about 1 year
ago -
Ashes of Creation
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0s | [Music] |
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4s | [Applause] |
5s | [Music] |
21s | hello everyone and welcome to yet |
24s | another stream from Vera and we have a |
27s | very exciting stream for you today we |
31s | are going to be going through the |
33s | artisanship system and it has been a |
36s | little while since we last talked about |
39s | artisanship and showcased um the |
43s | Gathering and we're going to do a little |
44s | bit of that today and we also during our |
46s | uh last stream with uh freeholds talked |
49s | a little bit about processing and we're |
50s | going to be doing that uh today as well |
53s | and we're also going to be crafting |
55s | something pretty interesting and I have |
56s | joining me four of our glorious |
60s | team here at intrep some of them |
63s | regulars I think all of them actually |
65s | regulars have been on the stream before |
68s | um we have two of our glorious designers |
71s | Mike and Corey Mike Cory how you guys |
73s | doing doing great how are you glad to be |
76s | here doing very good I'm excited to show |
78s | off what you guys have been working on |
79s | and how far it's come since people last |
81s | saw it yeah same here it's it's very |
84s | exciting for us yes we also have joining |
88s | us one of our glor ious Engineers Alex |
92s | how you doing buddy doing great how are |
94s | you doing very good you have been doing |
97s | a lot of work on the engineering side of |
98s | things getting all these glorious |
100s | designs up and running it's going to be |
101s | exciting to take a look at that today as |
103s | well yeah it's been a challenge to |
106s | fulfill all the wishes of my |
110s | designers that bad was it they're like |
113s | wait all of our |
116s | wishes the one that passed |
119s | visibility we also have joining us uh |
123s | for this is your second time now Nathan |
125s | our glorious producer I know back to |
129s | back I know The Artisans ship is the |
132s | peanut butter to the Jelly that is noed |
134s | so I'm super excited to show how these |
135s | start interacting with each other yes it |
138s | is totally 100% and you guys have done a |
140s | great job so far uh I know you guys have |
143s | been really pushing it uh this last this |
146s | last Sprint and uh it has definitely |
149s | shown through to me so I'm excited to |
151s | show the audience um all right so why |
153s | don't we talk a little bit of bit a |
156s | little bit about what we're going to be |
158s | doing |
160s | today Cory yeah Mike yeah sounds good um |
164s | so um you had brought up that you had |
168s | done a little uh lumberjacking uh but |
170s | we're kind of interested in getting into |
172s | some Mining and |
174s | herbalism uh because you picked up a |
177s | recipe um I think it's like uh you're |
179s | saying it's a pretty nice sword or |
181s | something so okay let me take a look at |
182s | that is that that's going to be in my |
183s | inventory yeah it should be in your |
185s | inventory yeah um so I was thinking we |
187s | could go out and uh get some of the |
189s | stuff that we would need to um make that |
194s | sword U some of them are a little harder |
196s | to come by so I'm not sure whether or |
198s | not we'll be able to get our hands on |
199s | that if not I think we might have some |
201s | stuff for you but um yeah I guess uh we |
205s | just need to kind of get our get our |
206s | stuff together at um as as you mentioned |
208s | uh or as I mentioned you you already did |
211s | some Lumberjack in but we'll probably |
212s | need to get you um uh herbalism sickle |
217s | and uh maybe some extra bags so you have |
220s | some space um so yeah let's uh yeah |
223s | let's make our way over to the |
226s | agricultural Supply I think there |
228s | there's one of those built in uh |
229s | Winstead right now so we can head down |
231s | there and um so now talk to me a little |
234s | bit about obviously we have this recipe |
237s | um when players are looking to create |
240s | different items in the game they're |
242s | going to need to go out and either uh |
244s | purchase or get drops of recipes or |
246s | trade with other players and when they |
248s | acquire that recipe like I have here |
250s | this it says night blade I can use the |
253s | recipe and I will learn a weapon |
255s | smithing recipe for the night blade so I |
257s | have a recipe book that I get to keep |
260s | essentially I learn these recipes once |
262s | yep pretty much um there might be some |
264s | unique cases where some recipes might |
267s | have a charge count so when you craft it |
269s | five times it might disapp here but |
270s | generally most of the cases all the |
272s | recipes should be primarely learned okay |
274s | nice that's very cool um and right |
277s | clicking this is going to consume it I |
279s | assume but I'm I do get a preview of the |
281s | materials that we need and Cory this is |
283s | what you were talking a little bit about |
284s | going out and collecting some of these |
285s | there's a night opal Moon Bell I assume |
288s | that is some type of |
289s | flower yeah so um uh the night opal and |
294s | the moon bells are those are the ones |
296s | that I was kind of alluding to that are |
297s | a little difficult to get our hands on |
299s | um the night Opals you basically can't |
302s | see them at all during the day uh but um |
304s | as it gets closer to night if they're in |
306s | the world they'll sort of uh um uh push |
310s | away their shell and start shining a bit |
312s | and then the uh the the uh Moon Bells uh |
315s | only bloom at night so we'll have to |
318s | kind of you know maybe we'll work on |
320s | some of the other uh things that you |
322s | need for that recipe and hopefully night |
324s | time we'll come around and we can uh |
325s | find some of those things okay very cool |
327s | so I'm going to right click this recipe |
328s | to learn it |
330s | let's see here oh very cool okay it says |
333s | learned new recipe night |
335s | blade okay yeah now where are we going |
338s | to go to get this sickle you mentioned |
341s | oh yeah so right over here |
345s | um oh okay they got this area in kind of |
347s | the back alley of the of the Town yeah |
350s | so if you head through here this is the |
352s | agricultural |
353s | Supply um this is one of the you know |
356s | service buildings that you can build in |
357s | the node this one kind of focuses |
359s | specifically on artist ship and you'll |
360s | find stuff for herbalism farming and |
362s | animal husbandry here um so if you talk |
365s | to um Mr Willie over here um yeah so he |
371s | if you talk to him he should um give you |
374s | some stuff that you can use to construct |
377s | your uh first sickle so okay and then uh |
379s | on once you have those things there's a |
382s | little Anvil here over here to your left |
384s | um and you can craft the sickle there |
386s | and then I think once you have the |
388s | sickle you can talk to him and um it'll |
391s | it'll complete the quest and and you |
393s | give you your first tickle you'll be |
394s | ready to go this guy is incredibly rude |
397s | we need to have a conversation with the |
399s | narrative team about how these these |
402s | vendors speak to the citizens of this |
404s | Village this is |
406s | unbelievable he said he just can't he |
409s | can't teach just any Drifter am I just |
411s | any Drifter does he not see the crown on |
413s | this helmet I guess not yeah we'll have |
415s | to add the uh mayoral um narrative tags |
419s | just so they and uh and up their |
422s | respectful speech he's not even going to |
424s | pay me too for achieving these many |
426s | tasks he has for me he's paying you in |
429s | experience that is not enough oh man |
432s | I've had those jobs before |
436s | same oh that was so good that was so |
439s | good thank oh no okay I have achieved |
444s | this Quest it's called a feast of |
447s | flowers |
448s | awesome uh so you uh he wants me to show |
451s | him my crude |
453s | sickle nice you should do that we'll |
455s | turn |
457s | away whoa |
459s | whoa this is going to be one of those |
462s | streams okay all right so um what do I |
466s | need to do with this uh come over here |
468s | uh next to the Anvil all right behind |
471s | you yeah so there's an little Anvil |
473s | right here uh we can interact with that |
474s | and that should pull up the the crafting |
476s | menu so as a uh as a gatherer you'll be |
479s | able to craft your own tools um uh |
481s | they're going to take you know resources |
483s | that come from all sorts of different uh |
486s | professions you won't be able to you |
