over 2 years
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Ashes of Creation
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0s | [Music] |
---|---|
5s | so |
7s | [Music] |
20s | hello everyone welcome and salutations |
24s | we hope you are having a great and |
26s | glorious month uh we are here for our |
28s | march march development update |
31s | i know and we're doing it on a thursday |
34s | i know |
36s | just some people who are like what's |
37s | this fan friday it's not friday and i |
39s | was like ah normally we stream on |
41s | fridays um but we needed a little extra |
43s | time as you can see on our current |
45s | topics list we are going to be not only |
48s | doing our reminders on studio update our |
50s | big focus for the stream is actually |
52s | going to be the character creator and |
54s | yes you are going to see it in action |
57s | yes fiddling with it um |
60s | i think we did one little edit that we |
62s | had uh because the we had a crash i but |
65s | i crashed it i was manipulating the |
67s | tattoos and the put too many tattoos on |
69s | i put too many tattoos and scars and |
71s | then we found a crash that qa was like |
74s | yeah you know we only really hit this |
75s | crash like once out of like 40 times and |
77s | i was like oh okay then it's safe and |
79s | then at the moment i did it boom so we |
82s | did a little bit little edit but it's |
83s | okay um yeah i know super excited with |
85s | that with the character creator today |
87s | guys |
88s | of course we're going to preface that |
90s | this is the alpha 2 character creator so |
92s | there's a lot of features that still |
94s | aren't going to be present in it but i |
96s | think it's not done |
97s | yeah ui is not done there's still a lot |
99s | of you know feature development that's |
101s | necessary a lot of presets that aren't |
102s | present some of the you know options and |
104s | we'll go through that stuff a little |
105s | later but |
106s | um what i will say is i played a lot of |
109s | mmos |
110s | and i have very rarely ever encountered |
113s | a character creator even at this state |
116s | that is as |
118s | versatile and capable uh as what our |
121s | team has has been able to develop so i'm |
123s | super excited to show that with you guys |
125s | i was able to |
127s | record with margaret and zach mallett |
130s | and clayton stamper and um and we had a |
133s | lot of fun and chris atkins as well yeah |
136s | it was uh i'm sure you guys are gonna |
138s | enjoy it we're a little silly at times |
140s | but we do get into |
142s | some more technical details as well um |
144s | our |
145s | programmers nerding out which you know |
147s | is always a lot of fun and then we also |
149s | have this very character heavy a stream |
152s | we also have some more character art |
153s | updates if you've been watching and |
155s | follow along with our journey the last |
157s | couple months you may have noticed that |
158s | we've been showing a lot of the you know |
161s | different races art uh because we're |
163s | kind of finalizing some of those things |
164s | and getting them to the point where you |
167s | know in alpha 2 you will be able to play |
168s | these so we had another |
172s | new showcases and reveals as well on |
173s | that front i was just going to say |
175s | another really important thing |
176s | on the art side at least as you're |
178s | seeing a lot of this character work um |
180s | starting to get revisions and |
182s | additional passes you're actually going |
184s | to start now seeing the real |
186s | real kind of almost |
188s | launch quality characters that we're |
190s | intending to have in ashes of creation |
192s | so um that's always exciting because as |
195s | we've as we told you in alpha one and |
197s | prior to alpha one during development |
199s | like art is always a work in progress |
201s | right it's always getting you know |
202s | iterated upon and |
204s | and improved and um one of the great |
207s | things about a transparent development |
208s | process of an mmorpg is you get to see |
210s | that from start to finish and now we're |
212s | kind of reaching a point in the quality |
214s | where you know we're feeling like this |
216s | is this is where we want to be with our |
218s | character art um so it's exciting to |
221s | share that with you guys yeah |
224s | and last but not least we also have our |
225s | q a as per usual and we'll probably also |
228s | during the character creator segment |
231s | i'll be keeping an eye out for chat if |
233s | there's any upcoming questions that i |
234s | notice that we don't answer throughout |
237s | um and i will also bring those up at the |
239s | end of that so let's get quickly into |
242s | our reminders don't have a ton this time |
244s | but we do have a little bit of a new |
246s | segment |
247s | first and foremost we actually are going |
249s | to be spotlighting a youtube comment |
251s | every stream now so if you are a |
254s | subscriber on our youtube |
257s | if you leave us a comment you may be |
258s | spotlighted so today's one is from |
260s | josh23 and they said i love the |
263s | diversity in the classes i know they |
265s | already showed the value but i would but |
267s | i wonder if they will further diversify |
270s | them from the klar like the other races |
273s | and their counterparts and i figured you |
275s | could talk a little bit on that front |
277s | stephen if you'd like |
279s | yeah |
280s | absolutely so i mean |
281s | you know the the classes |
285s | so the diversity in the classes i know |
286s | they already showed the value but i |
288s | wonder if they will further so we're |
289s | talking about classes here are you |
290s | talking about character races i think |
291s | they're talking about character races |
293s | but there's some language barrier |
294s | happening here i see sac yeah so |
297s | one of the cool things about uh ashes of |
299s | creation is we have nine separate |
301s | character races each of which have their |
303s | own defined cultural influences right um |
306s | those cultural influences are seen not |
308s | just from the armor sets and how those |
311s | armor sets get adapted when you don them |
313s | as a different race right we have same |
316s | we have essentially sets that exist |
317s | across all races and each race that dons |
319s | those armor sets is going to have their |
321s | own racial influence on the presentation |
324s | of those particular sets so that's |
325s | something that's unique in how each of |
327s | the races get diversified additionally |
330s | our node structures in the way that |
331s | cities get developed take into account |
333s | the predominant experience that's |
334s | gathered from the players around the |
336s | node so the more that one particular |
338s | race contributes to a node's development |
340s | it's going to manifest in that |
342s | particular node's architectural |
344s | influences you're going to see the |
346s | architectures of those races become |
348s | manifest within the nodes as well that's |
350s | another way that we diversify each race |
352s | and we present each race's culture in |
355s | the game as through those architectures |
356s | through those props that exist through |
358s | the tailoring of the armor sets that the |
360s | npcs might wear to the different |
362s | factions that exist factions will have |
364s | their own |
366s | affiliation with different races as well |
368s | each race will also have |
370s | you know some different um nomenclature |
373s | when it comes to the lore or comes to |
376s | locations in the world um they're going |
378s | to have you know their own language |
380s | influences as well um the way they kind |
383s | of speak is something that's going to be |
385s | distinct between races when you have |
387s | dialogue trees with particular npcs so |
389s | all of those things really go into kind |
391s | of setting an immersive world where um |
394s | the cultures have their own identity |
397s | yeah and uh i think that the main thing |
400s | is here is that they're saying like the |
402s | classes are so diverse that there's so |
404s | many different ones that they're |
405s | wondering if the races were going to be |
406s | that as diverse as the classes so that's |
409s | what they meant by that but thank you |
411s | josh23 for being a subscriber on our |
412s | youtube channel and for leaving us a |
414s | lovely comment if you would like to be |
415s | spotlighted in the future uh just leave |
418s | us a comment subscribe to us on youtube |
420s | yes we know you're watching all right |
422s | next up a reminder that the uh secrets |
426s | of shade glenn will be swapping over |
427s | april 6 2022 at 11 a.m pacific for the |
430s | new set uh so if you'd like these snag |
433s | them while they're hot and of course we |
435s | do have a dev discussion that just went |
437s | live so if you uh would like to give us |
440s | some feedback and have a little say in |
442s | what happens with our development uh we |
444s | would love for you to pop over to our |
446s | forums and leave us a comment in regards |
448s | to this this month's one is when it |
450s | comes to enemy conning indication |
452s | systems in game what features do you |
455s | like |
456s | if you do like indicators to what extent |
458s | or delineation |
459s | so this is like you come upon an enemy |
461s | how do you know uh what level it is if |
464s | you are going to be able to take it or |
465s | if you need to get a group together that |
467s | kind of thing so definitely toss us your |
469s | feedback it's a heavy one some people |
471s | love a lot of indicators some people |
473s | don't so we definitely like to hear your |
476s | opinion on that and of course last but |
477s | not least we do have our content creator |
479s | program application still up we will let |
481s | you know when the application process |
483s | closes and we begin to invite folks but |
485s | right now we're just in the application |
487s | phase um we are getting you know closer |
490s | to that point where we're going to be |
491s | closing it up and uh replying to people |
493s | so |
495s | get it in there if you are a content |
497s | creator and you'd like to be part of our |
499s | program it's going to be a very |
501s | different program from the others that |
503s | you've seen probably yeah |
505s | and with that that is our reminders so |
507s | i'm going to toss it over to stephen to |
508s | talk about our studio update i know how |
512s | anxious everyone is to get into the |
513s | video that we have for the character |
514s | creator so i'm going to make our update |
516s | quick on the studio front um hiring is |
518s | going very well uh this year we have now |
521s | we're in the end of march um since the |
523s | start of the new year we've hired uh |
525s | just about 20 new uh heads at the studio |
529s | um so very excited to have |
531s | you know the great talent that we're |
533s | attracting to this project we have a lot |
534s | more seats to fill um |
537s | but our our hr team john stacy um and uh |
542s | cameron are doing great jobs and midori |
544s | are doing great jobs in hiring |
546s | incredible talent for the studio |
548s | and you're going to be able to see their |
549s | work soon uh in our development updates |
552s | but other than that things are going |
553s | great at the studio yeah um i know that |
555s | people want a tour when we're ready we |
557s | will uh we still have some |
559s | beautification stuff happening our |
560s | office is still pretty corporate office |
562s | looking |
563s | but we do have some art coming in as |
566s | well as uh some cool plants and things |
568s | so i think that it's gonna we're getting |
570s | there plants |
571s | cool plants man you know yeah yeah all |
574s | right well i think with that let's get |
576s | to the thing that everybody wants to see |
578s | so i'll let you preface no yes |
581s | play this |
582s | all right so i said as i said in the |
583s | beginning uh there's still a lot of |
585s | outstanding feature work that's |
586s | necessary um the character creator is a |
588s | little bit unique for ashes of creation |
590s | because |
592s | a lot of times your experience with a |
594s | character creator is minimal in mmos |
597s | because you're there on launch day you |
599s | want to get through making a character |
601s | you don't want to spend too much time on |
603s | it right um so you jump straight into |
605s | the game one thing that we're going to |
606s | be offering is people will be having |
608s | access to the character creator before |
610s | launch day so they'll be able to create |
611s | their character spend time on it save |
613s | that character and then um have that |
616s | ready to go immediately when launch day |
618s | comes |
619s | that is going to be something that i |
620s | think is is very helpful um additionally |
