⚔️ #ICYMI We showcased the Fighter, weapon skills, and more in this gameplay video! https://youtu.be/Gr2poEkPsII
❓ Do you think this archetype looks engaging and fun to play?
External link →⚔️ #ICYMI We showcased the Fighter, weapon skills, and more in this gameplay video! https://youtu.be/Gr2poEkPsII
❓ Do you think this archetype looks engaging and fun to play?
External link →2s | [Music] |
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17s | hello everyone and Welcome to our |
20s | glorious ashes of creation March |
21s | development update we hope that you've |
23s | been having a wonderful month we have |
25s | been so busy we have a very very long |
30s | live stream for you so oh my gosh Buckle |
33s | in grab your snacks but yeah get some |
37s | popcorn make sure to get some |
38s | refreshments Margaret and I are actually |
40s | talking about whether or not we should |
41s | include a mandatory intermission in the |
43s | Showcase today like a little five minute |
45s | get up potty break thing our video |
47s | editor and Community folks and social |
49s | folks were like maybe we should have |
51s | like a little intermission in between |
53s | but we'll give it to you all CU I know |
55s | that you don't you don't want any pauses |
58s | um but uh we will also we have a lot we |
62s | have a lot planned um so hopefully you |
64s | are prepared like I'm saying if you want |
66s | to go get some snacks now I highly |
68s | recommend it um but as you can see below |
71s | today's plan is we have a few reminders |
73s | we have our fighter archetype preview |
76s | which I know a lot of people have been |
77s | really excited about it is the I think |
80s | one of the longest archetype previews |
82s | we've had I think someone posted a |
84s | snapshot of all the links of all of them |
86s | they just keep getting longer and |
88s | longer well I mean as you know this is |
91s | this is a byproduct of active |
93s | development right as things get more |
95s | fleshed out there's more stuff to talk |
98s | about in the show you guys you know as |
100s | you've been watching are going to see |
103s | you know back from the early fighter you |
106s | know basic melee to the ranged weapon to |
109s | the cleric to the you know Ranger and |
112s | tank like each of these are more and |
114s | more fleshed and now you're getting an |
115s | idea of what Alpha 2 you know is going |
117s | to consist of from an archetype |
119s | perspective this one this fighter |
121s | archetype preview uh is very detailed |
123s | and we we even get into more of the work |
126s | that Brian's been doing and the combat |
127s | team has been doing on weapon uh |
130s | progression skills as well and those are |
132s | pretty detailed now so we mostly about |
135s | an hour 40 minutes of of arch type uh |
138s | preview no no worries I just blurred |
140s | their ears off I was trying to fix |
142s | myself a little bit I'm trying to adjust |
143s | my audio to match yours um and I might |
147s | to just push it a little too loud |
150s | um but yeah we are are only showing like |
152s | the great sword um in the weapon skill |
155s | trees but I think that it will still be |
157s | exciting for you all to see and check |
160s | out um and then after that we do want to |
162s | just do a quick Studio update and then |
164s | we have some art uh updates as well for |
167s | yall and we'll do a little Q&A we'll |
169s | probably try to get through that pretty |
171s | quick because it's going to be a long |
172s | one |
174s | today um but let's get right into the |
178s | reminder stuff |
181s | uh the first thing we have here today is |
183s | of course our YouTube Spotlight don't |
184s | forget to subscribe to our YouTube and |
187s | follow us in all the places uh if you |
189s | subscribe to us over on our YouTube |
190s | channel and leave a comment on our Dev |
192s | update version of the live stream your |
195s | your Spotlight could be or your comment |
197s | could be |
198s | spotlighted that was a mouthful um so |
201s | this one is from Rives Genesis who wants |
204s | to know we know that normally that the |
206s | normal death penalty incurs a myriad of |
209s | penalties for the player but we don't |
211s | know the number the numbers behind the |
213s | penalty for instance what percentage of |
215s | materials do players drop what |
217s | percentage of glint is dropped how |
219s | severe is the skill and Stat dampening |
221s | and what is the average time it will |
223s | take a player to work off XP debt from |
226s | one death that was a lot of questions in |
228s | your one comment they were cramming |
231s | it um okay so so just just recap real |
235s | quick there we're talking about |
236s | percentage lost time to recoup that |
239s | percentage |
240s | um the material percentage sunk versus |
244s | um uh lootable and then what was the |
246s | last one uh glint drop and then uh your |
250s | stat dampening stat skill dampening got |
253s | it got it got it um okay so first I want |
256s | to say that the most important yeah most |
259s | important part of this question um is |
263s | you're asking about values right you're |
266s | asking about percentile values you're |
268s | asking about time that it takes to |
270s | recoup the percentage and and whatnot |
273s | any time that we're at a stage we're in |
276s | now and that in Alpha 2 uh we're going |
278s | to be testing |
280s | this those values are the most subject |
282s | to change um so to be clear like we're |
286s | going to do best estimate best guess |
288s | kind of balance pass for Alpha 2 with |
292s | the full expectation and understanding |
294s | that the purpose of Alpha 2 is to really |
296s | dial in those guesses uh and take into |
300s | consideration player interaction with |
302s | those numbers uh and what feels best so |
305s | so just off the bat like those values |
308s | are not what we should be focusing on um |
311s | at this stage uh but to give you an idea |
314s | kind of where we are um first of all |
317s | like when we're talking about dropping |
319s | um items that are in your material |
323s | inventory whether that be glint or that |
325s | be other material types you know we're |
328s | talking roughly between anywhere from 20 |
331s | to 30% of a stack is going to be uh |
336s | lootable uh on a perde basis now that is |
341s | a value that can change uh based off of |
345s | the types of bags that you are using to |
350s | to carry those |
351s | materials um in addition there's other |
354s | progression that can allow you and some |
356s | stats I believe that can allow you to |
358s | mitigate that value also um when we are |
361s | talking about um the percentage that's |
364s | lost or excuse me not lost the |
366s | percentage uh of your level that is |
368s | acred as experienced debt from death um |
372s | generally you can expect that that's |
373s | going to live around 3 to 4% of the |
376s | level in a crude experience debt per |
379s | death however additionally there is a |
382s | way to mitigate that percentage debt and |
386s | that is through the resurrection ability |
388s | that's provided to cleric so clerics |
391s | have the ability to resurrect their |
393s | allies uh and that Resurrection will |
397s | return a percentage that would have been |
399s | acred as uh experienced debt and that |
403s | returned percentage is predicated on the |
406s | investment into the resil as well as the |
409s | stat uh um that is uh the stat of the |
412s | cleric that is tied to the resurrection |
414s | effect as well so those can return |
416s | percentages so you can you can mitigate |
419s | that to a degree |
421s | um how long will it take you to recover |
423s | that and what stat dampening kind of |
425s | occurs um you know anywhere within a |
428s | level if you acquire 100% experienced |
432s | debt for that level you know you max out |
434s | the experiened debt essentially you |
436s | don't ever buy that down you're probably |
439s | looking around a 20% stat efficacy |
443s | dampener right so on average if you're |
446s | at 100% uh debt for a level and you you |
450s | got to work all that off before you can |
451s | start progressing in the level again |
452s | you're at around 20% overall stat |
456s | dampening um time it takes you to regain |
459s | that debt is predicated on the level |
462s | you're at right and how you exped um so |
465s | that's a that's a highly variable value |
468s | um yeah I think those hopefully answer |
470s | all your questions yeah and I know that |
472s | that one's one that people have heard a |
475s | little bit before Le's elements of it I |
477s | think glint is a new element of that um |
480s | that wasn't there before when we've |
481s | answered it um but you know not |
483s | everybody's some people are are newer to |
486s | our community so that will be handy for |
487s | them and of course if you want your |
490s | comments spotlighted on YouTube head on |
491s | over to our YouTube channel to get yours |
494s | spotlighted we pull them out aroundand |
496s | and and just to be clear you know I just |
497s | want to comment you made a great point |
499s | there Margaret is that you know some |
500s | people may not be very familiar with |
502s | these systems um to be clear the |
505s | philosophy in ashes of creation is that |
508s | we are a a bit more difficult of a game |
511s | experience that is what we're trying to |
513s | accomplish we've all played a lot of |
515s | MMOs where you're either always a winner |
517s | or it's very easy to fall and get up |
519s | again and that's okay like th those |
522s | games need a place to exist and a lot of |
524s | people enjoy playing them um I |
527s | historically as a as as a dungeon master |
530s | in my tabletop campaigns can be a bit |
533s | ruthless um and I think that it's |
536s | interesting if the difficulty level |
538s | you're faced with in this open world |
540s | with many other players forces you to |
544s | think critically about strategy or about |
547s | cooperation and teamwork right and that |
551s | the challenges you face |
554s | are not easily surpassed or bypassed um |
559s | and so in that regard you know a system |
561s | like you know experience debt doesn't |
565s | necessarily delev you you don't want to |
566s | delevel a player but we do want to make |
569s | the the fear of loss palpable we do want |
573s | to make the the the failure real um and |
579s | that can be an encouragement to perform |
581s | better because when you do succeed it |
584s | will feel that much |
587s | better yeah so you know keeping those |
590s | things in mind um and of course we have |
593s | continue to get gather your guys' |
595s | feedback as we move forward in things um |
597s | and just wanted to make one more note on |
599s | the questions for the Q&A segment on the |
601s | forms we do try to only pull newer |
603s | questions um and we do try to give |
605s | people the answers if you've asked a |
607s | repeated question that we've answered |
608s | before we try to give you where you can |
610s | find those answers or even answer them |
611s | for you in the forums so just keeping |
613s | that in mind but the Q&A one for the |
615s | spotlight for the comment is you know |
618s | it's a special uh outlier um we do have |
621s | Dev discussions though we're constantly |
623s | trying to get your guys' feedback on |
625s | various different things whether that's |
626s | through our game playay gameplay Loops |
628s | or our future gameplay Loops that we |
630s | want to showcase um but this one that we |
632s | put out is uh regarding time dedication |
635s | and we asked you how much time do you |
637s | think someone should invest in order to |
639s | become an expert at an mmrpg what are |
642s | the differences between an expert player |
643s | versus a casual player time commitment |
646s | skill game knowledge Etc and we gave you |
648s | some other prompts as well so definitely |
650s | if you have some thoughts on this you |
652s | want to give us your feedback your |
653s | suggestions make sure you hop into that |
655s | thread and pop that over because um ran |
658s | and vnar are going to compiling the data |
661s | on that soon and sending that over to |
662s | your development team so please please |
664s | head on over there and our next one that |
666s | we're going to be going over is going to |
667s | be about item drops and I know y'all |
670s | y'all better have some thoughts on that |
671s | because I know you do that is one of the |
675s | biggest things is progression with items |
677s | so definitely definitely stay tuned for |
680s | that and without further Ado we'll get |
681s | straight into the fighter archetype |
683s | preview but with that I'm going to let |
685s | Stephen do his uh his preface before the |
688s | preface um but I do want to preface that |
691s | it is very long so uh Buckle in make |
694s | sure you have your snacks take your |
695s | potty bck right now um but go ahead |
697s | Stephen yeah absolutely and just to um |
700s | um just to also say that we did uh |
705s | experience success last month in our |
707s | preview where we launched the YouTube |
709s | video at the same time on the stream |
711s | we'll be doing that again today so that |
714s | those of you who wish to watch the video |
716s | in in uh 4K or 2K I'm not sure which one |
718s | we uploaded it in |
720s | um have the opportunity to do so on our |
722s | YouTube channel so that's going to be |
723s | going live momentarily with us um |
726s | however remember |
728s | please stick around on stream make sure |
731s | you give us your commentary and feedback |
733s | here um it is a bit of a ritual for me |
735s | to go back and watch the live stream |
737s | again and kind of read through the |
738s | commentary as I don't get to see it well |
741s | uh during the live stream because I'm |
743s | actually chatting with you guys but um |
746s | yes so to preface this obviously the |
749s | same is true this is a work in progress |
751s | we are working towards Alpha 2 |
753s | particularly |
755s | UI um balance Meg time balance when you |
759s | guys go into watching these abilities |
762s | please understand these are these are |
764s | very finger in the wind uh approaches to |
767s | some of the numbers and values Within |
770s | These abilities that's going to get |
771s | tinkered with just before we get into |
775s | Alpha 2 there's going to be a you know |
777s | final kind of balance phase before the |
778s | Alpha 2 begins |
780s | um and then we'll be iterating on that |
782s | obviously as Alpha 2 is |
784s | continuing um in addition performance |
788s | right we are still working on |
789s | performance there are still |
790s | some lighting changes that need to be |
792s | done um and the other thing that I want |
795s | to talk a little bit about is like when |
797s | you're thinking about feedback talk |
799s | about the things you both enjoyed and |
802s | the things you would like to see done |
804s | differently right um in particular we're |
806s | talking about mobility of the class |
808s | we're talking about |
810s | utility of the class we're talking about |
813s | um you know it's its role in combat |
816s | right what you expect to see out of the |
817s | class fantasy that is a fighter uh |
819s | you're going to see the abilities I |
821s | think there's 17 or 18 abilities |
823s | probably here with this fighter uh we're |
825s | going to we're going to go through those |
827s | in the first like 45 minutes or so or um |
831s | each ability one by one we're going to |
833s | talk about them we're going to talk |
835s | about their expansion trees as well and |
837s | then we're also going to talk about the |
839s | great s and weapon progression um so |
843s | hour and 45ish minutes or what is it |
846s | hour and 45 minutes hour and 38 minutes |
849s | this is have the 4K video going up live |
852s | and it will be in Premiere mode as well |
853s | so I think that's already we're getting |
855s | this started for you guys so we'll see |
857s | you in a moment guys |
859s | [Music] |
862s | [Applause] |
863s | [Music] |
868s | enjoy |
871s | [Music] |
879s | hello everyone and welcome to yet |
882s | another day in the world of Vera and we |
885s | have an exciting update for you today we |
888s | are going to be showing off one of the |
890s | most beloved archetypes in fantasy MMO |
895s | RPGs the fighter archetype and there has |
898s | been a lot of work that's been done uh |
901s | in progressing this obviously last time |
902s | we showed anything remotely fighter |
904s | related it was I think almost two years |
907s | ago when we did our first um basic |
910s | weapon melee weapon uh revamp from alpha |
913s | 1 uh and there were a couple abilities |
915s | obviously that we showed off but nothing |
917s | like the Showcase we have stored for you |
918s | today you are going to get some pretty |
921s | in-depth understanding of how this |
924s | archetype has been redesigned um and the |
928s | progression that's going to be aailable |
929s | as part of Alpha 2 and we have joining |
931s | us to talk through that today two of our |
935s | absolutely stellar and glorious senior |
937s | designers on the combat team Trad Brian |
941s | how are you guys |
942s | doing doing pretty good here glad to be |
944s | back on |
945s | stream I'm doing great happy to be here |
948s | happy to have you both I know you guys |
949s | have put in a lot of work and and I |
952s | think really representing pretty well |
954s | what a lot of people who played Fighters |
956s | and other MMOs love about the class I'm |
959s | excited to chat with you about the |
961s | direction you guys have taken um and |
963s | obviously helping to make that a reality |
966s | um feature team owner on the combat side |
968s | as well as one of our senior Engineers |
970s | Kenan how are you doing |
973s | buddy I'm doing great thanks for having |
975s | me and uh now that you mentioned I think |
977s | that that original fighter stream was |
978s | actually the my first stream was it |
980s | really yeah I think so oh I think it was |
983s | I think you're right yeah that was uh |
984s | there was a lot of work that went into |
986s | kind of obviously changing the direction |
988s | of of melee and combat in general at |
990s | that time and now we have we are seeing |
992s | some of the |
993s | fruitful |
995s | um persistence in that in that direction |
998s | um so one other thing I want to let you |
1000s | guys know is obviously we are here back |
1003s | again uh in the riverlands and we are |
1006s | actually in front of Oak and Bane keep |
1008s | which is an area you guys saw at the end |
1010s | of last live stream from the missions |
1012s | Liv stream |
1014s | um and right when we ended that live |
1017s | stream a story arc began in this area |
1019s | called an ancient violence and we're |
1022s | going to be going in there and taking a |
1024s | look around but first I think what we |
1026s | should do is something that we have |
1028s | successfully done uh in the past with |
1031s | these showcases is kind of show off each |
1033s | individual ability first talk about what |
1035s | they do uh and give you guys a sense of |
1037s | the of the of the arch type and uh the |
1040s | abilities available to us before we get |
1041s | in to combat with some some freaky |
1045s | Goblin Town stuff um so do I have a |
1049s | volunt here today that could help tank |
1051s | some blows |
1053s | potentially yeah I'll help them nice |
1056s | awesome all right very cool um so what |
1059s | should we start with first what do you |
1061s | guys |
1065s | think um start with blitz Blitz all |
1068s | right let's see Blitz is the first one |
1070s | on the bar let's go let's go down the |
1071s | bar all right let's do |
1073s | it um actually you know what I'm sorry |
1077s | why don't we first start with |
1080s | momentum that sounds like a good idea |
1082s | because momentum is obviously going to |
1084s | be referenced in Blitz I was just |
1085s | looking at that uh and as well as a |
1087s | number of other abilities and momentum |
