10 months
ago -
Ashes of Creation
-
Direct link
Transcript (by Youtube)
0s | [Music] |
---|---|
4s | [Applause] |
5s | [Music] |
20s | hello everyone and welcome to yet |
23s | another day in the world of Vera and we |
26s | have an exciting update for you today we |
29s | are going to be showing off |
31s | one of the most beloved Arch types in |
35s | fantasy MMO RPGs the fighter Arch type |
39s | and there has been a lot of work that's |
41s | been done uh in progressing this |
43s | obviously last time we showed anything |
45s | remotely fighter related it was I think |
47s | almost two years ago when we did our |
49s | first um basic weapon melee weapon uh |
53s | revamp from alpha one uh and there were |
56s | a couple abilities obviously that we |
57s | showed off but nothing like the Showcase |
59s | we have stored for you today you are |
61s | going to get some pretty |
63s | in-depth understanding of how this |
65s | archetype has been redesigned um and the |
69s | progression that's going to be available |
70s | as part of Alpha 2 and we have joining |
72s | us to talk through that today two of our |
76s | absolutely stellar and glorious senior |
79s | designers on the combat team Trad Brian |
82s | how are you guys doing doing pretty good |
85s | here glad to be back on |
87s | stream I'm doing great happy to be here |
89s | happy to have you both I know you guys |
91s | have put in a lot of work and and I |
93s | think really representing pretty well |
96s | what a lot of people who played Fighters |
98s | and other MMOs love about the class I'm |
100s | excited to chat with you about the |
102s | direction you guys have taken um and |
105s | obviously helping to make that a reality |
107s | um feature team owner on the combat side |
109s | as well as one of our senior Engineers |
112s | Kenan how are you doing |
114s | buddy I'm doing great thanks for having |
116s | me and uh now that you mentioned I think |
118s | that that original fighter stream was |
119s | actually my first stream was it really |
122s | yeah I think so oh I think it was I |
124s | think you're right yeah that was uh |
126s | there was a lot of work that went into |
127s | kind of obviously changing the direction |
129s | of of melee and combat in general at |
131s | that time and now we have we are seeing |
134s | some of the |
135s | fruitful |
136s | um persistence in that in that direction |
140s | um so one other thing I want to let you |
142s | guys know is obviously we are here back |
144s | again uh in the riverlands and we are |
147s | actually in front of Oak and Bane keep |
149s | which is an area you guys saw at the end |
152s | of the last live stream from the |
153s | commission's live stream |
155s | um and right when we ended that live |
158s | stream a story arc began in this area |
160s | called an ancient violence and we're |
164s | going to be going in there and taking a |
165s | look around but first I think what we |
167s | should do is something that we have |
169s | successfully done uh in the past with |
172s | these showcases is kind of show off each |
174s | individual ability first talk about what |
177s | they do uh and give you guys a sense of |
179s | the of the of the arc type and uh the |
181s | abilities available to us before we get |
183s | in to combat with some some freaky |
186s | Goblin Town stuff um so do I have a |
190s | volunteer today that could help tank |
192s | some blows |
194s | potentially yeah I'll help them nice |
197s | awesome all right very cool um so which |
200s | should we start with first what do you |
202s | guys |
206s | think um start with blitz Blitz all |
209s | right let's see Blitz is the first one |
211s | on the bar let's go let's go down the |
212s | bar all right let's do |
214s | it um actually you know what I'm sorry |
218s | why don't we first start with |
221s | momentum that sounds like a good idea |
223s | because momentum is obviously going to |
225s | be referenced in Blitz I was just |
226s | looking at that uh and as well as a |
228s | number of other abilities and momentum |
231s | is essentially a class Energy System is |
234s | that right tread that is correct talk to |
238s | jum yeah I'll go into a little more |
239s | detail about that so one thing that we |
241s | feel adds a lot to just just class |
244s | identity in general is something that is |
247s | beyond just an ability in this case it's |
248s | a a class or an in this case an |
250s | archetype resource uh called combat |
253s | momentum so in your top left of the |
254s | screen here you'll see that you've got |
256s | your standard health bar and your Mana |
258s | bar and then a third empty bar that |
260s | you'll see kind of build up in combat as |
262s | we play um that you build up through all |
265s | the different actions that you're doing |
267s | um through the kit and you can use this |
269s | resource to um uh get passive power to |
273s | your character based on which form you |
275s | were in which we'll get into it in a |
276s | little bit here um and you can also |
279s | spend it for certain unique um |
281s | especially powerful bonuses so and guys |
284s | just to remind everyone obviously |
287s | everything you're going to see here is |
288s | still a work in progress we are working |
290s | towards Alpha 2 um especially as it |
293s | relates to the UI as it relates to VFX |
296s | um and Designs will change uh balances |
299s | will change |
301s | so keep that in mind what we're looking |
302s | for is kind of direction right direction |
304s | on these on this archetype what do you |
306s | think looks cool uh what other what |
308s | other fighter influences if you had in |
310s | other MMOs that you think could be |
312s | incorporated as well that's all part of |
313s | the discussion um okay so momentum is |
316s | that class energy ability and and as you |
317s | guys have seen obviously other classes |
319s | Trad is talking about has some similar |
321s | kind of class uh energy |
324s | mechanics um momentum is definitely it |
328s | looks like it is as it sounds right I |
331s | mean this is something that just |
333s | passively is |
334s | generating um increased uh stat bonuses |
337s | and those stat bonuses um will'll get to |
340s | in a little while of how they can be |
341s | applied based on some some individual |
343s | Buffs so now that we know what momentum |
345s | is and it's good to generate that let us |
347s | talk a little bit about Blitz what is |
349s | Blitz as an |
351s | ability yeah uh Blitz is your your Gap |
355s | closer your bread and butter Gap closer |
357s | uh you pick a Target and you charge to |
360s | the Target um there's also a spec option |
362s | that interacts with the resource if you |
364s | choose it um that generates um some |
367s | combat momentum so it let you kind of |
368s | open the encounter uh with um a little |
371s | bit of resource to start okay so I'm |
373s | going to I'm going to charge the target |
375s | directly and I'm going to deal damage on |
378s | a rival which is physical based and this |
380s | spec option says that it generates 20 |
383s | additional combat momentum now |
386s | presumably combat momentum does not |
388s | overflow after it hits the the |
391s | maximum 100 points is that correct |
393s | that's right yeah okay cool and then I |
396s | see under it there is an additional um |
399s | spec option that says uh killing an |
402s | enemy with lethal blow will reset the |
404s | coold down of Blitz so the more I kill |
406s | essentially if I use lethal blow I can |
409s | just keep that momentum up generating |
412s | additional uh combat momentum so I can |
414s | use a little bit after you know |
416s | potentially landing on the Target and |
418s | replenish that quickly after with with |
421s | uh executing lethal blow on the target |
423s | as a kill and then raging Blitz into the |
426s | next yeah it turns you into more of a |
428s | aggressive mobile character if you go |
430s | with that like you're killing enemies |
431s | and then you need to pick a new Target |
433s | he might be far away you charge to him |
435s | kill him rinse and repeat cool all right |
437s | let's take a look at |
440s | this ooh nice okay that was cool and |
446s | presumably this also scales uh |
448s | verticality as well |
452s | Let's test it and guys for the purposes |
454s | obviously of this demonstration I've set |
455s | my cool Downs to zero so that I can more |
457s | repeatedly use uh oh here we go we got |
461s | some kill those little mushrooms |
464s | huh I don't want to spoil the skills for |
468s | you it's a kind of kind of Stormy day |
471s | with this ancient violence in the |
474s | background oh and by the way we are |
476s | playing for the first time in in I |
480s | believe in game uh the ren Kai Orcs got |
485s | my trusty Mohawk going on it is probably |
489s | the most |
491s | appropriate uh race class |
495s | combination I thought |
498s | so all right so I'm going to try to jump |
500s | I'm going to try to scale this thing on |
501s | you let's see |
503s | here oh man now that is cool that was |
508s | awesome let me do that again yeah yeah |
511s | this is kind of an answer you get to |
513s | like that Archer on the ledge that's |
515s | just free shooting on you and it's like |
516s | oh I'm just going to get up there with |
518s | you oh my bad there let me try this one |
521s | more time one more |
523s | time oh very |
525s | nice okay so by by default so now let me |
531s | try this oh did you just die I think |
533s | that was a a bad nuke my bad from |
536s | someone my bad no that was for sure my |
539s | bad |
543s | that feels really good by the way that |
545s | feels |
545s | clean very clean oh there's did somebody |
549s | also die over |
550s | here just a little mushroom oh a little |
553s | mushroom okay okay Blitz Blitz feels |
556s | really good well done with that I like |
557s | that it's super smooth uh and fluid it |
560s | feels um you know there's not really any |
563s | movement Interruption either on contact |
566s | or at the initiation um which is |
568s | obviously one of the most you know ideal |
570s | feeling points of any Mobility skill |
573s | right is that fluidity uh uh |
577s | throughout um okay let's talk about the |
579s | next one so we have brutal |
583s | cleave Yep this is probably your most |
586s | bread and butter AOE attack um you can |
589s | it it does a a medium amount of damage |
591s | it's not one of your more spect uh |
593s | spectacular aoe's but um it's your |
596s | primary AOE resource generator so you're |
598s | going to be using this a lot to build |
599s | your momentum um and you also weave this |
602s | a lot between your weapon combos because |
604s | your weapon attack finishers will um |
607s | reset seconds off of this cool down so |
610s | if you're like going back and forth |
612s | between Cleaves and and a and uh weapon |
615s | attacks you get to do more of them and |
616s | have more up time |
620s | okay yeah that's pretty cool all right |
622s | so this does also the more targets you |
624s | hit uh so that's why it's really good in |
625s | AOE situations is you get more momentum |
627s | based on how many targets you're hitting |
631s | got it so after jumping in with blitz if |
634s | especially if there's multiple targets |