488s | know always Source all of those things |
490s | just just yourself but um uh luckily you |
494s | know Will's nice and he gave you some um |
496s | some components and you can kind of just |
498s | throw them together to make your first |
499s | uh your first sickle here so go through |
502s | with the go through the craft you should |
503s | get that thing and you know show it to |
505s | him and um he'll give you a little pat |
508s | on the back and a this is a great |
510s | example as we kind of um players as |
513s | you're entering into Alpha 2 and and |
515s | you're wanting to get started into um |
518s | artisanship these different professions |
520s | will have a number of quests available |
522s | to introduce players to their first tool |
524s | sets um and then from their tool set |
528s | sustainability will be will be incumbent |
531s | on the player to continue to gather the |
533s | resources necessary to repeatedly create |
536s | these tools because they have a |
537s | durability that gets expended when in |
539s | interacting with the resources in the |
540s | open |
542s | world |
544s | exactly all right okay so I'm going to |
547s | talk to him again and yes I made the |
550s | sickle um okay now he's criticizing my |
553s | crude |
555s | work okay okay all right but that's fine |
558s | he uh we all know what your first May |
561s | mayoral like decision is going to be |
564s | destroy agricultural this guy is the |
567s | agricultural sply yeah oh no all right |
572s | very cool so I oh you can preview it in |
576s | AR page |
578s | actually yeah once you once you there |
581s | you go you should have your rewards now |
583s | there we go equipped to Artisan tool |
585s | slot very cool so now it is in my |
587s | Artisan tool slot should I open that and |
588s | take a look here yeah perfect okay okay |
594s | cool so uh yeah so we have that panel |
596s | open this is kind of like the the hub |
598s | for all arti ship stuff I think we poked |
600s | around here a little bit um in some of |
602s | the previous streams but uh on the right |
604s | hand side there you can see all the |
606s | different slots for the the tool types |
609s | um for each of our five Gathering |
611s | professions so aesome um looks like you |
613s | have one of each of the tools that we're |
614s | looking to use today um it also kind of |
618s | I'm already very progressed in my uh in |
620s | my |
621s | lumberjacking oh yeah you said you're |
623s | like what level are you I'm like level |
625s | nine I'm about to be level 10 oh that's |
628s | awesome okay so like we're out and about |
630s | you'll if you hit Level 10 you should be |
632s | able to uh upgrade your certification to |
634s | apprentice and that's one of our uh |
636s | certification break points um and you |
639s | know once you each hit those break |
641s | points it kind of opens up a whole new |
643s | uh range of stuff that you can do new |
645s | tools yeah exactly right um a new |
648s | portion of your skill tree so we should |
650s | for sure um get you that level 10 and |
653s | see what happens what up Sten we need to |
655s | prepare for a journey oh where yeah we |
658s | need to get some potential bags oh okay |
661s | yeah yeah yeah so uh we talked about |
664s | this in the past with the with the |
665s | tetris inventory um kind of having uh |
668s | different spatial layouts um of our bags |
670s | and also our um our resources and so uh |
675s | we've been working on that a little bit |
676s | and um trying to set up bags that have |
679s | uh spaces that are optimal for you know |
682s | the the shapes that are going to be |
684s | associated with the resources and um |
686s | having stats on on the bags that will |
688s | change you know that stack size and how |
690s | much you can stack stuff up so um since |
693s | we're going out we're going to collect a |
694s | bunch of stuff you should grab one of |
696s | the um bountiful bags from from Willie |
699s | and then we'll go over to the Stoneworks |
701s | and see if we can grab a see that um |
704s | Willie has a number of different uh |
708s | farmer shirts and novice |
710s | herbalism or herbalist skibbies do I |
713s | want any gear from |
715s | this um yeah it's up to you I mean |
717s | there's so there's gear for all of the |
718s | different um crafting Gathering and |
721s | processing professions that'll help you |
723s | you know do do those uh different trades |
725s | so um it's up to you like if if you you |
728s | said you're higher level in |
729s | lumberjacking so you know you could grab |
731s | some of that stuff um to kind of |
733s | compound on the stats make you make you |
735s | faster chopping or oh should I go over |
737s | that guy buy that stuff okay cool cool |
739s | cool so from this guy let me purchase |
741s | his um bags yeah why you grab yeah grab |
746s | the Bountiful bag from him the Bountiful |
747s | ones are pretty great they um I think |
749s | they have the increased stack size on |
751s | them so you can uh stack up more herbs |
754s | um in that bag than you can in in |
757s | others I see that there is a novice |
760s | herbalism |
762s | bag and if you scroll down at the bottom |
764s | there's alien herbl and basket oh okay |
766s | so I'm going to grab the basket yeah all |
770s | right done I got one of those sweet |
774s | awesome I need anything else do I need |
776s | any other bags uh yeah let's run over |
779s | this way to the |
781s | Stoneworks there's another |
784s | uh gentleman over here that we can talk |
786s | to kind of |
788s | standing by this crane okay um and you |
792s | can do the same thing from him throw |
793s | throw a little gold at him and he'll |
795s | give you some give you some bags and |
796s | stuff I'll get um from this guy the |
799s | stone let's noice Bountiful mining bag |
802s | novice Bountiful okay got it awesome so |
806s | now those those bags should be in your |
808s | inventory um and if you right click them |
811s | they'll equip and then if you go over to |
812s | your materials tab um you should be able |
815s | to see those new bags that we got okay |
819s | so just real quick you were speaking |
820s | earlier about the unique stack sizes as |
823s | being part of the um kind of asymmetric |
827s | design for bag crafting um and these |
831s | bags have specifically curated benefits |
834s | for stack sizes of the type of resources |
838s | they relate to and that's the specific |
840s | profession of gathering and the |
841s | resources you would gain from those |
843s | those different unique professions so by |
846s | equipping this herbalism bag whoops |
849s | let's see |
850s | here um and then also let me just open |
854s | up the materials section and this |
858s | one I see now I've actually gotten a |
862s | unique |
864s | looking um structure for the alen |
867s | herbalism basket and those are the types |
869s | of structures you would expect them to |
871s | gather that are the gather bles for |
873s | herbalism correct correct correct yeah |
876s | so that's not necessarily to say that I |
878s | can't collect non herbalism resources I |
881s | could and I could put them in that bag |
884s | but it just wouldn't utilize the most |
886s | beneficial aspect of it which is the |
888s | higher stack count for those types of |
890s | herbalism resources yeah exactly we can |
893s | also um you know can also be constraints |
897s | on the on the shape right like um we |
899s | were talking about like you can kind of |
901s | see um I'm not sure what materials you |
904s | you have in your bags but like I I have |
906s | a couple pieces of wood that are you |
908s | know uh 1x3 and so you know in in the |
911s | herbalism bag I'm not sure that there's |
913s | any any slots for for pieces of wood |
916s | that are that size right so um some |
919s | there'll be some constraints and um |
922s | benefits in terms of shape and then also |
924s | you know the the stack size based on the |
926s | on the type so okay cool very cool so |
929s | now let's oh go ahead Mike a good |
931s | example would be if you equip the mining |
933s | bag as well on top of the oralism bag um |
936s | you'll be able to see the shapes are |
940s | different but um you can see the mining |
943s | bags are 2 by tws and overing bags are |
946s | um one by twos so you can technically |
948s | put herbs into your mining bags but you |
950s | won't get the benefit of the stock |
951s | bonuses of the mining stuff right yeah |
955s | that's very |
956s | cool sorry go ahead M say something else |
959s | um also um the the earlier versions |
962s | might be very restrictive in sizes so |
965s | like uh the novice mining bags and all |
967s | oralism bags are very shape restrictive |
969s | but as you level up and then make better |