1090s | is essentially a class Energy System is |
1092s | that right Trad that is correct talk |
1096s | moment yeah I'll go into a little more |
1098s | detail about that so one thing that we |
1100s | feel adds a lot to just just class |
1103s | identity in general is something that is |
1106s | beyond just an ability in this case it's |
1107s | a a class or or in this case an |
1109s | archetype resource uh called combat |
1111s | momentum so in your top left of the |
1113s | screen here you'll see that you've got |
1115s | your standard health bar and your Mana |
1117s | bar and then a third empty bar that |
1119s | you'll see kind of build up in combat as |
1121s | we play um that you build up through all |
1124s | the different actions that you're doing |
1126s | um through the kit and you can use this |
1128s | resource to um uh get passive power to |
1132s | your character based on which form you |
1134s | were in which we'll get into it in a |
1135s | little bit here um and you can also |
1137s | spend it for certain unique um |
1139s | especially powerful bonuses so and guys |
1142s | just to remind everyone obviously |
1145s | everything you're going to see here is |
1147s | still a work in progress we are working |
1148s | towards Alpha 2 um especially as it |
1152s | relates to the UI as it relates to VFX |
1154s | um and Designs will change uh balances |
1158s | will change so keep that in mind what |
1160s | we're looking for is kind of direction |
1162s | right direction on these on this |
1164s | archetype what do you think looks cool |
1166s | uh what other what other fighter |
1168s | influences have you |
1229s | with um a little bit of resource to |
1231s | start okay so I'm going to I'm going to |
1233s | charge the target directly and I'm going |
1235s | to deal damage on a rival which is |
1238s | physical based and this spec option says |
1240s | that it generates 20 additional combat |
1243s | momentum now presumably combat momentum |
1246s | does not overflow after it hits the the |
1250s | maximum 100 points is that correct |
1252s | that's right yeah okay cool and then I |
1254s | see under it there is an additional um |
1258s | spec option that says uh killing an |
1261s | enemy with lethal blow will reset the |
1263s | coold down of Blitz so the more I kill |
1265s | essentially if I use lethal blow I can |
1268s | just keep that momentum up generating |
1270s | additional uh combat momentum so I can |
1273s | use a little bit after you know |
1275s | potentially landing on the Target and |
1276s | replenish that quickly after with with |
1279s | uh executing lethal blow on the target |
1282s | as a kill and then raging Blitz into the |
1285s | next yeah it turns you into more of a |
1287s | aggressive mobile character if you go |
1289s | with that like you're killing enemies |
1290s | and then you need to pick a new Target |
1292s | he might be far away you charge to him |
1293s | kill him rinse and repeat cool all right |
1296s | let's take a look at |
1299s | this ooh nice okay that was cool and as |
1304s | presumably this also scales uh |
1307s | verticality as |
1310s | well let's test it and guys for the |
1312s | purposes obviously with this |
1313s | demonstration I've set my coold Downs to |
1315s | zero so that I can more repeatedly use |
1317s | uh oh here we go we go we got some kill |
1321s | those little mushrooms |
1323s | huh I don't want to spoil the skill for |
1327s | you it's a kind of kind of Stormy day |
1330s | with this ancient violence in the |
1333s | background oh and by the way we are |
1335s | playing for the first time in in uh I |
1339s | believe in game uh the ren Kai Orcs got |
1344s | my trusty Mohawk going on it is probably |
1348s | the most |
1349s | appropriate uh race class |
1354s | combination I thought |
1356s | so all right so I'm going to try to jump |
1358s | I'm going to try to scale this thing on |
1360s | you let's see |
1362s | here oh man now that is cool that was |
1367s | awesome let me do that again yeah yeah |
1370s | this is kind of an answer you get to |
1372s | like that Archer on the ledge that's |
1373s | just free shooting on you and it's like |
1375s | oh I'm just going to get up there with |
1377s | you oh my bad there let me try this one |
1379s | more time one more |
1382s | time oh very |
1384s | nice okay so by by default so now let me |
1389s | try this oh did you just die I think |
1392s | that was a a bad nuke my bad from |
1394s | someone oh my bad no that was for sure |
1397s | my |
1400s | bad that feels really good by the way |
1403s | that feels |
1404s | clean very clean oh there's did somebody |
1408s | also die over here |
1410s | just a little mushroom oh a little |
1412s | mushroom okay okay Blitz Blitz feels |
1414s | really good well done with that I like |
1416s | that it's super smooth uh and fluid it |
1419s | feels um you know there's not really any |
1422s | movement Interruption either on contact |
1424s | or at the initiation um which is |
1427s | obviously one of the most you know ideal |
1429s | feeling points of any Mobility skill |
1431s | right is that fluidity uh uh |
1436s | throughout um okay let's talk about the |
1438s | next one |
1439s | so we have brutal |
1442s | cleave Yep this is probably your most |
1445s | bread andb butter AOE attack um you can |
1448s | it it does a a medium amount of damage |
1450s | it's not one of your more spect |
1452s | spectacular aoe's but um it's your |
1454s | primary AOE resource generator so you're |
1457s | going to be using this a lot to build |
1458s | your momentum um and you also weave this |
1461s | a lot between your weapon combos because |
1463s | your weapon attack finishers will um |
1466s | reset seconds off of this cool down so |
1469s | if you're like going back and forth |
1471s | between Cleaves and and a and uh weapon |
1473s | attacks you get to do more of them and |
1475s | have more up time |
1478s | okay yeah that's pretty cool all right |
1481s | so this does also the more targets you |
1482s | hit uh so that's why it's really good in |
1484s | AOE situations is you get more momentum |
1486s | based on how many targets you're |
1488s | hitting got it so after jumping in with |
1491s | blitz if especially if there's multiple |
1493s | targets going with a brutal cleave is is |
1496s | just going to really ramp that momentum |
1499s | um and then it looks like also that this |
1501s | ability it says shares a coold down with |
1505s | overpower um and it says also the weapon |
1509s | combo finisher will reduce its coold |
1511s | down by 8 |
1513s | seconds yep um so you'll be resetting |
1518s | overpowers more frequently because if we |
1520s | want to just jump over to that one |
1521s | that's the single Target counterpart to |
1524s | this attack um it's more it's just a |
1526s | single Target hit um but it is shorter |
1528s | cool down so you can reset them more |
1529s | frequently and it's also generating your |
1531s | resource so it it kind of you're |
1533s | choosing which one to use based on um |
1535s | what your your um enemies |
1538s | are very cool that looks great by the |
1541s | way Scott did a Scott and SAA have done |
1544s | an amazing |
1546s | job yeah I'm really happy with how the |
1549s | effects turned out like making physical |
1551s | look this cool like you |
1554s | know it was a |
1557s | Fe |
1560s | oh my |
1562s | bad okay all right very cool I like that |
1565s | this uh brutal cleave is awesome um |
1568s | let's talk about MIM here let's go over |
1570s | here a little bit right |
1573s | here talk to me a little bit about |
1577s | main um so this is a more powerful AO |
1580s | AOE attack in the kit um do you have a |
1582s | spec right now for the uh yeah let me |
1584s | take a look here let me take and by the |
1585s | way brutal cleave I apologize uh there's |
1587s | no additional functionality it looks |
1589s | like on Brutal cleave uh but we did talk |
1593s | also about um overpowers on the right |
1597s | column um it's an autog granted ability |
1599s | so it's not going to be in this tree |
1601s | like oh got it yeah there you go okay so |
1603s | it doesn't have any spec options either |
1605s | that's right but MIM does and should I |
1608s | turn MIM off let me turn the spec option |
1610s | off first because this actually extends |
1613s | the distance of the projectile |
1616s | by essentially launching that piercing |
1618s | projec is that right yeah let's take a |
1620s | point out of that first and then uh |
1622s | we'll just kind of look at the base |
1624s | effect okay um so this is just a cone in |
1627s | front of you you're hitting in a cone in |
1628s | front of you it's preh heavy hitter um |
1630s | you're not resetting the cool down of |
1632s | this so you need to be more con you know |
1635s | um uh aware of when you're using this |
1639s | but um it also has the added effect of |
1642s | it will do more damage against recently |
1644s | tripped enemies so that's where you |
1646s | really want to save this is if you've |
1647s | tripped someone um or if someone else |
1649s | has tripped an enemy you capitalize on |
1651s | it by basically smashing down on them |
1653s | with |
1655s | this the that looks so good love it that |
1658s | is awesome okay so let's uh let's spec |
1661s | into the |
1665s | projectile now this is going to give you |
1667s | obviously a lot more |
1671s | range |
1674s | oh this adds a a piercing projectile on |
1677s | top of the attack so you're still |
1679s | getting that frontal AOE hit box that's |
1682s | staying the same but you're adding a |
1683s | projectile on top of it and the cool |
1685s | thing here too is the projectile gets |
1687s | the bonus of the the damage bonus from |
1689s | the trip so you could actually combo |
1691s | into a Target that you see trip from |
1693s | range um with this as well um one reason |
1696s | this is a spec option is some Fighters |
1698s | will want to be using this in a way that |
1700s | you know you don't want to pull a mob in |
1702s | the distance so it's just kind of an |
1703s | added layer of skill if you're using |
1704s | this in like a really cluttered |
1706s | environment um but you it's kind of a |
1709s | trade-off that feels really |
1713s | good that is awesome give myself some |
1720s | Mana there we go um okay cool I love MIM |
1725s | that is an awesome ability let's talk |
1726s | about uh |
1729s | battlecry this is definitely one of my |
1731s | personal favorites um it doesn't do |
1733s | damage but it's got some really cool |
1735s | effects going on with it um so so do you |
1739s | want me to start talking about or you |
1742s | want okay cool um so I love this as an |
1745s | AOE opener um what it does it does a few |
1748s | things one um it RS your allies |
1750s | specifically your party members um it |
1752s | will also apply a status Effect called |
1754s | shaken to your enemies um and then it |
1757s | will generate a certain amount of combat |
1759s | momentum per Ally that you |
1765s | ried and then uh just to elaborate cuz |
1768s | people are like what what is shaken what |
1769s | is what is RI well uh shaken right now |
1773s | um is a debuff on enemies that whenever |
1775s | they take damage they have a small |
1777s | chance to become tripped so there's some |
1780s | good combos with this where like you go |
1782s | into like a multi-hit AOE and you can |
1784s | capitalize on that and then by tripping |
1786s | or by triggering trip status um that |
1789s | flows into MIM really well so that's one |
1791s | of the combos I like to do is shout into |
1794s | like a a whirlwind which you'll see in a |
1796s | bit um into you know Mim to do extra |
1799s | damage against targets that have um CED |
1802s | that |
1803s | effect yeah these are feeling great wow |
1806s | I do like the uh the battlecry that is |
1809s | like probably the most standard feeling |
1813s | like you know |
1815s | expected action on behalf of the fighter |
1818s | some type of battlecry effect and this |
1820s | one cap captures it |
1822s | well I love that that's cool um okay we |
1826s | saw Whirlwind uh back |
1829s | a while ago and talk to me about what's |
1831s | changed about |
1833s | Whirlwind um so Whirlwind is actually |
1836s | pretty close to what it's always been um |
1839s | it's it's a it's an AOE channeled attack |
1842s | that ramps up in speed the longer you |
1844s | you you hold it um there's also a spec |
1846s | option on the right if you want to pick |
1848s | that that gives um a final upward swing |
1850s | at the end um that has some additional |
1853s | bonuses to it um so let's do it without |
1856s | the spec first |
1863s | all right cool so it exits out after the |
1866s | essentially the spinning there let's see |
1869s | yep I'm out of |
1871s | Mana there we go let's try it |
1876s | again yeah you're also able to move |
1879s | during it as you're seeing here so it's |
1881s | it's pretty nice to be able to just kind |
1882s | of like use this while you're moving |
1884s | through a pack of mobs got it so let me |
1887s | spec now into the option that I could |
1891s | invest additional points into this |
1892s | particular skill if I wanted to give |
1894s | myself a finishing blow |
1903s | essentially oh nice okay so you get a |
1906s | big hit at the end um also you can stop |
1908s | this at any time so you're seeing him do |
1910s | the full Channel but if it's like oh I |
1911s | want to you know cancel out of it early |
1914s | like let's say let's say one thing I'll |
1916s | do from time to time is uh if I Shake In |
1920s | enemies and then this this ability is |
1921s | kind of good at uh tripping enemies |
1923s | because it's hitting really rapidly um |
1925s | you might see a trip and you can cancel |
1927s | out of it into a m early um if you want |
1929s | to show off that |
1931s | combo into a m yep let's do |
1935s | it there you go oh nice that's cool that |
1939s | feels good let's |
1944s | see that's so cool that's |
1947s | awesome |
1948s | all right cool uh Whirlwind feels good |
1951s | too all right cataclysm is another one |
1953s | that we saw a while ago what's changed |
1955s | with |
1956s | cataclysm yeah a lot has changed with |
1958s | this one um it used to be like this big |
1961s | like Hammer that would appear over your |
1963s | head and then it hit like an AOE kind of |
1965s | far away from you overall it ended up |
1966s | feeling a little awkward to use we |
1968s | wanted to turn this more into like your |
1970s | big frontal AOE damage so this is like |
1973s | the other end of the spectrum like |
1975s | stronger than MIM um it's just a bit |
1978s | ultimate like AOE attack essentially |
1980s | it's it's pretty straightforward all |
1982s | right no additional spec options here |
1985s | and by the way for those of you out here |
1987s | you know that are wondering about kind |
1988s | of how augments even though we haven't |
1991s | seen a lot of augment work being done a |
1994s | lot of this Tech is foundational in |
1997s | applying these types of spec options |
2000s | which augments essentially are as well |
2002s | but they can more radically change |
2004s | fundamentally what the ability is so |
2006s | that whirlwind |
2008s | you know adding an additional component |
2011s | to the ability which is that climactic |
2014s | climactic Whirlwind essentially could be |
2016s | considered functionally as an augment an |
2018s | additional effect applied to the ability |
2021s | um okay let us showcase that new |
2028s | cataclysm oh that feels much |
2033s | better yeah that's cool this is also |
2036s | another way to apply shaken enemies as |
2039s | well um it and battlecry are kind of on |
2042s | separate longer cool Downs so you might |
2044s | find yourself sort of going bit back and |
2045s | forth between these interchangeably and |
2047s | you can change the direction here mid |
2050s | mid wind up |
2055s | yep nice I like that uh obviously the |
2058s | granularity in |
2059s | that yeah it gives you a little more |
2061s | agency like you're not just locked in |
2063s | place cuz it is a full rooted ability |
2065s | you cannot move during this but being |
2067s | able to turn like gives you a little bit |
2070s | more you know control over what happens |
2073s | as things might change mid cast okay |
2076s | yeah I I totally agree I love that the |
2078s | freedom feeling there um and that's |
2081s | obviously something that you know is is |
2082s | a philosophy and a standard that's taken |
2085s | across a lot of the classes as it comes |
2087s | to like you know rooted ability use and |
2088s | whatnot um that that freedom of agency |
2091s | that movement is core to kind of the |
2093s | melee experience and and general skill |
2095s | usage um all right next up we have r |
2099s | sure y so this is an interesting one um |
2102s | it's a single target attack um and it |
2105s | puts a temporary debuff on your target |
2108s | where if they are moving um while that |
2111s | effect is on them they will build up |
2113s | wounded Stacks um we can we can talk |
2117s | about the we can talk about that S |
2119s | effect in a moment here but talk about |
2121s | the fact that he should have like |
2122s | literally zero blood pressure remaining |
2124s | after rupturing that much blood oh God |
2128s | we can build in that |
2129s | mechanic um but also you'll notice at |
2133s | the end of it he takes a big hit of |
2134s | damage um and the idea is that that |
2138s | damage will scale with how much wound |
2140s | they have on them so this will have kind |
2142s | of some inter Synergy going on with |
2144s | itself but also um there will be other |
2147s | sources of wound that you could kind of |
2148s | synergize this with this F uh further |
2150s | for that big delayed hit at the end wow |
2153s | okay so the wounds the wounds are |
2154s | essentially these these stacking |
2156s | debuffs um um that get |
2160s | applied um and that's going to you said |
2164s | decrease their healing received correct |
2166s | and also increases damage taken from all |
2170s | sources uh from physical sources from |
2173s | physical sources got it very |
2176s | cool yep um and the more you build that |
2178s | up cuz this is actually a stacking thing |
2181s | um it's not just like a single status |
2182s | effect so the more you're wounding the |
2184s | target um the more and more debuff their |
2188s | healing incoming healing becomes so it's |
2191s | one of those things where if a fighter |
2193s | is like on your target that you're |
2195s | trying to keep alive you want to peel a |
2197s | fighter off that Target cuz the longer |
2199s | they get that up time the harder it's |
2200s | going to become to to heal them |
2208s | up that's cool that's awesome okay love |
2211s | rupture uh also love the an insane |
2214s | amount of blood that's |
2217s | happening |
2219s | um |
2220s | overpower talk to me about overpower |
2222s | what do we got here uh this we talked |
2224s | about this one this was the the resource |
2227s | generator that's right that's right and |
2228s | that one doesn't have any additional |
2229s | spec options the rupture also um looks |
2234s | like did that one have spec options um |
2237s | it it does not but if you go in so |
2240s | you'll you will see kind of to the right |
2241s | of rupture there are some um things that |
2244s | it |
2244s | unlocks um like what's oh sorry below it |
2248s | MIM actually if you go to m and then to |
2250s | the right uh there are some things over |
2252s | here that you get to unlock as well |
2254s | which kind of synergize with with |
2256s | rupture um for example brutality uh |
2259s | allows you to start applying wound |
2261s | Stacks through your weapon combos so if |
2263s | you really want to lean into that that |
2265s | utility uh like I'm a heal debuffing spe |
2269s | fighter right like that's my thing that |
2271s | I do you could go into this and now your |
2273s | weapon attacks in in addition to |
2275s | generating momentum are also applying |
2277s | wounds to the Target |
2278s | love it um and then this one this one |
2281s | adds more wound um specialization if you |
2284s | go |