636s | going with a brutal cleave is is just |
637s | going to really ramp that momentum um |
640s | and then it looks like also that this |
642s | ability it says shares a coold down with |
647s | overpower um and it says also the weapon |
650s | combo finisher will reduce its coold |
652s | down by 8 |
655s | seconds yep um so you'll be resetting |
659s | overpowers more frequently cuz if we |
661s | want to just jump over to that one |
662s | that's the single Target counterpart to |
665s | this attack um it's more it's just a |
667s | single Target hit um but it is shorter |
669s | cool down so you can reset them more |
670s | frequently and it's also generating your |
672s | resource so it it kind of you're |
674s | choosing which one to use based on um |
677s | what your your um enemies |
679s | are very cool that looks great by the |
683s | way Scott did a Scott and SAA have done |
686s | an amazing |
688s | job yeah I'm really happy with how the |
690s | effects turned out like making physical |
692s | look this cool like you |
695s | know it was a |
700s | fe oh my |
703s | bad okay all right very cool I like that |
706s | this uh brutal cleave is awesome um |
709s | let's talk about MIM here let's go over |
712s | here a little bit right |
715s | here talk to me a little bit about |
718s | M um so this is a more powerful AO AOE |
722s | attack in the kit um do you have a spec |
724s | right now for the uh yeah let me take a |
725s | look here let me take and by the way |
727s | brutal cleave I apologize uh there's no |
729s | additional functionality it looks like |
731s | on Brutal cleave uh but we did talk also |
734s | about um overpowers on the right column |
739s | um it's an autog granted ability so it's |
741s | not going to be in this tree like got it |
743s | there you go okay so it doesn't have any |
745s | spec options either but MIM does and |
749s | should I turn M off let me turn the spec |
751s | option off first because this actually |
753s | extends the distance of the projectile |
757s | by essentially launching that piercing |
759s | projectile is that right yeah let's take |
761s | a point out of that first and then uh |
763s | we'll just kind of look at the base |
765s | effect okay um so this is just a cone in |
768s | front of you you're hitting in a cone in |
769s | front of you it's preey hitter um you're |
772s | not resetting the cool down of this so |
774s | you need to be more you know um uh aware |
778s | of when you're using this |
780s | but um it also has the added effect of |
783s | it will do more damage against recently |
785s | tripped enemies so that's where you |
787s | really want to save this is if you've |
788s | tripped someone um or if someone else |
790s | has tripped an enemy you capitalize on |
792s | it by basically smashing down on them |
794s | with |
796s | this that looks so good love it that is |
800s | awesome okay so let's uh let's spec into |
803s | the |
806s | projectile now this is going to give you |
808s | obviously a lot more range |
812s | change |
815s | oh this adds a a piercing projectile on |
819s | top of the attack so you're still |
820s | getting that frontal AOE hit boox that's |
823s | staying the same but you're adding a |
824s | projectile on top of it and the cool |
826s | thing here too is the projectile gets |
828s | the bonus of the the damage bonus from |
830s | the trip so you could actually combo |
832s | into a Target that you see trip from |
834s | range um with this as well um one reason |
837s | this is a spec option is some Fighters |
840s | want to be using this in a way that you |
842s | know you don't want to pull a mob in the |
843s | distance so it's just kind of an added |
845s | layer of skill if you're using this in |
846s | like a really cluttered environment um |
849s | but it's kind of a trade-off that feels |
852s | really |
854s | good that is awesome give myself some |
861s | Mana there we go um okay cool I love MIM |
866s | that is an awesome ability let's talk |
868s | about uh battlecry |
871s | this is definitely one of my personal |
872s | favorites um it doesn't do damage but |
875s | it's got some really cool effects going |
877s | on with it um so do you want me to start |
881s | talking about or you |
883s | want okay cool um so I love this as an |
886s | AOE opener um what it does it does a few |
889s | things one um it RS your allies |
892s | specifically your party members um it |
894s | will also apply a status Effect called |
896s | shaken to your enemies um and then it |
899s | will generate a certain amount of combat |
901s | momentum per Ally that you |
906s | R and then uh just to elaborate because |
909s | people are like what what is shaken what |
911s | is what is RI well uh shaken right now |
914s | um is a debuff on enemies that whenever |
917s | they take damage they have a small |
919s | chance to become tripped so there's some |
921s | good combos with this where like you go |
923s | into like a multi-hit AOE and you can |
925s | capitalize on that and then by tripping |
928s | or by triggering trips status um that |
931s | flows into MIM really well so that's one |
933s | of the combos I like to do is shout into |
935s | like a a whirlwind which you'll see in a |
937s | bit um into you know MIM to do extra |
940s | damage against targets that of uh proed |
943s | that |
944s | effect yeah these are feeling great wow |
947s | I do like the uh the battlecry that is |
950s | like probably the most standard feeling |
954s | like you know |
956s | expected action on behalf of the fighter |
959s | some type of battlecry effect and this |
961s | one cap captures it |
963s | well I love that that's cool um okay we |
967s | saw Whirlwind uh back a while ago and |
972s | talked to me about what's changed about |
974s | Whirlwind um so rwind is actually pretty |
978s | close to what it's always been um it's |
980s | it's a it's an AOE channeled attack that |
983s | ramps up in speed the longer you you you |
986s | hold it um there's also a spec option on |
988s | the right if you want want to pick that |
990s | that gives um a final upward swing at |
992s | the end um that has some additional |
994s | bonuses to it um so let's do it without |
997s | the spec |
1003s | first all right cool so it exits out |
1007s | after the essentially the spinning there |
1009s | let's see yep I'm out of |
1012s | Mana there we go let's try it |
1017s | again yeah you're also able to move |
1020s | during it as you're seeing here so it's |
1022s | it's pretty nice to be able to just kind |
1023s | of like use this while you're moving |
1026s | through a pack of mobs got it so let me |
1028s | spec now into the option that I could |
1032s | invest additional points into this |
1034s | particular skill if I wanted to give |
1035s | myself a finishing blow |
1044s | essentially oh nice okay so you get a |
1047s | big hit at the end um Al you can stop |
1049s | this at any time so you're seeing him do |
1051s | the full Channel but if it's like oh I |
1053s | want to you know cancel out of it early |
1055s | for like let's say let's say one thing |
1057s | I'll do from time to time is uh if I |
1060s | Shake In enemies and then this this |
1062s | ability is kind of good at uh tripping |
1064s | enemies cuz it's hitting really rapidly |
1066s | um you might see a trip and you can |
1067s | cancel out of it into a m early um if |
1070s | you want to show off that |
1072s | combo into a MIM yep let's do |
1076s | it there you go oh nice that's cool that |
1080s | feels good let's |
1085s | see that's so cool that's |
1089s | awesome all right cool uh Whirlwind |
1091s | feels good too all right cataclysm is |
1094s | another one that we saw a while ago |
1096s | what's changed with |
1097s | cataclysm yeah a lot has changed with |
1099s | this one um it used to be like this big |
1103s | like Hammer that would appear over your |
1104s | head and then it hit like an AOE kind of |
1106s | far away from you overall it ended up |
1108s | feeling a little awkward to use we |
1109s | wanted to turn this more into like your |
1111s | big frontal AOE damage so this is like |
1114s | the other end of the spectrum like |
1116s | stronger than Mame um it's just a big |
1119s | ultimate like AOE attack essentially |
1122s | it's it's pretty straightforward all |
1124s | right no additional spec options here |
1126s | and by the way for those of you out here |
1128s | you know that are wondering about kind |
1130s | of how augments even though we haven't |
1132s | seen a lot of augment work being done a |
1135s | lot of this Tech is foundational in |
1138s | applying these types of spec options |
1141s | which augments essentially are as well |
1144s | but they can more radically change |
1145s | fundamentally what the ability is so |
1148s | that |
1149s | Whirlwind you know adding an additional |
1151s | component to the ability which is that |
1154s | climactic climactic Whirlwind |
1156s | essentially could be considered |
1158s | functionally as an augment an additional |
1160s | effect applied to the ability um okay |
1164s | let us showcase that new |
1168s | cataclysm |
1170s | oh that feels much |
1174s | better yeah that's cool this is also |
1178s | another way to apply shaken enemies as |
1180s | well um it and battlecry are kind of on |
1183s | separate longer cool Downs so you might |
1185s | find yourself sort of going bit back and |
1187s | forth between these interchangeably and |
1189s | you can change the direction here mid |
1191s | mid wind up |
1196s | yep nice I like that uh obvious the |
1199s | granularity in |
1200s | that yeah it gives you a little more |
1202s | agency like you're not just locked in |
1204s | place cuz it is a full rooted ability |
1206s | you cannot move during this but being |
1209s | able to turn like gives you a little bit |
1211s | more you know control over what happens |
1214s | as things might change mid cast okay |
1217s | yeah I I totally agree I love that the |
1219s | freedom feeling there um and that's |
1222s | obviously something that you know is is |
1224s | a philosophy and a standard that's taken |
1226s | across a lot of the classes as it comes |
1228s | to like you know rooted ability use and |
1230s | whatnot um that that freedom of agency |
1232s | that movement is core to kind of the |
1234s | melee experience and and general skill |
1237s | usage um all right next up we have |
1240s | rupture y so this is an interesting one |
1243s | um it's a single target attack um and it |
1246s | puts a temporary debuff on your target |
1249s | where if they are moving um while that |
1253s | effect is on them they will build up |
1255s | wounded Stacks um we can we can talk |
1258s | about the we can talk about that S |
1260s | effect in a moment here but talk about |
1262s | the fact that he should have like |
1263s | literally zero blood pressure remaining |
1265s | after rupturing that much blood oh we |
1269s | can build in that |
1271s | mechanic um but also you'll notice at |
1274s | the end of it he takes a big hit of |
1275s | damage um and the idea is that that |
1279s | damage will scale with how much wound |
1282s | they have on them so this will have kind |
1283s | of some inter Synergy going on with |
1285s | itself but also um there will be other |