624s | we're going to be running some contests |
625s | i know that margaret's excited about |
627s | some character creator contests and some |
629s | prizes that we're going to hand out as a |
631s | result of those contests in the future |
633s | um that's going to be able to get down |
634s | the line when we're ready we're not |
636s | absolutely yeah absolutely we're not |
637s | quite there yet still some work to do |
640s | but what you're going to see in this |
641s | video is our own custom created |
644s | character creator and um this was a feat |
648s | of of great uh engineering work along |
651s | with our our incredible artists |
654s | um and we're going to talk a little bit |
655s | about that in this presentation but i |
657s | want you to keep in mind this is the |
659s | alpha 2 character creator |
662s | and one other component of this |
664s | character creator which we talk a little |
665s | bit about is it has application just out |
667s | not just for your character but also for |
670s | any npcs you may hire that exist on your |
673s | freehold that you might want to create |
675s | custom npcs |
677s | it's a great tool for our design team to |
679s | create marquee characters within the |
680s | within the game itself and this |
682s | technology is also applicable to our |
684s | animal husbandry system and how we're |
685s | going to manipulate creatures as well so |
687s | keep that in mind uh but otherwise i |
690s | think we're ready all right we'll see on |
693s | the flip side |
694s | i'm so excited |
696s | [Music] |
705s | hey |
714s | [Music] |
731s | [Applause] |
741s | welcome everyone to our first look at |
745s | the ashes of creation character |
747s | customization |
749s | and creator character customization |
751s | creator ccc yeah |
754s | how cool he looks i know we get to see |
756s | the vec look at him in the model forum |
760s | super excited well we're happy that |
762s | you're joining us and taking a look at |
764s | this uh first look at our character |
766s | creator we have an awesome crew with us |
769s | actually here today um some |
770s | representation from the character team |
772s | with our lead character artist mr chris |
775s | atkins how you doing buddy i'm doing |
777s | great good to see the vec in there i |
779s | know it's your your your creations are |
781s | coming to life your team's creations are |
783s | coming to life it's so cool to see |
786s | and then we also have some of the brains |
788s | behind uh creating all the cool |
791s | customization options that we have |
792s | available to us in this creator uh two |
794s | of our engineers mr clayton stamper and |
797s | mr zachary malott how you doing buddy |
801s | hey uh clayton here |
803s | very excited to have you guys and then |
804s | of course this wouldn't be a stream |
806s | without our amazing and glorious uh |
810s | community marketing lead |
812s | mrs or miss margaret crone |
815s | not misses yet i know not yet soon |
818s | excited |
819s | i'm very excited yeah and i know of |
822s | course um for those of you who are |
823s | tuning in on the stream and who are |
824s | seeing this for the first time on the |
825s | stream we just uh we just cut to this |
827s | video but for those of you who are |
828s | tuning in on youtube um you know as |
831s | you're watching these customization |
833s | options please feel free to leave |
834s | comments let us know your thoughts join |
836s | in on our discussions on our forums on |
839s | twitter on all the places so that we can |
841s | get your guys's feedback because that's |
842s | why we showcase this stuff in |
845s | development is to get everyone's |
846s | feedback |
847s | so |
848s | i'm excited to take a look at this |
852s | character creator with our glorious |
853s | community |
855s | this guy is looking pretty cool i'm |
857s | loving the model and it really stayed |
859s | true to the concept |
862s | yeah i mean manny's such a great artist |
864s | and you know i think that's why we |
865s | picked him up is because he had such a |
866s | strong sense of like overall silhouette |
869s | and style and so yeah you can see his |
871s | work right here and then |
872s | you know a little more realistic |
875s | direction for textures and yeah yeah i |
877s | think he's i think he's looking pretty |
879s | good into what you envisioned i i hope |
881s | anyway oh yeah no he's he's looking |
884s | great i mean this is one of my favorite |
886s | races actually in our in our |
888s | with our different cultures right |
890s | because |
890s | it's so different than what i'm |
892s | accustomed to seeing from a character |
894s | race standpoint like most player |
896s | character races don't look like these |
898s | guys and this isn't even in their actual |
900s | like animated stance that they're |
902s | intending to have that more crouched |
903s | look right that hasn't been implemented |
906s | yet but just the model itself is is |
908s | really cool |
909s | yeah it's just i'm sharing right now |
911s | kind of with the klar and and same from |
913s | a technical standpoint they shared sort |
915s | of the same geometry and |
917s | uvs so we're trying to make things you |
919s | know pretty efficient and intelligently |
921s | as we go along |
922s | i like the tusks the tusks were such a |
924s | great touch |
926s | oh yeah no they're great and again |
928s | manny's concepts are awesome he does |
930s | stick right to him you know once we get |
932s | something approved he nails it have you |
934s | guys ever played oh go ahead go ahead i |
936s | was gonna say the community definitely |
938s | has |
938s | opinions on the tusks and you know being |
941s | able to customize them or |
943s | oh yeah i know some people have asked |
944s | about removing them completely |
946s | uh things like that right or yeah |
948s | drilling them down like significantly to |
950s | the point where they're |
951s | barely noticeable right |
957s | okay so one of the cool things about um |
960s | this demonstration today again want to |
961s | preface this is a first pass on our |
964s | actual character creator um clayton and |
967s | zach have done a |
969s | an incredible amount of work along with |
971s | a lot of other people who have |
972s | participated in making our character |
974s | creator um but from a functionality |
976s | standpoint um what we're gonna do is |
978s | we're gonna take a look at all the |
979s | different customization options that are |
982s | presently available then we're going to |
983s | talk a little bit about the |
984s | customization options that have yet to |
986s | be implemented but are still on um on |
989s | our course on our on our on our feature |
991s | roadmap right um and to do that we're |
994s | actually going to select |
999s | still very very early so keep that in |
1001s | mind all the prefaces all the preface |
1004s | all the work in progress prefaces you |
1006s | guys our core audience who have been |
1008s | following development of ashes creation |
1009s | you know this um you see our monthly |
1011s | updates as we show you you know ongoing |
1013s | progress um but that's really part of |
1016s | the fun right you're seeing a |
1018s | massive massive mmorpg being made in |
1021s | real time with regular updates on the |
1024s | monthly um showing you guys our movement |
1026s | from where we were to where we're going |
1028s | and every step in between and that's |
1030s | part of the fun um but in order to show |
1033s | off some of these customization options |
1034s | the vec aren't quite there yet with uh |
1036s | being able to be customized yet in the |
1038s | character creator we can randomize it |
1040s | but actually let's go over to the klar |
1044s | oh i love that effects |
1047s | jim did such a great job with those |
1049s | effects |
1050s | so when you switch over obviously you |
1052s | see the kind of you burn away that's uh |
1054s | part of the lore and ashes uh it also is |
1057s | something that you see in death um you |
1059s | know if you played the game you kind of |
1061s | have seen as your character dies you |
1063s | turn into these pile of ash but this |
1064s | guy's looking pretty cool what is he |
1066s | he's like almost looks like a viking |
1068s | yeah like a viking cleric or something |
1071s | i love the detail on his face |
1075s | yeah it's very cool |
1076s | it's been really fun to make these guys |
1078s | and yeah i mean you can start to see |
1080s | kind of you know some of the |
1081s | imperfections that you're able to add |
1083s | and everything else i mean i'll let you |
1084s | keep getting into it but yeah no it's |
1087s | it's looking really working yeah clayton |
1088s | i know uh and zach i know you guys have |
1090s | put a lot of work into |
1092s | showcasing some of the scarring here and |
1094s | being able to like manipulate that |
1095s | scarring we're going to talk a little |
1096s | bit about that |
1098s | yeah so i i i tend to focus on |
1102s | the art side of it um i work with the |
1105s | artists pretty closely and i do some |
1107s | shader programming so i did a lot of the |
1108s | behind the scenes that's driving the |
1110s | appearance of the scars |
1113s | um |
1114s | and uh atkins uh chris atkins did a |
1117s | really good job uh getting us the assets |
1119s | that bring it all to life the loincloth |
1122s | the loincloth yes |
1126s | yeah we had a little underwear thing |
1128s | going on oh yeah get us some loincloth |
1131s | chris where's the or uh |
1133s | maybe this should be better for uh |
1135s | yeah for chris where is the physics on |
1137s | this i would like when i twirl that the |
1139s | loincloth flares up you know |
1141s | it does have it i'm not sure if it's |
1144s | enabled right now but it does it will |
1146s | flap i promise |
1148s | accidental uh flashing of people wait i |
1151s | need to check something is for that |
1153s | particular loin cloth |
1156s | is their customization |
1160s | options let me see |
1166s | [Music] |
1169s | [Laughter] |
1174s | that is that's been a question that the |
1175s | community has asked for some time |
1177s | actually whether or not we're going to |
1178s | have certain sliders uh i guess this is |
1181s | a little showcase of what's to come in |
1183s | the future with being able to manipulate |
1184s | aspects of the of the character |
1187s | including chest cross crotch i don't |
1189s | know about the name crotch |
1192s | that could be grat selection oh yeah |
1194s | that's true grat and kobe and tim uh |
1197s | worked on the ui side of this for our |
1200s | character creator and that was it's that |
1202s | definitely sounds to me like a grand |
1204s | selection and the wording there |
1206s | um but yeah i like that he went nice |
1209s | nice and casual with the booty though he |
1211s | was like bottom bottom bottom yeah |
1214s | that's that's a fair that's i'm okay |
1215s | with that one i just thought about the |
1216s | crotch one i know i know but i just i |
1218s | think it's funny that he went crotch but |
1220s | then for butt he went butt up bottom |
1223s | so now some of these um |
1226s | options we're talking like body |
1228s | type in here we can adjust height and |
1231s | weight |
1232s | [Music] |
1234s | you can make them a little bit you know |
1236s | thicker looking right |
1238s | and of course there's gonna be sizes |
1240s | here that we're going to kind of adhere |
1243s | to based on the race right we obviously |
1245s | we we incorporate some limitations on |
1247s | that right |
1250s | yeah we're definitely going to be doing |
1251s | that i think clayton can speak more to |
1253s | that |
1257s | oops are we losing there |
1260s | we lost him |
1262s | well so so the |
1264s | the weight entitlement system for how |
1265s | those inputs affect the bones is |
1267s | actually something that zach worked on |
1269s | more oh nice yeah it's a bone by bone |
1272s | basis on a per race and per gender basis |
1276s | so so now people who don't know what |
1277s | they should bonus zach can you tell them |
1280s | a little bit about what a bone is |
1281s | [Music] |
1283s | each |
1285s | messed up |
1287s | so |
1287s | bones uh it's pretty much |
1289s | you can visualize it just like you would |
1290s | visualize a bone in a skeleton but |
1292s | really what it is it's just a transform |
1294s | in space that describes how each vertex |
1296s | should be |
1298s | transformed if that bone is also |
1300s | transformed so whenever the bone in the |
1302s | arm moves all the vertices that are |
1304s | skinned or weighted to that bone will |
1305s | move the same way that that bone does in |
1308s | a proportion to |
1309s | the weight |
1310s | with that bone in that vertex |
1313s | ah |
1314s | so if you scale it up it makes all the |
1316s | vertices around it scale up and one |
1318s | thing that chris does very frequently is |
1320s | he'll go in and like touch up the skin |