971s | bags might be more generous of um shapes |
975s | so you could technically do some other |
976s | things as well and then have more bigger |
978s | sizes and have be able to uh hold more |
982s | variety of things as well okay very nice |
984s | that's I I think that's pretty cool |
985s | should should we go to The Lumberjack to |
988s | grab those were you talking about some |
990s | um equipment that he might have that |
991s | might help us with our lumber jacket oh |
993s | yeah definely LEL that up |
998s | sweet oh I see okay hold on let me see |
1000s | here I have I also have a quest that |
1002s | relates to We rise after |
1006s | felling oh yeah that's so that's the |
1008s | certification Quest so um as you |
1011s | mentioned before you know that we're um |
1014s | we're we're planning on having some some |
1017s | content related to you know onboarding |
1020s | players to the different professions and |
1022s | you know you're going to need a tool for |
1023s | the first time and um you're going to |
1026s | want to craft a thing for the first time |
1027s | and kind of learn how to do those things |
1029s | uh but we also want to extend that out |
1031s | to kind of more of a a individual story |
1035s | arc um like experience for players um so |
1038s | as you as you become a better Lumberjack |
1040s | you'll you'll you'll uh play out your |
1042s | story as as a lumberjack so um these |
1045s | different certification quests um are |
1048s | are to be kind of uh Keystone moments in |
1051s | that story progression so you know right |
1053s | now we have something kind of you know |
1055s | simple set up uh looks like you already |
1057s | had collected all of the the wood that |
1059s | you needed right but um you also need to |
1061s | reach the level needed to even be take |
1064s | on an apprentice ship so um so I think |
1069s | yeah see see what he's got um I'd check |
1072s | out some of the gear I think that will |
1074s | um since you're already pretty pretty |
1075s | good with the wood chopping you could |
1077s | probably get a little little faster with |
1078s | the GE that he has so he does have he |
1081s | has a shirt pants |
1083s | um and I think it's that and a tool belt |
1087s | and and each of them are |
1089s | giving different |
1091s | benefits looks like I'm getting |
1092s | lumberjacking speed from the pants and |
1095s | from the |
1096s | shirt and the tool belt is going to give |
1099s | me |
1100s | processing |
1102s | um oh I think you might be looking at |
1104s | Lum Milling oh that's |
1106s | lill yeah so at this at this service |
1108s | build |
1109s | um we're we're housing another three |
1112s | professions so there's there's carpentry |
1113s | stuff here there's the lumber Milling |
1115s | stuff here and there's also the |
1117s | lumberjacking stuff here so um Woody's |
1120s | going to have stuff from from all three |
1122s | um if you're looking to do any you know |
1125s | uh Woodwork in related activities uh |
1128s | he's your guy so and that's sort of what |
1130s | we mentioned when we were showing the |
1132s | noes uh in a live stream a few months |
1134s | ago was like your ability to build |
1136s | buildings to really cater to |
1139s | uh the important industries to your |
1142s | region or or to your node yeah yeah let |
1147s | me just take a look here I know this is |
1149s | obviously guys this is I want to State |
1152s | this again we always State this in every |
1153s | uh showcase but uh everything you see |
1156s | here is still a work in progress we are |
1157s | working towards our Alpha 2 um that |
1160s | includes things like visual effects like |
1163s | uh UI these are all very functional |
1166s | States but not necessarily at their |
1168s | polish States um so there still a lot of |
1170s | work that needs to be done there I |
1171s | noticed that um we have three slots for |
1175s | the uh the equipment that I just put on |
1177s | and they're not displaying visually uh |
1180s | but we do intend to provide that visual |
1183s | display as an option to the characters |
1185s | correct correct |
1187s | yeah it would be a toggleable thing that |
1190s | players could be do um in the future |
1193s | when we get some assets yes absolutely |
1196s | there's a lot of |
1197s | assets |
1199s | all right let us so what should we do |
1201s | here we want to go out and gather some |
1203s | stuff yeah yeah yeah so um you know |
1206s | we're we're kind of scouting out there |
1208s | uh beforehand and we know we know a |
1209s | pretty good spot um if you're if you're |
1213s | heading out kind of past the Smithy you |
1216s | should see a good old Tower Carin out |
1218s | there in the distance and if you |
1221s | head uh a little bit east of that um you |
1225s | can kind of see some like rock |
1226s | formations up there that's where we're |
1228s | heading there's an nice little um little |
1230s | Valley in there um has I think it has |
1233s | pretty much everything that we're |
1234s | looking for so okay I love the Autumn |
1238s | look out here I think the it fits |
1241s | perfectly for this time of year I mean |
1243s | definitely we did just have Thanksgiving |
1246s | feels kind of a little bit like |
1247s | Thanksgiving out |
1248s | here does does feel like Thanksgiving |
1250s | it's beautiful I really like the colors |
1252s | turning out really good abely it's my |
1255s | favorite season uh so far by have thanks |
1259s | G too or no hey no trying to get lore |
1263s | out of me this is an artisanship Focus |
1266s | give us one thing we won't leak during a |
1268s | live stream I |
1270s | know the one thing I really love the |
1274s | leas falling down effect just walking by |
1277s | nice speaking of of leaks however I know |
1280s | that I am uh playing a ranger class you |
1283s | might see a couple of early uh look at |
1285s | the ranger skills here in case we run |
1288s | into any potential resistances um but |
1291s | next month we are doing a ranger update |
1294s | and it's going to be pretty fun too so |
1296s | there's a little leak little leak nice I |
1299s | see how it is it's okay for skill |
1300s | abilities but not for the |
1302s | lore that is true that is true the L is |
1305s | safely |
1306s | unbelievable so we do have have some BS |
1309s | someone's chopping out there is that |
1310s | youan chopping yeah get a I see it |
1314s | falling in the distance where that's |
1316s | great over to the left |
1320s | I think he's up on that Hill are you |
1322s | trying to beat me to the |
1324s | uh here we go chop down some trees too |
1327s | oh we do we this is Ash we need Oak |
1329s | though right or do I need Oak |
1331s | yeah |
1333s | yeah yeah that be helpful Nathan just |
1337s | trying to become grandmas before you |
1338s | Sten exactly I will leave this land A |
1341s | baren |
1342s | Wasteland be no trees for you to chop he |
1344s | sicked some uh wolves on me yeah all |
1347s | part of my master |
1353s | plan |
1355s | nice yeah get the get a few of these |
1358s | Oaks at least enough to level up and |
1360s | then we need to find some Basalt Basalt |
1362s | is going to have the zinc and copper uh |
1365s | that you need oh here's some over on the |
1368s | ridge oh up the cliff yeah can you see |
1371s | me oo that area looks kind of Twisted |
1374s | and |
1375s | gross yeah oh wolf |
1384s | where oh |
1388s | wow really quickly what so now this area |
1393s | appears to have a little bit of a |
1394s | corruption that started seeping in looks |
1396s | like the citizens of this town aren't |
1398s | doing their |
1400s | job fight back the corruption old |
1403s | neighborhood's going to hell there here |
1406s | too yeah yeah I think you can grab those |
1408s | you're yeah it's naice yeah these are |
1411s | the new rubies that we just introduced |
1414s | with uh C physics enabled oh |
1416s | nice yeah um thanks to Noah and some |
1421s | magic from engineering uh when you see |
1423s | it gather it's you see that shutters oh |
1426s | that's awesome love that that's super |
1428s | cool additionally if you open your back |
1431s | space now um you'll see that your mining |
1433s | bag has now rubies and it prioritized |
1436s | based on your stack size oh let me see |
1438s | here hold on first let me gather a |
1441s | little bit |
1442s | of um look for some ass Sal I think |
1446s | there's some over here over here to the |
1449s | right there's one right there yeah |
1455s | go right here no this is opal |
1459s | nope opal I can't even interact with the |
1461s | opal no it's right here yeah |
1464s | but oh don't we |
1467s | need I think so I think we need night |
1470s | opal which is the one that only really |
1473s | appears at night um |
1477s | okay |
1482s | interesting oh I've gotten some Zink and |
