Ashes of Creation

Ashes of Creation Dev Tracker





Yesterday

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Hi all,

Thank you for the thoughtful feedback - it's clear your passion for deep, meaningful questing comes from the same place ours does. Much of what you shared reflects the vision our narrative team is actively working toward: a world-driven questing experience that emphasizes exploration, player choice, and narrative consequence.

We’re actively reworking our quest systems to support dynamic, player-influenced storytelling. This includes:

  • Evolving Our Questing Systems - Creating scalable, community-influenced content that rewards curiosity and individual contribution has been a major challenge - both technically and in moving beyond traditional "laundry list" MMO design. Since the start of the year, we've been reworking how quests are built behind the scenes to support more dynamic, world-reactive storytelling. Our goal is to encourage players to explore, uncover hidden objectives, and make meaningful choices that impact the world ...
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22 Apr


18 Apr

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This article has been updated, to add: for those who prefer a clean slate, a fresh start Realm will be available on May 1st, offering a completely untouched experience from day one.

The fresh start may be an East Coast NA server, or we may do one for EU. We will have more details to share about this next week

🗺️ Alpha Two Phase II is extended to August 4 as we finalize dynamic gridding, server optimizations, and the move to UE5.5!

✨May 1 - Server merges, fresh start realm, and Third Wave Bundle holders gain access 

✨Aug 4 - 24/7 testing starts!

📖Read the full update: https://ashesofcreation.com/news/alpha-two-phase-iii-testing-schedule

https://preview.redd.it/pj4ke60b2ove1.jpg?width=1920&format=pjpg&auto=webp&s=6025fbaf1b3fce5175a94b9ffc59b7ef5c8fcbc5

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Glorious Ashes of Creation Community!

Our next Development Update Livestream will be Wednesday, April 30, 2025 at 11am Pacific! (Click here to convert this to your local time). We'll be streaming over at ...

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16 Apr

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    Vaknar on Forums - Thread - Direct
Merged the conversations. Thank you, @REHOC !

11 Apr

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Glorious Testers,

With this week’s patch, we’ve officially kicked off the first phase of stat balancing and progression tuning in Alpha Two. This update brings foundational changes to character leveling, gear stat scaling, mana/health regeneration, enchanting, and TTK (time-to-kill). These systems will continue to receive frequent tuning passes over the coming weeks as we dial in the pacing and feel of progression. AKA Don’t lose your sh*t, instead help us refine the results! <3 - Steven

This is a multi-patch process, and your feedback will play a major role in shaping the outcome.

🧪 Help Us Test

To support this effort, we’ve created a Google Form you can use to submit focused feedback directly to the dev team: https://forms.gle/oVkyogDxTVEpNyiy8

...

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10 Apr


03 Apr

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We extended Alpha Two testing this week

This current Alpha Two testing period has been extended to go through Monday, April 7, 2025 at 10:00 PM pacific time. Here's the message in the Ashes of Creation Discord where this was announced, and it will localize this to your local time


02 Apr

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Please DM me on Discord.


01 Apr

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    Vaknar on Forums - Thread - Direct
Azherae;c-500793
@Vaknar is this thread supposed to also gather the impressions of those who only watched footage of the siege? I ask because it's a Dev Discussion in the General and not, like, a Feedback Request in the A2 forums, so it's a little ambiguous on that given the secondary, specific prompts. I can see how the 'main prompts' could be engaged with from just videos tho, so...
Everyone is free to participate in this thread! Whether you played in the Node Siege events or watched them :)
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    Vaknar on Forums - Thread - Direct
Dev Discussions are an opportunity to join in on player discussions about topics that Intrepid Studios want to hear your thoughts on. This is less about asking us questions, and more about us asking YOU the questions! If you do have questions about Ashes of Creation, keep an eye our social media channels for our monthly livestreams, check out the ... Read more
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We will be iterating on the mechanics over the coming weeks. I’ve asked design to include a mechanic that allows stealth to ignore the proximity cast requirements when under the effect of smoke bomb.

Keep up the feedback! 💪

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This is a known issue and something we will be focusing on soon, it has taken a bit of a backseat in favor of other higher prio bugs/feature deliverables.

Also brother, I feel your passion. Might I recommend remembering, that we are real people behind the reddit screen. It's ok to remember we are still developing, and sh*t is gonna be a little jank in certain areas. <3


31 Mar

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    Vaknar on Forums - Thread - Direct
Hey all! I edited the OP with additional questions that the team would like targeted feedback on. Please spread the word to your Rogue-playing friends! (As you share feedback, please note what level your Rogue is at!)
  • General Rogue Feedback - What feels fun, and what doesn’t? Which abilities do you like best, and which abilities do you feel need the most improvement?
  • Visual Effects
  • (VFX) and Sound Effects (SFX) - How do you feel about current VFX and SFX for the Rogue archetype? While these are a work in progress, we want to know what you like, and what you don’t.
  • Rogue Class Mechanic “Advantage” - How does it feel to generate this resource and spend it to empower abilities?
  • Rogue Stealth - How does this feel to use in PvE? How does this feel to use in PvP?
  • Dagger Weapon Combos - What do you like about Dagger weapon combos, and what do you feel needs improvement?

📢 🎬✨ The March Development Update is here! From the stealthy Rogue to the high seas of naval combat, Alpha Two just got even better! 🗡️⛵
https://youtu.be/mHzgod6sSt0

Which new feature are you most eager to test? Let us know! 👀

https://preview.redd.it/pl99rdp0b2se1.jpg?width=1920&format=pjpg&auto=webp&s=8132e733730f3cca4322c84a2cc90bddc06b7ffb

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