1322s | weight so that the vertices scale kind |
1325s | of how we want them to because |
1326s | like originally we had kind of like a |
1328s | blockier look with the weight but he |
1329s | went in and like uh |
1331s | really tweaked that and got got |
1332s | something that looks pretty good for the |
1333s | larger weights too |
1335s | oh very cool yeah and i think it's a |
1337s | combination of that and what you and |
1339s | zach are doing under the hood because |
1340s | you guys are kind of averaging in |
1342s | between all these bones too to make |
1344s | smooth transitions which really makes my |
1346s | job easier as well |
1348s | i'm just going to play around while kind |
1350s | of you guys talk about all this fun |
1351s | stuff yeah and it's also um super |
1353s | awesome that we get to |
1355s | do all these manipulations and get a |
1357s | really wide variation of body types and |
1360s | faces and characters |
1362s | just from like one standard mesh you |
1364s | know |
1365s | um yeah so a lot of times some character |
1367s | creators they just swap it out and and |
1368s | different meshes you know |
1370s | but we're really like manipulating and |
1372s | molding and sculpting a single mesh that |
1375s | can achieve like a really wide array of |
1378s | results |
1379s | and he was showing some of the wrinkles |
1381s | and the textures on the face i know you |
1383s | guys have are really excited about like |
1385s | the detail system i don't know if you |
1386s | want to talk a little bit more about |
1387s | that |
1391s | i'm pretty excited about the detail |
1392s | system right now we're just using it for |
1394s | wrinkles but that's a system for pretty |
1396s | much blending any texture detail |
1397s | holistically over the entire body of a |
1399s | character so whether that's like scales |
1401s | on the renkai or uh doing like the you |
1404s | saw that the vec has like scar asian |
1406s | over their body you could blend in like |
1407s | different starvation patterns and we |
1409s | could even use it for like body hair |
1411s | sliders for the dwarves and yeah all |
1413s | sorts of things for something as crazy |
1414s | as the tulnar once |
1417s | yeah i keep forgetting about that body |
1419s | here |
1422s | how do you feel |
1423s | catkins about |
1425s | making holes for armpit hair and all the |
1427s | armor |
1429s | yeah |
1430s | going to be quite the authoring hey i |
1431s | guess we have to figure out horns anyway |
1433s | so why not right true true fair fair |
1436s | yeah i love the hair customization |
1438s | you're on right now oh i do too i love |
1440s | it |
1442s | yeah |
1443s | i really haven't seen that actually very |
1445s | much in many character creators |
1448s | it would be cool that over time when |
1450s | you're in game you have to get a haircut |
1451s | because your hair grows out |
1454s | especially with all the combinations of |
1456s | your cheeks like hair your chin hair |
1458s | your lip hair |
1460s | i i like the difference yeah the the the |
1462s | different um options that you can kind |
1465s | of touch on right look at the look at |
1467s | the variance and just the lip length |
1470s | like yeah that is that is pretty cool |
1472s | because in a lot of other character |
1474s | creators that many of us probably have |
1476s | experience with right these are presets |
1478s | that you choose you don't really get to |
1479s | manipulate the preset itself like i |
1482s | would choose this super long length you |
1484s | know mustard or the short one |
1486s | and i wouldn't have the variance in |
1488s | between that i could customize that's |
1490s | pretty cool |
1492s | yeah i mean this is an impressive feat |
1494s | of engineering by the team i mean |
1496s | they've really done some awesome stuff |
1498s | and they've really worked out a ton of |
1499s | the extra parts of the character |
1501s | pipeline that we didn't quite have |
1503s | nailed down yet and and these guys have |
1505s | really flushed everything out and it's |
1507s | yeah it's really cool to see i mean i |
1509s | think we all get mesmerized by this |
1510s | thing every time we play with it |
1513s | and we've been talking about |
1515s | letting people customize each eye |
1516s | separately i know because that's going |
1517s | to be a question that comes up too |
1519s | but right now we don't have that feature |
1521s | in |
1523s | yeah there's still so much more left to |
1525s | do |
1526s | having one blind looking eye would be |
1528s | sick absolutely or different colors a |
1530s | hundred percent |
1532s | yeah in tandem with the scars you know |
1533s | you put a scar over that eye and then |
1535s | sort of make it milky |
1537s | i also like that you can adjust the uh |
1539s | fingernail colors as well i want to |
1542s | rotate them |
1546s | you'll have to up the strength of the |
1548s | yeah yeah because you're transparent |
1550s | yeah |
1552s | i was telling steven i want to be able |
1554s | to put like the tattoos on my nails to |
1556s | make nail art |
1557s | so if you zoom out you'll see his |
1559s | toenails too yeah |
1561s | oh that's so cool |
1563s | that is so cool |
1565s | i love that |
1567s | let me see if there's some other other |
1569s | presets we can play with |
1570s | now you put in a guy needs like a |
1572s | trifold hat |
1574s | oh yeah for sure it looks like a |
1575s | musketeer that's gonna be a very piratey |
1577s | yeah |
1579s | let me see here let me go to |
1582s | some other presets oh there we go this |
1584s | one's my one of my favorites too because |
1586s | i love the hairstyle it's cool yeah |
1589s | really good on that yeah the hairstyles |
1591s | are awesome uh jinzy as everyone knows |
1593s | is a favorite i think of the community |
1596s | but yeah she's been leading a ton of the |
1598s | charge on the hair eye customization |
1601s | stuff while i've been dealing with more |
1602s | of the body |
1605s | now let's talk about these so this is in |
1607s | the appearance section right this is |
1608s | mainly like adjusting |
1611s | attachments to the character but when we |
1613s | talk about the model itself and we move |
1615s | into things like being able to sculpt |
1618s | sections of the face |
1621s | this is such a cool yeah |
1624s | these are areas that we can actually |
1626s | touch up on so when i grab this and i |
1629s | pull it in a direction right it starts |
1631s | customizing different segments of the |
1633s | body uh zach you worked on this yes |
1636s | yeah clayton and i tag teamed on this |
1638s | one um we really wanted to give players |
1642s | that feeling that they were |
1644s | grabbing and pulling and sculpting their |
1646s | own character |
1648s | especially with like more minor details |
1650s | i mean it would have been easy to give |
1651s | character like players like 100 sliders |
1654s | you know |
1655s | but |
1656s | it's |
1657s | it feels better to have a much more |
1658s | tactile response than like clicking and |
1660s | dragging dragging |
1662s | and pulling all these like uh |
1664s | points around |
1667s | i appreciate that i can have |
1669s | the the flat filipino nose |
1673s | yeah i mean again not every game allows |
1675s | it so |
1678s | yeah so |
1679s | i i remember zach mentioned uh how much |
1682s | variation we achieve through the |
1684s | customization features a lot of that is |
1687s | achieved through what steven is playing |
1689s | with right now with these dots that are |
1691s | appearing and the reason why those are |
1693s | dots instead of the little plates that |
1695s | you see highlighted on the character is |
1697s | because these are actually changing the |
1699s | shape of the character's features all |
1701s | together |
1702s | very more micro level adjustment tool |
1704s | yeah |
1706s | plates are used for |
1707s | moving things around |
1709s | and it sort of maps exactly to your |
1711s | input and that's why that pick map or |
1713s | the the plates feel so nice |
1716s | but then you can click on those dots and |
1718s | drag those around and actually change |
1719s | the shape of a feature altogether |
1722s | you can go for some intense eyebrow |
1724s | cheeks and make like make a make them |
1726s | bigger smaller change the location and |
1729s | then you can go in |
1730s | and refine the actual shape of it using |
1733s | those thoughts |
1735s | yeah this is this is phenomenal sorry |
1737s | chris go ahead no i'm just saying they |
1739s | did really spend a lot of time i think |
1741s | sort of getting the feel right you know |
1743s | we've all been playing with it till it |
1744s | felt kind of intuitive or kind of easy |
1746s | to use and friendly |
1749s | yeah |
1750s | i mean watching the progress over just |
1753s | even the last three weeks has been |
1755s | unbelievable um |
1757s | you know |
1759s | i'm i'm excited to see the the backlog |
1761s | of features that are going to be |
1763s | incorporated as |
1765s | you know we move forward with the |
1766s | character creator beyond alpha 2 um |
1769s | but if you guys you know are like i said |
1772s | our core audience that kind of watches |
1774s | our development just from alpha 1 to |
1776s | alpha 2 this is an entirely different |
1779s | thing right alpha one was |
1782s | was something where you know we had a |
1783s | number of preset options that were very |
1785s | limited there was there was little to no |
1787s | manipulation that was possible at all |
1790s | and this is a fully fledged first pass |
1792s | in alpha pass but nonetheless still |
1796s | is something i don't see every day in |
1798s | games that i play or in mmos |
1801s | particularly right |
1803s | and that's really cool to see |
1805s | one of the other things that's |
1806s | interesting about this and you know a |
1807s | lot of people sometimes beg the question |
1810s | you know you only spend so much time in |
1811s | a character creator right like that's |
1813s | your initial experience a lot of people |
1815s | when they're trying to get into the game |
1816s | and |
1818s | and uh level up as quickly as possible |
1820s | from a competitive competitive |
1821s | standpoint like they don't spend a lot |
1823s | of time in the character but the cool |
1824s | thing about this character creator is |
1826s | that it's not just intended for your |
1829s | character |
1830s | right it has application |
1832s | with npc's that you might hire that our |
1836s | design team might leverage this tech and |
1839s | in order to create you know marquee |
1841s | characters um |
1843s | uh it also has some application outside |
1846s | of just uh |
1847s | humanoids right um |
1850s | zach or clayton you guys want to talk |
1851s | about that a little bit |
1854s | yeah i mean so we're going to use |
1855s | similar tech uh for implementing things |
1858s | like animal husbandry or |
1860s | even just for creating creatures i have |
1863s | some tasks slated for myself to |
1866s | implement something similar to what i |
1867s | did for characters but for creatures um |
1870s | and |
1871s | yeah tooling is a big focus for us and |
1872s | making sure that designers have |
1874s | everything that they need to build the |
1876s | game with a lot of variation in the |
1877s | content |
1878s | yeah we spent a lot of time just working |
1880s | out the tech for this so it'd be nice to |
1884s | use this tech in other areas of the game |
1886s | when it's applicable whether that's the |
1888s | husbandry system |
1890s | or any more customization points we give |
1893s | players in the future |
1895s | i would also like to add that we are not |
1898s | sacrificing a lot of |
1900s | runtime computational efficiency for |
1902s | this we are |
1904s | making sure that optimization is always |
1906s | at the forefront of these decisions |
1908s | i i was doing a lot of the optimizations |
1910s | that we shared a while back with uh |
1912s | the simulated siege with a thousand |
1914s | characters and |
1915s | with just the early rendering test a |
1917s | thousand characters and this is using a |
1919s | lot of the or in a lot of these features |
1921s | implemented with the same tech for |
1922s | merging the mesh and merging the |
1924s | materials and batching that data for the |
1925s | gpu so that it can just crunch it all |
1928s | out at once so the first uh couple weeks |
1931s | was just spent making sure that this is |
1933s | viable for an mmo because you really |
1935s | don't see this type of large scale and |
1937s | this detail of characters |
1940s | uh with this level of customization |
1943s | in any game regardless of a large scale |
1945s | mmo so we had to do a large amount of |
1948s | due diligence and tech to make sure that |
1950s | it can actually work |
1952s | yeah i think that if you look at how |
1955s | like the facial hair we broke that into |
1956s | slots like that's an obvious example |
1958s | where we're achieving a lot of variation |
