Original Post — Direct link
about 6 years ago - /u/WC_ChrisW - Direct link

Generally we don't talk specifically about what we do to catch cheaters because it gives them an advantage to know what we're doing, but I think it's worth saying that this is a method that we are aware of and have used. Thanks for passing it along.

about 6 years ago - /u/WC_ChrisW - Direct link

Originally posted by ark-jesus

Is there some fundamental piece I'm missing that would prevent this from working or that causes false positives? I suspect there are some obvious holes in a few maps that might cause issues for people just looking around and not actually trying to mesh but in my testing so far I have not really found anything fundamentally broken with the method.

It can produce false positives in a variety of circumstances in real world tests, but we've been working to eliminate them. We generally don't talk much about these changes to keep them effective, but when you see a patch like you did Friday, it's because we're tweaking things like this.

The fact that it produces false positives means that it cannot be used automatically, but ideally we could get it there. Don't get me wrong, it's a very good method - we just can't rely on it solely if it's going to ban innocent players.