1484s | basal nice okay so you got lucky you got |
1487s | the you got the drop chance so this gave |
1489s | me two things it gave me it gave me zinc |
1490s | as well yes yeah yeah so when you're |
1494s | when you're mining stone like we're |
1495s | trying to we're trying to do stuff that |
1496s | Mak sense right with the drops so you |
1498s | know in stone you'll find metal and gems |
1500s | and you know depending on the you the |
1503s | tier and the type of type of stone um |
1505s | there'll be different kind of selection |
1506s | of gems and stuff you can get in it uh |
1508s | or or Metals so um you may if you're |
1512s | trying to Target a certain you know |
1514s | metal you might want to consider um some |
1516s | particular Stone as well and um as you |
1519s | get better at at uh binding and doing |
1522s | Stone related stuff you'll kind of learn |
1524s | learn the ropes there so you can make |
1526s | better decisions okay cool additionally |
1529s | as you gather you can actually notice |
1531s | that your um durability goes down for |
1534s | your tools oh |
1536s | really |
1538s | see I'm using this pickaxe it's at |
1542s | 95 nice all right you got plenty of |
1545s | plenty of durability left it's good to |
1547s | good to repair when you get into town |
1548s | though so it kind of sucks when you find |
1550s | something real nice and your durability |
1552s | is low or tools broken and won't be able |
1554s | to it ah nice and I really love the the |
1559s | physics it's like I remember in the |
1560s | Gathering stream you know we're showing |
1562s | off um uh the trees and kind of like set |
1566s | a precedent with how that looks and now |
1569s | we have to make all the other stuff just |
1570s | as cool so the the rocks and gems of |
1573s | metal were like kind of a big big uh |
1575s | hurdle for us and having it in a place |
1578s | where it's starting to look really good |
1580s | that was super exciting that was a cool |
1582s | that was actually really cool that |
1584s | should definitely knock you over or kill |
1587s | you |
1588s | oh let's go hey there we go oh I've |
1591s | reached level 10 oh my God that just |
1595s | killed |
1597s | Mike I'm alive please can't kill me grab |
1602s | some some D maybe so you you leveled up |
1605s | you said yes it said I leveled up ah |
1607s | okay well you got to okay so when when |
1609s | you level up you're going to get some |
1610s | skill points and you should be able to |
1612s | put those in your in your skill tree um |
1616s | you should uh pop that open there we go |
1618s | okay yes I have a bunch already |
1620s | allocated but now I have two n points oh |
1623s | nice yeah you should spend those and |
1625s | book around in the tree a little bit but |
1627s | yeah um that is something that we're wed |
1629s | to do with artisanship both you know or |
1632s | in all three of the branches you'll |
1633s | you'll have skill trees for your |
1635s | profession so those skill trees you'll |
1637s | be able to find you know passives |
1638s | that'll give you uh stat bonuses and you |
1641s | know predicates for extra functionality |
1643s | within whatever the profession is access |
1645s | the stations um expand ending out some |
1648s | of the various systems like I don't know |
1650s | you can see some of the surveying ones |
1652s | right like you can uh add extra pylons |
1655s | or um extra uh scanning range and lower |
1659s | the cool down on how often you can |
1661s | survey so uh we're trying to make those |
1664s | trees uh interesting and give people you |
1666s | know different paths so they can |
1668s | progress through W that's cool yeah very |
1673s | cool um so obviously I'm looking at this |
1677s | uh the skill right now and I see one |
1679s | side is dealing primarily with yield the |
1681s | other side is dealing with um excuse me |
1685s | with Rarity with quality um the other |
1688s | side dealing with yield and then the |
1690s | Survey System yeah talk to me a little |
1694s | bit about um the Survey |
1697s | System yeah so surveying um is uh |
1702s | something that we're trying to use for |
1705s | gatherers to really kind of interact |
1707s | with uh the things that we want to do |
1709s | with our Dynamic world uh one of that is |
1712s | one of those things is we want to be |
1713s | able to spawn stuff randomly and we want |
1716s | to put it in uh places in the world that |
1719s | will make people you know travel and uh |
1721s | bolster up our um our local |
1724s | player-to-player economies have people |
1727s | you know kind of actually be out in the |
1728s | world looking for stuff and not um |
1731s | standing in the same place waiting for a |
1733s | tree or a flower to respawn over and |
1735s | over again so we're kind of we're kind |
1738s | of having the best of the Both Worlds |
1740s | where we have our lower tier stuff that |
1742s | will fill out you know the the base look |
1744s | of our world so that it's always kind of |
1746s | looking good um and then the higher tier |
1749s | stuff from Apprentice onward will will |
1751s | always kind of Spawn randomly in in |
1753s | places that we've deemed look uh you |
1755s | know look good and make sense for what |
1757s | that thing is um so surveying is a way |
1761s | that you can uh track that stuff down um |
1765s | it will help you uh find places will |
1768s | help you find particular resources will |
1770s | help you find resources at a certain |
1772s | Rarity um and yeah so it should be you |
1775s | know something you could do as a gather |
1777s | on your own or group up with other |
1778s | people to uh bolster up the um the power |
1782s | of your survey or the the the range or |
1785s | reach of it so um yeah it says I need a |
1790s | higher certification for this |
1792s | tree corrupted Oak gotcha well we just |
1795s | leveled up so I bet you if we went back |
1798s | to town oh my God there's something |
1800s | crazy or excuse there's |
1802s | something |
1803s | crazy oh no bleep that out bleep that |
1807s | out there's some dude up there that's |
1809s | awesome I I would say the same thing if |
1811s | I saw that ancient horror away from a |
1814s | gentleman yeah let's uh back up a little |
1817s | bit yep how are you doing on back spice |
1820s | by the way how am I doing on what say |
1821s | again back space yes let me open that up |
1824s | I have um three copper 22 Basalt 7 |
1828s | zinc uh five Ruby a number of dandelion |
1832s | and daffodils daffodils with some plant |
1836s | fibers okay that's cool and a bunch of |
1838s | uh wood and as you notice that all those |
1841s | materials actually sorted nicely in the |
1843s | appropriate bags based on your uh stack |
1845s | sizes oh yeah that is pretty nice so it |
1848s | didn't misplace them in a in a different |
1851s | bag than what is |
1853s | best yeah it prioritizes basically the |
1855s | best stack size first and then then it's |
1858s | finds the other empty spots |
1860s | after yeah that's a pretty nice quality |
1862s | of life feature definitely we we uh you |
1866s | know there is a lot of discussions about |
1869s | you know the the spatial inventory and |
1871s | the different stack sizes and you know |
1874s | whether that could cause like confusion |
1876s | for players or you know extra stress on |
1879s | um sorting of inventory and it was like |
1881s | all right well no M no matter what we do |
1883s | we got to try and make this U as easy |
1886s | and usable for players as possible and |
1888s | luckily really smart people like Alex |
1891s | and Alec and our UI team Kobe Kobe and |
1893s | the Gang uh that are helping us make um |
1898s | you know that the system that we want |
1900s | function really really nicely so uh |
1902s | that's one that was one of those |
1903s | features um that that came on that's |
1906s | like all right well I don't have to |
1907s | every single time I get something you |
1908s | know look and see what bag's the best |
1910s | for it to be in um the uh the code can |
1915s | do it for us so yep very cool nice we |
1921s | ready to head back now yeah let's uh |
1923s | let's head back to town and get your |
1924s | your uh your uh apprenti ship now |
1929s | obviously you know let's talk a little |
1931s | bit about how Gathering is a bit |
1935s | different in ashes um and one of the the |
1939s | most unique things about I think the |
1942s | world is obviously the number of |
1945s | different systems we have that change |
1947s | World State we just saw a corrupt Zone |
1951s | hold on let's K this |
1956s | dude oh okay he died um we just saw a |
1959s | corrupt Zone and um that zone becomes |
1963s | corrupt after a period of time in which |
1966s | players are not addressing some issues |
1968s | that arise uh through certain events or |
