Original Post — Direct link

Is this really the message you want to send? Not only that, but one of them is redundant. It's basically two words.

"Added additional metrics"

We are begging for communication here. How about something like this:

"In this patch we have added tracking capabilities to our servers to collect X & Y metrics. The information we gather from this will greatly helps us to improve Z".

We want to understand what is happening at WildCard. We want to know your roadmap. Don't leave us in the dark!

Other examples of patch notes that with a little effort could be useful instead of mystifying:

"Managarmrs - Now take damage equivalent to flyers" - Please elaborate! "Fixed an exploit" - Good job! You should be proud of fixes and tell the community what you've managed to fix

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about 6 years ago - /u/wildcardvalor - Direct link

Originally posted by snarksneeze

The majority of patch notes are for the developers, not for the players. It's important only in that it helps them to keep track of major changes. They use short sentences that rarely make sense to people who are not in the weekly or even daily meetings. The fact that they even release the notes is kind of strange to me, since most of them are "fixed an exploit with x" and really don't impart anything significant. We are begging for more information but they so quickly changing their minds on certain issues that we (the players) would be at turns excited and then disappointed almost daily, it's kind of better for us not to know all of the things they start to add or fix and then stop for no better reason than they just don't feel like doing it right now.

This one was a small change for my analytics work I've been running.