Ashes of Creation

Ashes of Creation Dev Tracker


27 Oct

26 Oct

Glorious Ashes of Creation Community!

Intrepid Studios is thrilled to announce that we will be participating in the Extra Life Game Day event for our fourth year in a row! Over the years, we’ve raised , and we hope that this year we can continue to be a force of good for the kids. We’ll begin our 24 hour live stream on November 7th, 2020 at 6:00 a.m. PST and end the broadcast on November 8th, 2020 at 6:00 a.m. PST.

Everyone can ... Read more

25 Oct

23 Oct

22 Oct

I'm about 99% sure that in some of our previous videos where we're all playing together (either water mounts, or combat, or dungeons), one or more of us has mentioned our previous experience playing GW2.

Many of us have played many many MMOs over the years, and it's awesome to see how the design and development teams are building out the world of Verra with our distinct vision based on what we've learned from our previous gaming encounters!
Some interesting ideas being brought up here, as well as thoughts around balance. Would love to hear what folks come up with as ideas for potential buildings around other races than Vaelune!

Some folks may also want to remember that we've previously discussed an attrition mechanic around racial influences on nodes, to curb the impact of one racial style dominating the landscape:
Heya friends! At the moment we currently have support on our Discord and forums for the languages and regions we plan to support in-game, which can be found in our helpful knowledge base articles below:

That being said, we know some folks have spun up some unofficial communities for other languages outside of those we currently run officially! We'll also be continuing to update the articles above as our plans may change regarding languages and regions in the lead-up to launch. We are super excited to see and get to know more of ou... Read more
Hiya! We've talked a bit before on some of our previous live streams and the like about how organizations within a node (such as the bounty hunter system) will have a progression path that you can take to both increase your abilities and potentially unlock some additional in-node benefits:

While those benefits could serve a practical purpose, there's always something to be said for the ability to "show off" your achievements as well in a physical sense - so I like reading more when folks share ideas for what that might look like in the context of certain systems! :smiley:
Definitely seeing a lot of great comments on both sides here for what level of "hand-holding" folks might prefer - keep those suggestions coming!

Personally I like to see a more minimal/simple UI that's intuitive to pick up without too much extra explanation; that and definitely having some "options" in place for the amount of introduction you would like to the world.

When do they post?

(GMT +0)
Something missing? Let us know and we'll add it!