1971s | through through certain story arcs and |
1974s | that corruption can spread and |
1976s | Corruption Chang changes the spawners |
1980s | for resources and for Monsters and that |
1984s | has a fundamental effect on the resource |
1987s | economy of the |
1990s | game yeah definitely it plays into you |
1992s | know scarcity it gets players out in the |
1994s | world uh searching for um uh different |
1998s | things that are predicated on on the |
2000s | dynamic parts of our world right we can |
2002s | do stuff with day and night time we can |
2003s | do stuff with Seasons um we can have |
2006s | things that are specifically related to |
2008s | some event or story arc or you know |
2010s | corruption um even uh particular |
2013s | locations right regionality of a biome |
2016s | um some you know frozen tundra place |
2019s | that's uh completely covered in ice |
2021s | versus you know the the riverlands and |
2023s | um uh the lushness there so um don't |
2028s | want to just have that stuff in and not |
2031s | be doing anything with it so we're we're |
2033s | trying to play on that for for Gathering |
2036s | um and open up um the diversity of stuff |
2039s | that you can process and Craft um by |
2041s | finding those things so yeah I love that |
2044s | um we mentioned actually a time of day |
2048s | and seasonality as being part of that |
2050s | world State change um and as I |
2053s | understand whoops as I understand it we |
2056s | have a number of different oh let me see |
2058s | here go over |
2060s | to |
2063s | um |
2065s | recipes can I look at |
2068s | um we have to don't we have to gather |
2070s | some recipes or some materials that are |
2072s | predicated on time of day yeah I think |
2075s | they were those are the ones that we're |
2076s | talking about that were part of your |
2077s | night blade right uh the moon bells and |
2079s | the night Opals uh night Opals like do |
2083s | not reveal themselves um during the |
2086s | daytime um surprise surprise um and then |
2090s | the the moon bells are are similar yeah |
2092s | they they only bloom at night so um you |
2096s | if you're looking for those in |
2097s | particular particular you want to take |
2098s | uh keep an eye on the day night cycle |
2101s | and um you know know where they're found |
2104s | um in the world and yeah I do have some |
2108s | Powers if we want to perhaps change it |
2111s | to nighttime that I could use shall we |
2115s | cuz it it'll it it'll take a little |
2116s | while probably for us to get to |
2117s | nighttime at least another hour or so |
2121s | yeah okay let's do it all right hold on |
2124s | stand |
2126s | by |
2129s | oh my |
2131s | goodness there we go now oh okay think |
2135s | little freaky decky out here you guys |
2137s | will probably notice uh that the |
2140s | nighttime is |
2141s | significantly darker than when you guys |
2144s | last saw our nighttime update um we saw |
2147s | feedback from the community that |
2150s | bringing in the field of vision through |
2152s | the uh through the lighting in the |
2154s | environment was something you guys |
2155s | wanted to see and that's what we have |
2158s | adjusted a bit um now I'm excited |
2161s | because I have a certification that I |
2164s | can I think update now right yes you |
2168s | should be able to upgrade your uh |
2170s | lumberjacking to Apprentice which um |
2172s | give you access to new tool so we can |
2174s | craft one of those if you want um we |
2177s | should make your a you know chopping |
2178s | faster help you find some rare stuff um |
2182s | yeah all right let's see here I'm going |
2184s | to |
2186s | accept |
2188s | there we go |
2190s | t yeah so you I think if you open your |
2193s | artisanship window if you look at your |
2195s | lumberjacking it should say that you're |
2196s | an apprentice now yes there we go and |
2198s | you got you got a nice little chunk of |
2200s | XP from that too nice yeah that was |
2201s | pretty good um cool so um now that |
2204s | you've done that uh go I think this |
2209s | Anvil yeah this is the same Anvil as the |
2212s | herbalism see see if you can craft a a |
2215s | tool there what a what materials do you |
2218s | need it says that I need um zinc |
2220s | fragments and Oak Timber for a novice |
2223s | lumberjacking The Apprentice requires |
2226s | zinc fragments with copper fragments and |
2228s | Oak Timber awesome okay well um that's |
2232s | all novice stuff so um so the way that |
2236s | the certification stuff breaks down is |
2238s | that um every everyone gets to be a |
2239s | novice everything so all 22 professions |
2242s | the players get to uh be novice of um |
2245s | and then it starts kind of like |
2246s | narrowing from there so after that |
2248s | you'll only be able to be Apprentice of |
2250s | five things um you can be a journeyman |
2252s | in four things you can be a master in |
2254s | three things and you can be a grandmas |
2256s | in two things so you'll you'll need to |
2258s | narrow but you can also sort of |
2260s | diversify to support you know the |
2262s | professions that you want to First push |
2263s | further in so now obviously those are um |
2268s | those restrictions are in place in order |
2269s | to create a dependency cross player |
2273s | faction right for how players specialize |
2276s | their progression in the artisanship uh |
2279s | trees yeah I mean like uh being social |
2283s | is is uh important to us right like we |
2285s | we want players to interact with each |
2287s | other we want the professions to make |
2289s | stuff for the other professions that uh |
2291s | that are useful you know um I um |
2295s | influenced quite a bit by the Star Wars |
2297s | Galaxies style crafting and you know |
2299s | just having people in your network that |
2301s | could you know Supply the the uh metal |
2303s | that you need to make your armor and the |
2306s | you know the the flowers that you need |
2308s | to to make your potions and you know |
2310s | maybe the potions that you need to make |
2311s | your enchantments uh that that to me was |
2315s | really interesting and part of the the |
2317s | gameplay of the economic gameplay of you |
2319s | know being being a good crafter being a |
2321s | good gather is having that um that |
2323s | system so and it and it really plays |
2325s | into the um the uh uh economic uh field |
2332s | of a particular server right um You you |
2334s | can come in and be like I want to be the |
2337s | the potion Mogul here right and like |
2339s | having good sources and you know having |
2341s | having a guild that supports you uh is |
2344s | just really really interesting and |
2346s | without um without sort of narrowing |
2349s | down what you have access to yourself um |
2352s | uh it's sort it takes away from from the |
2356s | ability to achieve that right so yeah so |
2358s | now okay we're going to be creating this |
2360s | you said Apprentice tools what do I need |
2363s | to do that it said fragments in |
2365s | fragments and um I think copper |
2367s | fragments awesome so the zinc fragments |
2370s | and copper fragments are going to be |
2372s | from the metal working profession and |
2374s | then the Oak Timber will be from the |
2377s | lumber Milling profession so since we're |
2379s | here we can do the lumber milling and |
2380s | this is the station that you need right |
2382s | next to us so this is the debarker this |
2384s | is one of the the few stations that |
2386s | Lumber Milling has has the the debarker |
2390s | the heads saww um and I think the drying |
2392s | Kil along with the refinery so this is |
2395s | the the novice station |
2398s | um and I think this is an apprentice |
2399s | version here um since we're at a service |
2401s | building that's built um the service |
2403s | buildings usually come stocked with some |
2405s | some uh some better base stations and |
2407s | then you can kind of um progress them |
2410s | from there depending on how you you |
2411s | expand the buildings but um so why don't |
2414s | you interact with this and uh yeah I |
2417s | think this is the first time that we've |
2418s | ever done any processing processing yes |
2421s | absolutely now we we alluded to it a |
2422s | little bit when we were showcasing the |
2424s | uh the freeh holds uh but |
2427s | this is everyone's first look at kind of |
2430s | how processing works and um as you said |
2433s | we're looking to make some Oak Timber |
2435s | here um and as I've clicked on the Oak |
2438s | Timber to add fuel it says to the Oak |
2442s | Timber side talk to me Mike a little bit |
2444s | about what fuel does for |
2448s | processing so fuel is the basic |
2451s | requirements on top of the resources |
2453s | that you need to craft a thing so every |
2456s | processing station will require some |