1960s | by breaking those into components that |
1962s | you can select individually and build |
1964s | your own combinations where it's not |
1965s | possible for a lot of other games |
1967s | because we're combining those meshes and |
1969s | combining those materials with our uh |
1971s | utm slot pooling solution |
1974s | and to steven's point earlier you know |
1976s | when we had our sort of very limited |
1978s | character creator you know in our |
1979s | previous versions this really is i mean |
1982s | you're able to do sort of what my job is |
1984s | which was i was just making variants of |
1986s | characters to sort of put in you know |
1988s | and now that players can can do it it's |
1990s | just really cool to see come together |
1992s | the tattoos you should show that you can |
1993s | change the color too oh yeah yeah |
1996s | because i think you're showing the |
1997s | tattoos which is cool but tiny ux |
1999s | features which is just |
2001s | being able to click on a uh |
2004s | and drag it anywhere on the body |
2006s | it's such like a good feeling experience |
2008s | but |
2009s | a lot of character creators you click it |
2010s | and it's just there |
2012s | and then you're changing it on a slider |
2014s | in the ui you know |
2015s | being able to like manipulate it on the |
2017s | character it just feels really good |
2020s | i agree this does feel good |
2023s | yeah i mean it's the benefit of having |
2024s | so many gamers as developers right you |
2026s | guys know what feels good and what you'd |
2028s | like to see and then you just get to |
2030s | actually implement it and another one of |
2033s | our core tenants is reusability of these |
2035s | tech features |
2037s | and you can see that we have scars and |
2040s | tattoos available in this decal system a |
2042s | lot of those are using the same |
2044s | technology to drive it and a lot of the |
2046s | details that you'll be able to place on |
2047s | the character we're reusing |
2050s | the technical features that we've solved |
2053s | to implement more features for you |
2056s | most of the hard hard work is done |
2059s | in regards to tuck |
2062s | yeah |
2063s | sorry i'm just trying to find like a |
2065s | nice little |
2066s | place for the scorpion |
2068s | tear drop the scorpion teardrop scorpion |
2070s | teardrop that's what i'm talking about |
2073s | okay it's cool that that's pretty cool |
2076s | i love that i love it all right let's |
2078s | talk about a little bit um |
2081s | let me see here |
2083s | play with the scars oh the scars yeah |
2086s | let me play with the scars he did he was |
2089s | messing around with it earlier when you |
2090s | guys were nerding out |
2092s | [Music] |
2094s | oh yeah talk to me a little bit about |
2095s | the scars clayton cause i know you did a |
2096s | lot of work on that front with chris |
2098s | yeah yeah so i |
2101s | it's using mostly the same system as the |
2102s | tattoos but it's using a little bit more |
2105s | texture detail um |
2107s | and yeah it still uses the same direct |
2108s | manipulation and the scaling and |
2109s | rotation whenever you select it it |
2111s | highlights it for you so you know which |
2112s | one you're manipulating but basically |
2114s | it's just uh adding some bump detail and |
2116s | some like roughness and metallic and it |
2119s | has all this information that chris |
2120s | worked really hard on uh to |
2123s | uh |
2124s | show three-dimensional uh information on |
2127s | the character and you can sort of just |
2128s | place that wherever |
2130s | yeah it's always a fun process too |
2132s | working with clayton and zach because |
2134s | they're great at giving feedback and |
2136s | they're great at explaining exactly what |
2138s | they need they're like hey could you |
2139s | just make a couple adjustments to this |
2141s | map or this input and then we end up |
2144s | getting pretty much where i think |
2146s | everyone wants us to be with these |
2147s | especially when it came to uh i think |
2149s | you reworking a lot of the color clayton |
2152s | and getting that into them yeah |
2154s | basically there's like a flat color |
2157s | which is basically just a multiplication |
2158s | of the base skins color so we really try |
2161s | to make sure that the scars look and |
2162s | tattoos look good on every skin color |
2164s | that was a focus for us |
2166s | uh and |
2167s | it so it takes a base color and like |
2169s | multiplies it but then you also have a |
2170s | discoloration value that you can add to |
2172s | make it look a little bit more fresh or |
2173s | a little bit you know more aggressive |
2177s | yeah i love the um |
2179s | kind of wrinkle setting too |
2181s | really aging these characters |
2183s | yeah and i i will be adding um a lot |
2186s | more muscular detail as well so we will |
2189s | be able to control that so that you can |
2191s | kind of make your gut more i want my if |
2193s | you'd like my one pack chris yeah no we |
2196s | can do it you can get to the one pack |
2197s | also |
2198s | the one pack |
2201s | that's awesome |
2202s | the keg |
2204s | your fantasy maggie |
2206s | of course you know |
2210s | oh you know dwarf action |
2212s | need need to look like i drink all the |
2215s | ale |
2216s | so have you shown off the hair color |
2218s | controls yet i have not yet |
2221s | bring it down a little bit |
2222s | sorry i was just being entranced by all |
2224s | the options and playing things trying to |
2226s | get people to |
2228s | just see the versatility um all right |
2230s | let's go to the hair color options where |
2231s | are we going here the head head yes hair |
2234s | i love it i worked |
2236s | pretty hard on that one with uh gen c |
2238s | and |
2239s | um |
2240s | so with you and the rest of the team |
2241s | giving a lot of helpful feedback yeah |
2243s | but yeah you can pick two different |
2244s | colors and then it'll pretty much every |
2247s | hair color uses the accent and fill |
2248s | differently but usually the fill is the |
2250s | root color and the accent is the tip |
2251s | color and you can adjust the gradient |
2253s | both the softness of the gradient and |
2255s | the offset of the gradient to really |
2257s | blend those colors however you want |
2258s | across the entire hairstyle |
2261s | yeah and jincy has a very scrutinizing |
2263s | eye so i know it's not easy clayton she |
2265s | kept coming back but like it needs more |
2267s | sheen here but yeah it's she's great to |
2269s | have leading this up too for all this |
2271s | hair tech |
2273s | let's see so this is now on the top |
2275s | though let me go to the beard |
2279s | and play with the beard one |
2281s | so accent and filler |
2283s | so i'm going to throw a little bit of |
2284s | white in there oh that's a lot of white |
2287s | bit of salt and pepper a little salt and |
2289s | pepper |
2290s | look at that gradient too |
2293s | i like the highlighting though it looks |
2294s | cool |
2295s | yeah and we can control that through |
2296s | sort of different uv manipulation and |
2299s | get that salt and peppery mix in there |
2302s | let me actually turn off |
2306s | the hair and just do the beard |
2310s | and so i'm playing with this gradient to |
2311s | kind of determine |
2313s | the strength of that highlight right |
2317s | yeah so the contrast is sort of the the |
2319s | strength of |
2320s | that the differentiation between those |
2322s | two colors and the gradient will shift |
2324s | it along the hair |
2327s | i mean i could spend all day in this |
2329s | character |
2332s | i feel like that's how most people feel |
2334s | and the beauty of it is that you can |
2335s | save your character and we already have |
2337s | some of those features available |
2339s | and |
2340s | load them |
2341s | right and in the future |
2343s | we want people to be able to share those |
2344s | characters uh amongst each other |
2349s | for sure |
2350s | and not only that but you can save them |
2352s | for like we were talking about earlier |
2354s | like future npcs that you might hire on |
2356s | your freehold |
2357s | um and have those npcs look a certain |
2360s | way |
2361s | um i think that would be really freaking |
2364s | cool |
2364s | that would be cool yeah |
2367s | very cool yeah i was even talking with |
2368s | the designers about integrating the |
2370s | character creator into the quest |
2371s | designer tool so that they can just |
2373s | create npcs with the click of a few |
2374s | buttons and have that already assigned |
2377s | to the quest and data |
2379s | all right i want to show off a sculpt |
2380s | tool can we use like a is there a preset |
2382s | that we have available let me see oh |
2385s | wait we did this we want to show the |
2387s | blend yeah okay so we're going to body |
2390s | um let's see |
2392s | yeah we did this guy a little bit |
2395s | um |
2396s | this guy looks pretty cool |
2398s | [Music] |
2404s | yeah that's pretty cool |
2406s | oh my god |
2408s | i know that guy oh my god i forgot about |
2412s | this guy |
2414s | we were playing with the uh the |
2416s | functionality and how |
2419s | we could get |
2420s | um |
2422s | how |
2422s | granular we can get in the customization |
2425s | options to create you know |
2428s | different personalities out there |
2430s | you know it's gonna |
2431s | like backfire on you stephen there's |
2433s | gonna be a ton of you and a ton of |
2435s | people making you in game no no no this |
2439s | actually looks great i hope hopefully |
2442s | excuse me hopefully asmin likes |
2445s | likes this little rendition of it right |
2447s | it looks cool it does look cool it's |
2449s | kind of creepy |
2450s | how realistic it is too all right let's |
2453s | talk about blending so explain to me a |
2455s | little bit about the blending mechanic |
2459s | yeah so blending is a little bit more um |
2462s | it's not so in-depth especially for |
2465s | those players i don't want to spend |
2467s | you know time adjusting each angle of |
2470s | like the ear tip this is more of a large |
2472s | scale macro tool that you can select a |
2475s | couple you know presets and then you can |
2477s | get certain features from one preset or |
2480s | different features from a another preset |
2483s | so you place down your |
2485s | your presets and then you can click and |
2487s | drag and morph between those |
2490s | different presets oh yeah |
2493s | look at that that's pretty cool |
2496s | yeah i'm i'm impressed with how many |
2497s | options and ways you've given the player |
2500s | to mess with this character |
2503s | oh this would be cool for like a family |
2505s | so when you're creating npcs and you |
2507s | want them all to be similar like you |
2509s | make a mom and dad and then |
2511s | it'd be interesting |
2513s | yeah so you're taking features from each |
2515s | preset and you're making something |
2516s | completely new out of it |
2520s | oh that's looking great so weird |
2525s | it's freaking awesome |
2528s | i love this |
2531s | so you can add as many as you want |
2535s | and kind of pull between them huh not as |
2537s | many as you want i think there's a max |
2539s | at some point |
2541s | oh yeah |
2544s | for ui purposes |
2550s | too far apart stephen |
2552s | that's so cool it does give me the uh |
2554s | yeah it gives me hope for the system i |
2556s | will not name but |
2558s | that would be plenty of hope |
2560s | i'm the only one that's terrified of |
2561s | that one that catkins is having like |
2563s | nightmares about no |
2566s | we love ourselves |
2569s | i'm excited for that one |
2574s | there you go |
2576s | that's looking good |
2581s | i mean |
2582s | it's looking |
2585s | yeah that's the right word it's looking |
2587s | like something |
2588s | i guess it's nice so you can make your |
2590s | guy like haggard for certain days of the |
2592s | week |
2593s | wait what this is mondays |
2596s | excuse me your character differently |
2598s | yeah for each day like a monday |
2601s | he looks like he's judging you |
2604s | no i i know what we can do here |
2607s | okay what can we do |
2609s | oh my god i'm scared |
2615s | oh yeah |
2617s | okay i see where it goes |
2619s | don't get us in trouble |
2625s | i get where you're going |
2628s | zach said this is a fantasy game |
2631s | oh my god |
2633s | on let's go back to the back to the |
2635s | beginning and let's see what |
2637s | what it could have been hold on let me |
2639s | see real quick but it could have been |
2642s | what do you mean |
2643s | you know just |
2644s | steve what |
2648s | and bring this all in tune we gotta get |
2650s | the hair into there we go all right |
2652s | let's take a look at our options |
2655s | now the length |
2657s | oh wow look at that i like the length |
2659s | that's not too bad that's not too bad |
2662s | okay that's a lot of hair it's really |
2664s | heavy on the hair front |
2668s | this is interesting |
