10 months ago - Ashes of Creation - Direct link

Transcript (by Youtube)


2s [Music]
9s [Music]
18s hello everybody Welcome to an awesome
23s stream I am super excited because we are
26s going to be doing one of my favorite
27s things ever which is an AMA and I am
30s joined by four of our absolute glorious
34s content creators within the ashes of
36s creation Community many of whom you have
39s probably seen before if you are regulars
42s in the community watching all things
44s that are ashes of creation content um
47s and let's just do some introductions
49s because I'm I'm excited to get into this
51s um obviously we have as I said our four
54s glorious content creators vladis welcome
56s vladis oh my God it's uh an honor to be
59s here thank you so much Stephen it's a
62s pleasure I love your hat by the
65s way thank you thank you yes I love and
68s that's merch actually don't you sell
69s that yes yes I do definitely inspired by
73s early Intrepid for sure we got some
76s weird looks when we had that in Seattle
78s one let me tell you but it was a great
80s conversation starter absolutely and then
83s we also have our glorious Jamie chaos
86s Jamie chaos how's it going buddy not bad
89s I'm actually really happy to be doing
90s this on your end instead of being
92s surprised that it's happening on my end
94s so I'm super pumped to be here and doing
96s it this way you mean you're not uh
98s crashing the the live stream like I did
101s you one
103s time that you know that was a lot of fun
105s actually for those of you guys who don't
106s know I was watching One Sunday um uh
110s Jamie Chaos's stream and um they were
113s talking about an interesting subject and
115s I just jumped in I was like you know
116s what I want to join let me let me come
118s on the show and it was an impromptu and
120s you I got to say you handled it really
122s well like than I end up cutting like 10
124s minutes of footage on the YouTube
125s version of that so no one saw me
126s fumbling trying to get you
129s on well that you gotta do what you got
131s to do sometimes um and then we also have
134s one of my favorites from L Forge Sunny
138s how you doing buddy hell I'm I'm just so
141s excited to be here this is gonna be uh
143s this is gonna be a riot I've got the
144s other two guys under my desk they're
146s yelling questions at me so it's just me
149s on the camera but they are they're here
150s in spirit I gotta I gotta tell you guys
153s at lore forg it is it is definitely a
155s highlight of mine when you guys come out
157s with some lore videos one because
158s obviously you know you're giving these
160s lore videos as you're peeking Through
162s the Keyhole so so to speak and it's
164s always so interesting to kind of hear
167s the takes that you guys put and one
169s other thing is like the quality is just
171s so good for what you guys are doing and
174s I share it throughout the office our our
176s narrative team our lore team they watch
178s it they love it anytime there's a new
181s video so kudos to you guys you do a
183s great job with that well thank you so
185s much I think that those guys are are not
187s ever going to forget that you just said
189s that but uh we we've been doing it for
192s uh for a long time and just gradually
194s got better gear so if you would have
195s seen us 10 years ago we might not have
197s been having this
199s conversation well you guys do a great
201s job and then last last but of course not
204s least we have nice gaming nice how you
207s doing buddy good how are you really
209s really happy to be here here you know
211s nice I got to tell you your name is so
213s appropriate because always whenever I'm
215s watching your either Recaps or your
218s theory crafting videos you are just
220s generally always freaking nice you got
223s this huge smile it's an inviting
225s presence and it is it's a positive thing
228s that um I think is a great Testament to
230s the content creation of our of this
232s community you do such a great job on
234s that really appreciate that yeah
236s absolutely well I know that you guys
239s have been getting together some
241s questions from the community some of you
243s guys had little interactions with the
245s communities to kind of vote for
246s questions I think uh along the way and
248s you guys obviously have your own
249s questions and I'm excited to chat about
251s them um obviously I love a conversation
254s um I'm also a pin cushion for questions
256s too so I don't mind that but um you know
258s wherever you guys want to take this
260s wherever you want to start I am I am
261s open to
265s chat all right well uh I would love to
268s talk aliens with you Stephen seriously
270s my gosh can we talk aliens oh my God I
272s would love to talk aliens yes let's talk
275s aliens just to give you away from ashes
278s but again this would be Ash's questions
280s but okay it's preface um guilds the
283s backbone of the entire Ash's Community
286s right alliances and so forth you were a
288s guild leader in lineage so guilds are a
290s very important feature in Ash creation
292s so my first question is can you give
294s some examples of Guild tools that are
296s going to be in Ash creation from a
297s player dated perspective yeah I mean I I
302s so little fun history I started I
307s started playing MMOs obviously when I
308s was really young um seven years old I
310s didn't have a guild then that would
311s probably have been uh concerning if I
313s was in a guild as a seven-year-old
315s considering the content typically that
317s exists within the guild atmosphere but
319s um when I was 17 and started playing
322s Lineage 2 I my first Guild that I ever
325s joined was called Darkness I was a
328s little bit of an edge Lord back then um
332s so uh so I was in a guild called
334s darkness and then I I um I started my
337s guild uh which I ran for a number of
340s years I think almost 14 or 15 years and
343s we had we had thousands of members
345s across the world and we would have
347s really cool Guild meetings we would meet
349s up in person we had like a really
351s intense Guild dkp system where I had
354s like Engineers custom author an auction
356s website that people had account services
358s on in the guild and they would get like
360s you know dkp points and stuff and I
362s always hated having to kind of do that
366s myself right I always wish that some of
368s the tools that that I wanted to use as a
371s guild leader were not like native to the
375s game system that I was involved in
377s especially if I was able to like slurp
379s data from the game and inform decisions
383s whether it be participatory data whether
386s it be like um you know kill counts for a
389s war
390s um or like you know just just just
394s different things that I would use
395s essentially to to kind of gauge how are
397s my members performing right and and how
400s can I leverage administrative tools to
402s message them either offline like an SMS
405s text system or the Forum connectivity or
409s you know know what their kind of like
411s playtimes might be if they want to share
413s those with me so that I can cater them
414s to certain groups and constant parties
416s and mix and match people like you know
418s those types of of layers of like tools
423s are what I'm trying to achieve with
425s ashes and having it be native to the
428s game um and obviously you know everyone
431s here at the studio are Gamers themselves
433s playing MMOs many of which uh I've
436s either have led guilds or been officers
438s in Guilds um and so you know that
441s resonates with them as well and and I
443s know on our UI side um grat who's our
446s lead UI engineer and Colby who's our
448s lead uiux designer um you know they are
451s both very in tune with delivering on
454s that promise which is to to give native
456s tools at least at a bare minimum above
460s and beyond what other MMOs we've
461s experienced give um as an out-of-the-box
464s solution for Guild
466s leaders can you give like a couple of
468s examples yeah yeah absolutely so um one
471s of those is going to be able to kind of
473s message um Guild members offline um
476s either through integrating SMS text as
478s an option if people want to subscribe to
480s that uh feature being connected to um to
483s forums so that people have an
485s opportunity to kind of Message Board
487s within the guild Windows of the game and
489s then they can see the kind of uh message
491s of the day they can see the fors through