1288s | sources of wound that you could kind of |
1290s | synergize this with this F uh further |
1292s | for that big delayed hit at the end wow |
1294s | okay so the wounds the wounds are |
1296s | essentially these these stacking |
1298s | debuffs um that get |
1301s | applied um and that's going to you said |
1305s | decrease their healing received correct |
1308s | and also increases damage taken from all |
1312s | sources uh from physical sources from |
1314s | physical sources got it very |
1317s | cool yeah um and the more you build that |
1320s | up cuz this is actually a stacking thing |
1322s | um it's not just like a single status |
1324s | effect so the more you're wounding the |
1326s | target um the more and more debuffed |
1329s | their healing incoming healing becomes |
1332s | so it's one of those things where if a |
1334s | fighter is like on your target that |
1336s | you're trying to keep alive you want to |
1338s | peel a fighter off that Target because |
1339s | the longer they get that up time the |
1341s | harder it's going to become to to heal |
1343s | them |
1348s | up |
1350s | that's cool that's awesome okay love |
1353s | rupture uh also love the an insane |
1356s | amount of blood that's |
1359s | happening um |
1361s | overpower talk to me about overpower |
1363s | what do we got here uh this we talked |
1366s | about this one this was the uh the |
1367s | resource generator that's right that's |
1369s | right and that one doesn't have any |
1370s | additional spec options the rupture also |
1374s | um looks like did that one have spec |
1377s | options um it does not but if you go in |
1381s | so you'll you will see kind of to the |
1382s | right of rupture there are some um |
1385s | things that it |
1386s | unlocks um like what's oh sorry below it |
1389s | MIM actually if you go to MIM and then |
1391s | to the right uh there are some things |
1393s | over here that you get to unlock as well |
1395s | which kind of synergize with with |
1397s | rupture um for example brutality uh |
1400s | allows you to start applying wound |
1402s | Stacks through your weapon combos so if |
1404s | you really want to lean into that that |
1407s | utility uh like I'm a debuffing spec |
1410s | fighter right like that's my thing that |
1412s | I do you could go into this and now your |
1414s | weapon attacks in in addition to |
1416s | generating momentum are also applying |
1418s | wounds to the Target love it um and then |
1422s | this one this one adds more wound um |
1425s | specialization if you go |
1428s | down oh wow okay so this gives overpower |
1431s | and brutal cleave wound |
1433s | application yeah it's basically what |
1435s | it's kind of doing is it's tying your |
1438s | your your wound wounds to the way that |
1440s | you're normally building momentum if you |
1441s | want to kind of dual Speck into both |
1444s | that's cool wow it's |
1447s | strong okay um let's talk about this |
1451s | apparent uh crippling |
1454s | blow uh yeah sure so crippling blow this |
1457s | one's pretty simple um this is a a |
1460s | standard single Target snare um so a |
1464s | pretty common combo you'd use is like |
1466s | Blitz into a crippling blow if you're |
1469s | like getting on top of a Target that's |
1470s | trying to kite you um like if if you're |
1473s | charging up on a ranger who's like the |
1475s | last thing they want is your you in |
1477s | their face like snaring them is going to |
1479s | force them to maybe use a gap opener |
1482s | because they're not able to outrun |
1488s | you that's |
1493s | cool so crippling blow is pretty strong |
1496s | actually especially when it comes to PVP |
1497s | I mean that that that's a |
1499s | pretty significant reduction in movement |
1503s | speed yeah it's it is single Target so |
1506s | you do have to Choose Wisely who you are |
1508s | snaring but um it's it's pretty nice um |
1511s | to be able to just lock a Target down |
1513s | not not like hard CC but just um make it |
1516s | easier to stick on top of |
1523s | them very cool all right crippling blow |
1526s | and then we have lethal blow |
1529s | this is another one of my favorites uh |
1531s | this is the execute of the kit um it's |
1533s | single Target as well um but the lower |
1536s | Health they are um the harder it's going |
1538s | to hit uh so this is this is really like |
1541s | you're trying to do as much damage with |
1543s | your other abilities as possible and |
1544s | then when you get them like within that |
1546s | kill threshold you're just going to hit |
1548s | hit him with this hope for a crit maybe |
1551s | um and you know finish him |
1556s | off use it there you go oh my |
1562s | God this does have um a couple spec |
1564s | options as well one you kind of win over |
1566s | if you kill them with that and you have |
1568s | the spec that resets Blitz you could |
1570s | immediately Blitz again um even if it |
1573s | was off cool down when you got the |
1577s | kill but if you want to open your skill |
1579s | tree here we can look at the other one |
1581s | let's talk about it and the uh sorry |
1583s | crippling blow did not have any spec |
1584s | options but lethal |
1586s | blow does |
1589s | yeah so um a lot of the time you know |
1592s | I've I've played games where you know |
1594s | executes hit really hard but you waste a |
1596s | lot of the damage and it kind of it's |
1598s | like oh I saw a cool big number but it |
1599s | didn't really do anything it's kind of |
1601s | wasted um this spec option lets you make |
1604s | use out of that so it turns any Overkill |
1606s | damage into like health and Mana return |
1609s | to you that's awesome and you know what |
1611s | I love about that it's at least as |
1612s | relates to |
1613s | PVP is that you do not have granularity |
1617s | insight to the the opponent's hit point |
1619s | so you're really rolling the dice if you |
1622s | want to maximize efficacy on this |
1623s | consuming lethal blow yeah that's how |
1626s | I've been using it a lot like sometimes |
1628s | I I pull it off other times I don't love |
1631s | it that's super cool I like that |
1633s | interaction there okay um let's go up |
1635s | here we got blood |
1638s | Fusion yeah so um kind of like that |
1641s | lethal blow spec we were using this is |
1642s | another way for the um fighter to get |
1646s | health and Mana back to itself that's |
1648s | kind of one way that the fighter |
1649s | sustains itself cuz it's it's in the |
1651s | thick of things right it's it's a |
1653s | primary target um You' got to be in |
1655s | danger to be doing a lot of what your |
1657s | your kit does and this is this was this |
1659s | is like one way the um fighter can stay |
1662s | in the fight and if you pop this it's a |
1664s | big cool down um but for the next six |
1667s | seconds any damage you do will have a% |
1669s | returned um as health and Mana to you |
1673s | okay so let me somebody nuke me for like |
1677s | 500 |
1679s | you go ahead sh okay I don't want to do |
1682s | it all I once multiple 500s like three |
1685s | 500 and then um I am going to deal some |
1689s | damage here to see how much I get |
1699s | back yep so that last hit missed the |
1701s | window um but you got a good junk from |
1704s | your other attacks um the the the value |
1707s | of this is super variable based on when |
1709s | you use it so if you pop it in the right |
1711s | moment you've got a lot of targets |
1712s | around you you're like popping your |
1714s | aoe's like this is going to get a ton |
1716s | more |
1721s | value that was cool I like that so this |
1724s | an insta cast that can happen in the |
1726s | middle of any ability activation right |
1729s | nice you could like start your cataclysm |
1733s | and then pop that right before it lands |
1736s | that's cool that is super cool |
1744s | um oh yeah I see that okay very nice and |
1747s | I like the uh the effect effect looks |
1751s | great it's got more of that Blood Theme |
1755s | yes I also love the audio for it it's |
1757s | like you're consuming it a |
1759s | bit all right let me grab whatever this |
1764s | is oh bunch of stuff I think that was on |
1767s | your corpse I'm sorry br man do that |
1769s | right in front of you |
1772s | disrespectful um okay cool uh let's skip |
1775s | exer for now let's go to lunging |
1778s | assault yeah so this is like going to be |
1781s | one of your first Spenders of your |
1784s | resource um this spender is more for |
1786s | Mobility um it's a smaller spender um |
1789s | but whenever you um use this you will |
1791s | Dash forward a short distance and do an |
1793s | attack at the end um and it's PR pretty |
1796s | freely usable it doesn't have a very |
1798s | long cool down it's just spending your |
1800s | resource so the more resource you're |
1801s | generating the more you're able to kind |
1802s | of reposition and dash around the |
1804s | battlefield and get some extra damage |
1805s | out there I see now obviously utilizing |
1809s | the resource with lunging assault |
1811s | because you're dealing instances of |
1813s | damage to enemies that you impact you |
1815s | have an opportunity if executed if |
1817s | executed well situationally that you |
1821s | can you can actually probably have a net |
1824s | gain with this if there's a huge amount |
1827s | of enemies like a train or something |
1829s | right yeah it would probably take a lot |
1831s | of enemies to actually get a a profit |
1833s | but you can at least mitigate the cost |
1836s | uh through that spec choice of um if |
1838s | you're hitting enemies you can you can |
1840s | get resource back and therefore you're |
1841s | getting to do this more and you're also |
1843s | not losing the value of your resource |
1846s | get that you're getting passively |
1847s | through your forms which again will'll |
1849s | get too soon cool cool okay uh let's try |
1853s | this we go and now I don't need a target |
1855s | for this I can just kind of no freely |
1858s | it's |
1866s | all |
1868s | right that's cool oh |
1872s | okay so it's kind of a not |
1876s | too far a distance |
1879s | there yeah it's meant to like be more of |
1881s | a repositioner where you know you're |
1883s | you're dancing around your target you |
1885s | might um be zipping back and forth |
1887s | between different enemies in melee right |
1889s | um whereas your other you have other |
1891s | tools for going longer distances you |
1893s | have Blitz you have the next one that's |
1894s | about to come up um from here um so |
1897s | those are going to be more of your |
1898s | longdistance um Mobility skills all |
1901s | right let me try this this more long |
1903s | distance Mobility skill here talk to me |
1906s | about leap |
1909s | strike yeah so this is like this is the |
1914s | most uh free mobile distance yeah it's |
1917s | it's very far and it doesn't require a |
1919s | Target unlike Blitz um and you're also |
1922s | going to basically deal damage and AOE |
1924s | around it so it's just a more powerful |
1926s | but less frequently usable um Gap closer |
1930s | sloper if you even decid to use it as an |
1935s | opener oh my |
1939s | God I am the jugernaut |
1943s | oh that was so cool I love |
1947s | that yeah that's a fun one to use it's |
1949s | holy smokes definitely more more AOE |