2287s | down oh wow okay so this gives overpower |
2289s | and brutal cleave wound |
2292s | application yeah it's basically what |
2294s | it's kind of doing is it's tying your |
2296s | your your wounds to the way that you're |
2299s | normally building momentum if you want |
2300s | to kind of dual Speck into both that's |
2303s | cool wow it's |
2305s | strong okay um let's talk talk about |
2308s | this apparent uh crippling |
2313s | blow uh yeah sure so crippling blow this |
2316s | one's pretty simple um this is a a |
2319s | standard single Target snare um so a |
2323s | pretty common combo you'd use is like |
2325s | Blitz into a crippling blow if you're |
2327s | like getting on top of a Target that's |
2329s | trying to kite you um like if if you're |
2332s | charging up on a ranger who's like the |
2334s | last thing they want is your you in |
2336s | their face like snaring this is going to |
2338s | force them to maybe use a gap opener |
2340s | because they're not able to outrun |
2347s | you that's |
2352s | cool so crippling blow is pretty strong |
2354s | actually especially when it comes to PVP |
2356s | I mean that that that's a |
2358s | pretty significant reduction in movement |
2362s | speed yeah it's it is single Target so |
2365s | you do have to Choose Wisely Who You Are |
2367s | snaring but um it's it's pretty nice um |
2370s | to be able to just lock a Target down |
2372s | not not like hard CC but just um make it |
2375s | easier to stick on top of |
2381s | them very cool all right crippling blow |
2384s | and then we have lethal |
2387s | blow this is another one of my favorites |
2389s | uh this is the execute of the kit um |
2392s | it's single Target as well um but the |
2394s | lower Health they are um the harder it's |
2397s | going to hit |
2398s | uh so this is this is really like you're |
2400s | trying to do as much damage with your |
2402s | other abilities as possible and then |
2403s | when you get them like within that kill |
2405s | threshold you're just going to hit hit |
2407s | him with this hope for a crit maybe um |
2410s | and you know finish him |
2414s | off use |
2416s | it there you go oh my |
2421s | God this does have um a couple spec |
2423s | options as well one you kind of win over |
2425s | if you kill them with that and you have |
2427s | the spec that resets Blitz you could |
2429s | immediately Blitz again um even if it |
2431s | was off cool down when you got the |
2436s | kill but if you want to open your skill |
2438s | tree here we can look at the other one |
2440s | let's talk about it and the uh sorry |
2442s | crippling blow did not have any spec |
2443s | options but lethal |
2445s | blow |
2447s | does yeah so um a lot of the time you |
2451s | know I've I've played games where you |
2453s | know executes hit really hard but you |
2455s | waste a lot of the damage and it kind of |
2456s | it's like oh I saw cool big number but |
2458s | it didn't really do anything it's kind |
2460s | of wasted um this spec option lets you |
2462s | make use out of that so it turns any |
2464s | Overkill damage into like health and |
2467s | Mana return to you that's awesome and |
2469s | you know what I love about that it's at |
2471s | least as it relates to |
2472s | PVP is that you do not have granularity |
2476s | insight to the opponent's hit point so |
2479s | you're really rolling the dice if you |
2480s | want to maximize efficacy on this |
2482s | consuming lethal blow yeah that's how |
2484s | I've been using it a lot like sometimes |
2487s | I I pull it off other times I don't love |
2489s | it that's super cool I like that |
2491s | interaction there okay um let's go up |
2494s | here we got blood |
2497s | Fusion yeah so um kind of like that |
2499s | lethal blow spec we were using this is |
2501s | another way for the um fighter to get |
2504s | health and Mana back to itself that's |
2507s | kind of one way that the fighter |
2508s | sustains itself because it's it's in the |
2510s | thick of things right it's it's a |
2512s | primary target um you've got to be in |
2514s | danger to be doing a lot of what your |
2516s | your kit does and this is this was this |
2518s | is like one way the um fighter can stay |
2520s | in the fight and if you pop this it's a |
2522s | big cool down um but for the next 6 |
2525s | seconds any damage you do will have a%c |
2528s | returned um as health and Mana to you |
2531s | okay so let me somebody nuked me for |
2535s | like |
2537s | 500 you go ahead sh okay I don't want to |
2540s | do it all I want is multiple 500s like |
2543s | three |
2544s | 500s all right and then um I am going to |
2547s | deal some damage here to see how much I |
2549s | get |
2558s | back yep so that last hit missed the |
2560s | window um but you got a good chunk from |
2563s | your other attacks um the the the value |
2566s | of this is super variable based on when |
2568s | you use it so if you pop it in the right |
2570s | moment you've got a lot of targets |
2571s | around you you're like popping your |
2573s | aoe's like this is going to get a ton |
2575s | more |
2576s | value |
2581s | that was cool I like that so this an |
2583s | insta cast that can happen in the middle |
2585s | of any ability activation right nice you |
2589s | could like start your cataclysm and then |
2592s | pop that right before it lands that's |
2595s | cool that is super |
2598s | cool |
2602s | um oh yeah I see that okay very nice and |
2606s | I like the uh the effect effect effect |
2609s | looks |
2609s | great it's got more of that Blood Theme |
2613s | yes I also love the audio for it it's |
2616s | like you're consuming it a |
2618s | bit all right let me grab whatever this |
2622s | is oh bunch of stuff I think that was on |
2626s | your corpse I'm sorry Brian don't do |
2628s | that right in front of you it's |
2631s | disrespectful um okay cool uh let's skip |
2634s | exerpt for now let's go to lunging |
2636s | assault |
2638s | yeah so this is like going to be one of |
2640s | your first Spenders of your resource um |
2644s | this spender is more for Mobility um |
2646s | it's a smaller spender um but whenever |
2648s | you um use this you will Dash forward a |
2651s | short distance and do an attack at the |
2653s | end um and it's PR pretty freely usable |
2655s | it doesn't have a very long cool down |
2657s | it's just spending your resource so the |
2659s | more resource you're generating the more |
2661s | you're able to kind of reposition and |
2662s | dash around the battlefield and get some |
2664s | extra damage out there I see now |
2666s | obviously U izing the resource with |
2668s | lunging assault because you're dealing |
2671s | instances of damage to enemies that you |
2673s | impact you have an opportunity if |
2675s | executed if executed well situationally |
2679s | that you |
2680s | can you can actually probably have a net |
2683s | gain with this if there's a huge amount |
2686s | of enemies like a train or something |
2688s | right yeah it would probably take a lot |
2690s | of enemies to actually get a a profit |
2692s | but you can at least mitigate the cost |
2694s | uh through that spec choice of um if |
2697s | you're hitting enemies you can you can |
2699s | get resource back and therefore you're |
2700s | getting to do this more and you're also |
2702s | not losing the value of your resource |
2705s | get it that you're getting passively |
2706s | through your forms which again will get |
2708s | too soon cool cool okay uh let's try |
2712s | this we go and now I don't need a target |
2714s | for this I can just kind of no freely |
2716s | it's |
2724s | a all |
2726s | right that's cool oh |
2731s | okay so it's kind of uh not too far |
2736s | distance |
2737s | there yeah it's meant to like be more of |
2740s | a repositioner where you know you're |
2742s | you're dancing around your target you |
2744s | might um be zipping back and forth |
2746s | between different enemies in melee right |
2748s | um whereas your other you have other |
2750s | tools for going longer distances you |
2751s | have Blitz you have the next one that's |
2753s | about to come up um from here um so |
2756s | those are going to be more of your long |
2757s | distance um Mobility skills all right |
2760s | let me try this this more long distance |
2762s | Mobility skill here talk to me |
2764s | about leap |
2767s | strike yeah so this is like this is the |
2772s | most uh free mobile distance yeah it's |
2776s | it's very far and it doesn't require a |
2778s | Target unlike Blitz um and you're also |
2781s | going to basically deal damage and AOE |
2783s | around it so it's just a more powerful |
2785s | but less frequently usable um Gap closer |
2789s | sloper if you even decid to use it as an |
2794s | opener oh my |
2797s | God I am the jugernaut |
2802s | oh that was so cool I love |
2805s | that yeah that's a fun one to use it's |
2808s | holy smokes definitely more more AOE |
2811s | focused and again guys I am using zero |
2813s | cooldowns right now just so I can |
2815s | demonstrate the abilities well I know |
2816s | you're all thinking like what this |
2818s | character's just going to fly around the |
2819s | battlefield that's not what's happening |
2822s | literal rocket I know you can actually |
2824s | use this too to um go up on Ledges like |
2827s | if you were to try and get up on one of |
2829s | these Ledges we were trying earlier yeah |
2832s | you don't even need a Target to use it |
2834s | let me just check are there any spec |
2835s | options |
2838s | here uh not currently but there will |
2841s | be all right let me try to jump up on |
2846s | here oh oh that was too short I was too |
2849s | short my bad let me try it again I try |
2851s | it again actually in usually I've had |
2854s | more success when I'm covering gaps |
2858s | rather than actually like trying to go |
2859s | up different |
2861s | verticali but sometimes yeah it works we |
2864s | did it we did it |
2867s | boys it |
2869s | happened very cool all right let's talk |
2872s | a little bit about |
2875s | um you know I thought I fixed time of |
2878s | day but it feels like it's getting |
2880s | darker I don't know um let's talk a |
2883s | little bit about |
2885s | uh next up these different forms that |
2890s | I'm seeing |
2892s | here yeah so the these are probably the |
2896s | biggest like contributors to your um |
2900s | combat momentum |
2901s | resource um you can spend momentum but |
2905s | it's a resource that's primarily meant |
2907s | to be built up and maintained because of |
2910s | the bonuses that these forms provide so |
2912s | if we want to just look at one of the |
2914s | first ones here we can go into a little |
2916s | more detail on how those work I'm |
2918s | actually going to make it a little bit |
2920s | whoops my bad I wanted to change the |
2924s | time of day |
2925s | slightly get some better light over here |
2928s | there we go |
2930s | apologies um okay um which one am I |
2933s | switching to any one you want we'll get |
2936s | through all go to to you know I am |
2938s | playing a ren Kai so ferocity sounds |
2942s | good o all right so now you'll notice in |
2946s | the top left here he is in this form um |
2950s | so as long as you don't change forms you |
2953s | will permanently remain in the form of |
2956s | ferocity we actually renamed this |
2958s | recently so you'll see Tempest there but |
2960s | um that went through a rename um so |
2964s | while in this form uh your momentum will |
2967s | increase your attack speed uh the higher |
2969s | your momentum is so for every point of |
2971s | momentum that you've got your attack |
2973s | speed's going up so you're you're |
2974s | basically ramping up that attack speed |
2976s | as you generate so where I see right now |
2978s | I'm at |
2980s | 86.9 yep let's generate some |
2986s | momentum your combo weapon combos are |
2989s | pretty good for generating momentum as |
2991s | well especially your |
2993s | finishers here you |
2996s | go okay 86.9 has gone to |
3001s | 99.2 yep up and it's dropping very nice |
3005s | you got to stay in combat to keep the |
3006s | resource |
3009s | going and that's really what the fighter |
3011s | is all about is like ramping up being in |
3014s | that that combat momentum hence the name |
3017s | um and when the fight wow it feels like |
3020s | that the attack speed is even increasing |
3022s | each individual ability speed as well |
3026s | yep |
3029s | that's |
3032s | huge that is super cool so if you were |
3035s | to change forms you would lose the |
3037s | attack speed bonus but immediately gain |
3039s | the bonus of the corresponding |
3051s | form all right there |
3054s | cool so if you want to shift me in to um |
3058s | maybe a form of Solarity here all right |
3061s | and that is on |
3063s | Chi there you go now run |
3066s | around you might have to Blitz him again |
3068s | you probably need to get some mana and |
3070s | then build it up a little more but oh my |
3072s | bad we have Mana but this one increases |
3075s | your movement speed so this lets you |
3077s | just move around the battlefield a lot |
3079s | more um Nimble um so if you need to like |
3085s | you know close the gap a little bit and |
3086s | you're Gap closers on cool down or |
3088s | whatever this is a good way of |
3090s | traversing the field a bit faster yeah |
3093s | wow this is feel yeah this is pretty |
3096s | quick that's a significant speed |
3105s | boost and then the third one is uh more |
3107s | of a defensive option um bit more |
3110s | situational uh but it is um a disable |
3115s | resistance form uh this is form of |
3120s | fluidity and while you're in it you are |
3122s | much more difficult to be cced um so you |
3126s | be more resistant to stuns to Roots um |
3130s | trips pretty much anything that falls |
3132s | into the CC try to try to sleep me or |
3135s | something sure I'll give a shot there's |
3138s | a chance that I'll still hit you but |
3140s | let's see I can't actually I'm in your |
3142s | party oh okay no it's okay that's fine |
3144s | all right so this is this is basically |
3146s | when you want to uh to literally be |
3149s | unstoppable through CC effects like this |
3151s | is going to be a 40% reduction on that |
3153s | that's pretty that's pretty powerful yep |
3155s | and again all the numbers are kind of in |
3158s | in tune or being tuned um we just when |
3160s | we're testing these out we want them to |
3162s | feel impactful just to validate that |
3165s | they are you know cool things and then |
3167s | we start to balance to to tone that back |
3171s | down very |
3173s | cool all right all right last but most |
3179s | certainly not least is an ability called |
3185s | God mode I mean excuse me what's it |
3187s | called I'm sorry exert this is H this is |
3190s | exert yes it's my ear I know you're |
3193s | segue actually it's a great segue So |
3195s | speaking of balance and what will be |
3197s | happening obviously with Alpha 2 and |
3199s | even before Alpha 2 will be balancing |
3201s | some of this stuff so just keep that in |
3203s | mind however segue here into god mode |
3206s | AKA |
3207s | exert uh we have |
3210s | what uh so if we go over here to the in |
3213s | the skill tree to the left exert um this |
3216s | is a very high cost very high payoff |
3219s | like essentially like super mode that |
3222s | you can go into and you're you're |
3224s | rapidly spending your momentum while |
3227s | you're in uh this form it's all or |
3230s | nothing you can't turn it off once you |
3232s | pop this you will stay in this mode |
3233s | until your momentum is fully drained and |
3235s | then you're going to have to build it |
3236s | all the way back back up again um |
3239s | meanwhile you're getting increased |
3240s | attack speed um you're getting uh CC |
3244s | immunity uh and whatever else it says in |
3248s | here uh we've got 20% increased attack |
3251s | and movement speed and Immunity to |
3255s | disabling effects while active so if you |
3258s | can kind of draw the connection this is |
3260s | like you're taking the three forms which |
3262s | are CC resistance movement speed and |
3264s | attack speed and getting just all three |
3266s | of them in a huge burst for a small |
3268s | window of time very small window yes and |
3271s | that that small window is potentially as |
3273s | it states here at least it would be |
3275s | about 5 seconds if you're fully if |
3278s | you're fully charged up on momentum |
3281s | because it's it's essentially ticking at |
3283s | 20% per second is that right yep um and |
3288s | again all the numbers are super tunable |
3291s | we will be tuning these numbers but |
3293s | we're just kind of putting them in a |
3294s | place where we can play test them and as |
3296s | we get more Ive with these it's like |
3298s | okay now we're seeing theiling of how |
3299s | powerful these things are we're going to |
3300s | bring it back a little bit let's talk |
3302s | about it spec |
3303s | options yep uh so we've got uh one that |
3308s | uh resets your cooldowns based on how |
3311s | much momentum you had at Activation so |
3313s | if you use this at 50 you know 50 |
3315s | momentum you would uh take about half of |
3318s | your coold Downs off but if you use it |
3320s | at full momentum uh you would reset all |
3322s | your cool Downs so you could just go |
3324s | straight into your rotation upon popping |
3326s | this |
3327s | and then this one is uh uh lets it act |
3330s | as a cc break as well so this okay I |
3334s | like this this is a nice com so you get |
3337s | increased uh combat momentum with |
3340s | movement attack speed and the immunity |
3342s | to disabling effects and it becomes a cc |
3345s | break on activation if you're under the |
3347s | effects of CC and depending on the |
3351s | amount percentage wise of momentum you |
3354s | have available at time of activation po |
3356s | EV will reset your ability cool Downs as |
3359s | well this is this is obviously guys I |
3362s | know a lot of you out there right now |
3364s | are just probably going insane in chat |
3366s | I'm just going to I'm assuming that this |
3369s | is where we balance everything's going |
3371s | to be balanced right this is just the |
3372s | initial find the fun and and we're going |
3375s | to to work around balance here uh but |
3379s | this is a cool ability this is literally |
3381s | like |
3382s | super I am a fighter hear me roar Glory |
3387s | Be have you used it no I haven't got to |
3390s | got to show it yeah let's do this let's |
3393s | do this so I guess in order to properly |
3397s | do this I should actually set my cool |
3398s | Downs back do you have it fully spec I |
3401s | do I have it fully spe Kenan do you have |
3404s | a condemn on your bar and grab it real |
3408s | quick okay that's a stun we could kind |
3410s | of we'll have Keenan condemn you and |
3412s | then you'll just like break out of it |
3414s | after you're full momentum yeah let me |
3416s | get let me start generating |
3419s | that love that Shield |
3423s | effect oh and you know I got to get off |
3425s | this uh form of fluidity let's go |
3429s | to do ferocity yeah let's do |
3436s | ferocity you can probably Blitz him for |
3438s | a head start on momentum into an |
3443s | overow keep an eye on your Mana |
3451s | I me when you're ready to be |
3455s | stunned okay I'm almost up |
3461s | there but before you stun me let me um |
3464s | let me start doing some abilities I am |
3466s | feeling that |
3470s | wound wait just don't kill |
3472s | him I'm not I'm |
3475s | not |
3477s | now you can St me all right stun them |
3482s | up all right use it oh you don't have |
3485s | did you not spec it Oh I thought I |
3488s | did I thought I did spec it let's try it |
3491s | again well let's check the tree if let |
3494s | me let me double check there might be an |
3495s | issue there did I Speck it did I Speck |
3498s | it I do I do have it specked weird we |
3500s | that used to work let's let's double |
3502s | check hold on let's try one more time |
3504s | and I'll I'll click on it this time |
3507s | in case there was some finger |
3508s | shananigans happening all right I'm |
3510s | ready I |