493s that window um another thing that we
495s want to do is provide uh data around uh
498s player performance in events that the
501s guild is participating in or that uh
503s Guild Wars might be participating in
506s giving knowledge about um uh where they
509s might have their um uh their properties
512s located within the game where they may
514s have their freeholds located within the
515s game what members of families that they
518s might be participated in uh in those
520s types of informations um is what I think
523s is beneficial for us as Guild leaders to
525s kind of have insight to and cater the
528s experience of the member in the guild to
530s what their play time and activity
535s is right all right so I've got some
538s system heavy questions so this first
540s one's going to be about the story arc
541s system um we haven't really received
543s much information on how it will
544s accommodate players of varying levels or
546s its level accessibility are the story
548s arcs designed to engage players of all
550s levels simultaneously or certain
552s segments specifically tailored for
554s high-end or endgame content it it kind
556s of depends on the story arc we have
558s story arcs that do both um we have story
561s arcs that are catered towards high-end
563s um um uh excuse me high high-end level
567s ranges um that are very specific to the
570s types of level venturing levels that we
571s want players to participate in that
573s story arc and then we have some story
575s arcs that have different sections which
576s cater to a broader diversity of level
579s ranges um and the way we kind of
581s approach uh players participating in
584s those more broader um story arcs is that
588s the activities of the lower level
589s players feed up through the story arc so
591s what they're doing influences even what
594s higher level players are able to do um
598s and and you know kind of meeting the
600s certain quota of objectives that are
603s necessary to progress the story arc
605s requires participation down the line uh
608s across the story arc uh
611s features so so the chance your question
613s charlee we have both um okay just kind
616s of depends on the story
620s arc all right I guess I'll go next uh
623s with most Dungeons and pois being non
626s instanced how large and intricate can we
629s expect dungeons to to be in order to
630s accommodate many groups and pvx
632s potential for example how many players
634s do you expect the Tower of Carin to
636s accommodate that's a great question
639s so let me break that up into two
641s sections um first it's important to note
644s that while the vast majority of our
648s playable areas are within the open world
650s there are some that are contained
652s obviously within instances those
654s instances being either uh individual
657s instances uh party instances or even in
660s some C in cases uh raid
664s instances with that being said however
667s um part of the dynamic that a pvx game
670s wants to to emphasize when it comes to
673s open world uh Dungeons and playable
675s spaces is the natural friction that
679s occurs when scarcity is a real thing um
683s and scarcity means that not all hunting
687s areas are going to be the same quality
690s they're not there are going to be
692s specific loot tables that are relevant
694s to certain hunting areas there's going
696s to be certain spawn rates uh that is
698s relative to experience values for those
700s areas um and there's going to be
702s different compositions of mobs uh that
704s are relevant to the areas as well and so
707s because there are these kind of tiers of
710s of quality of hunting grounds that
713s creates a a rarity value essentially to
716s those locations of which then there is a
718s level of scarcity because there's
720s limited space so we are going to be
723s creating spaces that are very large to
726s answer the first party of questions that
727s will host many many many groups right
730s and we're also going to have spaces that
732s are relatively small and might only be
734s able to cater to one or two groups
737s um second part of your question as it
739s relates to Carin uh Carin is broken up
742s as a hunting area into two primary
745s sections there is the tower itself and
748s then there is the wreckage of the city
751s in which Carin existed um beneath now
755s the beneath section is is the wreckage
757s itself is generally catering towards
760s groups of three to five players right so
762s it's not so much a solo area but it is
765s an area where you might go with a few
766s friends uh but if you went with a full
769s party then maybe your kill rate needs to
771s be really high and there's a few
772s sections that are in the wreckage area
774s that could support that but not the
776s entire wreckage right okay um so that's
778s an important distinction to keep in mind
780s when thinking about the dungeon itself
782s the tower uh the tower is intended for
785s full parties um and there are I believe
788s six levels there there are five there
790s are five levels above the base level uh
792s so six total levels uh that are playable
795s and each of those levels will support
797s anywhere from three to four groups um
799s essentially so it is a relatively large
802s uh structure um a vertical dungeon that
806s we're expecting groups to spend a lot of
808s time in awesome
811s and it's not intended that the groups go
812s between levels right it's intended kind
814s of like they they find a level and they
816s carve out a section of that level that
818s they're going to be hunting in and then
820s another group's going to be near them
821s and maybe there's going to be some
822s friction because they keep pulling mob
824s from your section and you're like hey
825s what the hell dude get the hell out of
826s my section and they're like no you're
829s gonna die now you know like I don't know
831s something might happen there all
834s right very cool well it looks like I'm
836s going to go now uh I am from L Forge so
840s you know that I'm going to try to cram
841s in a few lore based questions oh here we
844s go here we go all right so by the time
848s the portals reopen the tnar have been
850s down there for an awfully long time so
853s are they thriving or are they just
856s surviving how much civilization are the
859s toar building underground that that that
862s is a great question so so one thing I
864s want to talk a little bit about with
866s regards to the the the the tar
870s culture um is that they are not a super
874s centralized Nation they're not a super
876s centralized like Civilization right they
879s are relatively tribl likee citystate
882s like uh even at some of the higher
884s points um when it comes to their
887s factions right and having spent a
889s significant amount of time in a
892s indiscriminate amount of time uh at this
894s stage you may learn more about that as
896s you get into Vera but having spent an
898s amount of time in the under Realms um
902s those factions uh sometimes can be at
905s odds with each other right um and not
909s you know not all talar are are going to
913s be friendly to the other Divine races or
916s even to each other because of that um so
919s there's still there's still some rivalry
921s between those groups um now when we talk
924s about the you know what is the Apex of
927s like Civilization that some of those
930s tribes have accomplished um some of them
932s have accomplished some pretty
934s significant uh uh construction and
937s development uh under in the underr um so
940s much so where you know you have a
942s metropolis sized you know location uh in
946s the underr for the tar um so you know
950s that's not something that's going to be
951s present obviously at the start of Alpha
952s 2 uh but it is an intended um you know
956s location where you can see really the
959s tar uh civilization and their culture
963s very cool thank you
966s yeah all right I guess I'm up next so uh
970s can you explain the philosophy on why
972s there is a singular option for tank main
975s players or healer main players at the
977s archetype selection screen and how much
980s customization will there be in the base
982s kit and augment system to truly make
984s these different play styles
989s well um let me make sure I understand
992s the first part of the question so you're
994s saying why is there a single option for
996s healer and
998s tank yes um I see I see and can we get
1002s the tank name
1005s changed please please we I think we did