1952s | focused and again guys I am using zero |
1955s | cooldowns right now just so I can |
1956s | demonstrate the abilities well I know |
1958s | you're all thinking like what this |
1959s | character is just going to fly around |
1960s | the battlefield that's not what's |
1962s | happening literal rocket I know you can |
1965s | actually use this too to um go up on |
1967s | Ledges like if you were to try and get |
1970s | up on one of these Ledges we were trying |
1972s | earlier yeah you don't even need a |
1974s | Target to use it let me just check are |
1976s | there any spec options here |
1980s | uh not currently but there will |
1982s | be all right let me try to jump up on |
1987s | here oh that was too short I was too |
1990s | short my bad let me try it again I going |
1992s | try it again actually in usually I've |
1996s | had more success when I'm covering gaps |
1999s | rather than actually like trying to go |
2001s | up different |
2002s | verticali but sometimes yeah it works o |
2005s | we did it we did it boys |
2009s | it |
2011s | happened very cool all right let's talk |
2013s | a little bit about |
2016s | um you know I thought I fixed time of |
2019s | day but it feels like it's getting |
2021s | darker I don't know um let's talk a |
2024s | little bit about |
2026s | uh next up these different forms that |
2031s | I'm seeing |
2033s | here yeah so the these are probably the |
2037s | biggest like contributors to your um |
2041s | combat momentum |
2043s | resource um you can spend momentum but |
2046s | it's a resource that's primarily meant |
2048s | to be built up and maintained because of |
2051s | the bonuses that these forms provide so |
2054s | if we want to just look at one of the |
2055s | first ones here we can go into a a |
2057s | little more detail on how those work I'm |
2060s | actually going to make it a little bit |
2062s | whoops my bad I wanted to change the |
2065s | time of day |
2066s | slightly get some better l light over |
2068s | here there we go |
2071s | apologies um okay um which one am I |
2074s | switching to anyone you want we'll get |
2077s | through all let's go to you know I am |
2079s | playing a ren Kai so ferocity sounds |
2083s | good all right so now you'll notice in |
2087s | the top left here he is in this form um |
2091s | so as long as you don't change forms you |
2095s | will permanently remain in the form of |
2097s | uh ferocity we actually renamed this |
2099s | recently so you'll see Tempest there but |
2101s | um that went through a rename um so |
2105s | while in this form uh your momentum will |
2108s | increase your attack speed uh the higher |
2111s | your momentum is so for every point of |
2113s | momentum that you've got your attack |
2114s | speed's going up so you're you're |
2115s | basically ramping up that attack speed |
2117s | as you generate so where I see right now |
2119s | I'm at |
2121s | 86.9 yep let's generate some |
2127s | momentum |
2129s | your combo weapon combos are pretty good |
2130s | for generating momentum as well |
2133s | especially your |
2134s | finishers here you |
2137s | go okay 86.9 has gone to |
2142s | 99.2 yep up and it's dropping very nice |
2146s | you got to stay in combat to keep the |
2148s | resource |
2150s | going and that's really what the fighter |
2152s | is all about is like ramping up being in |
2155s | M that that combat momentum hence the |
2157s | name |
2158s | um and when the fight wow it feels like |
2161s | that the attack speed is even increasing |
2164s | each individual ability speed as well |
2169s | yep that's |
2173s | huge that is super cool so if you were |
2177s | to change forms you would lose the |
2179s | attack speed bonus but immediately gain |
2181s | the bonus of the corresponding |
2187s | form |
2193s | all right there |
2195s | go so if you want to shift V into um |
2199s | maybe a form of Solarity here all right |
2202s | and that is on shift |
2205s | V there you go now run |
2207s | around you might have to Blitz him again |
2209s | you probably need to get some mana and |
2211s | then build it up a little more but oh my |
2213s | bad get |
2215s | Mana but this one increases your |
2217s | movement speed so this lets you just |
2219s | move around the battlefield a lot more |
2222s | um nimbly um so if you need to like you |
2226s | know close the gap a little bit and your |
2228s | Gap closers on cool down or whatever |
2230s | this is a good way of traversing the |
2231s | field a bit faster yeah wow this is feel |
2235s | yeah this is pretty |
2237s | quick that's a significant speed |
2246s | boost and then the third one is uh more |
2249s | of a defensive option um bit more |
2252s | situational uh but it is um a disable |
2256s | resistance form uh this is form of |
2261s | fluidity and while you're in it you much |
2264s | more difficult to be CCD um so you be |
2267s | more resistant to stuns to Roots um |
2271s | trips pretty much anything that falls |
2273s | into the CC C try to try to sleep me or |
2276s | something sure I'll give a shot there's |
2279s | a chance that I'll still hit you but |
2281s | let's see I can't actually I'm in your |
2284s | party oh okay no it's okay that's fine |
2286s | all right so this is this is basically |
2287s | when you want to uh to literally be |
2290s | unstoppable through CC effects like this |
2292s | is going to be a 40% reduction on that |
2294s | that's pretty that's pretty powerful yep |
2297s | and again all the numbers are kind of in |
2299s | in tune or being tuned um we just when |
2302s | we're testing these out we want them to |
2303s | feel impactful just to validate that |
2307s | they are you know cool things and then |
2309s | we start to balance to to tone that back |
2312s | down very |
2315s | cool all right all right last but most |
2321s | certainly not least is an ability called |
2326s | God mode I mean excuse me what's it |
2328s | called I'm sorry exert this is uh this |
2331s | is exert yes my ear I know your segue |
2334s | actually it's a great segue So speaking |
2337s | of balance and what will be happening |
2339s | obviously with Alpha 2 and even before |
2341s | Alpha 2 we'll be balancing some of the |
2343s | stuff so just keep that in mind however |
2346s | segue here into god mode AKA exert uh we |
2350s | have |
2351s | what uh so if we go over here to the in |
2354s | the skill tree to the left exert um this |
2357s | is a very high cost very high payoff |
2360s | like essentially like super mode that |
2363s | you can go into and you're you're |
2366s | rapidly spending yourone momentum while |
2368s | you're in uh this form it's all or |
2371s | nothing you can't turn it off once you |
2373s | pop this you will stay in this mode |
2374s | until your momentum is fully drained and |
2376s | then you're going to have to build it |
2377s | all the way back up again um meanwhile |
2381s | you're getting increased attack speed um |
2383s | you're getting uh CC immunity uh and |
2388s | whatever else it says in |
2389s | here we've got 20% increased attack and |
2393s | movement speed and Immunity to disabling |
2396s | effects wow |
2398s | active so if you can kind of draw the |
2400s | connection this is like you're taking |
2402s | the three forms which are CC resistance |
2404s | movement speed and TX speed and getting |
2406s | just all three of them in a huge burst |
2408s | for a small window of time very small |
2411s | yes and that that small window is |
2413s | potentially as it states here at least |
2416s | it would be about 5 seconds if you're |
2418s | fully if you're fully charged up on |
2421s | momentum because it's it's essentially |
2424s | ticking at 20% per second is that right |
2428s | yep um and again all the numbers are |
2431s | super tunable we will be tuning these |
2433s | numbers but we're just kind of putting |
2435s | them in a place where we can play test |
2436s | them and as we get more effective with |
2438s | these it's like okay now we're seeing |
2440s | the ceiling of how powerful these things |
2441s | are we're going to bring it back a |
2442s | little bit let's talk about it spec |
2445s | options yep uh so we've got uh one that |
2450s | uh resets your cooldowns based on how |
2452s | much momentum you had at Activation so |
2454s | if you use this at 50 you know 50 |
2456s | momentum you would |
2458s | uh take about half of your cool Downs |
2460s | off but if you use it at full momentum |
2462s | uh you would reset all your cool Downs |
2464s | so you could just go straight into your |
2466s | rotation upon popping this and then this |
2469s | one is uh uh lets it act as a cc break |
2472s | as well so this okay I like this this is |
2476s | a nice com so you get increased uh |
2479s | combat momentum with movement attack |
2482s | speed and the immunity to disabling |
2484s | effects and it becomes a cc break on |
2487s | activate |
2488s | if you're under the effects of CC and |
2492s | depending on the amount percentage wise |
2494s | of momentum you have available at time |
2496s | of activation potentially will reset |
2499s | your ability cooldowns as well this is |
2502s | this is obviously guys I know a lot of |
2505s | you out there right now are just |
2506s | probably going insane in chat and I'm |
2508s | just going to I'm assuming that this is |
2510s | where we balance everything's going to |
2512s | be balanced right this is just the |
2514s | initial find the fun and and we're going |
2516s | to to work around round balance here uh |
2519s | but this is a cool ability this is |
2522s | literally like |
2523s | super I am a fighter hear me roar Glory |
2529s | Be have you used it no I haven't got to |
2532s | got to show it yeah let's do this let's |
2534s | do this so I guess in order to properly |
2538s | do this I should actually set my |
2539s | cooldowns back do you have it fully |
2542s | speced I do I have it fully speced Kenan |
2545s | do you have a condemn on your body |
2548s | and grab it real quick okay that's a |
2550s | stun we could kind of we'll have Keenan |
2553s | condemn you and then you'll just like |
2554s | break out of it after you're full |
2556s | momentum yeah let me get some let me |
2558s | start generating |
2560s | that love that Shield |
2564s | effect oh and you know I got to get off |
2566s | this uh form of fluidity let's go |
2570s | to do ferocity yeah let's do |
2576s | ferocity |
2578s | you can probably Blitz him for a head |
2579s | start on momentum into an |
2585s | overpower keep an eye on your |
2591s | Mana I me when you're ready to be |
2596s | stunned okay I'm almost up |
2603s | there but before you stun me let me um |
2606s | let me start doing some abilities I am |
2608s | feeling that |
2611s | wound wait just don't kill |
2613s | him I'm |
2617s | not now you can stun me all right stun |
2621s | them |
2623s | up all right use it oh you don't have |
2626s | did you not spec it Oh I thought I |
2629s | did I thought I did spec it let's try it |
2632s | again well let let's check the tree if |
2635s | let me let me double Che there might be |
2636s | an issue there did I spec it did I spec |
2639s | it I do I do have it specked that's |
2641s | weird we that used to work let's let's |
2643s | double check hold on let's try one more |
2645s | time and I'll I'll click on it this |
