π₯³ π VERRANS, IT'S TIME TO RETURN! Realms are back online for 5 days of testing!
https://forums.ashesofcreation.com/discussion/65478/alpha-two-update-notes-thursday-january-16-2025/p1
Check out the latest update notes, and tell us what changes you are most excited about! π
External link βποΈ Mark your calendars! In less than a week, our Creative Director Steven Sharif will join Pirate Software on stream to chat about Ashes of Creation!
π¬ What topics would you love to hear discussed?
External link βπ Starting on January 16, Alpha Two realms will be online for 5+ days a week from Thursdays to Mondays!
https://ashesofcreation.com/news/-alpha-two-phase-ii-testing-schedule
π Check out the article for all the details!
External link βWe do plan to do giveaways for access to testing phases π
Make sure youβre following us on our social channels so you never miss a chance at a giveaway, or news for what we have coming up. You can see where we share info here.
They dont allow refund past 14 days which is another issue in it of itself considering the considerable delays that have happened in the past.
Incorrect. We honor a 90 day refund policy.
Nice try Steven
πΆοΈπββοΈ
Roughly 20% of our dungeons will be instanced as it is currently planned. And even most open world dungeons are designed with lots of space and different quality exp/farm rooms. I solo farmed library 3rd lvl as a thaumaturge and pocket dual boxed healer. Was fun
Jolan tru
Darmok and Jalad at Tanagra. Shaka, when the walls fell.
You may have this day! I could have sworn I turned my client off. Was making dinner and watching some Star Trek π
Do not purchase, if you expect to play a game or desire an early access experience. As is littered across our site and updates, we are in alpha testing. Which means we arenβt quite yet a game. Lots of work left. If testing isnβt what you want to do, itβs best to come back later and closer to release.
Heβs a lot more resilient than I would be. I wish the team the best of luck at pulling through this wave too.
Steven can vent his frustrations by logging in to AoC and playing god.
the other day he dropped a dragon right outside halcyon. just a field of corpses
That may have happened.
And what changed in the specific example of the Desert biome Steven? Did someone open Unreal Editor, load up the entire Desert biome, select all and press delete?
I will repeat what I posted on the reddit, Many times in zone development before level designers have an opportunity to define the playable space layout, and the placement of POIs, node corks and connections to other zone, our environment team after having completed creating the biomes assets, will do a blockout of a zone using these assets. This is done to evaluate internally the aesthetic of that zone and determine if additional pieces of foliage or terrain are required in order to hit our visual intent for the biome. If you go into A2 currently, you will find those foliage assets, ground textures, cliff sides, etc that were in the desert biome PREVIEW update. The zone is now in a more destructive state because we have just recently laid out a portion of the level designs and made space for the nodes, and POIs. This is part of development. It is a normal part of it. The desert will start to come in focus this January when the world team finishes its level design blockout.
As someone who is watching the game develop from the sidelines while I focus on finishing uni before phase 3 drops, so I can start playing, I want to thank you for taking the time to cultivate the community in a positive way. It's so refreshing to see toxicity not being pushed under the rug and ignored. And thank you to the entire development team, the amount of hard work that gets done on the game is exciting to see. I also really appreciate the more detailed explanations and showcases during development, for example - i never imagined setting up server workers across the entire map each resposible for its own zone and the players inside, and also the un-textured dragon was cool to see, to learn a bit more what it takes to make certain things function. β€οΈ
β€οΈπ
If you're passing concept zones off as real work when it's not indicative of what is *exactly* going into the game (Desert biome is a GOOD example of this) then the negativity is justified and it's your own fault at that point for misleading your paying supporters and it calls in question all the other showcases you had shown off so far just like that MMO kickstarter that got sued.
If that area does exist then you should add it to the game to prove that. Otherwise, I think future showcases should make it abandantly clear what is and what is not actually going in the game. Of course stuff changes in game dev, we all understand that, but making fake showcases for something you don't intend on putting into the game is not okay and never will be. That's not "open devlopment" as you call it.
βIf youβre passing concept zones off asβ¦β
We arenβt. We are showing updates to the game as they are developed. Then we explain repeatedly that we are in active development, and things may/will change.
Read moreIt's very much a intersection of both in-complete experience fatigue and Early Access disillusionment.
We're living at the (hopefully) tail end of a period in where companies gain the ability to patch games after release and as such, began shipping incomplete/buggy experiences to get games out the door at a lower cost, since less internal testing was required.
Around the same time, Marketing teams at said companies began realizing that consumers would pay extra to play a game even just a few weeks early, so they start throwing around "Alpha" and "Beta" in their marketing outside of what those terms meant in a development context. Consumers began expecting these terms to essentially be stand-ins for Early Access or Head Start weekends.
Now, we have a developer actually using the terms correctly and a bunch of players are losing their shit because Marketing Teams have conditioned to expectations to be out of line with what those terms mean. Those with actual...
Ty brother