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These are very common issues that have been present for a long time on PC at least, in fact there is a post on this on the general forum of STA currently. I feel bringing the discussion to this subreddit is probably the best idea so WC can acknowledge it and hopefully fix it because as I see it this should not be broken at this point.

For the longest time I've gotten reports on my cluster of negative engram points on transfer. Sometimes new players who have never set foot on others servers on the cluster run into this issue early on. This is our third cluster since 2017 and it seems it's a bigger issue now than it used to be. To attempt to fix this issue I set all engrams to auto unlock as each player levels up but doing so has created another issue where people are getting the overflow error on transfer. It seems there's no way to win here. Can this please be assessed and fixed?

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over 5 years ago - /u/ZenRowe - Direct link

I've raised the overflow buffer crash.As for the negative engram points, I would like to check for something first.When Server A has a higher engram points per level rate than Server B, and a player who has spent all those points transfers from A to B this can result in the negative engram point issue. Basically, you don't transfer the actual points and your allotment is recalculated for the new server making the user over budget for the new settings. In this scenario, if the player uses a mindwipe they should end up with the correct number of engram points for their level.

If this is not the scenario you are running into though, I would like to know.

over 5 years ago - /u/ZenRowe - Direct link

Originally posted by Admiral_Minell

It should be noted that those of us trying to use clusters are also heavily modding our servers. We are inevitably going to get larger character profiles. Is there no way to simply make the game more configurable? I realize that WildCard has long preferred a Harrison Bergeron approach to determine how players will experience Ark, but it's never too late to change.

In the context of the moving between servers with different engram point rates? That is about as graceful as it can get, it's something that can be recovered from without admin intervention even. That whole situation is a result of the game being pretty configurable. We do occasionally add new server config options, but adding those is not usually trivial.

As for the buffer overflow error, I suspect that's more an operating system hard limit of too many things trying to be processed all at once, that can't just be fixed by increasing an integer variable.