3515s | think yeah oh I had an expression |
3517s | failure sad all right well let's use it |
3519s | without that that's that used to work my |
3522s | bad guys welcome to bugs y That's okay |
3526s | okay um now it's balanced let's show |
3529s | yeah now it's balanced see the game |
3531s | wouldn't even allow that level of |
3532s | imbalance no I'm just kidding um okay |
3535s | let me generate this up again |
3538s | get some |
3561s | uh okay give myself some mana and now |
3565s | let's use shift two |
3574s | oh that's cool I love that effect that |
3576s | effect looks |
3579s | great let me show the effect one more |
3581s | time while I'm not kind of moving around |
3582s | and doing |
3584s | stuff okay and let me set my cool Downs |
3587s | real quick one more time and is there |
3589s | can I get myself Max uh momentum there's |
3593s | an there's a debug ability for it but I |
3595s | would just say Blitz and overpower and |
3597s | then weapon combo is the best way to do |
3601s | it that's M uh hit your a button we |
3611s | go all |
3614s | right I hold |
3619s | still just I just keep this going all |
3621s | the time I got no cool Downs |
3625s | yeah now we're |
3628s | that is so |
3630s | good oh that's so |
3636s | good very cool all right well that is a |
3640s | very let me just say I'm sorry let me |
3642s | speak on behalf of what I assume is our |
3645s | audience saying holy [ __ ] that is a cool |
3649s | class I mean the arct type feels great |
3652s | the movement the fluidity is there um it |
3656s | feels really good just to play with |
3658s | these these skills uh well done guys |
3661s | well done for Alpha 2 this is feeling |
3663s | nice uh as a fighter and as melee |
3665s | obviously that Mobility is going to be |
3667s | king when it comes to traversing the |
3669s | battlefield and and being that |
3671s | Juggernaut class fantasy feeling um I |
3676s | think is really captured well here what |
3678s | do you guys say we take a look at Oaken |
3680s | ban and kind of uh work through that |
3682s | area and show people off a little bit of |
3684s | the world of Vera yep let's put the kit |
3687s | to the test did you want to talk about |
3689s | the weapon first oh my God you're right |
3691s | thank you yes okay you guys obviously |
3695s | see here we have got a pretty beefy |
3697s | looking uh sword uh that I have equipped |
3701s | and Brian and the combat team have been |
3703s | working a lot on skill prog skill |
3705s | progression trees for weapons you saw a |
3708s | hint of that and it's very Bare Bones |
3711s | form um with the ranger update but |
3714s | there's been a lot of work toward wards |
3716s | that weapon tree let's talk a little bit |
3718s | about it um yeah um so we we've been |
3723s | revamping the weapon tree entirely so |
3726s | the first point of progression here is |
3728s | we wanted to give people a choice in how |
3731s | long their weapon combo actually is um |
3734s | so you've got the base weapon combo that |
3736s | you start with on the great sword which |
3737s | is three attacks and you can extend that |
3740s | out into four attacks if you |
3742s | want in addition to that um both the |
3745s | third hit and the the fourth hit can |
3747s | have proc finisher attacks and those |
3750s | proc finisher attacks can um trigger |
3753s | additional effects on you um such as an |
3757s | additional heal effect a boost of |
3760s | momentary attack |
3762s | speed and I'm looking here I'm looking |
3765s | here Brian so when I go over to the left |
3766s | hand side and it has me kind of an |
3768s | option right I'm unlocking this node and |
3770s | and selecting down one of these uh four |
3773s | choices and for those of you who are |
3775s | watching and and perhaps |
3776s | don't recall the the the use case here |
3779s | of these weapon skill trees these are |
3781s | separate progression trees that |
3785s | you um that you unlock and Advance |
3788s | within as you are using and adventuring |
3791s | with a particular weapon type right |
3793s | Brian correct um and and yeah they'll |
3796s | Advance faster than your arch type tree |
3798s | so you'll be able to level up a couple |
3800s | weapons as you're as you're going along |
3802s | yeah and that's a lot of fun to do |
3804s | actually and that section that you're |
3807s | looking at now is probably the most work |
3808s | in progress part um I I still need to |
3811s | revamp this this passive section that |
3813s | it's pretty weak overall but um yeah |
3816s | this this version zero um you can choose |
3818s | between different modifications that |
3820s | would best fit your class you can choose |
3822s | between um a little bit of deflection |
3824s | bonus um which is avoidance some I I |
3828s | think crit damage accuracy so each node |
3832s | you're kind of choosing a different oh I |
3835s | see very cool yeah that's |
3837s | awesome yeah right right now they're all |
3839s | the same um I'm going to mix up that a |
3842s | little bit and make it more interesting |
3843s | with some some different Capstone |
3845s | passives and such um but yeah this |
3848s | side's way more interesting way more |
3849s | fleshed out so what you just clicked on |
3851s | there is the first proc that you'll get |
3853s | access to um and you have a choice |
3856s | between three of these things um the |
3858s | first is sword master swiftness this is |
3860s | a temporary boost of attack speed so if |
3863s | if you get this proc and then you can |
3865s | instantly use another ability or |
3868s | continue in your combo if you want and |
3870s | it'll trigger that next ability all the |
3872s | all the quicker and to talk a little bit |
3873s | about you know obviously reiterating |
3875s | again kind of you know these proc |
3877s | effects these essentially are the |
3879s | incentive Loops for |
3881s | why weapon combo attacks which are basic |
3884s | weapon attacks are the fillers between |
3887s | rotational effects because you are |
3890s | getting you know as you unlock |
3892s | progression Within These trees you are |
3893s | getting substantial benefit from Crocs |
3896s | that occur by using the basic weapon |
3899s | combo right I I should speak on that a |
3901s | little bit more in like a general |
3903s | concept so we want to encourage weaving |
3905s | between abilities and weapon combo |
3907s | attacks and we're going to do that in a |
3909s | few different ways that you'll be seeing |
3910s | in this stream uh the first way is arct |
3912s | type weapon combo interactions you've |
3915s | already seen some of that where the the |
3916s | finishers give you a burst of momentum |
3919s | um and overpower and Bruto cleave get |
3921s | reduced or reset cooldowns on combo end |
3924s | as well um the second type of inter |
3926s | action is weapon combo to Ability proc |
3928s | synergies such as direct damage on the |
3930s | next ability hit after a combo finisher |
3933s | or a status effect setup for Ability use |
3936s | um and the third version is ability to |
3939s | weapon combo proc Synergy so your this |
3942s | is deeper in the tree your abilities |
3943s | will have a chance to set up your next |
3945s | weapon finisher with additional effects |
3948s | very cool that is awesome so let's see |
3951s | which one should I go for here I'd go |
3953s | with the swiftness for the fighter all |
3955s | right let's do it |
3959s | effect duration |
3960s | huh yeah that's actually really strong |
3963s | cuz it's a very short burst of attack |
3965s | speed so the duration is really good |
3967s | there and also the proc chance I would |
3968s | I'd probably max out the proc chance one |
3970s | in the middle mhm and then uh get the |
3973s | duration that's probably strongest for |
3975s | the |
3977s | swiftness all |
3979s | right and now I've already gone and |
3982s | unlocked this path here of the um |
3986s | extended |
3988s | finishers yeah you could probably take |
3990s | some points out of the uh extra damage |
3992s | nodes and then put never heard you say |
3995s | that before this is well it it's it's |
3997s | only because you're getting even more |
3999s | damage through the procs potentially |
4002s | okay it's all more math and less math |
4005s | right that's true that is and and and |
4007s | and another thing here is all depends on |
4009s | your |
4010s | build all depends on your building and |
4012s | you you'll see that more in this next uh |
4014s | this next choice here which is a lot |
4015s | more interesting so um that that first |
4018s | one was like a kind of introd |
4019s | introduction to the proc system it's |
4021s | kind of a more just additive uh extra |
4025s | thing this is kind of forcing the well |
4027s | not forcing the weaving but encouraging |
4028s | the weaving a little bit harder so first |
4030s | we've got a second strike so your next |
4034s | um your next ability use after weapon |
4037s | combo finisher has an additional damage |
4040s | proc that occurs and then another Cho a |
4043s | good choice for DPS is the one right |
4044s | below that which is is uh perfect timing |
4047s | so the next ability you cast will have |
4050s | reduced cool down so it's kind of like |
4052s | do you care about that reduced cool down |
4053s | for your rotation or do you not and you |
4055s | just take the additional damage and the |
4057s | third option there unfortunately it's |
4059s | not working yet um this is expanding |
4062s | upon that status effect interaction |
4064s | stuff that's what we're working on |
4065s | imminently getting that built into the |
4067s | weapons but whenever this is working |
4069s | it'll apply burning to your Target and |
4071s | have additional interactions for the |
4072s | Mage that's cool that's awesome and now |
4076s | you guys are starting to see obviously a |
4078s | lot of these um these progression trees |
4081s | getting implemented now uh and you're |
4083s | not just this is not just obviously for |
4085s | the great swword but you have done this |
4088s | uh in parody with the other existing |
4090s | weapon classes for part of a2s entrance |
4093s | criteria correct yeah that that's the |
4096s | one of the really cool things about our |
4098s | game is the amount of weapon Choice |
4099s | that's going to be present um all all |
4102s | the weapons will be hopefully viable for |
4106s | almost every archetype um because you |
4108s | can specialize it in a certain way that |
4110s | will benefit you and what your archetype |
4112s | role is um so there obviously be certain |
4115s | things are better for other things like |
4117s | a a two-hander is going to do a lot of |
4119s | damage for instance um but and and and |
4122s | you might want the shield if you're |
4123s | taking a lot of the damage but still if |
4125s | if you want to break that mold a little |
4127s | bit you'll have you'll have options |
4128s | available just to expand that on that a |
4130s | little bit too it's like not even just |
4132s | inter like you know archetype and weapon |
4135s | synergy but also it's like you're you're |
4138s | You're Building based on your expected |
4140s | or intended comp that you're off always |
4142s | going to be or often going to be running |
4143s | it's like let's say your your friend |
4144s | rolls a Mage and it's like I want to |
4146s | build to build with my friend so I know |
4149s | they are a fire Mage and that's your |
4151s | where your burning blade example comes |
4153s | in like there's going to be more stuff |
4155s | like that so that you're just kind of |
4156s | playing off each other that sideways |
4158s | really good into the next proc that we |
4160s | have here so this is um your ability |
4163s | setting up your next weapon combo so so |
4166s | we've got three options here the first |
4168s | is Keen Edge so whenever this procs your |
4170s | next weapon combo will have 100% chance |
4172s | to crit the next option um which if you |
4176s | have a Bard in your party you might not |
4179s | want this one but it causes your next |
4181s | ability finisher to restore some Mana to |
4185s | yourself and then the the third one is |
4188s | and I'm we're not sure about where this |
4191s | is going to end up it might get moved |
4192s | over to the tank tree or the mace tree |
4194s | but it procs a bit of temp Health on the |
4197s | next weapon finisher it's pretty sweet |
4199s | tank option yeah that's pretty good I |
4201s | think I'm going to go for the Keen Edge |
4203s | though yeah that's a solid Choice all |
4205s | attack speed crit yep yeah I feel like I |
4208s | want to I want to re reins beast |
4212s | mode okay I spe this out now very cool |
4216s | that's awesome this is yeah this is a uh |
4219s | I think people you know just the |
4221s | complexities that you guys are again |
4222s | talking about like obviously we've been |
4224s | talking about weapon skill trees and |
4227s | archetype design you know since we first |
4230s | were talking about ashes back in 2017 |
4233s | and and now we're seeing INF fruition to |
4235s | you know part of the systems that we are |
4237s | going to be debuting as part of Alpha 2 |
4240s | you guys are going to be able to get |
4241s | your hands on this and kind of give us |
4243s | that active feedback you know how does |
4245s | this how does this level of depth and |
4247s | complexity Grant you the player more |
4250s | granular control and choice over how |
4254s | your role that you're playing fits into |
4257s | the greater comp of the party setting |
4260s | the raid setting or solo gameplay and |
4263s | your itemization selections right like |
4265s | all of that is a level of depth I think |
4268s | that players want to exist in spacewise |
4273s | because it gives them the freedom to |
4276s | really Define the way they're |
4277s | approaching this the difficulty |
4279s | challenge that is the game um and that |
4282s | is combat in general um that's super |
4285s | cool and and especially like this breath |
4287s | of options right the the the even the |
4289s | horizontal choices here like that |
4291s | creates a a very interesting playground |
4294s | of rock paper scissors effects between |
4297s | the multitude of Arc Type skill |
4299s | progression and weapon type skill |
4301s | progression um that you're going to |
4303s | experience even in a PVP setting and it |
4306s | also is just more levers that we get to |
4308s | pull on the encounter design section as |
4310s | well uh for PVE very cool well done guys |
4314s | this is uh I think I again I speak for |
4316s | the community when I |
4318s | say great progress very great progress |
4321s | and and alud is shaping up to be not |
4323s | just a great testing experience but a |
4325s | lot of fun I think um you know obviously |
4328s | the world and the combat design here is |
4331s | significant the last thing I want to |
4332s | highlight is um the the work that we've |
4335s | done on the animation side with the |
4336s | weapon combos so if you actually do your |
4339s | weapon combo in place here we can see it |
4341s | um we can see whenever you get so you |
4343s | get you got a stab hit there whenever |
4346s | you get stab hits on the third and the |
4348s | fourth hit those are actually procs so |
4350s | if you if you connect with the second |
4352s | hit of that proc hit you'll receive the |
4356s | additional effects but you actually have |
4357s | to connect with a monster or player to |
4360s | receive the |
4361s | effect and I think the proc rate is at a |
4364s | static 25% right now um we're looking at |
4368s | other ways to scale that like maybe it |
4370s | scales with Stat or maybe it scales with |
4372s | additional nodes but right now it's |
4376s | kind of |
4381s | low especially if you're unlucky like |
4384s | stepen I know really what's going on |
4387s | here come on I'm sure we'll see it in |
4390s | combat |
4392s | there okay and these these guys we're |
4396s | still missing some effects that are |
4397s | going to help Drive um what this oh my |
4401s | God I'm so sorry I just was like |
4403s | Relentless |
4404s | attacking yeah the the momentum and the |
4407s | bonus attack speed on the great sword |
4408s | stacking together smoked me good that |
4411s | was |
4412s | good |
4414s | see so sorry corrup he's also level 15 |
4417s | did I go corrupt you did ohy no it |
4422s | should be fine as long as we're in a |
4423s | party uh speaking of which we should |
4425s | form the |
4427s | party yes yeah let's get this going we |
4429s | can talk more over yep um are you guys |
4433s | disbanded yep yeah we are |
4436s | yeah another thing we can talk about |
4437s | when we're moving um is is we did revamp |
4439s | the animation a little bit um we made it |
4442s | work with the like the weight and of the |
4445s | grade swword a little bit more so you'll |
4446s | see like more precise pose holding and |
4449s | it's less of a lumbering Beast than it |
4451s | once was we're kind of leaving that |
4453s | space for the mace and the |
4455s | axe but it it really feels like a sword |
4458s | now to me it's it's |
4461s | awesome can I also show off one other |
4464s | thing |
4527s | love |
4529s | it oh we need to talk to the Scout first |
4531s | don't we yeah we should grab the quest |
4534s | oh is there a scout over here that's |
4535s | right let's clear okay so you guys |
4538s | remember at the end of our commission's |
4540s | live stream last month this is Oak and |
4543s | Bane keep I just kind of came up to to |
4545s | the entrance here I didn't want to go |
4546s | inside because this story |
4549s | arc see if I have actually information |
4552s | on the story here we |
4554s | go so we are we are as we are part of |
4558s | the um the ancient violence story arc |
4561s | which is an inhuman threat in the |
4564s | riverlands and so it talks about a |
4565s | little bit the settlers of Vera have |
4568s | known of a constant struggle with the |
4570s | goblins that |
4571s | overran the ancestral kalar |
4574s | lands and while we know nothing about |
4577s | their |
4578s | capabilities it is important that we now |
4582s | find them throwing themselves at lion |
4584s | holds poultry defenses lold being one of |
4588s | the uh |
4589s | introductory um locations uh at right |
4592s | right near the portal area in the |
4595s | riverlands um and Captain aan aan Moore |
4599s | needs help assessing the scope of that |
4603s | threat interesting and we also have here |
4606s | what appears to be a side quest Scout |
4610s | yurin let's talk with Y what does he |
4612s | have |
4613s | here want a great place of our ancestors |
4616s | now is |
4617s | overrun we shall do something about |
4621s | this all right he's been charged with |
4625s | observing I would be happy to take some |
4628s | of your dispensation as |
4632s | pay so he wants us to kill 20 of the |
4634s | Goblins here in Oak ban we've already |
4636s | dispatched a few of |
4639s | them all right accept that okay we got |
4642s | the ancestral |
4643s | Revenge let's do this |
4650s | what we got going on over |
4653s | here some |
4656s | glint oh that |
4659s | guy he's just kind of he's just kind of |
4661s | flipping around over |
4665s | there ooh this is feeling |
4669s | Moody it's feeling |
4674s | Moody |
4683s | all right not too |
4685s | bad so now of your guys's experiences in |
4689s | MMOs how many of you actually |
4691s | made as a |
4695s | fighter me I think I'm the only one here |
4698s | uh I know everyone's here here has |
4700s | played fighter but I I love playing |
4703s | Fighters like they're kind of my first |
4704s | choice |
4706s | you know I I'm going to oh hold on I see |
4709s | that there is |
4711s | a out Spirit nearby oh my God I already |
4715s | popped my blizzard |
4722s | too we got drags here nice oh yeah this |
4725s | is a named mob it's a named mob we'll |
4728s | have to be sure to loot him after we |
4729s | kill |
4730s | him yeah Steven needs to L him not |
4733s | anyone |
4734s | else why are you guys saying that yeah |
4737s | it's almost like so yeah we don't have |
4740s | any like ninja leaders in this group for |
4742s | sure now some of you guys are seeing |