1008s a poll on that in the community at some
1009s point a few years ago didn't we and and
1011s I don't know how that poll turned out
1013s somebody should dig that up if you're if
1015s you're watching in uh in the in the uh
1017s audience see if you can find that pole
1019s somewhere in the Ash's Reddit I'm I'd be
1022s curious to see what the sentiment was
1024s there um but uh to answer your
1027s question um let's start with the second
1029s half of that question when it comes to
1031s diversity um I think that you're going
1033s to have a wide range of diversity that's
1035s afforded through the secondary archetype
1037s system um you know that that is intended
1041s to really you know flirt with the line
1044s of what a main roll tank or main roll
1047s healer is uh and Prov Prov some more
1050s hybridized um uh gameplay for those for
1053s those particular uh roles um that comes
1057s in a number of different forms we've
1059s we've talked a little bit about you know
1060s obviously in the past how augments are
1062s intended to work with primary active
1064s abilities um
1067s and it is because the tank role and the
1071s cleric role are only afforded two of the
1074s archetypes that some of the most
1076s interesting in my opinion options of
1078s hybridization are going to come from
1080s those secondary choices with the tank
1082s and the Healer um so you're going to get
1084s a broad diversity of of of of gam playay
1087s options there um when it comes to the
1089s the role specifically and and you know
1092s why we're servicing those those two
1094s roles with just two base archetypes um
1097s you know those are those are really
1099s critical unique roles on a per party
1102s basis right we talk about party comp you
1104s know generally it is a traditional wheel
1107s of MMO RPG game design when talking
1110s about the Trinity of gameplay roles that
1112s you expect to have one tank and one
1115s primary healer in a party design right
1118s um and we wanted to stay true to that
1119s obviously uh and and you know those
1121s roles do have a significant impact on
1124s General gameplay Loop when we're talking
1126s about momentto moment combat right
1128s between the tank controlling the
1129s battlefield being able to take hate off
1131s of other players being able to maintain
1134s you know aggro status with the the
1135s predominant um threat Source um that is
1139s that is a role that we don't necessarily
1141s want to build in another archetype to
1145s kind of compete with um the cleric
1148s itself however um is also integral now
1151s that's not to say um that we do not have
1155s some influences the fighter has the
1157s ability to kind of off tank especially
1159s depending on um and and the reason I say
1161s that is because when we're talking about
1162s just from a base stat perspective like
1165s con for a fighter is going to be high
1167s generally at at a base value
1169s um their ability to kind of absorb hits
1172s is going to be greater because of their
1173s Suite of of ability selections that they
1176s have available to them um so there are
1178s some other roles that do that do touch
1181s the line a bit uh in in that divide of
1184s DPS to tank roll um and on the Healer
1187s side The Bard has some regenerative
1190s abilities that they can utilize now when
1193s they choose then to spec as a secondary
1195s class option um into cleric or tank if
1198s you're fighter or a Bard you're going to
1200s get much closer to those roles right um
1204s and I think having an off tank is an
1205s interesting you know gameplay option as
1208s and necessary for certain encounter
1210s designs um that we want to pre preserve
1213s space for um so the focus is really to
1215s kind of you know uh stay true to what we
1218s expect from an MMO perspective with
1219s regards to those roles in group
1221s composition we feel that the current
1223s class design achieves that and and and
1225s we're going to allow players to flirt
1227s with what hybridization looks like for
1229s those roles through our secondary
1230s archetype options and and just to
1232s clarify because the fear for me that a
1235s lot of people a lot of people have told
1236s me is um they're afraid from 1 to 25
1239s that you're just going to get one style
1241s of gameplay like for the cleric you're
1242s just going to be a holy priest from wow
1244s so as in the base kit is there going to
1246s be any way to play differently from even
1248s from 1 to 25 yeah and I I I I think that
1251s um what we're trying to achieve in the
1254s base kit offering for those two roles uh
1257s and you may have seen this already with
1258s the cleric you know uh class uh live
1262s streams that we've done um there are
1264s some offensive options there right and
1267s you could spec more offensively as a
1269s cleric than you would necessarily into
1271s the support the same is true on the tank
1274s side your ability to kind of you know
1279s customize your build options uh you
1281s don't you're not pigeon hold into
1284s specifically that role you have hybrid
1286s options just from a base kit perspective
1291s uh piggybacking on the tank name thing
1292s if we go Guardian you can go Guardian
1294s guardian Juggernaut and who doesn't want
1295s to be a juggernaut
1298s um you know I can't remember what we
1301s were saying but when we were um when
1303s combat was uh was working on The Fighter
1307s um how often I heard in the uh in the
1311s play testing um somebody say I'm the
1313s Juggernaut [ __ ] like oh my God straight
1317s out of exact SL I had
1320s um all right so from our understanding
1322s the land management system in ashes
1324s leads to environmental consequences due
1326s to over harvesting um with the
1328s elimination of the Enemy of the State
1329s feature What mechanisms are available
1332s for node citizens to manage or
1334s counteract situations where a group of
1336s non-combatants intentionally depletes
1338s resources from an enemy node given the
1340s significant downsides associated with
1342s becoming
1343s corrupt yeah um well I mean there are
1347s options right
1349s you have um if if those individuals are
1353s part of a guild you have guild war as an
1356s option right um if they are part of
1358s another node as a citizen you have node
1360s War which is an option the idea is how
1364s do we allow moments of player friction
1367s to circulate through the game's systems
1371s and what you're describing is a moment
1373s of player friction where the resources
1376s local to your node or your guild you
1379s know location are being capitalized upon
1382s by people you don't know or don't want
1385s and they are doing it in an aggressive
1387s manner to harm your ability to then
1390s interact with that environment after
1391s they leave that is a reputation score
1395s they are establishing a reputation score
1397s with you as another
1401s non-faces score circulates through our
1403s game system such as leveraging the
1405s potential for your guild now to be at
1407s hostility with them right is something
1410s we want to to to allow players to
1414s leverage um so there are answers in the
1418s guild war system in the node War system
1420s to respond to aggressive actions like
1423s like Land Management
1424s abuse however let's say the member the
1427s people doing the work are you know alts
1430s and they are not in a guild and they
1433s choose to be citizen
1436s right um the other thing that that we
1439s want to keep in mind is that um there
1440s are ways to improve Land Management
1443s scores there are policies that you can
1445s take which improve that and counteract
1447s that so you know it is not just a zero
1451s sum proposition between somebody's
1453s griefing me and not this now may direct
1456s the way that you choose to govern your
1459s node in response to those outside actors
1462s right this is again intended to engage
1464s the systems so while you may not want to
1467s acrew the corruption yet dealing with
1469s these you know these alts or whatever
1472s right you now may need to manage your
1475s node differently in order to compensate
1478s right um unless it is Meaningful enough
1480s to you to PK those people and you go and
1482s do that that's also an option um so on
1486s the management side would there ever be
1487s a potential policy that allows you to
1489s kind of make an area like say a forest a
1491s purple area or is that something that's
1493s not being considered it it's it's