2669s | this is like a bro version |
2672s | oh yeah |
2674s | i kind of like that i like that too yeah |
2677s | that's pretty interesting |
2680s | now let me go ahead and |
2683s | go back to the blend oh no actually the |
2685s | sculpt |
2686s | and let me adjust the eyes |
2689s | real quick |
2691s | no |
2692s | no |
2694s | no |
2695s | okay that's better |
2697s | look at that yeah that's pretty good |
2699s | yeah |
2700s | yeah were we talking about clayton no |
2702s | negative results yeah that's what you're |
2704s | talking about |
2705s | so yeah that is one of our coordinates |
2708s | this is one of our core tenants that we |
2709s | want to make sure that the the user is |
2711s | always getting positive results with |
2713s | whatever they're customizing of course |
2715s | you can go crazy with it and try to make |
2717s | it look as goofy as possible but i |
2719s | definitely know monster factories no no |
2722s | factories i mean you could do some |
2723s | monster factories like |
2725s | with the tattoo put the scarring like on |
2727s | the eye |
2728s | yeah we can just grab the scarring |
2731s | and put that over the eye oh there we go |
2734s | let me manipulate this now wait for it |
2738s | i think i can make it super crazy large |
2741s | and like pull it down |
2744s | oh now that looks kind of creepy |
2747s | that doesn't look like it's slashed by |
2749s | like an axe or something you might have |
2751s | lost that fight i know i did lose that |
2753s | fight now we can adjust in the eyes hold |
2756s | on let me go back to the eyes and put |
2758s | this like weird film over it and make it |
2760s | maybe a little bit more sick yeah like a |
2763s | mage hit him with a fireball in the face |
2765s | or something yes and then oracle vibes |
2768s | we can take the pigmentation here make |
2771s | it a little bit |
2773s | little uh |
2775s | hold on let me see |
2778s | now he's starting to look a little |
2779s | creepy |
2780s | right |
2781s | that doesn't look too bad |
2784s | oh that's scary |
2786s | i like that |
2787s | i wouldn't mess with that guy |
2789s | no he seems creepy give him some more |
2791s | wrinkles so now something interesting is |
2793s | that |
2795s | you know unreal obviously is a |
2796s | phenomenal engine epic is such a |
2799s | such a great company with you know the |
2801s | amount of resources that they pour in |
2802s | really to |
2804s | helping um you know out of the box this |
2807s | there being options for developers to |
2809s | use but |
2810s | at intrepid we really like you know |
2813s | creating |
2814s | the functionality ourselves i know that |
2816s | there's some some other |
2818s | character creators out there that people |
2820s | probably have seen with unreal engine |
2821s | one of which is what what's it called |
2822s | meta human i think meta human yeah |
2824s | yeah |
2825s | yeah and yeah |
2827s | it makes awesome characters but um |
2830s | yeah we we built all of this tech |
2832s | in-house uh yeah zach and i worked |
2834s | pretty yeah we wanted a solution that |
2836s | was tailored for the experience that we |
2838s | want to give players and especially the |
2840s | tech we needed to support it yeah |
2842s | especially for an mmo right because that |
2843s | that those technical requirements those |
2846s | those limitations are very specific to a |
2848s | per project basis almost |
2851s | 100 |
2852s | if we want to render as many characters |
2853s | as we want to in large scale battles we |
2855s | have to |
2857s | yeah |
2858s | well you guys did a phenomenal job and |
2861s | yeah everyone and even the people who |
2863s | are not here in this call like right |
2865s | that's what i was about to say like |
2867s | great job this is a wide-ranging um |
2870s | effort by not just clayton zach and |
2873s | and chris but with ginsee and brian gans |
2876s | and tristan and uh jim and the effects |
2880s | side um colby |
2882s | colby with the ui |
2884s | um |
2885s | mike with the yeah manny |
2888s | um you know gotta list them all now |
2890s | stephen |
2891s | i'm listing the mom listen all the |
2893s | production especially benoit uh very |
2896s | important role of course through any |
2898s | development as a production team and |
2899s | benoit did an awesome job organizing |
2902s | um organizing a lot of it um |
2906s | you're falling apart without him for one |
2907s | day |
2909s | one day |
2910s | he's great for morale too because we'll |
2912s | be in the meetings and he's like i'm |
2913s | sorry i was mesmerized by the screen |
2916s | also let's not forget stephen |
2919s | stephen was here with us through this |
2921s | entire process he was guiding the entire |
2923s | thing giving us tasks on how to make |
2924s | this better it also is the driving force |
2928s | it was crazy enough to hear my pitch on |
2929s | what i wanted to make for the character |
2931s | creator and actually give me |
2933s | the responsibility to make it happen |
2936s | well you guys have done a phenomenal job |
2938s | and i hope that out there in the |
2939s | community you know you you guys are |
2941s | seeing the quality right |
2943s | um that we're striving for in ashes of |
2945s | creation you're seeing that continual |
2947s | improvement the development i'm going on |
2949s | a monthly basis right now on our march |
2951s | towards alpha 2 and you guys are going |
2953s | to have an opportunity to play with this |
2954s | character creator to find the bugs in |
2956s | this character creator there's going to |
2958s | be additional functionality that we're |
2959s | going to discuss probably back on stream |
2961s | when we get there um that wasn't |
2963s | included as part of this first offering |
2965s | or this work in progress but is is the |
2967s | intent that we have for for this |
2969s | particular area of the game that we want |
2970s | to showcase eventually um so you know |
2974s | we're really just excited to see this |
2977s | this game come to life and to see you |
2979s | guys you know |
2980s | react to the hard work that our |
2982s | developers are putting into it and that |
2983s | that's exciting for me and i know it's |
2985s | exciting for you guys too um margaret is |
2987s | there anything else or guys doing |
2989s | randomization and also maybe the vec |
2991s | randomization so we can show maybe some |
2993s | more of those like uh sure |
2995s | tusk options and stuff |
2998s | but yeah i think that you know you said |
3000s | a lot of what i would resonate as well |
3003s | everyone worked really hard did an |
3005s | amazing job i mean look at this this is |
3007s | phenomenal |
3008s | um and there's more to come in regards |
3010s | to i know there's going to be a lot of |
3012s | questions about the other races and the |
3014s | different differences between them in |
3016s | character creation as well as you know |
3019s | uh the sexes we'll we'll be showcasing |
3022s | more of that like as we progress in our |
3024s | development so stay tuned oh the |
3026s | textures here are taking a little bit |
3028s | huh oh there we go perfect now this |
3030s | guy's uh this guy's a chunky vec little |
3033s | chalkiness here |
3034s | he's got a little song going on |
3039s | some of the face here |
3041s | if you go to the parents tab it'll |
3045s | be a little easier for the randomization |
3047s | yes |
3048s | oh yeah there you go |
3053s | cool to see the tusks change whenever |
3054s | you hit randomize yeah i love that so |
3056s | much |
3057s | since he did really good on the tusk |
3060s | customization with a lot of variation |
3062s | yeah and that's something we'll make |
3063s | sure to bring into the other creature |
3065s | races as well |
3067s | yeah it looks great i think one thing |
3068s | that's really cool about uh doing the |
3071s | races and the features that we've done |
3072s | so far for the character creator is that |
3074s | it paves the way for the cooler things |
3076s | that we're gonna be doing later |
3079s | yeah totally agree very excited you guys |
3082s | have done a phenomenal job |
3084s | um and i know |
3086s | that i share the feelings of the |
3088s | community when we say |
3091s | that we are very excited for the future |
3092s | and what not just a character |
3095s | brings but watching all the other |
3096s | features for alpha 2 start coming online |
3100s | it's pretty exciting |
3101s | awesome well we will see all of you back |
3104s | on stream and for those of you who are |
3105s | watching on youtube feel free to leave |
3107s | us comments as i said before we're |
3109s | always excited to read feedback from all |
3111s | of our followers all of the people who |
3113s | are excited for ashes oh my god look at |
3114s | that guy's face |
3116s | excited for ashes of creation we read |
3118s | that we internalize it and we |
3120s | come back to the community with actions |
3121s | that represent those those feelings so |
3124s | thank you for joining us during this |
3126s | video and we will see you back on stream |
3130s | bye |
3131s | [Music] |
3142s | hey |
3150s | [Music] |
3159s | well |
3160s | seems like everyone liked it from the |
3162s | chat i do know there are quite a few |
3164s | questions so we're gonna try to answer |
3166s | some of those um for sure and before we |
3169s | get into the question i just want to you |
3170s | know |
3171s | kind of express to you guys that it's |
3173s | been a long journey so far in our |
3176s | development we're we're not creating |
3178s | something small mmos are |
3180s | obviously big things to make right |
3183s | they're probably the biggest game you |
3184s | can make and ours |
3186s | is a particularly ambitious mmorpg but |
3190s | what i do hope is that with the |
3193s | demonstration of our alpha 2 character |
3194s | creator |
3195s | and as we lead up to alpha 2 and you |
3198s | start seeing these progress updates on |
3200s | systems and on combat and on the world |
3203s | and on everything that goes into making |
3205s | an mmo |
3206s | you understand the bar of quality that |
3209s | we are trying to hit with this project |
3212s | that is something that is very near and |
3214s | dear to us as developers our hearts |
3217s | right is that we want to make something |
3218s | that makes us proud that makes our |
3220s | community proud um and on the quality |
3223s | front this isn't even its final form |
3225s | like we're not completely like there's |
3227s | still more stuff that's going to be |
3228s | happening so |
3230s | absolutely and i i will say one very |
3232s | important thing it takes a lot of people |
3234s | to build an mmrpg of ashes of creation |
3236s | size and we are hiring so out there this |
3240s | is going to be a great tool for you guys |
3242s | to spread the word and help us spread |
3244s | the word about the project and intrepid |
3246s | studios because we still have a lot of |
3249s | bodies to hire we want to be at a little |
3251s | over 200 people within this year |
3254s | so um we have a great hr team that's |
3256s | helping on that front but please share |
3259s | this stuff talk to the developers of |
3261s | your favorite games that they've made |
3263s | and let them know that ashes is hiring |
3266s | it's very important that we get the best |
3268s | possible talent because when you acquire |
3271s | talent like we have at intrepid |
3273s | you get these types of results and these |
3276s | are the this is the quality bar we all |
3278s | want to play in um and you know i can't |
3281s | i can't say enough how proud i am of our |
3283s | developers i've intrepid of everybody on |
3285s | the team i know we mentioned some of the |
3286s | names there in that video but um you |
3288s | know we are we are |
3290s | we are hard at work and there's a lot of |
3293s | work still left to do and even you know |
3296s | within our team uh like during our last |
3298s | like potluck |
3300s | i heard a lot of discussion of people |
3302s | talking about what they love about |
3304s | working at intrepid and it just warms my |
3306s | heart to see that you know |
3308s | a lot of people have had bad experiences |
3310s | but from from our what we're trying to |
3312s | achieve is making like really a home for |
3314s | people yeah where they can be passionate |
3317s | and |
3318s | make and create the things that they |
3319s | want um absolutely obviously within line |
3321s | of what we're creating um and i know |
3324s | that people have said are you guys going |
3325s | to create other games i'm like let's |
3327s | just let's launch one game focus on |
3328s | action |
3331s | but you never know |
3333s | absolutely so with that i'm gonna play |
3336s | kind of some b-roll video in the |
3337s | background uh will's tweet chat |
3340s | awesome |
3341s | but the first question we have here is |
3344s | obviously where the female is at um so |
3346s | if you want to talk a little bit about |
3348s | why we're showcasing and obviously we |
