Original Post — Direct link
As many know who were in Alpha1, we really didn't have a road map or direction on what to test during Alpha1. This might have been intentional, so I'm not sure why there wasn't any direction for us.
But for Alpha2, Intrepid please give us some sort of road map for us on what you would like tested and what to give feedback on. I'm hoping you will, but I just want to give a heads up real early on this.
I know we all want to get in Vera and experience the world and have fun, trust me I'm at the front of the line in wanting to do this, but I also know we need to test systems extensively and see what needs tweaking, what needs a reword, etc.
Just an early friendly reminder for you guys! Keep up the stellar work and come on Alpha2!
about 1 year ago - Roshen - Direct link
Hey all,

Alpha Two is about testing a product in development. For it to be a successful test, it’s important for the team to get info about what’s working and what isn’t, so we can iterate on all of our systems during this testing period.

Sometimes this may be focused feedback on certain things. If that’s the case, we’ll definitely let people know what we want feedback on. When we do this, it may be through the form of feedback requests, similar to what we do currently after livestreams. It may also be through surveys or other methods.

Even when we don’t ask for specific things to be tested, the empirical data we get from testers during Alpha Two, like logs that show how players interact with systems, items, and other player metrics, are hugely valuable to us.

We spoke a little bit about this during the Ashen Forge interview with Steven in July 2023. Here’s a timestamp to where this is being discussed.