1495s something we have definitely spoken
1497s about in the past there's advocates for
1499s it on the design team that are more
1501s bloodthirsty uh designers um however
1504s generally I have guarded against that um
1507s at least as it stands for now if we're
1510s talking like you know ashes of creation
1513s you know
1514s first expansion you know number two or
1517s whatever and we want to introduce
1519s perhaps some of the mechanics of like
1521s you know policies that do what you just
1524s described like designate a Zone as as
1527s open PVP or if we wanted to reintroduce
1530s the person non gr you know approach as
1534s well like that I think is still in line
1538s with the pvx philosophy of the game so I
1541s wouldn't rule it out at some point far
1543s in the future uh but generally I think
1546s we have a lot of bloodthirst in the game
1548s currently through the events that we
1550s have through the flagging system that we
1552s have through the Open Seas uh um um uh
1556s flagging Provisions that we've made like
1559s there is a heavy emphasis of PVP in the
1562s game as it rightfully should have
1564s because we are a pvx game and our you
1567s know our conceptually designed
1568s philosophy is you build the world
1570s through PVE you change it through PVP
1574s right like those are those are the
1577s competing factors I I think where it
1579s stands now is
1581s sufficient thank
1584s you all
1586s right what Stat or utility benefits will
1589s active block and active Dodge give
1591s players and what resource or cool down
1594s are associated with
1596s them so the resource is going to be
1599s stamina um we are currently implementing
1602s for the purposes of Alpha 2 a universal
1604s stamina system that all archetypes share
1608s um when it comes
1610s to um active block uh Sprint and Dodge
1615s those will be a part of a universal
1618s skill progression tree that players can
1621s choose to invest points skill points
1624s into um and those skill points will
1626s share with their archetype active
1629s ability and passive ability skill points
1631s as well so if they're going to divest
1634s themsel of further progress within their
1637s archetype in lie of investing in the
1641s Universal skill tree they will have
1643s access to benefits that those Universal
1646s skill tree progressions provide and some
1648s of those benefits do include stat
1650s bonuses when utilizing those Universal
1652s skills some of them include different
1655s types of effects that can only be uh
1659s granted the player through the universal
1661s skill tree as well uh such as the
1663s ability to potentially Parry an attack
1666s um or you know something along those
1668s lines we'll be talking about the
1669s universal skill tree um somewhere
1671s probably mids summerish time frame or
1673s late summerish time frame um because
1676s it's still actively being developed but
1679s the idea is to have that be an
1681s additional knob of customization that
1683s influences the way your character
1686s plays and just as a small follow-up um
1690s do you plan on any archetypes
1691s specializing in those core combat skills
1694s better than others like would a tank
1695s have things in her tree to be even
1697s better at it because it's a universal
1699s progression tree the intent is to
1701s provide interactions with all the art so
1704s it's not going to be you know
1706s specifically more beneficial for one
1708s archetype over the other the intent is
1711s that each of the archetypes will have
1712s some Synergy interaction you know
1715s benefit to their General kit identity
1718s through the universal skill tree and
1719s that's a viable option for you lovely
1722s thank
1723s you okay so during the Alpha 2 fighter
1728s archetype preview we at lore forged
1731s loved the chanting of the mukah goblin
1734s Shaman as they were channeling their
1737s spells so
1739s the question that came up for us was can
1741s we infer from this that there is a
1743s possibility of discoverable dialects in
1747s ashes of creation so first I just want
1750s to say that audio team did a great job
1752s obviously with those incantations that
1755s the Goblins were citing um
1758s and one of the things that still sticks
1761s with me and probably with many of you
1764s there in their community and you guys
1767s here is the games we've played the MMOs
1770s we've played we can probably recall the
1773s like most often said Thing by an NPC or
1776s when we cast and and even like I'll be
1779s playing D and D like tabletop d and d
1782s and I'm Gonna Roll my Dice and I'll and
1784s I'll encant the spell chanting from the
1787s profit in Lineage 2 I'll be like
1789s empowering desire champag you know throw
1792s the dice out
1795s um so you know I think that uh it's it's
1799s obviously very important that we have um
1803s uh not just the the audio component of
1805s that
1806s incantation but memorable ones that we
1810s will hear often and Associate when we
1813s hear you know either the good times
1816s we've had in that game or the bad times
1817s or whatever right um uh so to answer
1821s your question are there dialects um
1823s right now I will be honest with you the
1825s the um incantations are Rel relatively
1829s ad lived right they're not they're not
1831s being sourced currently from a you know
1833s comprehensive dialect library of like
1835s the languages that each of the cultures
1837s have long term I would love to continue
1841s to flesh out the identity of our
1843s cultures through going down that path um
1846s but it's just not something we
1847s prioritize currently as a result of you
1850s know needing to develop the game um but
1853s I will say that win has done a
1855s phenomenal job already in uh authoring
1859s some um uh some great influences and
1864s themes for the sound types that even our
1867s minor factions have so that the audio
1870s team can reference them uh when
1872s authoring the sound effects uh for those
1875s creatures and so um that is something
1877s that while it's not fully fleshed out we
1879s do have references that whenn is
1880s compiled for the major cultures and some
1882s of the minor cultures so far very cool
1886s well I'm sure tolken grandkids are just
1888s kicking around somewhere you could give
1889s them a call and see what they're up to
1893s so all right by the way I apologize this
1895s uh for those of you out there you you've
1897s never seen me probably at my um at my
1900s workstation I am I am actively on the
1902s development floor currently and it's
1904s only because I joined this call two
1906s minutes before we went live um because
1909s it's been a very busy morning
1912s but than that you do get to see now uh
1915s the the development floor this is the
1917s design section so I am in the design
1920s area Okay so this Stephen might be a
1922s very easy question to answer um and I
1925s hope it's a yes um will there be any
1927s kind of a trial quest to test out all of
1930s the secondary archetypes before making a
1933s final decision um When selecting your
1936s secondary archetype at level 25 a lot of
1938s players are fearing that you get to
1940s level 25 and you just have to choose one
1941s and you're not going to be able to try
1942s like the other seven to see what would
1945s vibe with you got it well first I will
1947s say that we do intend to allow players
1950s to switch between secondary archetypes
1953s uh we've talked about that in the past
1955s um so even if uh you do make a choice
1958s there that is something that you can
1960s change it won't be permanent your
1961s primary archetype you cannot change your
1963s secondary archetype you can um with that
1966s being said uh we do not currently have
1969s designs that are intended to provide a
1971s preview period uh for players um you
1976s know maybe that's just more of an old
1978s school kind of thing um I'm not
1982s necessarily opposed to the idea of that
1984s right um giving players um you know
1987s preview um but it's not planned for at
1989s the moment you would you you just kind
1991s of you make your selection you go and
1993s you do the quest and and that's your
1994s secondary archetype and then there's a
1996s quest that you can uh take um in order
1999s to change it uh around so that's the
2001s current design intent is the intent for
2004s changing it going to still be a long
2006s process mhm
2009s MH yeah the intent is that uh there is