3350s | this we haven't even shown you all the |
3351s | races yet um so if you want to talk a |
3354s | little bit about why we focused on one |
3356s | first yeah absolutely i mean there's a |
3358s | lot of technical hurdles that come into |
3360s | um setting up the you know skeleton and |
3363s | the the rig for the each race and um you |
3366s | know the the different genders um right |
3368s | now we want to kind of get this out in |
3370s | front as quickly as possible so we use |
3372s | kind of our base klr male model um to |
3375s | stand up all of the tech that zach and |
3377s | clayton were working on um it just takes |
3380s | a little bit of time for us to convert |
3381s | those over uh on the female side and as |
3384s | well as on the other races um so you'll |
3387s | be seeing that those options uh probably |
3389s | as updates through our community team |
3392s | showcasing that on different social |
3393s | channels in the future so stay tuned |
3395s | we'll be showing off more |
3397s | uh you know creation process as we get |
3400s | further along with the creator |
3402s | beyond that |
3403s | i know there was a lot of comments and |
3405s | even internally i saw some devs talking |
3407s | about it who are maybe not working on |
3409s | the character creator and in regards to |
3411s | blinking um because obviously when |
3413s | you're creating your character and |
3414s | they're just like staring at you it's a |
3416s | little horrifying uh yeah i don't know |
3418s | if you're gonna talk a little bit about |
3419s | it absolutely any any time you're in a |
3421s | scene where you really want to have |
3423s | close control over the face that you're |
3426s | manipulating um it's sometimes a little |
3429s | bit difficult to incorporate heavy |
3430s | animations in that right so the idol |
3432s | stance is is not really present and then |
3435s | also as you're like manipulating the |
3436s | eyes um right now if we had like |
3439s | blinking or eye darting like following |
3442s | the cursor or like oh my god you know |
3443s | what are you doing to my face kind of |
3444s | thing |
3446s | that that takes a little bit more time |
3447s | to set up as well um but it is something |
3450s | that the animation team is working on |
3452s | yeah we did we definitely discussed it |
3454s | we thought about you know |
3457s | if we'd be able to get the in by time |
3459s | but we weren't |
3460s | we weren't feeling confident in regards |
3463s | to the quality that obviously we have a |
3465s | quality level that we're trying to meet |
3466s | so and we want to make sure that when we |
3468s | showcase these things to you guys that |
3469s | you're not going to see weird wonky |
3471s | stuff absolutely as much as possible |
3474s | there's some cases where you know uh |
3477s | there will be bugs by the way i do want |
3479s | to mention um you know obviously we |
3481s | talked about a little bit about features |
3482s | that are not currently present in this |
3485s | alpha 2 character creator but |
3486s | one important thing for all of us out |
3489s | there who love experimenting with |
3491s | character creators and making cool |
3492s | creations is the ability to adjust the |
3495s | environmental controls around the um the |
3498s | level that the character creator exists |
3500s | in this might include different scenes |
3503s | that you can put your character in it'll |
3505s | include lighting adjustments that you |
3507s | can have in this b-roll footage you're |
3509s | kind of seeing the emissive colors |
3510s | change in the background every now and |
3512s | then there's going to be a lot of |
3513s | environmental controls that are offered |
3515s | to the character creator so that people |
3517s | can set it up their scene that they want |
3518s | to kind of grab screenshots or to grab |
3520s | recordings or you know whatever they |
3522s | want to do |
3523s | that's also some additional |
3525s | features that tristan was working on |
3527s | speaking of additional features um |
3530s | there's quite a few questions here in |
3532s | regards to that so i'll just go through |
3535s | it i saw some people talking about |
3536s | asymmetry and we talked a little bit |
3538s | about the fact that we want to have this |
3539s | for eyes in the future |
3541s | but just in general people would like to |
3543s | have some asymmetry in their body and |
3545s | things of that sort so yeah |
3547s | absolutely i mean the asymmetry is going |
3549s | to be um you know functionality that's |
3551s | possible in manipulating either you know |
3553s | different um components of the body or |
3556s | different features like hair the beard |
3559s | we saw a little bit of that blending |
3560s | with highlights that you can do |
3563s | margaret talked a little bit about the |
3564s | light excuse me the eye asymmetry that |
3566s | you can include um you know obviously |
3568s | those are going to exist within certain |
3570s | parameters that we want to define on a |
3572s | per race basis um but it is something |
3575s | that we think is cool asymmetry is a |
3577s | really cool thing and those will be |
3578s | available for other parts of the body as |
3580s | well |
3581s | next um a lot of people were looking at |
3584s | the vec and being like it'd be really |
3585s | cool to have piercings |
3587s | is that something that we'll showcase |
3589s | maybe not just for back but for the |
3591s | other races as well uh 100 i mean i |
3593s | think even um we had some of the body um |
3596s | adornment or jewelries that were uh |
3599s | available on the vec model but we just |
3602s | didn't have time to for this |
3603s | demonstration to bring those over into |
3605s | the character creator yet um but that'll |
3608s | be also kind of culturally dependent as |
3610s | well |
3611s | but there will be options like that to |
3612s | customize with your character yeah |
3615s | and |
3616s | when we were showing off the hair |
3618s | options and colors we showcased a lot of |
3620s | very natural colors and people were |
3622s | wondering if they can have more vibrant |
3624s | greens and blues and stuff like that or |
3626s | if they're going to be more specific to |
3628s | those cultures and races uh |
3631s | the options they can choose options are |
3633s | definitely going to be um culturally |
3635s | dependent however with regards to the |
3637s | question about high saturation or you |
3639s | know certain types of color ranges um |
3642s | obviously we have a style guide that we |
3643s | want to hit from our art from our |
3645s | perspective right in the game um so |
3647s | those options will be dependent on |
3649s | whether or not they match with you know |
3652s | excuse me |
3653s | whether or not they match with the kind |
3655s | of style that we want to have |
3657s | within the game |
3658s | all right cool cool |
3659s | and um i know there's a lot of |
3662s | customization options that you guys want |
3663s | we will we have a ton more so stay tuned |
3666s | as we showcase more of those features |
3669s | the last question i have here before we |
3671s | move into our character art segment um |
3674s | is people were asking about we've talked |
3677s | about this in regards to paintings and |
3679s | pictures in your freehold of being able |
3680s | to upload images people were wondering |
3683s | when they were looking at the tattoos if |
3684s | they'd be able to upload images for |
3686s | those |
3688s | that's a good question um |
3690s | it's a tricky one um |
3692s | you know for me i think it would be cool |
3695s | if we could do that of course um you |
3698s | know that does add an additional layer |
3700s | of customer service need on our side |
3703s | right we're gonna have to answer tickets |
3704s | and reports that come in if people put |
3706s | questionable you know markings and then |
3708s | we have to do like um you know warnings |
3710s | and removals and bans or you know |
3713s | whatever like that's a that's a whole |
3714s | other |
3715s | element so um |
3717s | we will see we will see uh it is still |
3720s | an open-ended question in my mind yeah |
3722s | um from my perspective i've |
3725s | worked on products where we did allow it |
3727s | and there were a lot of service issues |
3728s | that we had in regards to customer |
3730s | service and |
3731s | we had to remove them in some cases so |
3733s | oh yeah it's definitely not an easy |
3735s | thing to say yes or no to um but we'll |
3738s | see where we're at on that run but i |
3739s | know it was a question that was asked so |
3740s | i wanted to make sure you you all felt |
3742s | heard um |
3744s | so moving from there let's go into our |
3746s | character art stuff before the stream |
3748s | gets ridiculously long and by the way |
3751s | yeah before we move into the character |
3753s | stuff i just want to also add one |
3754s | additional thing um for those of you in |
3756s | our core audience our in our community |
3758s | who's been following development for a |
3760s | long time um and has had you know |
3763s | the |
3765s | the outlook to anticipate the day you'll |
3768s | start seeing our quality bar hit the |
3770s | area we want it to um |
3772s | i just want to thank you guys for the |
3774s | support |
3775s | um i know that you know a lot of |
3778s | projects in the past have failed to live |
3779s | up to your standards they promised the |
3781s | world and they haven't they they didn't |
3783s | deliver uh in many cases um our intent |
3786s | is to deliver so |
3788s | uh i hope you guys that are watching and |
3789s | anticipating the future developments and |
3791s | seeing the progress on the work that |
3793s | we're all doing um that this level of |
3795s | quality is is something that's speaking |
3797s | to you from a gamer's perspective and |
3799s | something you want to see and play uh |
3801s | because that's our target goal um so |
3803s | really appreciative of your guys support |
3805s | continued support watching our |
3806s | development giving us feedback it's so |
3808s | important like |
3810s | you know i go on like reddits and i go |
3812s | on other channels and i i read feedback |
3814s | from pretty much everywhere we can get |
3816s | it um and in the early days of our |
3819s | project there was a lot of skepticism |
3821s | now as people have seen our alpha one |
3823s | and they're starting to see more updates |
3825s | on the monthly basis um it's nice to see |
3828s | that the the support from the community |
3830s | is there our objective is to take the |
3833s | time that's necessary right we don't |
3834s | have a publisher breathing down our neck |
3835s | i don't have investors breathing down my |
3837s | neck like our goal is to create a |
3839s | quality product |
3841s | and your patience in that regard is very |
3843s | helpful your support in that regard |
3845s | verbally participating in the feedback |
3847s | is extremely helpful so please make sure |
3849s | if you're watching this and you want to |
3851s | see these types of game designs come out |
3853s | and at the quality that we're showing |
3855s | now |
3856s | it's important for you to get involved |
3857s | go on the reddit go on twitter go on our |
3859s | forums give us feedback we're not |
3861s | looking for |
3862s | you know people to purchase into the |
3864s | game or to pre-order we're really just |
3866s | looking for people who are mmo gamers to |
3868s | come out and talk about the ideas that |
3870s | we're presenting and the updates that |
3871s | we're giving that's a super important |
3873s | thing that's part of the process and |
3874s | it's very important to us and almost |
3877s | every platform that you go to where we |
3879s | are officially there you will get an |
3881s | interaction with the like one of our |
3882s | development team um our whole community |
3884s | team is on staff during our core hours |
3887s | and you know if you come ask a question |
3890s | in discord we'll answer if you're on our |
3892s | social media we will respond to you if |
3895s | you head over to our forums we will |
3897s | engage with you so it's one of those |
3898s | things where |
3900s | not only are you posting but you're also |
3901s | going to get a response from us |
3904s | i strive to build that as a team i think |
3906s | i've worked on a lot of projects where |
3908s | you know that isn't something that was |
3909s | that was restricted from doing that yeah |
3912s | exactly and so i think that you know |
3914s | we as gamers all |
3916s | want that interaction with a development |
3919s | team and you can get that with us so yes |
3921s | um yeah very very proud of margaret very |
3923s | proud of the community team as a whole |
3924s | you guys are doing an awesome job um |
3927s | interacting with our with our player |
3928s | base it's it's very important they kick |
3931s | butt i love them all they are great |
3934s | beyond that um like stephen said in |