2457s | kind of a fuel to automate the process |
2462s | to make these processed uh resources |
2465s | though most of the resources or any type |
2467s | of resource or items could technically |
2470s | have a fuel value attached to them and |
2472s | then each recipe will require some kind |
2474s | of a fuel value to uh to be met to be |
2478s | able to process these things so think of |
2480s | it as like if you're melting um ore you |
2483s | need to put uh fuel the fire to melt the |
2485s | ore right so that kind concept exists on |
2488s | all our processing stations so when you |
2490s | click on it uh you should be able to put |
2493s | the oak wood or anything that you have |
2496s | gathered oak wood yeah so I've added one |
2500s | of the oak wood and then I see I also |
2503s | have a number of different of um |
2504s | herbalism resources here as well do |
2507s | those act as fuel potentially yeah um |
2509s | most of our resources will have some |
2511s | kind of a Fel value to it and like I |
2513s | mentioned like some items too but for |
2514s | for this recipe you'll only need one |
2516s | some other recipes might need 100 or 50 |
2519s | etc etc but the the thing is um some |
2522s | some items may be just um catered |
2526s | towards being a fuel right so something |
2527s | like charcoal or something like coal |
2529s | something like um anything that is just |
2531s | designated as a fuel will just have a |
2534s | very um efficient fuel value so you kind |
2537s | of want to save that for higher recipes |
2539s | or something simple like this one you |
2541s | can pretty much use anything that's |
2542s | common or or or lower or degrade or |
2546s | sorry |
2547s | the the tier one items uh to be in the |
2550s | fuel okay so i' so I've added in the |
2554s | wood for the fuel and now it's it has my |
2557s | fuel has been selected and I can start |
2559s | the job it says that the duration is 1 |
2561s | minute now I'm noticing at the top of |
2564s | the processing station that we have uh |
2567s | three available slots is that a queue |
2570s | that players can use um and is it shared |
2575s | is it for just themselves me about that |
2578s | for node it's personal so we didn't want |
2581s | to congest like only three spots for |
2584s | every single person in the not that |
2586s | would have been pretty bad um so it's |
2588s | the the Q system is only for yourself |
2591s | but um something personal like freeh |
2593s | holds um would be um station based so if |
2596s | five people wanted to use one one |
2598s | station at the Freehold you have to wait |
2599s | in line and then that kind of comes into |
2602s | the family system we talked about on the |
2603s | free hole live stream where you want to |
2606s | have uh limited access to whoever is |
2608s | viable for the fuel or for the stations |
2612s | um but for any service buildings in the |
2614s | node um is all personal so you can queue |
2616s | up as much as you want and then someone |
2618s | else can just come by and use the same |
2620s | station and then que up for their |
2621s | station that's awesome additionally it |
2625s | will also be influenced by nodes so like |
2627s | right now you see three but it could be |
2628s | five it could be two simultaneous jobs |
2630s | Etc based how your node grows got it so |
2633s | there are specializations that the |
2635s | processor can take uh if the node should |
2638s | elect to do so citizens participate in |
2641s | that upgrade that would increase that |
2643s | size or perhaps even the efficiency of |
2646s | the processing jobs as well both speed |
2649s | uh quantity of receipt any Rarity procs |
2651s | anything all of those play a role and |
2654s | upgrade potential uh that the node might |
2656s | choose to specialize in right but um |
2659s | just like we we discussing uh free live |
2661s | stream as well the node um processing |
2663s | only goes up to journeyman so if you |
2665s | want to do the highest tier of uh |
2668s | processing you you probably want to seek |
2670s | out the freeold uh owners |
2675s | basically |
2677s | uhoh did I I I might be full hold on I |
2682s | can't claim it yet I need to I need to |
2686s | who needs this this cheap glint here |
2690s | actually move that down I I didn't mean |
2693s | to delete that whoops um okay you just |
2696s | throwing money away that's how rich sure |
2698s | pretty much um additional thing I would |
2700s | like to add for processing U as you can |
2703s | you could you could cancel the job um |
2706s | also so like let's say you accidentally |
2707s | scheduled wrong one and the only thing |
2709s | that gets consumed is the fuel so fuel |
2711s | is basically a SN for these job got it |
2716s | okay so fuel's always sunk regardless of |
2718s | if you cancel the job or not yeah |
2720s | another uh another thing as well is that |
2723s | um uh when you're when you're choosing |
2725s | the job you'll see kind of on the on the |
2728s | right hand side that we have something |
2729s | called job size oops and right now uh |
2732s | right now there's only the ability to |
2734s | make a one job size but um this in the |
2737s | same vein of um you know this having |
2740s | like more jobs that you can cue and like |
2742s | you know better stats that make the them |
2744s | go faster or proc extra resources uh job |
2747s | size is another thing that we could do |
2749s | right um so you you probably don't want |
2752s | to use three entire slots just to make |
2755s | you know three pieces of Oak would but |
2757s | if you had a job size that you know was |
2758s | 20 um you'd be able to uh make all 20 of |
2762s | those with the with the one job size so |
2764s | um so that's a little different than |
2766s | what people are used to with you know I |
2768s | I'm making exactly you know 17 pieces of |
2771s | of Oak Timber you might need to you know |
2773s | do a job SI of five plus one if you need |
2777s | specifically six so um that's awesome |
2780s | those are also influenced by |
2782s | customization options that the node can |
2783s | participate in uh as well and perhaps |
2786s | policies and or relics like all those |
2788s | things are an intricate web uh Boons |
2791s | benefits and downsides that apply to |
2793s | these different game functions exactly |
2796s | yeah very cool love it all right so we |
2799s | made some Timber gotcha yeah let's head |
2802s | let's head down to uh the Smithy over |
2805s | here there should be a crushing station |
2807s | you can crush up the the copper and zinc |
2809s | that you got into fragments and then we |
2811s | should have what we need to make you a |
2813s | new pickaxe or um axe |
2817s | um yeah this is the crushing crushing |
2819s | station right here |
2822s | nice all |
2825s | right all right it's really nice of you |
2827s | to have built all of these uh Artisans |
2829s | ship service buildings look at look at |
2831s | all these jobs that you're creating this |
2832s | guy stays here he gets to hang out all |
2835s | night rushing |
2836s | rocks doing stuff that is awesome yeah |
2840s | great for the economy really really |
2842s | great mayorship uh decision thank you |
2844s | thank you very much that's why I'm I'm a |
2846s | term after term mayor just no term |
2848s | limits at all it's the way we like it |
2850s | here right my my personal Investments |
2854s | have somehow miraculously just had the |
2856s | greatest returns of any citizen of the |
2858s | mayor agreed I think there's only other |
2860s | been one other mayor that was Alec and I |
2862s | haven't seen him for a really long time |
2864s | so right that is right po Al his family |
2868s | members actually came by looking for him |
2870s | too oh |
2872s | no okay so I need to make copper |
2874s | fragments and zinc fragments yeah so I'm |
2876s | going to kick off I'm going to add some |
2877s | fuel here um oh okay cool that's cool |
2882s | put this and I'll kick that job off and |
2885s | then I'll use the sink oh my God you see |
2889s | the NPC working real hard yeah he is |
2892s | that he's a go-getter I didn't even |
2893s | start the other job yet he just |
2895s | immediately went to work he needs a |
2898s | rise there we go cool okay yeah and uh |
2902s | just a just a comment too on the on that |
2905s | right like um we're trying to sort of |
2907s | marry the the visuals with what's |
2909s | actually going on with the station right |
2911s | so if you have a job queued um and |
2913s | you're trying to you know do errands |
2914s | throughout the node or in your Freehold |
2916s | or whatever right like should be able to |
2918s | look at the station and know what's |
2919s | going on with it so you know he's there |
2921s | working and you know once he's done he's |