4744s | that the effects of that big |
4747s | explosion that is still effects that are |
4749s | are being authored right now but that is |
4751s | specifically a progression oh that guy |
4754s | was pretty |
4755s | strong that is specifically a status |
4758s | progression is that |
4759s | right which one the oh I got something |
4763s | wait wait okay yeah there you go get |
4766s | something I got some look like uh let me |
4770s | see if I can find that hold |
4773s | on what we got here a toy soldier |
4777s | legs legs of an ancient toy soldier that |
4780s | survived well past when it ought to have |
4784s | thanks to ancient Magics within can be |
4787s | reassembled with other pieces okay |
4791s | cool um so sorry I was talking I was |
4795s | talking about about the uh conflag |
4797s | rate yeah uh so one thing you'll be |
4800s | noticing a lot on the Mage is um I'm |
4802s | throwing out different elements of |
4804s | projectiles like here's a fireball and |
4806s | then after that you'll see my weapon |
4807s | combo is throwing out little fire |
4809s | projectiles as we showed in the previous |
4812s | Mage live stream that is Elemental |
4814s | empowerment and how it works however |
4815s | we've changed a little bit how that |
4817s | works um now on the finisher attack of |
4821s | every combo um you get the element based |
4824s | on what your infused element is and then |
4828s | you can use certain abilities to promote |
4830s | that from burning to like H flag rate in |
4832s | the case that you're seeing Oh my |
4836s | God there's a |
4842s | lot so you'll see me doing that here and |
4845s | there need to get myself some mana and |
4847s | that's a concept that we're applying the |
4849s | all the |
4850s | classes um on on the tank we recently |
4853s | moved they used to generate courage and |
4855s | uh apply stagger on every hit we move |
4858s | that all to the combo end as well which |
4861s | is really nice because that allows us to |
4863s | normalize these effects across multiple |
4865s | different weapon types and really make |
4868s | true our promise of weapon |
4870s | Choice yeah it's like we don't want to |
4873s | you know put too much emphasis on attack |
4875s | speed for proc rate and you know there's |
4876s | other ways to do that you can normalize |
4878s | chance and all that stuff but we also |
4880s | just thought like from a gameplay |
4882s | perspective it is really cool to like |
4884s | make you have to commit to that final |
4887s | hit it just kind of makes it feel a |
4889s | little bit more um like you're working |
4892s | towards something rather than just |
4893s | getting something on every |
4895s | attack yeah the initial thought was that |
4898s | the additional flexibility was good with |
4900s | the tank play style but having that |
4903s | additional thing to chase mid rotation |
4906s | um is turning out pretty |
4908s | well see |
4911s | here I found this dude looks like some |
4915s | oh this is |
4917s | uh this is we saw this guy |
4921s | before he was in our um last time we |
4925s | showed Oaken Bane |
4928s | keep an armored shade floats before you |
4932s | incapable of |
4933s | speech it however does extend a |
4936s | translucent arm to hand you a Caporal |
4941s | letter oh I've received a |
4943s | letter okay okay let's take a look at |
4946s | what this letter |
4947s | does the paper in this letter is Inked |
4950s | on what feels so old that it could |
4953s | disintegrate Against Time and your |
4955s | gentle handling it holds |
4958s | together that sounds like I should open |
4960s | this |
4962s | letter though the letter is ancient the |
4965s | text in it is clearly |
4967s | legible Papa oh no wait no papa mama |
4972s | says we won't be able to visit anymore |
4974s | after we through the portal oh [ __ ] I |
4977s | messed that up I should have read this |
4980s | before c minus I know I'm sorry I'm |
4982s | sorry sorry okay wait wait papa mama |
4985s | says we won't be able to visit anymore |
4986s | after we leave through the portal didn't |
4989s | feel right to leave you alone so I'm |
4990s | leaving you my bravest toy soldier oh |
4993s | that was the toy soldier piece we |
4995s | found to help you and the others here |
4997s | fight off the demons coming for us I |
5000s | hate to tell you kid I don't think that |
5001s | toy soldier is going to help I'm getting |
5004s | too old to I know his name is Troy oh I |
5007s | love always Troy we have respawns here |
5010s | the word a is Written in Blood across |
5012s | the back of the paper four distinct |
5014s | times sounds interesting oh it's going |
5018s | to give me some experience deliver the |
5020s | toy to the Forgotten soldiers Memorial |
5023s | site okay so we need to find a memorial |
5026s | site a that's |
5028s | sad what history what history lives |
5033s | here love the banners |
5042s | oh |
5045s | man we've got a I love the I also love |
5048s | the Ambiance here of the like |
5064s | goblins |
5066s | we're mopping these goblins |
5071s | up oh |
5075s | yeah yeah we've been doing a lot of play |
5078s | test Cycles in this area getting it |
5079s | getting it good so we're pretty |
5082s | experienced yeah we have dead many |
5084s | deaths in this area but |
5086s | uh yeah what kills you gets you stronger |
5090s | right yep I think that's how it |
5093s | goes |
5096s | [Music] |
5102s | that wasn't close |
5106s | oh guys I want to talk about a little |
5109s | another thing that we always are keeping |
5111s | in mind towards um Alpha 2 |
5120s | oops um keeping mind towards Alpha 2 is |
5123s | performance testing that's something |
5125s | that Pi has been helping us test and |
5127s | there's another Pi test happening I |
5129s | think next week um which is both the uh |
5133s | visual performance that you're seeing |
5135s | within the game world uh from a |
5137s | rendering perspective as well as from a |
5138s | networking perspective um on the servers |
5141s | as well so uh keep that in mind there's |
5144s | going to be a lot of benefits there uh |
5146s | because um it is something that uh is |
5149s | happening now |
5151s | and team's been putting a lot of work |
5153s | towards that |
5158s | might want to get a little Mana back |
5160s | there I know I have no Mana I'm so |
5163s | sorry just grabbing cheating grabbing |
5165s | Mana we need a we need a b in this party |
5169s | well you do have blood Fusion if you so |
5171s | choose oh that's right I forgot about |
5172s | blood Fusion I should choose that yeah |
5175s | next AOE pack you can use that with so |
5177s | that gives 50% back of damage done as |
5180s | Mana yep so round all these guys up and |
5182s | pop it and start aing |
5188s | oh yeah good call forgot about |
5195s | that |
5200s | nice by the way this area looks great |
5203s | during the uh ancient |
5209s | violence all right looks like we got |
5211s | something up here on our right wolves up |
5214s | front let's get them let's do this what |
5217s | do we got |
5219s | incoming look like we got Alpha woof up |
5222s | top P down I see this alpha wolf up |
5226s | there I'm going for |
5243s | him who's Alpha who's this guy talking |
5246s | about |
5252s | Alpha player on |
5260s | me okay I'm getting that Mana |
5264s | back oh what do we got here |
5267s | fler yep he's dead |
5270s | [Applause] |
5273s | though |
5283s | oh do I need to Lo that yeah let's loot |
5286s | him where's he at right |
5290s | here he has an alpha severed head all |
5294s | right all right like crafting material |
5297s | they have like a little Den here how sad |
5300s | let's go behind the den |
5303s | maybe sneak in yeah around from the kind |
5306s | of like the wall |
5307s | side |
5311s | infiltration we need a |
5313s | camouflage should we go up |
5317s | here let's try it I think there's mobs |
5320s | up there too but we can give it a |
5324s | shot no it looks like there's a break in |
5326s | the wall further down oh yeah there's a |
5329s | flare up there too be careful it's a |
5331s | good plan though but |
5333s | boiled |
5336s | okay here we |
5339s | go yep all right |
5343s | sleeping okay I'm going to jump on |
5346s | them hold up |
5353s | oh right got some |
5363s | damage |
5365s | got trip |
5368s | [Music] |
5370s | there we're doing it in coming from the |
5374s | back we got another we got a |
5378s | friend oh no he's hurting he's |
5387s | hurting all right he's |
5390s | Frozen dead got |
5393s | him |
5398s | I feel bad for the for the Wolves |
5401s | actually they didn't want |
5404s | this they're just in their little dens |
5407s | wrong wrong place wrong time the den |
5410s | smell |
5412s | nasty big |
5415s | pull big |
5417s | pull I guess that's every poem here I |
5420s | was about to |
5423s | say |
5430s | Fighter's doing work though yeah I'm |
5432s | doing big p big PS are what fighter is |
5435s | uh all |
5441s | about all right doing a sleep |
5444s | again going to focus the shaman over |
5451s | here I love getting that Mana back |
5467s | nicely done okay up here there's a |
5470s | goblin right |
5472s | there o it's getting dark for |
5474s | me oh we pulled a bunch here pulled a |
5477s | bunch |
5483s | mhm |
5485s | player in the |
5490s | back there's a shaman out there |
5507s | too destroy their homes so they don't |
5511s | come |
5513s | back that' be cool that |
5515s | worked ooh I found some of the uh the |
5520s | cargo okay picked up a |
5525s | uh got some loot yeah all right sleeping |
5529s | that pack up |
5538s | there |
5543s | nice |
5545s | we got ads next pack actually all right |
5556s | a ra |
5558s | ahead oh yeah we got a named guy that's |
5561s | one of the ones we |
5563s | need look |
5566s | up where is |
5569s | he uh he is right on top of our tank |
5576s | here another sleep |
5582s | off yeah me |
5591s | too all right bringing that wolf |
5603s | down |
5606s | Mana here real |
5607s | quick um all right let's start I got |
5611s | some Howling Wolf |
5613s | Garb nice nice and I found a Toy Soldier |
5618s | arm we have the we have the arms now and |
5621s | the uh |
5623s | boots we're doing it sweet halfway |
5626s | perfect |
5630s | who every time sorry every |
5633s | time |
5641s | got ads from the |
5645s | left he's |
5650s | asleep careful uh to the left |
5656s | here try and pull him |
5663s | back |
5691s | we got bu bu over here let's rest up |
5694s | all right let's make sure there's no ads |
5696s | over here to our right see where the |
5698s | wall kind of sticks out back there I |
5699s | think we need to go that far wolf right |
5702s | here he's patroling let's kill |
5707s | him uh we |
5709s | got okay oh no let's just go to the wall |
5712s | go to the spot okay I'm going to sleep |
5715s | them as we pull all |
5719s | right all right sleep dropping |
5723s | now |
5726s | I think that L me a lot of wolves just |
5729s | passed that so if we end up having to |
5731s | move a little bit don't go any further |
5733s | than |
5739s | this yeah drag him into the |
5743s | corner all right this fl's |
5745s | down my favorite place of any tank a |
5753s | corner |
5757s | wait on my P cool down I'll bring him |
5758s | back all right it's just him now burn |
5761s | him bringing it back to the wall nice |
5767s | [Music] |
5779s | cool that Shield is |
5783s | strong |
5787s | Mana back here we go for it I wonder if |
5790s | those wound Stacks are reducing the |
5792s | shields though should |
5799s | be oh there's a trip can you name him |
5802s | maed him nice come on get him get him |
5806s | get that shield down what a clutch |
5810s | unbelievable that Shield it's almost |
5811s | like it's it's scripted to do that |
5816s | oh sweet he had a goblin |
5818s | skull |
5820s | sweet very |
5824s | nice all right now what we what we |
5827s | looking for |
5829s | something yeah uh so I think in here is |
5833s | going to be the last two goblins we're |
5835s | trying to |
5840s | find yeah they are up this ramp this way |
5843s | I think |
5849s | watch out there's both left and right |
5851s | here I was trying to thread the needle |
5853s | and sleeping the |
5857s | shaman focus on this pack |
5862s | here oh you just destroyed that 10 heck |
5866s | yeah Tony if you destroy the homes they |
5869s | won't come back |
5872s | mhm ouch |
5877s | I'm on the |
5878s | shaman freezing |
5891s | in all right careful up here this is |
5895s | like super danger area I'm going to pull |
5898s | some of these back I think yeah you can |
5903s | probably |
5906s | sleeping the |
5910s | play okay we got the other fler too |
5916s | now I got him knocked |
5933s | down what's happening all right keep an |
5936s | eye outs he's right there on the left |
5939s | he's pathing he going to wait it out we |
5943s | want to clear up here slags the last |
5945s | there's a flare above us flare right |
5947s | here CLE to the right while we wait and |
5949s | pull him while we okay they're P leave |
5952s | this one that's close to us |
5954s | TR yeah I'm waiting them to round them |
5956s | up cuz they're they're all coming got |
5958s | the they're all coming all right sleep |
5960s | dropping now drop that sleep oh my God |
5965s | it's not much use if that |
5970s | happens two can spin at this CL they |
5974s | they bumped my first one second coming |
5977s | okay keep guiding keep |
5980s | guiding I'm back |
5992s | out stable |
6002s | readying you got |
6022s | more |
6032s | I did |
6033s | it |
6036s | nice get on a |
6052s | shaman |
6055s | good kill on the |
6060s | shammy we doing it all right did we loot |
6063s | slags cool yeah him I certainly did what |
6069s | did you did you loot |
6070s | SL dude tra trade with me no no trade it |
6073s | to me trade no that's not a tradeable |
6075s | item |
6078s | H he'll be back soon okay maybe we can |
6082s | uh yeah move up we can spawn |
6087s | him one if he wants to bring him |
6093s | in I think his respawn isn't too bad |
6096s | it's actually pretty quick is it yeah |
6100s | yeah all right well let's talk about how |
6103s | this fighter has been performing |
6106s | exemplary performance by the fighter if |
6108s | I don't say so myself I mean really just |
6110s | unbelievable top tier top tier |
6115s | I do love the area I I love how each of |
6118s | the areas just dramatically change as |
6122s | story arcs come online visually right |
6125s | the atmospherics alone are significant |
6128s | not not to mention the obvious sound |
6130s | Ambience everything I me it's these |
6132s | goblins I love their |
6135s | vocals yeah the little evil laugh like |
6138s | the big guys do right before they spin |
6140s | the win on you oh |
6142s | yeah |
6144s | it's a nice like audio Telegraph |
6153s | too all right going freeze the |
6159s | player they're starting to respawn |
6170s | here p is |
6172s | back |
6174s | who is the name guy no over |
6186s | here so what are some of the things Trad |
6189s | that you look for from the community or |
6192s | Keenan or Brian as it relates to kind of |
6194s | everything we talked about today right |
6196s | what what are the things you want to |
6197s | hear people kind of opining on in you |
6201s | know our different social media forums |
6203s | not |
6206s | Discord incoming slags oh well yeah |
6209s | let's get him first and we can chat |
6211s | about |
6215s | that uh I mean this is this is actually |
6217s | an interesting one is like you know just |
6220s | these areas like you know the the |
6223s | density the respawn rates like you know |
6225s | this is this is intended for a larger |
6228s | group but is this the kind of um farming |
6232s | um that you would want to see uh or you |
6234s | know what what what are your preferred |
6237s | you know grinding experiences in games |
6239s | um from MMOs you've played um also just |
6243s | like how do you feel the fighter plays |
6246s | from the melee perspective like you know |
6249s | what are Fighters that you've really |
6250s | liked playing in games um and how did |
6253s | you enjoy them more or or what do you |
6255s | like that more that you're seeing here |
6257s | that you didn't see in fighters on other |
6259s | games like all that kind of |
6261s | stuff yeah one building on that one |
6263s | thing I really like is um criticism from |
6266s | our fans like what like what's missing |
6269s | what doesn't look so hot um we're all |
6272s | experienced developers we could take the |
6273s | heat it's fine you're not going to hurt |
6275s | our feelings we just need to know what |
6278s | sucks absolutely I think the critical |
6281s | feedback loop is very important I think |
6284s | you know one of the things that is super |
6286s | important anytime you're offering any |
6287s | critical feedback is is to be very |
6289s | specific in the things that don't mesh |
6291s | well or you know that looking to see |
6294s | improved and a lot of that stuff |
6295s | validates already what we have you know |
6299s | intentions for as we move forward in |
6301s | development but um that validation is |
6304s | important right because it means that |
6305s | you as the player are thinking about the |
6307s | same things that we're thinking about um |
6310s | and and we can prioritize that stuff |
6312s | obviously combat being one of the |
6313s | biggest takeaways from alpha 1 which you |
6315s | can see here we took to heart and are |
6318s | iterating upon uh and continuing to |
6320s | develop |
6322s | it |
6324s | another good thing would be um you know |
6326s | this is a a half group like how how do |
6330s | the visuals look like you know the the |
6332s | fighter effects feel and look really |
6334s | awesome in my opinion um especially when |
6336s | we're showcasing them how does that hold |
6338s | up you know with the Mage effects in |
6340s | parallel and also the cleric and the |
6342s | tank like a lot of that stuff you know |
6346s | how does it look you know when you're |
6348s | looking at it from a a very controlled |
6351s | isolated standpoint and how does that |
6352s | hold up or break down when you enter all |
6355s | those archetypes together into the |
6359s | mix you ready for the final |
6363s | guy did I lo the other dude I him again |
6367s | so I spawned us a new one oh oh my |
6372s | God I can't help it where is the new one |
6376s | right here years of ninja looting |
6379s | experience I guess God this is the |
6381s | fighter showcase not the Rogue |
6384s | oh I'm |
6385s | sorry that was |
6388s | funny is this him all right yes Keenan |
6392s | just looted again oh my God I know there |
6395s | we go okay we have the flare blade |
6397s | fragment and the toy soldier |
6400s | torso yay we have the Torso now Kenan |
6404s | has two torsos I have a single |
6406s | torso I have three oh my |
6409s | [Music] |
6410s | god when you guys are ready I'm going to |
6412s | charge what do I do here you want me to |
6414s | do a sleep bow uh well they're incoming |
6417s | right I'm sleeping now so we'll see |
6419s | which one I I |
6420s | get there are two Shaman in the back I'm |
6424s | going to focus on |
6433s | them I'm up here on the |
6442s | platform |
6459s | on bag is what you want buddy let's go |
6462s | oh he's |
6468s | Tri |
6471s | um I think with the the fighter looking |
6475s | as cool and spectacular as he does it's |
6477s | a good opportunity to talk about |
6482s | how how like visually |
6485s | interesting each ability should |
6488s | be and whether people think it's too |
6491s | much or too |
6493s | little uh or whether they feel like it's |
6495s | about right for the gameplay experience |
6497s | that they |
6500s | enjoy absolutely visuals the the visual |
6503s | effects for these abilities are in a |
6507s | um uh playable uh State we want to get |
6511s | your guys' feedback on |
6514s | that you |
6519s | know definitely want a lot of feedback |
6521s | around um what people want out of group |
6524s | grinding areas I know we're developing a |
6526s | lot of those right now and that would |
6528s | that would make sure that we're giving |
6530s | everyone what they want or at least |
6532s | taking it into consideration with what |
6533s | we're |
