Original Post — Direct link
about 5 years ago - /u/ZenRowe - Direct link

Originally posted by snarksneeze

/u/ZenRowe this should be an easy fix, though it could take a little time. These guys have already done the legwork for orionsun, can you help us make sure he gets the time to fix it please?

I have actually already raised the issue, and a discussion has begun on how best to handle it. There are a lot of potential fixes (some easy, some not), but many of them are high-impact and not likely to be implemented.

One thing that should be noted is that, while we want to prevent overlap conflicts like this: Homestead is not designed to work with S+ or be a mix & match system, it's one or the other. So any fix that may be implemented is likely going to continue following that stance.

about 5 years ago - /u/ZenRowe - Direct link

Originally posted by snarksneeze

I understand your side better now, thanks. However, S+ adds a lot more than just alternative building structures. Some stuff like the Nanny or the pull system obviously won't be added to Homestead. More servers run S+ than any other mod, so this is going to be a bigger and bigger problem as things progress.

Thankfully, he made S+ open source so it's just a matter of finding the right person or group to work on a fork.

Well, we are discussing options from our side, so hopefully we'll have a fix... one that doesn't result in people losing anything and that at the very least prevents this overlap issue from blocking off standard functionality to a mod. A non-destructive solution is extremely important to us.

It's actually something that could affect other mods right now if they have any classes that share names between each other or with the base game, it just hasn't really been run into because the modding community adopted a naming habit early on, so it is something that I would like to see handled a bit more gracefully by the system.