Original Post — Direct link

I love this game! It’s not for everyone right now but I think Alpha 2 has been super fun. I appreciate that Ashes is doing its own thing and not just another generic wow clone. It is also the most social mmo I’ve played. If you want to get ahead you need to work with others. Verra is tough world and it’s hard to go solo. It makes everyone need to come together and makes every player valuable. This is a huge plus for me and I hope Ashes doesn’t change this. MMOs should be social and bring players together. Even though we don’t have a lot of content and there are bugs. I having a blast. It will only get better once the game is polished and we get more features like node wars, ships, more biomes, player housing, etc. This game is special and I’m glad to be apart of it!

External link →

Originally posted by iareyomz

you know performance has been asked since the first demo? how many live demos have we had? and now this is the 2nd Alpha... and the performance had gotten worse in comparison to the first one...

the point of development is progress... so can you explain how the hell did it become worse in terms of performance when there are supposed to be improvements based on feedback from the first one?

this is why this community is getting worse by the minute... we have an abundance of data from multiple internal testing and the first Alpha yet somehow the game has become a worse hardware performing game... and here we are with people still making excuses and defending Intrepid for it...

I like the game just as much, probably more than most people here, but Im not gonna be bending over and defending bullshit when I can see the game has gotten worse over the course of development...

  • the first demo was a stable game at 60fps on 4K btw...
  • the first Alpha had 200-man raid with some stability issues but nobody got disconnected, just minor lag from the sheer number of spells used in close proximity...
  • this 2nd Alpha is struggling to run on 1080p with most of the playerbase barely hitting 60fps and most are running anywhere between 15-40fps

every single one of you fanatics is not helping by trying to shutdown any attempt at calling this bullshit out...

Hey brother, I understand there are a lot of people who want Ashes nao... but as the world grows and content gets introduced both in the form of new code, and new assets, you can see new bugs get introduced which take time to hunt down and that is the purpose of these tests.. Most projects of our size and following would never dream of including the community in stages such as phase 1. But it is a path I have chosen as I believe it will make the game better.

So I recommend to people who feel we are failing, or not delivering, to take a break and come back when we are closer to launch. If instead people want to help test or give feedback on how certain systems are working... that is what we want from our audience at this phase, since it will help us iterate <3

Originally posted by iareyomz

oh I dont think you are failing at all... I have been following development closely for nearly a decade and I have nothing against you people... I disagree with monetization models but that is personal bias and not a demerit on your part...

I am simply pointing out a fact that the game has measurably performed worse compared to the very first demo you showcased and that is worrying...

this community being full of fanatics that want to shutdown any attempt at pointing this issue out is my problem... I genuinely hate the fact that people in here think trying to downvote and report people who are trying to point out problems in the game is going to help in the end...

game is genuinely good from a game standpoint... from a performance standpoint, game is terrible right now... people trying to hate me for saying that is the problem...

we all want a good game, so why are people actively avoiding performance talks and suppressing others who try to talk about it?

I have one PC with similar specs of the minimum requirements that was published years ago and the game runs like ass on that system... optimization really needs to be pushed way higher on the priority list...

just for reference, Monster Hunter Wilds is on beta right now and so many people have stopped playing the beta because the game is so poorly optimized... Wo Long had the same issue... dont let this game be released with similar issues... this is "the next big MMO" so let the performance of the game represent that too, along with the graphics and gameplay...

From my perspective, I often see a few things from people that could be better informed about either; Game development as a whole, or our project and our goals.

First, while it is true that Ashes has been in development for 8 years, it is important to put into context that nearly the first 4 years was in a different engine and codebase. While we are able to carry over much of the art and gameplay code, we rewrote our backend, which required overhauling the gameplay code that uses that backend. It is also disingenuous to compare the first few years of pace to development to the pace we have now, given that the studio size grew from only a handful of people, to the over 200 developers that now work on Ashes. Much of that growth began after Covid.

Second, many who are unfamiliar with software development, expect that progress always moves in one direction. This is not always the case, as the complexity of the code, and the systems grow new bugs get introduced. And although you may have created very good work in your software that function as intended in automated testing, or controlled environments, when introduced to a real player environments you discover issues/bugs that can make it feel to the player as though things have "gotten worse", when in fact there are bugs that need to be discovered and fixed.

Lastly, I often see people calling some in the community, white knights or fanatics. I think that while those people do/can exist, the majority of instances where I see people responding with ridicule to "haters" is when the criticisms thrown at us instead are about "how long its taking" or "game is dog sh*t". These types of insults/"feedback" does nothing to improve the game. Thoughtful commentary about how a system is intended to work, or how the game performs, is what those "white knights" tend to align better with. It can be kind of discouraging to say "optimization needs to be higher on the priority list", because it assumes it is not already as high as it can be for us as a team.

So, the reality of the situation is, we care deeply as a team for the community we have formed and the world we are making. We have a team of very veteran game developers who are building something that isn't finished yet. If people think that we are building a game that isn't for them either visually or mechanics wise, that is totally cool... there are a lot of games out there for them. If people think that we aren't doing a good job at making Ashes, that is fine too, as there are many other companies out there that create amazing worlds. We will continue to build Ashes, in the best way we know how. And when we are ready to market the game to the masses, the people who stepped away will know about it and can come give their opinion on the finished product. As it stands, this phase of development is to test performance, stability and core loops. We will introduce content at a much more rapid pace once those things have been achieved. And what we look for from our community who want to be here to observe and participate in this phase, is commentary not about how the game is bad, or the state of performance is "bullsh*t" but rather, bug reports, thoughts on mechanics and our gameplay loops, and bodies to stress our tech.

<3