3937s | regards to delivering on that quality |
3939s | that takes time so bear with us give us |
3941s | the time that we need in order to ensure |
3943s | that we can we can release a product |
3945s | that is going to be what we've all been |
3947s | waiting for and dreaming of i'm going to |
3949s | spend all my out |
3952s | of office hours playing so |
3955s | um i'm excited |
3957s | you too |
3958s | yeah |
3959s | i mean we're the people who would play |
3961s | all night i'm just ready to wander |
3963s | around as an npc like that would be fun |
3966s | oh yeah |
3967s | i just want to like inhabit the body of |
3969s | an npc that somebody's fighting and just |
3971s | be like whoa where did that come from |
3973s | why does npc start going crazy now i'm |
3974s | just kidding |
3977s | no i think it's great i wouldn't have |
3978s | been a boss during a raid or something |
3980s | uh |
3982s | dynamic dynamic content a little |
3984s | different it would be super sweet we'll |
3986s | definitely have events and stuff like |
3987s | that that's one of the things from a |
3989s | community perspective that we've been |
3990s | putting in we're putting together some |
3992s | requests in regards to some tools we'd |
3994s | like and one of those tools is being |
3995s | able to do something like what stephen |
3997s | had suggested which is you know spawning |
3999s | ourselves as a boss and fighting uh |
4002s | having an apartment i'm totally just |
4004s | joking it's like i would do that on the |
4006s | public test server but yeah all right uh |
4008s | what do we got for character characters |
4010s | moving on so before we get into the |
4013s | character uh stuff |
4015s | one of the things that has come up quite |
4017s | a bit from the community and even |
4019s | internally is how do we pronounce all of |
4021s | the races so |
4023s | i was going to get a little steven sound |
4024s | bite let's start with our human races |
4028s | so we have the klar and we have the |
4030s | value all right and then moving on to |
4032s | our |
4033s | elven |
4034s | we have the empyrean and we have the |
4036s | pyre |
4037s | right and then our orcs |
4040s | our orcs are the vek and the renkai |
4042s | and then our dwarves |
4045s | are the duneer and the nakua |
4048s | and then the last and final our |
4051s | conglomeration of |
4053s | madness |
4054s | the tulnar |
4057s | all right there you guys have it um i've |
4059s | also sent uh |
4060s | our wiki folks lex over there um kind of |
4063s | like the pronunciation for those so |
4064s | they'll be updating that |
4066s | um as well so |
4068s | you know just quick quick get that out |
4070s | of the way because people have been |
4071s | asking um in regards to the character |
4074s | art you saw some of the wrinkles um in |
4077s | the character creation but we kind of |
4079s | wanted to show you what this looks like |
4080s | um it's not in a final form but you know |
4083s | they're still working on it |
4086s | very cool yeah i love the wrinkles and |
4088s | helping to establish age of character is |
4090s | really cool |
4092s | and i won't have a turntable for this |
4093s | because you guys did see the vecmail um |
4096s | in |
4096s | in the character creator already but i |
4098s | wanted to show some still images of them |
4100s | as well |
4101s | um |
4102s | you saw the concept art for them and |
4105s | this is the first time we've been |
4106s | showing you guys the 3d models but our |
4108s | concept art looks almost the same so |
4111s | one thing you do see here that you |
4112s | didn't see in the character creator is |
4113s | hair options right so these are some of |
4115s | the vec hairs um that are possible as |
4118s | well and some more of the piercings and |
4120s | bones and stuff right yeah the |
4122s | adornments are present as well yeah |
4126s | and then |
4128s | the female that you all have been |
4129s | waiting for |
4134s | oh yeah there we go |
4136s | some of the jewelry options |
4138s | another hair option |
4144s | yeah and again |
4145s | the reason why obviously we didn't have |
4146s | the female characters present in the |
4148s | demonstration was because we got to hook |
4150s | up a lot of those technical components |
4153s | uh that allow for the manipulation um |
4155s | within the character creator |
4157s | and i do have a turntable for her |
4161s | so nice |
4163s | you can see the |
4164s | full 3d |
4165s | y'all thirsty over those booties though |
4168s | i know |
4169s | the beck booties |
4171s | i saw like the chat going nuts i was |
4173s | laughing so hard oh no they really |
4176s | wanted to see us do the butt slider i'm |
4179s | waiting for some creator as they review |
4181s | the chara the uh the presentation today |
4183s | to do the whole booty booty booty |
4185s | everywhere song |
4186s | oh you know they're going to they've |
4188s | already done it |
4190s | um and then |
4192s | we are going to be showing the male pi |
4194s | ray |
4195s | oh so this is the male pirate yeah the |
4198s | concept art of them |
4200s | right |
4201s | but you can see the delineation between |
4203s | the male and female in the ears and in |
4206s | the antlers or as some were calling the |
4208s | branches or what were they called branch |
4211s | layers branch |
4213s | um as well but that's the that's the |
4215s | pirate uh mail |
4217s | yeah very very cool |
4219s | um and if you have feedback for us on |
4222s | the vec or the pirate we have some |
4224s | threads already up on the forums |
4226s | definitely pop over there give us some |
4227s | feedback we love hearing from you guys |
4230s | obviously along our journey we've been |
4231s | continually making changes and updates |
4233s | based on that feedback |
4235s | so keep it coming |
4236s | next up we have our |
4238s | fishy friend |
4240s | maybe one that you might not want to |
4244s | engage with this is one of the alpha 2 i |
4248s | believe this is one of the alpha 2 raid |
4249s | bosses that are going to be in the ocean |
4252s | um that'll be interesting when you come |
4254s | across that what might happen |
4257s | yes |
4258s | good luck that's all i'm going to say |
4259s | good luck good luck good sir we should |
4262s | have added a scale there because uh |
4264s | oh yeah it's a big boy like a little |
4266s | fishy |
4267s | like next to his cheeks the number of |
4269s | ships needed for that one's going to be |
4270s | a lot all right |
4273s | um and then we have our whispering |
4276s | watcher whispering watcher |
4280s | um |
4281s | oh yeah i love this creature or this |
4283s | mount yeah it's a mount |
4285s | yep very cool |
4288s | very sphinxy feeling |
4291s | it was definitely inspiration |
4293s | this is one that i got to design so |
4296s | it was very |
4297s | very exciting |
4298s | it was creepy but uh i know a lot of |
4300s | people were like this could be so creepy |
4302s | but look at the 3d model it's so good |
4304s | i would really love if this mount had |
4306s | like a social action that it could do |
4308s | where it like yells at somebody near you |
4309s | or something right |
4311s | or whisper what i want to see is that |
4313s | it's like a dungeon where like you're |
4315s | going through the dungeon and you just |
4316s | hear whispering throughout the dungeon |
4318s | and then you find that this is the |
4320s | creature that's been whispering to you |
4321s | the entire time |
4322s | you have to battle it |
4324s | that's what i'd like to see |
4326s | all right and with that we will head on |
4328s | over to |
4330s | the questions that you guys asked over |
4331s | on the forums |
4333s | um obviously our artists are amazing we |
4336s | show off their all the time but uh |
4339s | shout out to all of them they are |
4341s | phenomenal amazing yeah it's crazy we |
4345s | love our team yes all of them |
4347s | um so our first question is from uh |
4350s | azalea isaiah over on the forums and |
4352s | they wanted to know about world pvp have |
4355s | you considered a high-stakes loot drop |
4357s | pvp zone slash area in vera |
4362s | um |
4363s | i |
4363s | we have not and the reason for that is |
4366s | our current pvp systems already allow |
4368s | for material and |
4371s | material risk essentially |
4374s | that's either through the flagging |
4376s | system or through other event-based pvp |
4378s | opt-in systems as well um so yeah oh it |
4381s | was as ezreal |
4383s | and the next one similar name |
4385s | as array wants to know about nodes will |
4389s | infrastructural issues requiring |
4391s | reactive tasks be part of node gameplay |
4395s | outside of monster coin siege weather |
4398s | and natural disaster events what was the |
4401s | first part of that well |
4403s | infrastructural issues requiring |
4406s | reactive tasks be part of node gameplay |
4409s | absolutely um there are f there are |
4412s | three |
4413s | primary systems that deal with |
4416s | um building damage and or building |
4418s | destruction within nodes um those are |
4421s | npc driven events that are a response to |
4423s | you know some type of either story arc |
4425s | predicate or |
4427s | atrophy |
4428s | issues that happen with the node there |
4430s | are node sieges and there are node |
4433s | wars |
4434s | all of those |
4436s | the event system could be a hazard like |
4438s | a tornado or hurricane and that could |
4440s | deal damage to buildings which require |
4442s | then the players in order to reactivate |
4445s | those services from a particular |
4446s | building to repair the building |
4449s | there is the ability for buildings to |
4451s | take damage during wars or during sieges |
4453s | when those abilities take damage they |
4455s | could potentially be destroyed at which |
4457s | point a |
4458s | rubble appears on that plot within the |
4461s | node and the government has to clear |
4463s | that plot before they can either |
4465s | reconstruct |
4466s | a new building or the previous building |
4468s | that was there buildings also live |
4470s | within a prerequisite system |
4473s | so in order to build uh uh down the tech |
4475s | tree essentially of what these buildings |
4477s | provide as the node grows larger to |
4479s | access more |
4481s | um to access stronger building types you |
4485s | may get a kink in that chain |
4487s | if it's destroyed and you'll have to |
4488s | stand that back up in order to support |
4490s | the service again so there's a lot of |
4492s | reactive type of systems |
4495s | that can interface with nodes and the |
4497s | development of those nodes and players |
4499s | and governments will have to respond to |
4501s | that in order to keep their services |
4502s | running |
4504s | right |
4505s | and this one is from its fame |
4507s | and it is regards to rare items with |
4510s | unique and rare legendary items limited |
4513s | to one per server what will happen to an |
4516s | item of such rarity when the player |
4518s | character in possession leaves the world |
4520s | or server |
4522s | that item will then be available again |
4524s | for uh acquisition um through whatever |
4527s | means it was acquired previously |
4529s | and then captivated would like to know |
4531s | about lore how do you plan to establish |
4533s | big characters and story arcs in an |
4535s | ever-changing and node-driven world |
4538s | that's a hard one but yeah |
4540s | that's a that's a that's a very long |
4542s | answer required um |
4544s | so our story arc system which is being |
4546s | championed by our lore and narrative |
4548s | teams um scott wynn jeremy ime |
4553s | these are built in such a way |
4556s | that and i don't want to get into too |
4557s | much detail but they're built in such a |
4559s | way where these marquee characters or |
4561s | these these story plots have multiple |
4565s | um and i don't want to use the word |
4566s | nodes because nodes has a specific |
4568s | connotation to cities but within the |
4571s | context of these story arcs there are |
4573s | specific points that they can pivot to |
4575s | tell a different story that different |
4577s | story can be based on predicates that |
4579s | are in the world from a player decision |
4582s | standpoint from a cultural |
4584s | representation standpoint from |
4586s | situational to which node gets developed |
4589s | there's a lot of different components |
4591s | that interact with the way the dialogue |
4594s | and narratives play out on a particular |
4597s | server |
4598s | and what that means is and i've said |
4599s | this from the beginning |
4601s | many sandbox mmorpgs |
4603s | they |
4604s | they do not create as much curated |
4607s | content as theme park |
4608s | mmorpgs and their excuse for doing that |
4611s | is because they incorporate player |
4612s | driven mechanics but that's a bit of a |
4615s | cop-out and it's the opposite approach |
4617s | that we've taken with ashes of creation |
4618s | and the reason for that is if you give |
