Original Post — Direct link
over 4 years ago - /u/AmusedApricot - Direct link

I don't want to be rude, but I think you have some incorrect data at some point that leads to error. These numbers don't line up / aren't correct. I'm guessing you're RoF assumptions are wrong maybe?

Example: The Volt has a 12.0 rounds per second RoF, and does 16 damage. It takes 13 shots to kill a non-fortified non-low-profile target at 100 shields. We don't count the first shot's cooldown in TTK, so that leads to a 1s TTK on 100 shields targets.

Edit: I'm looking into what info we can share out publicly, so hopefully the wonderful folks that do this data work have less guess work to do! No promises, but I'm looking into it!

over 4 years ago - /u/AmusedApricot - Direct link

Originally posted by [deleted]

[deleted]

It's really not. It's slower than the R99 and the Prowler, and on par with the flatline/R301 for 200 total health. The volt kills <100 shields targets faster than ARs and is close to other SMGs, but 1.0s TTK for 200 health is only a moderate TTK for an SMG. We are still gathering data and looking at feedback from sources of all sorts of skill levels, but we will adjust quickly if needed! There's already a stopgap nerf for the Devotion coming out ASAP!

over 4 years ago - /u/AmusedApricot - Direct link

Originally posted by Casbah207

I been noticing a lot of straw man and red herring when it comes to the Volt. I don't think people realized how inconsistent the R-99 could be.

Glad to see you guys taking action on the Devo, it was a slept on weapon for months before people realized it was insanely good in past seasons. I would like to suggest that the hammer points also be looked at for the p22. I don't know numbers of the top my head but the increase base damage 12 -> 15 as well as the high hp round damage of ~ 30 is making it act more like a primary weapon then a backup "finish person off" weapon in this current less shields meta.

Unless if that was the intention to make it a primary weapon then it's doing great rn!

Edit: grammar

I actually nerfed the P2020 hammerpoint damage multiplier when I increased the damage numbers, so it should have roughly the same hammerpoint damage. I think hammerpoints are stronger now due to lower average armor values though, so it's something we're keeping an eye on!

over 4 years ago - /u/AmusedApricot - Direct link

Originally posted by aure__entuluva

We don't count the first shot's cooldown in TTK

What is the reason for this?

Sorry for the confusion. When we talk about rate of fire, what that really means is once you pull the trigger you have to wait 1 / RoF seconds before the weapon can fire another shot (the "shot cooldown" I'm referring to is this delay). Say you have a weapon that takes 2 shots to kill, and has a 1.0 rate of fire (1s between each shot). It's inaccurate to say that the weapon takes 2 seconds to kill someone (has 2s TTK), because the "cooldown" only starts AFTER you've fired a shot. When you first open fire, you fire at time 0.0, then 1s later you fire at 1.0 and kill the target. That means 1s TTK. That's why we don't count the shot cooldown on the first shot, cause you've already paid the shot cooldown sometime before the fight starts!