2648s | time in case there was some finger |
2649s | nanigans happening all right I'm ready I |
2656s | think yeah oh I had an expression |
2658s | failure sad all right well let's use it |
2661s | without that that's that used to work my |
2663s | bad guys welcome to bugs y that's okay |
2668s | okay um now it's balanc let's show yeah |
2670s | now it's balanced see the game wouldn't |
2672s | even allow that level of imbalance no |
2674s | I'm just kidding um okay let me generate |
2677s | this up |
2678s | again and get some |
2696s | uh |
2703s | okay I'm give myself some mana and now |
2706s | let's use shift |
2714s | two oh that's cool I love that effect |
2717s | that effect looks |
2720s | great let me show the effect one more |
2722s | time while I'm not kind of moving around |
2723s | and doing |
2725s | stuff okay let me set my cool Downs real |
2728s | quick one more time and is there can I |
2731s | get myself Max uh momentum no there's an |
2734s | there's a debug ability for it but I |
2736s | would just say Blitz into overpower and |
2738s | then weapon combo is the fastest way to |
2740s | do |
2743s | it that's main uh hit your a |
2752s | button all |
2756s | right I hope |
2760s | still just I just keep this going all |
2762s | the time I got no cool Downs |
2766s | yeah now we're |
2768s | cheating that is so |
2771s | good oh that's so |
2777s | good very cool all right well that is a |
2782s | very let me just say I'm sorry let me |
2784s | speak on behalf of what I assume is our |
2786s | audience saying hold holy that is a |
2789s | cool class I mean the archetype feels |
2793s | great the movement the fluidity is there |
2796s | um it feels really good just to play |
2799s | with these these skills uh well done |
2802s | guys well done for Alpha 2 this is |
2804s | feeling nice uh as a fighter and as |
2805s | melee obviously that Mobility is going |
2808s | to be king when it comes to traversing |
2809s | the |
2810s | battlefield and and being that |
2813s | Juggernaut class fantasy feeling um I |
2817s | think is really captured well here what |
2819s | do you guys say we take a look at Oaken |
2821s | ban and kind of uh work through that |
2824s | area and show people off a little bit of |
2825s | the world of Vera yep let's put the kit |
2828s | to the test did you want to talk about |
2830s | the weapon first oh my God you're right |
2833s | thank you yes okay you guys obviously |
2836s | see here we have got a pretty beefy |
2838s | looking uh sword uh that I have equipped |
2842s | and Brian and the combat team have been |
2844s | working a lot on skill prog skill |
2847s | ression trees for weapons you saw a hint |
2850s | of that in its very Bare Bones form um |
2854s | with the ranger update but there's been |
2856s | a lot of work towards that Weaponry |
2858s | let's talk a little bit about it um yeah |
2862s | um so we we've been revamping the weapon |
2865s | tree entirely so the first point of |
2869s | progression here is we wanted to give |
2870s | people a choice in how long their weapon |
2874s | combo actually is um so you've got the |
2876s | base weapon combo that you start with on |
2878s | the great sword which is three attacks |
2880s | and you can extend that out into four |
2882s | attacks if you |
2883s | want in addition to that um both the |
2886s | third hit and the fourth hit can have |
2889s | proc finisher attacks and those proc |
2892s | finisher attacks can um trigger |
2895s | additional effects on you um such as an |
2898s | additional heal effect a boost of |
2901s | momentary attack |
2904s | speed and I'm looking here I'm looking |
2906s | here Brian so when I go over to the left |
2907s | hand side and it has me kind of an |
2909s | option right I'm unlocking this node and |
2911s | and selecting down one of these uh four |
2914s | choices and for those of you who are |
2916s | watching and and perhaps don't recall |
2918s | the the the use case here of these |
2920s | weapon skill trees these are separate |
2924s | progression trees that |
2926s | you um that you unlock and Advance |
2929s | within as you are using and adventuring |
2932s | with a particular weapon type right |
2935s | Brian correct um and and yeah they'll |
2937s | Advance faster than your archetype tree |
2939s | so you'll be able to level up a couple |
2941s | weapons as you're as you're going along |
2943s | yeah and that's a lot of fun to do |
2945s | actually yeah and and and that section |
2948s | that you're looking at now it's probably |
2949s | the most work in progress part um I I |
2951s | still need to revamp this this passive |
2954s | section that it's pretty weak overall |
2956s | but um yeah this this version zero um |
2959s | you can choose between different |
2960s | modifications that would best fit your |
2962s | class you can choose between um a little |
2964s | bit of deflection bonus um which is |
2968s | avoidance some I I think crit damage |
2972s | accuracy so each node you're kind of |
2974s | choosing a different oh I see very cool |
2978s | yeah that's |
2979s | awesome yeah right right now they're all |
2981s | the same um I'm going to mix up that a |
2983s | little bit and make it more interesting |
2984s | with some some different Capstone |
2986s | passives and such um but yeah this |
2989s | side's way more interesting way more |
2991s | fleshed out so what you just clicked on |
2992s | there is the first proc that you'll get |
2995s | access to um and you have a choice |
2997s | between three of these things um the |
3000s | first is sword master swiftness this is |
3002s | a temporary boost of attack speed so if |
3005s | if you get this proc and then you can |
3007s | instantly use another ability or |
3009s | continue in your combo if you want and |
3011s | it'll trigger that next ability all the |
3013s | all the quicker and to talk a little bit |
3014s | about you know obviously reiterating |
3016s | again kind of you know these proc |
3018s | effects these essentially are the |
3020s | incentive Loops for |
3022s | why weapon combo attacks which are basic |
3025s | weapon attacks are the fillers between |
3028s | rotational effects because you are |
3031s | getting you know as you unlock |
3033s | progression Within These trees you are |
3034s | getting substantial benefit from procs |
3037s | that occur by using the basic weapon |
3040s | combo right I I should speak on that a |
3043s | little bit more in like a general |
3044s | concept so we want to encourage weaving |
3046s | between abilities and weapon combo |
3048s | attacks and we're going to do that in a |
3050s | few different ways that you'll be seeing |
3051s | in this stream uh the first way is arct |
3054s | type weapon combo interactions you've |
3056s | already seen some of that where the the |
3057s | finishers give you a burst of momentum |
3060s | um and overpower and Bruto cleave get |
3062s | reduced or reset cooldowns on combo end |
3065s | as well um the second type of |
3067s | interaction is weapon combo to Ability |
3069s | proc synergies such as direct damage on |
3071s | the next ability hit after a combo |
3074s | finisher or a status effect setup for |
3076s | Ability use um and the third version is |
3079s | ability to weapon combo proc Synergy so |
3082s | your this is deeper in the tree your |
3084s | abilities will have a chance to set up |
3086s | your next weapon finisher with |
3088s | additional effects very cool that is |
3091s | awesome so let's see which one should I |
3093s | go for here I'd go with the swiftness |
3095s | for the fighter all right let's do |
3099s | it effect duration |
3102s | huh yeah that's actually really strong |
3104s | cuz it's a very short burst of attack |
3106s | speed so the duration is really good |
3108s | there and also the proc chance I would |
3110s | I'd probably max out the proc chance one |
3111s | in the middle mhm and then uh get the |
3114s | duration that's probably strongest for |
3117s | the |
3118s | swiftness all |
3120s | right and now I've already gone and |
3123s | unlocked this path |
3125s | here of the um Extended |
3129s | finishers yeah you could probably take |
3131s | some points out of the uh extra damage |
3133s | nodes and then put them heard you say |
3136s | that before this is well it it's it's |
3138s | only because you're getting even more |
3140s | damage through the procs |
3142s | potentially okay it's all more math and |
3145s | less math right |
3148s | and and and and another thing here is |
3150s | all depends on your |
3151s | build all depends on your build and you |
3153s | you'll see that more in this next uh |
3155s | this next choice here which is a lot |
3157s | more interesting so um that that first |
3159s | one was like a kind of introd |
3160s | introduction to the proc system it's |
3162s | kind of a more just additive uh extra |
3166s | thing this is kind of forcing the well |
3168s | not forcing the weaving but encouraging |
3169s | the weaving a little bit harder so first |
3172s | we've got a second strike so your next |
3175s | um your next |
3177s | ability use after a weapon combo |
3179s | finisher has an additional damage proc |
3181s | that occurs and then another Cho a good |
3184s | choice for DPS is the one right below |
3186s | that which is uh perfect timing so the |
3189s | next ability you cast will have reduced |
3191s | cooldown so it's kind of like do you |
3193s | care about that reduced cool down for |
3195s | your rotation or do you not and you just |
3197s | take the additional damage and the third |
3199s | option there unfortunately it's not |
3200s | working yet um this is expanding upon |
3204s | that status effect interaction stuff |
3206s | that's what we're working on imminently |
3207s | getting that built into the weapons but |
3209s | whenever this is working it'll apply |
3211s | burning to your Target and have |
3212s | additional interactions for the Mage |
3214s | that's cool that's awesome and now you |
3217s | guys are got starting to see obviously a |
3220s | lot of these um these progression trees |
3222s | getting implemented now uh and you're |
3225s | not just this is not just obviously for |
3226s | the great swword but you have done this |
3229s | uh in parody with the other existing |
3231s | weapon classes for part of a2s entrance |
3234s | criteria correct yeah that's the one of |
3237s | the really cool things about our game is |
3239s | the amount of weapon Choice that's going |
3241s | to be present um all all the weapons |
3244s | will be hopefully viable for almost |
3247s | every archetype um because you can |
3249s | specialize it in a certain way that will |
3251s | benefit you and what your archetype role |
3254s | is um so there obviously be certain |
3256s | things are better for other things like |
3258s | a a two-hander is going to do a lot of |
3260s | damage for instance um but and and you |
3263s | might want to Shield if you're taking a |
3264s | lot of the damage but still if if you |
3266s | want to break that mold a little bit |
3268s | you'll have you'll have options |
3270s | available just to expand that on that a |
3272s | little bit too it's like not even just |
3273s | inter like you know archetype and weapon |
3276s | Synergy but also it's like you're you're |
3279s | You're Building based on your expected |
3281s | or intended comp that you're off always |