2011s some level of investment when you want
2013s to choose to change that class identity
2016s yes okay sounds
2019s good and and just to be clear you know
2021s just to be clear I just wantan to I just
2022s want to comment on why that is you know
2024s some people may say well you know that's
2026s that that feels cumbersome right like
2029s let me let me play how I want to play
2031s which to a degree I agree with however
2035s there is something to be said about
2037s making a choice and that choice having
2041s consequences consequences not always bad
2043s positive um but it lends to establishing
2047s an identity and a reputation right many
2051s times in older games that I've played
2052s older MMOs you know I will see a
2055s person's name and I will know that they
2057s are one of the server's best tanks right
2061s and I don't have to guess what build
2063s they're on that day right it's most
2065s likely they're a tank you know they are
2066s a tank like they can't change that right
2070s um that that provides a different sense
2072s of community when you're on a server
2075s than just everyone can be anything at
2077s any time right um and so you know I want
2081s to try to replicate that by having the
2084s choices be more meaningful um and
2088s provide that
2089s identity sounds
2092s great so Annie and I plan to have the uh
2095s chaos and Lace cartel but we'll probably
2097s be like a smaller gift
2098s so this one's focused around that um
2100s smaller guilds can opt to enhance their
2102s passive skills as a strategic Choice
2104s over increasing membership size could
2107s you elaborate on the passive skills
2109s available to smaller guilds and how they
2111s enable them to remain competitive
2112s against larger guilds in various
2114s gameplay scenarios yeah and and to be
2117s honest like that is that is a delicate
2119s line to play with um because what
2122s happens when you make those passive
2125s abilities too strong then you create the
2128s meta of how Guild structures should be
2131s on this game and so it means that you
2134s know if it's a Zer some choice between I
2138s either take the passives or I'm bad you
2140s know it's like everyone's gonna take the
2142s passive so there has to be some some
2145s complement between you know why guilds
2147s want to have expansion uh options versus
2150s passives and
2152s so passives will be delegated to certain
2155s groups within the guild and the core
2158s groups will have stronger passive access
2162s so when you first form a guild and your
2164s level zero you know you may have 30
2167s Guild slots available to you right and
2170s that's your core Guild group and you can
2173s move people in and out of that group
2174s because when you get expansion slots
2176s they form separate groups in the guild
2179s structure that might be a knight or
2182s Squadron group right whatever you're
2183s going to want to call it because you can
2184s customize it based on the guilt and then
2187s those groups will have access to certain
2190s types of passives some of the passive
2192s types will be horizontal some will be
2194s vertical and it will be dependent on
2196s where you as a guild member are placed
2198s within those groups and the placement
2200s within those groups are determined by
2202s The Guild administrators right and
2205s so guilds will then spend currency as
2209s well as skill points to invest in those
2212s passives for those particular groups um
2215s and so what we want to do is we want to
2217s maintain the strongest passives for the
2220s central groups and allow it to decrease
2223s in power going outward from there um so
2227s even guilds that select to go
2228s expansionist still have some passive
2231s active passive abilities that they can
2233s spec into but the guilds that choose to
2236s stay smaller they can consert their
2239s skill points towards the more Central
2241s groups leveling up those passives to
2243s higher strengths and those passive types
2245s are things like waterfall stat augments
2248s you know crit rate regen values and then
2251s they can get a little bit more intricate
2253s um with the types of effects that they
2255s have like you know negating uh an attack
2259s uh excuse me a ability a spell attack
2261s against you as a Target every 30 seconds
2264s or something um it it depends on kind of
2267s what we're talking about with the
2268s abilities they they are wide ranging uh
2271s but the intent is for them to be
2273s impactful all right cool I think I might
2276s actually got more people asking more
2279s questions than uh that may that it may
2281s have
2282s answered I think we all want to follow
2284s [Laughter]
2288s up all right um what is the intended
2291s time to kill in both 1 V one or group
2294s PVP scenarios will players in Solo or
2297s outnumbered PVP scenarios have ways to
2299s defeat larger groups or punish them for
2301s stacking too close to each other hey
2304s that's two questions is that two
2305s questions who's counting at this point
2309s yeah okay wait okay so what was the
2311s first question the first question is
2312s what is the intended ttk for 1B ons yeah
2316s for or any PVP scenario whether it's 1 V
2318s one or we you can answer it separately
2320s One V one or group PVP okay so so you
2323s know right now if if if I were to say
2326s average ttk between average leveled
2330s characters and um excuse same level
2333s characters an average SC uh gear score I
2336s would say that we're probably talking
2339s anywhere
2341s from you
2343s know 10 to 15 seconds upwards of 30
2347s seconds depending on the arch type right
2350s um so you know obviously the more
2352s restorative uh Arch types like a cleric
2354s or whatever might be able to last longer
2356s or a tank might be able to last longer
2357s if they're facing another tank or if
2359s they're facing another cleric right then
2360s it's going to be like a you know Whiffle
2362s bat Fest or something um uh and then if
2365s you're talking about you know two DPS
2368s against each other um that's going to be
2370s real fast um so so I would say that's
2373s that's generally the intent now what is
2375s that mean when talking about like group
2377s play that means that if you are really
2381s organized in the way that you
2384s have um targeting and Target assists and
2388s that you call you know raid calling like
2391s there is opportunities there to have
2393s multiple DPSS take out a Target real
2395s quick right and and because of that type
2398s of precision
2400s gameplay it really raises the skill
2402s ceiling when talking about
2405s organization and how players play with
2408s each other right because now the room
2411s for error is smaller um and that is
2414s something that I think is is important
2418s in any competitive style of game which a
2421s pvx game is relatively
2424s competitive um so that's why we tend to
2427s go on the smaller ttk side um and then
2432s now what was your second question so as
2434s far as like fighting outnumbered like
2436s would players in a smaller group have a
2438s chance to fight a larger group like are
2440s there going to be AOE that do more
2442s damage based on how many people are
2444s within this proximity uh ways to combat
2446s larger groups and not just let sheer
2447s numbers like determine the victory well
2451s okay that's so somewhat connected right
2454s because if we're talking about smaller
2457s ttk numbers then the and the room for
2461s error being less that means that you can
2464s have a scenario where a larger group and
2466s by definition a zerg Which is less
2469s organized less skilled players but are
2472s numbers over
2473s skilled there is now a better
2476s opportunity for the smaller group to
2478s Prevail against the larger group if they
2480s are better organized and more skillful
2483s which tends to be the case in smaller
2485s groups right so intrinsic those two
2488s philosophies are tied to one another
2490s right the shorter ttk and the how do you
2493s solve the Zerg problem well by
2496s definition the Zerg problem gets solved
2498s through
2499s skill all
2502s right okay so I made cash and JB let me
2506s ask an econ question so here it
2509s comes if everything that I have read is
2512s true stating that auction houses markets
2515s player stalls are all EX exclusively
2519s economic node buildings then what does
2522s trade look like in the other three node
2525s types I see okay so
2528s so first we have to vet the
2533s supposition um not