6536s | building like things like respawn rids |
6541s | density uh do we want to complete the |
6543s | quest here you should have all the |
6544s | pieces all right so in your inventory |
6546s | you should have all four if you looted |
6548s | zags MH yes um put it together let see |
6552s | what happens just right clicking one of |
6554s | them |
6556s | sure oh reassemble the doll the Goblins |
6560s | must have broken up the toy soldier but |
6562s | have all four parts I can try |
6564s | reassembling it looks like there's |
6566s | something together I have a reanimated |
6569s | toy |
6570s | soldier that sounds like a Chucky doll |
6572s | or |
6575s | something creepy let's get rid of it |
6578s | yeah I was about to say we're get |
6579s | respawn better turn it in where we where |
6581s | we going we got a tombstone from from |
6584s | the same guy the for Heroes Memorial let |
6589s | me see |
6592s | here we have a memorial for all the |
6594s | heroes that could not be buried you will |
6596s | always be remembered |
6599s | here I placed the action figure by the |
6601s | memorial I can feel a grateful presence |
6603s | in the air and suddenly notice hey this |
6607s | was a this is a graceful |
6610s | graceful to small parcel near the |
6613s | memorial that I didn't see |
6616s | before he gave me a glowing glint and |
6620s | some dim |
6621s | glint and he had leftover currency from |
6624s | the ancient times and hopefully a lot of |
6627s | XP right yes a significant number of |
6629s | experience delivered the |
6631s | toy we have |
6635s | succeeded yay look at that it happened |
6639s | we did it amazing holy smokes well that |
6644s | was fun I enjoyed that and the area |
6646s | obviously looks beautiful the class |
6647s | plays remarkably well um feels very good |
6651s | um Keenan |
6654s | Brian |
6656s | Trad and all the Goblins around us that |
6658s | are incredibly vocal um thank you guys |
6663s | this was a lot of fun I enjoyed this I |
6665s | know the community did um everyone out |
6667s | there in the community as you guys have |
6669s | seen the fighter class is is getting |
6672s | very close to ready for Alpha 2 along |
6675s | with all the other archetypes that |
6676s | you've that you've seen give us your |
6678s | commentary give us your feedback talk on |
6680s | the YouTube channel in the Discord on |
6681s | our forums |
6683s | what did you enjoy about the |
6685s | presentation uh today oh my |
6688s | gosh these guys are just |
6693s | completely we could just n persistent |
6696s | yeah I was going to say maybe just n |
6697s | this they come they're almost we'll nuke |
6700s | any future goblins yes future goblins |
6702s | but um everyone out there talk to us |
6704s | about what you enjoyed today in the |
6705s | presentation um we obviously enjoy |
6707s | sharing these updates with you obviously |
6709s | ashes of creation is still a work in |
6710s | progress We are continuing to develop |
6712s | towards Alpha 2 |
6713s | uh we are hard at work doing so uh but |
6715s | the combat team loves your guys' |
6717s | feedback uh so please give it and Keenan |
6720s | Trad uh Brian thank you very much for |
6722s | joining us today and showing off all the |
6724s | hard work that your guys' teams have |
6726s | been working |
6727s | on yep y thanks for having us it's been |
6729s | an adventure yes pleas an adventure all |
6733s | right guys we will see you back on |
6739s | [Music] |
6741s | stream and we are back I'm going to um |
6745s | play the video in the background willst |
6747s | we talk we're going to grab some |
6749s | questions from chat throughout the um |
6752s | we've been watching you uh vnar and |
6753s | Roshan are wonderful Community managers |
6755s | have been we have like a party that's |
6757s | happening on Discord and we've got a |
6759s | twitch chat so we've definitely been |
6761s | keeping an eye out for your guys's |
6763s | questions and trying to snag all of the |
6765s | details so first and foremost I think |
6768s | Stephen you wanted to kind of address |
6769s | Performance and I know that's something |
6771s | that we were working on drastically even |
6773s | with our PI users we've been getting all |
6775s | the PC specs and stuff like that and |
6777s | working towards that yeah and those and |
6779s | you know those the initial performance |
6781s | work that's being done right now is is |
6784s | mainly on the network side but what you |
6785s | guys are noticing on the FPS and the |
6788s | client side rendering you know that is |
6790s | stuff that we are going to be working on |
6793s | over the next few months um and you |
6795s | should see some very significant lift in |
6798s | those areas um you know sometimes it can |
6801s | it can get a little bit unruly while |
6803s | we're in active development certain |
6805s | assets can get certain places that might |
6806s | need to be adjusted we might be getting |
6808s | draw calls from across the map you know |
6810s | you might have some cloth simulation |
6812s | that's just a little heavy on some hair |
6814s | like there's you know a few things |
6816s | obviously that that are kind of loow |
6818s | hanging fruit um uh that our performance |
6821s | teams will focus on you'll see that get |
6823s | better obviously as we get closer to to |
6825s | Alpha 2 uh so it is on the top of our |
6827s | minds we do definitely uh address that |
6830s | we've recently released also um some of |
6833s | Min spec and recommended specs for Alpha |
6835s | 2 you can take a look at that on the |
6836s | website um yeah you go to our support |
6839s | section and look at our KB articles or |
6841s | uh yeah our knowledge based articles |
6843s | sorry call G uh but our knowledge based |
6845s | articles and just type in you know specs |
6847s | and it should be there for you so um we |
6850s | have all that information already there |
6851s | and keep in mind that is just for Alpha |
6853s | 2 we will be changing that as we move |
6855s | forward in beta 1 and beta 2 and then |
6856s | launch we're obviously going to keep |
6858s | optimizing from to give perspective most |
6861s | games are not worrying about performance |
6863s | and optimization this early on usually |
6865s | you're just developing like crazy and |
6867s | then you do the performance stuff later |
6868s | towards when you're ready to open for |
6871s | beta um or the alphas these days which |
6874s | are basically like beta ones um so just |
6877s | kind of keeping that in mind because |
6879s | we're in open development it's a little |
6880s | bit different for us um you know in |
6882s | development process the next question we |
6884s | have here the rest of them are more |
6886s | fighter based uh the next question here |
6888s | is will the battlecry sound effect |
6890s | change based on your race and uh yes |
6894s | yeah and and that's not just obviously |
6896s | for battlecry but any type of um you |
6899s | know incantation uh is generally going |
6902s | to adhere to a certain style of vocal |
6905s | that's respective of the uh character |
6907s | customization options that you've |
6909s | selected yeah and you'll hear those |
6912s | audio voices and other things that we do |
6914s | in the future are any of these abilities |
6917s | change or abilities changed based on |
6920s | weapon choice so example if I have a bow |
6922s | a equipped will Whirlwind be different |
6925s | based on that no so um in one thing that |
6930s | we've changed which uh since Alpha One |
6933s | is we now have a dedicated ranged slot |
6936s | and a dedicated uh main hand off hand |
6938s | for melee slots um and so if you use an |
6942s | ability that has that is utilizing your |
6944s | ranged slot um you will you will spawn |
6947s | that weapon as you're using the ability |
6949s | and then go back to your your uh basic |
6952s | weapon selection ction um toggle and you |
6955s | can toggle back and forth between using |
6957s | the um uh the ranged weapon slot or the |
6959s | melee weapon slot uh for your basic |
6962s | weapon |
6963s | attacks all right and then the next one |
6965s | here is what percentage of currently |
6967s | complete fighter abilities don't require |
6970s | a Target uh something that folks noticed |
6972s | is that uh you were in action comment a |
6974s | few times uh throughout this as well so |
6977s | I don't know how how you want to yeah |
6979s | absolutely I tried to play a little bit |
6980s | of action there I saw some of the |
6981s | commentary about my uh my playing I just |
6984s | want to say that um I told Advance there |
6987s | was that's totally fine like hey I want |
6991s | you as the viewer to look at say man I |
6995s | could play way better than you right and |
6997s | then get in here and show it Alpha two |
7000s | no I'm just kidding there was a couple |
7002s | I'm like Stephen you were wandering |
7003s | around over here and the boss was |
7005s | there somebody on Discord today said |
7008s | that I'm a boomer and I said technically |
7010s | I'm a millennial but I play like a |
7012s | boomer so guess I'm a millennial and |
7014s | they were like just stop I saw that in |
7016s | the Discord it's so good okay uh what |
7020s | was the actual question oh what |
7021s | percentage are are uh templated attacks |
7025s | versus requiring a Target um that's a |
7028s | good question I would say off the top of |
7030s | my head I think there's |
7033s | probably four or five abilities right |
7036s | now that require a single Target and |
7038s | then I think the rest are either like on |
7041s | self or uh some some you know template |
7045s | conal attack or something yeah Fighter's |
7048s | very AOE |
7050s | heavy um will there be a limit to the |
7053s | stacks on bosses so there was a lot of |
7056s | debuffs and um what do we call status |
7058s | effects and things like that that were |
7059s | being stacked on things um and they were |
7062s | curious if there's limits to certain |
7063s | Stacks um and also uh can you for |
7066s | instance an example would be can I |
7068s | onshot a boss by stacking wounded for an |
7071s | hour so yeah yeah that's absolutely |
7074s | there's diminishing returns uh there are |
7077s | Max stack counts um you know uh those |
7080s | are types of things that kind of depend |
7082s | on the target we're talking about um |
7084s | bosses are obviously going to have the |
7086s | higher end of resistances and and you |
7088s | know immun returns and immunities |
7091s | absolutely um so the intent is not to |
7094s | provide an infinite stack count |
7095s | absolutely and um to follow up on that |
7099s | just because I know there might be some |
7100s | subsidiary questions of that which is |
7104s | would those Stacks be per AR or per |
7106s | person or per archetype or per the type |
7110s | of status effect those would be |
7112s | predicated on the status effect type so |
7115s | so not respective if you put burning on |
7118s | it it would be everybody in the raid has |
7120s | to adhere to that limit that's correct |
7123s | yep for contacts okay um and then and |
7125s | just to be clear like like that is |
7127s | absolutely something that we that we're |
7129s | going to be testing um we've on the |
7131s | design team we've had a number of |
7133s | discussions with regards to how to |
7135s | surface kind of individual stack |
7137s | application versus like you know group |
7140s | and raid combat requirements there um |
7143s | there's a few different options that are |
7145s | available obviously to us we've decided |
7148s | on a certain direction for the purposes |
7149s | of Alpha 2 but I believe we've actually |
7152s | we've actually prototyped a few of the |
7154s | different options just to get a feeling |
7156s | for how that that is currently in our |
7158s | combat testing um um so yeah just stay |
7161s | tuned for that obvious Alpha 2 is going |
7163s | to have testing with that and you guys |
7165s | will be either experiencing it or |
7166s | watching an alpha 2 and so definitely |
7168s | share with us your thoughts we'll be |
7170s | making changes and balancing things as |
7172s | we move forward um how will augments |
7175s | work to help a fighter hold aggro if |
7177s | their secondary Arch type is a tank and |
7180s | I know that that's like going deeper |
7182s | into secondary Arch types um but folks |
7185s | are curious about it I mean just to give |
7187s | a general response there without getting |
7189s | into too much of the specifics because |
7190s | obviously augments are something that we |
7192s | are still kind of outstanding in our um |
7195s | in our uh development slash you know |
7198s | inspection there um the idea is that you |
7201s | know obviously threat generation is a |
7204s | core component of the tank archetype so |
7208s | as a fighter if you're selecting the |
7210s | tank as your secondary archetype you're |
7212s | going to have certain spheres of |
7214s | augments that you can apply to your |
7216s | abilities to help maintain threat um to |
7220s | potentially even uh moment arily take um |
7224s | uh aggro from a particular Target in |
7227s | order to better service that role uh of |
7230s | the tank in combat um now what that will |
7234s | specifically equate to you know I don't |
7236s | have an answer for you now that's |
7237s | something that will be testing in the |
7239s | future um but you know know that the |
7242s | goal with providing those selections to |
7245s | the fighter will be to service a |
7248s | secondary um threat generation you know |
7251s | effect um yeah and then the next one is |
7257s | uh is momentum being generated while |
7259s | under the effects of |
7263s | exert uh say that I'm sorry I was |
7265s | getting distracted everybody in chat |
7266s | saying stare why are they saying stare I |
7269s | don't know maybe someone raided us or |
7271s | something like that uh is momentum being |
7274s | generated while under the effects of |
7276s | exert is momentum being generated while |
7278s | under the yes absolutely uh that's part |
7280s | of the mechanic that is current |
7282s | incorporated into exert is that you can |
7286s | activate exert while Max momentum and |
7289s | then depending on the effectiveness of |
7291s | you utilizing your skills and damaging |
7294s | targets you can continue to keep that um |
7298s | momentum up while under the effects of |
7301s | exert to extend its lifetime uh beyond |
7304s | what the you know six seconds initially |
7306s | are we appreciate the raid we always do |
7310s | from everybody we just are also trying |
7312s | to be conscious of folks times so we uh |
7314s | we don't always uh mention them uh the |
7318s | next one is Will ranged archetypes have |
7321s | ways of gaining distance to compensate |
7323s | for fighter distance closers uh would |
7325s | you keep doing this until both players |
7328s | have cooldowns for their mobility and I |
7331s | just want to say we haven't balanced |
7332s | everything yet so there will definitely |
7334s | be adjustments so the question is are |
7337s | there are there Gap creators in addition |
7340s | to the Gap closers that we see on |
7342s | fighter or I it's will ranged archetypes |
7345s | specifically like like your Mage your |
7347s | Ranger your ranged they have yeah they |
7351s | have ways to gain dist gain distance to |
7353s | compensate for how well the fighter can |
7356s | Gap close yeah yeah absolutely that's |
7358s | that's the cat and mouse of these |
7360s | abilities right like we've seen with the |
7363s | ranger they have a backflip they have um |
7366s | their um their airdrop ability the Mage |
7370s | has |
7371s | teleportation um |
7373s | you know there are going to be abilities |
7376s | that are tit fortat right and managing |
7380s | the resource of those abilities and the |
7382s | timing of when you use them to either |
7386s | correlate to your opponent's use of |
7388s | those things um or to save them for |
7392s | yourself when you want to get away like |
7394s | that's part of what makes the |
7396s | engagements Dynamic and different each |
7398s | time yeah and if you go back and you |
7400s | watch like our Mage uh archetype pre |
7402s | preview or our range uh Ranger specific |
7405s | archetype preview you will see that they |
7407s | also have some abilities to slow snare |
7410s | you know keep their their targets at in |
7413s | place and also to get themselves more |
7415s | mobile especially the ranger has a lot |
7417s | of Mobility as well so and there will be |
7419s | balance we're not in the balancing State |
7422s | um so obviously right now every every |
7424s | class we show they're like s so but |
7426s | right now we're trying to find the fun |
7428s | so sometimes the fun is a little op but |
7430s | the balance will come into play and |
7432s | abolutely you'll see these abilities |
7434s | move around too some of them might move |
7436s | into secondary archetypes or augments |
7438s | and things like that so just keep that |
7439s | in mind uh the next question is do do |
7442s | destructibles respawn because one of the |
7445s | things that you had said in there was |
7447s | like oh maybe they won't come back home |
7448s | and like someone was like I wish that |
7450s | was the case but yeah no I was just |
7452s | being a little roleplay um yes |
7455s | destructibles so you know obviously not |
7458s | a lot of MMOs that we have all probably |
7460s | played um are tending to provide |
7465s | a heavily destructible environments um |
7469s | these obviously these set pieces like |
7471s | the you know the different props you saw |
7473s | in this demonstration the Huts um the |
7476s | totem poles and stuff you know those are |
7479s | unique to the goblin tribe the mukah |
7482s | tribe um and part of our Dynamic world |
7485s | is that as population tables change so |
7489s | too do the corresponding prop sets that |
7493s | are utilized within the area to better |
7495s | reflect that Dynamic change of the world |
7499s | um and from a level design perspective |
7501s | when you're curating these spaces for |
7504s | players to engage in combat either in |
7506s | PVE or in PvP there is an element of of |
7511s | strategy that gets introduced when that |
7515s | environment has destructibility uh as |
7517s | well so you can clear those spaces make |
7520s | Mobility a bit uh uh |
7523s | um better serviceable for you or vice |
7526s | versa you could utilize you know line of |
7528s | sight and and uh Interruption to kind of |
7531s | create interesting engagements um so |
7534s | those can be destroyed um and then they |
7536s | do respond after a period of time I |
7538s | believe currently that period of time is |
7540s | set to |
7541s | like 10 minutes for the respawns of |
7544s | those um |
7547s | yeah and I think the community just got |
7549s | a |
7550s | bingo they have the cat on the bingo |
7553s | card I didn't make it happen she came |
7555s | over here um can we yeah for those of |
7559s | you who are new to our community if you |
7560s | head on to over to our Discord our |
7561s | community always does like a they make |
7564s | up a little bingo card it's cute um can |
7567s | we toggle name plates for mobs |
7569s | especially you show them outside of |
7571s | combat so one of the things they noticed |
7573s | when you were playing is that when you |
7574s | were roaming in the world you didn't |
7576s | really see name plates until you had |
7577s | them targeted yeah that that was a |
7579s | setting that I had enabled um just |
7582s | because oh so first of all question |
7585s | immersion you guys right I know I know |
7587s | I'm sorry I'm I I do like the immersion |
7590s | uh it it it helps fulfill the uh the |
7593s | fantasy of the world but um I also like |
7597s | to see name plates from time to time |
7599s | anyways the it is entirely customizable |
7602s | currently that that customization option |
7604s | is already in game you can set name |
7606s | plates to always appear you can set it |
7609s | to only appear on targets you can set it |
7611s | to only appear on targets instead of |
7612s | taking damage you can set it to only |