3283s | going to be or often going to be running |
3284s | it's like let's say your your friend |
3286s | rolls a Mage and it's like I want to |
3288s | build to build with my friend so I know |
3291s | they are a fire Mage and that's your |
3292s | where your burning blade example comes |
3294s | in like there's going to be more stuff |
3296s | like that that you're just kind of |
3297s | playing off each other that Segways |
3299s | really good into the next proc that we |
3301s | have here so this is um your ability |
3304s | setting up your next weapon combo so |
3307s | we've got three options here the first |
3309s | is Keen Edge so whenever this procs your |
3311s | next weapon combo will have 100% chance |
3313s | to crit the next option um which if you |
3317s | have a Bard in your party you might not |
3320s | want this one but it causes your next |
3322s | ability finisher to restore some Mana to |
3325s | yourself |
3327s | and then the the third one is and I'm |
3331s | we're not sure about where this is going |
3332s | to end up it might get moved over to the |
3334s | tank tree or the mace tree but it procs |
3337s | a bit of temp Health on the next weapon |
3339s | finisher it's pretty sweet tank option |
3342s | yeah that's pretty good I think I'm |
3343s | going to go for the key Edge though yeah |
3345s | that's a solid Choice all attack speed |
3348s | crit yep yeah I feel like I want to I |
3350s | want to re DPS beast |
3353s | mode okay I spe this out now |
3357s | very cool that's awesome this is yeah |
3359s | this is a uh I think people you know |
3362s | just the complexities that you guys are |
3363s | again talking about like obviously we've |
3365s | been talking about weapon skill trees |
3368s | and archetype design you know since we |
3371s | first were talking about ashes back in |
3373s | 2017 and and now we're seeing INF |
3376s | fruition to you know part of the systems |
3377s | that we are going to be debuting as part |
3380s | of Alpha 2 you guys are going to be able |
3382s | to get your hands on this and kind of |
3384s | give us that active feedback you know |
3386s | how does this how does this level of |
3388s | depth and complexity Grant you the |
3390s | player more granular control and choice |
3394s | over how your role that you're playing |
3397s | fits into the greater comp of the party |
3401s | setting the raid setting or solo |
3403s | gameplay and your itemization selections |
3406s | right like all of that is a level of |
3408s | depth I think that players want to exist |
3413s | in spacewise because it gives them the |
3416s | freedom to really Define the way they're |
3418s | approaching this the difficulty |
3420s | challenge that is the game um and that |
3423s | is combat in general um that's super |
3426s | cool and and especially like this breath |
3428s | of options right the the the even the |
3430s | horizontal choices here like that |
3433s | creates a a very interesting playground |
3436s | of rock paper scissors effects between |
3438s | the multitude of arch type skill |
3440s | progression and weapon type skill |
3443s | progression um that you're going to |
3445s | experience even in a PVP setting and it |
3447s | also is just more levers that we get to |
3449s | pull on the encounter design section as |
3451s | well uh for PVE very cool well done guys |
3455s | this is uh I think I again I speak for |
3458s | the community when I |
3460s | say great progress very great progress |
3462s | and and Alpha 2 is shaping up to be not |
3465s | just a great testing experience but a |
3466s | lot of fun I think um you know obviously |
3469s | the world and the combat design here is |
3472s | significant the last thing I want to |
3474s | highlight is um the the work that we've |
3476s | done on the animation side with the |
3477s | weapon combos so if you actually do your |
3481s | weapon combo in place here we can see it |
3483s | um we can see whenever you get so you |
3485s | get you got a stab hit there whenever |
3487s | you get stab hits on the third and the |
3489s | fourth hit those are actually procs so |
3491s | if you if you connect with the second |
3493s | hit of that proc hit you'll receive the |
3497s | additional effects but you actually have |
3499s | to connect with a monster or player to |
3501s | receive the |
3502s | effect and I think the proc rate is at a |
3505s | static 25 5% right now um we're looking |
3509s | at other ways to scale that like maybe |
3511s | it scales with Stat or maybe it scales |
3513s | with additional nodes but right now it's |
3517s | kind of |
3523s | low especially if you're unlucky like |
3525s | step I know really what's going on |
3528s | here come on I'm sure we'll see it in |
3531s | combat there it |
3533s | is okay and these these guys |
3537s | we're still missing some effects that |
3538s | are going to help Drive um what this oh |
3542s | my God I'm so sorry I just was like a |
3544s | Relentless |
3546s | attack yeah the the momentum and the |
3548s | bonus attack speed on the great sword |
3550s | stacking together smoked me that was |
3553s | good let's |
3555s | see so sorry corrup he's also level 15 |
3559s | did I go corrupt you did ohy no well it |
3563s | should be fine as long as we're in a |
3564s | party uh speaking of which we should |
3566s | from the |
3568s | party yes yeah let's get this going we |
3570s | can talk more over yep um are you guys |
3574s | disbanded yep yeah we |
3576s | are yeah another thing we can talk about |
3578s | when we're moving um is is we did revamp |
3580s | the animation a little bit um we made it |
3583s | work with the like the weight and of the |
3586s | grade sword a little bit more so you'll |
3588s | see like more precise pose holding and |
3591s | it's less of a lumbering Beast than it |
3592s | once was we're kind of leaving that |
3594s | space for the mace and the axe |
3597s | but it's it really feels like a sword |
3599s | now to me it's it's |
3602s | awesome can I also show off one other |
3605s | thing the environment team and the |
3608s | engineering team and Kenan I think |
3609s | you're part of this as well obviously |
3611s | between the ability system and the |
3612s | interactable environments something that |
3614s | I have not seen happen really very often |
3616s | as part of uh as part of MMO level |
3619s | design is destructible |
3622s | assets we have that in and running I |
3624s | want to I want to see if I can destroy |
3626s | these uh two tents here real quick oh |
3629s | wait somebody else destroyed |
3632s | them I they just got hit by the cone of |
3634s | cold I think so oh that was good that |
3637s | was hilarious I'll find some other tents |
3640s | I'm soor hold find another one here we |
3642s | go don't forget to put your helmet on oh |
3645s | should I put my helmet on do I want to |
3647s | put the helmet on it's a cool looking |
3649s | helmet all right I'll put the helmet on |
3652s | let me see hold on that's a cool way to |
3653s | solve props getting in the way that's |
3656s | true |
3657s | always wear a helmet no I meant you can |
3659s | just kill |
3661s | him if he had been wearing his helmet |
3663s | when you were attacking |
3665s | him |
3668s | oh love |
3670s | it oh we need to talk to the Scout first |
3673s | don't we yeah we should grab the quest |
3675s | oh is there a scout over here that's |
3676s | right all right let's clear okay so you |
3678s | guys |
3679s | remember at the end of our commission's |
3681s | live stream last month this was Oak and |
3684s | Bane keep I just kind of came up to to |
3686s | to the entrance here I didn't want to go |
3687s | inside because this story |
3691s | arc see if I have actually information |
3693s | on the story AR here we |
3695s | go so we are we are as we are part of |
3699s | the um the ancient violin story arc |
3702s | which is an inhuman threat in the |
3705s | riverlands and so it talks about a |
3706s | little bit the settlers of Vera have |
3709s | known of a constant struggle with the |
3711s | goblins that |
3712s | overran the ancestral kalar lands and |
3716s | while we know nothing about their |
3720s | capabilities it is important that we now |
3723s | find them throwing themselves at lion |
3725s | hold's poultry defenses lion hold being |
3729s | one of the uh |
3730s | introductory um locations uh at right |
3733s | right near the portal area in the |
3736s | riverlands um and Captain aan aore needs |
3741s | help assessing the scope of that |
3744s | threat interesting we also have here |
3747s | what appears to be a side quest Scout |
3751s | yurin let's talk with yuran what does he |
3753s | have |
3754s | here once a great place of our ancestors |
3757s | now is |
3759s | overrun we shall do something about |
3762s | this all right he's been charged with |
3767s | observing I would be happy to take some |
3769s | of your dispensation as |
3773s | pay so he wants us to kill 20 of the |
3775s | Goblins here here in Oak and Bane we've |
3777s | already dispatched a few of |
3780s | them all right except that okay we got |
3783s | the ancestral |
3785s | Revenge let's do |
3790s | this we got going on over |
3794s | here some |
3797s | glint oh that |
3800s | guy he's just kind of he's just kind of |
3803s | flipping around over |
3805s | there |
3807s | oo this is feeling |
3810s | Moody it's feeling |
3823s | Moody all right not too |
3826s | bad so now of your guys's experiences in |
3830s | MMOs how many of you actually |
3832s | maed as a fighter |
3837s | me I think I'm the only one here uh I |
3840s | know everyone's here here's played |
3841s | fighter but I I love playing Fighters |
3845s | like they're kind of my first |
3847s | choice you know I I'm going to oh hold |
3850s | on I see that there is |
3853s | a watch out Spirit nearby oh my God I |
3857s | already popped my blizzard |
3863s | too I got drags here nice oh yeah this |
3866s | is a named mob it's a named mob we'll |
3869s | have to be sure to loot him after we |
3871s | kill |
3871s | him yeah Steven needs to loot him though |
3874s | not anyone |
3875s | else why are you guys saying that yeah |
3878s | it's almost like something yeah we don't |
3881s | have any like ninja leaders in this |
3882s | group for sure now some of you guys are |
3885s | seeing that the effects of that big |
3888s | explosion that is still effects that are |
3890s | are being authored right now but that is |
3892s | specifically a progression oh that guy |
3895s | was pretty strong |
3897s | that is specifically a status |
3899s | progression is that |
3901s | right which one the oh I got something |
3904s | wait wait okay yeah there we go I get |
3908s | something I got some look like a see if |
3912s | I can find that hold |
3914s | on what we got here a toy soldier |
3918s | legs legs of an ancient toy soldier that |
3922s | survived well past when it ought to have |
3925s | thanks to ancient Magics within can be |
3928s | reassembled with other pieces okay |
3933s | cool um so sorry I was talking I was |
3936s | talking about the uh conflag |
3938s | rate yeah uh so one thing you'll be |
3941s | noticing a lot on the Mage is um I'm |
3943s | throwing out different elements of |
3945s | projectiles like here's a fireball and |
3947s | then after that you'll see my weapon |