2536s all nodes are absent of markets all
2539s nodes by default have a market building
2543s um auction houses uh as you
2546s described um uh are present within the
2550s uh economic noes so so that is a true
2553s distinction however the market buildings
2556s do provide uh player
2559s stalls um so those are also not
2562s delegated just to economic nodes within
2564s the vicinity of the market and depending
2566s on the upgrades you choose and the level
2569s of your node you will have additional
2571s stalls that are available so players can
2574s uh utilize those in non-economic nodes
2577s in addition
2579s um you can also
2582s use um player shops uh which require
2586s certificates in order to use but once
2588s you have a certificate you can then
2591s place your player shop within the
2593s vicinity of a nodes
2595s Market any nodes market so basically
2598s what that means is um you will take that
2601s certificate and your character will sit
2604s down in place and they will spawn a UI
2607s billboard board above them where you get
2609s to make a brief advertisement of what
2612s your shop is and any player can come up
2614s to you and they can interact with your
2616s character and see your shop that you
2619s have listed goods for and make purchases
2621s as if you were a vendor from your shop
2624s so that's the difference between player
2625s stalls and uh um uh the player shop
2630s system the benefit that economic
2633s nodes uh markets have over non-economic
2636s node markets
2638s is that their player their player shop
2641s certificates when sold from a metropolis
2643s economic note I believe um can be placed
2647s anywhere in the world independent of
2649s Market proximity so you could be at a
2651s dungeon and set up your player shop
2653s there and it's like hey you want to buy
2655s some health pots grab your health pots
2657s and you could you know set up there um
2660s so
2660s yeah very cool thank you that actually
2663s answers quite a bit uh
2667s okay sorry my mind just got blown so
2670s sorry okay uh this is actually a
2673s question from my community it's actually
2675s a pretty straightforward question um
2678s what do note types look like in this
2680s current iteration of the build and will
2682s all not types be available to test at
2685s the start of Alpha 2 uh no not all node
2688s types will be available to test at the
2689s start of Alpha 2 um I can say that
2693s definitively uh currently the state of
2695s nodes um is sign scientific is is our is
2698s our academic or scientific uh what
2701s people will call uh nodes and that is an
2703s election method right that is the that
2705s is the voting
2706s method um we have not yet stood up um
2710s the other node types and it is likely
2713s that at the entrance of Alpha 2 we will
2715s be only using the election method uh for
2718s node mayorship um again Alpha 2 however
2722s is intended to have additional updates
2724s as we continue through Alpha 2 right um
2727s and those will be relatively frequent
2729s and as we test things that are currently
2730s getting developed and implemented we
2732s will put them into Alpha 2 for players
2734s to test um in short order a lot of that
2737s will be node type stuff right because
2739s that's on our uh uh critical path of
2742s priority when it comes to development um
2744s is standing up the node services and the
2746s node mechanisms um uh but for currently
2749s testing what we need to test with
2751s regards to player government the
2752s interaction of the player government
2754s with the build systems the policies
2756s everything that goes into managing node
2758s we're servicing that through the
2759s academic scientific node type and and
2762s just to I guess follow up a little bit
2764s so does that mean that other nodes that
2766s are like military because again they're
2768s all hard-coded right so are those
2769s offline like in it means that it means
2772s that currently they are designated as
2774s scientific or academic um oh they
2776s they'll all be scientific correct now
2779s that doesn't mean that we won't be
2781s testing certain features before
2783s implementing the additional node types
2785s that relate to a militaristic node or
2788s Divine node such as through our um
2791s narrative systems we will likely be
2793s testing and reflecting different
2795s cultural aspects of the node type
2796s through commissions that are available
2798s through the different narrative types
2800s that are available that will be military
2802s Divine and economic um but when it comes
2804s to the government systems that will be
2807s scientific to start
2810s gotta all right so we've learned that
2813s the raid Difficulty adapts dynamically
2816s based off the player performance group
2817s composition in that the dynamic adaption
2821s uh the dynamic adaption raises questions
2823s about the imple implementation of the
2825s adapted scaling during raids uh
2827s especially where there's PVP involved
2829s could you explain if there are
2831s mechanisms particularly during boss
2833s fights that protect players from PvP
2834s interactions such as room locks or are
2837s all raids intended to remain fully open
2839s to
2840s PVP yeah um so as I said when we were
2844s talking about the dungeons earlier it
2845s nice that um some dungeons do have
2849s instancing some boss rooms are instanced
2852s um in those locations yes they will be
2855s serviced either through a room lock or
2856s some other mechanism that you know
2859s protects the the engagement uh the the
2863s environment of that encounter uh to who
2867s is intended to be there but the majority
2869s of our encounters can be interrupted
2872s right they can they are open world and
2875s in those events where you have two
2878s groups that are coming together that
2879s might be at war with one another where
2881s open flagging is not necessary they are
2883s just flagged combatants with one another
2886s they're going to have to manage the
2887s battlefield between what they're
2889s achieving in the PVE encounter right
2892s versus now what they are experiencing in
2894s the dynamic player versus player
2895s encounter um and some of the effects
2898s that we have which allow the victors of
2901s those engagements to continue forward
2904s with the PVE experience is thing like
2907s excuse me are things like stat dampening
2909s through the death debuff and the death
2912s debuff when uh activated multiple times
2915s for the losing party will continue to
2917s stack and it will gain time until
2920s eventually their ability to interrupt
2923s you is now um essentially decimated
2927s through these stacks of debuffs that
2929s they've received through continually
2930s losing the fight um uh and that's kind
2934s of how we intend to service okay let's
2936s let a person
2938s Prevail I just follow up real quick so
2942s is the dynamic adaption only in those
2944s instance ones or is that meant to also
2946s be also be you're talking about the
2948s dynamic AI yeah yeah the D the the
2951s encounter so the encounter design um is
2954s dynamic regardless of if it's instanced
2956s or or not um and and the reason for that
2960s dynamicism first of all there's there's
2961s a couple of approaches to the dynamicism
2963s there um one is it how does the how does
2968s the how does the state tree of the NPC
2972s respond to the actions of the players
2974s well it waits certain actions and
2976s behaviors based off of what the players
2978s are doing and as it waits those things
2982s it makes decisions that will be unique
2986s according to the encounter that's
2987s occurring in front of it so each time
2989s might be different as a result of that
2991s that's one section in addition when we
2993s talk about the Adaptive scaling um this
2996s isn't scaling in like power relation to
2999s the level of the player this is scaling
3001s in the quantity of participants right
3004s and that means that it starts to waight
3006s the behaviors that include AOE actions
3009s higher than others as a result of the
3011s number of players who are present this
3014s intrinsically increases the challenge
3016s rating of the encounter because those
3019s AOE abilities are providing a higher
3022s return on DPS overall to the to the
3024s raate encounter for the for the monster
3029s thanks I'm going to piggyback off of
3031s Jim's amazing question and kind of stick
3033s with the dungeons to a certain extent um