2923s | going to stop and you can be like okay |
2924s | you know there's there's stuff ready to |
2926s | to pick up and have some visuals |
2928s | associated with that so U as much as we |
2931s | can have stuff you know rooted in World |
2933s | instead of you know throwing a bunch of |
2935s | UI in the play players face uh that's |
2937s | that's something that we're trying to do |
2938s | and is important to us that's very cool |
2941s | yeah and to add to that it's uh personal |
2943s | right so it's only like other people |
2945s | won't see you doing your U processing |
2948s | got it yeah in in nodes right the free |
2950s | the free hold ones would be uh since |
2953s | they are relevant to any of the people |
2954s | that have access to it You' you'd be |
2956s | able to see that uh that a job is going |
2959s | [Music] |
2961s | right this guy is a is a is a dedicated |
2964s | worker yeah yeah definitely so now just |
2969s | to remind folks obviously when we talk |
2971s | about um processing as one branch of The |
2975s | Artisans ship tree even though you have |
2978s | access to all branches throughout the |
2980s | world up to some level of |
2983s | degree processing best processing is |
2986s | done on freeh holds and the best |
2989s | crafting is done in nodes right when we |
2992s | talk about workstation availability but |
2994s | there is some overlap there as those of |
2996s | you who remember from our Freehold uh uh |
3000s | uh live stream um you do have up to a |
3004s | certain point to progress available to |
3006s | you for both Gathering processing and |
3009s | crafting uh without needing necessarily |
3011s | a |
3012s | free yeah exactly so up to U journeyman |
3017s | you'll be um journeyman's uh type of |
3020s | gathering crafting and processing should |
3022s | be available pretty much everywhere um |
3024s | and then there the spe specializations |
3026s | really kicks in at the master and |
3029s | above |
3032s | awesome all right I have I believe |
3036s | acquired now some |
3039s | fragments on well let's uh let's head |
3042s | back up to the crafting station um next |
3045s | to good old W Woody gungan and uh make |
3048s | yourself an apprentice Axe and I think |
3051s | we should be able to chop that corrupted |
3053s | tree down yeah that's right |
3056s | and then also now that it's night while |
3058s | we're out there you guys could grab |
3059s | perhaps some of the um what were the |
3061s | other ones that I needed uh the night |
3064s | opal yeah I think Mike has high enough |
3065s | mining to get the M opal night opal um |
3068s | and then I think I think New Moon bells |
3070s | are novice so you should have access to |
3072s | those yep yep all right so I'll grab the |
3075s | moon |
3076s | Bells Perfect all right I'm crafting my |
3079s | new Apprentice lumberjacking axe T it is |
3084s | equipped nice |
3086s | me see cool a very cool it's there how |
3091s | fast is it it's 30 lumberjacking speed |
3094s | nice I think the other one was like only |
3095s | five so you should be fast when we get |
3097s | out there we should race see if you can |
3098s | drop the tree down faster than me all |
3100s | right let's do it I'm ready let's |
3106s | go |
3108s | um I actually really like the nighttime |
3111s | I I think it was call from the community |
3114s | to to tune this a bit more on the darker |
3116s | side oh a shooting star do you see that |
3119s | 's see a shooting star make a wish oh |
3123s | yeah look at that Moon yeah I did I did |
3125s | look at the Moon Moon's looking pretty |
3128s | nice I think it might need a little |
3132s | atmosphere I like the uh the harbinger |
3134s | Moon we is the moon getting |
3138s | closer no don't say that that's not what |
3141s | we want to hear kill the moon so Cory |
3146s | tell me a little bit like when we right |
3149s | now we're in this night phase oh I love |
3151s | the fireflies too Noah did a great job |
3153s | on these yeah Noah Noah is next level we |
3156s | love Noah Noah we love |
3159s | you um obviously moving to night now is |
3163s | going to give us access to these Moon |
3165s | bells and these night |
3166s | Opals um but when things like the world |
3170s | State change whether it be corruption |
3171s | related or time of day it's not just an |
3174s | introduction of rare material it also is |
3177s | a removal of some other materials as |
3178s | well potentially so it's a it is a um |
3182s | and some World State changes like we |
3184s | talked about with corruption if not |
3186s | addressed can significantly alter the |
3189s | flow of resources across the world in |
3191s | such a way that creates a bit of |
3193s | turbulence in the world market and |
3194s | economy and that's what we're trying to |
3196s | achieve with these World State |
3198s | changes yeah you see |
3201s | um uh out in the open the NS lit up |
3205s | those little blue lights all over the |
3207s | place that wasn't there before yeah yeah |
3210s | you can see Moon as well by the |
3214s | trees oh yeah |
3217s | there up that's awesome those were just |
3220s | kind of just basic little rocks yeah so |
3224s | that's like a you know we we we thought |
3226s | those were all Opals and they were Opals |
3228s | during the day but uh at night um you |
3230s | know some of them are actually night |
3231s | Opals so um pretty cool oh look leveled |
3235s | up again oh I leveled up my |
3238s | herbalism herbalism God herbal literal |
3242s | herbalism |
3244s | God yeah these Moon Bells didn't exist |
3246s | before too we're at the same spot yeah |
3249s | oh my god oh no the |
3252s | wolf give me you want |
3256s | to protect |
3262s | him Mike no I'm like max level so just |
3265s | slaughtering these |
3268s | W can you pet the dog Stephen no but I |
3271s | can shoot it with an arrow in the face |
3273s | faster than me wait let's chop the trees |
3275s | down together that's right here St right |
3277s | where you at where you at right |
3280s | here all right I'll |
3282s | start all right wait no no wait no wait |
3285s | okay 3 2 1 |
3287s | go wait no we messed up we messed up we |
3290s | messed up we can do this we can do this |
3291s | how many people does it take to chop |
3292s | down a tree okay I'm pretty sure it |
3294s | doesn't matter you wa faster |
3296s | 2 |
3300s | 3 oh you just got wrecked excuse me got |
3306s | wrecked this is where PVP |
3309s | starts excuse me |
3311s | sir he's already purple let's go cut |
3315s | down that uh corrupted tree oh yeah |
3319s | that's why we're here huh there we go |
3321s | yes this this place |
3324s | looks so so good at night oh man there's |
3329s | the spooky dude again he's just chilling |
3331s | up there yeah he's ey us he's waiting |
3336s | Challenger will we approach him stay |
3339s | away |
3340s | from yeah oh my God looks like one shot |
3343s | City up |
3345s | there oh I can't get these uh blood |
3347s | boiled |
3349s | Spirits |
3351s | yeah I can tell you the lore behind that |
3354s | or |
3356s | um never |
3359s | mind all right got some of those let me |
3362s | grab this |
3365s | thing come |
3368s | on oh bam tree explosion do you think |
3371s | like you want to take on this ancient |
3373s | minion over |
3375s | here I think we need to Ste time that |
3378s | was like less than two seconds yeah that |
3381s | was really I was like in there and out |
3383s | of there what maybe uh a little |
3386s | balancing pass necessary take that note |
3388s | down |
3390s | Mike incoming yep way to go stepen |
3394s | already nerfing Lumberjack I |
3396s | know yep all right let's so now we do we |
3400s | have all the materials we need did you |
3401s | guys get the night |
3402s | oples yeah I got some all right sweet |
3405s | can trade you back in town let's do it |
3409s | let's get rid of this |
3413s | guy very good goodness oh that was |
3418s | unfortunate animal abuse pet |
3421s | up so now talk to me a little bit about |
3424s | the sword that we're going to be |
3425s | crafting um |
3429s | obviously itemization in ashes of |
3431s | creation is not |
3434s | restricted um based on class right so |
3436s | anybody can wear kind of anything |
3438s | whatever is most beneficial towards |
3440s | their particular strategy and class kit |
3442s | and and build um but how do we influence |
3446s | that from a crafting |
3448s | perspective so the recipe that you |
3451s | learned is somewhat of a unique sword uh |
3454s | we want to introduce as uh mid- level |
3456s | maybe a little bit high but generally |
3459s | for itemization purposes we want to have |
3462s | a viable option for every build that |
3465s | players want to try I know that's a |
3467s | whole statement knows where his uh city |
3469s | is |
3472s | yeah where are we going we have a mini |
3474s | map |