3949s | combo is throwing out little fire |
3951s | projectiles as we showed in the previous |
3953s | Mage live stream that is Elemental |
3955s | empowerment and how it works Works |
3956s | however we've changed a little bit how |
3958s | that works um now on the finisher attack |
3962s | of every combo um you get the element |
3965s | based on what your infused element is |
3969s | and then you can use certain abilities |
3970s | to promote that from burning to like H |
3972s | flag rate in the case that you're seeing |
3974s | Oh my |
3977s | God there's a |
3983s | lot so you'll see me doing that |
3986s | I need to get myself some mana and |
3989s | that's a concept that we're applying to |
3990s | all the |
3992s | classes um on on the tank we recently |
3994s | mooved they used to generate courage and |
3997s | uh apply stagger on every hit we move |
3999s | that all to the combo end as well which |
4002s | is really nice because that allows us to |
4004s | normalize these effects across multiple |
4007s | different weapon types and really make |
4009s | true our promise of weapon |
4011s | Choice yeah it's like we don't want to |
4014s | you know put too much emphasis on attack |
4016s | speed for proc crate and you know |
4017s | there's other ways to do that you can |
4019s | normalize chance and all that stuff but |
4021s | we also just thought like from a |
4022s | gameplay perspective it is really cool |
4025s | to like make you have to commit to that |
4027s | final hit it just kind of makes it feel |
4030s | a little bit more um like you're working |
4033s | towards something rather than just |
4034s | getting something on every |
4036s | attack yeah the initial thought was that |
4040s | the additional flexibility was good with |
4041s | the tank play style but having that |
4044s | additional thing to Chase mid rotation |
4047s | um is turning out pretty well we got an |
4050s | NC |
4053s | here I found this dude looks like some |
4056s | oh this is |
4058s | uh this is we saw this guy |
4062s | before he was in our um last time we |
4066s | showed Oaken Bane |
4069s | keep an armored shade floats before you |
4073s | incapable of speech it however does |
4076s | extend a translucent arm to hand you a |
4080s | Caporal |
4082s | letter oh I received a |
4085s | letter okay let's take a look at what |
4087s | this letter |
4088s | does the paper in this letter is Inked |
4091s | on what feels so old that it could |
4094s | disintegrate Against Time and your |
4096s | gentle handling it holds |
4099s | together that sounds like I should open |
4102s | this |
4104s | letter though the letter is ancient the |
4106s | text in it is clearly |
4109s | legible Papa oh no wait no papa mama |
4113s | says we won't be able to visit anymore |
4116s | after we've threw the portal oh I |
4118s | messed that up I should have read this |
4121s | before c minus I know I'm sorry I'm |
4123s | sorry sorry okay wait wait papa mama |
4126s | says we won't be able to visit anymore |
4128s | after we leave through the portal didn't |
4130s | feel right to leave you alone so I'm |
4132s | leaving you my bravest toy soldier oh |
4134s | that was the toy soldier piece we found |
4136s | found to help you and the others here |
4138s | fight off the demons coming for us I |
4142s | hate to tell you kid I don't think that |
4143s | toy soldier's going to help I'm getting |
4145s | too old for toys I know his name is Troy |
4148s | oh love always Troy we have respawns |
4151s | here word a is Written in Blood across |
4153s | the back of the paper four distinct |
4155s | times sounds interesting oh it's going |
4159s | to give me some experience deliver the |
4162s | toy to the Forgotten soldiers Memorial |
4164s | site okay so we need to find the |
4165s | memorial |
4167s | site a that's |
4169s | sad what history what history lives |
4174s | here love the |
4182s | banners oh |
4186s | man we've got a I love the I also love |
4189s | the Ambiance here the like |
4194s | goblins |
4207s | we're mopping these goblins |
4212s | up oh |
4216s | yeah yeah we've been doing a lot of play |
4219s | test Cycles in this area getting it |
4221s | getting it good so we're pretty |
4223s | experienced yeah we have dead many many |
4226s | deaths in this area but uh yeah what |
4229s | kills you gets you stronger |
4231s | right yep I think that's how it |
4237s | [Music] |
4242s | goes that wasn't close |
4248s | oh guys I want to talk about a little |
4250s | another thing that we always are keeping |
4252s | in mind towards um Alpha 2 oops |
4262s | um keeping in mind towards Alpha 2 is |
4264s | performance testing that's something |
4266s | that Pi has been helping us test and |
4269s | there's another Pi test happening I |
4270s | think next week um which is both the uh |
4274s | visual performance that you're seeing |
4276s | within the game world uh from a |
4278s | rendering perspective as well as from a |
4280s | networking perspective um on the servers |
4282s | as well so uh keep that in mind there's |
4285s | going to be a lot of benefits there uh |
4287s | because um it is something that uh is |
4290s | happening now |
4293s | and teams been putting a lot of work |
4295s | towards |
4298s | that might want to get a little Mana |
4301s | back there I know I have no Mana I'm so |
4304s | sorry just grabbing cheating grabbing |
4307s | Mana we need a we need a b in this party |
4310s | well you do have blood Fusion if you so |
4312s | choose oh that's right I forgot about |
4313s | blood Fusion I should choose that |
4316s | yeah next AOE pack you could use that |
4317s | with a so that gives 50% back of damage |
4320s | done as Mana yep so round all these guys |
4323s | up and pop it and start |
4329s | aing oh yeah good call forgot about |
4337s | that |
4342s | nice by the way this area looks great |
4344s | during the uh ancient battle |
4351s | all right looks like we got something up |
4353s | here on our right wolves up front let's |
4355s | get them let's do this what do we got |
4360s | incoming look like we got alpha wolf up |
4364s | top P down I see this alpha wolf up |
4367s | there I'm going for |
4374s | him |
4386s | who's Alpha who's this guy talking about |
4394s | Alpha play on |
4401s | me okay I'm getting that Mana |
4404s | back |
4406s | oh what do we got here |
4409s | flare yep he's dead |
4412s | [Applause] |
4423s | though oh do I need to loot that yeah |
4426s | let's loot |
4427s | him where's he at right |
4431s | here he has an alpha severed head all |
4436s | right all right like crafting material |
4438s | they have like a little Den here how sad |
4441s | let's go behind the den |
4444s | maybe sneak in yeah come around from the |
4447s | kind of like the wall |
4449s | side |
4452s | infiltration we need a |
4455s | camouflage should we go up |
4459s | here let's try it I think there's mobs |
4461s | up there too but we can give it a |
4464s | shot |
4466s | no it looks like there's a break in the |
4467s | wall further down oh yeah there's a |
4471s | flare up there too be careful it's a |
4472s | good plan though |
4477s | foiled okay we |
4480s | go yep all right |
4484s | sleeping okay I'm going to jump on |
4487s | them hold up |
4494s | oh right get some |
4499s | damage |
4505s | go got trip |
4509s | [Music] |
4512s | there we doing it coming from the back |
4515s | we got another we got a |
4519s | friend oh no he's hurting he's |
4524s | hurting |
4529s | all right he's |
4532s | Frozen dead got |
4538s | him I feel bad for the for the Wolves |
4543s | actually they didn't want |
4546s | this they're just in their little D |
4549s | wrong wrong place wrong time his den |
4551s | smell |
4554s | nasty hey |
4556s | pull |
4558s | pull I guess that's every pull in here I |
4561s | was about to |
4571s | say Fighter's doing work though yeah I'm |
4573s | doing some work big big PS are what |
4575s | fighter is uh all |
4583s | about all right doing a sleep again |
4587s | and to focus the shaman over |
4593s | here I love getting that Mana |
4607s | back nicely done okay up here there's a |
4612s | goblin right |
4613s | there o it's getting dark for me |
4617s | oh we pulled a bunch here pulled a |
4619s | bunch |
4626s | mhm player in the |
4631s | back there's a shaman out there |
4644s | too |
4650s | destroy their homes so they don't come |
4654s | back that'd be cool if that |
4656s | worked ooh I found some of the uh the |
4662s | cargo okay all right picked up a |
4666s | uh get some loot yeah all right sleeping |
4670s | that pack up |
4674s | there |
4686s | nice we got ads next pack actually right |
4699s | awing oh yeah we got a name guy that's |
4702s | one of the ones we |
4704s | need |
4706s | look |
4707s | up where is |
4710s | he uh he is right on top of our tank |
4715s | back |
4717s | here another sleep |
4723s | off yeah me |
4732s | too all right bringing that wolf down |
4747s | Mana here real |
4748s | quick um all right let's start I got |
4752s | some Howling Wolf |
4754s | Garb nice nice and I found a Toy Soldier |
4760s | arm we have the we have the arms now and |
4762s | the uh boots |
4765s | we're doing it sweet halfway |
4768s | perfect |
4771s | whoa every time sorry every |
4781s | time got ads from the |
4787s | left he's |
4791s | asleep careful uh to the left here |
4798s | try and pull him |
4824s | back |
4832s | we got bu bu over here let rest up all |
4836s | right let's make sure there's no ads |
4837s | over here to our right see where the |
4839s | wall kind of sticks out back there I |
4841s | think we need to go that right wolf |
4843s | right |
4844s | here let patroling let's kill |
4848s | him uh we |
4850s | got okay oh no let's just go to the wall |
4853s | go to the spot okay I'm going to sleep |
4856s | him as we pull all |
4860s | right all right sleep dropping |
4866s | now I think that L me a lot of wolves |
4870s | just passed that so if we end up having |
4872s | to move a little bit don't go any |
4873s | further than |
4880s | this yeah drag him into the |
4884s | corner all right this fl's |
4887s | down my favorite place of any tank a |
4897s | corner wait on my pull cool down I'll |
4899s | bring him back all right it's just him |
4901s | now burn him I'm bringing it back to the |
4904s | wall nice |
4908s | [Music] |
4914s | cool |
4921s | that Shield is strong |
4927s | strong Mana back here we go right for it |
4931s | I wonder if those wound Stacks are |
4933s | reducing the shields though should |
4940s | be oh there's a trip can you name him |
4944s | name them |
4945s | nice come on get him get him get that |
4948s | shield down what a clutch unbelievable |
4952s | that Shield almost like it's it's |
4953s | stripted to do |
4956s | that oh sweet he had a goblin |
4959s | skull |
4961s | sweet very |
4965s | nice all right now what we what we |
4969s | looking for |
4971s | something yeah uh so I think in here is |
4974s | going to the last two goblins we're |
4976s | trying to |
4981s | find yeah they are up this ramp this way |
4985s | I |
4989s | think watch out there's both left and |
4992s | right here I was trying to thread the |
4994s | needle and sleeping the |
4999s | shaman focus on this pack |
5003s | here oh you just destroyed that 10 heck |
5008s | yeah I'm telling you if you destroy the |
5010s | homes they won't come back |
5017s | mhm I'm on the |
