe that is what we are talking about? Where everyone launches right away, when the dropship door opens, and then everyone ends up getting stuck inside each other?
I also just took a quick look at the jumping/launching script, and everyone should launch at the same time assuming they're all spamming the jump button as the doors open. So I think the collision issue might be what's causing some players to fall ahead of others.
Thanks for posting. Running your hardware at stock clock speeds is a well known troubleshooting step and is even more relevant these days as so many manufacturers are doing 'Factory Overclocking'.--------------------------------------------------------------------------------------------------
I wonder if originally they were going to have a waiting room like other BRs where you jump around mindlessly waiting for lobby to fill and it was going to be the gun range to practice shooting before the game starts.
Yep, we had a waiting room. But just before release, we had gotten load times down so low that the waiting room became unnecessary. So we had to cut it. 😢
Sorry for the delay. It is still fixed locally, but our recent patches have been made for very specific things only. I thought a more general patch would be made sooner, but I was wrong (I just write code, not build/organize releases).
All that being said, I'm flattered people are looking forward to this particular fix. :)
Risk of Rain 2 is not an EA title @7Sark7. As I said above, your DxDiag is showing that you are having a number of system issues as well as issues with games and other programs.
Have you tried exiting out of all the programs working in the background or even done a clean boot of your system to see if it makes a difference? If not then I would recommend doing so and trying the game again: ...Read more
You seem to be having a number of issues with your system @7Sark7. I'm seeing multiple BSOD issues as well as issues with various games. Can I ask when running Apex Legends are you running any third party software? If so can you disable it and try again to see if it makes a difference.
I assume that they request your own information @Sati_Sati so as to discourage people from abusing the report function and making multiple false reports against other users.
Sorry to hear that you are having issues @7Sark7.
Can you grab us a DxDiag so that we can take a look at your system: https://help.ea.com/en-us/help/pc/how-to-gather-dxdiag-information/
Hey all, if you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/
We take all reports very seriously and will fully investigate.
Hey @x_St3ampunk_x I am locking this thread as it is not acceptable to accuse an entire region of cheating.
If you are in game and suspect a user of cheating then please report them by following the steps in this link: https://www.easy.ac/en-us/support/apexlegends/contact/report/
We take all reports ve...Read more
We’ve seen some threads asking about what happened in the store with the removal of recolors and just wanted to give some quick context.
We had an issue with the store which meant our next batch of recolors didn’t get in the build in time, so we weren’t able to do the next rotation of recolors. Our options were to just show some number of standard skins or to rotate old recolors back in.
Since we previously said that recolors won’t rotate back into the store for an extended time period, we wanted to avoid putting previous recolors back into the store so soon after their initial release.
The AC only items layout is temporary until the next batch of recolors gets into the build.
EDIT: Patch is / has gone live, so recolors will return as normal on Wednesday after the timers for existing items expire. We didn't want to abruptly switch availability for current items, in case players were making plans based upon the stated end ti...Read more External link →
Hey all, we have a patch scheduled to go live early next week. We’ll do a follow up post when we’ve confirmed it’s available for download on all platforms and in the meantime, below are the patch notes with some dev context:
AUDIO FIXES AND IMPROVEMENTS
One of our biggest issues to tackle was improving the audio performance to address issues reported of sounds dropping out, sounds missing for extended time, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and for others, at least lower the amount and length of time they encounter audio issues.
We have also addressed some of the other mix issues with the game, including increasing the volume of close proximity enemy footsteps and lowering the overall volume of the game from the character select screen to the end of the drop sequence. We will continue to monitor mix issues and address t...Read more External link →
Next week, the Respawn team is pushing some of our biggest fixes and improvements to date. Community Manager Jay Frechette (Jayfresh_Respawn) took to the Apex Legends subreddit to discuss these changes with the community. Check out all the details in his own words below, or head over to the official Reddit post and jump into the conversation.
Hey all, we have a patch scheduled to go live early next week. We’ll do a follow-up post when we’ve confirmed it’s available for download on all platforms. In the meantime, below are the patch notes with some dev context.
AUDIO FIXES AND IMPROVEMENTS
One of the biggest issues we had to tackle was improving the audio performance to address reports of sounds dropping out, missing sounds for an extended duration, or distortion for a period of time. We have made improvements both in our code and with our content that will hopefully fix these issues for many players, and should lower the amount and length of...Read more