Ashes of Creation

Ashes of Creation Dev Tracker




Yesterday


17 Jan

Post
    Vaknar on Forums - Thread - Direct
Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on. This is less about asking us questions, and more about us asking YOU the questions! If you do have questions about Ashes of Creation, keep an eye our social media channels for our monthly livestr... Read more

16 Jan

πŸ₯³ πŸ™Œ VERRANS, IT'S TIME TO RETURN! Realms are back online for 5 days of testing!
https://forums.ashesofcreation.com/discussion/65478/alpha-two-update-notes-thursday-january-16-2025/p1

Check out the latest update notes, and tell us what changes you are most excited about! πŸ‘€

https://preview.redd.it/hi56i3ykbede1.jpg?width=3840&format=pjpg&auto=webp&s=98a18e260b7ed60e78f45019b8214907a065df16

External link β†’

14 Jan


13 Jan

πŸ—“οΈ Mark your calendars! In less than a week, our Creative Director Steven Sharif will join Pirate Software on stream to chat about Ashes of Creation!

πŸ’¬ What topics would you love to hear discussed?

https://preview.redd.it/lsulysmdusce1.jpg?width=3840&format=pjpg&auto=webp&s=1ee78fdeebd7937cc24d8e566e156fdae45847ef

External link β†’

09 Jan

Comment
    Vaknar on Forums - Thread - Direct
I'll bring it up with the team. Feel free to share any feedback you have on how it could be clearer <3 We also recently released a schedule, which should help some understand how it works. https://ashesofcreation.com/news/-alpha-two-phase-ii-testing-schedule

08 Jan

πŸ“† Starting on January 16, Alpha Two realms will be online for 5+ days a week from Thursdays to Mondays!
https://ashesofcreation.com/news/-alpha-two-phase-ii-testing-schedule

πŸ”— Check out the article for all the details!

https://preview.redd.it/z0vga758pube1.jpg?width=1920&format=pjpg&auto=webp&s=7241db21a374bfe919f8ada6edbcfc7b9f1ac272

External link β†’
Comment

We do plan to do giveaways for access to testing phases πŸ˜‰

Make sure you’re following us on our social channels so you never miss a chance at a giveaway, or news for what we have coming up. You can see where we share info here.


07 Jan

Comment

Originally posted by Venar24

They dont allow refund past 14 days which is another issue in it of itself considering the considerable delays that have happened in the past.

Incorrect. We honor a 90 day refund policy.


06 Jan

Comment

Originally posted by chozzington

Nice try Steven

πŸ•ΆοΈπŸ’†β€β™‚οΈ

Comment

Roughly 20% of our dungeons will be instanced as it is currently planned. And even most open world dungeons are designed with lots of space and different quality exp/farm rooms. I solo farmed library 3rd lvl as a thaumaturge and pocket dual boxed healer. Was fun


05 Jan

Comment

Originally posted by BornToBeFin3

Jolan tru

Darmok and Jalad at Tanagra. Shaka, when the walls fell.

Comment

You may have this day! I could have sworn I turned my client off. Was making dinner and watching some Star Trek πŸ––


02 Jan

Comment

Do not purchase, if you expect to play a game or desire an early access experience. As is littered across our site and updates, we are in alpha testing. Which means we aren’t quite yet a game. Lots of work left. If testing isn’t what you want to do, it’s best to come back later and closer to release.

Comment

Originally posted by terenn_nash

He’s a lot more resilient than I would be. I wish the team the best of luck at pulling through this wave too.

Steven can vent his frustrations by logging in to AoC and playing god.

the other day he dropped a dragon right outside halcyon. just a field of corpses

That may have happened.

Comment

Originally posted by PaleontologistSlow66

And what changed in the specific example of the Desert biome Steven? Did someone open Unreal Editor, load up the entire Desert biome, select all and press delete?

I will repeat what I posted on the reddit, Many times in zone development before level designers have an opportunity to define the playable space layout, and the placement of POIs, node corks and connections to other zone, our environment team after having completed creating the biomes assets, will do a blockout of a zone using these assets. This is done to evaluate internally the aesthetic of that zone and determine if additional pieces of foliage or terrain are required in order to hit our visual intent for the biome. If you go into A2 currently, you will find those foliage assets, ground textures, cliff sides, etc that were in the desert biome PREVIEW update. The zone is now in a more destructive state because we have just recently laid out a portion of the level designs and made space for the nodes, and POIs. This is part of development. It is a normal part of it. The desert will start to come in focus this January when the world team finishes its level design blockout.

Comment

Originally posted by MitsukiRush

As someone who is watching the game develop from the sidelines while I focus on finishing uni before phase 3 drops, so I can start playing, I want to thank you for taking the time to cultivate the community in a positive way. It's so refreshing to see toxicity not being pushed under the rug and ignored. And thank you to the entire development team, the amount of hard work that gets done on the game is exciting to see. I also really appreciate the more detailed explanations and showcases during development, for example - i never imagined setting up server workers across the entire map each resposible for its own zone and the players inside, and also the un-textured dragon was cool to see, to learn a bit more what it takes to make certain things function. ❀️

β€οΈπŸ™

Comment

Originally posted by ZeroZelath

If you're passing concept zones off as real work when it's not indicative of what is *exactly* going into the game (Desert biome is a GOOD example of this) then the negativity is justified and it's your own fault at that point for misleading your paying supporters and it calls in question all the other showcases you had shown off so far just like that MMO kickstarter that got sued.

If that area does exist then you should add it to the game to prove that. Otherwise, I think future showcases should make it abandantly clear what is and what is not actually going in the game. Of course stuff changes in game dev, we all understand that, but making fake showcases for something you don't intend on putting into the game is not okay and never will be. That's not "open devlopment" as you call it.

β€œIf you’re passing concept zones off as…”

We aren’t. We are showing updates to the game as they are developed. Then we explain repeatedly that we are in active development, and things may/will change.

Comment

Originally posted by TalkingSeaOtter

It's very much a intersection of both in-complete experience fatigue and Early Access disillusionment.

We're living at the (hopefully) tail end of a period in where companies gain the ability to patch games after release and as such, began shipping incomplete/buggy experiences to get games out the door at a lower cost, since less internal testing was required.

Around the same time, Marketing teams at said companies began realizing that consumers would pay extra to play a game even just a few weeks early, so they start throwing around "Alpha" and "Beta" in their marketing outside of what those terms meant in a development context. Consumers began expecting these terms to essentially be stand-ins for Early Access or Head Start weekends.

Now, we have a developer actually using the terms correctly and a bunch of players are losing their shit because Marketing Teams have conditioned to expectations to be out of line with what those terms mean. Those with actual...

Read more

Ty brother