3037s risk versus reward seems to be involved
3039s in all systems do you feel risk such as
3042s death penalties or the threat of being
3044s pked during dungeon content will lead to
3046s players zerging World bosses and
3048s dungeons to minimize said risk thus
3051s triviz in some content and experiences
3053s regardless of that plan difficulty
3055s scaling you just spoke about well um I
3058s think another part of our design that is
3061s more old school but speaks exactly to
3065s this
3067s thought um is that the reward is
3073s finite and what that means is in a lot
3076s of modern
3077s MMOs each person gets their own reward
3081s for
3083s participating and back in the day the
3088s one person was the loop Master they
3090s would interact with the raid boss and
3092s then there would be some Guild driven
3094s system or a lion driven system that
3096s would determine who's next on the list
3098s to get this bow or who's the crafter
3101s that deserves this master legendary
3103s recipe or where does this you know
3105s legendary material go right it's not
3108s that oh everybody got your loot box
3110s because we all completed the boss
3111s together everyone gets the autog granted
3113s reward from the quest of completing the
3115s boss together right right the what
3118s people came for what people came for
3119s that reward the reason why alliances and
3121s guilds organized The Raid to go defeat
3124s the dragon was because the Dragon Boat
3126s dropped and there was only one that
3129s dropped right so the more people you
3132s take the more slices of the finite pie
3135s you have to deliver which reduces the
3137s reward
3139s structure so if you're going to reduce
3141s risk you must reduce reward dude that's
3144s so good I love that I love that that's
3146s so good
3148s good well that sounds like
3151s fun just end the podcast right there I
3154s think uh the mic drop moment I know
3157s right okay so we're gonna we're g to
3159s switch gears here just a little bit um
3162s we all know that the free holds will be
3164s difficult to attain but one of the
3167s alternative ways that we've heard of is
3169s uh to experience the freeh holds is the
3171s guild Freehold is there anything that
3174s you can tell us about the guild Freehold
3177s system yes I can tell you some things
3180s about the Guild of Freehold system
3182s so one thing that we've been uh
3186s discussing on the design side some
3187s things that I've been thinking about
3189s with regards to what differentiates a
3192s guild freeold from a freehold right um a
3197s guild Freehold is not just a you know a
3199s finite piece of space like the player
3202s freeholds are that everybody gets to
3204s share in there are going to be um likely
3209s expandable plots that are available
3211s around the guild Freehold where where
3214s members of The Guild can have access to
3218s themselves that are administered by The
3221s Guild Master or whoever he designates to
3223s administer it he or she designates to
3225s administer it um where players can lay
3228s down an additional small plot of land to
3230s do farming on to potentially do um uh
3234s livestock raising um or to to um make
3239s other Freehold Endeavors so the Guild
3242s Hall is Central to those additional
3245s plots around it of which will be finite
3247s that the guild will determine who
3250s gets very cool one quick followup on
3252s this if you have a Guild Hall can you
3254s still have a
3256s Tavern if you have a Guild Hall yes you
3258s can still have a Tavern those are
3259s separate systems um so so the the T The
3262s Tavern system is administered by the
3265s node um and
3267s the uh node essentially gives out these
3269s business permits uh that are limited in
3273s Supply uh that Tavern owners then can
3275s use to customize the vendor tables with
3278s things that they create for uh players
3281s to interact with within the tavern Hall
3283s and other types of
3284s services very cool thank you yep all
3288s right uh Stephen just a preface uh
3291s you've been teasing Rogue for over a
3294s year so this next question
3297s is about the Rogue so will we see
3300s anything regarding the Rogue prior to
3302s Alpha 2 and more specifically how will
3305s the Rogue stealth mechanic work like in
3307s comparison to camouflage or has that
3309s really been solidified can you tell us
3311s anything new about the
3313s Rogue um so Rogues do have true stealth
3317s um which means that uh unlike camouflage
3321s where proximity matters and identifying
3323s the target uh truth stealth is is not
3326s proximity depend dependant um so that is
3328s something that differentiates obviously
3332s camouflage from the Rogue stealth
3334s ability um I can give some unfortunate
3337s news uh that the Rogue will likely not
3340s be available at the start of Alpha
3343s 2 I know I know um we are choosing
3347s instead uh this is a recent decision uh
3351s to focus more on expanding the existing
3354s Arch types fleshed out active abilities
3356s passive abilities and we will be saving
3359s the Rogue for the first update after the
3361s initial launch of Alpha 2 um so it's
3364s just not going to quite make it for
3366s launch um but it is something that we
3368s will very quickly be standing up as as
3371s as it is a part a key part of the Arc
3374s Type testing uh and Alpha 2 um but yes
3378s that is that is uh can just plan quick
3382s followup then can you give us uh the
3384s list of the Alpha 2 classes
3388s just a just a quick followup um yes so
3391s the the classes for sure at this point
3394s uh are going to be tank
3396s Ranger uh fighter Mage
3400s Bard
3402s um and um did I say Ranger yep yeah you
3407s did wait hold on
3411s here yeah so Summoner so Summoner and
3415s Rogue would be missing at the launch of
3416s Alpha 2 that's correct yes and both of
3418s those will be the first update um right
3421s after the launch of Alpha 2 thank you
3423s Stephen
3425s yep well CL that's what I thank you
3429s there's no healers in Alpha
3431s 2 there's a CL too yes thank you I
3434s thought I named five I'm like wait a
3436s minute there's
3437s six I want to shout out um a Community
3440s member it was a Sonic explosion who
3442s brought this to my attention um so this
3445s has a bit of a longer preface in I'll
3446s move in the question but um Grandmaster
3448s crafting stations are vital resources
3450s located within specific node tiers uh
3453s with access limited to node citizens
3455s this setup implies that Crafters might
3457s be bound to the grandmas stations of
3459s their home node potentially restricting
3461s their crafting capabilities to specific
3463s types could you provide Insight on the
3466s flexibility of the crafting system
3468s specifically whether or not Crafters can
3469s utilize Grandmaster stations outside of
3471s their home node or if they are confined
3473s to the stations within their own node
3477s so um Crafters can
3482s use um stations at any
3486s note um that's that's important to note
3489s right that the difficulty is transiting
3491s the materials you need to the node where
3495s the crafting station exists because the
3498s materials must be present there at that
3500s node but the but the crafter can go to
3502s any node and craft at a crafting station
3505s um the benefits of being a citizen at
3506s the node that has the crafting station
3509s are significantly reduced fees to the
3512s point nearly of nothing um and
3516s additional benefits and access to um uh
3522s um
3524s unique
3526s um unique enhancements to the craft if
3529s you're a citizen right like depending if
3531s there's a relic available that grants
3533s the unique enhancement or something
3534s along those lines um so to answer that
3537s question Grandmaster Crafters can go
3539s anywhere in the world and craft at a
3540s Grandmaster crafting station yeah all
3542s right
3546s cool all right
3548s um what is the current full list of
3551s weapons plann and could we have an
3553s update on how dual wielding will work
3555s such as weapon options and relative
3557s weapon
3560s trees
3561s so um another twofer twofer question I
3566s know talk about Sten I
3569s I I'm seeing a trend here nice I'm
3571s seeing a
3573s trend okay um so a list of of our
3578s intended uh weapon groups at the launch
3582s of Alpha 2 are one-handed
3585s maces one-handed swords wands spell
3590s books long bow short bow two-handed
3595s swords two-handed Spears and dual
3598s wielded daggers dual wielded