3475s | guys come on this way I always get lost |
3478s | out here when I take my nightly |
3480s | strolls just over to |
3483s | the okay all right sorry Mike to left to |
3487s | the left got it to the left okay |
3490s | um what was I saying anyways um I was |
3493s | saying that uh we want to support every |
3496s | kind of build that player wants to try |
3498s | out and I know that's a full statement |
3499s | but that is something that we're going |
3500s | to attempt uh which means a lot of |
3503s | crafting recipes will need to support |
3504s | variable stats variable play Styles and |
3507s | for for this weapon for particular was |
3510s | um somewhat of a uh unique sword because |
3513s | it's a sword that has mag magic |
3515s | penetration so something that Mages |
3517s | maybe to might be able to use or um |
3520s | clerics um and then if we go to the |
3524s | crafter crafting station right here all |
3528s | right you should give them the my right |
3534s | uh trade |
3537s | you |
3540s | done okay we got some night Opals |
3544s | sweet acting |
3547s | trade all right boom got some night opal |
3554s | do so now I see I have my learned recipe |
3557s | the night blade is under weapons |
3559s | category okay that's cool yeah um last |
3563s | sure we touched on this on different |
3565s | live streams but uh our crafting menus |
3567s | will have some required materials so |
3569s | those are the things that you must have |
3571s | at that certain Rarity so the N up opal |
3574s | and the moon Bell that's required and |
3575s | then we have the selectable section |
3577s | where you can put different uh Rarity |
3580s | amounts um you want to do the uh the |
3583s | zinc one first Stephen so out of there |
3587s | and then zc one and then now you can see |
3589s | that the item itself was uncommon and |
3593s | then if you add the fragments in oh I |
3595s | see what you're saying I see what you're |
3596s | saying the so the uncommon night blade |
3599s | is |
3601s | here by adding in these legendary zinc |
3604s | fragments yep if you Summit it now it |
3606s | turns rare oh okay cool and now you can |
3610s | see there's additional properties onto |
3612s | the item uh so things change and then if |
3614s | you put the Oak Timber also at legendary |
3617s | also legendary Oak okay got it and then |
3620s | now it becomes the heroic version of it |
3622s | and then that's increase um so these are |
3624s | the things we kind of want to explore on |
3626s | Crafting side where we introduce maybe |
3629s | new stat line or a different proportion |
3632s | or ratios of stats at certain uh tiers |
3635s | and when you craft these items with |
3638s | using better materials the Rarity of the |
3640s | item increases um for demonstration |
3643s | purposes we're using legendary but um |
3646s | basically when you use a higher tier |
3648s | then the ree is intended for so we could |
3650s | technically build this item with common |
3653s | and zinc fragments then that would |
3655s | produce an uncommon item but since we're |
3658s | showcasing this at legendary tier um you |
3660s | can move up the tiers and uh have the |
3663s | step increase that's awesome and so |
3665s | obviously there's going to be a number |
3666s | of different types of selecta that you |
3668s | can incorporate as part of the crafting |
3670s | process each of them having unique |
3672s | results as part of the stat block for |
3674s | the weapon but also increasing the |
3676s | quality predicated on the quality of the |
3679s | selectable that you're contributing |
3681s | right that would be our sub recipe |
3682s | system that we'll kind of Highly touch |
3685s | on U so um a common copper sword might |
3688s | have sub recipes that changes the stat |
3690s | block completely which would be um let's |
3693s | say a brutal copper sword which um |
3696s | specializes in crit damage but that |
3698s | would be changing the selectable items |
3700s | it's from Oak Timber to Ash timber for |
3702s | example right and then when it's on a |
3705s | selectable level we can choose the the |
3707s | Rarity of those resources to increase |
3709s | the Rarity of the item produced awesome |
3712s | and each time you're kind of unlocking a |
3714s | different result with with regards to |
3716s | that particular recipe you're learning |
3719s | that interaction between the selectable |
3721s | materials and the output that comes from |
3723s | it so learning one recipe actually |
3725s | learns you a multitude of different |
3727s | potential um uh uh uh rewards from that |
3731s | one particular recipe yeah um we have |
3736s | something yeah uh something unique in |
3738s | our crafting system where we want to |
3740s | have recipe XP of some sort and then |
3743s | those sub recipes could earned by um |
3746s | leveling up your recipe which means that |
3748s | you have to craft the night blade |
3749s | multiple times to level it up to have a |
3751s | better result uh the sub recipe could be |
3753s | from a vendor recipe or World drops like |
3756s | we said earlier um but the idea is one |
3759s | type of item can have potential to be |
3762s | multiple different outcomes cool awesome |
3765s | okay let me go ahead and craft this |
3769s | weapon we've done it we've received a |
3772s | night Blade the loop is is complete oh |
3776s | my God we made it through the entire |
3780s | Loop let |
3781s | me I know let's see let's take a look at |
3785s | what we have in our inventory here so I |
3790s | see we have a heroic night blade that's |
3792s | doing some physical damage and magical |
3794s | penetration with some magical damage as |
3796s | well and if I compare that current lead |
3799s | my Longbow obviously we have some |
3800s | comparable version there but let me go |
3802s | ahead and equip this |
3805s | oh that looks |
3808s | good that looks awesome you're styling |
3810s | you are styling you put in the work and |
3812s | now you're styling oh I love it that |
3814s | looks super cool sweet very |
3819s | nice let me see here raise it up for the |
3821s | fam yeah I got I got to I got to get the |
3823s | right perspective here hold on stand by |
3827s | ladies and gentlemen we have crafted |
3830s | world |
3831s | first on the night blade |
3835s | we have done it |
3841s | yeah very cool so guys we just walked |
3844s | through from start to finish crafting |
3847s | one particular recipe of course of many |
3850s | as itemization is a very key component |
3853s | of of player progression within the |
3855s | within the world of Vera um and as you |
3857s | can see from Gathering to processing to |
3861s | crafting um this is the type of |
3863s | experience and the unique aspects uh of |
3866s | that process that is uh within ashes of |
3869s | creation we do these demonstrations so |
3871s | that you guys get an early look during |
3873s | development on the direction of this |
3876s | particular core Loop this core system to |
3878s | ashes um and we want your feedback on it |
3881s | what did you think about the Gathering |
3882s | the processing the stations those the |
3885s | times that it takes the CU system for it |
3888s | um the unique interactions with the |
3889s | recipes the progression of the recipes |
3892s | um uh the tool dependencies and the the |
3895s | skill tree that you saw um the unique |
3897s | World state that influences the economy |
3899s | and the ability of of players to |
3901s | accumulate these resources and move them |
3903s | across the world we're fresh off of a |
3905s | caravan stream as well where you kind of |
3908s | see uh how those materials those |
3911s | resources that wealth gets acred and |
3913s | trans transited across the world um so |
3918s | all of these things are things we want |
3919s | you to aine on in our YouTube uh on the |
3922s | forums on different social medias talk |
3924s | to us about what you saw today uh and |
3927s | how you feel about it where do you think |
3928s | that it could be improved um and how it |
3930s | relates to your previous experiences and |
3932s | other MMOs that you've played and what |
3933s | you've enjoyed about them um but |
3935s | otherwise Mike Corey Nathan Alex thank |
3939s | you guys for joining me I know the |
3941s | audience obviously appreciates all the |
3942s | hard work that you guys put in that |
3944s | everybody on the team puts in um and |
3946s | this is a very big group effort |
3947s | obviously to get these types of systems |
3948s | of and running um I know I appreciate it |
3950s | the audience does too thank you for |
3952s | joining us and chatting with us a little |
3954s | bit about um how all the stuff works and |
3957s | everyone I will see you guys back on |
3959s | stream in just a moment see you so |
3966s | [Applause] |
3970s | [Music] |
3975s | much |