Originally posted by
ottrboii
Maybe it was a bit unclear, a soft cap is caused by the fact that there's not enough players in that rank to break the cap. By introducing a stricter limit to what ranks can get queued together, there would naturally become a soft cap
For example, for the longest time you couldn't get higher than 2k MMR in dota. The best players were around 2k. The only way to raise the soft cap meant consistently (probably more than 80%?) winning your games against the best players in your region with the addition of new players entering the space to gradually lift the soft cap.
2k? Do you mean 8K instead? As far as I remember wayyyy back when Dota ranked was introduced 5~6K was considered good enough for pro players, but it was a big deal for Miracle/RTZ/Abed etc to be the first few players to reach 8 0 0 0 M A T C H M A K I N G P O I N T S.
I also don't want to get into a long discussion about this here because surprise surprise, Reddit is not the best place to have discussions for me. :) But I will say as one of the primary designers for Ranked, from a background of competitive games I came into this with the perspective of "Well of course some kind of Elo/Glicko based MMR system is the way to go". Elo/Glicko systems, primarily work for 2 player/2 team games (such as those games you've mentioned, Dota/Overwatch), where you can clearly say the winner was better than the loser in a particular match. This breaks down in the world of BRs with 20 squads where the 1st placing team can (and often does) literally have had zero contact with teams 10th-20th.
I understand your frustrations as it is probably true that the current system does not work ideally for the uber elite tier of players that you belong in. If I was asked to design a Ranking system for the top 5000 players in the world I assure you it would look vastly different from the current system. But the current design of the Ranked system is meant to be broader in scope than that, it is meant to be a place where anyone who wants to take the game slightly more seriously than pub games can go. This means that overall we are trying to make the system work as well as it can for as many people as we can. This also doesn't mean that we are 100% satisfied with the way things are currently and we will never make changes to it again.