7613s | appear on targets that are aggroing you |
7615s | or your party members you can set it for |
7617s | your allies for yourself for you know |
7620s | whatever there's there's a lot of Highly |
7623s | customizable options that are currently |
7625s | in the |
7626s | game all right and we're going to have |
7630s | color options too for some for certain |
7632s | things for color blind folks too I think |
7634s | it was one of the things that we've |
7635s | worked towards so we're going to we're |
7637s | going to try to give you guys a lot of |
7638s | customization I think even in Alpha 2 |
7640s | you'll be able to like move and adjust |
7641s | your UI around so um yeah keep that in |
7645s | mind uh the next question is our mob |
7648s | sounds like the goblin stock placeholder |
7651s | or Intrepid made audio a lot we got a |
7653s | lot of comments about people really |
7655s | digging the audio so good job audio team |
7657s | I know you guys work hard yes |
7659s | specifically that was Andrew uh one of |
7661s | our audio designers uh he recorded those |
7664s | Goblin sounds and and implemented them |
7666s | into the game yeah those are not stock |
7668s | those are those are our audio designer |
7670s | Andrews uh his his nightly routine |
7673s | before he goes to bed he does those |
7675s | incantations um screams Into The |
7678s | Ether |
7680s | exactly no he did a great job on those |
7683s | they were really good I mean obviously |
7684s | and that's unique right to to C to |
7687s | obviously certain faction types um the |
7689s | ones that can can have language you know |
7692s | having those kind of spell incantations |
7693s | I think add a lot of character um and he |
7697s | did a great job with those yeah um and |
7700s | then of course does the fighter have any |
7702s | specific weapon dependent abilities so |
7706s | um you know something that we are |
7708s | allowing people to do in ashes of |
7709s | creation is you can use any weapons and |
7711s | armor um but obviously there will be |
7714s | some that will be better for certain |
7715s | specs so I don't know if you want to |
7716s | talk more about that weapon dependent |
7721s | like you have to use a specific weapon |
7722s | for specific I don't think I don't think |
7724s | the fighter I could be wrong on that but |
7726s | I don't believe the fighter has a weapon |
7729s | dependent ability other than like using |
7733s | ranged weapons with melee specific |
7736s | abilities right |
7739s | right um and even in those situations I |
7742s | still think you can use the melee |
7745s | abilities you just won't have a weapon |
7747s | equipped when you do |
7749s | them just like punching or something |
7752s | there they'll have to sort that out um |
7755s | but of course those are kind we're not |
7756s | we won't we'll be here all day if we ask |
7758s | ask and answer all of the questions so |
7761s | definitely uh whenever we put up our |
7763s | next Q&A for next month make sure you |
7765s | put your questions in there if you have |
7768s | followup questions for us but we also |
7769s | have a thread up on our forums you can |
7771s | go check it out right now um it is |
7773s | regarding our fighter archetype preview |
7775s | so if you do have feedback for us |
7776s | regarding the archetype uh definitely go |
7779s | give us as much as you want over there |
7781s | and it doesn't have to just be about The |
7782s | Fighter um I think Keenan brought up |
7784s | some great questions in the in the the |
7787s | gameplay section which was also or not |
7790s | only been Keenan but about like group |
7792s | play and the density in which we had |
7794s | mobs around there and um all that kind |
7796s | of stuff so anything that you saw in the |
7798s | in this preview please feel free to |
7800s | share feedback with us as um our |
7802s | wonderful Community managers will be |
7804s | going through everything they read every |
7806s | single comment you guys make um even our |
7808s | social media team uh Peter goes through |
7811s | that and also provides anything that's |
7813s | uh you know additional so we give them |
7814s | as much as we possibly can on that front |
7817s | in regards to what what y'all are |
7820s | thinking and how you're feeling about |
7821s | things |
7822s | um so that they don't have to read all |
7824s | of it they can focus on making the game |
7826s | and with that we'll move over to Studio |
7829s | by just to just to be clear I want to |
7831s | give another shout out Tori also worked |
7833s | on the goblin vocals as well so it was |
7835s | Tori and Andrew they split those up a |
7837s | bit so those of you who are loving those |
7839s | sounds uh big props to Tori and Andrew |
7841s | on that it was it definitely immersed me |
7843s | when I was playing let get some some |
7845s | claps in chats and hearts we appreciate |
7848s | it |
7850s | um next up up let's talk a little bit |
7852s | about Studio stuff we have a lot of |
7854s | roles that are up for um for hiring um I |
7860s | know the industry is crazy right now AB |
7864s | you went to GDC talk a little bit maybe |
7865s | about that as well yeah I did I did go |
7868s | to GDC uh I went to GDC I tried to fit |
7870s | all of my meetings into just two days so |
7872s | that I could get back to the studio as |
7873s | quickly as possible so I was there for |
7875s | Tuesday and Wednesday um I did announce |
7878s | while I was there on Twitter that I |
7880s | would sit down and that that St Regis |
7882s | Lobby from from like 9 to 10 on Tuesday |
7885s | and 4 to 5 on Wednesday and boy did we |
7887s | have a turnout of |
7890s | people uh that was a lot of fun to chat |
7893s | with everybody and and where they are in |
7895s | their careers and their their passion |
7898s | for ashes um and MMOs in general I had a |
7901s | great time chatting with a lot of |
7903s | different people went on to the the Expo |
7905s | floor uh Wednesday in the afternoon for |
7908s | about an hour and got to meet just a lot |
7911s | of people who came up and were aware of |
7913s | ashes and that was always that helped |
7916s | recharge my motivation batteries which |
7918s | was great um we are we are hiring we |
7923s | have some lofty hiring goals over the |
7926s | next 60 days um and you guys in the |
7930s | community who are watching and help you |
7932s | know spread the word for ashes and the |
7934s | and the company um you already have done |
7937s | an amazing job I told you the story |
7938s | about of some interviews I had where |
7941s | where they G gamer friends after they |
7943s | had been laid off said now's your chance |
7945s | get over to ashes right um I would call |
7950s | upon you once again to help spread the |
7953s | word we have got I think like eight or |
7956s | nine design positions that are open |
7960s | currently um we have a number of |
7962s | production positions we have a number of |
7964s | engineering |
7966s | positions um and Intrepid is a stellar |
7970s | place to work and the project is very |
7972s | fulfilling and exciting one um so as you |
7976s | are aware of people in this industry |
7978s | that you look up to or that you admire |
7980s | or um you know whatever it may be send |
7984s | them our way because and some of those |
7986s | roles on there we're hiring for multiple |
7988s | people of those roles so if you're like |
7990s | right you're like but I only see three |
7992s | there it's because we're hiring like |
7994s | four of that one role or whatever it |
7995s | might be so absolutely yeah it is we we |
7999s | need a lot of a lot of people to make |
8001s | this project it is it is a lofty one |
8005s | yes um I think that's all I had things |
8008s | that I wanted to make sure that we |
8009s | mentioned is there anything else that |
8011s | you can think of Stephen no you know I |
8013s | think the only other thing that you know |
8014s | I would love to touch on |
8017s | is you know the team is very heads down |
8020s | right now um working towards getting |
8024s | what we want to get ready for Alpha 2 |
8026s | ready um and I would say that you know |
8030s | we have a a wonderfully beautiful |
8032s | glorious Community um who have stood |
8035s | with us uh many steps of the way on this |
8039s | journey um and it is a journey that's |
8042s | not for everyone watching a game that's |
8044s | in development you know constantly being |
8046s | teased every month about the product you |
8049s | want to play but can't touch yet right |
8051s | like that that takes that takes a |
8054s | patience a different level of patience |
8057s | right uh that not all of us are probably |
8059s | accustomed to um and you know sometimes |
8063s | that patience can wear thin and that's |
8065s | fair but what I can tell you is that um |
8070s | is that that patience is going to yield |
8072s | something I think distinct in our genre |
8076s | um what we're creating with this game um |
8080s | and it's been it's been a long road uh |
8083s | if I if I would quote Star Trek |
8085s | Enterprise and their intro song getting |
8087s | from there to |
8088s | here I'm sorry uh but anyways uh it's |
8092s | been it's been a long road and um |
8094s | there's still a long road ahead of us |
8096s | but you know when I go to sleep at night |
8099s | and wake up in the morning and spend my |
8101s | you know waking hours uh everything Ash |
8105s | is |
8106s | related what I think about is that |
8109s | execution and I think about what it |
8111s | would mean on a launch day of either |
8114s | Alpha 2 or a launch for the game where |
8117s | we didn't do what we needed to do in |
8120s | order to make the game good enough and |
8123s | I'm not and you know I'm not a |
8124s | perfectionist right um I don't believe |
8128s | in waiting until a product is perfect |
8130s | but I do believe in waiting until the |
8133s | product is good enough um and that is |
8136s | always my norn star that's my Guiding |
8139s | Light when I think about the decisions |
8141s | that need to be made um you know |
8144s | regarding production regarding marketing |
8147s | regarding uh you know development and |
8150s | design decisions |
8152s | like that is my Guiding Light always |
8154s | from the players perspective so I just |
8156s | want to impress upon you all in the |
8158s | audience is that you know when we when |
8160s | we hear our our friends our fellow MMO |
8164s | Gamers talk about you know wanting to |
8168s | either see something now or you know |
8171s | hear something now or um you know |
8174s | whatever that might be |
8177s | um take it with the understanding that |
8179s | you can help communicate to them |
8181s | Intrepid is trying to do things |
8184s | differently and that's okay that is a |
8187s | good thing that is what this genre needs |
8191s | is in my opinion this level of |
8194s | Engagement this level of transparency I |
8197s | think is a very important one and it's |
8199s | been nice to kind of help Pioneer that a |
8201s | bit for the genre and I'm happy to see |
8203s | other projects take that take that on |
8207s | it's not an easy one to do no I had a |
8210s | couple of discussions the GDC yeah with |
8213s | some other with some other project |
8215s | directors thinking about doing this it |
8217s | is not absolutely you know it is not |
8220s | because you know at the end of the day |
8222s | like this takes a level of investment |
8226s | and a bit of an atypical approach to |
8228s | development that that that that allows |
8231s | us to stand up this kind of development |
8234s | update process every month right um and |
8238s | and that investment is significant but |
8240s | the reward Bo is that we get a community |
8244s | along the way who is also invested in |
8247s | ensuring that the product outcome is |
8251s | what the community wants and I think |
8255s | that cost is worth it obviously but what |
8258s | I want to say is that when you come |
8260s | across you know fellow MMO Gamers who |
8263s | are impatient or who you know might not |
8266s | say the nicest things about the product |
8267s | that's okay it is okay right let them |
8271s | come back and take a look when we do get |
8274s | to Alpha 2 or when we exactly correct um |
8277s | so don't don't jump down the throats uh |
8280s | just you know be prepared Open Arms |
8283s | smiling faces and uh as we continue to |
8286s | stay on the road towards development um |
8289s | if you build it they will come that is a |
8292s | that is a lifelong message I take home |
8294s | if youve followed us over the years |
8295s | you've seen our progress like we |
8297s | continue to make progress um that is one |
8300s | of the beautiful things about about |
8302s | having open development the hardest |
8304s | thing is keeping that trust and building |
8305s | it right uh we understand that we're |
8308s | going to make mistakes everyone does |
8309s | right but it's how we communicate those |
8311s | and how we share that information with |
8313s | you guys so um we appreciate you thank |
8316s | you so much for being here with us and |
8319s | motivating and um providing us feedback |
8322s | uh and you know feedback does take time |
8324s | to fix and iterate on so that is another |
8327s | thing too so just keep those things in |
8328s | mind and normally you know folks are |
8330s | developing MOS you know 10 15 20 years |
8334s | in darkness so they don't have that |
8336s | continual feedback and you're not |
8338s | sitting there waiting for 10 20 years |
8340s | you know alongside of developers um and |
8343s | early on in development you have a lot |
8345s | less staff because you're not you know |
8346s | doing the nitty-gritty and as you get |
8348s | further along you're you're Staffing up |
8350s | you're working towards bigger pieces and |
8352s | that's when things start moving fast so |
8354s | just thank you for your patience and |
8357s | continued patience and patience with |
8359s | other people who maybe don't have it |
8362s | absolutely and with that we'll move over |
8364s | to our wonderful art update we have you |
8368s | guys got to see the ranai in game too |
8371s | which is cool we've shown the models |
8373s | before um but we did show The Heavy |
8377s | Armor in game and last time we showed |
8379s | you the medium armor for Carin and this |
8382s | is the or light armor in this is the |
8385s | medium so these are all all the Carin |
8388s | armor that you've been seeing and the |
8389s | weapons and stuff like that those are |
8390s | all attainable ingame things from Carin |
8393s | so um get excited for looks great love |
8398s | it Stephen didn't want to put his helmet |
8400s | on in game I know I was really enjoying |
8403s | the orc Mohawk yeah |
8406s | Mohawk just hide your Helm homie I know |
8410s | um and then the next one here is a |
8412s | turntable of |
8414s | that which looks |
8416s | [Music] |
8419s | amazing that does look really good good |
8422s | who worked on this oh I didn't put the |
8425s | names on the I'm sorry oh no it was a |
8428s | bit I think this might have been I think |
8431s | this might have been |
8432s | Eli Eli work on |
8435s | this I normally do probably |
8439s | I um and then |
8442s | Nan we are now sharing you with you this |
8445s | is the starting gear for the nikin N oh |
8450s | yeah the nikan models and the starting |
8452s | gear yeah you've seen the concept of the |
8455s | models this is like a three These are 3D |
8457s | models now with their starting gear and |
8460s | you've been starting to see some of the |
8462s | starting gear from all the other uh |
8464s | races so we've been sharing them as |
8465s | we're moving |
8468s | along and then we've got some cool V |
8471s | effects that were being worked |
8473s | on um some of these you might have seen |
8477s | in game or you will |
8479s | soon um always go through different um |
8483s | iterations of |
8485s | them now those are those I believe are |
8488s | effects for the god Spike and the uh |
8491s | yeah the Toren God yeah and I actually |
8494s | have the torren spike I was going to say |
8496s | it for last but I realized I should have |
8499s | put the VFX with that after so we'll |
8501s | just share that next here um these are |
8503s | some of the concepts for them um |
8506s | obviously this is not the the end model |
8508s | but do you want to talk a little bit |
8510s | about what the torn God spest for or |
8512s | just leave them I think you tease people |
8514s | they're like what does that mean yeah no |
8517s | I I talked little this is something |
8518s | you're going to be seeing next month |
8520s | talk about in our Discord yeah we talked |
8522s | about you know the torrent Empire was a |
8524s | was an ancient empire on Vera before the |
8527s | aliens and the uh imper the aliens and |
8530s | imperian Empires got stood up uh there |
8532s | was an Empire of of half elves that um |
8536s | their demise came under the rule of King |
8539s | atrax uh and the gods Spike was a |
8542s | particular interesting artifact that |
8545s | could help to to initiate essentially |
8548s | this this uh Essence Fisher that uh |
8552s | would spawn in certain areas um and uh |
8556s | would be able to kind of sap into and um |
8559s | and siphon out the essence that laid |
8563s | within Vera um so not to get into too |
8565s | much detail but it is an interesting |
8567s | ancient artifact that can be used as |
8570s | part of certain War |
8572s | declarations we may get some insight too |
8574s | in the coming month that was run by cat |
8577s | yeah they both just ran in the room |
8579s | that's I was like oh my gosh um yeah |
8582s | you're going to get to see that next |
8584s | next month |
8586s | so get some uh I want to hear some some |
8589s | theories of what you guys think next |
8590s | month's topic is going to be um and the |
8593s | next thing that we have here is some |
8594s | little |
8596s | spiderlings that are looking adorable |
8598s | with a big spider so apologies for |
8601s | anybody who doesn't like booters I won't |
8604s | keep them up on screen too |
8606s | long I know we got a lot of people out |
8608s | there who are like I don't like spiders |
8610s | it's okay you could defeat them and then |
8612s | we have SE some concept art pieces we |
8615s | have some work that's being done towards |
8617s | Academy nodes um alen High uh highways |
8621s | alen ruins and the kar |
8625s | walls those look |
8629s | great and of course you guys have seen a |
8632s | lot I know the cats are yelling in the |
8633s | background um you guys have seen some of |
8636s | these concept pieces in the past with us |
8638s | and then we've shown you the in-game |
8640s | world uh and a lot of people are like it |
8642s | looks like the concept our artists are |
8644s | amazing um we try to give them a little |
8646s | showcase every week uh it's never enough |
8648s | I'm sure um and with that I think we'll |
8652s | just wrap up with our Q&A as per usual |
8655s | and I will play some more of the Fighter |
8659s | um preview whilst we do that maybe I'll |
8663s | move to the ingame part where you guys |
8665s | are fighting all the |
8668s | monsters let's see what answer questions |
8671s | what um so what questions we have we |
8675s | have some some some spicy ones no |
8677s | they're not too spicy oh spicy spicy |
8680s | well maybe some of them are spicy uh |
8683s | Harry Glenn wants to know about Buffs |
8685s | will there be long-term individual or |
8688s | group Buffs unique to certain archetypes |
8690s | and classes and this is in lie of you |
8692s | know when you think about General rating |
8694s | where you go and you're like I'm going |
8696s | to put this hourong buff on somebody are |
8698s | those types of things going to be |
8700s | something that you're going to have |
8701s | experience like everybody group up we're |
8702s | going to rate we're going to buff up yes |
8705s | those are definitely an intended |
8707s | experience um I think actually though |
8709s | our longest buff right now is intended |
8711s | to be 30 minutes so I'm not sure we have |
8714s | hourong Buffs uh if we do have hourong |