5019s | shaman freezing |
5032s | him all right up here this is like super |
5037s | danger area I'm going to pull some of |
5039s | these back I think yeah you can probably |
5047s | yeah sleeping the |
5051s | flare okay we got the other flare too |
5057s | now got him knock |
5063s | down |
5075s | what's happening all right keep an eye |
5078s | outs he's right there on the left he's |
5081s | pathing just going wait it out we want |
5084s | to clear up here sl's the last there's a |
5087s | flare above us flare right here the |
5089s | right while we wait and pull him while |
5091s | we're okay they're pulled leave this one |
5094s | that's CL to us |
5095s | TR yeah I'm waiting them to round them |
5098s | up cuz they're they're all coming got |
5100s | the they're all coming all right sleep |
5101s | dropping now drop that sleep oh my |
5105s | God it's not much use if that |
5112s | happens two can spin at this they they |
5116s | bumped my first one second coming |
5119s | okay keep guiding keep |
5122s | guiding I'm back up out |
5139s | stable |
5143s | ready you got |
5153s | more |
5173s | we did |
5174s | it |
5177s | nice get on the |
5183s | shaman |
5196s | good kill on the |
5201s | shammy we're doing it all right did we |
5204s | loot slags cool |
5207s | yeah I certainly did what did you did |
5211s | you lot |
5212s | SL dude tra trade with me no no trade to |
5214s | me no that's not a tradable item |
5219s | oh he'll be back soon okay maybe we can |
5224s | uh yeah let's move up maybe we can spawn |
5228s | him one if he wants to bring him |
5234s | in I think his respawn isn't too bad |
5237s | it's actually pretty quick is it yeah |
5241s | yeah all right well let's talk about how |
5244s | how this fighter has been performing |
5247s | exemplary performance by the fighter if |
5249s | I don't say so myself I mean really just |
5252s | unbelievable top tier top |
5255s | tier I do love the area I I love how |
5259s | each of the areas just dramatically |
5262s | change as story arcs come online |
5265s | visually right the atmospherics alone |
5268s | are significant not not to mention the |
5270s | obvious sound Ambience everything I it's |
5273s | these goblins I love their |
5277s | vocals yeah the little evil laugh like |
5279s | the big guys do right before they spin |
5281s | the win on you oh |
5285s | yeah it's a nice like audio Telegraph |
5294s | too all right going freeze the |
5301s | play they're starting to respawn here |
5312s | back is |
5314s | back who is the name guy no over |
5327s | here so what are some of the things Trad |
5331s | that you look for from the community or |
5333s | Keenan or Brian as it relates to kind of |
5336s | everything we talked about today right |
5337s | what what are the things you want to |
5338s | hear people kind of opining on in you |
5343s | know our different social media forums |
5347s | Discord incoming slags oh well yeah |
5351s | let's get him first and we can chat |
5352s | about |
5356s | that uh I mean this is this is actually |
5359s | an interesting one is like you know just |
5362s | these areas like you know the the |
5364s | density the respawn rates like you know |
5367s | this is this is intended for a larger |
5369s | group but is this the kind of um farming |
5373s | um that you would want to see uh or you |
5375s | know what what what are your preferred |
5378s | you know grinding experiences in games |
5380s | um from MMOs you've played um also just |
5385s | like how do you feel the fighter plays |
5388s | from the melee perspective like you know |
5390s | what are Fighters that you've really |
5391s | liked playing in games um and how did |
5394s | you enjoy them more or or what do you |
5397s | like that more that you're seeing here |
5398s | that you didn't see in fighters on other |
5400s | games like all that kind of |
5402s | stuff yeah one building on that a bit |
5405s | one thing I really like is um criticism |
5407s | from our fans like what like what's |
5409s | missing what doesn't look so hot um |
5412s | we're all experienced developers we |
5414s | could take the heat it's fine you're not |
5416s | going to hurt our feelings we just need |
5417s | to know what |
5419s | sucks yeah absolutely I think the |
5422s | critical feedback loop is very important |
5424s | I think you know one of the things that |
5426s | is super important anytime you're |
5428s | offering any critical feedback is is to |
5430s | be very specific in the things that |
5432s | don't mesh well or you know that you're |
5434s | looking to see improved and a lot of |
5436s | that stuff validates already what we |
5438s | have you know intentions for as we move |
5442s | forward in development but um that |
5444s | validation is important right because it |
5446s | means that you as the player are |
5448s | thinking about the same things that |
5449s | we're thinking about um and and we can |
5452s | prioritize that stuff obviously combat |
5454s | being one of the biggest takeaways from |
5455s | alpha 1 which you can see here we took |
5458s | to heart and are iterating upon uh and |
5461s | continuing to develop |
5465s | it another good thing would be um you |
5467s | know this is a a half group like how how |
5471s | did the visuals look like you know the |
5473s | the fighter effects feel and look really |
5475s | awesome in my opinion um especially when |
5477s | you're showcasing them how does that |
5479s | hold up you know with the Mage effects |
5481s | in parallel and also the cleric and the |
5484s | tank like a lot of that stuff you know |
5487s | how does it look you know when you're |
5489s | looking at it from a a very controlled |
5492s | isolated standpoint and how does that |
5494s | hold up or break down when you enter all |
5496s | those archetypes together into the |
5500s | mix you ready for the final |
5503s | guy did I get did I loot the other |
5507s | dude him again so I spawned us a new one |
5510s | oh oh my |
5513s | God can't help it where is the new one |
5517s | right here years of ninja looting |
5520s | experience I guess GE God this is the |
5522s | fighter showcase not the |
5524s | Rogue I'm |
5527s | sorry that was |
5529s | funny is this him all right yes gra |
5532s | watch Keenan just loot it again oh my |
5534s | God I know there we go okay we have the |
5537s | flare blade fragment and the toy soldier |
5541s | torso yay we have the toy torso now |
5545s | Keenan has two torsos I have a single |
5547s | torso I have three oh my |
5550s | [Music] |
5551s | god when you guys are ready I'm going to |
5554s | charge what do I do here you want me to |
5555s | do a sleep bow uh well they're incoming |
5559s | I'm sleeping now so we'll see which one |
5560s | I I |
5562s | get there are two Shaman in the back I'm |
5565s | going to focus on |
5573s | them |
5576s | I'm up here on the |
5599s | platform come on zags what you want |
5602s | buddy let's go oh he's |
5609s | trip |
5612s | um I think with the fighter looking as |
5616s | cool and spectacular as he does it's a |
5618s | good opportunity to talk about |
5623s | how how like visually |
5627s | interesting each ability should |
5629s | be and whether people think it's too |
5632s | much or too little |
5635s | uh or whether they feel like it's about |
5637s | right for the gameplay experience that |
5638s | they |
5641s | enjoy absolutely visuals the the visual |
5645s | effects for these abilities are in a |
5649s | um uh playable uh State we want to get |
5652s | your guys' feedback on that um you |
5661s | know definitely want a lot of feedback |
5663s | around um what what people want out of |
5665s | group grinding areas I know we're |
5667s | developing a lot of those right now and |
5668s | that would that would make sure that |
5670s | we're giving everyone what they want or |
5672s | at least taking it into consideration |
5674s | with what we're |
5677s | building like things like respawn raids |
5682s | density uh do we want to complete the |
5684s | quest here you should have all the |
5685s | pieces all right so in your inventory |
5688s | you should have all four if you looted |
5690s | zags MH yes um put it together let's see |
5693s | what happens oh just right clicking one |
5695s | of them |
5697s | sure oh reassemble the doll the Goblins |
5701s | must have broken up the toy soldier if I |
5703s | have all four parts I can try |
5705s | reassembling it looks like there's |
5707s | something together I have a reanimated |
5710s | toy |
5711s | soldier that sounds like a Chucky doll |
5713s | or |
5716s | something creepy let's get rid of it |
5719s | yeah I was about to say we're going to |
5720s | get respawn better turn it in where we |
5722s | going where we going got a tombstone |
5725s | from from the same guy o the foror |
5728s | heroes Memorial let me see |
5733s | here we have a memorial for all the |
5736s | heroes that could not be buried you will |
5738s | always be remembered |
5740s | here I placed the action figure by the |
5742s | memorial I can feel a grateful presence |
5745s | in the air and suddenly notice a hey |
5748s | this was a this is a graceful |
5751s | graceful seem to care small parts |
5754s | near the memorial that I didn't see |
5757s | before he gave me a glowing glint and |
5761s | some dim |
5763s | glint and he had leftover currency from |
5766s | the ancient times and hopefully a lot of |
5768s | XP right yes significant number of |
5771s | experience delivered the |
5772s | toy we have |
5776s | succeeded yay look at that it happened |
5780s | we did it amazing holy smokes well that |
5785s | was fun I enjoyed that and the area |
5787s | obviously looks beautiful the class |
5788s | plays remarkably well um feels very good |
5793s | um Kenan |
5795s | Brian |
5797s | Trad and all the Goblins around us that |
5799s | are incredibly vocal um thank you guys |
5804s | this was a lot of fun I enjoyed this I |
5806s | know the community did um everyone out |
5808s | there in the community as you guys have |
5810s | seen the fighter class is is getting |
5813s | very close ready for Alpha 2 along with |
5816s | all the other archetypes that you that |
5817s | you've seen give us your commentary give |
5820s | us your feedback talk on the YouTube |
5821s | channel in the Discord on our |
5824s | forums what did you enjoy about the |
5826s | presentation uh today oh my |
5829s | gosh these guys are just |
5834s | completely we could just do persistent |
5837s | yeah I was going to say maybe just |
5840s | n we'll nuke any future goblins yes |
5842s | future goblins but um everyone out there |
5845s | talk to us about what you enjoyed today |
5846s | in the presentation um we obviously |
5848s | enjoy sharing these updates with you |
5850s | obviously ashes of creation is still a |
5851s | work in progress We are continuing to |
5853s | develop towards Alpha 2 uh we are hard |
5855s | at work doing so uh but the combat team |
5857s | loves your guys' feedback uh so please |
5860s | give it and uh Keenan Trad uh Brian |
5863s | thank you very much for joining us today |
5865s | and showing off all the hard work that |
5866s | you guys' teams have been working |
5868s | on yep y thanks for having us it's been |
5871s | an adventure yes pleasure Venture all |
5874s | right guys we will see you back on |
5880s | [Music] |
5887s | stream |