3602s daggers and so for the followup to that
3605s with the uh dual wielding portion so are
3608s daggers can we infer that daggers are
3610s the only dual wield weapon and by the
3613s way just just real quick there may be
3614s other weapon types that are present as
3617s well but these are the groups that will
3620s have their weapon skill tree fleshed out
3623s so okay and um the those other types of
3627s me weapons that are present like model
3629s form will likely be categorized into one
3632s of these groups so that they have skill
3634s tree progression until they get updated
3637s with their actual skill tree progression
3640s okay okay and so what was the second
3641s party question I'm sorry um how would
3643s dual wielding work um and so can we
3646s infer that are dagger going to be the
3648s only dual wielding weapon or a one
3650s handed sword one you'll be able to do
3652s yes you'll be able to do one-handed
3653s maces one-handed swords
3656s two one-handed swords um there's a
3658s number of different mixes and matches
3660s they will all use the same dual weapon
3665s progression tree so that's an important
3668s distinction that's what I want to know
3670s um however uh the way we're servicing
3674s dual dual weapons is that they will
3677s occupy your main hand offhand um and you
3680s will have a specific recipe which
3683s includes the previously completed
3687s um uh one-handed weapons that are
3690s intending to be
3692s dueled lovely and one thing I'm seeing a
3694s lot of people in chat ask about will
3696s Shields have their own weapon
3698s tree um Shields will have a yes Shields
3702s will have a weapon tree as well oh no
3704s wait no no do shields have weapon tree
3705s no Shields do not have weapon tree
3707s because they're an offand I'm sorry SK
3708s Shields do not have a weapon tree
3709s they're an offhand there will be
3711s passives within archetype um uh trees
3714s that that Grant to Shield usage so some
3718s some archetypes will have passives that
3719s benefit that in addition there will be a
3722s universal skill progression the
3724s universal skill progression tree will
3726s have
3727s Shield um uh progression within it for
3730s the Block action um so there are two
3733s places where um specking in skill points
3737s will give you more beneficial use of
3740s shields okay I'm done with my 10
3744s questions that's five times too nice
3747s you're
3747s [Laughter]
3750s cheater okay well I think this is the
3753s last question here and we're going to
3755s end it on a lore question I was warned
3757s not to ask you lore questions and we
3758s totally ignored that so here we go what
3762s is the average person on Vera's
3765s experience with the essence is everybody
3768s using the essence in the same way or is
3770s this something that's more like a rare
3773s gift that us as Journeymen Heroes have
3776s some sort of innate ability to tap
3780s into yes so um Essence the relationship
3785s of essence with the common folk the NPCs
3790s that you see around you um is that
3794s um certain people within this world have
3797s a
3798s greater ability to focus Essence into
3802s stronger effects AKA magic right um and
3807s uh generally among the player population
3811s you are all stronger wielders of essence
3814s as a whole and capable of achieving
3816s great things with it um while everyone
3821s has some Attunement with Essence because
3823s each has a mortal coil amongst the
3825s Divine races not all of them excel in
3828s its use or study right and so those more
3832s commoner people that you might see in
3833s the NPCs and narrative and dialogue and
3836s what not many of them are not going to
3837s be as Adept with the use of essence it
3839s doesn't mean that they couldn't be if
3841s they tried it means that they are not
3844s Adept at using it um but you'll also see
3846s certain characters that are NPC
3848s non-player characters um that are above
3851s and beyond any player character's
3853s ability to use it right um so the idea
3856s is is that Essence flows through this
3858s plane it flows through this universe and
3861s the Divine races have a unique
3863s relationship with Essence um uh when it
3866s comes to wielding it and and and
3868s oftentimes that's the interest of the
3870s darker forces uh uh in manipulating that
3877s relationship very cool thank you for
3879s answering lore questions that's cool
3882s absolutely well guys I got to tell you
3885s this was a great AMA I really enjoyed it
3887s this was a lot of fun and I see that the
3889s comments in the community they enjoyed
3891s it as well like people are saying best
3892s AMA
3894s ever I I thought
3896s yeah I thought it was great I thought
3898s you guys did a great job I think asking
3900s some questions that the community was
3902s really interested in and and both
3904s questions that you know got some depth
3905s in them for people who've been following
3907s the project for a while and and and
3909s questions like our lore which gives uh
3911s even newcomers some idea of the setting
3914s that they'll be venturing into um so let
3916s me thank you guys uh for joining vladis
3919s uh Jamie chaos nice sunny you all did a
3922s great job today um I love what you guys
3925s do for the community obviously content
3926s creation is a very important part of the
3929s relationship between development and the
3932s community right you are sort of the
3934s bridge uh that that that that Services
3939s The Divide between people who are
3941s watching 247 and people who just want to
3943s see an update you know short update and
3945s I I I think you guys do great jobs in in
3947s creating the content you create and I
3949s know I speak for the community when I
3950s say thank you for that um please let me
3954s get each of you to kind of plug plug
3956s your places nice we'll start with you oh
3959s thank you um nice gaming uh on Twitch
3963s and YouTube uh we do uh ashes of
3965s creation live stream every Tuesday the
3967s voices of Vera myself and is there no
3969s one else um really appreciate this
3973s community thank you for letting us uh be
3974s a part of this really appreciate the
3976s opportunity and I'll keep it short there
3979s love it
3980s sunny yes thank you very much on behalf
3983s of JB and cash for letting us share this
3986s stage with such excellent and admirable
3988s Hobbits um lore forged is a podcast that
3992s talks about the game ashes of creation
3994s but also the lore behind it and you can
3996s find all of our stuff twitch YouTube and
3998s Discord links uh for our Discord
4001s community over at lore forged.com thank
4003s you very much thank you vladis how about
4007s you buddy um you can find me at vladus
4010s gaming on YouTube uh vladus gaming on
4012s Twitch uh I also do the 1V one uh
4015s podcast which
4016s uh hopefully our boy Steven Sharie will
4018s be on episode 100 so looking forward to
4020s that one uh so exting
4026s stuff oh my God I didn't mean to kill
4029s you you're GNA kill me NOP
4034s unbelievable oh Margaret it's so funny
4037s Jamie they didn't hear me but I said
4039s never never invit it again now you guys
4041s heard
4042s me yeah um you can find me at Jamie
4045s Chaos on all the different social
4047s platforms and and over on Twitch I do a
4050s show on 8:30 p.m Eastern with Annie lace
4053s called tangents creation uh based off
4056s the name we go off of lots of different
4057s tangents while we try to attempt to
4059s cover lot of Ashes stuff but it doesn't
4061s always go that way um you can also find
4063s any the uh we also make YouTube videos
4065s and stuff so if you type in tangents of
4067s Creation in YouTube you'll find us there
4069s I think it's tangent creation um so you
4071s find us there and yeah uh this has been
4073s a ton of fun thank you guys so much for
4075s having us
4076s it's just been it's been great loved
4078s loved having each of you and I just want
4080s to give a special shout out to the ashes
4082s of creation Community team uh Margaret
4085s Ry Cody uh all of the mods you guys do
4088s an awesome job in helping us to
4089s facilitate this um obviously I think you
4092s are uh The Shining Light of what
4094s Excellence looks like in this industry
4096s uh from a community team so so amazing
4099s job um well with that being said I
4101s really enjoyed it thank you guys for
4103s joining us and thank you to the
4104s community for tuning in and we will see
4106s you all next time bye
4113s [Music]