4620s | the player a door and there's nothing |
4622s | behind that door then opening the door |
4624s | is meaningless so what we have to do is |
4626s | we have to create a very functional |
4627s | story arc system that provides content |
4630s | in many different ways but is behind a |
4633s | door of world progress or world |
4636s | development that is then executed by the |
4638s | player population um and that's how we |
4640s | construct uh our narrative systems |
4642s | essentially with a short answer |
4645s | yeah um there's a lot that's going to |
4648s | interact with our narrative stuff so |
4650s | stay tuned |
4650s | we may showcase some of those things |
4653s | absolutely throughout the upcoming |
4654s | months so |
4656s | um our next question is from george |
4657s | black and they want to know about armor |
4660s | since heavy armor will be strong against |
4661s | physical damage and cloth armor strong |
4664s | against magic damage what would make |
4666s | players want to wear leather armor |
4669s | i think i think your armor is really |
4672s | based on your threat assessment like |
4674s | what encounter are you going with is |
4676s | there a blend of incoming physical and |
4678s | magical damage based on the types of |
4680s | opponents uh other players creatures |
4683s | that you're facing that's going to be |
4684s | completely situational so |
4687s | that's how our armor systems essentially |
4689s | are you're not going to get one set of |
4691s | armor that's going to be situationally |
4693s | relevant for every encounter you might |
4694s | face that's crazy um |
4697s | and as a result of that you're going to |
4699s | have to |
4700s | uh succeed in acquiring sets that are |
4703s | situationally relevant uh for the types |
4706s | of encounters you are intending to face |
4708s | leather gives you a blend between both |
4709s | worlds it also will have different types |
4711s | of set benefits that aren't purely |
4713s | related to damage mitigation right |
4716s | so that could be outgoing skill damage |
4718s | it could be |
4719s | critical chances it could be some water |
4721s | some other waterfall stats that are |
4722s | associated with it um our armors don't |
4725s | just boil down to uh damage type |
4727s | mitigation |
4728s | all right |
4729s | and uh our next question is from doug |
4732s | bug27 and we're going back to a little |
4735s | bit of lore i'm not sure if you're gonna |
4737s | be able to answer this one but uh will |
4739s | the racial capital cities such as ren |
4741s | for oryx ayla for human and amera for |
4744s | elves be player cities potential nodes |
4747s | or has the cataclysmic cataclysmic event |
4750s | done something else to them entirely |
4752s | so we have to remember that part of the |
4755s | the story and this has been expressed in |
4756s | the past is that you are returning to a |
4759s | world that has essentially been |
4760s | destroyed and left untouched for many |
4763s | millennia and as a result those old |
4766s | capital cities are essentially the ruins |
4768s | of which you're returning to and the new |
4771s | cities that you are developing the node |
4773s | structures that exist these are brand |
4774s | new cities right they might be couched |
4777s | within ruins of old you know empires so |
4780s | to speak um but they will not be |
4782s | representative of the old capital cities |
4784s | there you go |
4785s | and then akatosh and zillan had the same |
4788s | question in regards to instances will |
4790s | the instance content still have scripted |
4793s | and difficult boss fights that drop gear |
4795s | and loot |
4797s | yeah um you know obviously that's our |
4799s | incentive wheel right that's why you do |
4801s | content for the most part is as it |
4803s | relates to your progression as a |
4805s | character both in your vertical power |
4807s | and horizontal capabilities um and in |
4809s | that sense even though we're mitigating |
4811s | the amount of instances that are really |
4813s | relevant within the world to a 80 20 |
4815s | split is our objective um 80 open world |
4819s | content 20 instance content really |
4821s | instance content is meant to provide |
4825s | um |
4826s | rails for an experience right the |
4828s | designers want the experience either to |
4831s | be like you know |
4833s | single player or or just a party and |
4836s | they want to control like that |
4837s | environment and that encounter they use |
4839s | an instant if it's especially if it's |
4841s | important to a story line whether it be |
4843s | class-based storyline culture-based |
4845s | storyline you know node-based whatever |
4847s | affiliation related to the character is |
4849s | a path they want to take down the |
4851s | instance category there's not going to |
4853s | be too much of that but they will |
4854s | incorporate of course our traditional |
4855s | reward structure yeah i'm just going to |
4858s | note that we're straying away from that |
4859s | as much as possible but in some cases it |
4862s | is a tool that is useful for us now to |
4864s | be to be fair that doesn't mean that the |
4866s | reward structure of incentives will be |
4868s | you know bis they won't be best in slot |
4870s | type items you will not accomplish that |
4872s | from in from instanced based content um |
4875s | those will be found within the open |
4877s | world it'll be a competitive area for |
4879s | you to to achieve those things because |
4882s | other forces will want to achieve them |
4883s | as well and because it's open world |
4885s | there will be a limited number of those |
4887s | who can successfully complete on whether |
4889s | it be some timer for a world boss or |
4891s | some condition or other world state |
4893s | predicate um those are things that |
4895s | people are going to have to contend with |
4896s | each other for and that's where that |
4898s | risk versus reward comes and you know if |
4900s | you want the cool reward you gotta take |
4902s | the risks absolutely and speaking about |
4905s | gear uh song rune actually has a |
4906s | question saying will accessories such as |
4909s | necklaces and rings be vertical power |
4912s | changes or horizontal power changes |
4915s | both and it depends on how you engage |
4917s | with them um but there will be options |
4919s | for both yes |
4920s | and then |
4921s | uh |
4923s | tom tomb not sure how you want your name |
4925s | to be pronounced uh is asking about |
4928s | mounts |
4929s | will |
4930s | some aquatic mounts have any utility |
4933s | skills that can be used in fishing |
4936s | yes absolutely that will be a |
4940s | excuse fishing is a big part |
4942s | of the game i personally love fishing um |
4945s | i think we're gonna have a really cool |
4947s | um system for fishing and um |
4951s | mounts will have skills that relate to |
4952s | fishing in some way shape or form at |
4954s | least at least the water mounts right |
4956s | whether that be getting out to a |
4957s | particular area |
4959s | whether it be like some type of fish |
4961s | finding or |
4962s | uh um you know chumming the area um |
4966s | there could even be benefits while you |
4969s | know fishing in the water while mounted |
4970s | right like you're on the back of your |
4972s | turtle out there just sitting in the |
4973s | water casting your rod uh or your line |
4976s | and uh to fish um there can be some |
4980s | benefits conferred upon upon you based |
4982s | on the mount yeah right |
4984s | and |
4985s | i'm probably not going to say this |
4987s | person's full name because it has a like |
4989s | a little bit of a swear word in there so |
4990s | we're going to call you joker um |
4993s | oh now i mentioned cody should have |
4994s | caught that |
4998s | they want to know about raid pvp and |
4999s | they're asking how will raid loot be |
5002s | dispersed when pvp battles are involved |
5005s | during the raid fight |
5006s | uh there is going to be there is already |
5009s | a complex system in place when it comes |
5011s | to |
5014s | raid loot settings that each raid can |
5016s | have uh if we're talking about two |
5018s | competing raids um we have a blended |
5021s | approach of damage done and a tag |
5025s | benefit so um you know |
5028s | if you tag the boss first or you tag the |
5030s | loot you know whatever the loot target |
5032s | is first you're gonna get a benefit in |
5034s | the damage overall determination so if |
5038s | you need to have 51 percent of damage |
5040s | done in order to qualify your raid or |
5042s | the plurality of damage done if there's |
5044s | even three or four raids um |
5046s | then tagging first might give you a five |
5049s | or ten percent edge we'll play with that |
5050s | number uh balance it based on testing |
5053s | but generally that's our approach in |
5055s | competing loot rights and there's been |
5057s | some quite i've actually seen a lot of |
5059s | discussion regarding this topic um |
5062s | people do have concerns in regards to |
5064s | you know i go into an area and i just |
5066s | tag all the monsters |
5067s | and now i have some percentage of that i |
5070s | know yeah okay |
5071s | yeah i know if you tag all the monsters |
5073s | you're really only going to be able to |
5074s | focus you damage a certain subsect of |
5076s | them right um and and players will be |
5079s | able to over damage essentially the |
5080s | other monsters that you're tagging so |
5081s | that's that's what that's why we have a |
5083s | blended approach so people can't do the |
5084s | tag all and now i own them all okay |
5088s | and i'm sure there will be follow-up |
5089s | questions in regards to that but if your |
5091s | question didn't get answered here our |
5093s | amazing community team um roshan and |
5096s | vakner bachner does a lot of work on |
5098s | this um he basically goes through every |
5100s | question to make sure that if you asked |
5103s | a question that we've already answered |
5104s | he gives you the answer to that question |
5107s | and then also lets you know if your |
5108s | question didn't get selected so that you |
5110s | can you know make sure to ask it again |
5112s | for the next month's |
5113s | questions and possibly get picked as one |
5116s | of the random questions so thank you |
5118s | again to everybody for submitting them |
5121s | and like i said check it out over the |
5122s | forums if you didn't get your answer |
5124s | here and i think that will wrap us up |
5127s | for our march development update awesome |
5131s | how are you feeling that was i'm feeling |
5133s | good that was i i i'm glad that you guys |
5135s | uh enjoyed watching the the character |
5137s | creator um you know there's like i said |
5140s | a lot of work ahead of us for alpha two |
5142s | uh we're hard at work uh on that march |
5145s | um |
5146s | but um stay tuned for our future updates |
5148s | because we're gonna have a lot of fun |
5149s | stuff to share yes a lot this is there's |
5152s | so much more to come we are very excited |
5156s | uh so thank you all for joining us we |
5157s | will see you next month for another |
5159s | development update and in the interim |
5161s | please follow us on all of the social |
5162s | channels we constantly keep you all |
5164s | updated |
5165s | uh you know every day almost there's |
5167s | some social uh post up there peter does |
5170s | an amazing job interacting over there so |
5172s | hop on uh give us your infos we might |
5175s | have some other exclusive stuff to |
5176s | socials so |
5178s | since this was a very long stream as is |
5179s | there's some pieces that didn't quite |
5181s | make it in here so stay tuned over there |
5183s | and of course if you want to join our |
5186s | dev discussion we just had a new one go |
5188s | up so pop on over to our our forums and |
5190s | leave your feedback over there in |
5192s | regards to |
5193s | um |
5194s | indicators for like conning and enemies |
5196s | and things of that sort and then of |
5198s | course our april cosmetic swap overs on |
5200s | april 6th so get those sets if that's |
5202s | something you're interested in before |
5204s | the swap over and the video for this |
5206s | we'll have two videos one is going to be |
5208s | the 4k video of the character creator |
5211s | segment that will be going up probably |
5213s | later today and then we'll have the full |
5215s | video of the whole live stream go up um |
5217s | probably on friday so stay tuned for |
5220s | both of those and then of course leave |
5222s | us a comment over on our youtube channel |
5223s | if you're watching this right now um |
5226s | because you may get selected as the |
5227s | lucky winner as long as you're a |
5229s | subscriber and you leave us a comment |
5231s | and then beyond that uh follow us on all |
5233s | the social we'll see you |
5235s | next month |
5236s | bye everyone have an awesome weekend |
5241s | [Music] |
5252s | [Music] |
5268s | you |