8716s | Buffs though they would likely come in |
8718s | the form of of edible of well excuse me |
8722s | it's probably wrong wrong term um uh |
8726s | food food |
8729s | RS the chat's just like |
8733s | laughing it's too good oh it's funny uh |
8736s | falus wants to know about Naval risks |
8739s | what's what's the repair cost for |
8741s | destroyed ships and components is it |
8743s | risky to venture into the ocean knowing |
8745s | repairs might be costly or is it |
8748s | manageable enough to uh encourage fre |
8751s | exploration no this is coming from |
8753s | people seeing our Caravan exploration |
8757s | sure yeah like like most things in ashes |
8759s | there is |
8761s | risk uh in in traveling across the seas |
8765s | is is not a easy uh Adventure so um when |
8769s | you suffer either damage or destruction |
8772s | obviously those will uh each contain |
8775s | different levels of risk uh the damage |
8777s | will be much more |
8779s | manageable if actively attempting to |
8782s | repair that while at Sea which you will |
8784s | have options to do on ships is actively |
8786s | repair your crew can actively repair if |
8788s | they have the appropriate materials uh |
8791s | but if you do um unfortunately suffer |
8794s | some major mishap and or completely |
8797s | destroyed uh the cost will be great In |
8800s | reconstituting Your |
8802s | Vessel all right the next one is from |
8805s | OTR odor that wants to know about |
8807s | Coastal node zois will the deep ocean be |
8810s | encompassed into the zone of influence |
8813s | of coastal nodes I feel like we've |
8815s | talked about this before but it might |
8816s | have been with |
8819s | pi um I'm sorry repeat that last part of |
8822s | it again um will the deep ocean be |
8824s | encompassed into the zone of influence |
8827s | of coastal nodes so the coastal nodes |
8829s | will the be part of that and I think |
8831s | we've said no before but yeah no the the |
8835s | deep sea um while it exists technically |
8838s | as part of a zone of influence um it |
8841s | does not contribute to those Coastal |
8843s | node areas so um the coast does not the |
8848s | deep sea uh but it is primarily the land |
8852s | uh environments that are going to be |
8854s | contributing to the nodes uh experience |
8857s | Grant there you have it and about it and |
8861s | that obviously might change right we'll |
8862s | see kind of how that plays out uh during |
8865s | Alpha 2 and then we've got Leonardo who |
8868s | wants to know about server culture |
8871s | knowing that there won't be PVP or PVE |
8873s | only servers how will new players find a |
8876s | server that fits their play style |
8877s | culture |
8879s | expectations and I don't think we've |
8880s | ever said there won't be PVP or PVE only |
8884s | servers but I think that's what people |
8886s | are under the impression we haven't I |
8889s | don't think we've officially said that |
8890s | but there won't be PVP or PVE servers um |
8895s | the intended design is that uh PVP |
8899s | events are the primary method by which |
8901s | consensual PVP exists for players they |
8903s | opt into those and then non-consensual |
8906s | pvps governed through our flagging |
8908s | system which is highly decentivize |
8911s | players to engage in non-consensual PvP |
8914s | through the act of corruption gaining um |
8917s | so the question was how will players get |
8919s | to |
8920s | choose um their PVP |
8925s | experience is that uh yeah well if |
8927s | you're new and let's say maybe you're a |
8930s | PVE E Primary player How will I know |
8933s | which server to join like what culture |
8935s | is going to be best for me I see I see I |
8937s | see um ashes is a pvx game um and so in |
8942s | that regard you know your ability to |
8946s | wholesale disconnect from the PVP |
8948s | elements of the game um are likely not |
8951s | going to be entirely successful now does |
8954s | that mean that you can reduce your |
8956s | exposure to PVP 100% right and there are |
8959s | multiple play paths and progression |
8961s | points that players can elect uh instead |
8965s | to be more PVE focused um but by the |
8968s | sheer nature of risk versus reward and |
8971s | risk including not being able to predict |
8973s | how other players might impact your |
8975s | gameplay that is an element of the |
8978s | innate risk that exists in the |
8980s | multiplayer environment of a pvx setting |
8984s | um so you know not everybody is going to |
8986s | like that and we accept that right and |
8989s | we're not trying to build bu a game that |
8991s | everybody is going to like because not |
8993s | for everybody it's doing absolutely |
8995s | doing that is not going to be |
8998s | successful um because they are just |
9000s | people with different interests and you |
9002s | know we accept that and we're very kind |
9004s | of on the nose about what we're trying |
9006s | to achieve right the idea is not to |
9009s | create a gank Fest is not to create a |
9011s | grief Fest that is not what pvx is um |
9015s | and so because of that we have certain |
9018s | mechanisms um and systems that govern |
9021s | the way players engage in PvP and |
9025s | majority of those are opt in but there |
9028s | is always that element of risk that's |
9030s | governed by the flagging system and so |
9032s | if you're interested in that I would |
9033s | take a look at the wiki and look up what |
9035s | flagging is and look up what corruption |
9036s | is my experience tells me and my |
9039s | expectations of the system are that they |
9042s | will significantly reduce a player's |
9045s | exposure to non-consensual PVP but that |
9048s | risk is always going to be present to |
9050s | some degree |
9052s | my recommendation make |
9055s | friends that's right get in a guild um |
9059s | it's an MMO it's not meant to be a solo |
9061s | playing experience not that you can't |
9063s | it's just that's more risky so if you |
9065s | like risking it for the biscuit that's |
9067s | your your call um and then liner and |
9070s | Emily uh kind of were asking about biome |
9073s | development will we see other biomes |
9075s | outside of the riverlands I think they |
9076s | we've seen a lot of the riverlands |
9078s | lately um and then what biome are |
9080s | planned for the start of Alpha 2 so as |
9085s | we get closer to Alpha 2 I will have a |
9087s | better answer for the expected biomes at |
9089s | the start of Alpha 2 um you know we have |
9093s | probably completed the assets for about |
9096s | seven biomes I think roughly um and what |
9100s | I mean by that is we're talking about |
9102s | terrain we're talking about foliage |
9104s | different tree types we're talking about |
9107s | um you know geological features and |
9109s | different types of stone work and |
9111s | whatnot you know from a environment |
9114s | standpoint um you know biome creation uh |
9118s | is more advanced but biomes are like |
9122s | they're essentially zones right and |
9123s | zones require more to be complete than |
9126s | just the environmental assets they |
9129s | require content creation that's point of |
9131s | Interest development um those are |
9134s | environmental sets that are needed um to |
9137s | sell kind of the uh the ancestral ruins |
9142s | um there is narrative and quests that |
9145s | are required to populate a Zone uh there |
9147s | are creatures and creature design that's |
9150s | required to populate a zone so um if |
9152s | we're talking about biomes from an |
9154s | environmental perspective there's been a |
9155s | lot of progress made towards towards uh |
9158s | our overall biome I think it's more the |
9161s | question here is really when will they |
9162s | see those biomes well we've shown the |
9166s | desert biome they've seen the jungle |
9168s | biome in Alpha One um they have seen um |
9172s | some of our tabletop mountains um we |
9175s | have we have shown obviously the |
9177s | riverlands um you know we will continue |
9180s | to show those those biomes in the future |
9183s | at some point right when they're ready |
9185s | to show um and when it comes to what's |
9188s | expected at the beginning of Alpha 2 |
9190s | that's something that when we're when we |
9192s | are certain of what that will be um |
9194s | because content is excuse me development |
9196s | can be fluid right we're in the progress |
9199s | of development um so you know I would |
9202s | say stay tuned for when we're ready to |
9204s | share what that's going to be yeah and I |
9206s | think on the front of what you can |
9208s | expect from Alpha 2 and the guide for |
9210s | that we will put out an article that |
9212s | kind of gives you an overview of what |
9213s | features and systems and areas will be |
9216s | available um we've did that we've done |
9218s | that before we've given you like a map |
9220s | and the keybinds and all and all that |
9223s | jazz so we will do that again for you |
9224s | guys again in the future so just stay |
9226s | tuned and as we get closer to Alpha 2 |
9228s | you're probably going to see more of |
9229s | that information coming to play uh the |
9232s | next one here is from tyan thoraxis and |
9234s | they want to know about ship and combat |
9236s | Collision how will Naval Combat and |
9238s | raiding work if ships cannot be moved or |
9242s | blocked how will Naval Combat work if |
9245s | ships cannot be moved or |
9247s | blocked yeah ships can be moved um |
9253s | you're talking about like Collision like |
9254s | pushing ships in the different |
9256s | directions in the water yeah I think |
9257s | that's what they |
9258s | mean okay um yeah |
9260s | the intent is that um you know we adhere |
9263s | to some semblance of real physics |
9265s | feelings right with regards to these |
9268s | vehicles um and so ships do have the |
9271s | potential to be pushed in different |
9273s | directions and out of the way for each |
9274s | other um that is an intended Collision |
9278s | experience that we want ships to have |
9280s | but it should come with significant risk |
9282s | and potential damage to the vessels |
9284s | themselves all right and then the next |
9287s | one here is from hutchi 1989 and they |
9290s | want want to know about commission |
9291s | credit will one get credit for for Quest |
9294s | objectives or for completing a |
9297s | commission win in a raid we talked about |
9299s | yes if you're in a party you can you can |
9301s | get um you know a commission credit but |
9305s | what about if you're in a |
9307s | raid oh I see um that's a good question |
9312s | uh and I think in the majority of cases |
9315s | if we do allow progression within uh |
9318s | narrative systems like a Quest or |
9321s | commission um I think that's something |
9323s | that's going to be distributed based on |
9325s | the number of raid or party participants |
9328s | right so killing a particular monster is |
9330s | not going to get everybody a check mark |
9332s | on their progress towards killing 20 |
9334s | right it's going to be uh one person's |
9337s | going to get that progression it'll be |
9339s | and then it'll continue to the next |
9340s | person and so on and so forth uh if |
9343s | we're talking about you know some quest |
9345s | lines uh like story arcs or events um |
9349s | that have phases is or that have you |
9351s | know overall participation by many |
9353s | members then that progress can be shared |
9356s | at a party raid level um so there's |
9359s | different settings depending on what |
9361s | objective there is within a quest some |
9363s | of them will share some of them will be |
9366s | distributed right and then APO wants to |
9368s | know about ship building so if we don't |
9370s | we have a lot of Naval questions y'all |
9372s | are very curious about Naval stuff ship |
9374s | building so if we don't have a coastal |
9376s | node leveled up are the so on are are we |
9380s | so on building and launching ships so |
9383s | are we just like helpless in that so if |
9385s | we don't if we don't personally have a |
9387s | coastal node set up can we not build and |
9390s | launch ships no you can absolutely build |
9392s | and launch ships um Coastal nodes are |
9395s | not where ships get built and launched |
9397s | Harbors are where ships get built and |
9399s | launched and harbors are essentially |
9402s | dilapidated points of interest that |
9405s | progress when a node nearby Coastal or |
9408s | not um adopts that point of Interest or |
9411s | that Harbor um then the node can |
9414s | contribute towards building up the |
9415s | harbor and players who may not be |
9417s | citizens of that node can still go to |
9420s | that Harbor and access its |
9422s | services and then we are in our |
9423s | penultimate question here we're almost |
9425s | to the end uh thank you all for staying |
9427s | with us uh aulus wants to know about |
9430s | active blocking spells how will active |
9433s | blocking function when it comes to |
9434s | spells will players be able to Parry |
9437s | spells we talked about active blocking |
9439s | in melee occurrences but they're curious |
9441s | about more spell |
9443s | oriented um hold on one second before we |
9445s | get to that question let me give some |
9446s | clarity um so the question I saw from |
9449s | ashes of Nar was so a group of eight |
9452s | will have to kill eight times 20 goblins |
9454s | um no in in regards to like it depends |
9457s | on the objective if it's a kill |
9459s | objective then being in a in a group of |
9462s | eight or potentially in a raid um |
9465s | everyone will get credit for the kill if |
9467s | it's a drop that's required like a quest |
9469s | drop drop off of a loot container or a |
9471s | monster and one person grabs the quest |
9474s | reward not everyone will get the quest |
9476s | reward from that individual drop um so |
9479s | just want to clarify it depends on |
9482s | the correct exactly I just want to |
9484s | clarify it depends on the objective |
9486s | right the intent is not to [ __ ] healer |
9489s | classes or Support classes um you know |
9493s | from getting those things yeah okay |
9496s | sorry uh what was that Margaret the last |
9497s | question no no problem uh it's good to |
9499s | clarify uh how will active blocking |
9502s | function when it comes to spells will |
9504s | players be able to Parry |
9507s | spells um active blocking so yes it it |
9510s | depends um so active blocking is a part |
9513s | of our Universal uh skill tree and um |
9516s | active blocking depending on what uh |
9519s | piece of equipment you have equipped |
9521s | some will be catered towards magic uh in |
9524s | blocking and some will be catered |
9526s | towards physical damage uh in blocking |
9529s | so if you have a physical Shi Shield um |
9531s | you're likely going to have little |
9532s | efficacy against active blocking against |
9534s | a spell however if you have um a um a |
9539s | Sigil equipped which is the essentially |
9541s | the Arcane variant of a shield um and |
9544s | you actively block then you might have |
9546s | good efficacy against the spell all |
9548s | right and our final question for this |
9552s | development update is from livu who |
9554s | wants to know about Mount use cases will |
9558s | players need multiple mounts on their |
9560s | skill bar for various purposes like |
9562s | immunity gliding combat and escaping or |
9565s | will the gaml be more focused on using |
9568s | just one Mount um I'm really excited for |
9570s | us to show Mount abilities in the future |
9573s | because I know that's something that's |
9574s | on the plate agreed yeah yeah um so the |
9578s | intent is that mounts have um uh varying |
9584s | abilities and um it's expected that you |
9587s | will have a number greater than one of |
9589s | Mount available to use now whether or |
9592s | not that number is influenced or |
9594s | governed by a stable system that is |
9597s | something that is still in active design |
9599s | and development um it is likely that you |
9602s | will not be able to carry every Mount |
9604s | you own and be able to use them all at |
9606s | the same time there will probably be |
9608s | some Governor to that um and it will |
9611s | likely be serviced through a default |
9613s | building that exists in every node which |
9615s | is The |
9616s | Stables um and uh then to the second |
9620s | part of that question uh is it intended |
9622s | that mount abilities are providing a |
9626s | matrix of choices options or strategy to |
9629s | the player the answer would be yes um |
9632s | because we have these abilities and |
9633s | different stat blocks uh that are that |
9635s | are governed through the animal |
9637s | husbandry system um the desire is to |
9640s | make sure like any other piece of |
9642s | equipment or itemization Choice um that |
9645s | strategy is carefully considered when |
9648s | determining the appropriate about |
9651s | use all right and that gets us to the |
9654s | end we made it it has been a very long |
9657s | one for us all so thank you so much |
9660s | everybody for uh bearing with us |
9663s | sticking around hopefully you had lots |
9664s | of snacks uh maybe got a potty break in |
9667s | there um but of course we do want to uh |
9671s | mention again to head on over to our |
9672s | forums forums. ashesofcreation tocom |
9675s | give us your feedback we have a thread |
9677s | over there already for the fighter Arch |
9678s | type preview if you haven't thoughts |
9680s | definitely share them with us we will be |
9682s | compiling that and sharing that with the |
9683s | development team and of course thank you |
9685s | so much to our development team |
9687s | everybody has been kicking butt but of |
9688s | course an extra special thank you to |
9690s | Trad Brian and Keenan for joining us for |
9693s | this specific showcase and of course |
9694s | Stephen for your time I know this is a |
9697s | lot for you uh he's been a busy busy be |
9701s | and of course that we thank you all for |
9703s | being here and um you know we hope that |
9704s | you have another wonderful safe and |
9707s | healthy month as we kick butt and work |
9710s | towards our next live stream that's |
9713s | coming up here and of course internally |
9715s | we have some big Sprints that are coming |
9717s | up which is very very exciting for us um |
9719s | we are preparing our butts for uh Alpha |
9722s | 2 and I we I'm telling you we've been |
9724s | prepping a lot and getting a lot of |
9726s | things in place and even some Polish |
9728s | time for us so that's been a big big |
9730s | thing for us is making sure that you |
9731s | guys have a great experience um and lots |
9734s | of performance work as Stephen had noted |
9735s | before of course we will have the video |
9738s | up on the 4K video we be be up on |
9740s | YouTube today so stay tuned for that and |
9742s | of course we uh will have the full |
9745s | development update for you up tomorrow |
9747s | pending YouTube cooperates with us um |
9749s | make sure that if you want your comment |
9751s | spotlighted to make a comment on that |
9753s | development update uh video and leave a |
9756s | comment there make sure that it's shows |
9758s | you publicly as a subscriber so that we |
9760s | when we pick random it shows you up |
9762s | there um and of course PA and all the |
9764s | places we are ashes of creation uh |
9766s | Twitter Facebook Instagram all the |
9767s | places uh Snapchat we try to post post |
9770s | everywhere so um thank you so much for |
9772s | joining us and we will see you all next |
9775s | month for another update wo bye |
9777s | everybody see you |
9779s | guys just gotta find the end |
9796s | screen |
⚔️ #ICYMI We showcased the Fighter, weapon skills, and more in this gameplay video! https://youtu.be/Gr2poEkPsII
❓ Do you think this archetype looks engaging and fun to play?
External link →Only 2h? What about sword and shield and dual Wielding? Fighters are jacks of all trades
Fighters will be able to use more than just a Greatsword. In Ashes of Creation, everyone can use any weapon, although some skills require certain weapons to be equipped.