@Nekatus @gportalde @survivetheark @ZenRowe @Trappel22 Reminds me of early Prim+ days. I really wanted people to be able to plant a vast array of crops with diff properties.
@txxmiles @Nekatus @gportalde @survivetheark @ZenRowe @Trappel22 🤣 honestly I was going to add it to Prim+ but then I got hired and figured it wouldn't be the best representation at the brand level, so I didn't add it.
@Nekatus @txxmiles @gportalde @survivetheark @ZenRowe @Trappel22 Yea after I saw that I felt robbed of an idea. But to be fair, it's actually hemp in atlas 😅
@Nekatus @gportalde @survivetheark @ZenRowe @Trappel22 Man if people really knew what I had planned for the farming system in Prim+. The ability to define a plot of land and not place crop plots. I had some of it working but we decided to cut it.
The Year: 2018
The Mission: Create a new event named, Horde Mode for the Extinction DLC.
The Problem: Pathing. I tried to create a 'neural network' that would detect obstacles. I got it SO close. 4 months on this and we got so close to the deadline I had to use another method http://pbs.twimg.com/media/E0FFPFuVEAEcx9Y.jpg
The idea was that the dino would be able to use the green pathing points to navigate to the center. This would be dynamic in the sense you could put it anywhere on the map.
@abimander It's the method that landed me in a CM spot instead of still programming. KIDDING. It's hard to explain in a tweet but it's not as 'smart' as this was trying to be.
Obviously, I was aiming for this because it offers more variety to the player. Other ways of doing it would be creating pre-defined pathing routes that the player can 'game'
This could be 'gamed' too but I felt like it would provide a more fun experience.
The idea from here was that if I dino did not have at least 1 pathing option, it wouldn't spawn at that point. Spawn points were meant to be the outer ring.
So in theory dinos would use this to know what direction to travel.
After spawning, dinos would only choose pathing points that had available routes to the center.
Unfortunately, there were too many edge cases to ship this in a final product. But it was fun. Let me know if these things interest you!
@johtunn Actually not really that complex in terms of technicals but very 'expensive' on the server to provide all those dinos with 'sight' if that makes sense.
Keep in mind the dino is moving on very straight lines but that would eventually be randomized a bit to give it more of a human feel.
Anyways the point was to show the journey in developing a feature. None of this was even used.
@Vynlann Going back to change a shipped product this dramatically just isn't wise. This would be redoing the entire horde mode essentially. That ship has sailed. We learn from it and move forward.
But to your point, it could have gone up as a mod and I did think about it.
@CommanderBernie The challenge in including this in the CC is that it comes across as a Wildcard dev breakdown and it's a brand message and not a Ced message. But that is something I'd like to work on (getting more stuff like this in the crunch)